| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "filterproximitydistancejob_p.h" |
| 5 | #include <Qt3DRender/private/managers_p.h> |
| 6 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 7 | #include <Qt3DRender/private/entity_p.h> |
| 8 | #include <Qt3DRender/private/proximityfilter_p.h> |
| 9 | #include <Qt3DRender/private/job_common_p.h> |
| 10 | #include <Qt3DRender/private/sphere_p.h> |
| 11 | |
| 12 | QT_BEGIN_NAMESPACE |
| 13 | |
| 14 | namespace Qt3DRender { |
| 15 | |
| 16 | namespace Render { |
| 17 | |
| 18 | namespace { |
| 19 | int instanceCounter = 0; |
| 20 | } // anonymous |
| 21 | |
| 22 | |
| 23 | FilterProximityDistanceJob::FilterProximityDistanceJob() |
| 24 | : m_manager(nullptr) |
| 25 | , m_targetEntity(nullptr) |
| 26 | , m_distanceThresholdSquared(0.) |
| 27 | { |
| 28 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::ProximityFiltering, instanceCounter++) |
| 29 | } |
| 30 | |
| 31 | FilterProximityDistanceJob::~FilterProximityDistanceJob() |
| 32 | { |
| 33 | --instanceCounter; |
| 34 | } |
| 35 | |
| 36 | bool FilterProximityDistanceJob::isRequired() |
| 37 | { |
| 38 | return hasProximityFilter(); |
| 39 | } |
| 40 | |
| 41 | void FilterProximityDistanceJob::run() |
| 42 | { |
| 43 | Q_ASSERT(m_manager != nullptr); |
| 44 | m_filteredEntities.clear(); |
| 45 | |
| 46 | // Fill m_filteredEntities |
| 47 | // If no filtering needs to be done, this will be the output value |
| 48 | // otherwise it will be used as the base list of entities to filter |
| 49 | |
| 50 | if (hasProximityFilter()) { |
| 51 | selectAllEntities(); |
| 52 | std::vector<Entity *> entitiesToFilter = std::move(m_filteredEntities); |
| 53 | FrameGraphManager *frameGraphManager = m_manager->frameGraphManager(); |
| 54 | EntityManager *entityManager = m_manager->renderNodesManager(); |
| 55 | |
| 56 | for (const Qt3DCore::QNodeId &proximityFilterId : std::as_const(t&: m_proximityFilterIds)) { |
| 57 | ProximityFilter *proximityFilter = static_cast<ProximityFilter *>(frameGraphManager->lookupNode(id: proximityFilterId)); |
| 58 | m_targetEntity = entityManager->lookupResource(id: proximityFilter->entityId()); |
| 59 | m_distanceThresholdSquared = proximityFilter->distanceThreshold(); |
| 60 | m_distanceThresholdSquared *= m_distanceThresholdSquared; |
| 61 | |
| 62 | // We can't filter, select nothings |
| 63 | if (m_targetEntity == nullptr || m_distanceThresholdSquared <= 0.0f) { |
| 64 | m_filteredEntities.clear(); |
| 65 | return; |
| 66 | } |
| 67 | // Otherwise we filter |
| 68 | filterEntities(entitiesToFilter); |
| 69 | |
| 70 | // And we make the filtered subset be the list of entities to filter |
| 71 | // for the next loop |
| 72 | entitiesToFilter = std::move(m_filteredEntities); |
| 73 | } |
| 74 | m_filteredEntities = std::move(entitiesToFilter); |
| 75 | } |
| 76 | |
| 77 | // sort needed for set_intersection in RenderViewBuilder |
| 78 | std::sort(first: m_filteredEntities.begin(), last: m_filteredEntities.end()); |
| 79 | } |
| 80 | |
| 81 | void FilterProximityDistanceJob::selectAllEntities() |
| 82 | { |
| 83 | EntityManager *entityManager = m_manager->renderNodesManager(); |
| 84 | const std::vector<HEntity> &handles = entityManager->activeHandles(); |
| 85 | |
| 86 | m_filteredEntities.reserve(n: handles.size()); |
| 87 | for (const HEntity &handle : handles) { |
| 88 | Entity *e = entityManager->data(handle); |
| 89 | m_filteredEntities.push_back(x: e); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | void FilterProximityDistanceJob::filterEntities(const std::vector<Entity *> &entitiesToFilter) |
| 94 | { |
| 95 | const Sphere *target = m_targetEntity->worldBoundingVolumeWithChildren(); |
| 96 | |
| 97 | for (Entity *entity : entitiesToFilter) { |
| 98 | // Note: The target entity is always selected as distance will be 0 |
| 99 | |
| 100 | // Retrieve center of bounding volume for entity |
| 101 | const Sphere *s = entity->worldBoundingVolumeWithChildren(); |
| 102 | |
| 103 | // If distance between entity and target is less than threshold, we keep the entity |
| 104 | if ((s->center() - target->center()).lengthSquared() <= m_distanceThresholdSquared) |
| 105 | m_filteredEntities.push_back(x: entity); |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | } // Render |
| 110 | |
| 111 | } // Qt3DRender |
| 112 | |
| 113 | QT_END_NAMESPACE |
| 114 |
