| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qtextureimage.h" |
| 5 | #include "qabstracttextureimage.h" |
| 6 | #include "qtextureimage_p.h" |
| 7 | #include "qtextureimagedata_p.h" |
| 8 | #include "qtexturedata.h" |
| 9 | #include "qtexture.h" |
| 10 | #include "qtexture_p.h" |
| 11 | #include <QFileInfo> |
| 12 | #if QT_CONFIG(mimetype) |
| 13 | #include <QMimeDatabase> |
| 14 | #include <QMimeType> |
| 15 | #endif |
| 16 | #include <QtCore/QBuffer> |
| 17 | #include <qendian.h> |
| 18 | #include <Qt3DCore/private/qscene_p.h> |
| 19 | #include <Qt3DCore/qaspectengine.h> |
| 20 | #include <Qt3DCore/private/qdownloadhelperservice_p.h> |
| 21 | #include <Qt3DCore/private/qurlhelper_p.h> |
| 22 | #include <Qt3DRender/private/qrenderaspect_p.h> |
| 23 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 24 | #include <Qt3DRender/private/managers_p.h> |
| 25 | #include <Qt3DRender/private/texture_p.h> |
| 26 | #include <qmath.h> |
| 27 | |
| 28 | QT_BEGIN_NAMESPACE |
| 29 | |
| 30 | namespace Qt3DRender { |
| 31 | |
| 32 | namespace { |
| 33 | |
| 34 | struct DdsPixelFormat |
| 35 | { |
| 36 | quint32 size; |
| 37 | quint32 flags; |
| 38 | quint32 fourCC; |
| 39 | quint32 rgbBitCount; |
| 40 | quint32 redMask; |
| 41 | quint32 greenMask; |
| 42 | quint32 blueMask; |
| 43 | quint32 alphaMask; |
| 44 | }; |
| 45 | |
| 46 | struct |
| 47 | { |
| 48 | char [4]; |
| 49 | quint32 ; |
| 50 | quint32 ; |
| 51 | quint32 ; |
| 52 | quint32 ; |
| 53 | quint32 ; |
| 54 | quint32 ; |
| 55 | quint32 ; |
| 56 | quint32 [11]; |
| 57 | DdsPixelFormat ; |
| 58 | quint32 ; |
| 59 | quint32 ; |
| 60 | quint32 ; |
| 61 | quint32 ; |
| 62 | quint32 ; |
| 63 | }; |
| 64 | |
| 65 | struct |
| 66 | { |
| 67 | quint32 ; |
| 68 | quint32 ; |
| 69 | quint32 ; |
| 70 | quint32 ; |
| 71 | quint32 ; |
| 72 | }; |
| 73 | |
| 74 | enum DdsFlags |
| 75 | { |
| 76 | MipmapCountFlag = 0x20000, |
| 77 | }; |
| 78 | |
| 79 | enum PixelFormatFlag |
| 80 | { |
| 81 | AlphaFlag = 0x1, |
| 82 | FourCCFlag = 0x4, |
| 83 | RGBFlag = 0x40, |
| 84 | RGBAFlag = RGBFlag | AlphaFlag, |
| 85 | YUVFlag = 0x200, |
| 86 | LuminanceFlag = 0x20000 |
| 87 | }; |
| 88 | |
| 89 | enum Caps2Flags |
| 90 | { |
| 91 | CubemapFlag = 0x200, |
| 92 | CubemapPositiveXFlag = 0x400, |
| 93 | CubemapNegativeXFlag = 0x800, |
| 94 | CubemapPositiveYFlag = 0x1000, |
| 95 | CubemapNegativeYFlag = 0x2000, |
| 96 | CubemapPositiveZFlag = 0x4000, |
| 97 | CubemapNegativeZFlag = 0x8000, |
| 98 | AllCubemapFaceFlags = CubemapPositiveXFlag | |
| 99 | CubemapNegativeXFlag | |
| 100 | CubemapPositiveYFlag | |
| 101 | CubemapNegativeYFlag | |
| 102 | CubemapPositiveZFlag | |
| 103 | CubemapNegativeZFlag, |
| 104 | VolumeFlag = 0x200000 |
| 105 | }; |
| 106 | |
| 107 | enum DXGIFormat |
| 108 | { |
| 109 | DXGI_FORMAT_UNKNOWN = 0, |
| 110 | DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, |
| 111 | DXGI_FORMAT_R32G32B32A32_FLOAT = 2, |
| 112 | DXGI_FORMAT_R32G32B32A32_UINT = 3, |
| 113 | DXGI_FORMAT_R32G32B32A32_SINT = 4, |
| 114 | DXGI_FORMAT_R32G32B32_TYPELESS = 5, |
| 115 | DXGI_FORMAT_R32G32B32_FLOAT = 6, |
| 116 | DXGI_FORMAT_R32G32B32_UINT = 7, |
| 117 | DXGI_FORMAT_R32G32B32_SINT = 8, |
| 118 | DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, |
| 119 | DXGI_FORMAT_R16G16B16A16_FLOAT = 10, |
| 120 | DXGI_FORMAT_R16G16B16A16_UNORM = 11, |
| 121 | DXGI_FORMAT_R16G16B16A16_UINT = 12, |
| 122 | DXGI_FORMAT_R16G16B16A16_SNORM = 13, |
| 123 | DXGI_FORMAT_R16G16B16A16_SINT = 14, |
| 124 | DXGI_FORMAT_R32G32_TYPELESS = 15, |
| 125 | DXGI_FORMAT_R32G32_FLOAT = 16, |
| 126 | DXGI_FORMAT_R32G32_UINT = 17, |
| 127 | DXGI_FORMAT_R32G32_SINT = 18, |
| 128 | DXGI_FORMAT_R32G8X24_TYPELESS = 19, |
| 129 | DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, |
| 130 | DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, |
| 131 | DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, |
| 132 | DXGI_FORMAT_R10G10B10A2_TYPELESS = 23, |
| 133 | DXGI_FORMAT_R10G10B10A2_UNORM = 24, |
| 134 | DXGI_FORMAT_R10G10B10A2_UINT = 25, |
| 135 | DXGI_FORMAT_R11G11B10_FLOAT = 26, |
| 136 | DXGI_FORMAT_R8G8B8A8_TYPELESS = 27, |
| 137 | DXGI_FORMAT_R8G8B8A8_UNORM = 28, |
| 138 | DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, |
| 139 | DXGI_FORMAT_R8G8B8A8_UINT = 30, |
| 140 | DXGI_FORMAT_R8G8B8A8_SNORM = 31, |
| 141 | DXGI_FORMAT_R8G8B8A8_SINT = 32, |
| 142 | DXGI_FORMAT_R16G16_TYPELESS = 33, |
| 143 | DXGI_FORMAT_R16G16_FLOAT = 34, |
| 144 | DXGI_FORMAT_R16G16_UNORM = 35, |
| 145 | DXGI_FORMAT_R16G16_UINT = 36, |
| 146 | DXGI_FORMAT_R16G16_SNORM = 37, |
| 147 | DXGI_FORMAT_R16G16_SINT = 38, |
| 148 | DXGI_FORMAT_R32_TYPELESS = 39, |
| 149 | DXGI_FORMAT_D32_FLOAT = 40, |
| 150 | DXGI_FORMAT_R32_FLOAT = 41, |
| 151 | DXGI_FORMAT_R32_UINT = 42, |
| 152 | DXGI_FORMAT_R32_SINT = 43, |
| 153 | DXGI_FORMAT_R24G8_TYPELESS = 44, |
| 154 | DXGI_FORMAT_D24_UNORM_S8_UINT = 45, |
| 155 | DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, |
| 156 | DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47, |
| 157 | DXGI_FORMAT_R8G8_TYPELESS = 48, |
| 158 | DXGI_FORMAT_R8G8_UNORM = 49, |
| 159 | DXGI_FORMAT_R8G8_UINT = 50, |
| 160 | DXGI_FORMAT_R8G8_SNORM = 51, |
| 161 | DXGI_FORMAT_R8G8_SINT = 52, |
| 162 | DXGI_FORMAT_R16_TYPELESS = 53, |
| 163 | DXGI_FORMAT_R16_FLOAT = 54, |
| 164 | DXGI_FORMAT_D16_UNORM = 55, |
| 165 | DXGI_FORMAT_R16_UNORM = 56, |
| 166 | DXGI_FORMAT_R16_UINT = 57, |
| 167 | DXGI_FORMAT_R16_SNORM = 58, |
| 168 | DXGI_FORMAT_R16_SINT = 59, |
| 169 | DXGI_FORMAT_R8_TYPELESS = 60, |
| 170 | DXGI_FORMAT_R8_UNORM = 61, |
| 171 | DXGI_FORMAT_R8_UINT = 62, |
| 172 | DXGI_FORMAT_R8_SNORM = 63, |
| 173 | DXGI_FORMAT_R8_SINT = 64, |
| 174 | DXGI_FORMAT_A8_UNORM = 65, |
| 175 | DXGI_FORMAT_R1_UNORM = 66, |
| 176 | DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67, |
| 177 | DXGI_FORMAT_R8G8_B8G8_UNORM = 68, |
| 178 | DXGI_FORMAT_G8R8_G8B8_UNORM = 69, |
| 179 | DXGI_FORMAT_BC1_TYPELESS = 70, |
| 180 | DXGI_FORMAT_BC1_UNORM = 71, |
| 181 | DXGI_FORMAT_BC1_UNORM_SRGB = 72, |
| 182 | DXGI_FORMAT_BC2_TYPELESS = 73, |
| 183 | DXGI_FORMAT_BC2_UNORM = 74, |
| 184 | DXGI_FORMAT_BC2_UNORM_SRGB = 75, |
| 185 | DXGI_FORMAT_BC3_TYPELESS = 76, |
| 186 | DXGI_FORMAT_BC3_UNORM = 77, |
| 187 | DXGI_FORMAT_BC3_UNORM_SRGB = 78, |
| 188 | DXGI_FORMAT_BC4_TYPELESS = 79, |
| 189 | DXGI_FORMAT_BC4_UNORM = 80, |
| 190 | DXGI_FORMAT_BC4_SNORM = 81, |
| 191 | DXGI_FORMAT_BC5_TYPELESS = 82, |
| 192 | DXGI_FORMAT_BC5_UNORM = 83, |
| 193 | DXGI_FORMAT_BC5_SNORM = 84, |
| 194 | DXGI_FORMAT_B5G6R5_UNORM = 85, |
| 195 | DXGI_FORMAT_B5G5R5A1_UNORM = 86, |
| 196 | DXGI_FORMAT_B8G8R8A8_UNORM = 87, |
| 197 | DXGI_FORMAT_B8G8R8X8_UNORM = 88, |
| 198 | DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, |
| 199 | DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, |
| 200 | DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91, |
| 201 | DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, |
| 202 | DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, |
| 203 | DXGI_FORMAT_BC6H_TYPELESS = 94, |
| 204 | DXGI_FORMAT_BC6H_UF16 = 95, |
| 205 | DXGI_FORMAT_BC6H_SF16 = 96, |
| 206 | DXGI_FORMAT_BC7_TYPELESS = 97, |
| 207 | DXGI_FORMAT_BC7_UNORM = 98, |
| 208 | DXGI_FORMAT_BC7_UNORM_SRGB = 99, |
| 209 | DXGI_FORMAT_AYUV = 100, |
| 210 | DXGI_FORMAT_Y410 = 101, |
| 211 | DXGI_FORMAT_Y416 = 102, |
| 212 | DXGI_FORMAT_NV12 = 103, |
| 213 | DXGI_FORMAT_P010 = 104, |
| 214 | DXGI_FORMAT_P016 = 105, |
| 215 | DXGI_FORMAT_420_OPAQUE = 106, |
| 216 | DXGI_FORMAT_YUY2 = 107, |
| 217 | DXGI_FORMAT_Y210 = 108, |
| 218 | DXGI_FORMAT_Y216 = 109, |
| 219 | DXGI_FORMAT_NV11 = 110, |
| 220 | DXGI_FORMAT_AI44 = 111, |
| 221 | DXGI_FORMAT_IA44 = 112, |
| 222 | DXGI_FORMAT_P8 = 113, |
| 223 | DXGI_FORMAT_A8P8 = 114, |
| 224 | DXGI_FORMAT_B4G4R4A4_UNORM = 115, |
| 225 | DXGI_FORMAT_P208 = 130, |
| 226 | DXGI_FORMAT_V208 = 131, |
| 227 | DXGI_FORMAT_V408 = 132, |
| 228 | }; |
| 229 | |
| 230 | template <int a, int b, int c, int d> |
| 231 | struct DdsFourCC |
| 232 | { |
| 233 | static const quint32 value = a | (b << 8) | (c << 16) | (d << 24); |
| 234 | }; |
| 235 | |
| 236 | struct FormatInfo |
| 237 | { |
| 238 | QOpenGLTexture::PixelFormat pixelFormat; |
| 239 | QOpenGLTexture::TextureFormat textureFormat; |
| 240 | QOpenGLTexture::PixelType pixelType; |
| 241 | int components; |
| 242 | bool compressed; |
| 243 | }; |
| 244 | |
| 245 | const struct RGBAFormat |
| 246 | { |
| 247 | quint32 redMask; |
| 248 | quint32 greenMask; |
| 249 | quint32 blueMask; |
| 250 | quint32 alphaMask; |
| 251 | FormatInfo formatInfo; |
| 252 | |
| 253 | } rgbaFormats[] = { |
| 254 | // unorm formats |
| 255 | { .redMask: 0x000000ff, .greenMask: 0x0000ff00, .blueMask: 0x00ff0000, .alphaMask: 0xff000000, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 256 | { .redMask: 0x00ff0000, .greenMask: 0x0000ff00, .blueMask: 0x000000ff, .alphaMask: 0xff000000, .formatInfo: { .pixelFormat: QOpenGLTexture::BGRA, .textureFormat: QOpenGLTexture::RGBA8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 257 | { .redMask: 0x000000ff, .greenMask: 0x0000ff00, .blueMask: 0x00ff0000, .alphaMask: 0x00000000, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 258 | { .redMask: 0x00ff0000, .greenMask: 0x0000ff00, .blueMask: 0x000000ff, .alphaMask: 0x00000000, .formatInfo: { .pixelFormat: QOpenGLTexture::BGRA, .textureFormat: QOpenGLTexture::RGBA8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 259 | { .redMask: 0x000000ff, .greenMask: 0x0000ff00, .blueMask: 0x00ff0000, .alphaMask: 0x00000000, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB, .textureFormat: QOpenGLTexture::RGB8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 3, .compressed: false } }, |
| 260 | { .redMask: 0x00ff0000, .greenMask: 0x0000ff00, .blueMask: 0x000000ff, .alphaMask: 0x00000000, .formatInfo: { .pixelFormat: QOpenGLTexture::BGR, .textureFormat: QOpenGLTexture::RGB8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 3, .compressed: false } }, |
| 261 | |
| 262 | // packed formats |
| 263 | { .redMask: 0x0000f800, .greenMask: 0x000007e0, .blueMask: 0x0000001f, .alphaMask: 0x00000000, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB, .textureFormat: QOpenGLTexture::R5G6B5, .pixelType: QOpenGLTexture::UInt16_R5G6B5, .components: 2, .compressed: false } }, |
| 264 | { .redMask: 0x00007c00, .greenMask: 0x000003e0, .blueMask: 0x0000001f, .alphaMask: 0x00008000, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGB5A1, .pixelType: QOpenGLTexture::UInt16_RGB5A1, .components: 2, .compressed: false } }, |
| 265 | { .redMask: 0x00000f00, .greenMask: 0x000000f0, .blueMask: 0x0000000f, .alphaMask: 0x0000f000, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA4, .pixelType: QOpenGLTexture::UInt16_RGBA4, .components: 2, .compressed: false } }, |
| 266 | { .redMask: 0x000000e0, .greenMask: 0x0000001c, .blueMask: 0x00000003, .alphaMask: 0x00000000, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB, .textureFormat: QOpenGLTexture::RG3B2, .pixelType: QOpenGLTexture::UInt8_RG3B2, .components: 1, .compressed: false } }, |
| 267 | { .redMask: 0x3ff00000, .greenMask: 0x000ffc00, .blueMask: 0x000003ff, .alphaMask: 0xc0000000, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGB10A2, .pixelType: QOpenGLTexture::UInt32_RGB10A2, .components: 4, .compressed: false } }, |
| 268 | |
| 269 | // luminance alpha |
| 270 | { .redMask: 0x000000ff, .greenMask: 0x000000ff, .blueMask: 0x000000ff, .alphaMask: 0x00000000, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 1, .compressed: false } }, |
| 271 | { .redMask: 0x000000ff, .greenMask: 0x00000000, .blueMask: 0x00000000, .alphaMask: 0x00000000, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 1, .compressed: false } }, |
| 272 | { .redMask: 0x000000ff, .greenMask: 0x000000ff, .blueMask: 0x000000ff, .alphaMask: 0x0000ff00, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 2, .compressed: false } }, |
| 273 | { .redMask: 0x000000ff, .greenMask: 0x00000000, .blueMask: 0x00000000, .alphaMask: 0x0000ff00, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 2, .compressed: false } }, |
| 274 | }; |
| 275 | |
| 276 | const struct FourCCFormat |
| 277 | { |
| 278 | quint32 fourCC; |
| 279 | FormatInfo formatInfo; |
| 280 | } fourCCFormats[] = { |
| 281 | { .fourCC: DdsFourCC<'D','X','T','1'>::value, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGBA_DXT1, .pixelType: QOpenGLTexture::NoPixelType, .components: 8, .compressed: true } }, |
| 282 | { .fourCC: DdsFourCC<'D','X','T','3'>::value, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGBA_DXT3, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 283 | { .fourCC: DdsFourCC<'D','X','T','5'>::value, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGBA_DXT5, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 284 | { .fourCC: DdsFourCC<'A','T','I','1'>::value, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::R_ATI1N_UNorm, .pixelType: QOpenGLTexture::NoPixelType, .components: 8, .compressed: true } }, |
| 285 | { .fourCC: DdsFourCC<'A','T','I','2'>::value, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RG_ATI2N_UNorm, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 286 | { /* DXGI_FORMAT_R16_FLOAT */ .fourCC: 111, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R16F, .pixelType: QOpenGLTexture::Float16, .components: 2, .compressed: false } }, |
| 287 | { /* DXGI_FORMAT_R16_FLOAT */ .fourCC: 112, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG16F, .pixelType: QOpenGLTexture::Float16, .components: 4, .compressed: false } }, |
| 288 | { /* DXGI_FORMAT_R16G16B16A16_FLOAT */.fourCC: 113, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA16F, .pixelType: QOpenGLTexture::Float16, .components: 8, .compressed: false } }, |
| 289 | { /* DXGI_FORMAT_R32_FLOAT */ .fourCC: 114, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R32F, .pixelType: QOpenGLTexture::Float32, .components: 4, .compressed: false } }, |
| 290 | { /* DXGI_FORMAT_R32G32_FLOAT */ .fourCC: 115, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG32F, .pixelType: QOpenGLTexture::Float32, .components: 8, .compressed: false } }, |
| 291 | { /* DXGI_FORMAT_R32G32B32A32_FLOAT */.fourCC: 116, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA32F, .pixelType: QOpenGLTexture::Float32, .components: 16, .compressed: false } } |
| 292 | }; |
| 293 | |
| 294 | const struct DX10Format |
| 295 | { |
| 296 | DXGIFormat dxgiFormat; |
| 297 | FormatInfo formatInfo; |
| 298 | } dx10Formats[] = { |
| 299 | // unorm formats |
| 300 | { .dxgiFormat: DXGI_FORMAT_R8_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 1, .compressed: false } }, |
| 301 | { .dxgiFormat: DXGI_FORMAT_R8G8_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 2, .compressed: false } }, |
| 302 | { .dxgiFormat: DXGI_FORMAT_R8G8B8A8_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 303 | |
| 304 | { .dxgiFormat: DXGI_FORMAT_R16_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R16_UNorm, .pixelType: QOpenGLTexture::UInt16, .components: 2, .compressed: false } }, |
| 305 | { .dxgiFormat: DXGI_FORMAT_R16G16_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG16_UNorm, .pixelType: QOpenGLTexture::UInt16, .components: 4, .compressed: false } }, |
| 306 | { .dxgiFormat: DXGI_FORMAT_R16G16B16A16_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA16_UNorm, .pixelType: QOpenGLTexture::UInt16, .components: 8, .compressed: false } }, |
| 307 | |
| 308 | // snorm formats |
| 309 | { .dxgiFormat: DXGI_FORMAT_R8_SNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R8_SNorm, .pixelType: QOpenGLTexture::Int8, .components: 1, .compressed: false } }, |
| 310 | { .dxgiFormat: DXGI_FORMAT_R8G8_SNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG8_SNorm, .pixelType: QOpenGLTexture::Int8, .components: 2, .compressed: false } }, |
| 311 | { .dxgiFormat: DXGI_FORMAT_R8G8B8A8_SNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA8_SNorm, .pixelType: QOpenGLTexture::Int8, .components: 4, .compressed: false } }, |
| 312 | |
| 313 | { .dxgiFormat: DXGI_FORMAT_R16_SNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R16_SNorm, .pixelType: QOpenGLTexture::Int16, .components: 2, .compressed: false } }, |
| 314 | { .dxgiFormat: DXGI_FORMAT_R16G16_SNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG16_SNorm, .pixelType: QOpenGLTexture::Int16, .components: 4, .compressed: false } }, |
| 315 | { .dxgiFormat: DXGI_FORMAT_R16G16B16A16_SNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA16_SNorm, .pixelType: QOpenGLTexture::Int16, .components: 8, .compressed: false } }, |
| 316 | |
| 317 | // unsigned integer formats |
| 318 | { .dxgiFormat: DXGI_FORMAT_R8_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::Red_Integer, .textureFormat: QOpenGLTexture::R8U, .pixelType: QOpenGLTexture::UInt8, .components: 1, .compressed: false } }, |
| 319 | { .dxgiFormat: DXGI_FORMAT_R8G8_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RG_Integer, .textureFormat: QOpenGLTexture::RG8U, .pixelType: QOpenGLTexture::UInt8, .components: 2, .compressed: false } }, |
| 320 | { .dxgiFormat: DXGI_FORMAT_R8G8B8A8_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA_Integer, .textureFormat: QOpenGLTexture::RGBA8U, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 321 | |
| 322 | { .dxgiFormat: DXGI_FORMAT_R16_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::Red_Integer, .textureFormat: QOpenGLTexture::R16U, .pixelType: QOpenGLTexture::UInt16, .components: 2, .compressed: false } }, |
| 323 | { .dxgiFormat: DXGI_FORMAT_R16G16_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RG_Integer, .textureFormat: QOpenGLTexture::RG16U, .pixelType: QOpenGLTexture::UInt16, .components: 4, .compressed: false } }, |
| 324 | { .dxgiFormat: DXGI_FORMAT_R16G16B16A16_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA_Integer, .textureFormat: QOpenGLTexture::RGBA16U, .pixelType: QOpenGLTexture::UInt16, .components: 8, .compressed: false } }, |
| 325 | |
| 326 | { .dxgiFormat: DXGI_FORMAT_R32_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::Red_Integer, .textureFormat: QOpenGLTexture::R32U, .pixelType: QOpenGLTexture::UInt32, .components: 4, .compressed: false } }, |
| 327 | { .dxgiFormat: DXGI_FORMAT_R32G32_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RG_Integer, .textureFormat: QOpenGLTexture::RG32U, .pixelType: QOpenGLTexture::UInt32, .components: 8, .compressed: false } }, |
| 328 | { .dxgiFormat: DXGI_FORMAT_R32G32B32_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB_Integer, .textureFormat: QOpenGLTexture::RGB32U, .pixelType: QOpenGLTexture::UInt32, .components: 12, .compressed: false } }, |
| 329 | { .dxgiFormat: DXGI_FORMAT_R32G32B32A32_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA_Integer, .textureFormat: QOpenGLTexture::RGBA32U, .pixelType: QOpenGLTexture::UInt32, .components: 16, .compressed: false } }, |
| 330 | |
| 331 | // signed integer formats |
| 332 | { .dxgiFormat: DXGI_FORMAT_R8_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::Red_Integer, .textureFormat: QOpenGLTexture::R8I, .pixelType: QOpenGLTexture::Int8, .components: 1, .compressed: false } }, |
| 333 | { .dxgiFormat: DXGI_FORMAT_R8G8_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RG_Integer, .textureFormat: QOpenGLTexture::RG8I, .pixelType: QOpenGLTexture::Int8, .components: 2, .compressed: false } }, |
| 334 | { .dxgiFormat: DXGI_FORMAT_R8G8B8A8_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA_Integer, .textureFormat: QOpenGLTexture::RGBA8I, .pixelType: QOpenGLTexture::Int8, .components: 4, .compressed: false } }, |
| 335 | |
| 336 | { .dxgiFormat: DXGI_FORMAT_R16_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::Red_Integer, .textureFormat: QOpenGLTexture::R16I, .pixelType: QOpenGLTexture::Int16, .components: 2, .compressed: false } }, |
| 337 | { .dxgiFormat: DXGI_FORMAT_R16G16_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RG_Integer, .textureFormat: QOpenGLTexture::RG16I, .pixelType: QOpenGLTexture::Int16, .components: 4, .compressed: false } }, |
| 338 | { .dxgiFormat: DXGI_FORMAT_R16G16B16A16_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA_Integer, .textureFormat: QOpenGLTexture::RGBA16I, .pixelType: QOpenGLTexture::Int16, .components: 8, .compressed: false } }, |
| 339 | |
| 340 | { .dxgiFormat: DXGI_FORMAT_R32_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::Red_Integer, .textureFormat: QOpenGLTexture::R32I, .pixelType: QOpenGLTexture::Int32, .components: 4, .compressed: false } }, |
| 341 | { .dxgiFormat: DXGI_FORMAT_R32G32_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RG_Integer, .textureFormat: QOpenGLTexture::RG32I, .pixelType: QOpenGLTexture::Int32, .components: 8, .compressed: false } }, |
| 342 | { .dxgiFormat: DXGI_FORMAT_R32G32B32_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB_Integer, .textureFormat: QOpenGLTexture::RGB32I, .pixelType: QOpenGLTexture::Int32, .components: 12, .compressed: false } }, |
| 343 | { .dxgiFormat: DXGI_FORMAT_R32G32B32A32_SINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA_Integer, .textureFormat: QOpenGLTexture::RGBA32I, .pixelType: QOpenGLTexture::Int32, .components: 16, .compressed: false } }, |
| 344 | |
| 345 | // floating formats |
| 346 | { .dxgiFormat: DXGI_FORMAT_R16_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R16F, .pixelType: QOpenGLTexture::Float16, .components: 2, .compressed: false } }, |
| 347 | { .dxgiFormat: DXGI_FORMAT_R16G16_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG16F, .pixelType: QOpenGLTexture::Float16, .components: 4, .compressed: false } }, |
| 348 | { .dxgiFormat: DXGI_FORMAT_R16G16B16A16_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA16F, .pixelType: QOpenGLTexture::Float16, .components: 8, .compressed: false } }, |
| 349 | |
| 350 | { .dxgiFormat: DXGI_FORMAT_R32_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R32F, .pixelType: QOpenGLTexture::Float32, .components: 4, .compressed: false } }, |
| 351 | { .dxgiFormat: DXGI_FORMAT_R32G32_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG32F, .pixelType: QOpenGLTexture::Float32, .components: 8, .compressed: false } }, |
| 352 | { .dxgiFormat: DXGI_FORMAT_R32G32B32_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB, .textureFormat: QOpenGLTexture::RGB32F, .pixelType: QOpenGLTexture::Float32, .components: 12, .compressed: false } }, |
| 353 | { .dxgiFormat: DXGI_FORMAT_R32G32B32A32_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA32F, .pixelType: QOpenGLTexture::Float32, .components: 16, .compressed: false } }, |
| 354 | |
| 355 | // sRGB formats |
| 356 | { .dxgiFormat: DXGI_FORMAT_B8G8R8X8_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB, .textureFormat: QOpenGLTexture::SRGB8, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 357 | { .dxgiFormat: DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::SRGB8_Alpha8, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 358 | |
| 359 | // packed formats |
| 360 | // { DXGI_FORMAT_R10G10B10A2_UNORM, { QOpenGLTexture::RGB10A2_UNORM, QOpenGLTexture::RGBA, QOpenGLTexture::UInt32_RGB10A2, 4, false } }, |
| 361 | { .dxgiFormat: DXGI_FORMAT_R10G10B10A2_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA_Integer, .textureFormat: QOpenGLTexture::RGB10A2, .pixelType: QOpenGLTexture::UInt32_RGB10A2, .components: 4, .compressed: false } }, |
| 362 | { .dxgiFormat: DXGI_FORMAT_R9G9B9E5_SHAREDEXP, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB, .textureFormat: QOpenGLTexture::RGB9E5, .pixelType: QOpenGLTexture::UInt32_RGB9_E5, .components: 4, .compressed: false } }, |
| 363 | { .dxgiFormat: DXGI_FORMAT_R11G11B10_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB, .textureFormat: QOpenGLTexture::RG11B10F, .pixelType: QOpenGLTexture::UInt32_RG11B10F, .components: 4, .compressed: false } }, |
| 364 | { .dxgiFormat: DXGI_FORMAT_B5G6R5_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RGB, .textureFormat: QOpenGLTexture::R5G6B5, .pixelType: QOpenGLTexture::UInt16_R5G6B5, .components: 2, .compressed: false } }, |
| 365 | { .dxgiFormat: DXGI_FORMAT_B5G5R5A1_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGB5A1, .pixelType: QOpenGLTexture::UInt16_RGB5A1, .components: 2, .compressed: false } }, |
| 366 | { .dxgiFormat: DXGI_FORMAT_B4G4R4A4_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RGBA, .textureFormat: QOpenGLTexture::RGBA4, .pixelType: QOpenGLTexture::UInt16_RGBA4, .components: 2, .compressed: false } }, |
| 367 | |
| 368 | // swizzle formats |
| 369 | { .dxgiFormat: DXGI_FORMAT_B8G8R8X8_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::BGRA, .textureFormat: QOpenGLTexture::RGB8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 370 | { .dxgiFormat: DXGI_FORMAT_B8G8R8A8_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::BGRA, .textureFormat: QOpenGLTexture::RGBA8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 371 | { .dxgiFormat: DXGI_FORMAT_B8G8R8X8_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::BGRA, .textureFormat: QOpenGLTexture::SRGB8, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 372 | { .dxgiFormat: DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::BGRA, .textureFormat: QOpenGLTexture::SRGB8_Alpha8, .pixelType: QOpenGLTexture::UInt8, .components: 4, .compressed: false } }, |
| 373 | |
| 374 | // luminance alpha formats |
| 375 | { .dxgiFormat: DXGI_FORMAT_R8_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 1, .compressed: false } }, |
| 376 | { .dxgiFormat: DXGI_FORMAT_R8G8_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG8_UNorm, .pixelType: QOpenGLTexture::UInt8, .components: 2, .compressed: false } }, |
| 377 | { .dxgiFormat: DXGI_FORMAT_R16_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::Red, .textureFormat: QOpenGLTexture::R16_UNorm, .pixelType: QOpenGLTexture::UInt16, .components: 2, .compressed: false } }, |
| 378 | { .dxgiFormat: DXGI_FORMAT_R16G16_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::RG, .textureFormat: QOpenGLTexture::RG16_UNorm, .pixelType: QOpenGLTexture::UInt16, .components: 4, .compressed: false } }, |
| 379 | |
| 380 | // depth formats |
| 381 | { .dxgiFormat: DXGI_FORMAT_D16_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::Depth, .textureFormat: QOpenGLTexture::D16, .pixelType: QOpenGLTexture::NoPixelType, .components: 2, .compressed: false } }, |
| 382 | { .dxgiFormat: DXGI_FORMAT_D24_UNORM_S8_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::DepthStencil, .textureFormat: QOpenGLTexture::D24S8, .pixelType: QOpenGLTexture::NoPixelType, .components: 4, .compressed: false } }, |
| 383 | { .dxgiFormat: DXGI_FORMAT_D32_FLOAT, .formatInfo: { .pixelFormat: QOpenGLTexture::Depth, .textureFormat: QOpenGLTexture::D32F, .pixelType: QOpenGLTexture::NoPixelType, .components: 4, .compressed: false } }, |
| 384 | { .dxgiFormat: DXGI_FORMAT_D32_FLOAT_S8X24_UINT, .formatInfo: { .pixelFormat: QOpenGLTexture::DepthStencil, .textureFormat: QOpenGLTexture::D32FS8X24, .pixelType: QOpenGLTexture::NoPixelType, .components: 8, .compressed: false } }, |
| 385 | |
| 386 | // compressed formats |
| 387 | { .dxgiFormat: DXGI_FORMAT_BC1_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGBA_DXT1, .pixelType: QOpenGLTexture::NoPixelType, .components: 8, .compressed: true } }, |
| 388 | { .dxgiFormat: DXGI_FORMAT_BC2_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGBA_DXT3, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 389 | { .dxgiFormat: DXGI_FORMAT_BC3_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGBA_DXT5, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 390 | { .dxgiFormat: DXGI_FORMAT_BC4_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::R_ATI1N_UNorm, .pixelType: QOpenGLTexture::NoPixelType, .components: 8, .compressed: true } }, |
| 391 | { .dxgiFormat: DXGI_FORMAT_BC4_SNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::R_ATI1N_SNorm, .pixelType: QOpenGLTexture::NoPixelType, .components: 8, .compressed: true } }, |
| 392 | { .dxgiFormat: DXGI_FORMAT_BC5_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RG_ATI2N_UNorm, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 393 | { .dxgiFormat: DXGI_FORMAT_BC5_SNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RG_ATI2N_SNorm, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 394 | { .dxgiFormat: DXGI_FORMAT_BC6H_UF16, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 395 | { .dxgiFormat: DXGI_FORMAT_BC6H_SF16, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGB_BP_SIGNED_FLOAT, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 396 | { .dxgiFormat: DXGI_FORMAT_BC7_UNORM, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::RGB_BP_UNorm, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 397 | |
| 398 | // compressed sRGB formats |
| 399 | { .dxgiFormat: DXGI_FORMAT_BC1_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::SRGB_DXT1, .pixelType: QOpenGLTexture::NoPixelType, .components: 8, .compressed: true } }, |
| 400 | { .dxgiFormat: DXGI_FORMAT_BC1_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::SRGB_Alpha_DXT1, .pixelType: QOpenGLTexture::NoPixelType, .components: 8, .compressed: true } }, |
| 401 | { .dxgiFormat: DXGI_FORMAT_BC2_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::SRGB_Alpha_DXT3, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 402 | { .dxgiFormat: DXGI_FORMAT_BC3_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::SRGB_Alpha_DXT5, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 403 | { .dxgiFormat: DXGI_FORMAT_BC7_UNORM_SRGB, .formatInfo: { .pixelFormat: QOpenGLTexture::NoSourceFormat, .textureFormat: QOpenGLTexture::SRGB_BP_UNorm, .pixelType: QOpenGLTexture::NoPixelType, .components: 16, .compressed: true } }, |
| 404 | }; |
| 405 | |
| 406 | struct |
| 407 | { |
| 408 | char [4]; |
| 409 | char [2]; |
| 410 | quint16 ; |
| 411 | quint16 ; |
| 412 | quint16 ; |
| 413 | quint16 ; |
| 414 | quint16 ; |
| 415 | }; |
| 416 | |
| 417 | enum ImageFormat { |
| 418 | GenericImageFormat = 0, |
| 419 | DDS, |
| 420 | PKM, |
| 421 | HDR, |
| 422 | KTX |
| 423 | }; |
| 424 | |
| 425 | ImageFormat imageFormatFromSuffix(const QString &suffix) |
| 426 | { |
| 427 | if (suffix == QStringLiteral("pkm" )) |
| 428 | return PKM; |
| 429 | if (suffix == QStringLiteral("dds" )) |
| 430 | return DDS; |
| 431 | if (suffix == QStringLiteral("hdr" )) |
| 432 | return HDR; |
| 433 | if (suffix == QStringLiteral("ktx" )) |
| 434 | return KTX; |
| 435 | return GenericImageFormat; |
| 436 | } |
| 437 | |
| 438 | // NOTE: the ktx loading code is a near-duplication of the code in qt3d-runtime, and changes |
| 439 | // should be kept up to date in both locations. |
| 440 | quint32 blockSizeForTextureFormat(QOpenGLTexture::TextureFormat format) |
| 441 | { |
| 442 | switch (format) { |
| 443 | case QOpenGLTexture::RGB8_ETC1: |
| 444 | case QOpenGLTexture::RGB8_ETC2: |
| 445 | case QOpenGLTexture::SRGB8_ETC2: |
| 446 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
| 447 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
| 448 | case QOpenGLTexture::R11_EAC_UNorm: |
| 449 | case QOpenGLTexture::R11_EAC_SNorm: |
| 450 | case QOpenGLTexture::RGB_DXT1: |
| 451 | return 8; |
| 452 | |
| 453 | default: |
| 454 | return 16; |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | QTextureImageDataPtr setKtxFile(QIODevice *source) |
| 459 | { |
| 460 | static const int KTX_IDENTIFIER_LENGTH = 12; |
| 461 | static const char ktxIdentifier[KTX_IDENTIFIER_LENGTH] = { '\xAB', 'K', 'T', 'X', ' ', '1', '1', '\xBB', '\r', '\n', '\x1A', '\n' }; |
| 462 | static const quint32 platformEndianIdentifier = 0x04030201; |
| 463 | static const quint32 inversePlatformEndianIdentifier = 0x01020304; |
| 464 | |
| 465 | struct { |
| 466 | quint8 identifier[KTX_IDENTIFIER_LENGTH]; |
| 467 | quint32 endianness; |
| 468 | quint32 glType; |
| 469 | quint32 glTypeSize; |
| 470 | quint32 glFormat; |
| 471 | quint32 glInternalFormat; |
| 472 | quint32 glBaseInternalFormat; |
| 473 | quint32 pixelWidth; |
| 474 | quint32 pixelHeight; |
| 475 | quint32 pixelDepth; |
| 476 | quint32 numberOfArrayElements; |
| 477 | quint32 numberOfFaces; |
| 478 | quint32 numberOfMipmapLevels; |
| 479 | quint32 bytesOfKeyValueData; |
| 480 | }; |
| 481 | |
| 482 | KTXHeader ; |
| 483 | QTextureImageDataPtr imageData; |
| 484 | if (source->read(data: reinterpret_cast<char *>(&header), maxlen: sizeof(header)) != sizeof(header) |
| 485 | || qstrncmp(str1: reinterpret_cast<char *>(header.identifier), str2: ktxIdentifier, len: KTX_IDENTIFIER_LENGTH) != 0 |
| 486 | || (header.endianness != platformEndianIdentifier && header.endianness != inversePlatformEndianIdentifier)) |
| 487 | { |
| 488 | return imageData; |
| 489 | } |
| 490 | |
| 491 | const bool isInverseEndian = (header.endianness == inversePlatformEndianIdentifier); |
| 492 | auto decode = [isInverseEndian](quint32 val) { |
| 493 | return isInverseEndian ? qbswap<quint32>(source: val) : val; |
| 494 | }; |
| 495 | |
| 496 | const bool isCompressed = decode(header.glType) == 0 && decode(header.glFormat) == 0 && decode(header.glTypeSize) == 1; |
| 497 | if (!isCompressed) { |
| 498 | qWarning(msg: "Uncompressed ktx texture data is not supported" ); |
| 499 | return imageData; |
| 500 | } |
| 501 | |
| 502 | if (decode(header.numberOfArrayElements) != 0) { |
| 503 | qWarning(msg: "Array ktx textures not supported" ); |
| 504 | return imageData; |
| 505 | } |
| 506 | |
| 507 | if (decode(header.pixelDepth) != 0) { |
| 508 | qWarning(msg: "Only 2D and cube ktx textures are supported" ); |
| 509 | return imageData; |
| 510 | } |
| 511 | |
| 512 | const int bytesToSkip = decode(header.bytesOfKeyValueData); |
| 513 | if (source->read(maxlen: bytesToSkip).size() != bytesToSkip) { |
| 514 | qWarning(msg: "Unexpected end of ktx data" ); |
| 515 | return imageData; |
| 516 | } |
| 517 | |
| 518 | const int level0Width = decode(header.pixelWidth); |
| 519 | const int level0Height = decode(header.pixelHeight); |
| 520 | const int faceCount = decode(header.numberOfFaces); |
| 521 | const int mipMapLevels = decode(header.numberOfMipmapLevels); |
| 522 | const QOpenGLTexture::TextureFormat format = QOpenGLTexture::TextureFormat(decode(header.glInternalFormat)); |
| 523 | const int blockSize = blockSizeForTextureFormat(format); |
| 524 | |
| 525 | // now for each mipmap level we have (arrays and 3d textures not supported here) |
| 526 | // uint32 imageSize |
| 527 | // for each array element |
| 528 | // for each face |
| 529 | // for each z slice |
| 530 | // compressed data |
| 531 | // padding so that each face data starts at an offset that is a multiple of 4 |
| 532 | // padding so that each imageSize starts at an offset that is a multiple of 4 |
| 533 | |
| 534 | // assumes no depth or uncompressed textures (per above) |
| 535 | auto computeMipMapLevelSize = [&] (int level) { |
| 536 | const int w = qMax(a: level0Width >> level, b: 1); |
| 537 | const int h = qMax(a: level0Height >> level, b: 1); |
| 538 | return ((w + 3) / 4) * ((h + 3) / 4) * blockSize; |
| 539 | }; |
| 540 | |
| 541 | int dataSize = 0; |
| 542 | for (auto i = 0; i < mipMapLevels; ++i) |
| 543 | dataSize += computeMipMapLevelSize(i) * faceCount + 4; // assumes a single layer (per above) |
| 544 | |
| 545 | const QByteArray rawData = source->read(maxlen: dataSize); |
| 546 | if (rawData.size() < dataSize) { |
| 547 | qWarning() << "Unexpected end of data in" << source; |
| 548 | return imageData; |
| 549 | } |
| 550 | |
| 551 | if (!source->atEnd()) |
| 552 | qWarning() << "Unrecognized data in" << source; |
| 553 | |
| 554 | imageData = QTextureImageDataPtr::create(); |
| 555 | imageData->setTarget(faceCount == 6 ? QOpenGLTexture::TargetCubeMap : QOpenGLTexture::Target2D); |
| 556 | imageData->setFormat(format); |
| 557 | imageData->setWidth(level0Width); |
| 558 | imageData->setHeight(level0Height); |
| 559 | imageData->setLayers(1); |
| 560 | imageData->setDepth(1); |
| 561 | imageData->setFaces(faceCount); |
| 562 | imageData->setMipLevels(mipMapLevels); |
| 563 | imageData->setPixelFormat(QOpenGLTexture::NoSourceFormat); |
| 564 | imageData->setPixelType(QOpenGLTexture::NoPixelType); |
| 565 | imageData->setData(data: rawData, blockSize, isCompressed: true); |
| 566 | QTextureImageDataPrivate::get(imageData: imageData.data())->m_isKtx = true; // see note in QTextureImageDataPrivate |
| 567 | |
| 568 | return imageData; |
| 569 | } |
| 570 | |
| 571 | QTextureImageDataPtr setPkmFile(QIODevice *source) |
| 572 | { |
| 573 | QTextureImageDataPtr imageData; |
| 574 | |
| 575 | PkmHeader ; |
| 576 | if ((source->read(data: reinterpret_cast<char *>(&header), maxlen: sizeof header) != sizeof header) |
| 577 | || (qstrncmp(str1: header.magic, str2: "PKM " , len: 4) != 0)) |
| 578 | return imageData; |
| 579 | |
| 580 | QOpenGLTexture::TextureFormat format = QOpenGLTexture::NoFormat; |
| 581 | int blockSize = 0; |
| 582 | |
| 583 | if (header.version[0] == '2' && header.version[1] == '0') { |
| 584 | switch (qFromBigEndian(source: header.textureType)) { |
| 585 | case 0: |
| 586 | format = QOpenGLTexture::RGB8_ETC1; |
| 587 | blockSize = 8; |
| 588 | break; |
| 589 | |
| 590 | case 1: |
| 591 | format = QOpenGLTexture::RGB8_ETC2; |
| 592 | blockSize = 8; |
| 593 | break; |
| 594 | |
| 595 | case 3: |
| 596 | format = QOpenGLTexture::RGBA8_ETC2_EAC; |
| 597 | blockSize = 16; |
| 598 | break; |
| 599 | |
| 600 | case 4: |
| 601 | format = QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2; |
| 602 | blockSize = 8; |
| 603 | break; |
| 604 | |
| 605 | case 5: |
| 606 | format = QOpenGLTexture::R11_EAC_UNorm; |
| 607 | blockSize = 8; |
| 608 | break; |
| 609 | |
| 610 | case 6: |
| 611 | format = QOpenGLTexture::RG11_EAC_UNorm; |
| 612 | blockSize = 16; |
| 613 | break; |
| 614 | |
| 615 | case 7: |
| 616 | format = QOpenGLTexture::R11_EAC_SNorm; |
| 617 | blockSize = 8; |
| 618 | break; |
| 619 | |
| 620 | case 8: |
| 621 | format = QOpenGLTexture::RG11_EAC_SNorm; |
| 622 | blockSize = 16; |
| 623 | break; |
| 624 | } |
| 625 | } else { |
| 626 | format = QOpenGLTexture::RGB8_ETC1; |
| 627 | blockSize = 8; |
| 628 | } |
| 629 | |
| 630 | if (format == QOpenGLTexture::NoFormat) { |
| 631 | qWarning() << "Unrecognized compression format in" << source; |
| 632 | return imageData; |
| 633 | } |
| 634 | |
| 635 | // get the extended (multiple of 4) width and height |
| 636 | const int width = qFromBigEndian(source: header.paddedWidth); |
| 637 | const int height = qFromBigEndian(source: header.paddedHeight); |
| 638 | |
| 639 | const QByteArray data = source->readAll(); |
| 640 | if (data.size() != (width / 4) * (height / 4) * blockSize) { |
| 641 | qWarning() << "Unexpected data size in" << source; |
| 642 | return imageData; |
| 643 | } |
| 644 | |
| 645 | imageData = QTextureImageDataPtr::create(); |
| 646 | imageData->setTarget(QOpenGLTexture::Target2D); |
| 647 | imageData->setFormat(format); |
| 648 | imageData->setWidth(width); |
| 649 | imageData->setHeight(height); |
| 650 | imageData->setLayers(1); |
| 651 | imageData->setDepth(1); |
| 652 | imageData->setFaces(1); |
| 653 | imageData->setMipLevels(1); |
| 654 | imageData->setPixelFormat(QOpenGLTexture::NoSourceFormat); |
| 655 | imageData->setPixelType(QOpenGLTexture::NoPixelType); |
| 656 | imageData->setData(data, blockSize, isCompressed: true); |
| 657 | |
| 658 | return imageData; |
| 659 | } |
| 660 | |
| 661 | QTextureImageDataPtr setDdsFile(QIODevice *source) |
| 662 | { |
| 663 | QTextureImageDataPtr imageData; |
| 664 | |
| 665 | DdsHeader ; |
| 666 | if ((source->read(data: reinterpret_cast<char *>(&header), maxlen: sizeof header) != sizeof header) |
| 667 | || (qstrncmp(str1: header.magic, str2: "DDS " , len: 4) != 0)) |
| 668 | return imageData; |
| 669 | |
| 670 | int layers = 1; |
| 671 | const quint32 pixelFlags = qFromLittleEndian(source: header.pixelFormat.flags); |
| 672 | const quint32 fourCC = qFromLittleEndian(source: header.pixelFormat.fourCC); |
| 673 | const FormatInfo *formatInfo = nullptr; |
| 674 | |
| 675 | if ((pixelFlags & FourCCFlag) == FourCCFlag) { |
| 676 | if (fourCC == DdsFourCC<'D', 'X', '1', '0'>::value) { |
| 677 | // DX10 texture |
| 678 | DdsDX10Header ; |
| 679 | if (source->read(data: reinterpret_cast<char *>(&dx10Header), maxlen: sizeof dx10Header) != sizeof dx10Header) |
| 680 | return imageData; |
| 681 | |
| 682 | layers = qFromLittleEndian(source: dx10Header.arraySize); |
| 683 | DXGIFormat format = static_cast<DXGIFormat>(qFromLittleEndian(source: dx10Header.format)); |
| 684 | |
| 685 | for (const auto &info : dx10Formats) { |
| 686 | if (info.dxgiFormat == format) { |
| 687 | formatInfo = &info.formatInfo; |
| 688 | break; |
| 689 | } |
| 690 | } |
| 691 | } else { |
| 692 | // compressed, FourCC texture |
| 693 | for (const auto &info : fourCCFormats) { |
| 694 | if (info.fourCC == fourCC) { |
| 695 | formatInfo = &info.formatInfo; |
| 696 | break; |
| 697 | } |
| 698 | } |
| 699 | } |
| 700 | } else { |
| 701 | // uncompressed texture |
| 702 | const quint32 rgbBitCount = qFromLittleEndian(source: header.pixelFormat.rgbBitCount); |
| 703 | const quint32 redMask = qFromLittleEndian(source: header.pixelFormat.redMask); |
| 704 | const quint32 greenMask = qFromLittleEndian(source: header.pixelFormat.greenMask); |
| 705 | const quint32 blueMask = qFromLittleEndian(source: header.pixelFormat.blueMask); |
| 706 | const quint32 alphaMask = qFromLittleEndian(source: header.pixelFormat.alphaMask); |
| 707 | |
| 708 | for (const auto &info : rgbaFormats) { |
| 709 | if (info.formatInfo.components * 8u == rgbBitCount && |
| 710 | info.redMask == redMask && info.greenMask == greenMask && |
| 711 | info.blueMask == blueMask && info.alphaMask == alphaMask) { |
| 712 | formatInfo = &info.formatInfo; |
| 713 | break; |
| 714 | } |
| 715 | } |
| 716 | } |
| 717 | |
| 718 | if (formatInfo == nullptr) { |
| 719 | qWarning() << "Unrecognized pixel format in" << source; |
| 720 | return imageData; |
| 721 | } |
| 722 | |
| 723 | // target |
| 724 | // XXX should worry about Target1D? |
| 725 | QOpenGLTexture::Target target; |
| 726 | const int width = qFromLittleEndian(source: header.width); |
| 727 | const int height = qFromLittleEndian(source: header.height); |
| 728 | const quint32 caps2Flags = qFromLittleEndian(source: header.caps2); |
| 729 | const int blockSize = formatInfo->components; |
| 730 | const bool isCompressed = formatInfo->compressed; |
| 731 | const int mipLevelCount = ((qFromLittleEndian(source: header.flags) & MipmapCountFlag) == MipmapCountFlag) ? qFromLittleEndian(source: header.mipmapCount) : 1; |
| 732 | int depth; |
| 733 | int faces; |
| 734 | |
| 735 | if ((caps2Flags & VolumeFlag) == VolumeFlag) { |
| 736 | target = QOpenGLTexture::Target3D; |
| 737 | depth = qFromLittleEndian(source: header.depth); |
| 738 | faces = 1; |
| 739 | } else if ((caps2Flags & CubemapFlag) == CubemapFlag) { |
| 740 | target = layers > 1 ? QOpenGLTexture::TargetCubeMapArray : QOpenGLTexture::TargetCubeMap; |
| 741 | depth = 1; |
| 742 | faces = qPopulationCount(v: caps2Flags & AllCubemapFaceFlags); |
| 743 | } else { |
| 744 | target = layers > 1 ? QOpenGLTexture::Target2DArray : QOpenGLTexture::Target2D; |
| 745 | depth = 1; |
| 746 | faces = 1; |
| 747 | } |
| 748 | |
| 749 | int layerSize = 0; |
| 750 | int tmpSize = 0; |
| 751 | |
| 752 | auto computeMipMapLevelSize = [&] (int level) { |
| 753 | const int w = qMax(a: width >> level, b: 1); |
| 754 | const int h = qMax(a: height >> level, b: 1); |
| 755 | const int d = qMax(a: depth >> level, b: 1); |
| 756 | |
| 757 | if (isCompressed) |
| 758 | return ((w + 3) / 4) * ((h + 3) / 4) * blockSize * d; |
| 759 | else |
| 760 | return w * h * blockSize * d; |
| 761 | }; |
| 762 | |
| 763 | for (auto i = 0; i < mipLevelCount; ++i) |
| 764 | tmpSize += computeMipMapLevelSize(i); |
| 765 | |
| 766 | layerSize = faces * tmpSize; |
| 767 | |
| 768 | // data |
| 769 | const int dataSize = layers * layerSize; |
| 770 | |
| 771 | const QByteArray data = source->read(maxlen: dataSize); |
| 772 | if (data.size() < dataSize) { |
| 773 | qWarning() << "Unexpected end of data in" << source; |
| 774 | return imageData; |
| 775 | } |
| 776 | |
| 777 | if (!source->atEnd()) |
| 778 | qWarning() << "Unrecognized data in" << source; |
| 779 | |
| 780 | imageData = QTextureImageDataPtr::create(); |
| 781 | imageData->setData(data,blockSize, isCompressed); |
| 782 | |
| 783 | // target |
| 784 | imageData->setTarget(target); |
| 785 | |
| 786 | // mip levels |
| 787 | imageData->setMipLevels(mipLevelCount); |
| 788 | |
| 789 | // texture format |
| 790 | imageData->setFormat(formatInfo->textureFormat); |
| 791 | imageData->setPixelType(formatInfo->pixelType); |
| 792 | imageData->setPixelFormat(formatInfo->pixelFormat); |
| 793 | |
| 794 | // dimensions |
| 795 | imageData->setLayers(layers); |
| 796 | imageData->setDepth(depth); |
| 797 | imageData->setWidth(width); |
| 798 | imageData->setHeight(height); |
| 799 | imageData->setFaces(faces); |
| 800 | |
| 801 | return imageData; |
| 802 | } |
| 803 | |
| 804 | // Loads Radiance RGBE images into RGBA32F image data. RGBA is chosen over RGB |
| 805 | // because this allows passing such images to compute shaders (image2D). |
| 806 | QTextureImageDataPtr setHdrFile(QIODevice *source) |
| 807 | { |
| 808 | QTextureImageDataPtr imageData; |
| 809 | char sig[256]; |
| 810 | source->read(data: sig, maxlen: 11); |
| 811 | if (strncmp(s1: sig, s2: "#?RADIANCE\n" , n: 11)) |
| 812 | return imageData; |
| 813 | |
| 814 | QByteArray buf = source->readAll(); |
| 815 | const char *p = buf.constData(); |
| 816 | const char *pEnd = p + buf.size(); |
| 817 | |
| 818 | // Process lines until the empty one. |
| 819 | QByteArray line; |
| 820 | while (p < pEnd) { |
| 821 | char c = *p++; |
| 822 | if (c == '\n') { |
| 823 | if (line.isEmpty()) |
| 824 | break; |
| 825 | if (line.startsWith(QByteArrayLiteral("FORMAT=" ))) { |
| 826 | const QByteArray format = line.mid(index: 7).trimmed(); |
| 827 | if (format != QByteArrayLiteral("32-bit_rle_rgbe" )) { |
| 828 | qWarning(msg: "HDR format '%s' is not supported" , format.constData()); |
| 829 | return imageData; |
| 830 | } |
| 831 | } |
| 832 | line.clear(); |
| 833 | } else { |
| 834 | line.append(c); |
| 835 | } |
| 836 | } |
| 837 | if (p == pEnd) { |
| 838 | qWarning(msg: "Malformed HDR image data at property strings" ); |
| 839 | return imageData; |
| 840 | } |
| 841 | |
| 842 | // Get the resolution string. |
| 843 | while (p < pEnd) { |
| 844 | char c = *p++; |
| 845 | if (c == '\n') |
| 846 | break; |
| 847 | line.append(c); |
| 848 | } |
| 849 | if (p == pEnd) { |
| 850 | qWarning(msg: "Malformed HDR image data at resolution string" ); |
| 851 | return imageData; |
| 852 | } |
| 853 | |
| 854 | int w = 0, h = 0; |
| 855 | // We only care about the standard orientation. |
| 856 | if (!sscanf(s: line.constData(), format: "-Y %d +X %d" , &h, &w)) { |
| 857 | qWarning(msg: "Unsupported HDR resolution string '%s'" , line.constData()); |
| 858 | return imageData; |
| 859 | } |
| 860 | if (w <= 0 || h <= 0) { |
| 861 | qWarning(msg: "Invalid HDR resolution" ); |
| 862 | return imageData; |
| 863 | } |
| 864 | |
| 865 | const QOpenGLTexture::TextureFormat textureFormat = QOpenGLTexture::RGBA32F; |
| 866 | const QOpenGLTexture::PixelFormat pixelFormat = QOpenGLTexture::RGBA; |
| 867 | const QOpenGLTexture::PixelType pixelType = QOpenGLTexture::Float32; |
| 868 | const int blockSize = 4 * sizeof(float); |
| 869 | QByteArray data; |
| 870 | data.resize(size: w * h * blockSize); |
| 871 | |
| 872 | typedef unsigned char RGBE[4]; |
| 873 | RGBE *scanline = new RGBE[w]; |
| 874 | |
| 875 | for (int y = 0; y < h; ++y) { |
| 876 | if (pEnd - p < 4) { |
| 877 | qWarning(msg: "Unexpected end of HDR data" ); |
| 878 | delete[] scanline; |
| 879 | return imageData; |
| 880 | } |
| 881 | |
| 882 | scanline[0][0] = *p++; |
| 883 | scanline[0][1] = *p++; |
| 884 | scanline[0][2] = *p++; |
| 885 | scanline[0][3] = *p++; |
| 886 | |
| 887 | if (scanline[0][0] == 2 && scanline[0][1] == 2 && scanline[0][2] < 128) { |
| 888 | // new rle, the first pixel was a dummy |
| 889 | for (int channel = 0; channel < 4; ++channel) { |
| 890 | for (int x = 0; x < w && p < pEnd; ) { |
| 891 | unsigned char c = *p++; |
| 892 | if (c > 128) { // run |
| 893 | if (p < pEnd) { |
| 894 | int repCount = c & 127; |
| 895 | c = *p++; |
| 896 | while (repCount--) |
| 897 | scanline[x++][channel] = c; |
| 898 | } |
| 899 | } else { // not a run |
| 900 | while (c-- && p < pEnd) |
| 901 | scanline[x++][channel] = *p++; |
| 902 | } |
| 903 | } |
| 904 | } |
| 905 | } else { |
| 906 | // old rle |
| 907 | scanline[0][0] = 2; |
| 908 | int bitshift = 0; |
| 909 | int x = 1; |
| 910 | while (x < w && pEnd - p >= 4) { |
| 911 | scanline[x][0] = *p++; |
| 912 | scanline[x][1] = *p++; |
| 913 | scanline[x][2] = *p++; |
| 914 | scanline[x][3] = *p++; |
| 915 | |
| 916 | if (scanline[x][0] == 1 && scanline[x][1] == 1 && scanline[x][2] == 1) { // run |
| 917 | int repCount = scanline[x][3] << bitshift; |
| 918 | while (repCount--) { |
| 919 | memcpy(dest: scanline[x], src: scanline[x - 1], n: 4); |
| 920 | ++x; |
| 921 | } |
| 922 | bitshift += 8; |
| 923 | } else { // not a run |
| 924 | ++x; |
| 925 | bitshift = 0; |
| 926 | } |
| 927 | } |
| 928 | } |
| 929 | |
| 930 | // adjust for -Y orientation |
| 931 | float *fp = reinterpret_cast<float *>(data.data() + (h - 1 - y) * blockSize * w); |
| 932 | for (int x = 0; x < w; ++x) { |
| 933 | float d = qPow(x: 2.0f, y: float(scanline[x][3]) - 128.0f); |
| 934 | // r, g, b, a |
| 935 | *fp++ = scanline[x][0] / 256.0f * d; |
| 936 | *fp++ = scanline[x][1] / 256.0f * d; |
| 937 | *fp++ = scanline[x][2] / 256.0f * d; |
| 938 | *fp++ = 1.0f; |
| 939 | } |
| 940 | } |
| 941 | |
| 942 | delete[] scanline; |
| 943 | |
| 944 | imageData = QTextureImageDataPtr::create(); |
| 945 | imageData->setTarget(QOpenGLTexture::Target2D); |
| 946 | imageData->setFormat(textureFormat); |
| 947 | imageData->setWidth(w); |
| 948 | imageData->setHeight(h); |
| 949 | imageData->setLayers(1); |
| 950 | imageData->setDepth(1); |
| 951 | imageData->setFaces(1); |
| 952 | imageData->setMipLevels(1); |
| 953 | imageData->setPixelFormat(pixelFormat); |
| 954 | imageData->setPixelType(pixelType); |
| 955 | imageData->setData(data, blockSize, isCompressed: false); |
| 956 | |
| 957 | return imageData; |
| 958 | } |
| 959 | |
| 960 | } // anonynous |
| 961 | |
| 962 | QTextureImageDataPtr TextureLoadingHelper::loadTextureData(const QUrl &url, bool allow3D, bool mirrored) |
| 963 | { |
| 964 | QTextureImageDataPtr textureData; |
| 965 | if (url.isLocalFile() || url.scheme() == QLatin1String("qrc" ) |
| 966 | #ifdef Q_OS_ANDROID |
| 967 | || url.scheme() == QLatin1String("assets" ) |
| 968 | #endif |
| 969 | ) { |
| 970 | const QString source = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(url); |
| 971 | QFile f(source); |
| 972 | if (!f.open(flags: QIODevice::ReadOnly)) |
| 973 | qWarning() << "Failed to open" << source; |
| 974 | else |
| 975 | textureData = loadTextureData(data: &f, suffix: QFileInfo(source).suffix().toLower(), allow3D, mirrored); |
| 976 | } |
| 977 | return textureData; |
| 978 | } |
| 979 | |
| 980 | QTextureImageDataPtr TextureLoadingHelper::loadTextureData(QIODevice *data, const QString& suffix, |
| 981 | bool allow3D, bool mirrored) |
| 982 | { |
| 983 | QTextureImageDataPtr textureData; |
| 984 | ImageFormat fmt = imageFormatFromSuffix(suffix); |
| 985 | switch (fmt) { |
| 986 | case DDS: |
| 987 | textureData = setDdsFile(data); |
| 988 | break; |
| 989 | case PKM: |
| 990 | textureData = setPkmFile(data); |
| 991 | break; |
| 992 | case HDR: |
| 993 | textureData = setHdrFile(data); |
| 994 | break; |
| 995 | case KTX: { |
| 996 | textureData = setKtxFile(data); |
| 997 | break; |
| 998 | } |
| 999 | default: { |
| 1000 | QImage img; |
| 1001 | if (img.load(device: data, format: suffix.toLatin1())) { |
| 1002 | textureData = QTextureImageDataPtr::create(); |
| 1003 | textureData->setImage(mirrored ? std::move(img).flipped() : img); |
| 1004 | } else { |
| 1005 | qWarning() << "Failed to load textureImage data using QImage" ; |
| 1006 | } |
| 1007 | break; |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | if (!allow3D && textureData && (textureData->layers() > 1 || textureData->depth() > 1)) |
| 1012 | qWarning() << "Texture data has a 3rd dimension which wasn't expected" ; |
| 1013 | return textureData; |
| 1014 | } |
| 1015 | |
| 1016 | QTextureDataPtr QTextureFromSourceGenerator::operator ()() |
| 1017 | { |
| 1018 | QTextureDataPtr generatedData = QTextureDataPtr::create(); |
| 1019 | QTextureImageDataPtr textureData; |
| 1020 | |
| 1021 | // Note: First and Second call can be seen as operator() being called twice |
| 1022 | // on the same object but actually call 2 will be made on a new generator |
| 1023 | // which is the copy of the generator used for call 1 but with m_sourceData |
| 1024 | // set. |
| 1025 | // This is required because updating the same functor wouldn't be picked up |
| 1026 | // by the backend texture sharing system. |
| 1027 | if (!Qt3DCore::QDownloadHelperService::isLocal(url: m_url)) { |
| 1028 | if (m_sourceData.isEmpty()) { |
| 1029 | // first time around, trigger a download |
| 1030 | if (m_texture) { |
| 1031 | auto downloadService = Qt3DCore::QDownloadHelperService::getService(engine: m_engine); |
| 1032 | Qt3DCore::QDownloadRequestPtr request(new TextureDownloadRequest(sharedFromThis(), |
| 1033 | m_url, |
| 1034 | m_engine, |
| 1035 | m_texture)); |
| 1036 | downloadService->submitRequest(request); |
| 1037 | } |
| 1038 | return generatedData; |
| 1039 | } |
| 1040 | |
| 1041 | // second time around, we have the data |
| 1042 | QT_PREPEND_NAMESPACE(QBuffer) buffer(&m_sourceData); |
| 1043 | if (buffer.open(openMode: QIODevice::ReadOnly)) { |
| 1044 | QString suffix = m_url.toString(); |
| 1045 | suffix = suffix.right(n: suffix.size() - suffix.lastIndexOf(c: QLatin1Char('.'))); |
| 1046 | |
| 1047 | QStringList ext(suffix); |
| 1048 | |
| 1049 | #if QT_CONFIG(mimetype) |
| 1050 | QMimeDatabase db; |
| 1051 | QMimeType mtype = db.mimeTypeForData(data: m_sourceData); |
| 1052 | if (mtype.isValid()) { |
| 1053 | ext << mtype.suffixes(); |
| 1054 | } |
| 1055 | #endif |
| 1056 | |
| 1057 | for (const QString &s: std::as_const(t&: ext)) { |
| 1058 | textureData = TextureLoadingHelper::loadTextureData(data: &buffer, suffix: s, allow3D: true, mirrored: m_mirrored); |
| 1059 | if (textureData && textureData->data().size() > 0) |
| 1060 | break; |
| 1061 | } |
| 1062 | } |
| 1063 | } else { |
| 1064 | textureData = TextureLoadingHelper::loadTextureData(url: m_url, allow3D: true, mirrored: m_mirrored); |
| 1065 | } |
| 1066 | |
| 1067 | // Update any properties explicitly set by the user |
| 1068 | if (textureData && m_format != QAbstractTexture::NoFormat && m_format != QAbstractTexture::Automatic) |
| 1069 | textureData->setFormat(static_cast<QOpenGLTexture::TextureFormat>(m_format)); |
| 1070 | |
| 1071 | if (textureData && textureData->data().size() > 0) { |
| 1072 | generatedData->setTarget(static_cast<QAbstractTexture::Target>(textureData->target())); |
| 1073 | generatedData->setFormat(static_cast<QAbstractTexture::TextureFormat>(textureData->format())); |
| 1074 | generatedData->setWidth(textureData->width()); |
| 1075 | generatedData->setHeight(textureData->height()); |
| 1076 | generatedData->setDepth(textureData->depth()); |
| 1077 | generatedData->setLayers(textureData->layers()); |
| 1078 | generatedData->addImageData(imageData: textureData); |
| 1079 | } |
| 1080 | |
| 1081 | return generatedData; |
| 1082 | } |
| 1083 | |
| 1084 | TextureDownloadRequest::TextureDownloadRequest(const QTextureFromSourceGeneratorPtr &functor, |
| 1085 | const QUrl &source, |
| 1086 | Qt3DCore::QAspectEngine *engine, |
| 1087 | Qt3DCore::QNodeId texNodeId) |
| 1088 | : Qt3DCore::QDownloadRequest(source) |
| 1089 | , m_functor(functor) |
| 1090 | , m_engine(engine) |
| 1091 | , m_texNodeId(texNodeId) |
| 1092 | { |
| 1093 | |
| 1094 | } |
| 1095 | |
| 1096 | // Executed in main thread |
| 1097 | void TextureDownloadRequest::onCompleted() |
| 1098 | { |
| 1099 | if (cancelled() || !succeeded()) |
| 1100 | return; |
| 1101 | |
| 1102 | QRenderAspectPrivate* d_aspect = QRenderAspectPrivate::findPrivate(engine: m_engine); |
| 1103 | if (!d_aspect) |
| 1104 | return; |
| 1105 | |
| 1106 | Render::TextureManager *textureManager = d_aspect->m_nodeManagers->textureManager(); |
| 1107 | Render::Texture *texture = textureManager->lookupResource(id: m_texNodeId); |
| 1108 | if (texture == nullptr) |
| 1109 | return; |
| 1110 | |
| 1111 | QTextureFromSourceGeneratorPtr oldGenerator = qSharedPointerCast<QTextureFromSourceGenerator>(src: texture->dataGenerator()); |
| 1112 | |
| 1113 | // Set raw data on functor so that it can really load something |
| 1114 | oldGenerator->m_sourceData = m_data; |
| 1115 | |
| 1116 | // Mark the texture as dirty so that the functor runs again with the downloaded data |
| 1117 | texture->addDirtyFlag(flags: Render::Texture::DirtyDataGenerator); |
| 1118 | } |
| 1119 | |
| 1120 | /*! |
| 1121 | \class Qt3DRender::QTexture1D |
| 1122 | \inheaderfile Qt3DRender/QTexture |
| 1123 | \inmodule Qt3DRender |
| 1124 | \since 5.5 |
| 1125 | \brief A QAbstractTexture with a Target1D target format. |
| 1126 | */ |
| 1127 | /*! |
| 1128 | \qmltype Texture1D |
| 1129 | \nativetype Qt3DRender::QTexture1D |
| 1130 | \inqmlmodule Qt3D.Render |
| 1131 | \since 5.5 |
| 1132 | \brief An AbstractTexture with a Target1D target format. |
| 1133 | */ |
| 1134 | |
| 1135 | /*! |
| 1136 | Constructs a new Qt3DRender::QTexture1D instance with \a parent as parent. |
| 1137 | */ |
| 1138 | QTexture1D::QTexture1D(QNode *parent) |
| 1139 | : QAbstractTexture(Target1D, parent) |
| 1140 | { |
| 1141 | } |
| 1142 | |
| 1143 | /*! \internal */ |
| 1144 | QTexture1D::~QTexture1D() |
| 1145 | { |
| 1146 | } |
| 1147 | |
| 1148 | /*! |
| 1149 | \class Qt3DRender::QTexture1DArray |
| 1150 | \inheaderfile Qt3DRender/QTexture |
| 1151 | \inmodule Qt3DRender |
| 1152 | \since 5.5 |
| 1153 | \brief A QAbstractTexture with a Target1DArray target format. |
| 1154 | */ |
| 1155 | /*! |
| 1156 | \qmltype Texture1DArray |
| 1157 | \nativetype Qt3DRender::QTexture1DArray |
| 1158 | \inqmlmodule Qt3D.Render |
| 1159 | \since 5.5 |
| 1160 | \brief An AbstractTexture with a Target1DArray target format. |
| 1161 | */ |
| 1162 | |
| 1163 | /*! |
| 1164 | Constructs a new Qt3DRender::QTexture1DArray instance with \a parent as parent. |
| 1165 | */ |
| 1166 | QTexture1DArray::QTexture1DArray(QNode *parent) |
| 1167 | : QAbstractTexture(Target1DArray, parent) |
| 1168 | { |
| 1169 | } |
| 1170 | |
| 1171 | /*! \internal */ |
| 1172 | QTexture1DArray::~QTexture1DArray() |
| 1173 | { |
| 1174 | } |
| 1175 | |
| 1176 | /*! |
| 1177 | \class Qt3DRender::QTexture2D |
| 1178 | \inheaderfile Qt3DRender/QTexture |
| 1179 | \inmodule Qt3DRender |
| 1180 | \since 5.5 |
| 1181 | \brief A QAbstractTexture with a Target2D target format. |
| 1182 | */ |
| 1183 | /*! |
| 1184 | \qmltype Texture2D |
| 1185 | \nativetype Qt3DRender::QTexture2D |
| 1186 | \inqmlmodule Qt3D.Render |
| 1187 | \since 5.5 |
| 1188 | \brief An AbstractTexture with a Target2D target format. |
| 1189 | */ |
| 1190 | |
| 1191 | /*! |
| 1192 | Constructs a new Qt3DRender::QTexture2D instance with \a parent as parent. |
| 1193 | */ |
| 1194 | QTexture2D::QTexture2D(QNode *parent) |
| 1195 | : QAbstractTexture(Target2D, parent) |
| 1196 | { |
| 1197 | } |
| 1198 | |
| 1199 | /*! \internal */ |
| 1200 | QTexture2D::~QTexture2D() |
| 1201 | { |
| 1202 | } |
| 1203 | |
| 1204 | /*! |
| 1205 | \class Qt3DRender::QTexture2DArray |
| 1206 | \inheaderfile Qt3DRender/QTexture |
| 1207 | \inmodule Qt3DRender |
| 1208 | \since 5.5 |
| 1209 | \brief A QAbstractTexture with a Target2DArray target format. |
| 1210 | */ |
| 1211 | /*! |
| 1212 | \qmltype Texture2DArray |
| 1213 | \nativetype Qt3DRender::QTexture2DArray |
| 1214 | \inqmlmodule Qt3D.Render |
| 1215 | \since 5.5 |
| 1216 | \brief An AbstractTexture with a Target2DArray target format. |
| 1217 | */ |
| 1218 | |
| 1219 | /*! |
| 1220 | Constructs a new Qt3DRender::QTexture2DArray instance with \a parent as parent. |
| 1221 | */ |
| 1222 | QTexture2DArray::QTexture2DArray(QNode *parent) |
| 1223 | : QAbstractTexture(Target2DArray, parent) |
| 1224 | { |
| 1225 | } |
| 1226 | |
| 1227 | /*! \internal */ |
| 1228 | QTexture2DArray::~QTexture2DArray() |
| 1229 | { |
| 1230 | } |
| 1231 | |
| 1232 | /*! |
| 1233 | \class Qt3DRender::QTexture3D |
| 1234 | \inheaderfile Qt3DRender/QTexture |
| 1235 | \inmodule Qt3DRender |
| 1236 | \since 5.5 |
| 1237 | \brief A QAbstractTexture with a Target3D target format. |
| 1238 | */ |
| 1239 | /*! |
| 1240 | \qmltype Texture3D |
| 1241 | \nativetype Qt3DRender::QTexture3D |
| 1242 | \inqmlmodule Qt3D.Render |
| 1243 | \since 5.5 |
| 1244 | \brief An AbstractTexture with a Target3D target format. |
| 1245 | */ |
| 1246 | |
| 1247 | /*! |
| 1248 | Constructs a new Qt3DRender::QTexture3D instance with \a parent as parent. |
| 1249 | */ |
| 1250 | QTexture3D::QTexture3D(QNode *parent) |
| 1251 | : QAbstractTexture(Target3D, parent) |
| 1252 | { |
| 1253 | } |
| 1254 | |
| 1255 | /*! \internal */ |
| 1256 | QTexture3D::~QTexture3D() |
| 1257 | { |
| 1258 | } |
| 1259 | |
| 1260 | /*! |
| 1261 | \class Qt3DRender::QTextureCubeMap |
| 1262 | \inheaderfile Qt3DRender/QTexture |
| 1263 | \inmodule Qt3DRender |
| 1264 | \since 5.5 |
| 1265 | \brief A QAbstractTexture with a TargetCubeMap target format. |
| 1266 | */ |
| 1267 | /*! |
| 1268 | \qmltype TextureCubeMap |
| 1269 | \nativetype Qt3DRender::QTextureCubeMap |
| 1270 | \inqmlmodule Qt3D.Render |
| 1271 | \since 5.5 |
| 1272 | \brief An AbstractTexture with a TargetCubeMap target format. |
| 1273 | */ |
| 1274 | |
| 1275 | /*! |
| 1276 | Constructs a new Qt3DRender::QTextureCubeMap instance with \a parent as parent. |
| 1277 | */ |
| 1278 | QTextureCubeMap::QTextureCubeMap(QNode *parent) |
| 1279 | : QAbstractTexture(TargetCubeMap, parent) |
| 1280 | { |
| 1281 | } |
| 1282 | |
| 1283 | /*! \internal */ |
| 1284 | QTextureCubeMap::~QTextureCubeMap() |
| 1285 | { |
| 1286 | } |
| 1287 | |
| 1288 | /*! |
| 1289 | \class Qt3DRender::QTextureCubeMapArray |
| 1290 | \inheaderfile Qt3DRender/QTexture |
| 1291 | \inmodule Qt3DRender |
| 1292 | \since 5.5 |
| 1293 | \brief A QAbstractTexture with a TargetCubeMapArray target format. |
| 1294 | */ |
| 1295 | /*! |
| 1296 | \qmltype TextureCubeMapArray |
| 1297 | \nativetype Qt3DRender::QTextureCubeMapArray |
| 1298 | \inqmlmodule Qt3D.Render |
| 1299 | \since 5.5 |
| 1300 | \brief An AbstractTexture with a TargetCubeMapArray target format. |
| 1301 | */ |
| 1302 | |
| 1303 | /*! |
| 1304 | Constructs a new Qt3DRender::QTextureCubeMapArray instance with \a parent as parent. |
| 1305 | */ |
| 1306 | QTextureCubeMapArray::QTextureCubeMapArray(QNode *parent) |
| 1307 | : QAbstractTexture(TargetCubeMapArray, parent) |
| 1308 | { |
| 1309 | } |
| 1310 | |
| 1311 | /*! \internal */ |
| 1312 | QTextureCubeMapArray::~QTextureCubeMapArray() |
| 1313 | { |
| 1314 | } |
| 1315 | |
| 1316 | /*! |
| 1317 | \class Qt3DRender::QTexture2DMultisample |
| 1318 | \inheaderfile Qt3DRender/QTexture |
| 1319 | \inmodule Qt3DRender |
| 1320 | \since 5.5 |
| 1321 | \brief A QAbstractTexture with a Target2DMultisample target format. |
| 1322 | */ |
| 1323 | /*! |
| 1324 | \qmltype Texture2DMultisample |
| 1325 | \nativetype Qt3DRender::QTexture2DMultisample |
| 1326 | \inqmlmodule Qt3D.Render |
| 1327 | \since 5.5 |
| 1328 | \brief An AbstractTexture with a Target2DMultisample target format. |
| 1329 | */ |
| 1330 | |
| 1331 | /*! |
| 1332 | Constructs a new Qt3DRender::QTexture2DMultisample instance with \a parent as parent. |
| 1333 | */ |
| 1334 | QTexture2DMultisample::QTexture2DMultisample(QNode *parent) |
| 1335 | : QAbstractTexture(Target2DMultisample, parent) |
| 1336 | { |
| 1337 | } |
| 1338 | |
| 1339 | /*! \internal */ |
| 1340 | QTexture2DMultisample::~QTexture2DMultisample() |
| 1341 | { |
| 1342 | } |
| 1343 | |
| 1344 | /*! |
| 1345 | \class Qt3DRender::QTexture2DMultisampleArray |
| 1346 | \inheaderfile Qt3DRender/QTexture |
| 1347 | \inmodule Qt3DRender |
| 1348 | \since 5.5 |
| 1349 | \brief A QAbstractTexture with a Target2DMultisampleArray target format. |
| 1350 | */ |
| 1351 | /*! |
| 1352 | \qmltype Texture2DMultisampleArray |
| 1353 | \nativetype Qt3DRender::QTexture2DMultisampleArray |
| 1354 | \inqmlmodule Qt3D.Render |
| 1355 | \since 5.5 |
| 1356 | \brief An AbstractTexture with a Target2DMultisampleArray target format. |
| 1357 | */ |
| 1358 | |
| 1359 | /*! |
| 1360 | Constructs a new Qt3DRender::QTexture2DMultisampleArray instance with \a parent as parent. |
| 1361 | */ |
| 1362 | QTexture2DMultisampleArray::QTexture2DMultisampleArray(QNode *parent) |
| 1363 | : QAbstractTexture(Target2DMultisampleArray, parent) |
| 1364 | { |
| 1365 | } |
| 1366 | |
| 1367 | /*! \internal */ |
| 1368 | QTexture2DMultisampleArray::~QTexture2DMultisampleArray() |
| 1369 | { |
| 1370 | } |
| 1371 | |
| 1372 | /*! |
| 1373 | \class Qt3DRender::QTextureRectangle |
| 1374 | \inheaderfile Qt3DRender/QTexture |
| 1375 | \inmodule Qt3DRender |
| 1376 | \since 5.5 |
| 1377 | \brief A QAbstractTexture with a TargetRectangle target format. |
| 1378 | */ |
| 1379 | /*! |
| 1380 | \qmltype TextureRectangle |
| 1381 | \nativetype Qt3DRender::QTextureRectangle |
| 1382 | \inqmlmodule Qt3D.Render |
| 1383 | \since 5.5 |
| 1384 | \brief An AbstractTexture with a TargetRectangle target format. |
| 1385 | */ |
| 1386 | |
| 1387 | /*! |
| 1388 | Constructs a new Qt3DRender::QTextureRectangle instance with \a parent as parent. |
| 1389 | */ |
| 1390 | QTextureRectangle::QTextureRectangle(QNode *parent) |
| 1391 | : QAbstractTexture(TargetRectangle, parent) |
| 1392 | { |
| 1393 | } |
| 1394 | |
| 1395 | /*! \internal */ |
| 1396 | QTextureRectangle::~QTextureRectangle() |
| 1397 | { |
| 1398 | } |
| 1399 | |
| 1400 | /*! |
| 1401 | \class Qt3DRender::QTextureBuffer |
| 1402 | \inheaderfile Qt3DRender/QTexture |
| 1403 | \inmodule Qt3DRender |
| 1404 | \since 5.5 |
| 1405 | \brief A QAbstractTexture with a TargetBuffer target format. |
| 1406 | */ |
| 1407 | /*! |
| 1408 | \qmltype TextureBuffer |
| 1409 | \nativetype Qt3DRender::QTextureBuffer |
| 1410 | \inqmlmodule Qt3D.Render |
| 1411 | \since 5.5 |
| 1412 | \brief An AbstractTexture with a TargetBuffer target format. |
| 1413 | */ |
| 1414 | |
| 1415 | /*! |
| 1416 | Constructs a new Qt3DRender::QTextureBuffer instance with \a parent as parent. |
| 1417 | */ |
| 1418 | QTextureBuffer::QTextureBuffer(QNode *parent) |
| 1419 | : QAbstractTexture(TargetBuffer, parent) |
| 1420 | { |
| 1421 | } |
| 1422 | |
| 1423 | /*! \internal */ |
| 1424 | QTextureBuffer::~QTextureBuffer() |
| 1425 | { |
| 1426 | } |
| 1427 | |
| 1428 | QTextureLoaderPrivate::QTextureLoaderPrivate() |
| 1429 | : QAbstractTexturePrivate() |
| 1430 | , m_mirrored(true) |
| 1431 | { |
| 1432 | } |
| 1433 | |
| 1434 | void QTextureLoaderPrivate::setScene(Qt3DCore::QScene *scene) |
| 1435 | { |
| 1436 | QAbstractTexturePrivate::setScene(scene); |
| 1437 | updateGenerator(); |
| 1438 | } |
| 1439 | |
| 1440 | void QTextureLoaderPrivate::updateGenerator() |
| 1441 | { |
| 1442 | Q_Q(QTextureLoader); |
| 1443 | Qt3DCore::QAspectEngine *engine = m_scene ? m_scene->engine() : nullptr; |
| 1444 | setDataFunctor(QTextureFromSourceGeneratorPtr::create(arguments: q, arguments&: engine, arguments&: m_id)); |
| 1445 | } |
| 1446 | |
| 1447 | /*! |
| 1448 | \class Qt3DRender::QTextureLoader |
| 1449 | \inheaderfile Qt3DRender/QTexture |
| 1450 | \inmodule Qt3DRender |
| 1451 | \brief Handles the texture loading and setting the texture's properties. |
| 1452 | */ |
| 1453 | /*! |
| 1454 | \qmltype TextureLoader |
| 1455 | \nativetype Qt3DRender::QTextureLoader |
| 1456 | \inqmlmodule Qt3D.Render |
| 1457 | |
| 1458 | \brief Handles the texture loading and setting the texture's properties. |
| 1459 | */ |
| 1460 | /*! |
| 1461 | * Constructs a new Qt3DRender::QTextureLoader instance with \a parent as parent. |
| 1462 | * |
| 1463 | * Note that by default, if not contradicted by the file metadata, the loaded texture |
| 1464 | * will have the following properties set: |
| 1465 | * - wrapMode set to Repeat |
| 1466 | * - minificationFilter set to LinearMipMapLinear |
| 1467 | * - magnificationFilter set to Linear |
| 1468 | * - generateMipMaps set to true |
| 1469 | * - maximumAnisotropy set to 16.0f |
| 1470 | * - target set to TargetAutomatic |
| 1471 | */ |
| 1472 | QTextureLoader::QTextureLoader(QNode *parent) |
| 1473 | : QAbstractTexture(*new QTextureLoaderPrivate, parent) |
| 1474 | { |
| 1475 | d_func()->m_wrapMode.setX(QTextureWrapMode::Repeat); |
| 1476 | d_func()->m_wrapMode.setY(QTextureWrapMode::Repeat); |
| 1477 | d_func()->m_minFilter = LinearMipMapLinear; |
| 1478 | d_func()->m_magFilter = Linear; |
| 1479 | d_func()->m_autoMipMap = true; |
| 1480 | d_func()->m_maximumAnisotropy = 16.0f; |
| 1481 | d_func()->m_target = TargetAutomatic; |
| 1482 | |
| 1483 | // Regenerate the texture functor when properties we support overriding |
| 1484 | // from QAbstractTexture get changed. |
| 1485 | auto regenerate = [this] () { |
| 1486 | Q_D(QTextureLoader); |
| 1487 | if (!notificationsBlocked()) // check the change doesn't come from the backend |
| 1488 | d->updateGenerator(); |
| 1489 | }; |
| 1490 | connect(sender: this, signal: &QAbstractTexture::formatChanged, context: this, slot&: regenerate); |
| 1491 | } |
| 1492 | |
| 1493 | /*! \internal */ |
| 1494 | QTextureLoader::~QTextureLoader() |
| 1495 | { |
| 1496 | } |
| 1497 | |
| 1498 | /*! |
| 1499 | \property Qt3DRender::QTextureLoader::source |
| 1500 | |
| 1501 | \brief The current texture source. |
| 1502 | */ |
| 1503 | /*! |
| 1504 | \qmlproperty url Qt3D.Render::TextureLoader::source |
| 1505 | |
| 1506 | This property holds the current texture source. |
| 1507 | */ |
| 1508 | QUrl QTextureLoader::source() const |
| 1509 | { |
| 1510 | Q_D(const QTextureLoader); |
| 1511 | return d->m_source; |
| 1512 | } |
| 1513 | |
| 1514 | bool QTextureLoader::isMirrored() const |
| 1515 | { |
| 1516 | Q_D(const QTextureLoader); |
| 1517 | return d->m_mirrored; |
| 1518 | } |
| 1519 | |
| 1520 | /*! |
| 1521 | * Sets the texture loader source to \a source. |
| 1522 | * \param source |
| 1523 | */ |
| 1524 | void QTextureLoader::setSource(const QUrl& source) |
| 1525 | { |
| 1526 | Q_D(QTextureLoader); |
| 1527 | if (source != d->m_source) { |
| 1528 | d->m_source = source; |
| 1529 | |
| 1530 | // Reset target and format |
| 1531 | d->m_target = TargetAutomatic; |
| 1532 | setFormat(NoFormat); |
| 1533 | |
| 1534 | d->updateGenerator(); |
| 1535 | const bool blocked = blockNotifications(block: true); |
| 1536 | emit sourceChanged(source); |
| 1537 | blockNotifications(block: blocked); |
| 1538 | } |
| 1539 | } |
| 1540 | |
| 1541 | /*! |
| 1542 | \property Qt3DRender::QTextureLoader::mirrored |
| 1543 | |
| 1544 | This property specifies whether the texture should be mirrored when loaded. This |
| 1545 | is a convenience to avoid having to manipulate images to match the origin of |
| 1546 | the texture coordinates used by the rendering API. By default this property |
| 1547 | is set to true. This has no effect when using GPU compressed texture formats. |
| 1548 | |
| 1549 | \warning This property results in a performance price payed at runtime when |
| 1550 | loading uncompressed or CPU compressed image formats such as PNG. To avoid this |
| 1551 | performance price it is better to set this property to false and load texture |
| 1552 | assets that have been pre-mirrored. |
| 1553 | |
| 1554 | \note OpenGL specifies the origin of texture coordinates from the lower left |
| 1555 | hand corner whereas DirectX uses the the upper left hand corner. |
| 1556 | |
| 1557 | \note When using cube map texture you'll probably want mirroring disabled as |
| 1558 | the cube map sampler takes a direction rather than regular texture |
| 1559 | coordinates. |
| 1560 | */ |
| 1561 | |
| 1562 | /*! |
| 1563 | \qmlproperty bool Qt3D.Render::TextureLoader::mirrored |
| 1564 | |
| 1565 | This property specifies whether the texture should be mirrored when loaded. This |
| 1566 | is a convenience to avoid having to manipulate images to match the origin of |
| 1567 | the texture coordinates used by the rendering API. By default this property |
| 1568 | is set to true. This has no effect when using GPU compressed texture formats. |
| 1569 | |
| 1570 | \warning This property results in a performance price payed at runtime when |
| 1571 | loading uncompressed or CPU compressed image formats such as PNG. To avoid this |
| 1572 | performance price it is better to set this property to false and load texture |
| 1573 | assets that have been pre-mirrored. |
| 1574 | |
| 1575 | \note OpenGL specifies the origin of texture coordinates from the lower left |
| 1576 | hand corner whereas DirectX uses the the upper left hand corner. |
| 1577 | |
| 1578 | \note When using cube map texture you'll probably want mirroring disabled as |
| 1579 | the cube map sampler takes a direction rather than regular texture |
| 1580 | coordinates. |
| 1581 | */ |
| 1582 | |
| 1583 | /*! |
| 1584 | Sets mirroring to \a mirrored. |
| 1585 | \note This internally triggers a call to update the data generator. |
| 1586 | */ |
| 1587 | void QTextureLoader::setMirrored(bool mirrored) |
| 1588 | { |
| 1589 | Q_D(QTextureLoader); |
| 1590 | if (mirrored != d->m_mirrored) { |
| 1591 | d->m_mirrored = mirrored; |
| 1592 | d->updateGenerator(); |
| 1593 | const bool blocked = blockNotifications(block: true); |
| 1594 | emit mirroredChanged(mirrored); |
| 1595 | blockNotifications(block: blocked); |
| 1596 | } |
| 1597 | } |
| 1598 | |
| 1599 | /* |
| 1600 | * Constructs a new QTextureFromSourceGenerator::QTextureFromSourceGenerator |
| 1601 | * instance with properties passed in via \a textureLoader |
| 1602 | * \param url |
| 1603 | */ |
| 1604 | QTextureFromSourceGenerator::QTextureFromSourceGenerator(QTextureLoader *textureLoader, |
| 1605 | Qt3DCore::QAspectEngine *engine, |
| 1606 | Qt3DCore::QNodeId textureId) |
| 1607 | : QTextureGenerator() |
| 1608 | , QEnableSharedFromThis<QTextureFromSourceGenerator>() |
| 1609 | , m_url() |
| 1610 | , m_status(QAbstractTexture::None) |
| 1611 | , m_mirrored() |
| 1612 | , m_texture(textureId) |
| 1613 | , m_engine(engine) |
| 1614 | , m_format(QAbstractTexture::NoFormat) |
| 1615 | { |
| 1616 | Q_ASSERT(textureLoader); |
| 1617 | |
| 1618 | // We always get QTextureLoader's "own" additional properties |
| 1619 | m_url = textureLoader->source(); |
| 1620 | m_mirrored = textureLoader->isMirrored(); |
| 1621 | |
| 1622 | // For the properties on the base QAbstractTexture we only apply |
| 1623 | // those that have been explicitly set and which we support here. |
| 1624 | // For more control, the user can themselves use a QTexture2D and |
| 1625 | // create the texture images themselves, or even better, go create |
| 1626 | // proper texture files themselves (dds/ktx etc). This is purely a |
| 1627 | // convenience for some common use cases and will always be less |
| 1628 | // ideal than using compressed textures and generating mips offline. |
| 1629 | m_format = textureLoader->format(); |
| 1630 | } |
| 1631 | |
| 1632 | QTextureFromSourceGenerator::QTextureFromSourceGenerator(const QTextureFromSourceGenerator &other) |
| 1633 | : QTextureGenerator() |
| 1634 | , QEnableSharedFromThis<QTextureFromSourceGenerator>() |
| 1635 | , m_url(other.m_url) |
| 1636 | , m_status(other.m_status) |
| 1637 | , m_mirrored(other.m_mirrored) |
| 1638 | , m_sourceData(other.m_sourceData) |
| 1639 | , m_texture(other.m_texture) |
| 1640 | , m_engine(other.m_engine) |
| 1641 | , m_format(other.m_format) |
| 1642 | { |
| 1643 | } |
| 1644 | |
| 1645 | /* |
| 1646 | * Takes in a TextureGenerator via \a other and |
| 1647 | * \return whether generators have the same source. |
| 1648 | */ |
| 1649 | bool QTextureFromSourceGenerator::operator ==(const QTextureGenerator &other) const |
| 1650 | { |
| 1651 | const QTextureFromSourceGenerator *otherFunctor = functor_cast<QTextureFromSourceGenerator>(other: &other); |
| 1652 | return (otherFunctor != nullptr && |
| 1653 | otherFunctor->m_url == m_url && |
| 1654 | otherFunctor->m_mirrored == m_mirrored && |
| 1655 | otherFunctor->m_engine == m_engine && |
| 1656 | otherFunctor->m_format == m_format && |
| 1657 | otherFunctor->m_sourceData == m_sourceData); |
| 1658 | } |
| 1659 | |
| 1660 | QUrl QTextureFromSourceGenerator::url() const |
| 1661 | { |
| 1662 | return m_url; |
| 1663 | } |
| 1664 | |
| 1665 | bool QTextureFromSourceGenerator::isMirrored() const |
| 1666 | { |
| 1667 | return m_mirrored; |
| 1668 | } |
| 1669 | |
| 1670 | /*! |
| 1671 | * \class Qt3DRender::QSharedGLTexture |
| 1672 | * \inmodule Qt3DRender |
| 1673 | * \inheaderfile Qt3DRender/QTexture |
| 1674 | * \brief Allows to use a textureId from a separate OpenGL context in a Qt 3D scene. |
| 1675 | * |
| 1676 | * Depending on the rendering mode used by Qt 3D, the shared context will either be: |
| 1677 | * \list |
| 1678 | * \li qt_gl_global_share_context when letting Qt 3D drive the rendering. When |
| 1679 | * setting the attribute Qt::AA_ShareOpenGLContexts on the QApplication class, |
| 1680 | * this will automatically make QOpenGLWidget instances have their context shared |
| 1681 | * with qt_gl_global_share_context. |
| 1682 | * \li the shared context from the QtQuick scene. You might have to subclass |
| 1683 | * QWindow or use QtQuickRenderControl to have control over what that shared |
| 1684 | * context is though as of 5.13 it is qt_gl_global_share_context. |
| 1685 | * \endlist |
| 1686 | * |
| 1687 | * \since 5.13 |
| 1688 | * |
| 1689 | * Any 3rd party engine that shares its context with the Qt 3D renderer can now |
| 1690 | * provide texture ids that will be referenced by the Qt 3D texture. |
| 1691 | * |
| 1692 | * You can omit specifying the texture properties, Qt 3D will try at runtime to |
| 1693 | * determine what they are. If you know them, you can of course provide them, |
| 1694 | * avoid additional work for Qt 3D. |
| 1695 | * |
| 1696 | * Keep in mind that if you are using custom materials and shaders, you need to |
| 1697 | * specify the correct sampler type to be used. |
| 1698 | */ |
| 1699 | |
| 1700 | /*! |
| 1701 | \qmltype SharedGLTexture |
| 1702 | \nativetype Qt3DRender::QSharedGLTexture |
| 1703 | \inqmlmodule Qt3D.Render |
| 1704 | \brief Allows to use a textureId from a separate OpenGL context in a Qt 3D scene. |
| 1705 | \since 5.13 |
| 1706 | */ |
| 1707 | |
| 1708 | QSharedGLTexture::QSharedGLTexture(Qt3DCore::QNode *parent) |
| 1709 | : QAbstractTexture(parent) |
| 1710 | { |
| 1711 | QAbstractTexturePrivate *d = static_cast<QAbstractTexturePrivate *>(Qt3DCore::QNodePrivate::get(q: this)); |
| 1712 | d->m_target = TargetAutomatic; |
| 1713 | } |
| 1714 | |
| 1715 | QSharedGLTexture::~QSharedGLTexture() |
| 1716 | { |
| 1717 | } |
| 1718 | |
| 1719 | /*! |
| 1720 | * \qmlproperty int SharedGLTexture::textureId |
| 1721 | * |
| 1722 | * The OpenGL texture id value that you want Qt3D to gain access to. |
| 1723 | */ |
| 1724 | /*! |
| 1725 | *\property Qt3DRender::QSharedGLTexture::textureId |
| 1726 | * |
| 1727 | * The OpenGL texture id value that you want Qt3D to gain access to. |
| 1728 | */ |
| 1729 | int QSharedGLTexture::textureId() const |
| 1730 | { |
| 1731 | return static_cast<QAbstractTexturePrivate *>(d_ptr.get())->m_sharedTextureId; |
| 1732 | } |
| 1733 | |
| 1734 | void QSharedGLTexture::setTextureId(int id) |
| 1735 | { |
| 1736 | QAbstractTexturePrivate *d = static_cast<QAbstractTexturePrivate *>(Qt3DCore::QNodePrivate::get(q: this)); |
| 1737 | if (d->m_sharedTextureId != id) { |
| 1738 | d->m_sharedTextureId = id; |
| 1739 | emit textureIdChanged(textureId: id); |
| 1740 | } |
| 1741 | } |
| 1742 | |
| 1743 | } // namespace Qt3DRender |
| 1744 | |
| 1745 | QT_END_NAMESPACE |
| 1746 | |
| 1747 | #include "moc_qtexture.cpp" |
| 1748 | |