1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com> |
3 | // Copyright (C) 2016 Robin Burchell <robin.burchell@viroteck.net> |
4 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
5 | |
6 | #include "qsgbatchrenderer_p.h" |
7 | |
8 | #include <qmath.h> |
9 | |
10 | #include <QtCore/QElapsedTimer> |
11 | #include <QtCore/QtNumeric> |
12 | |
13 | #include <QtGui/QGuiApplication> |
14 | |
15 | #include <private/qnumeric_p.h> |
16 | #include "qsgmaterialshader_p.h" |
17 | |
18 | #include "qsgrhivisualizer_p.h" |
19 | |
20 | #include <algorithm> |
21 | |
22 | QT_BEGIN_NAMESPACE |
23 | |
24 | #ifndef QT_NO_DEBUG |
25 | Q_QUICK_EXPORT bool qsg_test_and_clear_material_failure(); |
26 | #endif |
27 | |
28 | int qt_sg_envInt(const char *name, int defaultValue); |
29 | |
30 | namespace QSGBatchRenderer |
31 | { |
32 | |
33 | #define DECLARE_DEBUG_VAR(variable) \ |
34 | static bool debug_ ## variable() \ |
35 | { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; } |
36 | DECLARE_DEBUG_VAR(render) |
37 | DECLARE_DEBUG_VAR(build) |
38 | DECLARE_DEBUG_VAR(change) |
39 | DECLARE_DEBUG_VAR(upload) |
40 | DECLARE_DEBUG_VAR(roots) |
41 | DECLARE_DEBUG_VAR(dump) |
42 | DECLARE_DEBUG_VAR(pools) |
43 | DECLARE_DEBUG_VAR(noalpha) |
44 | DECLARE_DEBUG_VAR(noopaque) |
45 | DECLARE_DEBUG_VAR(noclip) |
46 | #undef DECLARE_DEBUG_VAR |
47 | |
48 | #define QSGNODE_TRAVERSE(NODE) for (QSGNode *child = NODE->firstChild(); child; child = child->nextSibling()) |
49 | #define SHADOWNODE_TRAVERSE(NODE) for (Node *child = NODE->firstChild(); child; child = child->sibling()) |
50 | |
51 | static inline int size_of_type(int type) |
52 | { |
53 | static int sizes[] = { |
54 | sizeof(char), |
55 | sizeof(unsigned char), |
56 | sizeof(short), |
57 | sizeof(unsigned short), |
58 | sizeof(int), |
59 | sizeof(unsigned int), |
60 | sizeof(float), |
61 | 2, |
62 | 3, |
63 | 4, |
64 | sizeof(double) |
65 | }; |
66 | Q_ASSERT(type >= QSGGeometry::ByteType && type <= QSGGeometry::DoubleType); |
67 | return sizes[type - QSGGeometry::ByteType]; |
68 | } |
69 | |
70 | bool qsg_sort_element_increasing_order(Element *a, Element *b) { return a->order < b->order; } |
71 | bool qsg_sort_element_decreasing_order(Element *a, Element *b) { return a->order > b->order; } |
72 | bool qsg_sort_batch_is_valid(Batch *a, Batch *b) { return a->first && !b->first; } |
73 | bool qsg_sort_batch_increasing_order(Batch *a, Batch *b) { return a->first->order < b->first->order; } |
74 | bool qsg_sort_batch_decreasing_order(Batch *a, Batch *b) { return a->first->order > b->first->order; } |
75 | |
76 | QSGMaterial::Flag QSGMaterial_FullMatrix = (QSGMaterial::Flag) (QSGMaterial::RequiresFullMatrix & ~QSGMaterial::RequiresFullMatrixExceptTranslate); |
77 | |
78 | static bool isTranslate(const QMatrix4x4 &m) { return m.flags() <= QMatrix4x4::Translation; } |
79 | static bool isScale(const QMatrix4x4 &m) { return m.flags() <= QMatrix4x4::Scale; } |
80 | static bool is2DSafe(const QMatrix4x4 &m) { return m.flags() < QMatrix4x4::Rotation; } |
81 | |
82 | const float OPAQUE_LIMIT = 0.999f; |
83 | |
84 | const uint DYNAMIC_VERTEX_INDEX_BUFFER_THRESHOLD = 4; |
85 | const int VERTEX_BUFFER_BINDING = 0; |
86 | const int ZORDER_BUFFER_BINDING = VERTEX_BUFFER_BINDING + 1; |
87 | |
88 | const float VIEWPORT_MIN_DEPTH = 0.0f; |
89 | const float VIEWPORT_MAX_DEPTH = 1.0f; |
90 | |
91 | const quint32 DEFAULT_BUFFER_POOL_SIZE_LIMIT = 2 * 1024 * 1024; // 2 MB for m_vboPool and m_iboPool each |
92 | |
93 | template <class Int> |
94 | inline Int aligned(Int v, Int byteAlign) |
95 | { |
96 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
97 | } |
98 | |
99 | QRhiVertexInputAttribute::Format qsg_vertexInputFormat(const QSGGeometry::Attribute &a) |
100 | { |
101 | switch (a.type) { |
102 | case QSGGeometry::FloatType: |
103 | if (a.tupleSize == 4) |
104 | return QRhiVertexInputAttribute::Float4; |
105 | if (a.tupleSize == 3) |
106 | return QRhiVertexInputAttribute::Float3; |
107 | if (a.tupleSize == 2) |
108 | return QRhiVertexInputAttribute::Float2; |
109 | if (a.tupleSize == 1) |
110 | return QRhiVertexInputAttribute::Float; |
111 | break; |
112 | case QSGGeometry::UnsignedByteType: |
113 | if (a.tupleSize == 4) |
114 | return QRhiVertexInputAttribute::UNormByte4; |
115 | if (a.tupleSize == 2) |
116 | return QRhiVertexInputAttribute::UNormByte2; |
117 | if (a.tupleSize == 1) |
118 | return QRhiVertexInputAttribute::UNormByte; |
119 | break; |
120 | default: |
121 | break; |
122 | } |
123 | qWarning(msg: "Unsupported attribute type 0x%x with %d components" , a.type, a.tupleSize); |
124 | Q_UNREACHABLE_RETURN(QRhiVertexInputAttribute::Float); |
125 | } |
126 | |
127 | static QRhiVertexInputLayout calculateVertexInputLayout(const QSGMaterialShader *s, const QSGGeometry *geometry, bool batchable) |
128 | { |
129 | Q_ASSERT(geometry); |
130 | const QSGMaterialShaderPrivate *sd = QSGMaterialShaderPrivate::get(s); |
131 | if (!sd->vertexShader) { |
132 | qWarning(msg: "No vertex shader in QSGMaterialShader %p" , s); |
133 | return QRhiVertexInputLayout(); |
134 | } |
135 | |
136 | const int attrCount = geometry->attributeCount(); |
137 | QVarLengthArray<QRhiVertexInputAttribute, 8> inputAttributes; |
138 | inputAttributes.reserve(sz: attrCount + 1); |
139 | quint32 offset = 0; |
140 | for (int i = 0; i < attrCount; ++i) { |
141 | const QSGGeometry::Attribute &a = geometry->attributes()[i]; |
142 | if (!sd->vertexShader->vertexInputLocations.contains(t: a.position)) { |
143 | qWarning(msg: "Vertex input %d is present in material but not in shader. This is wrong." , |
144 | a.position); |
145 | } |
146 | inputAttributes.append(t: QRhiVertexInputAttribute(VERTEX_BUFFER_BINDING, a.position, qsg_vertexInputFormat(a), offset)); |
147 | offset += a.tupleSize * size_of_type(type: a.type); |
148 | } |
149 | if (batchable) { |
150 | inputAttributes.append(t: QRhiVertexInputAttribute(ZORDER_BUFFER_BINDING, sd->vertexShader->qt_order_attrib_location, |
151 | QRhiVertexInputAttribute::Float, 0)); |
152 | } |
153 | |
154 | Q_ASSERT(VERTEX_BUFFER_BINDING == 0 && ZORDER_BUFFER_BINDING == 1); // not very flexible |
155 | QVarLengthArray<QRhiVertexInputBinding, 2> inputBindings; |
156 | inputBindings.append(t: QRhiVertexInputBinding(geometry->sizeOfVertex())); |
157 | if (batchable) |
158 | inputBindings.append(t: QRhiVertexInputBinding(sizeof(float))); |
159 | |
160 | QRhiVertexInputLayout inputLayout; |
161 | inputLayout.setBindings(first: inputBindings.cbegin(), last: inputBindings.cend()); |
162 | inputLayout.setAttributes(first: inputAttributes.cbegin(), last: inputAttributes.cend()); |
163 | |
164 | return inputLayout; |
165 | } |
166 | |
167 | QRhiCommandBuffer::IndexFormat qsg_indexFormat(const QSGGeometry *geometry) |
168 | { |
169 | switch (geometry->indexType()) { |
170 | case QSGGeometry::UnsignedShortType: |
171 | return QRhiCommandBuffer::IndexUInt16; |
172 | break; |
173 | case QSGGeometry::UnsignedIntType: |
174 | return QRhiCommandBuffer::IndexUInt32; |
175 | break; |
176 | default: |
177 | Q_UNREACHABLE_RETURN(QRhiCommandBuffer::IndexUInt16); |
178 | } |
179 | } |
180 | |
181 | QRhiGraphicsPipeline::Topology qsg_topology(int geomDrawMode) |
182 | { |
183 | QRhiGraphicsPipeline::Topology topology = QRhiGraphicsPipeline::Triangles; |
184 | switch (geomDrawMode) { |
185 | case QSGGeometry::DrawPoints: |
186 | topology = QRhiGraphicsPipeline::Points; |
187 | break; |
188 | case QSGGeometry::DrawLines: |
189 | topology = QRhiGraphicsPipeline::Lines; |
190 | break; |
191 | case QSGGeometry::DrawLineStrip: |
192 | topology = QRhiGraphicsPipeline::LineStrip; |
193 | break; |
194 | case QSGGeometry::DrawTriangles: |
195 | topology = QRhiGraphicsPipeline::Triangles; |
196 | break; |
197 | case QSGGeometry::DrawTriangleStrip: |
198 | topology = QRhiGraphicsPipeline::TriangleStrip; |
199 | break; |
200 | default: |
201 | qWarning(msg: "Primitive topology 0x%x not supported" , geomDrawMode); |
202 | break; |
203 | } |
204 | return topology; |
205 | } |
206 | |
207 | void qsg_setMultiViewFlagsOnMaterial(QSGMaterial *material, int multiViewCount) |
208 | { |
209 | material->setFlag(flags: QSGMaterial::MultiView2, on: multiViewCount == 2); |
210 | material->setFlag(flags: QSGMaterial::MultiView3, on: multiViewCount == 3); |
211 | material->setFlag(flags: QSGMaterial::MultiView4, on: multiViewCount == 4); |
212 | } |
213 | |
214 | ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material, |
215 | const QSGGeometry *geometry, |
216 | QSGRendererInterface::RenderMode renderMode, |
217 | int multiViewCount) |
218 | { |
219 | qsg_setMultiViewFlagsOnMaterial(material, multiViewCount); |
220 | |
221 | QSGMaterialType *type = material->type(); |
222 | ShaderKey key = { .type: type, .renderMode: renderMode, .multiViewCount: multiViewCount }; |
223 | Shader *shader = rewrittenShaders.value(key, defaultValue: nullptr); |
224 | if (shader) |
225 | return shader; |
226 | |
227 | shader = new Shader; |
228 | QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader(renderMode)); |
229 | context->initializeRhiShader(shader: s, shaderVariant: QShader::BatchableVertexShader); |
230 | shader->materialShader = s; |
231 | shader->inputLayout = calculateVertexInputLayout(s, geometry, batchable: true); |
232 | QSGMaterialShaderPrivate *sD = QSGMaterialShaderPrivate::get(s); |
233 | shader->stages = { |
234 | { QRhiShaderStage::Vertex, sD->shader(stage: QShader::VertexStage), QShader::BatchableVertexShader }, |
235 | { QRhiShaderStage::Fragment, sD->shader(stage: QShader::FragmentStage) } |
236 | }; |
237 | |
238 | shader->lastOpacity = 0; |
239 | |
240 | rewrittenShaders[key] = shader; |
241 | return shader; |
242 | } |
243 | |
244 | ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *material, |
245 | const QSGGeometry *geometry, |
246 | QSGRendererInterface::RenderMode renderMode, |
247 | int multiViewCount) |
248 | { |
249 | qsg_setMultiViewFlagsOnMaterial(material, multiViewCount); |
250 | |
251 | QSGMaterialType *type = material->type(); |
252 | ShaderKey key = { .type: type, .renderMode: renderMode, .multiViewCount: multiViewCount }; |
253 | Shader *shader = stockShaders.value(key, defaultValue: nullptr); |
254 | if (shader) |
255 | return shader; |
256 | |
257 | shader = new Shader; |
258 | QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader(renderMode)); |
259 | context->initializeRhiShader(shader: s, shaderVariant: QShader::StandardShader); |
260 | shader->materialShader = s; |
261 | shader->inputLayout = calculateVertexInputLayout(s, geometry, batchable: false); |
262 | QSGMaterialShaderPrivate *sD = QSGMaterialShaderPrivate::get(s); |
263 | shader->stages = { |
264 | { QRhiShaderStage::Vertex, sD->shader(stage: QShader::VertexStage) }, |
265 | { QRhiShaderStage::Fragment, sD->shader(stage: QShader::FragmentStage) } |
266 | }; |
267 | |
268 | shader->lastOpacity = 0; |
269 | |
270 | stockShaders[key] = shader; |
271 | |
272 | return shader; |
273 | } |
274 | |
275 | void ShaderManager::invalidated() |
276 | { |
277 | qDeleteAll(c: stockShaders); |
278 | stockShaders.clear(); |
279 | qDeleteAll(c: rewrittenShaders); |
280 | rewrittenShaders.clear(); |
281 | |
282 | qDeleteAll(c: pipelineCache); |
283 | pipelineCache.clear(); |
284 | |
285 | qDeleteAll(c: srbPool); |
286 | srbPool.clear(); |
287 | } |
288 | |
289 | void ShaderManager::clearCachedRendererData() |
290 | { |
291 | for (ShaderManager::Shader *sms : std::as_const(t&: stockShaders)) { |
292 | QSGMaterialShader *s = sms->materialShader; |
293 | if (s) { |
294 | QSGMaterialShaderPrivate *sd = QSGMaterialShaderPrivate::get(s); |
295 | sd->clearCachedRendererData(); |
296 | } |
297 | } |
298 | for (ShaderManager::Shader *sms : std::as_const(t&: rewrittenShaders)) { |
299 | QSGMaterialShader *s = sms->materialShader; |
300 | if (s) { |
301 | QSGMaterialShaderPrivate *sd = QSGMaterialShaderPrivate::get(s); |
302 | sd->clearCachedRendererData(); |
303 | } |
304 | } |
305 | } |
306 | |
307 | void qsg_dumpShadowRoots(BatchRootInfo *i, int indent) |
308 | { |
309 | static int = 0; |
310 | ++extraIndent; |
311 | |
312 | QByteArray ind(indent + extraIndent + 10, ' '); |
313 | |
314 | if (!i) { |
315 | qDebug(msg: "%s - no info" , ind.constData()); |
316 | } else { |
317 | qDebug() << ind.constData() << "- parent:" << i->parentRoot << "orders" << i->firstOrder << "->" << i->lastOrder << ", avail:" << i->availableOrders; |
318 | for (QSet<Node *>::const_iterator it = i->subRoots.constBegin(); |
319 | it != i->subRoots.constEnd(); ++it) { |
320 | qDebug() << ind.constData() << "-" << *it; |
321 | qsg_dumpShadowRoots(i: (*it)->rootInfo(), indent); |
322 | } |
323 | } |
324 | |
325 | --extraIndent; |
326 | } |
327 | |
328 | void qsg_dumpShadowRoots(Node *n) |
329 | { |
330 | #ifndef QT_NO_DEBUG_OUTPUT |
331 | static int indent = 0; |
332 | ++indent; |
333 | |
334 | QByteArray ind(indent, ' '); |
335 | |
336 | if (n->type() == QSGNode::ClipNodeType || n->isBatchRoot) { |
337 | qDebug() << ind.constData() << "[X]" << n->sgNode << Qt::hex << uint(n->sgNode->flags()); |
338 | qsg_dumpShadowRoots(i: n->rootInfo(), indent); |
339 | } else { |
340 | QDebug d = qDebug(); |
341 | d << ind.constData() << "[ ]" << n->sgNode << Qt::hex << uint(n->sgNode->flags()); |
342 | if (n->type() == QSGNode::GeometryNodeType) |
343 | d << "order" << Qt::dec << n->element()->order; |
344 | } |
345 | |
346 | SHADOWNODE_TRAVERSE(n) |
347 | qsg_dumpShadowRoots(n: child); |
348 | |
349 | --indent; |
350 | #else |
351 | Q_UNUSED(n); |
352 | #endif |
353 | } |
354 | |
355 | Updater::Updater(Renderer *r) |
356 | : renderer(r) |
357 | , m_roots(32) |
358 | , m_rootMatrices(8) |
359 | { |
360 | m_roots.add(t: 0); |
361 | m_combined_matrix_stack.add(t: &m_identityMatrix); |
362 | m_rootMatrices.add(t: m_identityMatrix); |
363 | } |
364 | |
365 | void Updater::updateStates(QSGNode *n) |
366 | { |
367 | m_current_clip = nullptr; |
368 | |
369 | m_added = 0; |
370 | m_transformChange = 0; |
371 | m_opacityChange = 0; |
372 | |
373 | Node *sn = renderer->m_nodes.value(key: n, defaultValue: 0); |
374 | Q_ASSERT(sn); |
375 | |
376 | if (Q_UNLIKELY(debug_roots())) |
377 | qsg_dumpShadowRoots(n: sn); |
378 | |
379 | if (Q_UNLIKELY(debug_build())) { |
380 | qDebug(msg: "Updater::updateStates()" ); |
381 | if (sn->dirtyState & (QSGNode::DirtyNodeAdded << 16)) |
382 | qDebug(msg: " - nodes have been added" ); |
383 | if (sn->dirtyState & (QSGNode::DirtyMatrix << 16)) |
384 | qDebug(msg: " - transforms have changed" ); |
385 | if (sn->dirtyState & (QSGNode::DirtyOpacity << 16)) |
386 | qDebug(msg: " - opacity has changed" ); |
387 | if (uint(sn->dirtyState) & uint(QSGNode::DirtyForceUpdate << 16)) |
388 | qDebug(msg: " - forceupdate" ); |
389 | } |
390 | |
391 | if (Q_UNLIKELY(renderer->m_visualizer->mode() == Visualizer::VisualizeChanges)) |
392 | renderer->m_visualizer->visualizeChangesPrepare(n: sn); |
393 | |
394 | visitNode(n: sn); |
395 | } |
396 | |
397 | void Updater::visitNode(Node *n) |
398 | { |
399 | if (m_added == 0 && n->dirtyState == 0 && m_force_update == 0 && m_transformChange == 0 && m_opacityChange == 0) |
400 | return; |
401 | |
402 | int count = m_added; |
403 | if (n->dirtyState & QSGNode::DirtyNodeAdded) |
404 | ++m_added; |
405 | |
406 | int force = m_force_update; |
407 | if (n->dirtyState & QSGNode::DirtyForceUpdate) |
408 | ++m_force_update; |
409 | |
410 | switch (n->type()) { |
411 | case QSGNode::OpacityNodeType: |
412 | visitOpacityNode(n); |
413 | break; |
414 | case QSGNode::TransformNodeType: |
415 | visitTransformNode(n); |
416 | break; |
417 | case QSGNode::GeometryNodeType: |
418 | visitGeometryNode(n); |
419 | break; |
420 | case QSGNode::ClipNodeType: |
421 | visitClipNode(n); |
422 | break; |
423 | case QSGNode::RenderNodeType: |
424 | if (m_added) |
425 | n->renderNodeElement()->root = m_roots.last(); |
426 | Q_FALLTHROUGH(); // to visit children |
427 | default: |
428 | SHADOWNODE_TRAVERSE(n) visitNode(n: child); |
429 | break; |
430 | } |
431 | |
432 | m_added = count; |
433 | m_force_update = force; |
434 | n->dirtyState = {}; |
435 | } |
436 | |
437 | void Updater::visitClipNode(Node *n) |
438 | { |
439 | ClipBatchRootInfo * = n->clipInfo(); |
440 | |
441 | QSGClipNode *cn = static_cast<QSGClipNode *>(n->sgNode); |
442 | |
443 | if (m_roots.last() && m_added > 0) |
444 | renderer->registerBatchRoot(childRoot: n, parentRoot: m_roots.last()); |
445 | |
446 | cn->setRendererClipList(m_current_clip); |
447 | m_current_clip = cn; |
448 | m_roots << n; |
449 | m_rootMatrices.add(t: m_rootMatrices.last() * *m_combined_matrix_stack.last()); |
450 | extra->matrix = m_rootMatrices.last(); |
451 | cn->setRendererMatrix(&extra->matrix); |
452 | m_combined_matrix_stack << &m_identityMatrix; |
453 | |
454 | SHADOWNODE_TRAVERSE(n) visitNode(n: child); |
455 | |
456 | m_current_clip = cn->clipList(); |
457 | m_rootMatrices.pop_back(); |
458 | m_combined_matrix_stack.pop_back(); |
459 | m_roots.pop_back(); |
460 | } |
461 | |
462 | void Updater::visitOpacityNode(Node *n) |
463 | { |
464 | QSGOpacityNode *on = static_cast<QSGOpacityNode *>(n->sgNode); |
465 | |
466 | qreal combined = m_opacity_stack.last() * on->opacity(); |
467 | on->setCombinedOpacity(combined); |
468 | m_opacity_stack.add(t: combined); |
469 | |
470 | if (m_added == 0 && n->dirtyState & QSGNode::DirtyOpacity) { |
471 | bool was = n->isOpaque; |
472 | bool is = on->opacity() > OPAQUE_LIMIT; |
473 | if (was != is) { |
474 | renderer->m_rebuild = Renderer::FullRebuild; |
475 | n->isOpaque = is; |
476 | } |
477 | ++m_opacityChange; |
478 | SHADOWNODE_TRAVERSE(n) visitNode(n: child); |
479 | --m_opacityChange; |
480 | } else { |
481 | if (m_added > 0) |
482 | n->isOpaque = on->opacity() > OPAQUE_LIMIT; |
483 | SHADOWNODE_TRAVERSE(n) visitNode(n: child); |
484 | } |
485 | |
486 | m_opacity_stack.pop_back(); |
487 | } |
488 | |
489 | void Updater::visitTransformNode(Node *n) |
490 | { |
491 | bool popMatrixStack = false; |
492 | bool popRootStack = false; |
493 | bool dirty = n->dirtyState & QSGNode::DirtyMatrix; |
494 | |
495 | QSGTransformNode *tn = static_cast<QSGTransformNode *>(n->sgNode); |
496 | |
497 | if (n->isBatchRoot) { |
498 | if (m_added > 0 && m_roots.last()) |
499 | renderer->registerBatchRoot(childRoot: n, parentRoot: m_roots.last()); |
500 | tn->setCombinedMatrix(m_rootMatrices.last() * *m_combined_matrix_stack.last() * tn->matrix()); |
501 | |
502 | // The only change in this subtree is ourselves and we are a batch root, so |
503 | // only update subroots and return, saving tons of child-processing (flickable-panning) |
504 | |
505 | if (!n->becameBatchRoot && m_added == 0 && m_force_update == 0 && m_opacityChange == 0 && dirty && (n->dirtyState & ~QSGNode::DirtyMatrix) == 0) { |
506 | BatchRootInfo *info = renderer->batchRootInfo(node: n); |
507 | for (QSet<Node *>::const_iterator it = info->subRoots.constBegin(); |
508 | it != info->subRoots.constEnd(); ++it) { |
509 | updateRootTransforms(n: *it, root: n, combined: tn->combinedMatrix()); |
510 | } |
511 | return; |
512 | } |
513 | |
514 | n->becameBatchRoot = false; |
515 | |
516 | m_combined_matrix_stack.add(t: &m_identityMatrix); |
517 | m_roots.add(t: n); |
518 | m_rootMatrices.add(t: tn->combinedMatrix()); |
519 | |
520 | popMatrixStack = true; |
521 | popRootStack = true; |
522 | } else if (!tn->matrix().isIdentity()) { |
523 | tn->setCombinedMatrix(*m_combined_matrix_stack.last() * tn->matrix()); |
524 | m_combined_matrix_stack.add(t: &tn->combinedMatrix()); |
525 | popMatrixStack = true; |
526 | } else { |
527 | tn->setCombinedMatrix(*m_combined_matrix_stack.last()); |
528 | } |
529 | |
530 | if (dirty) |
531 | ++m_transformChange; |
532 | |
533 | SHADOWNODE_TRAVERSE(n) visitNode(n: child); |
534 | |
535 | if (dirty) |
536 | --m_transformChange; |
537 | if (popMatrixStack) |
538 | m_combined_matrix_stack.pop_back(); |
539 | if (popRootStack) { |
540 | m_roots.pop_back(); |
541 | m_rootMatrices.pop_back(); |
542 | } |
543 | } |
544 | |
545 | void Updater::visitGeometryNode(Node *n) |
546 | { |
547 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode); |
548 | |
549 | gn->setRendererMatrix(m_combined_matrix_stack.last()); |
550 | gn->setRendererClipList(m_current_clip); |
551 | gn->setInheritedOpacity(m_opacity_stack.last()); |
552 | |
553 | if (m_added) { |
554 | Element *e = n->element(); |
555 | e->root = m_roots.last(); |
556 | e->translateOnlyToRoot = isTranslate(m: *gn->matrix()); |
557 | |
558 | if (e->root) { |
559 | BatchRootInfo *info = renderer->batchRootInfo(node: e->root); |
560 | while (info != nullptr) { |
561 | info->availableOrders--; |
562 | if (info->availableOrders < 0) { |
563 | renderer->m_rebuild |= Renderer::BuildRenderLists; |
564 | } else { |
565 | renderer->m_rebuild |= Renderer::BuildRenderListsForTaggedRoots; |
566 | renderer->m_taggedRoots << e->root; |
567 | } |
568 | if (info->parentRoot != nullptr) |
569 | info = renderer->batchRootInfo(node: info->parentRoot); |
570 | else |
571 | info = nullptr; |
572 | } |
573 | } else { |
574 | renderer->m_rebuild |= Renderer::FullRebuild; |
575 | } |
576 | } else { |
577 | if (m_transformChange) { |
578 | Element *e = n->element(); |
579 | e->translateOnlyToRoot = isTranslate(m: *gn->matrix()); |
580 | } |
581 | if (m_opacityChange) { |
582 | Element *e = n->element(); |
583 | if (e->batch) |
584 | renderer->invalidateBatchAndOverlappingRenderOrders(batch: e->batch); |
585 | } |
586 | } |
587 | |
588 | SHADOWNODE_TRAVERSE(n) visitNode(n: child); |
589 | } |
590 | |
591 | void Updater::updateRootTransforms(Node *node, Node *root, const QMatrix4x4 &combined) |
592 | { |
593 | BatchRootInfo *info = renderer->batchRootInfo(node); |
594 | QMatrix4x4 m; |
595 | Node *n = node; |
596 | |
597 | while (n != root) { |
598 | if (n->type() == QSGNode::TransformNodeType) |
599 | m = static_cast<QSGTransformNode *>(n->sgNode)->matrix() * m; |
600 | n = n->parent(); |
601 | } |
602 | |
603 | m = combined * m; |
604 | |
605 | if (node->type() == QSGNode::ClipNodeType) { |
606 | static_cast<ClipBatchRootInfo *>(info)->matrix = m; |
607 | } else { |
608 | Q_ASSERT(node->type() == QSGNode::TransformNodeType); |
609 | static_cast<QSGTransformNode *>(node->sgNode)->setCombinedMatrix(m); |
610 | } |
611 | |
612 | for (QSet<Node *>::const_iterator it = info->subRoots.constBegin(); |
613 | it != info->subRoots.constEnd(); ++it) { |
614 | updateRootTransforms(node: *it, root: node, combined: m); |
615 | } |
616 | } |
617 | |
618 | int qsg_positionAttribute(QSGGeometry *g) |
619 | { |
620 | int vaOffset = 0; |
621 | for (int a=0; a<g->attributeCount(); ++a) { |
622 | const QSGGeometry::Attribute &attr = g->attributes()[a]; |
623 | if (attr.isVertexCoordinate && attr.tupleSize == 2 && attr.type == QSGGeometry::FloatType) { |
624 | return vaOffset; |
625 | } |
626 | vaOffset += attr.tupleSize * size_of_type(type: attr.type); |
627 | } |
628 | return -1; |
629 | } |
630 | |
631 | |
632 | void Rect::map(const QMatrix4x4 &matrix) |
633 | { |
634 | const float *m = matrix.constData(); |
635 | if (isScale(m: matrix)) { |
636 | tl.x = tl.x * m[0] + m[12]; |
637 | tl.y = tl.y * m[5] + m[13]; |
638 | br.x = br.x * m[0] + m[12]; |
639 | br.y = br.y * m[5] + m[13]; |
640 | if (tl.x > br.x) |
641 | qSwap(value1&: tl.x, value2&: br.x); |
642 | if (tl.y > br.y) |
643 | qSwap(value1&: tl.y, value2&: br.y); |
644 | } else { |
645 | Pt mtl = tl; |
646 | Pt mtr = { .x: br.x, .y: tl.y }; |
647 | Pt mbl = { .x: tl.x, .y: br.y }; |
648 | Pt mbr = br; |
649 | |
650 | mtl.map(mat: matrix); |
651 | mtr.map(mat: matrix); |
652 | mbl.map(mat: matrix); |
653 | mbr.map(mat: matrix); |
654 | |
655 | set(FLT_MAX, FLT_MAX, right: -FLT_MAX, bottom: -FLT_MAX); |
656 | (*this) |= mtl; |
657 | (*this) |= mtr; |
658 | (*this) |= mbl; |
659 | (*this) |= mbr; |
660 | } |
661 | } |
662 | |
663 | void Element::computeBounds() |
664 | { |
665 | Q_ASSERT(!boundsComputed); |
666 | boundsComputed = true; |
667 | |
668 | QSGGeometry *g = node->geometry(); |
669 | int offset = qsg_positionAttribute(g); |
670 | if (offset == -1) { |
671 | // No position attribute means overlaps with everything.. |
672 | bounds.set(left: -FLT_MAX, top: -FLT_MAX, FLT_MAX, FLT_MAX); |
673 | return; |
674 | } |
675 | |
676 | bounds.set(FLT_MAX, FLT_MAX, right: -FLT_MAX, bottom: -FLT_MAX); |
677 | char *vd = (char *) g->vertexData() + offset; |
678 | for (int i=0; i<g->vertexCount(); ++i) { |
679 | bounds |= *(Pt *) vd; |
680 | vd += g->sizeOfVertex(); |
681 | } |
682 | bounds.map(matrix: *node->matrix()); |
683 | |
684 | if (!qt_is_finite(f: bounds.tl.x) || bounds.tl.x == FLT_MAX) |
685 | bounds.tl.x = -FLT_MAX; |
686 | if (!qt_is_finite(f: bounds.tl.y) || bounds.tl.y == FLT_MAX) |
687 | bounds.tl.y = -FLT_MAX; |
688 | if (!qt_is_finite(f: bounds.br.x) || bounds.br.x == -FLT_MAX) |
689 | bounds.br.x = FLT_MAX; |
690 | if (!qt_is_finite(f: bounds.br.y) || bounds.br.y == -FLT_MAX) |
691 | bounds.br.y = FLT_MAX; |
692 | |
693 | Q_ASSERT(bounds.tl.x <= bounds.br.x); |
694 | Q_ASSERT(bounds.tl.y <= bounds.br.y); |
695 | |
696 | boundsOutsideFloatRange = bounds.isOutsideFloatRange(); |
697 | } |
698 | |
699 | BatchCompatibility Batch::isMaterialCompatible(Element *e) const |
700 | { |
701 | Element *n = first; |
702 | // Skip to the first node other than e which has not been removed |
703 | while (n && (n == e || n->removed)) |
704 | n = n->nextInBatch; |
705 | |
706 | // Only 'e' in this batch, so a material change doesn't change anything as long as |
707 | // its blending is still in sync with this batch... |
708 | if (!n) |
709 | return BatchIsCompatible; |
710 | |
711 | QSGMaterial *m = e->node->activeMaterial(); |
712 | QSGMaterial *nm = n->node->activeMaterial(); |
713 | return (nm->type() == m->type() && nm->viewCount() == m->viewCount() && nm->compare(other: m) == 0) |
714 | ? BatchIsCompatible |
715 | : BatchBreaksOnCompare; |
716 | } |
717 | |
718 | /* |
719 | * Marks this batch as dirty or in the case where the geometry node has |
720 | * changed to be incompatible with this batch, return false so that |
721 | * the caller can mark the entire sg for a full rebuild... |
722 | */ |
723 | bool Batch::geometryWasChanged(QSGGeometryNode *gn) |
724 | { |
725 | Element *e = first; |
726 | Q_ASSERT_X(e, "Batch::geometryWasChanged" , "Batch is expected to 'valid' at this time" ); |
727 | // 'gn' is the first node in the batch, compare against the next one. |
728 | while (e && (e->node == gn || e->removed)) |
729 | e = e->nextInBatch; |
730 | if (!e || e->node->geometry()->attributes() == gn->geometry()->attributes()) { |
731 | needsUpload = true; |
732 | return true; |
733 | } else { |
734 | return false; |
735 | } |
736 | } |
737 | |
738 | void Batch::cleanupRemovedElements() |
739 | { |
740 | if (!needsPurge) |
741 | return; |
742 | |
743 | // remove from front of batch.. |
744 | while (first && first->removed) { |
745 | first = first->nextInBatch; |
746 | } |
747 | |
748 | // Then continue and remove other nodes further out in the batch.. |
749 | if (first) { |
750 | Element *e = first; |
751 | while (e->nextInBatch) { |
752 | if (e->nextInBatch->removed) |
753 | e->nextInBatch = e->nextInBatch->nextInBatch; |
754 | else |
755 | e = e->nextInBatch; |
756 | |
757 | } |
758 | } |
759 | |
760 | needsPurge = false; |
761 | } |
762 | |
763 | /* |
764 | * Iterates through all geometry nodes in this batch and unsets their batch, |
765 | * thus forcing them to be rebuilt |
766 | */ |
767 | void Batch::invalidate() |
768 | { |
769 | cleanupRemovedElements(); |
770 | Element *e = first; |
771 | first = nullptr; |
772 | root = nullptr; |
773 | while (e) { |
774 | e->batch = nullptr; |
775 | Element *n = e->nextInBatch; |
776 | e->nextInBatch = nullptr; |
777 | e = n; |
778 | } |
779 | } |
780 | |
781 | bool Batch::isTranslateOnlyToRoot() const { |
782 | bool only = true; |
783 | Element *e = first; |
784 | while (e && only) { |
785 | only &= e->translateOnlyToRoot; |
786 | e = e->nextInBatch; |
787 | } |
788 | return only; |
789 | } |
790 | |
791 | /* |
792 | * Iterates through all the nodes in the batch and returns true if the |
793 | * nodes are all safe to batch. There are two separate criteria: |
794 | * |
795 | * - The matrix is such that the z component of the result is of no |
796 | * consequence. |
797 | * |
798 | * - The bounds are inside the stable floating point range. This applies |
799 | * to desktop only where we in this case can trigger a fallback to |
800 | * unmerged in which case we pass the geometry straight through and |
801 | * just apply the matrix. |
802 | * |
803 | * NOTE: This also means a slight performance impact for geometries which |
804 | * are defined to be outside the stable floating point range and still |
805 | * use single precision float, but given that this implicitly fixes |
806 | * huge lists and tables, it is worth it. |
807 | */ |
808 | bool Batch::isSafeToBatch() const { |
809 | Element *e = first; |
810 | while (e) { |
811 | if (e->boundsOutsideFloatRange) |
812 | return false; |
813 | if (!is2DSafe(m: *e->node->matrix())) |
814 | return false; |
815 | e = e->nextInBatch; |
816 | } |
817 | return true; |
818 | } |
819 | |
820 | static int qsg_countNodesInBatch(const Batch *batch) |
821 | { |
822 | int sum = 0; |
823 | Element *e = batch->first; |
824 | while (e) { |
825 | ++sum; |
826 | e = e->nextInBatch; |
827 | } |
828 | return sum; |
829 | } |
830 | |
831 | static int qsg_countNodesInBatches(const QDataBuffer<Batch *> &batches) |
832 | { |
833 | int sum = 0; |
834 | for (int i=0; i<batches.size(); ++i) { |
835 | sum += qsg_countNodesInBatch(batch: batches.at(i)); |
836 | } |
837 | return sum; |
838 | } |
839 | |
840 | Renderer::Renderer(QSGDefaultRenderContext *ctx, QSGRendererInterface::RenderMode renderMode) |
841 | : QSGRenderer(ctx) |
842 | , m_context(ctx) |
843 | , m_renderMode(renderMode) |
844 | , m_opaqueRenderList(64) |
845 | , m_alphaRenderList(64) |
846 | , m_nextRenderOrder(0) |
847 | , m_partialRebuild(false) |
848 | , m_partialRebuildRoot(nullptr) |
849 | , m_forceNoDepthBuffer(false) |
850 | , m_opaqueBatches(16) |
851 | , m_alphaBatches(16) |
852 | , m_batchPool(16) |
853 | , m_elementsToDelete(64) |
854 | , m_tmpAlphaElements(16) |
855 | , m_tmpOpaqueElements(16) |
856 | , m_vboPool(16) |
857 | , m_iboPool(16) |
858 | , m_vboPoolCost(0) |
859 | , m_iboPoolCost(0) |
860 | , m_rebuild(FullRebuild) |
861 | , m_zRange(0) |
862 | #if defined(QSGBATCHRENDERER_INVALIDATE_WEDGED_NODES) |
863 | , m_renderOrderRebuildLower(-1) |
864 | , m_renderOrderRebuildUpper(-1) |
865 | #endif |
866 | , m_currentMaterial(nullptr) |
867 | , m_currentShader(nullptr) |
868 | , m_vertexUploadPool(256) |
869 | , m_indexUploadPool(64) |
870 | { |
871 | m_rhi = m_context->rhi(); |
872 | Q_ASSERT(m_rhi); // no more direct OpenGL code path in Qt 6 |
873 | |
874 | m_ubufAlignment = m_rhi->ubufAlignment(); |
875 | |
876 | m_uint32IndexForRhi = !m_rhi->isFeatureSupported(feature: QRhi::NonFourAlignedEffectiveIndexBufferOffset); |
877 | if (qEnvironmentVariableIntValue(varName: "QSG_RHI_UINT32_INDEX" )) |
878 | m_uint32IndexForRhi = true; |
879 | |
880 | m_visualizer = new RhiVisualizer(this); |
881 | |
882 | setNodeUpdater(new Updater(this)); |
883 | |
884 | // The shader manager is shared between renderers (think for example Item |
885 | // layers that create a new Renderer each) with the same rendercontext (and |
886 | // so same QRhi). |
887 | m_shaderManager = ctx->findChild<ShaderManager *>(aName: QString(), options: Qt::FindDirectChildrenOnly); |
888 | if (!m_shaderManager) { |
889 | m_shaderManager = new ShaderManager(ctx); |
890 | m_shaderManager->setObjectName(QStringLiteral("__qt_ShaderManager" )); |
891 | m_shaderManager->setParent(ctx); |
892 | QObject::connect(sender: ctx, SIGNAL(invalidated()), receiver: m_shaderManager, SLOT(invalidated()), Qt::DirectConnection); |
893 | } |
894 | |
895 | m_batchNodeThreshold = qt_sg_envInt(name: "QSG_RENDERER_BATCH_NODE_THRESHOLD" , defaultValue: 64); |
896 | m_batchVertexThreshold = qt_sg_envInt(name: "QSG_RENDERER_BATCH_VERTEX_THRESHOLD" , defaultValue: 1024); |
897 | m_srbPoolThreshold = qt_sg_envInt(name: "QSG_RENDERER_SRB_POOL_THRESHOLD" , defaultValue: 1024); |
898 | m_bufferPoolSizeLimit = qt_sg_envInt(name: "QSG_RENDERER_BUFFER_POOL_LIMIT" , defaultValue: DEFAULT_BUFFER_POOL_SIZE_LIMIT); |
899 | |
900 | if (Q_UNLIKELY(debug_build() || debug_render() || debug_pools())) { |
901 | qDebug(msg: "Batch thresholds: nodes: %d vertices: %d srb pool: %d buffer pool: %d" , |
902 | m_batchNodeThreshold, m_batchVertexThreshold, m_srbPoolThreshold, m_bufferPoolSizeLimit); |
903 | } |
904 | } |
905 | |
906 | static void qsg_wipeBuffer(Buffer *buffer) |
907 | { |
908 | delete buffer->buf; |
909 | |
910 | // The free here is ok because we're in one of two situations. |
911 | // 1. We're using the upload pool in which case unmap will have set the |
912 | // data pointer to 0 and calling free on 0 is ok. |
913 | // 2. We're using dedicated buffers because of visualization or IBO workaround |
914 | // and the data something we malloced and must be freed. |
915 | free(ptr: buffer->data); |
916 | } |
917 | |
918 | static void qsg_wipeBatch(Batch *batch) |
919 | { |
920 | qsg_wipeBuffer(buffer: &batch->vbo); |
921 | qsg_wipeBuffer(buffer: &batch->ibo); |
922 | delete batch->ubuf; |
923 | batch->stencilClipState.reset(); |
924 | delete batch; |
925 | } |
926 | |
927 | Renderer::~Renderer() |
928 | { |
929 | if (m_rhi) { |
930 | // Clean up batches and buffers |
931 | for (int i = 0; i < m_opaqueBatches.size(); ++i) |
932 | qsg_wipeBatch(batch: m_opaqueBatches.at(i)); |
933 | for (int i = 0; i < m_alphaBatches.size(); ++i) |
934 | qsg_wipeBatch(batch: m_alphaBatches.at(i)); |
935 | for (int i = 0; i < m_batchPool.size(); ++i) |
936 | qsg_wipeBatch(batch: m_batchPool.at(i)); |
937 | for (int i = 0; i < m_vboPool.size(); ++i) |
938 | delete m_vboPool.at(i); |
939 | for (int i = 0; i < m_iboPool.size(); ++i) |
940 | delete m_iboPool.at(i); |
941 | } |
942 | |
943 | for (Node *n : std::as_const(t&: m_nodes)) { |
944 | if (n->type() == QSGNode::GeometryNodeType) { |
945 | Element *e = n->element(); |
946 | if (!e->removed) |
947 | m_elementsToDelete.add(t: e); |
948 | } else if (n->type() == QSGNode::ClipNodeType) { |
949 | delete n->clipInfo(); |
950 | } else if (n->type() == QSGNode::RenderNodeType) { |
951 | RenderNodeElement *e = n->renderNodeElement(); |
952 | if (!e->removed) |
953 | m_elementsToDelete.add(t: e); |
954 | } |
955 | |
956 | m_nodeAllocator.release(t: n); |
957 | } |
958 | |
959 | // Remaining elements... |
960 | for (int i=0; i<m_elementsToDelete.size(); ++i) |
961 | releaseElement(e: m_elementsToDelete.at(i), inDestructor: true); |
962 | |
963 | destroyGraphicsResources(); |
964 | |
965 | delete m_visualizer; |
966 | } |
967 | |
968 | void Renderer::destroyGraphicsResources() |
969 | { |
970 | // If this is from the dtor, then the shader manager and its already |
971 | // prepared shaders will stay around for other renderers -> the cached data |
972 | // in the rhi shaders have to be purged as it may refer to samplers we |
973 | // are going to destroy. |
974 | m_shaderManager->clearCachedRendererData(); |
975 | |
976 | qDeleteAll(c: m_samplers); |
977 | m_stencilClipCommon.reset(); |
978 | delete m_dummyTexture; |
979 | m_visualizer->releaseResources(); |
980 | } |
981 | |
982 | void Renderer::releaseCachedResources() |
983 | { |
984 | m_shaderManager->invalidated(); |
985 | |
986 | destroyGraphicsResources(); |
987 | |
988 | m_samplers.clear(); |
989 | m_dummyTexture = nullptr; |
990 | |
991 | m_rhi->releaseCachedResources(); |
992 | |
993 | m_vertexUploadPool.shrink(size: 0); |
994 | m_vertexUploadPool.reset(); |
995 | m_indexUploadPool.shrink(size: 0); |
996 | m_indexUploadPool.reset(); |
997 | |
998 | for (int i = 0; i < m_vboPool.size(); ++i) |
999 | delete m_vboPool.at(i); |
1000 | m_vboPool.reset(); |
1001 | m_vboPoolCost = 0; |
1002 | |
1003 | for (int i = 0; i < m_iboPool.size(); ++i) |
1004 | delete m_iboPool.at(i); |
1005 | m_iboPool.reset(); |
1006 | m_iboPoolCost = 0; |
1007 | } |
1008 | |
1009 | void Renderer::invalidateAndRecycleBatch(Batch *b) |
1010 | { |
1011 | if (b->vbo.buf != nullptr && m_vboPoolCost + b->vbo.buf->size() <= quint32(m_bufferPoolSizeLimit)) { |
1012 | m_vboPool.add(t: b->vbo.buf); |
1013 | m_vboPoolCost += b->vbo.buf->size(); |
1014 | } else { |
1015 | delete b->vbo.buf; |
1016 | } |
1017 | if (b->ibo.buf != nullptr && m_iboPoolCost + b->ibo.buf->size() <= quint32(m_bufferPoolSizeLimit)) { |
1018 | m_iboPool.add(t: b->ibo.buf); |
1019 | m_iboPoolCost += b->ibo.buf->size(); |
1020 | } else { |
1021 | delete b->ibo.buf; |
1022 | } |
1023 | b->vbo.buf = nullptr; |
1024 | b->ibo.buf = nullptr; |
1025 | b->invalidate(); |
1026 | for (int i=0; i<m_batchPool.size(); ++i) |
1027 | if (b == m_batchPool.at(i)) |
1028 | return; |
1029 | m_batchPool.add(t: b); |
1030 | } |
1031 | |
1032 | void Renderer::map(Buffer *buffer, quint32 byteSize, bool isIndexBuf) |
1033 | { |
1034 | if (m_visualizer->mode() == Visualizer::VisualizeNothing) { |
1035 | // Common case, use a shared memory pool for uploading vertex data to avoid |
1036 | // excessive reevaluation |
1037 | QDataBuffer<char> &pool = isIndexBuf ? m_indexUploadPool : m_vertexUploadPool; |
1038 | if (byteSize > quint32(pool.size())) |
1039 | pool.resize(size: byteSize); |
1040 | buffer->data = pool.data(); |
1041 | } else if (buffer->size != byteSize) { |
1042 | free(ptr: buffer->data); |
1043 | buffer->data = (char *) malloc(size: byteSize); |
1044 | Q_CHECK_PTR(buffer->data); |
1045 | } |
1046 | buffer->size = byteSize; |
1047 | } |
1048 | |
1049 | void Renderer::unmap(Buffer *buffer, bool isIndexBuf) |
1050 | { |
1051 | // Batches are pooled and reused which means the QRhiBuffer will be |
1052 | // still valid in a recycled Batch. We only hit the newBuffer() path |
1053 | // when there are no buffers to recycle. |
1054 | QDataBuffer<QRhiBuffer *> *bufferPool = isIndexBuf ? &m_iboPool : &m_vboPool; |
1055 | if (!buffer->buf && bufferPool->isEmpty()) { |
1056 | buffer->buf = m_rhi->newBuffer(type: QRhiBuffer::Immutable, |
1057 | usage: isIndexBuf ? QRhiBuffer::IndexBuffer : QRhiBuffer::VertexBuffer, |
1058 | size: buffer->size); |
1059 | if (!buffer->buf->create()) { |
1060 | qWarning(msg: "Failed to build vertex/index buffer of size %u" , buffer->size); |
1061 | delete buffer->buf; |
1062 | buffer->buf = nullptr; |
1063 | } |
1064 | } else { |
1065 | if (!buffer->buf) { |
1066 | const quint32 expectedSize = buffer->size; |
1067 | qsizetype foundBufferIndex = 0; |
1068 | for (qsizetype i = 0; i < bufferPool->size(); ++i) { |
1069 | QRhiBuffer *testBuffer = bufferPool->at(i); |
1070 | if (!buffer->buf |
1071 | || (testBuffer->size() >= expectedSize && testBuffer->size() < buffer->buf->size()) |
1072 | || (testBuffer->size() < expectedSize && testBuffer->size() > buffer->buf->size())) { |
1073 | foundBufferIndex = i; |
1074 | buffer->buf = testBuffer; |
1075 | if (buffer->buf->size() == expectedSize) |
1076 | break; |
1077 | } |
1078 | } |
1079 | |
1080 | const qsizetype lastBufferIndex = bufferPool->size() - 1; |
1081 | if (foundBufferIndex < lastBufferIndex) { |
1082 | qSwap(value1&: bufferPool->data()[foundBufferIndex], |
1083 | value2&: bufferPool->data()[lastBufferIndex]); |
1084 | } |
1085 | if (isIndexBuf) |
1086 | m_iboPoolCost -= bufferPool->data()[lastBufferIndex]->size(); |
1087 | else |
1088 | m_vboPoolCost -= bufferPool->data()[lastBufferIndex]->size(); |
1089 | bufferPool->pop_back(); |
1090 | } |
1091 | |
1092 | bool needsRebuild = false; |
1093 | if (buffer->buf->size() < buffer->size) { |
1094 | buffer->buf->setSize(buffer->size); |
1095 | needsRebuild = true; |
1096 | } |
1097 | if (buffer->buf->type() != QRhiBuffer::Dynamic |
1098 | && buffer->nonDynamicChangeCount > DYNAMIC_VERTEX_INDEX_BUFFER_THRESHOLD) |
1099 | { |
1100 | buffer->buf->setType(QRhiBuffer::Dynamic); |
1101 | buffer->nonDynamicChangeCount = 0; |
1102 | needsRebuild = true; |
1103 | } |
1104 | if (needsRebuild) { |
1105 | if (!buffer->buf->create()) { |
1106 | qWarning(msg: "Failed to (re)build vertex/index buffer of size %u" , buffer->size); |
1107 | delete buffer->buf; |
1108 | buffer->buf = nullptr; |
1109 | } |
1110 | } |
1111 | } |
1112 | if (buffer->buf) { |
1113 | if (buffer->buf->type() != QRhiBuffer::Dynamic) { |
1114 | m_resourceUpdates->uploadStaticBuffer(buf: buffer->buf, offset: 0, size: buffer->size, data: buffer->data); |
1115 | buffer->nonDynamicChangeCount += 1; |
1116 | } else { |
1117 | if (m_rhi->resourceLimit(limit: QRhi::FramesInFlight) == 1) |
1118 | buffer->buf->fullDynamicBufferUpdateForCurrentFrame(data: buffer->data); |
1119 | else |
1120 | m_resourceUpdates->updateDynamicBuffer(buf: buffer->buf, offset: 0, size: buffer->size, data: buffer->data); |
1121 | } |
1122 | } |
1123 | if (m_visualizer->mode() == Visualizer::VisualizeNothing) |
1124 | buffer->data = nullptr; |
1125 | } |
1126 | |
1127 | BatchRootInfo *Renderer::batchRootInfo(Node *node) |
1128 | { |
1129 | BatchRootInfo *info = node->rootInfo(); |
1130 | if (!info) { |
1131 | if (node->type() == QSGNode::ClipNodeType) |
1132 | info = new ClipBatchRootInfo; |
1133 | else { |
1134 | Q_ASSERT(node->type() == QSGNode::TransformNodeType); |
1135 | info = new BatchRootInfo; |
1136 | } |
1137 | node->data = info; |
1138 | } |
1139 | return info; |
1140 | } |
1141 | |
1142 | void Renderer::removeBatchRootFromParent(Node *childRoot) |
1143 | { |
1144 | BatchRootInfo *childInfo = batchRootInfo(node: childRoot); |
1145 | if (!childInfo->parentRoot) |
1146 | return; |
1147 | BatchRootInfo *parentInfo = batchRootInfo(node: childInfo->parentRoot); |
1148 | |
1149 | Q_ASSERT(parentInfo->subRoots.contains(childRoot)); |
1150 | parentInfo->subRoots.remove(value: childRoot); |
1151 | childInfo->parentRoot = nullptr; |
1152 | } |
1153 | |
1154 | void Renderer::registerBatchRoot(Node *subRoot, Node *parentRoot) |
1155 | { |
1156 | BatchRootInfo *subInfo = batchRootInfo(node: subRoot); |
1157 | BatchRootInfo *parentInfo = batchRootInfo(node: parentRoot); |
1158 | subInfo->parentRoot = parentRoot; |
1159 | parentInfo->subRoots << subRoot; |
1160 | } |
1161 | |
1162 | bool Renderer::changeBatchRoot(Node *node, Node *root) |
1163 | { |
1164 | BatchRootInfo *subInfo = batchRootInfo(node); |
1165 | if (subInfo->parentRoot == root) |
1166 | return false; |
1167 | if (subInfo->parentRoot) { |
1168 | BatchRootInfo *oldRootInfo = batchRootInfo(node: subInfo->parentRoot); |
1169 | oldRootInfo->subRoots.remove(value: node); |
1170 | } |
1171 | BatchRootInfo *newRootInfo = batchRootInfo(node: root); |
1172 | newRootInfo->subRoots << node; |
1173 | subInfo->parentRoot = root; |
1174 | return true; |
1175 | } |
1176 | |
1177 | void Renderer::nodeChangedBatchRoot(Node *node, Node *root) |
1178 | { |
1179 | if (node->type() == QSGNode::ClipNodeType || node->isBatchRoot) { |
1180 | // When we reach a batchroot, we only need to update it. Its subtree |
1181 | // is relative to that root, so no need to recurse further. |
1182 | changeBatchRoot(node, root); |
1183 | return; |
1184 | } else if (node->type() == QSGNode::GeometryNodeType) { |
1185 | // Only need to change the root as nodeChanged anyway flags a full update. |
1186 | Element *e = node->element(); |
1187 | if (e) { |
1188 | e->root = root; |
1189 | e->boundsComputed = false; |
1190 | } |
1191 | } else if (node->type() == QSGNode::RenderNodeType) { |
1192 | RenderNodeElement *e = node->renderNodeElement(); |
1193 | if (e) |
1194 | e->root = root; |
1195 | } |
1196 | |
1197 | SHADOWNODE_TRAVERSE(node) |
1198 | nodeChangedBatchRoot(node: child, root); |
1199 | } |
1200 | |
1201 | void Renderer::nodeWasTransformed(Node *node, int *vertexCount) |
1202 | { |
1203 | if (node->type() == QSGNode::GeometryNodeType) { |
1204 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(node->sgNode); |
1205 | *vertexCount += gn->geometry()->vertexCount(); |
1206 | Element *e = node->element(); |
1207 | if (e) { |
1208 | e->boundsComputed = false; |
1209 | if (e->batch) { |
1210 | if (!e->batch->isOpaque) { |
1211 | invalidateBatchAndOverlappingRenderOrders(batch: e->batch); |
1212 | } else if (e->batch->merged) { |
1213 | e->batch->needsUpload = true; |
1214 | } |
1215 | } |
1216 | } |
1217 | } |
1218 | |
1219 | SHADOWNODE_TRAVERSE(node) |
1220 | nodeWasTransformed(node: child, vertexCount); |
1221 | } |
1222 | |
1223 | void Renderer::nodeWasAdded(QSGNode *node, Node *shadowParent) |
1224 | { |
1225 | Q_ASSERT(!m_nodes.contains(node)); |
1226 | if (node->isSubtreeBlocked()) |
1227 | return; |
1228 | |
1229 | Node *snode = m_nodeAllocator.allocate(); |
1230 | snode->sgNode = node; |
1231 | m_nodes.insert(key: node, value: snode); |
1232 | if (shadowParent) |
1233 | shadowParent->append(child: snode); |
1234 | |
1235 | if (node->type() == QSGNode::GeometryNodeType) { |
1236 | snode->data = m_elementAllocator.allocate(); |
1237 | snode->element()->setNode(static_cast<QSGGeometryNode *>(node)); |
1238 | |
1239 | } else if (node->type() == QSGNode::ClipNodeType) { |
1240 | snode->data = new ClipBatchRootInfo; |
1241 | m_rebuild |= FullRebuild; |
1242 | |
1243 | } else if (node->type() == QSGNode::RenderNodeType) { |
1244 | QSGRenderNode *rn = static_cast<QSGRenderNode *>(node); |
1245 | RenderNodeElement *e = new RenderNodeElement(rn); |
1246 | snode->data = e; |
1247 | Q_ASSERT(!m_renderNodeElements.contains(rn)); |
1248 | m_renderNodeElements.insert(key: e->renderNode, value: e); |
1249 | if (!rn->flags().testFlag(flag: QSGRenderNode::DepthAwareRendering)) |
1250 | m_forceNoDepthBuffer = true; |
1251 | m_rebuild |= FullRebuild; |
1252 | } |
1253 | |
1254 | QSGNODE_TRAVERSE(node) |
1255 | nodeWasAdded(node: child, shadowParent: snode); |
1256 | } |
1257 | |
1258 | void Renderer::nodeWasRemoved(Node *node) |
1259 | { |
1260 | // Prefix traversal as removeBatchRootFromParent below removes nodes |
1261 | // in a bottom-up manner. Note that we *cannot* use SHADOWNODE_TRAVERSE |
1262 | // here, because we delete 'child' (when recursed, down below), so we'd |
1263 | // have a use-after-free. |
1264 | { |
1265 | Node *child = node->firstChild(); |
1266 | while (child) { |
1267 | // Remove (and delete) child |
1268 | node->remove(child); |
1269 | nodeWasRemoved(node: child); |
1270 | child = node->firstChild(); |
1271 | } |
1272 | } |
1273 | |
1274 | if (node->type() == QSGNode::GeometryNodeType) { |
1275 | Element *e = node->element(); |
1276 | if (e) { |
1277 | e->removed = true; |
1278 | m_elementsToDelete.add(t: e); |
1279 | e->node = nullptr; |
1280 | if (e->root) { |
1281 | BatchRootInfo *info = batchRootInfo(node: e->root); |
1282 | info->availableOrders++; |
1283 | } |
1284 | if (e->batch) { |
1285 | e->batch->needsUpload = true; |
1286 | e->batch->needsPurge = true; |
1287 | } |
1288 | |
1289 | } |
1290 | |
1291 | } else if (node->type() == QSGNode::ClipNodeType) { |
1292 | removeBatchRootFromParent(childRoot: node); |
1293 | delete node->clipInfo(); |
1294 | m_rebuild |= FullRebuild; |
1295 | m_taggedRoots.remove(value: node); |
1296 | |
1297 | } else if (node->isBatchRoot) { |
1298 | removeBatchRootFromParent(childRoot: node); |
1299 | delete node->rootInfo(); |
1300 | m_rebuild |= FullRebuild; |
1301 | m_taggedRoots.remove(value: node); |
1302 | |
1303 | } else if (node->type() == QSGNode::RenderNodeType) { |
1304 | RenderNodeElement *e = m_renderNodeElements.take(key: static_cast<QSGRenderNode *>(node->sgNode)); |
1305 | if (e) { |
1306 | e->removed = true; |
1307 | m_elementsToDelete.add(t: e); |
1308 | if (m_renderNodeElements.isEmpty()) { |
1309 | m_forceNoDepthBuffer = false; |
1310 | // Must have a full rebuild given useDepthBuffer() now returns |
1311 | // a different value than before, meaning there can once again |
1312 | // be an opaque pass. |
1313 | m_rebuild |= FullRebuild; |
1314 | } |
1315 | |
1316 | if (e->batch != nullptr) |
1317 | e->batch->needsPurge = true; |
1318 | } |
1319 | } |
1320 | |
1321 | Q_ASSERT(m_nodes.contains(node->sgNode)); |
1322 | |
1323 | m_nodeAllocator.release(t: m_nodes.take(key: node->sgNode)); |
1324 | } |
1325 | |
1326 | void Renderer::turnNodeIntoBatchRoot(Node *node) |
1327 | { |
1328 | if (Q_UNLIKELY(debug_change())) qDebug(msg: " - new batch root" ); |
1329 | m_rebuild |= FullRebuild; |
1330 | node->isBatchRoot = true; |
1331 | node->becameBatchRoot = true; |
1332 | |
1333 | Node *p = node->parent(); |
1334 | while (p) { |
1335 | if (p->type() == QSGNode::ClipNodeType || p->isBatchRoot) { |
1336 | registerBatchRoot(subRoot: node, parentRoot: p); |
1337 | break; |
1338 | } |
1339 | p = p->parent(); |
1340 | } |
1341 | |
1342 | SHADOWNODE_TRAVERSE(node) |
1343 | nodeChangedBatchRoot(node: child, root: node); |
1344 | } |
1345 | |
1346 | |
1347 | void Renderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state) |
1348 | { |
1349 | #ifndef QT_NO_DEBUG_OUTPUT |
1350 | if (Q_UNLIKELY(debug_change())) { |
1351 | QDebug debug = qDebug(); |
1352 | debug << "dirty:" ; |
1353 | if (state & QSGNode::DirtyGeometry) |
1354 | debug << "Geometry" ; |
1355 | if (state & QSGNode::DirtyMaterial) |
1356 | debug << "Material" ; |
1357 | if (state & QSGNode::DirtyMatrix) |
1358 | debug << "Matrix" ; |
1359 | if (state & QSGNode::DirtyNodeAdded) |
1360 | debug << "Added" ; |
1361 | if (state & QSGNode::DirtyNodeRemoved) |
1362 | debug << "Removed" ; |
1363 | if (state & QSGNode::DirtyOpacity) |
1364 | debug << "Opacity" ; |
1365 | if (state & QSGNode::DirtySubtreeBlocked) |
1366 | debug << "SubtreeBlocked" ; |
1367 | if (state & QSGNode::DirtyForceUpdate) |
1368 | debug << "ForceUpdate" ; |
1369 | |
1370 | // when removed, some parts of the node could already have been destroyed |
1371 | // so don't debug it out. |
1372 | if (state & QSGNode::DirtyNodeRemoved) |
1373 | debug << (void *) node << node->type(); |
1374 | else |
1375 | debug << node; |
1376 | } |
1377 | #endif |
1378 | // As this function calls nodeChanged recursively, we do it at the top |
1379 | // to avoid that any of the others are processed twice. |
1380 | if (state & QSGNode::DirtySubtreeBlocked) { |
1381 | Node *sn = m_nodes.value(key: node); |
1382 | |
1383 | // Force a batch rebuild if this includes an opacity change |
1384 | if (state & QSGNode::DirtyOpacity) |
1385 | m_rebuild |= FullRebuild; |
1386 | |
1387 | bool blocked = node->isSubtreeBlocked(); |
1388 | if (blocked && sn) { |
1389 | nodeChanged(node, state: QSGNode::DirtyNodeRemoved); |
1390 | Q_ASSERT(m_nodes.value(node) == 0); |
1391 | } else if (!blocked && !sn) { |
1392 | nodeChanged(node, state: QSGNode::DirtyNodeAdded); |
1393 | } |
1394 | return; |
1395 | } |
1396 | |
1397 | if (state & QSGNode::DirtyNodeAdded) { |
1398 | if (nodeUpdater()->isNodeBlocked(n: node, root: rootNode())) { |
1399 | QSGRenderer::nodeChanged(node, state); |
1400 | return; |
1401 | } |
1402 | if (node == rootNode()) |
1403 | nodeWasAdded(node, shadowParent: nullptr); |
1404 | else |
1405 | nodeWasAdded(node, shadowParent: m_nodes.value(key: node->parent())); |
1406 | } |
1407 | |
1408 | // Mark this node dirty in the shadow tree. |
1409 | Node *shadowNode = m_nodes.value(key: node); |
1410 | |
1411 | // Blocked subtrees won't have shadow nodes, so we can safely abort |
1412 | // here.. |
1413 | if (!shadowNode) { |
1414 | QSGRenderer::nodeChanged(node, state); |
1415 | return; |
1416 | } |
1417 | |
1418 | shadowNode->dirtyState |= state; |
1419 | |
1420 | if (state & QSGNode::DirtyMatrix && !shadowNode->isBatchRoot) { |
1421 | Q_ASSERT(node->type() == QSGNode::TransformNodeType); |
1422 | if (node->m_subtreeRenderableCount > m_batchNodeThreshold) { |
1423 | turnNodeIntoBatchRoot(node: shadowNode); |
1424 | } else { |
1425 | int vertices = 0; |
1426 | nodeWasTransformed(node: shadowNode, vertexCount: &vertices); |
1427 | if (vertices > m_batchVertexThreshold) { |
1428 | turnNodeIntoBatchRoot(node: shadowNode); |
1429 | } |
1430 | } |
1431 | } |
1432 | |
1433 | if (state & QSGNode::DirtyGeometry && node->type() == QSGNode::GeometryNodeType) { |
1434 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(node); |
1435 | Element *e = shadowNode->element(); |
1436 | if (e) { |
1437 | e->boundsComputed = false; |
1438 | Batch *b = e->batch; |
1439 | if (b) { |
1440 | if (!e->batch->geometryWasChanged(gn) || !e->batch->isOpaque) { |
1441 | invalidateBatchAndOverlappingRenderOrders(batch: e->batch); |
1442 | } else { |
1443 | b->needsUpload = true; |
1444 | } |
1445 | } |
1446 | } |
1447 | } |
1448 | |
1449 | if (state & QSGNode::DirtyMaterial && node->type() == QSGNode::GeometryNodeType) { |
1450 | Element *e = shadowNode->element(); |
1451 | if (e) { |
1452 | bool blended = hasMaterialWithBlending(n: static_cast<QSGGeometryNode *>(node)); |
1453 | if (e->isMaterialBlended != blended) { |
1454 | m_rebuild |= Renderer::FullRebuild; |
1455 | e->isMaterialBlended = blended; |
1456 | } else if (e->batch) { |
1457 | if (e->batch->isMaterialCompatible(e) == BatchBreaksOnCompare) |
1458 | invalidateBatchAndOverlappingRenderOrders(batch: e->batch); |
1459 | } else { |
1460 | m_rebuild |= Renderer::BuildBatches; |
1461 | } |
1462 | } |
1463 | } |
1464 | |
1465 | // Mark the shadow tree dirty all the way back to the root... |
1466 | QSGNode::DirtyState dirtyChain = state & (QSGNode::DirtyNodeAdded |
1467 | | QSGNode::DirtyOpacity |
1468 | | QSGNode::DirtyMatrix |
1469 | | QSGNode::DirtySubtreeBlocked |
1470 | | QSGNode::DirtyForceUpdate); |
1471 | if (dirtyChain != 0) { |
1472 | dirtyChain = QSGNode::DirtyState(dirtyChain << 16); |
1473 | Node *sn = shadowNode->parent(); |
1474 | while (sn) { |
1475 | sn->dirtyState |= dirtyChain; |
1476 | sn = sn->parent(); |
1477 | } |
1478 | } |
1479 | |
1480 | // Delete happens at the very end because it deletes the shadownode. |
1481 | if (state & QSGNode::DirtyNodeRemoved) { |
1482 | Node *parent = shadowNode->parent(); |
1483 | if (parent) |
1484 | parent->remove(child: shadowNode); |
1485 | nodeWasRemoved(node: shadowNode); |
1486 | Q_ASSERT(m_nodes.value(node) == 0); |
1487 | } |
1488 | |
1489 | QSGRenderer::nodeChanged(node, state); |
1490 | } |
1491 | |
1492 | /* |
1493 | * Traverses the tree and builds two list of geometry nodes. One for |
1494 | * the opaque and one for the translucent. These are populated |
1495 | * in the order they should visually appear in, meaning first |
1496 | * to the back and last to the front. |
1497 | * |
1498 | * We split opaque and translucent as we can perform different |
1499 | * types of reordering / batching strategies on them, depending |
1500 | * |
1501 | * Note: It would be tempting to use the shadow nodes instead of the QSGNodes |
1502 | * for traversal to avoid hash lookups, but the order of the children |
1503 | * is important and they are not preserved in the shadow tree, so we must |
1504 | * use the actual QSGNode tree. |
1505 | */ |
1506 | void Renderer::buildRenderLists(QSGNode *node) |
1507 | { |
1508 | if (node->isSubtreeBlocked()) |
1509 | return; |
1510 | |
1511 | Node *shadowNode = m_nodes.value(key: node); |
1512 | Q_ASSERT(shadowNode); |
1513 | |
1514 | if (node->type() == QSGNode::GeometryNodeType) { |
1515 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(node); |
1516 | |
1517 | Element *e = shadowNode->element(); |
1518 | Q_ASSERT(e); |
1519 | |
1520 | bool opaque = gn->inheritedOpacity() > OPAQUE_LIMIT && !(gn->activeMaterial()->flags() & QSGMaterial::Blending); |
1521 | if (opaque && useDepthBuffer()) |
1522 | m_opaqueRenderList << e; |
1523 | else |
1524 | m_alphaRenderList << e; |
1525 | |
1526 | e->order = ++m_nextRenderOrder; |
1527 | // Used while rebuilding partial roots. |
1528 | if (m_partialRebuild) |
1529 | e->orphaned = false; |
1530 | |
1531 | } else if (node->type() == QSGNode::ClipNodeType || shadowNode->isBatchRoot) { |
1532 | Q_ASSERT(m_nodes.contains(node)); |
1533 | BatchRootInfo *info = batchRootInfo(node: shadowNode); |
1534 | if (node == m_partialRebuildRoot) { |
1535 | m_nextRenderOrder = info->firstOrder; |
1536 | QSGNODE_TRAVERSE(node) |
1537 | buildRenderLists(node: child); |
1538 | m_nextRenderOrder = info->lastOrder + 1; |
1539 | } else { |
1540 | int currentOrder = m_nextRenderOrder; |
1541 | QSGNODE_TRAVERSE(node) |
1542 | buildRenderLists(node: child); |
1543 | int padding = (m_nextRenderOrder - currentOrder) >> 2; |
1544 | info->firstOrder = currentOrder; |
1545 | info->availableOrders = padding; |
1546 | info->lastOrder = m_nextRenderOrder + padding; |
1547 | m_nextRenderOrder = info->lastOrder; |
1548 | } |
1549 | return; |
1550 | } else if (node->type() == QSGNode::RenderNodeType) { |
1551 | RenderNodeElement *e = shadowNode->renderNodeElement(); |
1552 | m_alphaRenderList << e; |
1553 | e->order = ++m_nextRenderOrder; |
1554 | Q_ASSERT(e); |
1555 | } |
1556 | |
1557 | QSGNODE_TRAVERSE(node) |
1558 | buildRenderLists(node: child); |
1559 | } |
1560 | |
1561 | void Renderer::tagSubRoots(Node *node) |
1562 | { |
1563 | BatchRootInfo *i = batchRootInfo(node); |
1564 | m_taggedRoots << node; |
1565 | for (QSet<Node *>::const_iterator it = i->subRoots.constBegin(); |
1566 | it != i->subRoots.constEnd(); ++it) { |
1567 | tagSubRoots(node: *it); |
1568 | } |
1569 | } |
1570 | |
1571 | static void qsg_addOrphanedElements(QDataBuffer<Element *> &orphans, const QDataBuffer<Element *> &renderList) |
1572 | { |
1573 | orphans.reset(); |
1574 | for (int i=0; i<renderList.size(); ++i) { |
1575 | Element *e = renderList.at(i); |
1576 | if (e && !e->removed) { |
1577 | e->orphaned = true; |
1578 | orphans.add(t: e); |
1579 | } |
1580 | } |
1581 | } |
1582 | |
1583 | static void qsg_addBackOrphanedElements(QDataBuffer<Element *> &orphans, QDataBuffer<Element *> &renderList) |
1584 | { |
1585 | for (int i=0; i<orphans.size(); ++i) { |
1586 | Element *e = orphans.at(i); |
1587 | if (e->orphaned) |
1588 | renderList.add(t: e); |
1589 | } |
1590 | orphans.reset(); |
1591 | } |
1592 | |
1593 | /* |
1594 | * To rebuild the tagged roots, we start by putting all subroots of tagged |
1595 | * roots into the list of tagged roots. This is to make the rest of the |
1596 | * algorithm simpler. |
1597 | * |
1598 | * Second, we invalidate all batches which belong to tagged roots, which now |
1599 | * includes the entire subtree under a given root |
1600 | * |
1601 | * Then we call buildRenderLists for all tagged subroots which do not have |
1602 | * parents which are tagged, aka, we traverse only the topmosts roots. |
1603 | * |
1604 | * Then we sort the render lists based on their render order, to restore the |
1605 | * right order for rendering. |
1606 | */ |
1607 | void Renderer::buildRenderListsForTaggedRoots() |
1608 | { |
1609 | // Flag any element that is currently in the render lists, but which |
1610 | // is not in a batch. This happens when we have a partial rebuild |
1611 | // in one sub tree while we have a BuildBatches change in another |
1612 | // isolated subtree. So that batch-building takes into account |
1613 | // these "orphaned" nodes, we flag them now. The ones under tagged |
1614 | // roots will be cleared again. The remaining ones are added into the |
1615 | // render lists so that they contain all visual nodes after the |
1616 | // function completes. |
1617 | qsg_addOrphanedElements(orphans&: m_tmpOpaqueElements, renderList: m_opaqueRenderList); |
1618 | qsg_addOrphanedElements(orphans&: m_tmpAlphaElements, renderList: m_alphaRenderList); |
1619 | |
1620 | // Take a copy now, as we will be adding to this while traversing.. |
1621 | QSet<Node *> roots = m_taggedRoots; |
1622 | for (QSet<Node *>::const_iterator it = roots.constBegin(); |
1623 | it != roots.constEnd(); ++it) { |
1624 | tagSubRoots(node: *it); |
1625 | } |
1626 | |
1627 | for (int i=0; i<m_opaqueBatches.size(); ++i) { |
1628 | Batch *b = m_opaqueBatches.at(i); |
1629 | if (m_taggedRoots.contains(value: b->root)) |
1630 | invalidateAndRecycleBatch(b); |
1631 | |
1632 | } |
1633 | for (int i=0; i<m_alphaBatches.size(); ++i) { |
1634 | Batch *b = m_alphaBatches.at(i); |
1635 | if (m_taggedRoots.contains(value: b->root)) |
1636 | invalidateAndRecycleBatch(b); |
1637 | } |
1638 | |
1639 | m_opaqueRenderList.reset(); |
1640 | m_alphaRenderList.reset(); |
1641 | int maxRenderOrder = m_nextRenderOrder; |
1642 | m_partialRebuild = true; |
1643 | // Traverse each root, assigning it |
1644 | for (QSet<Node *>::const_iterator it = m_taggedRoots.constBegin(); |
1645 | it != m_taggedRoots.constEnd(); ++it) { |
1646 | Node *root = *it; |
1647 | BatchRootInfo *i = batchRootInfo(node: root); |
1648 | if ((!i->parentRoot || !m_taggedRoots.contains(value: i->parentRoot)) |
1649 | && !nodeUpdater()->isNodeBlocked(n: root->sgNode, root: rootNode())) { |
1650 | m_nextRenderOrder = i->firstOrder; |
1651 | m_partialRebuildRoot = root->sgNode; |
1652 | buildRenderLists(node: root->sgNode); |
1653 | } |
1654 | } |
1655 | m_partialRebuild = false; |
1656 | m_partialRebuildRoot = nullptr; |
1657 | m_taggedRoots.clear(); |
1658 | m_nextRenderOrder = qMax(a: m_nextRenderOrder, b: maxRenderOrder); |
1659 | |
1660 | // Add orphaned elements back into the list and then sort it.. |
1661 | qsg_addBackOrphanedElements(orphans&: m_tmpOpaqueElements, renderList&: m_opaqueRenderList); |
1662 | qsg_addBackOrphanedElements(orphans&: m_tmpAlphaElements, renderList&: m_alphaRenderList); |
1663 | |
1664 | if (m_opaqueRenderList.size()) |
1665 | std::sort(first: &m_opaqueRenderList.first(), last: &m_opaqueRenderList.last() + 1, comp: qsg_sort_element_decreasing_order); |
1666 | if (m_alphaRenderList.size()) |
1667 | std::sort(first: &m_alphaRenderList.first(), last: &m_alphaRenderList.last() + 1, comp: qsg_sort_element_increasing_order); |
1668 | |
1669 | } |
1670 | |
1671 | void Renderer::buildRenderListsFromScratch() |
1672 | { |
1673 | m_opaqueRenderList.reset(); |
1674 | m_alphaRenderList.reset(); |
1675 | |
1676 | for (int i=0; i<m_opaqueBatches.size(); ++i) |
1677 | invalidateAndRecycleBatch(b: m_opaqueBatches.at(i)); |
1678 | for (int i=0; i<m_alphaBatches.size(); ++i) |
1679 | invalidateAndRecycleBatch(b: m_alphaBatches.at(i)); |
1680 | m_opaqueBatches.reset(); |
1681 | m_alphaBatches.reset(); |
1682 | |
1683 | m_nextRenderOrder = 0; |
1684 | |
1685 | buildRenderLists(node: rootNode()); |
1686 | } |
1687 | |
1688 | void Renderer::invalidateBatchAndOverlappingRenderOrders(Batch *batch) |
1689 | { |
1690 | Q_ASSERT(batch); |
1691 | Q_ASSERT(batch->first); |
1692 | |
1693 | #if defined(QSGBATCHRENDERER_INVALIDATE_WEDGED_NODES) |
1694 | if (m_renderOrderRebuildLower < 0 || batch->first->order < m_renderOrderRebuildLower) |
1695 | m_renderOrderRebuildLower = batch->first->order; |
1696 | if (m_renderOrderRebuildUpper < 0 || batch->lastOrderInBatch > m_renderOrderRebuildUpper) |
1697 | m_renderOrderRebuildUpper = batch->lastOrderInBatch; |
1698 | |
1699 | int first = m_renderOrderRebuildLower; |
1700 | int last = m_renderOrderRebuildUpper; |
1701 | #else |
1702 | int first = batch->first->order; |
1703 | int last = batch->lastOrderInBatch; |
1704 | #endif |
1705 | |
1706 | batch->invalidate(); |
1707 | |
1708 | for (int i=0; i<m_alphaBatches.size(); ++i) { |
1709 | Batch *b = m_alphaBatches.at(i); |
1710 | if (b->first) { |
1711 | int bf = b->first->order; |
1712 | int bl = b->lastOrderInBatch; |
1713 | if (bl > first && bf < last) |
1714 | b->invalidate(); |
1715 | } |
1716 | } |
1717 | |
1718 | m_rebuild |= BuildBatches; |
1719 | } |
1720 | |
1721 | /* Clean up batches by making it a consecutive list of "valid" |
1722 | * batches and moving all invalidated batches to the batches pool. |
1723 | */ |
1724 | void Renderer::cleanupBatches(QDataBuffer<Batch *> *batches) { |
1725 | if (batches->size()) { |
1726 | std::stable_sort(first: &batches->first(), last: &batches->last() + 1, comp: qsg_sort_batch_is_valid); |
1727 | int count = 0; |
1728 | while (count < batches->size() && batches->at(i: count)->first) |
1729 | ++count; |
1730 | for (int i=count; i<batches->size(); ++i) |
1731 | invalidateAndRecycleBatch(b: batches->at(i)); |
1732 | batches->resize(size: count); |
1733 | } |
1734 | } |
1735 | |
1736 | void Renderer::prepareOpaqueBatches() |
1737 | { |
1738 | for (int i=m_opaqueRenderList.size() - 1; i >= 0; --i) { |
1739 | Element *ei = m_opaqueRenderList.at(i); |
1740 | if (!ei || ei->batch || ei->node->geometry()->vertexCount() == 0) |
1741 | continue; |
1742 | Batch *batch = newBatch(); |
1743 | batch->first = ei; |
1744 | batch->root = ei->root; |
1745 | batch->isOpaque = true; |
1746 | batch->needsUpload = true; |
1747 | batch->positionAttribute = qsg_positionAttribute(g: ei->node->geometry()); |
1748 | |
1749 | m_opaqueBatches.add(t: batch); |
1750 | |
1751 | ei->batch = batch; |
1752 | Element *next = ei; |
1753 | |
1754 | QSGGeometryNode *gni = ei->node; |
1755 | |
1756 | for (int j = i - 1; j >= 0; --j) { |
1757 | Element *ej = m_opaqueRenderList.at(i: j); |
1758 | if (!ej) |
1759 | continue; |
1760 | if (ej->root != ei->root) |
1761 | break; |
1762 | if (ej->batch || ej->node->geometry()->vertexCount() == 0) |
1763 | continue; |
1764 | |
1765 | QSGGeometryNode *gnj = ej->node; |
1766 | |
1767 | const QSGGeometry *gniGeometry = gni->geometry(); |
1768 | const QSGMaterial *gniMaterial = gni->activeMaterial(); |
1769 | const QSGGeometry *gnjGeometry = gnj->geometry(); |
1770 | const QSGMaterial *gnjMaterial = gnj->activeMaterial(); |
1771 | if (gni->clipList() == gnj->clipList() |
1772 | && gniGeometry->drawingMode() == gnjGeometry->drawingMode() |
1773 | && (gniGeometry->drawingMode() != QSGGeometry::DrawLines || gniGeometry->lineWidth() == gnjGeometry->lineWidth()) |
1774 | && gniGeometry->attributes() == gnjGeometry->attributes() |
1775 | && gniGeometry->indexType() == gnjGeometry->indexType() |
1776 | && gni->inheritedOpacity() == gnj->inheritedOpacity() |
1777 | && gniMaterial->type() == gnjMaterial->type() |
1778 | && gniMaterial->viewCount() == gnjMaterial->viewCount() |
1779 | && gniMaterial->compare(other: gnjMaterial) == 0) |
1780 | { |
1781 | ej->batch = batch; |
1782 | next->nextInBatch = ej; |
1783 | next = ej; |
1784 | } |
1785 | } |
1786 | |
1787 | batch->lastOrderInBatch = next->order; |
1788 | } |
1789 | } |
1790 | |
1791 | bool Renderer::checkOverlap(int first, int last, const Rect &bounds) |
1792 | { |
1793 | for (int i=first; i<=last; ++i) { |
1794 | Element *e = m_alphaRenderList.at(i); |
1795 | #if defined(QSGBATCHRENDERER_INVALIDATE_WEDGED_NODES) |
1796 | if (!e || e->batch) |
1797 | #else |
1798 | if (!e) |
1799 | #endif |
1800 | continue; |
1801 | Q_ASSERT(e->boundsComputed); |
1802 | if (e->bounds.intersects(r: bounds)) |
1803 | return true; |
1804 | } |
1805 | return false; |
1806 | } |
1807 | |
1808 | /* |
1809 | * |
1810 | * To avoid the O(n^2) checkOverlap check in most cases, we have the |
1811 | * overlapBounds which is the union of all bounding rects to check overlap |
1812 | * for. We know that if it does not overlap, then none of the individual |
1813 | * ones will either. For the typical list case, this results in no calls |
1814 | * to checkOverlap what-so-ever. This also ensures that when all consecutive |
1815 | * items are matching (such as a table of text), we don't build up an |
1816 | * overlap bounds and thus do not require full overlap checks. |
1817 | */ |
1818 | |
1819 | void Renderer::prepareAlphaBatches() |
1820 | { |
1821 | for (int i=0; i<m_alphaRenderList.size(); ++i) { |
1822 | Element *e = m_alphaRenderList.at(i); |
1823 | if (!e || e->isRenderNode) |
1824 | continue; |
1825 | Q_ASSERT(!e->removed); |
1826 | e->ensureBoundsValid(); |
1827 | } |
1828 | |
1829 | for (int i=0; i<m_alphaRenderList.size(); ++i) { |
1830 | Element *ei = m_alphaRenderList.at(i); |
1831 | if (!ei || ei->batch) |
1832 | continue; |
1833 | |
1834 | if (ei->isRenderNode) { |
1835 | Batch *rnb = newBatch(); |
1836 | rnb->first = ei; |
1837 | rnb->root = ei->root; |
1838 | rnb->isOpaque = false; |
1839 | rnb->isRenderNode = true; |
1840 | ei->batch = rnb; |
1841 | m_alphaBatches.add(t: rnb); |
1842 | continue; |
1843 | } |
1844 | |
1845 | if (ei->node->geometry()->vertexCount() == 0) |
1846 | continue; |
1847 | |
1848 | Batch *batch = newBatch(); |
1849 | batch->first = ei; |
1850 | batch->root = ei->root; |
1851 | batch->isOpaque = false; |
1852 | batch->needsUpload = true; |
1853 | m_alphaBatches.add(t: batch); |
1854 | ei->batch = batch; |
1855 | |
1856 | QSGGeometryNode *gni = ei->node; |
1857 | batch->positionAttribute = qsg_positionAttribute(g: gni->geometry()); |
1858 | |
1859 | Rect overlapBounds; |
1860 | overlapBounds.set(FLT_MAX, FLT_MAX, right: -FLT_MAX, bottom: -FLT_MAX); |
1861 | |
1862 | Element *next = ei; |
1863 | |
1864 | for (int j = i + 1; j < m_alphaRenderList.size(); ++j) { |
1865 | Element *ej = m_alphaRenderList.at(i: j); |
1866 | if (!ej) |
1867 | continue; |
1868 | if (ej->root != ei->root || ej->isRenderNode) |
1869 | break; |
1870 | if (ej->batch) { |
1871 | #if !defined(QSGBATCHRENDERER_INVALIDATE_WEDGED_NODES) |
1872 | overlapBounds |= ej->bounds; |
1873 | #endif |
1874 | continue; |
1875 | } |
1876 | |
1877 | QSGGeometryNode *gnj = ej->node; |
1878 | if (gnj->geometry()->vertexCount() == 0) |
1879 | continue; |
1880 | |
1881 | const QSGGeometry *gniGeometry = gni->geometry(); |
1882 | const QSGMaterial *gniMaterial = gni->activeMaterial(); |
1883 | const QSGGeometry *gnjGeometry = gnj->geometry(); |
1884 | const QSGMaterial *gnjMaterial = gnj->activeMaterial(); |
1885 | if (gni->clipList() == gnj->clipList() |
1886 | && gniGeometry->drawingMode() == gnjGeometry->drawingMode() |
1887 | && (gniGeometry->drawingMode() != QSGGeometry::DrawLines |
1888 | || (gniGeometry->lineWidth() == gnjGeometry->lineWidth() |
1889 | // Must not do overlap checks when the line width is not 1, |
1890 | // we have no knowledge how such lines are rasterized. |
1891 | && gniGeometry->lineWidth() == 1.0f)) |
1892 | && gniGeometry->attributes() == gnjGeometry->attributes() |
1893 | && gniGeometry->indexType() == gnjGeometry->indexType() |
1894 | && gni->inheritedOpacity() == gnj->inheritedOpacity() |
1895 | && gniMaterial->type() == gnjMaterial->type() |
1896 | && gniMaterial->viewCount() == gnjMaterial->viewCount() |
1897 | && gniMaterial->compare(other: gnjMaterial) == 0) |
1898 | { |
1899 | if (!overlapBounds.intersects(r: ej->bounds) || !checkOverlap(first: i+1, last: j - 1, bounds: ej->bounds)) { |
1900 | ej->batch = batch; |
1901 | next->nextInBatch = ej; |
1902 | next = ej; |
1903 | } else { |
1904 | /* When we come across a compatible element which hits an overlap, we |
1905 | * need to stop the batch right away. We cannot add more elements |
1906 | * to the current batch as they will be rendered before the batch that the |
1907 | * current 'ej' will be added to. |
1908 | */ |
1909 | break; |
1910 | } |
1911 | } else { |
1912 | overlapBounds |= ej->bounds; |
1913 | } |
1914 | } |
1915 | |
1916 | batch->lastOrderInBatch = next->order; |
1917 | } |
1918 | |
1919 | |
1920 | } |
1921 | |
1922 | static inline int qsg_fixIndexCount(int iCount, int drawMode) |
1923 | { |
1924 | switch (drawMode) { |
1925 | case QSGGeometry::DrawTriangleStrip: |
1926 | // Merged triangle strips need to contain degenerate triangles at the beginning and end. |
1927 | // One could save 2 uploaded ushorts here by ditching the padding for the front of the |
1928 | // first and the end of the last, but for simplicity, we simply don't care. |
1929 | // Those extra triangles will be skipped while drawing to preserve the strip's parity |
1930 | // anyhow. |
1931 | return iCount + 2; |
1932 | case QSGGeometry::DrawLines: |
1933 | // For lines we drop the last vertex if the number of vertices is uneven. |
1934 | return iCount - (iCount % 2); |
1935 | case QSGGeometry::DrawTriangles: |
1936 | // For triangles we drop trailing vertices until the result is divisible by 3. |
1937 | return iCount - (iCount % 3); |
1938 | default: |
1939 | return iCount; |
1940 | } |
1941 | } |
1942 | |
1943 | static inline float calculateElementZOrder(const Element *e, qreal zRange) |
1944 | { |
1945 | // Clamp the zOrder to within the min and max depth of the viewport. |
1946 | return std::clamp(val: 1.0f - float(e->order * zRange), lo: VIEWPORT_MIN_DEPTH, hi: VIEWPORT_MAX_DEPTH); |
1947 | } |
1948 | |
1949 | /* These parameters warrant some explanation... |
1950 | * |
1951 | * vaOffset: The byte offset into the vertex data to the location of the |
1952 | * 2D float point vertex attributes. |
1953 | * |
1954 | * vertexData: destination where the geometry's vertex data should go |
1955 | * |
1956 | * zData: destination of geometries injected Z positioning |
1957 | * |
1958 | * indexData: destination of the indices for this element |
1959 | * |
1960 | * iBase: The starting index for this element in the batch |
1961 | */ |
1962 | |
1963 | void Renderer::uploadMergedElement(Element *e, int vaOffset, char **vertexData, char **zData, char **indexData, void *iBasePtr, int *indexCount) |
1964 | { |
1965 | if (Q_UNLIKELY(debug_upload())) qDebug() << " - uploading element:" << e << e->node << (void *) *vertexData << (qintptr) (*zData - *vertexData) << (qintptr) (*indexData - *vertexData); |
1966 | QSGGeometry *g = e->node->geometry(); |
1967 | |
1968 | const QMatrix4x4 &localx = *e->node->matrix(); |
1969 | const float *localxdata = localx.constData(); |
1970 | |
1971 | const int vCount = g->vertexCount(); |
1972 | const int vSize = g->sizeOfVertex(); |
1973 | memcpy(dest: *vertexData, src: g->vertexData(), n: vSize * vCount); |
1974 | |
1975 | // apply vertex transform.. |
1976 | char *vdata = *vertexData + vaOffset; |
1977 | if (localx.flags() == QMatrix4x4::Translation) { |
1978 | for (int i=0; i<vCount; ++i) { |
1979 | Pt *p = (Pt *) vdata; |
1980 | p->x += localxdata[12]; |
1981 | p->y += localxdata[13]; |
1982 | vdata += vSize; |
1983 | } |
1984 | } else if (localx.flags() > QMatrix4x4::Translation) { |
1985 | for (int i=0; i<vCount; ++i) { |
1986 | ((Pt *) vdata)->map(mat: localx); |
1987 | vdata += vSize; |
1988 | } |
1989 | } |
1990 | |
1991 | if (useDepthBuffer()) { |
1992 | float *vzorder = (float *) *zData; |
1993 | float zorder = calculateElementZOrder(e, zRange: m_zRange); |
1994 | for (int i=0; i<vCount; ++i) |
1995 | vzorder[i] = zorder; |
1996 | *zData += vCount * sizeof(float); |
1997 | } |
1998 | |
1999 | int iCount = g->indexCount(); |
2000 | if (m_uint32IndexForRhi) { |
2001 | // can only happen when using the rhi |
2002 | quint32 *iBase = (quint32 *) iBasePtr; |
2003 | quint32 *indices = (quint32 *) *indexData; |
2004 | if (iCount == 0) { |
2005 | iCount = vCount; |
2006 | if (g->drawingMode() == QSGGeometry::DrawTriangleStrip) |
2007 | *indices++ = *iBase; |
2008 | else |
2009 | iCount = qsg_fixIndexCount(iCount, drawMode: g->drawingMode()); |
2010 | |
2011 | for (int i=0; i<iCount; ++i) |
2012 | indices[i] = *iBase + i; |
2013 | } else { |
2014 | // source index data in QSGGeometry is always ushort (we would not merge otherwise) |
2015 | const quint16 *srcIndices = g->indexDataAsUShort(); |
2016 | if (g->drawingMode() == QSGGeometry::DrawTriangleStrip) |
2017 | *indices++ = *iBase + srcIndices[0]; |
2018 | else |
2019 | iCount = qsg_fixIndexCount(iCount, drawMode: g->drawingMode()); |
2020 | |
2021 | for (int i=0; i<iCount; ++i) |
2022 | indices[i] = *iBase + srcIndices[i]; |
2023 | } |
2024 | if (g->drawingMode() == QSGGeometry::DrawTriangleStrip) { |
2025 | indices[iCount] = indices[iCount - 1]; |
2026 | iCount += 2; |
2027 | } |
2028 | *iBase += vCount; |
2029 | } else { |
2030 | // normally batching is only done for ushort index data |
2031 | quint16 *iBase = (quint16 *) iBasePtr; |
2032 | quint16 *indices = (quint16 *) *indexData; |
2033 | if (iCount == 0) { |
2034 | iCount = vCount; |
2035 | if (g->drawingMode() == QSGGeometry::DrawTriangleStrip) |
2036 | *indices++ = *iBase; |
2037 | else |
2038 | iCount = qsg_fixIndexCount(iCount, drawMode: g->drawingMode()); |
2039 | |
2040 | for (int i=0; i<iCount; ++i) |
2041 | indices[i] = *iBase + i; |
2042 | } else { |
2043 | const quint16 *srcIndices = g->indexDataAsUShort(); |
2044 | if (g->drawingMode() == QSGGeometry::DrawTriangleStrip) |
2045 | *indices++ = *iBase + srcIndices[0]; |
2046 | else |
2047 | iCount = qsg_fixIndexCount(iCount, drawMode: g->drawingMode()); |
2048 | |
2049 | for (int i=0; i<iCount; ++i) |
2050 | indices[i] = *iBase + srcIndices[i]; |
2051 | } |
2052 | if (g->drawingMode() == QSGGeometry::DrawTriangleStrip) { |
2053 | indices[iCount] = indices[iCount - 1]; |
2054 | iCount += 2; |
2055 | } |
2056 | *iBase += vCount; |
2057 | } |
2058 | |
2059 | *vertexData += vCount * vSize; |
2060 | *indexData += iCount * mergedIndexElemSize(); |
2061 | *indexCount += iCount; |
2062 | } |
2063 | |
2064 | QMatrix4x4 qsg_matrixForRoot(Node *node) |
2065 | { |
2066 | if (node->type() == QSGNode::TransformNodeType) |
2067 | return static_cast<QSGTransformNode *>(node->sgNode)->combinedMatrix(); |
2068 | Q_ASSERT(node->type() == QSGNode::ClipNodeType); |
2069 | QSGClipNode *c = static_cast<QSGClipNode *>(node->sgNode); |
2070 | return *c->matrix(); |
2071 | } |
2072 | |
2073 | void Renderer::uploadBatch(Batch *b) |
2074 | { |
2075 | // Early out if nothing has changed in this batch.. |
2076 | if (!b->needsUpload) { |
2077 | if (Q_UNLIKELY(debug_upload())) qDebug() << " Batch:" << b << "already uploaded..." ; |
2078 | return; |
2079 | } |
2080 | |
2081 | if (!b->first) { |
2082 | if (Q_UNLIKELY(debug_upload())) qDebug() << " Batch:" << b << "is invalid..." ; |
2083 | return; |
2084 | } |
2085 | |
2086 | if (b->isRenderNode) { |
2087 | if (Q_UNLIKELY(debug_upload())) qDebug() << " Batch: " << b << "is a render node..." ; |
2088 | return; |
2089 | } |
2090 | |
2091 | // Figure out if we can merge or not, if not, then just render the batch as is.. |
2092 | Q_ASSERT(b->first); |
2093 | Q_ASSERT(b->first->node); |
2094 | |
2095 | QSGGeometryNode *gn = b->first->node; |
2096 | QSGGeometry *g = gn->geometry(); |
2097 | QSGMaterial::Flags flags = gn->activeMaterial()->flags(); |
2098 | bool canMerge = (g->drawingMode() == QSGGeometry::DrawTriangles || g->drawingMode() == QSGGeometry::DrawTriangleStrip || |
2099 | g->drawingMode() == QSGGeometry::DrawLines || g->drawingMode() == QSGGeometry::DrawPoints) |
2100 | && b->positionAttribute >= 0 |
2101 | && g->indexType() == QSGGeometry::UnsignedShortType |
2102 | && (flags & (QSGMaterial::NoBatching | QSGMaterial_FullMatrix)) == 0 |
2103 | && ((flags & QSGMaterial::RequiresFullMatrixExceptTranslate) == 0 || b->isTranslateOnlyToRoot()) |
2104 | && b->isSafeToBatch(); |
2105 | |
2106 | b->merged = canMerge; |
2107 | |
2108 | // Figure out how much memory we need... |
2109 | b->vertexCount = 0; |
2110 | b->indexCount = 0; |
2111 | int unmergedIndexSize = 0; |
2112 | Element *e = b->first; |
2113 | |
2114 | // Merged batches always do indexed draw calls. Non-indexed geometry gets |
2115 | // indices generated automatically, when merged. |
2116 | while (e) { |
2117 | QSGGeometry *eg = e->node->geometry(); |
2118 | b->vertexCount += eg->vertexCount(); |
2119 | int iCount = eg->indexCount(); |
2120 | if (b->merged) { |
2121 | if (iCount == 0) |
2122 | iCount = eg->vertexCount(); |
2123 | iCount = qsg_fixIndexCount(iCount, drawMode: g->drawingMode()); |
2124 | } else { |
2125 | const int effectiveIndexSize = m_uint32IndexForRhi ? sizeof(quint32) : eg->sizeOfIndex(); |
2126 | unmergedIndexSize += iCount * effectiveIndexSize; |
2127 | } |
2128 | b->indexCount += iCount; |
2129 | e = e->nextInBatch; |
2130 | } |
2131 | |
2132 | // Abort if there are no vertices in this batch.. We abort this late as |
2133 | // this is a broken usecase which we do not care to optimize for... |
2134 | if (b->vertexCount == 0 || (b->merged && b->indexCount == 0)) |
2135 | return; |
2136 | |
2137 | /* Allocate memory for this batch. Merged batches are divided into three separate blocks |
2138 | 1. Vertex data for all elements, as they were in the QSGGeometry object, but |
2139 | with the tranform relative to this batch's root applied. The vertex data |
2140 | is otherwise unmodified. |
2141 | 2. Z data for all elements, derived from each elements "render order". |
2142 | This is present for merged data only. |
2143 | 3. Indices for all elements, as they were in the QSGGeometry object, but |
2144 | adjusted so that each index matches its. |
2145 | And for TRIANGLE_STRIPs, we need to insert degenerate between each |
2146 | primitive. These are unsigned shorts for merged and arbitrary for |
2147 | non-merged. |
2148 | */ |
2149 | int bufferSize = b->vertexCount * g->sizeOfVertex(); |
2150 | int ibufferSize = 0; |
2151 | if (b->merged) { |
2152 | ibufferSize = b->indexCount * mergedIndexElemSize(); |
2153 | if (useDepthBuffer()) |
2154 | bufferSize += b->vertexCount * sizeof(float); |
2155 | } else { |
2156 | ibufferSize = unmergedIndexSize; |
2157 | } |
2158 | |
2159 | map(buffer: &b->ibo, byteSize: ibufferSize, isIndexBuf: true); |
2160 | map(buffer: &b->vbo, byteSize: bufferSize); |
2161 | |
2162 | if (Q_UNLIKELY(debug_upload())) qDebug() << " - batch" << b << " first:" << b->first << " root:" |
2163 | << b->root << " merged:" << b->merged << " positionAttribute" << b->positionAttribute |
2164 | << " vbo:" << b->vbo.buf << ":" << b->vbo.size; |
2165 | |
2166 | if (b->merged) { |
2167 | char *vertexData = b->vbo.data; |
2168 | char *zData = vertexData + b->vertexCount * g->sizeOfVertex(); |
2169 | char *indexData = b->ibo.data; |
2170 | |
2171 | quint16 iOffset16 = 0; |
2172 | quint32 iOffset32 = 0; |
2173 | e = b->first; |
2174 | uint verticesInSet = 0; |
2175 | // Start a new set already after 65534 vertices because 0xFFFF may be |
2176 | // used for an always-on primitive restart with some apis (adapt for |
2177 | // uint32 indices as appropriate). |
2178 | const uint verticesInSetLimit = m_uint32IndexForRhi ? 0xfffffffe : 0xfffe; |
2179 | int indicesInSet = 0; |
2180 | b->drawSets.reset(); |
2181 | int drawSetIndices = 0; |
2182 | const char *indexBase = b->ibo.data; |
2183 | b->drawSets << DrawSet(0, zData - vertexData, drawSetIndices); |
2184 | while (e) { |
2185 | verticesInSet += e->node->geometry()->vertexCount(); |
2186 | if (verticesInSet > verticesInSetLimit) { |
2187 | b->drawSets.last().indexCount = indicesInSet; |
2188 | if (g->drawingMode() == QSGGeometry::DrawTriangleStrip) { |
2189 | b->drawSets.last().indices += 1 * mergedIndexElemSize(); |
2190 | b->drawSets.last().indexCount -= 2; |
2191 | } |
2192 | drawSetIndices = indexData - indexBase; |
2193 | b->drawSets << DrawSet(vertexData - b->vbo.data, |
2194 | zData - b->vbo.data, |
2195 | drawSetIndices); |
2196 | iOffset16 = 0; |
2197 | iOffset32 = 0; |
2198 | verticesInSet = e->node->geometry()->vertexCount(); |
2199 | indicesInSet = 0; |
2200 | } |
2201 | void *iBasePtr = &iOffset16; |
2202 | if (m_uint32IndexForRhi) |
2203 | iBasePtr = &iOffset32; |
2204 | uploadMergedElement(e, vaOffset: b->positionAttribute, vertexData: &vertexData, zData: &zData, indexData: &indexData, iBasePtr, indexCount: &indicesInSet); |
2205 | e = e->nextInBatch; |
2206 | } |
2207 | b->drawSets.last().indexCount = indicesInSet; |
2208 | // We skip the very first and very last degenerate triangles since they aren't needed |
2209 | // and the first one would reverse the vertex ordering of the merged strips. |
2210 | if (g->drawingMode() == QSGGeometry::DrawTriangleStrip) { |
2211 | b->drawSets.last().indices += 1 * mergedIndexElemSize(); |
2212 | b->drawSets.last().indexCount -= 2; |
2213 | } |
2214 | } else { |
2215 | char *vboData = b->vbo.data; |
2216 | char *iboData = b->ibo.data; |
2217 | Element *e = b->first; |
2218 | while (e) { |
2219 | QSGGeometry *g = e->node->geometry(); |
2220 | int vbs = g->vertexCount() * g->sizeOfVertex(); |
2221 | memcpy(dest: vboData, src: g->vertexData(), n: vbs); |
2222 | vboData = vboData + vbs; |
2223 | const int indexCount = g->indexCount(); |
2224 | if (indexCount) { |
2225 | const int effectiveIndexSize = m_uint32IndexForRhi ? sizeof(quint32) : g->sizeOfIndex(); |
2226 | const int ibs = indexCount * effectiveIndexSize; |
2227 | if (g->sizeOfIndex() == effectiveIndexSize) { |
2228 | memcpy(dest: iboData, src: g->indexData(), n: ibs); |
2229 | } else { |
2230 | if (g->sizeOfIndex() == sizeof(quint16) && effectiveIndexSize == sizeof(quint32)) { |
2231 | quint16 *src = g->indexDataAsUShort(); |
2232 | quint32 *dst = (quint32 *) iboData; |
2233 | for (int i = 0; i < indexCount; ++i) |
2234 | dst[i] = src[i]; |
2235 | } else { |
2236 | Q_ASSERT_X(false, "uploadBatch (unmerged)" , "uint index with ushort effective index - cannot happen" ); |
2237 | } |
2238 | } |
2239 | iboData += ibs; |
2240 | } |
2241 | e = e->nextInBatch; |
2242 | } |
2243 | } |
2244 | #ifndef QT_NO_DEBUG_OUTPUT |
2245 | if (Q_UNLIKELY(debug_upload())) { |
2246 | const char *vd = b->vbo.data; |
2247 | qDebug() << " -- Vertex Data, count:" << b->vertexCount << " - " << g->sizeOfVertex() << "bytes/vertex" ; |
2248 | for (int i=0; i<b->vertexCount; ++i) { |
2249 | QDebug dump = qDebug().nospace(); |
2250 | dump << " --- " << i << ": " ; |
2251 | int offset = 0; |
2252 | for (int a=0; a<g->attributeCount(); ++a) { |
2253 | const QSGGeometry::Attribute &attr = g->attributes()[a]; |
2254 | dump << attr.position << ":(" << attr.tupleSize << "," ; |
2255 | if (attr.type == QSGGeometry::FloatType) { |
2256 | dump << "float " ; |
2257 | if (attr.isVertexCoordinate) |
2258 | dump << "* " ; |
2259 | for (int t=0; t<attr.tupleSize; ++t) |
2260 | dump << *(const float *)(vd + offset + t * sizeof(float)) << " " ; |
2261 | } else if (attr.type == QSGGeometry::UnsignedByteType) { |
2262 | dump << "ubyte " ; |
2263 | for (int t=0; t<attr.tupleSize; ++t) |
2264 | dump << *(const unsigned char *)(vd + offset + t * sizeof(unsigned char)) << " " ; |
2265 | } |
2266 | dump << ") " ; |
2267 | offset += attr.tupleSize * size_of_type(type: attr.type); |
2268 | } |
2269 | if (b->merged && useDepthBuffer()) { |
2270 | float zorder = ((float*)(b->vbo.data + b->vertexCount * g->sizeOfVertex()))[i]; |
2271 | dump << " Z:(" << zorder << ")" ; |
2272 | } |
2273 | vd += g->sizeOfVertex(); |
2274 | } |
2275 | |
2276 | if (!b->drawSets.isEmpty()) { |
2277 | if (m_uint32IndexForRhi) { |
2278 | const quint32 *id = (const quint32 *) b->ibo.data; |
2279 | { |
2280 | QDebug iDump = qDebug(); |
2281 | iDump << " -- Index Data, count:" << b->indexCount; |
2282 | for (int i=0; i<b->indexCount; ++i) { |
2283 | if ((i % 24) == 0) |
2284 | iDump << Qt::endl << " --- " ; |
2285 | iDump << id[i]; |
2286 | } |
2287 | } |
2288 | } else { |
2289 | const quint16 *id = (const quint16 *) b->ibo.data; |
2290 | { |
2291 | QDebug iDump = qDebug(); |
2292 | iDump << " -- Index Data, count:" << b->indexCount; |
2293 | for (int i=0; i<b->indexCount; ++i) { |
2294 | if ((i % 24) == 0) |
2295 | iDump << Qt::endl << " --- " ; |
2296 | iDump << id[i]; |
2297 | } |
2298 | } |
2299 | } |
2300 | |
2301 | for (int i=0; i<b->drawSets.size(); ++i) { |
2302 | const DrawSet &s = b->drawSets.at(i); |
2303 | qDebug() << " -- DrawSet: indexCount:" << s.indexCount << " vertices:" << s.vertices << " z:" << s.zorders << " indices:" << s.indices; |
2304 | } |
2305 | } |
2306 | } |
2307 | #endif // QT_NO_DEBUG_OUTPUT |
2308 | |
2309 | unmap(buffer: &b->vbo); |
2310 | unmap(buffer: &b->ibo, isIndexBuf: true); |
2311 | |
2312 | if (Q_UNLIKELY(debug_upload() || debug_pools())) |
2313 | qDebug() << " --- vertex/index buffers unmapped, batch upload completed... vbo pool size" << m_vboPoolCost << "ibo pool size" << m_iboPoolCost; |
2314 | |
2315 | b->needsUpload = false; |
2316 | |
2317 | if (Q_UNLIKELY(debug_render())) |
2318 | b->uploadedThisFrame = true; |
2319 | } |
2320 | |
2321 | void Renderer::applyClipStateToGraphicsState() |
2322 | { |
2323 | m_gstate.usesScissor = (m_currentClipState.type & ClipState::ScissorClip); |
2324 | m_gstate.stencilTest = (m_currentClipState.type & ClipState::StencilClip); |
2325 | } |
2326 | |
2327 | QRhiGraphicsPipeline *Renderer::buildStencilPipeline(const Batch *batch, bool firstStencilClipInBatch) |
2328 | { |
2329 | QRhiGraphicsPipeline *ps = m_rhi->newGraphicsPipeline(); |
2330 | ps->setFlags(QRhiGraphicsPipeline::UsesStencilRef); |
2331 | QRhiGraphicsPipeline::TargetBlend blend; |
2332 | blend.colorWrite = {}; |
2333 | ps->setTargetBlends({ blend }); |
2334 | ps->setSampleCount(renderTarget().rt->sampleCount()); |
2335 | ps->setStencilTest(true); |
2336 | QRhiGraphicsPipeline::StencilOpState stencilOp; |
2337 | if (firstStencilClipInBatch) { |
2338 | stencilOp.compareOp = QRhiGraphicsPipeline::Always; |
2339 | stencilOp.failOp = QRhiGraphicsPipeline::Keep; |
2340 | stencilOp.depthFailOp = QRhiGraphicsPipeline::Keep; |
2341 | stencilOp.passOp = QRhiGraphicsPipeline::Replace; |
2342 | } else { |
2343 | stencilOp.compareOp = QRhiGraphicsPipeline::Equal; |
2344 | stencilOp.failOp = QRhiGraphicsPipeline::Keep; |
2345 | stencilOp.depthFailOp = QRhiGraphicsPipeline::Keep; |
2346 | stencilOp.passOp = QRhiGraphicsPipeline::IncrementAndClamp; |
2347 | } |
2348 | ps->setStencilFront(stencilOp); |
2349 | ps->setStencilBack(stencilOp); |
2350 | |
2351 | ps->setTopology(m_stencilClipCommon.topology); |
2352 | |
2353 | ps->setMultiViewCount(renderTarget().multiViewCount); |
2354 | |
2355 | ps->setShaderStages({ QRhiShaderStage(QRhiShaderStage::Vertex, m_stencilClipCommon.vs), |
2356 | QRhiShaderStage(QRhiShaderStage::Fragment, m_stencilClipCommon.fs) }); |
2357 | ps->setVertexInputLayout(m_stencilClipCommon.inputLayout); |
2358 | ps->setShaderResourceBindings(batch->stencilClipState.srb); // use something, it just needs to be layout-compatible |
2359 | ps->setRenderPassDescriptor(renderTarget().rpDesc); |
2360 | |
2361 | if (!ps->create()) { |
2362 | qWarning(msg: "Failed to build stencil clip pipeline" ); |
2363 | delete ps; |
2364 | return nullptr; |
2365 | } |
2366 | |
2367 | return ps; |
2368 | } |
2369 | |
2370 | void Renderer::updateClipState(const QSGClipNode *clipList, Batch *batch) |
2371 | { |
2372 | // Note: No use of the clip-related speparate m_current* vars is allowed |
2373 | // here. All stored in batch->clipState instead. To collect state during |
2374 | // the prepare steps, m_currentClipState is used. It should not be used in |
2375 | // the render steps afterwards. |
2376 | |
2377 | // The stenciling logic is slightly different from Qt 5's direct OpenGL version |
2378 | // as we cannot just randomly clear the stencil buffer. We now put all clip |
2379 | // shapes into the stencil buffer for all batches in the frame. This means |
2380 | // that the number of total clips in a scene is reduced (since the stencil |
2381 | // value cannot exceed 255) but we do not need any clears inbetween. |
2382 | |
2383 | Q_ASSERT(m_rhi); |
2384 | batch->stencilClipState.updateStencilBuffer = false; |
2385 | if (clipList == m_currentClipState.clipList || Q_UNLIKELY(debug_noclip())) { |
2386 | applyClipStateToGraphicsState(); |
2387 | batch->clipState = m_currentClipState; |
2388 | return; |
2389 | } |
2390 | |
2391 | ClipState::ClipType clipType = ClipState::NoClip; |
2392 | QRect scissorRect; |
2393 | QVarLengthArray<const QSGClipNode *, 4> stencilClipNodes; |
2394 | const QSGClipNode *clip = clipList; |
2395 | |
2396 | batch->stencilClipState.drawCalls.reset(); |
2397 | quint32 totalVSize = 0; |
2398 | quint32 totalISize = 0; |
2399 | quint32 totalUSize = 0; |
2400 | const quint32 StencilClipUbufSize = 64; |
2401 | |
2402 | while (clip) { |
2403 | QMatrix4x4 m = m_current_projection_matrix_native_ndc[0]; // never hit for 3D and so multiview |
2404 | if (clip->matrix()) |
2405 | m *= *clip->matrix(); |
2406 | |
2407 | bool isRectangleWithNoPerspective = clip->isRectangular() |
2408 | && qFuzzyIsNull(f: m(3, 0)) && qFuzzyIsNull(f: m(3, 1)); |
2409 | bool noRotate = qFuzzyIsNull(f: m(0, 1)) && qFuzzyIsNull(f: m(1, 0)); |
2410 | bool isRotate90 = qFuzzyIsNull(f: m(0, 0)) && qFuzzyIsNull(f: m(1, 1)); |
2411 | |
2412 | if (isRectangleWithNoPerspective && (noRotate || isRotate90)) { |
2413 | QRectF bbox = clip->clipRect(); |
2414 | qreal invW = 1 / m(3, 3); |
2415 | qreal fx1, fy1, fx2, fy2; |
2416 | if (noRotate) { |
2417 | fx1 = (bbox.left() * m(0, 0) + m(0, 3)) * invW; |
2418 | fy1 = (bbox.bottom() * m(1, 1) + m(1, 3)) * invW; |
2419 | fx2 = (bbox.right() * m(0, 0) + m(0, 3)) * invW; |
2420 | fy2 = (bbox.top() * m(1, 1) + m(1, 3)) * invW; |
2421 | } else { |
2422 | Q_ASSERT(isRotate90); |
2423 | fx1 = (bbox.bottom() * m(0, 1) + m(0, 3)) * invW; |
2424 | fy1 = (bbox.left() * m(1, 0) + m(1, 3)) * invW; |
2425 | fx2 = (bbox.top() * m(0, 1) + m(0, 3)) * invW; |
2426 | fy2 = (bbox.right() * m(1, 0) + m(1, 3)) * invW; |
2427 | } |
2428 | |
2429 | if (fx1 > fx2) |
2430 | qSwap(value1&: fx1, value2&: fx2); |
2431 | if (fy1 > fy2) |
2432 | qSwap(value1&: fy1, value2&: fy2); |
2433 | |
2434 | QRect deviceRect = this->deviceRect(); |
2435 | |
2436 | qint32 ix1 = qRound(d: (fx1 + 1) * deviceRect.width() * qreal(0.5)); |
2437 | qint32 iy1 = qRound(d: (fy1 + 1) * deviceRect.height() * qreal(0.5)); |
2438 | qint32 ix2 = qRound(d: (fx2 + 1) * deviceRect.width() * qreal(0.5)); |
2439 | qint32 iy2 = qRound(d: (fy2 + 1) * deviceRect.height() * qreal(0.5)); |
2440 | |
2441 | if (!(clipType & ClipState::ScissorClip)) { |
2442 | clipType |= ClipState::ScissorClip; |
2443 | scissorRect = QRect(ix1, iy1, ix2 - ix1, iy2 - iy1); |
2444 | } else { |
2445 | scissorRect &= QRect(ix1, iy1, ix2 - ix1, iy2 - iy1); |
2446 | } |
2447 | } else { |
2448 | clipType |= ClipState::StencilClip; |
2449 | |
2450 | const QSGGeometry *g = clip->geometry(); |
2451 | Q_ASSERT(g->attributeCount() > 0); |
2452 | |
2453 | const int vertexByteSize = g->sizeOfVertex() * g->vertexCount(); |
2454 | // the 4 byte alignment may not actually be needed here |
2455 | totalVSize = aligned(v: totalVSize, byteAlign: 4u) + vertexByteSize; |
2456 | if (g->indexCount()) { |
2457 | const int indexByteSize = g->sizeOfIndex() * g->indexCount(); |
2458 | // so no need to worry about NonFourAlignedEffectiveIndexBufferOffset |
2459 | totalISize = aligned(v: totalISize, byteAlign: 4u) + indexByteSize; |
2460 | } |
2461 | // ubuf start offsets must be aligned (typically to 256 bytes) |
2462 | totalUSize = aligned(v: totalUSize, byteAlign: m_ubufAlignment) + StencilClipUbufSize; |
2463 | |
2464 | stencilClipNodes.append(t: clip); |
2465 | } |
2466 | |
2467 | clip = clip->clipList(); |
2468 | } |
2469 | |
2470 | if (clipType & ClipState::StencilClip) { |
2471 | bool rebuildVBuf = false; |
2472 | if (!batch->stencilClipState.vbuf) { |
2473 | batch->stencilClipState.vbuf = m_rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::VertexBuffer, size: totalVSize); |
2474 | rebuildVBuf = true; |
2475 | } else if (batch->stencilClipState.vbuf->size() < totalVSize) { |
2476 | batch->stencilClipState.vbuf->setSize(totalVSize); |
2477 | rebuildVBuf = true; |
2478 | } |
2479 | if (rebuildVBuf) { |
2480 | if (!batch->stencilClipState.vbuf->create()) { |
2481 | qWarning(msg: "Failed to build stencil clip vertex buffer" ); |
2482 | delete batch->stencilClipState.vbuf; |
2483 | batch->stencilClipState.vbuf = nullptr; |
2484 | return; |
2485 | } |
2486 | } |
2487 | |
2488 | if (totalISize) { |
2489 | bool rebuildIBuf = false; |
2490 | if (!batch->stencilClipState.ibuf) { |
2491 | batch->stencilClipState.ibuf = m_rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::IndexBuffer, size: totalISize); |
2492 | rebuildIBuf = true; |
2493 | } else if (batch->stencilClipState.ibuf->size() < totalISize) { |
2494 | batch->stencilClipState.ibuf->setSize(totalISize); |
2495 | rebuildIBuf = true; |
2496 | } |
2497 | if (rebuildIBuf) { |
2498 | if (!batch->stencilClipState.ibuf->create()) { |
2499 | qWarning(msg: "Failed to build stencil clip index buffer" ); |
2500 | delete batch->stencilClipState.ibuf; |
2501 | batch->stencilClipState.ibuf = nullptr; |
2502 | return; |
2503 | } |
2504 | } |
2505 | } |
2506 | |
2507 | bool rebuildUBuf = false; |
2508 | if (!batch->stencilClipState.ubuf) { |
2509 | batch->stencilClipState.ubuf = m_rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: totalUSize); |
2510 | rebuildUBuf = true; |
2511 | } else if (batch->stencilClipState.ubuf->size() < totalUSize) { |
2512 | batch->stencilClipState.ubuf->setSize(totalUSize); |
2513 | rebuildUBuf = true; |
2514 | } |
2515 | if (rebuildUBuf) { |
2516 | if (!batch->stencilClipState.ubuf->create()) { |
2517 | qWarning(msg: "Failed to build stencil clip uniform buffer" ); |
2518 | delete batch->stencilClipState.ubuf; |
2519 | batch->stencilClipState.ubuf = nullptr; |
2520 | return; |
2521 | } |
2522 | } |
2523 | |
2524 | if (!batch->stencilClipState.srb) { |
2525 | batch->stencilClipState.srb = m_rhi->newShaderResourceBindings(); |
2526 | const QRhiShaderResourceBinding ubufBinding = QRhiShaderResourceBinding::uniformBufferWithDynamicOffset( |
2527 | binding: 0, stage: QRhiShaderResourceBinding::VertexStage, buf: batch->stencilClipState.ubuf, size: StencilClipUbufSize); |
2528 | batch->stencilClipState.srb->setBindings({ ubufBinding }); |
2529 | if (!batch->stencilClipState.srb->create()) { |
2530 | qWarning(msg: "Failed to build stencil clip srb" ); |
2531 | delete batch->stencilClipState.srb; |
2532 | batch->stencilClipState.srb = nullptr; |
2533 | return; |
2534 | } |
2535 | } |
2536 | |
2537 | quint32 vOffset = 0; |
2538 | quint32 iOffset = 0; |
2539 | quint32 uOffset = 0; |
2540 | for (const QSGClipNode *clip : stencilClipNodes) { |
2541 | const QSGGeometry *g = clip->geometry(); |
2542 | const QSGGeometry::Attribute *a = g->attributes(); |
2543 | StencilClipState::StencilDrawCall drawCall; |
2544 | const bool firstStencilClipInBatch = batch->stencilClipState.drawCalls.isEmpty(); |
2545 | |
2546 | if (firstStencilClipInBatch) { |
2547 | m_stencilClipCommon.inputLayout.setBindings({ QRhiVertexInputBinding(g->sizeOfVertex()) }); |
2548 | m_stencilClipCommon.inputLayout.setAttributes({ QRhiVertexInputAttribute(0, 0, qsg_vertexInputFormat(a: *a), 0) }); |
2549 | m_stencilClipCommon.topology = qsg_topology(geomDrawMode: g->drawingMode()); |
2550 | } |
2551 | #ifndef QT_NO_DEBUG |
2552 | else { |
2553 | if (qsg_topology(geomDrawMode: g->drawingMode()) != m_stencilClipCommon.topology) |
2554 | qWarning(msg: "updateClipState: Clip list entries have different primitive topologies, this is not currently supported." ); |
2555 | if (qsg_vertexInputFormat(a: *a) != m_stencilClipCommon.inputLayout.cbeginAttributes()->format()) |
2556 | qWarning(msg: "updateClipState: Clip list entries have different vertex input layouts, this is must not happen." ); |
2557 | } |
2558 | #endif |
2559 | |
2560 | drawCall.vbufOffset = aligned(v: vOffset, byteAlign: 4u); |
2561 | const int vertexByteSize = g->sizeOfVertex() * g->vertexCount(); |
2562 | vOffset = drawCall.vbufOffset + vertexByteSize; |
2563 | |
2564 | int indexByteSize = 0; |
2565 | if (g->indexCount()) { |
2566 | drawCall.ibufOffset = aligned(v: iOffset, byteAlign: 4u); |
2567 | indexByteSize = g->sizeOfIndex() * g->indexCount(); |
2568 | iOffset = drawCall.ibufOffset + indexByteSize; |
2569 | } |
2570 | |
2571 | drawCall.ubufOffset = aligned(v: uOffset, byteAlign: m_ubufAlignment); |
2572 | uOffset = drawCall.ubufOffset + StencilClipUbufSize; |
2573 | |
2574 | QMatrix4x4 matrixYUpNDC = m_current_projection_matrix[0]; |
2575 | if (clip->matrix()) |
2576 | matrixYUpNDC *= *clip->matrix(); |
2577 | |
2578 | m_resourceUpdates->updateDynamicBuffer(buf: batch->stencilClipState.ubuf, offset: drawCall.ubufOffset, size: 64, data: matrixYUpNDC.constData()); |
2579 | m_resourceUpdates->updateDynamicBuffer(buf: batch->stencilClipState.vbuf, offset: drawCall.vbufOffset, size: vertexByteSize, data: g->vertexData()); |
2580 | if (indexByteSize) |
2581 | m_resourceUpdates->updateDynamicBuffer(buf: batch->stencilClipState.ibuf, offset: drawCall.ibufOffset, size: indexByteSize, data: g->indexData()); |
2582 | |
2583 | // stencil ref goes 1, 1, 2, 3, 4, ..., N for the clips in the first batch, |
2584 | // then N+1, N+1, N+2, N+3, ... for the next batch, |
2585 | // and so on. |
2586 | // Note the different stencilOp for the first and the subsequent clips. |
2587 | drawCall.stencilRef = firstStencilClipInBatch ? m_currentClipState.stencilRef + 1 : m_currentClipState.stencilRef; |
2588 | m_currentClipState.stencilRef += 1; |
2589 | |
2590 | drawCall.vertexCount = g->vertexCount(); |
2591 | drawCall.indexCount = g->indexCount(); |
2592 | drawCall.indexFormat = qsg_indexFormat(geometry: g); |
2593 | batch->stencilClipState.drawCalls.add(t: drawCall); |
2594 | } |
2595 | |
2596 | if (!m_stencilClipCommon.vs.isValid()) |
2597 | m_stencilClipCommon.vs = QSGMaterialShaderPrivate::loadShader(filename: QLatin1String(":/qt-project.org/scenegraph/shaders_ng/stencilclip.vert.qsb" )); |
2598 | |
2599 | if (!m_stencilClipCommon.fs.isValid()) |
2600 | m_stencilClipCommon.fs = QSGMaterialShaderPrivate::loadShader(filename: QLatin1String(":/qt-project.org/scenegraph/shaders_ng/stencilclip.frag.qsb" )); |
2601 | |
2602 | if (!m_stencilClipCommon.replacePs) |
2603 | m_stencilClipCommon.replacePs = buildStencilPipeline(batch, firstStencilClipInBatch: true); |
2604 | |
2605 | if (!m_stencilClipCommon.incrPs) |
2606 | m_stencilClipCommon.incrPs = buildStencilPipeline(batch, firstStencilClipInBatch: false); |
2607 | |
2608 | batch->stencilClipState.updateStencilBuffer = true; |
2609 | } |
2610 | |
2611 | m_currentClipState.clipList = clipList; |
2612 | m_currentClipState.type = clipType; |
2613 | m_currentClipState.scissor = QRhiScissor(scissorRect.x(), scissorRect.y(), |
2614 | scissorRect.width(), scissorRect.height()); |
2615 | |
2616 | applyClipStateToGraphicsState(); |
2617 | batch->clipState = m_currentClipState; |
2618 | } |
2619 | |
2620 | void Renderer::enqueueStencilDraw(const Batch *batch) |
2621 | { |
2622 | // cliptype stencil + updateStencilBuffer==false means the batch uses |
2623 | // stenciling but relies on the stencil data generated by a previous batch |
2624 | // (due to the having the same clip node). Do not enqueue draw calls for |
2625 | // stencil in this case as the stencil buffer is already up-to-date. |
2626 | if (!batch->stencilClipState.updateStencilBuffer) |
2627 | return; |
2628 | |
2629 | QRhiCommandBuffer *cb = renderTarget().cb; |
2630 | const int count = batch->stencilClipState.drawCalls.size(); |
2631 | for (int i = 0; i < count; ++i) { |
2632 | const StencilClipState::StencilDrawCall &drawCall(batch->stencilClipState.drawCalls.at(i)); |
2633 | QRhiShaderResourceBindings *srb = batch->stencilClipState.srb; |
2634 | QRhiCommandBuffer::DynamicOffset ubufOffset(0, drawCall.ubufOffset); |
2635 | if (i == 0) { |
2636 | cb->setGraphicsPipeline(m_stencilClipCommon.replacePs); |
2637 | cb->setViewport(m_pstate.viewport); |
2638 | } else if (i == 1) { |
2639 | cb->setGraphicsPipeline(m_stencilClipCommon.incrPs); |
2640 | cb->setViewport(m_pstate.viewport); |
2641 | } |
2642 | // else incrPs is already bound |
2643 | cb->setShaderResources(srb, dynamicOffsetCount: 1, dynamicOffsets: &ubufOffset); |
2644 | cb->setStencilRef(drawCall.stencilRef); |
2645 | const QRhiCommandBuffer::VertexInput vbufBinding(batch->stencilClipState.vbuf, drawCall.vbufOffset); |
2646 | if (drawCall.indexCount) { |
2647 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vbufBinding, |
2648 | indexBuf: batch->stencilClipState.ibuf, indexOffset: drawCall.ibufOffset, indexFormat: drawCall.indexFormat); |
2649 | cb->drawIndexed(indexCount: drawCall.indexCount); |
2650 | } else { |
2651 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vbufBinding); |
2652 | cb->draw(vertexCount: drawCall.vertexCount); |
2653 | } |
2654 | } |
2655 | } |
2656 | |
2657 | void Renderer::setActiveRhiShader(QSGMaterialShader *program, ShaderManager::Shader *shader) |
2658 | { |
2659 | Q_ASSERT(m_rhi); |
2660 | m_currentProgram = program; |
2661 | m_currentShader = shader; |
2662 | m_currentMaterial = nullptr; |
2663 | } |
2664 | |
2665 | static inline bool needsBlendConstant(QRhiGraphicsPipeline::BlendFactor f) |
2666 | { |
2667 | return f == QRhiGraphicsPipeline::ConstantColor |
2668 | || f == QRhiGraphicsPipeline::OneMinusConstantColor |
2669 | || f == QRhiGraphicsPipeline::ConstantAlpha |
2670 | || f == QRhiGraphicsPipeline::OneMinusConstantAlpha; |
2671 | } |
2672 | |
2673 | // With QRhi renderBatches() is split to two steps: prepare and render. |
2674 | // |
2675 | // Prepare goes through the batches and elements, and set up a graphics |
2676 | // pipeline, srb, uniform buffer, calculates clipping, based on m_gstate, the |
2677 | // material (shaders), and the batches. This step does not touch the command |
2678 | // buffer or renderpass-related state (m_pstate). |
2679 | // |
2680 | // The render step then starts a renderpass, and goes through all |
2681 | // batches/elements again and records setGraphicsPipeline, drawIndexed, etc. on |
2682 | // the command buffer. The prepare step's accumulated global state like |
2683 | // m_gstate must not be used here. Rather, all data needed for rendering is |
2684 | // available from Batch/Element at this stage. Bookkeeping of state in the |
2685 | // renderpass is done via m_pstate. |
2686 | |
2687 | bool Renderer::ensurePipelineState(Element *e, const ShaderManager::Shader *sms, bool depthPostPass) |
2688 | { |
2689 | // Note the key's == and qHash implementations: the renderpass descriptor |
2690 | // and srb are tested for compatibility, not pointer equality. |
2691 | // |
2692 | // We do not store the srb pointer itself because the ownership stays with |
2693 | // the Element and that can go away more often that we would like it |
2694 | // to. (think scrolling a list view, constantly dropping and creating new |
2695 | // nodes) Rather, use an opaque blob of a few uints and store and compare |
2696 | // that. This works because once the pipeline is built, we will always call |
2697 | // setShaderResources with an explicitly specified srb which is fine even if |
2698 | // e->srb we used here to bake the pipeline is already gone by that point. |
2699 | // |
2700 | // A typical QSGMaterial's serialized srb layout is 8 uints. (uniform buffer |
2701 | // + texture, 4 fields each) Regardless, using an implicitly shared |
2702 | // container is essential here. (won't detach so no more allocs and copies |
2703 | // are done, unless the Element decides to rebake the srb with a different |
2704 | // layout - but then the detach is exactly what we need) |
2705 | // |
2706 | // Same story for the renderpass descriptor: the object can go away but |
2707 | // that's fine because that has no effect on an already built pipeline, and |
2708 | // for comparison we only rely on the serialized blob in order decide if the |
2709 | // render target is compatible with the pipeline. |
2710 | |
2711 | const GraphicsPipelineStateKey k = GraphicsPipelineStateKey::create(state: m_gstate, sms, rpDesc: renderTarget().rpDesc, srb: e->srb); |
2712 | |
2713 | // Note: dynamic state (viewport rect, scissor rect, stencil ref, blend |
2714 | // constant) is never a part of GraphicsState/QRhiGraphicsPipeline. |
2715 | |
2716 | // See if there is an existing, matching pipeline state object. |
2717 | auto it = m_shaderManager->pipelineCache.constFind(key: k); |
2718 | if (it != m_shaderManager->pipelineCache.constEnd()) { |
2719 | if (depthPostPass) |
2720 | e->depthPostPassPs = *it; |
2721 | else |
2722 | e->ps = *it; |
2723 | return true; |
2724 | } |
2725 | |
2726 | // Build a new one. This is potentially expensive. |
2727 | QRhiGraphicsPipeline *ps = m_rhi->newGraphicsPipeline(); |
2728 | ps->setShaderStages(first: sms->stages.cbegin(), last: sms->stages.cend()); |
2729 | ps->setVertexInputLayout(sms->inputLayout); |
2730 | ps->setShaderResourceBindings(e->srb); |
2731 | ps->setRenderPassDescriptor(renderTarget().rpDesc); |
2732 | |
2733 | QRhiGraphicsPipeline::Flags flags; |
2734 | if (needsBlendConstant(f: m_gstate.srcColor) || needsBlendConstant(f: m_gstate.dstColor) |
2735 | || needsBlendConstant(f: m_gstate.srcAlpha) || needsBlendConstant(f: m_gstate.dstAlpha)) |
2736 | { |
2737 | flags |= QRhiGraphicsPipeline::UsesBlendConstants; |
2738 | } |
2739 | if (m_gstate.usesScissor) |
2740 | flags |= QRhiGraphicsPipeline::UsesScissor; |
2741 | if (m_gstate.stencilTest) |
2742 | flags |= QRhiGraphicsPipeline::UsesStencilRef; |
2743 | |
2744 | ps->setFlags(flags); |
2745 | ps->setTopology(qsg_topology(geomDrawMode: m_gstate.drawMode)); |
2746 | ps->setCullMode(m_gstate.cullMode); |
2747 | ps->setPolygonMode(m_gstate.polygonMode); |
2748 | ps->setMultiViewCount(m_gstate.multiViewCount); |
2749 | |
2750 | QRhiGraphicsPipeline::TargetBlend blend; |
2751 | blend.colorWrite = m_gstate.colorWrite; |
2752 | blend.enable = m_gstate.blending; |
2753 | blend.srcColor = m_gstate.srcColor; |
2754 | blend.dstColor = m_gstate.dstColor; |
2755 | blend.srcAlpha = m_gstate.srcAlpha; |
2756 | blend.dstAlpha = m_gstate.dstAlpha; |
2757 | blend.opColor = m_gstate.opColor; |
2758 | blend.opAlpha = m_gstate.opAlpha; |
2759 | ps->setTargetBlends({ blend }); |
2760 | |
2761 | ps->setDepthTest(m_gstate.depthTest); |
2762 | ps->setDepthWrite(m_gstate.depthWrite); |
2763 | ps->setDepthOp(m_gstate.depthFunc); |
2764 | |
2765 | if (m_gstate.stencilTest) { |
2766 | ps->setStencilTest(true); |
2767 | QRhiGraphicsPipeline::StencilOpState stencilOp; |
2768 | stencilOp.compareOp = QRhiGraphicsPipeline::Equal; |
2769 | stencilOp.failOp = QRhiGraphicsPipeline::Keep; |
2770 | stencilOp.depthFailOp = QRhiGraphicsPipeline::Keep; |
2771 | stencilOp.passOp = QRhiGraphicsPipeline::Keep; |
2772 | ps->setStencilFront(stencilOp); |
2773 | ps->setStencilBack(stencilOp); |
2774 | } |
2775 | |
2776 | ps->setSampleCount(m_gstate.sampleCount); |
2777 | |
2778 | ps->setLineWidth(m_gstate.lineWidth); |
2779 | |
2780 | if (!ps->create()) { |
2781 | qWarning(msg: "Failed to build graphics pipeline state" ); |
2782 | delete ps; |
2783 | return false; |
2784 | } |
2785 | |
2786 | m_shaderManager->pipelineCache.insert(key: k, value: ps); |
2787 | if (depthPostPass) |
2788 | e->depthPostPassPs = ps; |
2789 | else |
2790 | e->ps = ps; |
2791 | return true; |
2792 | } |
2793 | |
2794 | static QRhiSampler *newSampler(QRhi *rhi, const QSGSamplerDescription &desc) |
2795 | { |
2796 | QRhiSampler::Filter magFilter; |
2797 | QRhiSampler::Filter minFilter; |
2798 | QRhiSampler::Filter mipmapMode; |
2799 | QRhiSampler::AddressMode u; |
2800 | QRhiSampler::AddressMode v; |
2801 | |
2802 | switch (desc.filtering) { |
2803 | case QSGTexture::None: |
2804 | Q_FALLTHROUGH(); |
2805 | case QSGTexture::Nearest: |
2806 | magFilter = minFilter = QRhiSampler::Nearest; |
2807 | break; |
2808 | case QSGTexture::Linear: |
2809 | magFilter = minFilter = QRhiSampler::Linear; |
2810 | break; |
2811 | default: |
2812 | Q_UNREACHABLE(); |
2813 | magFilter = minFilter = QRhiSampler::Nearest; |
2814 | break; |
2815 | } |
2816 | |
2817 | switch (desc.mipmapFiltering) { |
2818 | case QSGTexture::None: |
2819 | mipmapMode = QRhiSampler::None; |
2820 | break; |
2821 | case QSGTexture::Nearest: |
2822 | mipmapMode = QRhiSampler::Nearest; |
2823 | break; |
2824 | case QSGTexture::Linear: |
2825 | mipmapMode = QRhiSampler::Linear; |
2826 | break; |
2827 | default: |
2828 | Q_UNREACHABLE(); |
2829 | mipmapMode = QRhiSampler::None; |
2830 | break; |
2831 | } |
2832 | |
2833 | switch (desc.horizontalWrap) { |
2834 | case QSGTexture::Repeat: |
2835 | u = QRhiSampler::Repeat; |
2836 | break; |
2837 | case QSGTexture::ClampToEdge: |
2838 | u = QRhiSampler::ClampToEdge; |
2839 | break; |
2840 | case QSGTexture::MirroredRepeat: |
2841 | u = QRhiSampler::Mirror; |
2842 | break; |
2843 | default: |
2844 | Q_UNREACHABLE(); |
2845 | u = QRhiSampler::ClampToEdge; |
2846 | break; |
2847 | } |
2848 | |
2849 | switch (desc.verticalWrap) { |
2850 | case QSGTexture::Repeat: |
2851 | v = QRhiSampler::Repeat; |
2852 | break; |
2853 | case QSGTexture::ClampToEdge: |
2854 | v = QRhiSampler::ClampToEdge; |
2855 | break; |
2856 | case QSGTexture::MirroredRepeat: |
2857 | v = QRhiSampler::Mirror; |
2858 | break; |
2859 | default: |
2860 | Q_UNREACHABLE(); |
2861 | v = QRhiSampler::ClampToEdge; |
2862 | break; |
2863 | } |
2864 | |
2865 | return rhi->newSampler(magFilter, minFilter, mipmapMode, addressU: u, addressV: v); |
2866 | } |
2867 | |
2868 | QRhiTexture *Renderer::dummyTexture() |
2869 | { |
2870 | if (!m_dummyTexture) { |
2871 | m_dummyTexture = m_rhi->newTexture(format: QRhiTexture::RGBA8, pixelSize: QSize(64, 64)); |
2872 | if (m_dummyTexture->create()) { |
2873 | if (m_resourceUpdates) { |
2874 | QImage img(m_dummyTexture->pixelSize(), QImage::Format_RGBA8888_Premultiplied); |
2875 | img.fill(pixel: 0); |
2876 | m_resourceUpdates->uploadTexture(tex: m_dummyTexture, image: img); |
2877 | } |
2878 | } |
2879 | } |
2880 | return m_dummyTexture; |
2881 | } |
2882 | |
2883 | static void rendererToMaterialGraphicsState(QSGMaterialShader::GraphicsPipelineState *dst, |
2884 | GraphicsState *src) |
2885 | { |
2886 | dst->blendEnable = src->blending; |
2887 | |
2888 | // the enum values should match, sanity check it |
2889 | Q_ASSERT(int(QSGMaterialShader::GraphicsPipelineState::OneMinusSrc1Alpha) == int(QRhiGraphicsPipeline::OneMinusSrc1Alpha)); |
2890 | Q_ASSERT(int(QSGMaterialShader::GraphicsPipelineState::BlendOp::Max) == int(QRhiGraphicsPipeline::Max)); |
2891 | Q_ASSERT(int(QSGMaterialShader::GraphicsPipelineState::A) == int(QRhiGraphicsPipeline::A)); |
2892 | Q_ASSERT(int(QSGMaterialShader::GraphicsPipelineState::CullBack) == int(QRhiGraphicsPipeline::Back)); |
2893 | Q_ASSERT(int(QSGMaterialShader::GraphicsPipelineState::Line) == int(QRhiGraphicsPipeline::Line)); |
2894 | dst->srcColor = QSGMaterialShader::GraphicsPipelineState::BlendFactor(src->srcColor); |
2895 | dst->dstColor = QSGMaterialShader::GraphicsPipelineState::BlendFactor(src->dstColor); |
2896 | |
2897 | // For compatibility with any existing code, separateBlendFactors defaults |
2898 | // to _false_ which means that materials that do not touch srcAlpha and |
2899 | // dstAlpha will continue to use srcColor and dstColor as the alpha |
2900 | // blending factors. New code that needs different values for color/alpha, |
2901 | // can explicitly set separateBlendFactors to true and then set srcAlpha |
2902 | // and dstAlpha as well. |
2903 | dst->separateBlendFactors = false; |
2904 | |
2905 | dst->srcAlpha = QSGMaterialShader::GraphicsPipelineState::BlendFactor(src->srcAlpha); |
2906 | dst->dstAlpha = QSGMaterialShader::GraphicsPipelineState::BlendFactor(src->dstAlpha); |
2907 | |
2908 | dst->opColor = QSGMaterialShader::GraphicsPipelineState::BlendOp(src->opColor); |
2909 | dst->opAlpha = QSGMaterialShader::GraphicsPipelineState::BlendOp(src->opAlpha); |
2910 | |
2911 | dst->colorWrite = QSGMaterialShader::GraphicsPipelineState::ColorMask(int(src->colorWrite)); |
2912 | |
2913 | dst->cullMode = QSGMaterialShader::GraphicsPipelineState::CullMode(src->cullMode); |
2914 | dst->polygonMode = QSGMaterialShader::GraphicsPipelineState::PolygonMode(src->polygonMode); |
2915 | } |
2916 | |
2917 | static void materialToRendererGraphicsState(GraphicsState *dst, |
2918 | QSGMaterialShader::GraphicsPipelineState *src) |
2919 | { |
2920 | dst->blending = src->blendEnable; |
2921 | dst->srcColor = QRhiGraphicsPipeline::BlendFactor(src->srcColor); |
2922 | dst->dstColor = QRhiGraphicsPipeline::BlendFactor(src->dstColor); |
2923 | if (src->separateBlendFactors) { |
2924 | dst->srcAlpha = QRhiGraphicsPipeline::BlendFactor(src->srcAlpha); |
2925 | dst->dstAlpha = QRhiGraphicsPipeline::BlendFactor(src->dstAlpha); |
2926 | } else { |
2927 | dst->srcAlpha = dst->srcColor; |
2928 | dst->dstAlpha = dst->dstColor; |
2929 | } |
2930 | dst->opColor = QRhiGraphicsPipeline::BlendOp(src->opColor); |
2931 | dst->opAlpha = QRhiGraphicsPipeline::BlendOp(src->opAlpha); |
2932 | dst->colorWrite = QRhiGraphicsPipeline::ColorMask(int(src->colorWrite)); |
2933 | dst->cullMode = QRhiGraphicsPipeline::CullMode(src->cullMode); |
2934 | dst->polygonMode = QRhiGraphicsPipeline::PolygonMode(src->polygonMode); |
2935 | } |
2936 | |
2937 | void Renderer::updateMaterialDynamicData(ShaderManager::Shader *sms, |
2938 | QSGMaterialShader::RenderState &renderState, |
2939 | QSGMaterial *material, |
2940 | const Batch *batch, |
2941 | Element *e, |
2942 | int ubufOffset, |
2943 | int ubufRegionSize, |
2944 | char *directUpdatePtr) |
2945 | { |
2946 | m_current_resource_update_batch = m_resourceUpdates; |
2947 | |
2948 | QSGMaterialShader *shader = sms->materialShader; |
2949 | QSGMaterialShaderPrivate *pd = QSGMaterialShaderPrivate::get(s: shader); |
2950 | QVarLengthArray<QRhiShaderResourceBinding, 8> bindings; |
2951 | |
2952 | if (pd->ubufBinding >= 0) { |
2953 | m_current_uniform_data = &pd->masterUniformData; |
2954 | const bool changed = shader->updateUniformData(state&: renderState, newMaterial: material, oldMaterial: m_currentMaterial); |
2955 | m_current_uniform_data = nullptr; |
2956 | |
2957 | if (changed || !batch->ubufDataValid) { |
2958 | if (directUpdatePtr) |
2959 | memcpy(dest: directUpdatePtr + ubufOffset, src: pd->masterUniformData.constData(), n: ubufRegionSize); |
2960 | else |
2961 | m_resourceUpdates->updateDynamicBuffer(buf: batch->ubuf, offset: ubufOffset, size: ubufRegionSize, data: pd->masterUniformData.constData()); |
2962 | } |
2963 | |
2964 | bindings.append(t: QRhiShaderResourceBinding::uniformBuffer(binding: pd->ubufBinding, |
2965 | stage: pd->ubufStages, |
2966 | buf: batch->ubuf, |
2967 | offset: ubufOffset, |
2968 | size: ubufRegionSize)); |
2969 | } |
2970 | |
2971 | for (int binding = 0; binding < QSGMaterialShaderPrivate::MAX_SHADER_RESOURCE_BINDINGS; ++binding) { |
2972 | const QRhiShaderResourceBinding::StageFlags stages = pd->combinedImageSamplerBindings[binding]; |
2973 | if (!stages) |
2974 | continue; |
2975 | |
2976 | const QVarLengthArray<QSGTexture *, 4> &prevTex(pd->textureBindingTable[binding]); |
2977 | QVarLengthArray<QSGTexture *, 4> nextTex = prevTex; |
2978 | |
2979 | const int count = pd->combinedImageSamplerCount[binding]; |
2980 | nextTex.resize(sz: count); |
2981 | |
2982 | shader->updateSampledImage(state&: renderState, binding, texture: nextTex.data(), newMaterial: material, |
2983 | oldMaterial: m_currentMaterial); |
2984 | |
2985 | if (nextTex.contains(t: nullptr)) { |
2986 | qWarning(msg: "No QSGTexture provided from updateSampledImage(). This is wrong." ); |
2987 | continue; |
2988 | } |
2989 | |
2990 | bool hasDirtySamplerOptions = false; |
2991 | bool isAnisotropic = false; |
2992 | for (QSGTexture *t : nextTex) { |
2993 | QSGTexturePrivate *td = QSGTexturePrivate::get(t); |
2994 | hasDirtySamplerOptions |= td->hasDirtySamplerOptions(); |
2995 | isAnisotropic |= t->anisotropyLevel() != QSGTexture::AnisotropyNone; |
2996 | td->resetDirtySamplerOptions(); |
2997 | } |
2998 | |
2999 | // prevTex may be invalid at this point, avoid dereferencing it |
3000 | if (nextTex != prevTex || hasDirtySamplerOptions) { |
3001 | |
3002 | // The QSGTexture, and so the sampler parameters, may have changed. |
3003 | // The rhiTexture is not relevant here. |
3004 | pd->textureBindingTable[binding] = nextTex; // does not own |
3005 | pd->samplerBindingTable[binding].clear(); |
3006 | |
3007 | if (isAnisotropic) // ### |
3008 | qWarning(msg: "QSGTexture anisotropy levels are not currently supported" ); |
3009 | |
3010 | QVarLengthArray<QRhiSampler *, 4> samplers; |
3011 | |
3012 | for (QSGTexture *t : nextTex) { |
3013 | const QSGSamplerDescription samplerDesc = QSGSamplerDescription::fromTexture(t); |
3014 | |
3015 | QRhiSampler *sampler = m_samplers[samplerDesc]; |
3016 | |
3017 | if (!sampler) { |
3018 | sampler = newSampler(rhi: m_rhi, desc: samplerDesc); |
3019 | if (!sampler->create()) { |
3020 | qWarning(msg: "Failed to build sampler" ); |
3021 | delete sampler; |
3022 | continue; |
3023 | } |
3024 | m_samplers[samplerDesc] = sampler; |
3025 | } |
3026 | samplers.append(t: sampler); |
3027 | } |
3028 | |
3029 | pd->samplerBindingTable[binding] = samplers; // does not own |
3030 | } |
3031 | |
3032 | if (pd->textureBindingTable[binding].size() == pd->samplerBindingTable[binding].size()) { |
3033 | |
3034 | QVarLengthArray<QRhiShaderResourceBinding::TextureAndSampler, 4> textureSamplers; |
3035 | |
3036 | for (int i = 0; i < pd->textureBindingTable[binding].size(); ++i) { |
3037 | |
3038 | QRhiTexture *texture = pd->textureBindingTable[binding].at(idx: i)->rhiTexture(); |
3039 | |
3040 | // texture may be null if the update above failed for any reason, |
3041 | // or if the QSGTexture chose to return null intentionally. This is |
3042 | // valid and we still need to provide something to the shader. |
3043 | if (!texture) |
3044 | texture = dummyTexture(); |
3045 | |
3046 | QRhiSampler *sampler = pd->samplerBindingTable[binding].at(idx: i); |
3047 | |
3048 | textureSamplers.append( |
3049 | t: QRhiShaderResourceBinding::TextureAndSampler { .tex: texture, .sampler: sampler }); |
3050 | } |
3051 | |
3052 | if (!textureSamplers.isEmpty()) |
3053 | bindings.append(t: QRhiShaderResourceBinding::sampledTextures( |
3054 | binding, stage: stages, count, texSamplers: textureSamplers.constData())); |
3055 | } |
3056 | } |
3057 | |
3058 | #ifndef QT_NO_DEBUG |
3059 | if (bindings.isEmpty()) |
3060 | qWarning(msg: "No shader resources for material %p, this is odd." , material); |
3061 | #endif |
3062 | |
3063 | enum class SrbAction { |
3064 | Unknown, |
3065 | DoNothing, |
3066 | UpdateResources, |
3067 | Rebake |
3068 | } srbAction = SrbAction::Unknown; |
3069 | |
3070 | // First, if the Element has no srb created at all, then try to find an existing, |
3071 | // currently unused srb that is layout-compatible with our binding list. |
3072 | if (!e->srb) { |
3073 | // reuse a QVector as our work area, thus possibly reusing the underlying allocation too |
3074 | QVector<quint32> &layoutDesc(m_shaderManager->srbLayoutDescSerializeWorkspace); |
3075 | layoutDesc.clear(); |
3076 | QRhiShaderResourceBinding::serializeLayoutDescription(first: bindings.cbegin(), last: bindings.cend(), dst: std::back_inserter(x&: layoutDesc)); |
3077 | e->srb = m_shaderManager->srbPool.take(key: layoutDesc); |
3078 | if (e->srb) { |
3079 | // Here we know layout compatibility is satisfied, but do not spend time on full |
3080 | // comparison. The chance of getting an srb that refers to the same resources |
3081 | // (buffer, textures) is low in practice. So reuse, but write new resources. |
3082 | srbAction = SrbAction::UpdateResources; |
3083 | } |
3084 | } |
3085 | |
3086 | // If the Element had an existing srb, investigate: |
3087 | // - It may be used as-is (when nothing changed in the scene regarding this node compared to the previous frame). |
3088 | // - Otherwise it may be able to go with a lightweight update (replace resources, binding list layout is the same). |
3089 | // - If all else fails rebake the full thing, meaning we reuse the memory allocation but will recreate everything underneath. |
3090 | if (srbAction == SrbAction::Unknown && e->srb) { |
3091 | if (std::equal(first1: e->srb->cbeginBindings(), last1: e->srb->cendBindings(), first2: bindings.cbegin(), last2: bindings.cend())) { |
3092 | srbAction = SrbAction::DoNothing; |
3093 | } else if (std::equal(first1: e->srb->cbeginBindings(), last1: e->srb->cendBindings(), first2: bindings.cbegin(), last2: bindings.cend(), |
3094 | binary_pred: [](const auto &a, const auto &b) { return a.isLayoutCompatible(b); })) |
3095 | { |
3096 | srbAction = SrbAction::UpdateResources; |
3097 | } else { |
3098 | srbAction = SrbAction::Rebake; |
3099 | } |
3100 | } |
3101 | |
3102 | // If the Element had no srb associated at all and could not find a layout-compatible |
3103 | // one from the pool, then create a whole new object. |
3104 | if (!e->srb) { |
3105 | e->srb = m_rhi->newShaderResourceBindings(); |
3106 | srbAction = SrbAction::Rebake; |
3107 | } |
3108 | |
3109 | Q_ASSERT(srbAction != SrbAction::Unknown && e->srb); |
3110 | |
3111 | switch (srbAction) { |
3112 | case SrbAction::DoNothing: |
3113 | break; |
3114 | case SrbAction::UpdateResources: |
3115 | { |
3116 | e->srb->setBindings(first: bindings.cbegin(), last: bindings.cend()); |
3117 | QRhiShaderResourceBindings::UpdateFlags flags; |
3118 | // Due to the way the binding list is built up above, if we have a uniform buffer |
3119 | // at binding point 0 (or none at all) then the sampledTexture bindings are added |
3120 | // with increasing binding points afterwards, so the list is already sorted based |
3121 | // on the binding points, thus we can save some time by telling the QRhi backend |
3122 | // not to sort again. |
3123 | if (pd->ubufBinding <= 0 || bindings.size() <= 1) |
3124 | flags |= QRhiShaderResourceBindings::BindingsAreSorted; |
3125 | |
3126 | e->srb->updateResources(flags); |
3127 | } |
3128 | break; |
3129 | case SrbAction::Rebake: |
3130 | e->srb->setBindings(first: bindings.cbegin(), last: bindings.cend()); |
3131 | if (!e->srb->create()) |
3132 | qWarning(msg: "Failed to build srb" ); |
3133 | break; |
3134 | default: |
3135 | Q_ASSERT_X(false, "updateMaterialDynamicData" , "No srb action set, this cannot happen" ); |
3136 | } |
3137 | } |
3138 | |
3139 | void Renderer::updateMaterialStaticData(ShaderManager::Shader *sms, |
3140 | QSGMaterialShader::RenderState &renderState, |
3141 | QSGMaterial *material, |
3142 | Batch *batch, |
3143 | bool *gstateChanged) |
3144 | { |
3145 | QSGMaterialShader *shader = sms->materialShader; |
3146 | *gstateChanged = false; |
3147 | if (shader->flags().testFlag(flag: QSGMaterialShader::UpdatesGraphicsPipelineState)) { |
3148 | // generate the public mini-state from m_gstate, invoke the material, |
3149 | // write the changes, if any, back to m_gstate, together with a way to |
3150 | // roll those back. |
3151 | QSGMaterialShader::GraphicsPipelineState shaderPs; |
3152 | rendererToMaterialGraphicsState(dst: &shaderPs, src: &m_gstate); |
3153 | const bool changed = shader->updateGraphicsPipelineState(state&: renderState, ps: &shaderPs, newMaterial: material, oldMaterial: m_currentMaterial); |
3154 | if (changed) { |
3155 | m_gstateStack.push(t: m_gstate); |
3156 | materialToRendererGraphicsState(dst: &m_gstate, src: &shaderPs); |
3157 | if (needsBlendConstant(f: m_gstate.srcColor) || needsBlendConstant(f: m_gstate.dstColor) |
3158 | || needsBlendConstant(f: m_gstate.srcAlpha) || needsBlendConstant(f: m_gstate.dstAlpha)) |
3159 | { |
3160 | batch->blendConstant = shaderPs.blendConstant; |
3161 | } |
3162 | *gstateChanged = true; |
3163 | } |
3164 | } |
3165 | } |
3166 | |
3167 | bool Renderer::prepareRenderMergedBatch(Batch *batch, PreparedRenderBatch *renderBatch) |
3168 | { |
3169 | if (batch->vertexCount == 0 || batch->indexCount == 0) |
3170 | return false; |
3171 | |
3172 | Element *e = batch->first; |
3173 | Q_ASSERT(e); |
3174 | |
3175 | #ifndef QT_NO_DEBUG_OUTPUT |
3176 | if (Q_UNLIKELY(debug_render())) { |
3177 | QDebug debug = qDebug(); |
3178 | debug << " -" |
3179 | << batch |
3180 | << (batch->uploadedThisFrame ? "[ upload]" : "[retained]" ) |
3181 | << (e->node->clipList() ? "[ clip]" : "[noclip]" ) |
3182 | << (batch->isOpaque ? "[opaque]" : "[ alpha]" ) |
3183 | << "[ merged]" |
3184 | << " Nodes:" << QString::fromLatin1(ba: "%1" ).arg(a: qsg_countNodesInBatch(batch), fieldWidth: 4).toLatin1().constData() |
3185 | << " Vertices:" << QString::fromLatin1(ba: "%1" ).arg(a: batch->vertexCount, fieldWidth: 5).toLatin1().constData() |
3186 | << " Indices:" << QString::fromLatin1(ba: "%1" ).arg(a: batch->indexCount, fieldWidth: 5).toLatin1().constData() |
3187 | << " root:" << batch->root; |
3188 | if (batch->drawSets.size() > 1) |
3189 | debug << "sets:" << batch->drawSets.size(); |
3190 | if (!batch->isOpaque) |
3191 | debug << "opacity:" << e->node->inheritedOpacity(); |
3192 | batch->uploadedThisFrame = false; |
3193 | } |
3194 | #endif |
3195 | |
3196 | QSGGeometryNode *gn = e->node; |
3197 | |
3198 | // We always have dirty matrix as all batches are at a unique z range. |
3199 | QSGMaterialShader::RenderState::DirtyStates dirty = QSGMaterialShader::RenderState::DirtyMatrix; |
3200 | if (batch->root) |
3201 | m_current_model_view_matrix = qsg_matrixForRoot(node: batch->root); |
3202 | else |
3203 | m_current_model_view_matrix.setToIdentity(); |
3204 | m_current_determinant = m_current_model_view_matrix.determinant(); |
3205 | |
3206 | const int viewCount = projectionMatrixCount(); |
3207 | m_current_projection_matrix.resize(sz: viewCount); |
3208 | for (int viewIndex = 0; viewIndex < viewCount; ++viewIndex) |
3209 | m_current_projection_matrix[viewIndex] = projectionMatrix(index: viewIndex); |
3210 | |
3211 | m_current_projection_matrix_native_ndc.resize(sz: projectionMatrixWithNativeNDCCount()); |
3212 | for (int viewIndex = 0; viewIndex < projectionMatrixWithNativeNDCCount(); ++viewIndex) |
3213 | m_current_projection_matrix_native_ndc[viewIndex] = projectionMatrixWithNativeNDC(index: viewIndex); |
3214 | |
3215 | QSGMaterial *material = gn->activeMaterial(); |
3216 | if (m_renderMode != QSGRendererInterface::RenderMode3D) |
3217 | updateClipState(clipList: gn->clipList(), batch); |
3218 | |
3219 | const QSGGeometry *g = gn->geometry(); |
3220 | const int multiViewCount = renderTarget().multiViewCount; |
3221 | ShaderManager::Shader *sms = useDepthBuffer() ? m_shaderManager->prepareMaterial(material, geometry: g, renderMode: m_renderMode, multiViewCount) |
3222 | : m_shaderManager->prepareMaterialNoRewrite(material, geometry: g, renderMode: m_renderMode, multiViewCount); |
3223 | if (!sms) |
3224 | return false; |
3225 | |
3226 | Q_ASSERT(sms->materialShader); |
3227 | if (m_currentShader != sms) |
3228 | setActiveRhiShader(program: sms->materialShader, shader: sms); |
3229 | |
3230 | m_current_opacity = gn->inheritedOpacity(); |
3231 | if (!qFuzzyCompare(p1: sms->lastOpacity, p2: float(m_current_opacity))) { |
3232 | dirty |= QSGMaterialShader::RenderState::DirtyOpacity; |
3233 | sms->lastOpacity = m_current_opacity; |
3234 | } |
3235 | |
3236 | QSGMaterialShaderPrivate *pd = QSGMaterialShaderPrivate::get(s: sms->materialShader); |
3237 | const quint32 ubufSize = quint32(pd->masterUniformData.size()); |
3238 | if (pd->ubufBinding >= 0) { |
3239 | bool ubufRebuild = false; |
3240 | if (!batch->ubuf) { |
3241 | batch->ubuf = m_rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: ubufSize); |
3242 | ubufRebuild = true; |
3243 | } else { |
3244 | if (batch->ubuf->size() < ubufSize) { |
3245 | batch->ubuf->setSize(ubufSize); |
3246 | ubufRebuild = true; |
3247 | } |
3248 | } |
3249 | if (ubufRebuild) { |
3250 | batch->ubufDataValid = false; |
3251 | if (!batch->ubuf->create()) { |
3252 | qWarning(msg: "Failed to build uniform buffer of size %u bytes" , ubufSize); |
3253 | delete batch->ubuf; |
3254 | batch->ubuf = nullptr; |
3255 | return false; |
3256 | } |
3257 | } |
3258 | } |
3259 | |
3260 | QSGMaterialShader::RenderState renderState = state(dirty: QSGMaterialShader::RenderState::DirtyStates(int(dirty))); |
3261 | |
3262 | bool pendingGStatePop = false; |
3263 | updateMaterialStaticData(sms, renderState, material, batch, gstateChanged: &pendingGStatePop); |
3264 | |
3265 | char *directUpdatePtr = nullptr; |
3266 | if (batch->ubuf->nativeBuffer().slotCount == 0) |
3267 | directUpdatePtr = batch->ubuf->beginFullDynamicBufferUpdateForCurrentFrame(); |
3268 | |
3269 | updateMaterialDynamicData(sms, renderState, material, batch, e, ubufOffset: 0, ubufRegionSize: ubufSize, directUpdatePtr); |
3270 | |
3271 | if (directUpdatePtr) |
3272 | batch->ubuf->endFullDynamicBufferUpdateForCurrentFrame(); |
3273 | |
3274 | #ifndef QT_NO_DEBUG |
3275 | if (qsg_test_and_clear_material_failure()) { |
3276 | qDebug(msg: "QSGMaterial::updateState triggered an error (merged), batch will be skipped:" ); |
3277 | Element *ee = e; |
3278 | while (ee) { |
3279 | qDebug() << " -" << ee->node; |
3280 | ee = ee->nextInBatch; |
3281 | } |
3282 | QSGNodeDumper::dump(n: rootNode()); |
3283 | qFatal(msg: "Aborting: scene graph is invalid..." ); |
3284 | } |
3285 | #endif |
3286 | |
3287 | m_gstate.drawMode = QSGGeometry::DrawingMode(g->drawingMode()); |
3288 | m_gstate.lineWidth = g->lineWidth(); |
3289 | |
3290 | const bool hasPipeline = ensurePipelineState(e, sms); |
3291 | |
3292 | if (pendingGStatePop) |
3293 | m_gstate = m_gstateStack.pop(); |
3294 | |
3295 | if (!hasPipeline) |
3296 | return false; |
3297 | |
3298 | if (m_renderMode == QSGRendererInterface::RenderMode3D) { |
3299 | m_gstateStack.push(t: m_gstate); |
3300 | setStateForDepthPostPass(); |
3301 | ensurePipelineState(e, sms, depthPostPass: true); |
3302 | m_gstate = m_gstateStack.pop(); |
3303 | } |
3304 | |
3305 | batch->ubufDataValid = true; |
3306 | |
3307 | m_currentMaterial = material; |
3308 | |
3309 | renderBatch->batch = batch; |
3310 | renderBatch->sms = sms; |
3311 | |
3312 | return true; |
3313 | } |
3314 | |
3315 | void Renderer::checkLineWidth(QSGGeometry *g) |
3316 | { |
3317 | if (g->drawingMode() == QSGGeometry::DrawLines || g->drawingMode() == QSGGeometry::DrawLineLoop |
3318 | || g->drawingMode() == QSGGeometry::DrawLineStrip) |
3319 | { |
3320 | if (g->lineWidth() != 1.0f) { |
3321 | static bool checkedWideLineSupport = false; |
3322 | if (!checkedWideLineSupport) { |
3323 | checkedWideLineSupport = true; |
3324 | if (!m_rhi->isFeatureSupported(feature: QRhi::WideLines)) |
3325 | qWarning(msg: "Line widths other than 1 are not supported by the graphics API" ); |
3326 | } |
3327 | } |
3328 | } else if (g->drawingMode() == QSGGeometry::DrawPoints) { |
3329 | if (g->lineWidth() != 1.0f) { |
3330 | static bool warnedPointSize = false; |
3331 | if (!warnedPointSize) { |
3332 | warnedPointSize = true; |
3333 | qWarning(msg: "Point size is not controllable by QSGGeometry. " |
3334 | "Set gl_PointSize from the vertex shader instead." ); |
3335 | } |
3336 | } |
3337 | } |
3338 | } |
3339 | |
3340 | void Renderer::renderMergedBatch(PreparedRenderBatch *renderBatch, bool depthPostPass) |
3341 | { |
3342 | const Batch *batch = renderBatch->batch; |
3343 | if (!batch->vbo.buf || !batch->ibo.buf) |
3344 | return; |
3345 | |
3346 | Element *e = batch->first; |
3347 | QSGGeometryNode *gn = e->node; |
3348 | QSGGeometry *g = gn->geometry(); |
3349 | checkLineWidth(g); |
3350 | |
3351 | if (batch->clipState.type & ClipState::StencilClip) |
3352 | enqueueStencilDraw(batch); |
3353 | |
3354 | QRhiCommandBuffer *cb = renderTarget().cb; |
3355 | setGraphicsPipeline(cb, batch, e, depthPostPass); |
3356 | |
3357 | for (int i = 0, ie = batch->drawSets.size(); i != ie; ++i) { |
3358 | const DrawSet &draw = batch->drawSets.at(i); |
3359 | const QRhiCommandBuffer::VertexInput vbufBindings[] = { |
3360 | { batch->vbo.buf, quint32(draw.vertices) }, |
3361 | { batch->vbo.buf, quint32(draw.zorders) } |
3362 | }; |
3363 | cb->setVertexInput(startBinding: VERTEX_BUFFER_BINDING, bindingCount: useDepthBuffer() ? 2 : 1, bindings: vbufBindings, |
3364 | indexBuf: batch->ibo.buf, indexOffset: draw.indices, |
3365 | indexFormat: m_uint32IndexForRhi ? QRhiCommandBuffer::IndexUInt32 : QRhiCommandBuffer::IndexUInt16); |
3366 | cb->drawIndexed(indexCount: draw.indexCount); |
3367 | } |
3368 | } |
3369 | |
3370 | bool Renderer::prepareRenderUnmergedBatch(Batch *batch, PreparedRenderBatch *renderBatch) |
3371 | { |
3372 | if (batch->vertexCount == 0) |
3373 | return false; |
3374 | |
3375 | Element *e = batch->first; |
3376 | Q_ASSERT(e); |
3377 | |
3378 | if (Q_UNLIKELY(debug_render())) { |
3379 | qDebug() << " -" |
3380 | << batch |
3381 | << (batch->uploadedThisFrame ? "[ upload]" : "[retained]" ) |
3382 | << (e->node->clipList() ? "[ clip]" : "[noclip]" ) |
3383 | << (batch->isOpaque ? "[opaque]" : "[ alpha]" ) |
3384 | << "[unmerged]" |
3385 | << " Nodes:" << QString::fromLatin1(ba: "%1" ).arg(a: qsg_countNodesInBatch(batch), fieldWidth: 4).toLatin1().constData() |
3386 | << " Vertices:" << QString::fromLatin1(ba: "%1" ).arg(a: batch->vertexCount, fieldWidth: 5).toLatin1().constData() |
3387 | << " Indices:" << QString::fromLatin1(ba: "%1" ).arg(a: batch->indexCount, fieldWidth: 5).toLatin1().constData() |
3388 | << " root:" << batch->root; |
3389 | |
3390 | batch->uploadedThisFrame = false; |
3391 | } |
3392 | |
3393 | const int viewCount = projectionMatrixCount(); |
3394 | m_current_projection_matrix.resize(sz: viewCount); |
3395 | for (int viewIndex = 0; viewIndex < viewCount; ++viewIndex) |
3396 | m_current_projection_matrix[viewIndex] = projectionMatrix(index: viewIndex); |
3397 | |
3398 | m_current_projection_matrix_native_ndc.resize(sz: projectionMatrixWithNativeNDCCount()); |
3399 | for (int viewIndex = 0; viewIndex < projectionMatrixWithNativeNDCCount(); ++viewIndex) |
3400 | m_current_projection_matrix_native_ndc[viewIndex] = projectionMatrixWithNativeNDC(index: viewIndex); |
3401 | |
3402 | QSGGeometryNode *gn = e->node; |
3403 | if (m_renderMode != QSGRendererInterface::RenderMode3D) |
3404 | updateClipState(clipList: gn->clipList(), batch); |
3405 | |
3406 | // We always have dirty matrix as all batches are at a unique z range. |
3407 | QSGMaterialShader::RenderState::DirtyStates dirty = QSGMaterialShader::RenderState::DirtyMatrix; |
3408 | |
3409 | // The vertex attributes are assumed to be the same for all elements in the |
3410 | // unmerged batch since the material (and so the shaders) is the same. |
3411 | QSGGeometry *g = gn->geometry(); |
3412 | QSGMaterial *material = gn->activeMaterial(); |
3413 | ShaderManager::Shader *sms = m_shaderManager->prepareMaterialNoRewrite(material, geometry: g, renderMode: m_renderMode, multiViewCount: renderTarget().multiViewCount); |
3414 | if (!sms) |
3415 | return false; |
3416 | |
3417 | Q_ASSERT(sms->materialShader); |
3418 | if (m_currentShader != sms) |
3419 | setActiveRhiShader(program: sms->materialShader, shader: sms); |
3420 | |
3421 | m_current_opacity = gn->inheritedOpacity(); |
3422 | if (sms->lastOpacity != m_current_opacity) { |
3423 | dirty |= QSGMaterialShader::RenderState::DirtyOpacity; |
3424 | sms->lastOpacity = m_current_opacity; |
3425 | } |
3426 | |
3427 | QMatrix4x4 rootMatrix = batch->root ? qsg_matrixForRoot(node: batch->root) : QMatrix4x4(); |
3428 | |
3429 | QSGMaterialShaderPrivate *pd = QSGMaterialShaderPrivate::get(s: sms->materialShader); |
3430 | const quint32 ubufSize = quint32(pd->masterUniformData.size()); |
3431 | if (pd->ubufBinding >= 0) { |
3432 | quint32 totalUBufSize = 0; |
3433 | while (e) { |
3434 | totalUBufSize += aligned(v: ubufSize, byteAlign: m_ubufAlignment); |
3435 | e = e->nextInBatch; |
3436 | } |
3437 | bool ubufRebuild = false; |
3438 | if (!batch->ubuf) { |
3439 | batch->ubuf = m_rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: totalUBufSize); |
3440 | ubufRebuild = true; |
3441 | } else { |
3442 | if (batch->ubuf->size() < totalUBufSize) { |
3443 | batch->ubuf->setSize(totalUBufSize); |
3444 | ubufRebuild = true; |
3445 | } |
3446 | } |
3447 | if (ubufRebuild) { |
3448 | batch->ubufDataValid = false; |
3449 | if (!batch->ubuf->create()) { |
3450 | qWarning(msg: "Failed to build uniform buffer of size %u bytes" , totalUBufSize); |
3451 | delete batch->ubuf; |
3452 | batch->ubuf = nullptr; |
3453 | return false; |
3454 | } |
3455 | } |
3456 | } |
3457 | |
3458 | QSGMaterialShader::RenderState renderState = state(dirty: QSGMaterialShader::RenderState::DirtyStates(int(dirty))); |
3459 | bool pendingGStatePop = false; |
3460 | updateMaterialStaticData(sms, renderState, |
3461 | material, batch, gstateChanged: &pendingGStatePop); |
3462 | |
3463 | int ubufOffset = 0; |
3464 | QRhiGraphicsPipeline *ps = nullptr; |
3465 | QRhiGraphicsPipeline *depthPostPassPs = nullptr; |
3466 | e = batch->first; |
3467 | |
3468 | char *directUpdatePtr = nullptr; |
3469 | if (batch->ubuf->nativeBuffer().slotCount == 0) |
3470 | directUpdatePtr = batch->ubuf->beginFullDynamicBufferUpdateForCurrentFrame(); |
3471 | |
3472 | while (e) { |
3473 | gn = e->node; |
3474 | |
3475 | m_current_model_view_matrix = rootMatrix * *gn->matrix(); |
3476 | m_current_determinant = m_current_model_view_matrix.determinant(); |
3477 | |
3478 | const int viewCount = projectionMatrixCount(); |
3479 | m_current_projection_matrix.resize(sz: viewCount); |
3480 | for (int viewIndex = 0; viewIndex < viewCount; ++viewIndex) |
3481 | m_current_projection_matrix[viewIndex] = projectionMatrix(index: viewIndex); |
3482 | |
3483 | m_current_projection_matrix_native_ndc.resize(sz: projectionMatrixWithNativeNDCCount()); |
3484 | for (int viewIndex = 0; viewIndex < projectionMatrixWithNativeNDCCount(); ++viewIndex) |
3485 | m_current_projection_matrix_native_ndc[viewIndex] = projectionMatrixWithNativeNDC(index: viewIndex); |
3486 | |
3487 | if (useDepthBuffer()) { |
3488 | // this cannot be multiview |
3489 | m_current_projection_matrix[0](2, 2) = m_zRange; |
3490 | m_current_projection_matrix[0](2, 3) = calculateElementZOrder(e, zRange: m_zRange); |
3491 | } |
3492 | |
3493 | QSGMaterialShader::RenderState renderState = state(dirty: QSGMaterialShader::RenderState::DirtyStates(int(dirty))); |
3494 | updateMaterialDynamicData(sms, renderState, material, batch, e, ubufOffset, ubufRegionSize: ubufSize, directUpdatePtr); |
3495 | |
3496 | #ifndef QT_NO_DEBUG |
3497 | if (qsg_test_and_clear_material_failure()) { |
3498 | qDebug(msg: "QSGMaterial::updateState() triggered an error (unmerged), batch will be skipped:" ); |
3499 | qDebug() << " - offending node is" << e->node; |
3500 | QSGNodeDumper::dump(n: rootNode()); |
3501 | qFatal(msg: "Aborting: scene graph is invalid..." ); |
3502 | return false; |
3503 | } |
3504 | #endif |
3505 | |
3506 | ubufOffset += aligned(v: ubufSize, byteAlign: m_ubufAlignment); |
3507 | |
3508 | const QSGGeometry::DrawingMode prevDrawMode = m_gstate.drawMode; |
3509 | const float prevLineWidth = m_gstate.lineWidth; |
3510 | m_gstate.drawMode = QSGGeometry::DrawingMode(g->drawingMode()); |
3511 | m_gstate.lineWidth = g->lineWidth(); |
3512 | |
3513 | // Do not bother even looking up the ps if the topology has not changed |
3514 | // since everything else is the same for all elements in the batch. |
3515 | // (except if the material modified blend state) |
3516 | if (!ps || m_gstate.drawMode != prevDrawMode || m_gstate.lineWidth != prevLineWidth || pendingGStatePop) { |
3517 | if (!ensurePipelineState(e, sms)) { |
3518 | if (pendingGStatePop) |
3519 | m_gstate = m_gstateStack.pop(); |
3520 | return false; |
3521 | } |
3522 | ps = e->ps; |
3523 | if (m_renderMode == QSGRendererInterface::RenderMode3D) { |
3524 | m_gstateStack.push(t: m_gstate); |
3525 | setStateForDepthPostPass(); |
3526 | ensurePipelineState(e, sms, depthPostPass: true); |
3527 | m_gstate = m_gstateStack.pop(); |
3528 | depthPostPassPs = e->depthPostPassPs; |
3529 | } |
3530 | } else { |
3531 | e->ps = ps; |
3532 | if (m_renderMode == QSGRendererInterface::RenderMode3D) |
3533 | e->depthPostPassPs = depthPostPassPs; |
3534 | } |
3535 | |
3536 | // We don't need to bother with asking each node for its material as they |
3537 | // are all identical (compare==0) since they are in the same batch. |
3538 | m_currentMaterial = material; |
3539 | |
3540 | // We only need to push this on the very first iteration... |
3541 | dirty &= ~QSGMaterialShader::RenderState::DirtyOpacity; |
3542 | |
3543 | e = e->nextInBatch; |
3544 | } |
3545 | |
3546 | if (directUpdatePtr) |
3547 | batch->ubuf->endFullDynamicBufferUpdateForCurrentFrame(); |
3548 | |
3549 | if (pendingGStatePop) |
3550 | m_gstate = m_gstateStack.pop(); |
3551 | |
3552 | batch->ubufDataValid = true; |
3553 | |
3554 | renderBatch->batch = batch; |
3555 | renderBatch->sms = sms; |
3556 | |
3557 | return true; |
3558 | } |
3559 | |
3560 | void Renderer::renderUnmergedBatch(PreparedRenderBatch *renderBatch, bool depthPostPass) |
3561 | { |
3562 | const Batch *batch = renderBatch->batch; |
3563 | if (!batch->vbo.buf) |
3564 | return; |
3565 | |
3566 | Element *e = batch->first; |
3567 | |
3568 | if (batch->clipState.type & ClipState::StencilClip) |
3569 | enqueueStencilDraw(batch); |
3570 | |
3571 | quint32 vOffset = 0; |
3572 | quint32 iOffset = 0; |
3573 | QRhiCommandBuffer *cb = renderTarget().cb; |
3574 | |
3575 | while (e) { |
3576 | QSGGeometry *g = e->node->geometry(); |
3577 | checkLineWidth(g); |
3578 | const int effectiveIndexSize = m_uint32IndexForRhi ? sizeof(quint32) : g->sizeOfIndex(); |
3579 | |
3580 | setGraphicsPipeline(cb, batch, e, depthPostPass); |
3581 | |
3582 | const QRhiCommandBuffer::VertexInput vbufBinding(batch->vbo.buf, vOffset); |
3583 | if (g->indexCount()) { |
3584 | if (batch->ibo.buf) { |
3585 | cb->setVertexInput(startBinding: VERTEX_BUFFER_BINDING, bindingCount: 1, bindings: &vbufBinding, |
3586 | indexBuf: batch->ibo.buf, indexOffset: iOffset, |
3587 | indexFormat: effectiveIndexSize == sizeof(quint32) ? QRhiCommandBuffer::IndexUInt32 |
3588 | : QRhiCommandBuffer::IndexUInt16); |
3589 | cb->drawIndexed(indexCount: g->indexCount()); |
3590 | } |
3591 | } else { |
3592 | cb->setVertexInput(startBinding: VERTEX_BUFFER_BINDING, bindingCount: 1, bindings: &vbufBinding); |
3593 | cb->draw(vertexCount: g->vertexCount()); |
3594 | } |
3595 | |
3596 | vOffset += g->sizeOfVertex() * g->vertexCount(); |
3597 | iOffset += g->indexCount() * effectiveIndexSize; |
3598 | |
3599 | e = e->nextInBatch; |
3600 | } |
3601 | } |
3602 | |
3603 | void Renderer::setGraphicsPipeline(QRhiCommandBuffer *cb, const Batch *batch, Element *e, bool depthPostPass) |
3604 | { |
3605 | cb->setGraphicsPipeline(depthPostPass ? e->depthPostPassPs : e->ps); |
3606 | |
3607 | if (!m_pstate.viewportSet) { |
3608 | m_pstate.viewportSet = true; |
3609 | cb->setViewport(m_pstate.viewport); |
3610 | } |
3611 | if (batch->clipState.type & ClipState::ScissorClip) { |
3612 | Q_ASSERT(e->ps->flags().testFlag(QRhiGraphicsPipeline::UsesScissor)); |
3613 | m_pstate.scissorSet = true; |
3614 | cb->setScissor(batch->clipState.scissor); |
3615 | } else { |
3616 | Q_ASSERT(!e->ps->flags().testFlag(QRhiGraphicsPipeline::UsesScissor)); |
3617 | // Regardless of the ps not using scissor, the scissor may need to be |
3618 | // reset, depending on the backend. So set the viewport again, which in |
3619 | // turn also sets the scissor on backends where a scissor rect is |
3620 | // always-on (Vulkan). |
3621 | if (m_pstate.scissorSet) { |
3622 | m_pstate.scissorSet = false; |
3623 | cb->setViewport(m_pstate.viewport); |
3624 | } |
3625 | } |
3626 | if (batch->clipState.type & ClipState::StencilClip) { |
3627 | Q_ASSERT(e->ps->flags().testFlag(QRhiGraphicsPipeline::UsesStencilRef)); |
3628 | cb->setStencilRef(batch->clipState.stencilRef); |
3629 | } |
3630 | if (!depthPostPass && e->ps->flags().testFlag(flag: QRhiGraphicsPipeline::UsesBlendConstants)) |
3631 | cb->setBlendConstants(batch->blendConstant); |
3632 | |
3633 | cb->setShaderResources(srb: e->srb); |
3634 | } |
3635 | |
3636 | void Renderer::releaseElement(Element *e, bool inDestructor) |
3637 | { |
3638 | if (e->isRenderNode) { |
3639 | delete static_cast<RenderNodeElement *>(e); |
3640 | } else { |
3641 | if (e->srb) { |
3642 | if (!inDestructor) { |
3643 | if (m_shaderManager->srbPool.size() < m_srbPoolThreshold) |
3644 | m_shaderManager->srbPool.insert(key: e->srb->serializedLayoutDescription(), value: e->srb); |
3645 | else |
3646 | delete e->srb; |
3647 | } else { |
3648 | delete e->srb; |
3649 | } |
3650 | e->srb = nullptr; |
3651 | } |
3652 | m_elementAllocator.release(t: e); |
3653 | } |
3654 | } |
3655 | |
3656 | void Renderer::deleteRemovedElements() |
3657 | { |
3658 | if (!m_elementsToDelete.size()) |
3659 | return; |
3660 | |
3661 | for (int i=0; i<m_opaqueRenderList.size(); ++i) { |
3662 | Element **e = m_opaqueRenderList.data() + i; |
3663 | if (*e && (*e)->removed) |
3664 | *e = nullptr; |
3665 | } |
3666 | for (int i=0; i<m_alphaRenderList.size(); ++i) { |
3667 | Element **e = m_alphaRenderList.data() + i; |
3668 | if (*e && (*e)->removed) |
3669 | *e = nullptr; |
3670 | } |
3671 | |
3672 | for (int i=0; i<m_elementsToDelete.size(); ++i) |
3673 | releaseElement(e: m_elementsToDelete.at(i)); |
3674 | |
3675 | m_elementsToDelete.reset(); |
3676 | } |
3677 | |
3678 | void Renderer::render() |
3679 | { |
3680 | // Gracefully handle the lack of a render target - some autotests may rely |
3681 | // on this in odd cases. |
3682 | if (!renderTarget().rt) |
3683 | return; |
3684 | |
3685 | prepareRenderPass(ctx: &m_mainRenderPassContext); |
3686 | beginRenderPass(ctx: &m_mainRenderPassContext); |
3687 | recordRenderPass(ctx: &m_mainRenderPassContext); |
3688 | endRenderPass(ctx: &m_mainRenderPassContext); |
3689 | } |
3690 | |
3691 | // An alternative to render() is to call prepareInline() and renderInline() at |
3692 | // the appropriate times (i.e. outside of a QRhi::beginPass() and then inside, |
3693 | // respectively) These allow rendering within a render pass that is started by |
3694 | // another component. In contrast, render() records a full render pass on its |
3695 | // own. |
3696 | |
3697 | void Renderer::prepareInline() |
3698 | { |
3699 | prepareRenderPass(ctx: &m_mainRenderPassContext); |
3700 | } |
3701 | |
3702 | void Renderer::renderInline() |
3703 | { |
3704 | recordRenderPass(ctx: &m_mainRenderPassContext); |
3705 | } |
3706 | |
3707 | void Renderer::prepareRenderPass(RenderPassContext *ctx) |
3708 | { |
3709 | if (ctx->valid) |
3710 | qWarning(msg: "prepareRenderPass() called with an already prepared render pass context" ); |
3711 | |
3712 | ctx->valid = true; |
3713 | |
3714 | if (Q_UNLIKELY(debug_dump())) { |
3715 | qDebug(msg: "\n" ); |
3716 | QSGNodeDumper::dump(n: rootNode()); |
3717 | } |
3718 | |
3719 | ctx->timeRenderLists = 0; |
3720 | ctx->timePrepareOpaque = 0; |
3721 | ctx->timePrepareAlpha = 0; |
3722 | ctx->timeSorting = 0; |
3723 | ctx->timeUploadOpaque = 0; |
3724 | ctx->timeUploadAlpha = 0; |
3725 | |
3726 | if (Q_UNLIKELY(debug_render() || debug_build())) { |
3727 | QByteArray type("rebuild:" ); |
3728 | if (m_rebuild == 0) |
3729 | type += " none" ; |
3730 | if (m_rebuild == FullRebuild) |
3731 | type += " full" ; |
3732 | else { |
3733 | if (m_rebuild & BuildRenderLists) |
3734 | type += " renderlists" ; |
3735 | else if (m_rebuild & BuildRenderListsForTaggedRoots) |
3736 | type += " partial" ; |
3737 | else if (m_rebuild & BuildBatches) |
3738 | type += " batches" ; |
3739 | } |
3740 | |
3741 | qDebug() << "Renderer::render()" << this << type; |
3742 | ctx->timer.start(); |
3743 | } |
3744 | |
3745 | m_resourceUpdates = m_rhi->nextResourceUpdateBatch(); |
3746 | |
3747 | if (m_rebuild & (BuildRenderLists | BuildRenderListsForTaggedRoots)) { |
3748 | bool complete = (m_rebuild & BuildRenderLists) != 0; |
3749 | if (complete) |
3750 | buildRenderListsFromScratch(); |
3751 | else |
3752 | buildRenderListsForTaggedRoots(); |
3753 | m_rebuild |= BuildBatches; |
3754 | |
3755 | if (Q_UNLIKELY(debug_build())) { |
3756 | qDebug(msg: "Opaque render lists %s:" , (complete ? "(complete)" : "(partial)" )); |
3757 | for (int i=0; i<m_opaqueRenderList.size(); ++i) { |
3758 | Element *e = m_opaqueRenderList.at(i); |
3759 | qDebug() << " - element:" << e << " batch:" << e->batch << " node:" << e->node << " order:" << e->order; |
3760 | } |
3761 | qDebug(msg: "Alpha render list %s:" , complete ? "(complete)" : "(partial)" ); |
3762 | for (int i=0; i<m_alphaRenderList.size(); ++i) { |
3763 | Element *e = m_alphaRenderList.at(i); |
3764 | qDebug() << " - element:" << e << " batch:" << e->batch << " node:" << e->node << " order:" << e->order; |
3765 | } |
3766 | } |
3767 | } |
3768 | if (Q_UNLIKELY(debug_render())) ctx->timeRenderLists = ctx->timer.restart(); |
3769 | |
3770 | for (int i=0; i<m_opaqueBatches.size(); ++i) |
3771 | m_opaqueBatches.at(i)->cleanupRemovedElements(); |
3772 | for (int i=0; i<m_alphaBatches.size(); ++i) |
3773 | m_alphaBatches.at(i)->cleanupRemovedElements(); |
3774 | deleteRemovedElements(); |
3775 | |
3776 | cleanupBatches(batches: &m_opaqueBatches); |
3777 | cleanupBatches(batches: &m_alphaBatches); |
3778 | |
3779 | if (m_rebuild & BuildBatches) { |
3780 | prepareOpaqueBatches(); |
3781 | if (Q_UNLIKELY(debug_render())) ctx->timePrepareOpaque = ctx->timer.restart(); |
3782 | prepareAlphaBatches(); |
3783 | if (Q_UNLIKELY(debug_render())) ctx->timePrepareAlpha = ctx->timer.restart(); |
3784 | |
3785 | if (Q_UNLIKELY(debug_build())) { |
3786 | qDebug(msg: "Opaque Batches:" ); |
3787 | for (int i=0; i<m_opaqueBatches.size(); ++i) { |
3788 | Batch *b = m_opaqueBatches.at(i); |
3789 | qDebug() << " - Batch " << i << b << (b->needsUpload ? "upload" : "" ) << " root:" << b->root; |
3790 | for (Element *e = b->first; e; e = e->nextInBatch) { |
3791 | qDebug() << " - element:" << e << " node:" << e->node << e->order; |
3792 | } |
3793 | } |
3794 | qDebug(msg: "Alpha Batches:" ); |
3795 | for (int i=0; i<m_alphaBatches.size(); ++i) { |
3796 | Batch *b = m_alphaBatches.at(i); |
3797 | qDebug() << " - Batch " << i << b << (b->needsUpload ? "upload" : "" ) << " root:" << b->root; |
3798 | for (Element *e = b->first; e; e = e->nextInBatch) { |
3799 | qDebug() << " - element:" << e << e->bounds << " node:" << e->node << " order:" << e->order; |
3800 | } |
3801 | } |
3802 | } |
3803 | } else { |
3804 | if (Q_UNLIKELY(debug_render())) ctx->timePrepareOpaque = ctx->timePrepareAlpha = ctx->timer.restart(); |
3805 | } |
3806 | |
3807 | |
3808 | deleteRemovedElements(); |
3809 | |
3810 | if (m_rebuild != 0) { |
3811 | // Then sort opaque batches so that we're drawing the batches with the highest |
3812 | // order first, maximizing the benefit of front-to-back z-ordering. |
3813 | if (m_opaqueBatches.size()) |
3814 | std::sort(first: &m_opaqueBatches.first(), last: &m_opaqueBatches.last() + 1, comp: qsg_sort_batch_decreasing_order); |
3815 | |
3816 | // Sort alpha batches back to front so that they render correctly. |
3817 | if (m_alphaBatches.size()) |
3818 | std::sort(first: &m_alphaBatches.first(), last: &m_alphaBatches.last() + 1, comp: qsg_sort_batch_increasing_order); |
3819 | |
3820 | m_zRange = m_nextRenderOrder != 0 |
3821 | ? 1.0 / (m_nextRenderOrder) |
3822 | : 0; |
3823 | } |
3824 | |
3825 | if (Q_UNLIKELY(debug_render())) ctx->timeSorting = ctx->timer.restart(); |
3826 | |
3827 | // Set size to 0, nothing is deallocated, they will "grow" again |
3828 | // as part of uploadBatch. |
3829 | m_vertexUploadPool.reset(); |
3830 | m_indexUploadPool.reset(); |
3831 | |
3832 | if (Q_UNLIKELY(debug_upload())) qDebug(msg: "Uploading Opaque Batches:" ); |
3833 | for (int i=0; i<m_opaqueBatches.size(); ++i) { |
3834 | Batch *b = m_opaqueBatches.at(i); |
3835 | uploadBatch(b); |
3836 | } |
3837 | if (Q_UNLIKELY(debug_render())) ctx->timeUploadOpaque = ctx->timer.restart(); |
3838 | |
3839 | if (Q_UNLIKELY(debug_upload())) qDebug(msg: "Uploading Alpha Batches:" ); |
3840 | for (int i=0; i<m_alphaBatches.size(); ++i) { |
3841 | Batch *b = m_alphaBatches.at(i); |
3842 | uploadBatch(b); |
3843 | } |
3844 | if (Q_UNLIKELY(debug_render())) ctx->timeUploadAlpha = ctx->timer.restart(); |
3845 | |
3846 | if (Q_UNLIKELY(debug_render())) { |
3847 | qDebug().nospace() << "Rendering:" << Qt::endl |
3848 | << " -> Opaque: " << qsg_countNodesInBatches(batches: m_opaqueBatches) << " nodes in " << m_opaqueBatches.size() << " batches..." << Qt::endl |
3849 | << " -> Alpha: " << qsg_countNodesInBatches(batches: m_alphaBatches) << " nodes in " << m_alphaBatches.size() << " batches..." ; |
3850 | } |
3851 | |
3852 | m_current_opacity = 1; |
3853 | m_currentMaterial = nullptr; |
3854 | m_currentShader = nullptr; |
3855 | m_currentProgram = nullptr; |
3856 | m_currentClipState.reset(); |
3857 | |
3858 | const QRect viewport = viewportRect(); |
3859 | |
3860 | bool renderOpaque = !debug_noopaque(); |
3861 | bool renderAlpha = !debug_noalpha(); |
3862 | |
3863 | m_pstate.viewport = |
3864 | QRhiViewport(viewport.x(), deviceRect().bottom() - viewport.bottom(), viewport.width(), |
3865 | viewport.height(), VIEWPORT_MIN_DEPTH, VIEWPORT_MAX_DEPTH); |
3866 | m_pstate.clearColor = clearColor(); |
3867 | m_pstate.dsClear = QRhiDepthStencilClearValue(1.0f, 0); |
3868 | m_pstate.viewportSet = false; |
3869 | m_pstate.scissorSet = false; |
3870 | |
3871 | m_gstate.depthTest = useDepthBuffer(); |
3872 | m_gstate.depthWrite = useDepthBuffer(); |
3873 | m_gstate.depthFunc = QRhiGraphicsPipeline::Less; |
3874 | m_gstate.blending = false; |
3875 | |
3876 | m_gstate.cullMode = QRhiGraphicsPipeline::None; |
3877 | m_gstate.polygonMode = QRhiGraphicsPipeline::Fill; |
3878 | m_gstate.colorWrite = QRhiGraphicsPipeline::R |
3879 | | QRhiGraphicsPipeline::G |
3880 | | QRhiGraphicsPipeline::B |
3881 | | QRhiGraphicsPipeline::A; |
3882 | m_gstate.usesScissor = false; |
3883 | m_gstate.stencilTest = false; |
3884 | |
3885 | m_gstate.sampleCount = renderTarget().rt->sampleCount(); |
3886 | m_gstate.multiViewCount = renderTarget().multiViewCount; |
3887 | |
3888 | ctx->opaqueRenderBatches.clear(); |
3889 | if (Q_LIKELY(renderOpaque)) { |
3890 | for (int i = 0, ie = m_opaqueBatches.size(); i != ie; ++i) { |
3891 | Batch *b = m_opaqueBatches.at(i); |
3892 | PreparedRenderBatch renderBatch; |
3893 | bool ok; |
3894 | if (b->merged) |
3895 | ok = prepareRenderMergedBatch(batch: b, renderBatch: &renderBatch); |
3896 | else |
3897 | ok = prepareRenderUnmergedBatch(batch: b, renderBatch: &renderBatch); |
3898 | if (ok) |
3899 | ctx->opaqueRenderBatches.append(t: renderBatch); |
3900 | } |
3901 | } |
3902 | |
3903 | m_gstate.blending = true; |
3904 | // factors never change, always set for premultiplied alpha based blending |
3905 | |
3906 | // depth test stays enabled (if useDepthBuffer(), that is) but no need |
3907 | // to write out depth from the transparent (back-to-front) pass |
3908 | m_gstate.depthWrite = false; |
3909 | |
3910 | // special case: the 3D plane mode tests against the depth buffer, but does |
3911 | // not write (and all batches are alpha because this render mode evaluates |
3912 | // to useDepthBuffer()==false) |
3913 | if (m_renderMode == QSGRendererInterface::RenderMode3D) { |
3914 | Q_ASSERT(m_opaqueBatches.isEmpty()); |
3915 | m_gstate.depthTest = true; |
3916 | } |
3917 | |
3918 | ctx->alphaRenderBatches.clear(); |
3919 | if (Q_LIKELY(renderAlpha)) { |
3920 | for (int i = 0, ie = m_alphaBatches.size(); i != ie; ++i) { |
3921 | Batch *b = m_alphaBatches.at(i); |
3922 | PreparedRenderBatch renderBatch; |
3923 | bool ok; |
3924 | if (b->merged) |
3925 | ok = prepareRenderMergedBatch(batch: b, renderBatch: &renderBatch); |
3926 | else if (b->isRenderNode) |
3927 | ok = prepareRhiRenderNode(batch: b, renderBatch: &renderBatch); |
3928 | else |
3929 | ok = prepareRenderUnmergedBatch(batch: b, renderBatch: &renderBatch); |
3930 | if (ok) |
3931 | ctx->alphaRenderBatches.append(t: renderBatch); |
3932 | } |
3933 | } |
3934 | |
3935 | m_rebuild = 0; |
3936 | |
3937 | #if defined(QSGBATCHRENDERER_INVALIDATE_WEDGED_NODES) |
3938 | m_renderOrderRebuildLower = -1; |
3939 | m_renderOrderRebuildUpper = -1; |
3940 | #endif |
3941 | |
3942 | if (m_visualizer->mode() != Visualizer::VisualizeNothing) |
3943 | m_visualizer->prepareVisualize(); |
3944 | |
3945 | renderTarget().cb->resourceUpdate(resourceUpdates: m_resourceUpdates); |
3946 | m_resourceUpdates = nullptr; |
3947 | } |
3948 | |
3949 | void Renderer::beginRenderPass(RenderPassContext *) |
3950 | { |
3951 | const QSGRenderTarget &rt(renderTarget()); |
3952 | rt.cb->beginPass(rt: rt.rt, colorClearValue: m_pstate.clearColor, depthStencilClearValue: m_pstate.dsClear, resourceUpdates: nullptr, |
3953 | // we cannot tell if the application will have |
3954 | // native rendering thrown in to this pass |
3955 | // (QQuickWindow::beginExternalCommands()), so |
3956 | // we have no choice but to set the flag always |
3957 | // (thus triggering using secondary command |
3958 | // buffers with Vulkan) |
3959 | flags: QRhiCommandBuffer::ExternalContent |
3960 | // We do not use GPU compute at all at the moment, this means we can |
3961 | // get a small performance gain with OpenGL by declaring this. |
3962 | | QRhiCommandBuffer::DoNotTrackResourcesForCompute); |
3963 | |
3964 | if (m_renderPassRecordingCallbacks.start) |
3965 | m_renderPassRecordingCallbacks.start(m_renderPassRecordingCallbacks.userData); |
3966 | } |
3967 | |
3968 | void Renderer::recordRenderPass(RenderPassContext *ctx) |
3969 | { |
3970 | // prepareRenderPass and recordRenderPass must always be called together. |
3971 | // They are separate because beginRenderPass and endRenderPass are optional. |
3972 | // |
3973 | // The valid call sequence are therefore: |
3974 | // prepare, begin, record, end |
3975 | // or |
3976 | // prepare, record |
3977 | |
3978 | if (!ctx->valid) |
3979 | qWarning(msg: "recordRenderPass() called without a prepared render pass context" ); |
3980 | |
3981 | ctx->valid = false; |
3982 | |
3983 | QRhiCommandBuffer *cb = renderTarget().cb; |
3984 | cb->debugMarkBegin(QByteArrayLiteral("Qt Quick scene render" )); |
3985 | |
3986 | for (int i = 0, ie = ctx->opaqueRenderBatches.size(); i != ie; ++i) { |
3987 | if (i == 0) |
3988 | cb->debugMarkMsg(QByteArrayLiteral("Qt Quick opaque batches" )); |
3989 | PreparedRenderBatch *renderBatch = &ctx->opaqueRenderBatches[i]; |
3990 | if (renderBatch->batch->merged) |
3991 | renderMergedBatch(renderBatch); |
3992 | else |
3993 | renderUnmergedBatch(renderBatch); |
3994 | } |
3995 | |
3996 | for (int i = 0, ie = ctx->alphaRenderBatches.size(); i != ie; ++i) { |
3997 | if (i == 0) { |
3998 | if (m_renderMode == QSGRendererInterface::RenderMode3D) |
3999 | cb->debugMarkMsg(QByteArrayLiteral("Qt Quick 2D-in-3D batches" )); |
4000 | else |
4001 | cb->debugMarkMsg(QByteArrayLiteral("Qt Quick alpha batches" )); |
4002 | } |
4003 | PreparedRenderBatch *renderBatch = &ctx->alphaRenderBatches[i]; |
4004 | if (renderBatch->batch->merged) |
4005 | renderMergedBatch(renderBatch); |
4006 | else if (renderBatch->batch->isRenderNode) |
4007 | renderRhiRenderNode(batch: renderBatch->batch); |
4008 | else |
4009 | renderUnmergedBatch(renderBatch); |
4010 | } |
4011 | |
4012 | if (m_renderMode == QSGRendererInterface::RenderMode3D) { |
4013 | // Depth post-pass to fill up the depth buffer in a way that it |
4014 | // corresponds to what got rendered to the color buffer in the previous |
4015 | // (alpha) pass. The previous pass cannot enable depth write due to Z |
4016 | // fighting. Rather, do it separately in a dedicated color-write-off, |
4017 | // depth-write-on pass. This enables the 3D content drawn afterwards to |
4018 | // depth test against the 2D items' rendering. |
4019 | for (int i = 0, ie = ctx->alphaRenderBatches.size(); i != ie; ++i) { |
4020 | if (i == 0) |
4021 | cb->debugMarkMsg(QByteArrayLiteral("Qt Quick 2D-in-3D depth post-pass" )); |
4022 | PreparedRenderBatch *renderBatch = &ctx->alphaRenderBatches[i]; |
4023 | if (renderBatch->batch->merged) |
4024 | renderMergedBatch(renderBatch, depthPostPass: true); |
4025 | else if (!renderBatch->batch->isRenderNode) // rendernodes are skipped here for now |
4026 | renderUnmergedBatch(renderBatch, depthPostPass: true); |
4027 | } |
4028 | } |
4029 | |
4030 | if (m_currentShader) |
4031 | setActiveRhiShader(program: nullptr, shader: nullptr); |
4032 | |
4033 | cb->debugMarkEnd(); |
4034 | |
4035 | if (Q_UNLIKELY(debug_render())) { |
4036 | qDebug(msg: " -> times: build: %d, prepare(opaque/alpha): %d/%d, sorting: %d, upload(opaque/alpha): %d/%d, record rendering: %d" , |
4037 | (int) ctx->timeRenderLists, |
4038 | (int) ctx->timePrepareOpaque, (int) ctx->timePrepareAlpha, |
4039 | (int) ctx->timeSorting, |
4040 | (int) ctx->timeUploadOpaque, (int) ctx->timeUploadAlpha, |
4041 | (int) ctx->timer.elapsed()); |
4042 | } |
4043 | } |
4044 | |
4045 | void Renderer::endRenderPass(RenderPassContext *) |
4046 | { |
4047 | if (m_renderPassRecordingCallbacks.end) |
4048 | m_renderPassRecordingCallbacks.end(m_renderPassRecordingCallbacks.userData); |
4049 | |
4050 | if (m_visualizer->mode() != Visualizer::VisualizeNothing) |
4051 | m_visualizer->visualize(); |
4052 | |
4053 | renderTarget().cb->endPass(); |
4054 | } |
4055 | |
4056 | struct RenderNodeState : public QSGRenderNode::RenderState |
4057 | { |
4058 | const QMatrix4x4 *projectionMatrix() const override { return m_projectionMatrix; } |
4059 | QRect scissorRect() const override { return m_scissorRect; } |
4060 | bool scissorEnabled() const override { return m_scissorEnabled; } |
4061 | int stencilValue() const override { return m_stencilValue; } |
4062 | bool stencilEnabled() const override { return m_stencilEnabled; } |
4063 | const QRegion *clipRegion() const override { return nullptr; } |
4064 | |
4065 | const QMatrix4x4 *m_projectionMatrix; |
4066 | QRect m_scissorRect; |
4067 | int m_stencilValue; |
4068 | bool m_scissorEnabled; |
4069 | bool m_stencilEnabled; |
4070 | }; |
4071 | |
4072 | bool Renderer::prepareRhiRenderNode(Batch *batch, PreparedRenderBatch *renderBatch) |
4073 | { |
4074 | if (Q_UNLIKELY(debug_render())) |
4075 | qDebug() << " -" << batch << "rendernode" ; |
4076 | |
4077 | Q_ASSERT(batch->first->isRenderNode); |
4078 | RenderNodeElement *e = static_cast<RenderNodeElement *>(batch->first); |
4079 | |
4080 | setActiveRhiShader(program: nullptr, shader: nullptr); |
4081 | |
4082 | QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(node: e->renderNode); |
4083 | rd->m_clip_list = nullptr; |
4084 | if (m_renderMode != QSGRendererInterface::RenderMode3D) { |
4085 | QSGNode *clip = e->renderNode->parent(); |
4086 | while (clip != rootNode()) { |
4087 | if (clip->type() == QSGNode::ClipNodeType) { |
4088 | rd->m_clip_list = static_cast<QSGClipNode *>(clip); |
4089 | break; |
4090 | } |
4091 | clip = clip->parent(); |
4092 | } |
4093 | updateClipState(clipList: rd->m_clip_list, batch); |
4094 | } |
4095 | |
4096 | QSGNode *xform = e->renderNode->parent(); |
4097 | QMatrix4x4 matrix; |
4098 | QSGNode *root = rootNode(); |
4099 | if (e->root) { |
4100 | matrix = qsg_matrixForRoot(node: e->root); |
4101 | root = e->root->sgNode; |
4102 | } |
4103 | while (xform != root) { |
4104 | if (xform->type() == QSGNode::TransformNodeType) { |
4105 | matrix = matrix * static_cast<QSGTransformNode *>(xform)->combinedMatrix(); |
4106 | break; |
4107 | } |
4108 | xform = xform->parent(); |
4109 | } |
4110 | rd->m_localMatrix = matrix; |
4111 | rd->m_matrix = &rd->m_localMatrix; |
4112 | |
4113 | QSGNode *opacity = e->renderNode->parent(); |
4114 | rd->m_opacity = 1.0; |
4115 | while (opacity != rootNode()) { |
4116 | if (opacity->type() == QSGNode::OpacityNodeType) { |
4117 | rd->m_opacity = static_cast<QSGOpacityNode *>(opacity)->combinedOpacity(); |
4118 | break; |
4119 | } |
4120 | opacity = opacity->parent(); |
4121 | } |
4122 | |
4123 | rd->m_rt = renderTarget(); |
4124 | |
4125 | const int viewCount = projectionMatrixCount(); |
4126 | rd->m_projectionMatrix.resize(sz: viewCount); |
4127 | for (int viewIndex = 0; viewIndex < viewCount; ++viewIndex) |
4128 | rd->m_projectionMatrix[viewIndex] = projectionMatrix(index: viewIndex); |
4129 | |
4130 | if (useDepthBuffer()) { |
4131 | // this cannot be multiview |
4132 | rd->m_projectionMatrix[0](2, 2) = m_zRange; |
4133 | rd->m_projectionMatrix[0](2, 3) = calculateElementZOrder(e, zRange: m_zRange); |
4134 | } |
4135 | |
4136 | e->renderNode->prepare(); |
4137 | |
4138 | renderBatch->batch = batch; |
4139 | renderBatch->sms = nullptr; |
4140 | |
4141 | return true; |
4142 | } |
4143 | |
4144 | void Renderer::renderRhiRenderNode(const Batch *batch) |
4145 | { |
4146 | if (batch->clipState.type & ClipState::StencilClip) |
4147 | enqueueStencilDraw(batch); |
4148 | |
4149 | RenderNodeElement *e = static_cast<RenderNodeElement *>(batch->first); |
4150 | QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(node: e->renderNode); |
4151 | |
4152 | RenderNodeState state; |
4153 | // Expose only the first matrix through the state object, the rest are |
4154 | // queriable through the QSGRenderNode getters anyway. |
4155 | state.m_projectionMatrix = &rd->m_projectionMatrix[0]; |
4156 | const std::array<int, 4> scissor = batch->clipState.scissor.scissor(); |
4157 | state.m_scissorRect = QRect(scissor[0], scissor[1], scissor[2], scissor[3]); |
4158 | state.m_stencilValue = batch->clipState.stencilRef; |
4159 | state.m_scissorEnabled = batch->clipState.type & ClipState::ScissorClip; |
4160 | state.m_stencilEnabled = batch->clipState.type & ClipState::StencilClip; |
4161 | |
4162 | const QSGRenderNode::StateFlags changes = e->renderNode->changedStates(); |
4163 | |
4164 | QRhiCommandBuffer *cb = renderTarget().cb; |
4165 | const bool needsExternal = !e->renderNode->flags().testFlag(flag: QSGRenderNode::NoExternalRendering); |
4166 | if (needsExternal) |
4167 | cb->beginExternal(); |
4168 | e->renderNode->render(state: &state); |
4169 | if (needsExternal) |
4170 | cb->endExternal(); |
4171 | |
4172 | rd->m_matrix = nullptr; |
4173 | rd->m_clip_list = nullptr; |
4174 | |
4175 | if ((changes & QSGRenderNode::ViewportState) |
4176 | || (changes & QSGRenderNode::ScissorState)) |
4177 | { |
4178 | // Reset both flags if either is reported as changed, since with the rhi |
4179 | // it could be setViewport() that will record the resetting of the scissor. |
4180 | m_pstate.viewportSet = false; |
4181 | m_pstate.scissorSet = false; |
4182 | } |
4183 | |
4184 | // Do not bother with RenderTargetState. Where applicable, endExternal() |
4185 | // ensures the correct target is rebound. For others (like Vulkan) it makes |
4186 | // no sense since render() could not possibly do that on our command buffer |
4187 | // which is in renderpass recording state. |
4188 | } |
4189 | |
4190 | void Renderer::setVisualizationMode(const QByteArray &mode) |
4191 | { |
4192 | if (mode.isEmpty()) |
4193 | m_visualizer->setMode(Visualizer::VisualizeNothing); |
4194 | else if (mode == "clip" ) |
4195 | m_visualizer->setMode(Visualizer::VisualizeClipping); |
4196 | else if (mode == "overdraw" ) |
4197 | m_visualizer->setMode(Visualizer::VisualizeOverdraw); |
4198 | else if (mode == "batches" ) |
4199 | m_visualizer->setMode(Visualizer::VisualizeBatches); |
4200 | else if (mode == "changes" ) |
4201 | m_visualizer->setMode(Visualizer::VisualizeChanges); |
4202 | } |
4203 | |
4204 | bool Renderer::hasVisualizationModeWithContinuousUpdate() const |
4205 | { |
4206 | return m_visualizer->mode() == Visualizer::VisualizeOverdraw; |
4207 | } |
4208 | |
4209 | bool operator==(const GraphicsState &a, const GraphicsState &b) noexcept |
4210 | { |
4211 | return a.depthTest == b.depthTest |
4212 | && a.depthWrite == b.depthWrite |
4213 | && a.depthFunc == b.depthFunc |
4214 | && a.blending == b.blending |
4215 | && a.srcColor == b.srcColor |
4216 | && a.dstColor == b.dstColor |
4217 | && a.srcAlpha == b.srcAlpha |
4218 | && a.dstAlpha == b.dstAlpha |
4219 | && a.opColor == b.opColor |
4220 | && a.opAlpha == b.opAlpha |
4221 | && a.colorWrite == b.colorWrite |
4222 | && a.cullMode == b.cullMode |
4223 | && a.usesScissor == b.usesScissor |
4224 | && a.stencilTest == b.stencilTest |
4225 | && a.sampleCount == b.sampleCount |
4226 | && a.drawMode == b.drawMode |
4227 | && a.lineWidth == b.lineWidth |
4228 | && a.polygonMode == b.polygonMode |
4229 | && a.multiViewCount == b.multiViewCount; |
4230 | } |
4231 | |
4232 | bool operator!=(const GraphicsState &a, const GraphicsState &b) noexcept |
4233 | { |
4234 | return !(a == b); |
4235 | } |
4236 | |
4237 | size_t qHash(const GraphicsState &s, size_t seed) noexcept |
4238 | { |
4239 | // do not bother with all fields |
4240 | return seed |
4241 | + s.depthTest * 1000 |
4242 | + s.depthWrite * 100 |
4243 | + s.depthFunc |
4244 | + s.blending * 10 |
4245 | + s.srcColor |
4246 | + s.cullMode |
4247 | + s.usesScissor |
4248 | + s.stencilTest |
4249 | + s.sampleCount |
4250 | + s.multiViewCount; |
4251 | } |
4252 | |
4253 | bool operator==(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) noexcept |
4254 | { |
4255 | return a.state == b.state |
4256 | && a.sms->materialShader == b.sms->materialShader |
4257 | && a.renderTargetDescription == b.renderTargetDescription |
4258 | && a.srbLayoutDescription == b.srbLayoutDescription; |
4259 | } |
4260 | |
4261 | bool operator!=(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) noexcept |
4262 | { |
4263 | return !(a == b); |
4264 | } |
4265 | |
4266 | size_t qHash(const GraphicsPipelineStateKey &k, size_t seed) noexcept |
4267 | { |
4268 | return qHash(s: k.state, seed) |
4269 | ^ qHash(key: k.sms->materialShader) |
4270 | ^ k.extra.renderTargetDescriptionHash |
4271 | ^ k.extra.srbLayoutDescriptionHash; |
4272 | } |
4273 | |
4274 | bool operator==(const ShaderKey &a, const ShaderKey &b) noexcept |
4275 | { |
4276 | return a.type == b.type |
4277 | && a.renderMode == b.renderMode |
4278 | && a.multiViewCount == b.multiViewCount; |
4279 | } |
4280 | |
4281 | bool operator!=(const ShaderKey &a, const ShaderKey &b) noexcept |
4282 | { |
4283 | return !(a == b); |
4284 | } |
4285 | |
4286 | size_t qHash(const ShaderKey &k, size_t seed) noexcept |
4287 | { |
4288 | return qHash(t: k.type, seed) ^ int(k.renderMode) ^ k.multiViewCount; |
4289 | } |
4290 | |
4291 | Visualizer::Visualizer(Renderer *renderer) |
4292 | : m_renderer(renderer), |
4293 | m_visualizeMode(VisualizeNothing) |
4294 | { |
4295 | } |
4296 | |
4297 | Visualizer::~Visualizer() |
4298 | { |
4299 | } |
4300 | |
4301 | #define QSGNODE_DIRTY_PARENT (QSGNode::DirtyNodeAdded \ |
4302 | | QSGNode::DirtyOpacity \ |
4303 | | QSGNode::DirtyMatrix \ |
4304 | | QSGNode::DirtyNodeRemoved) |
4305 | |
4306 | void Visualizer::visualizeChangesPrepare(Node *n, uint parentChanges) |
4307 | { |
4308 | uint childDirty = (parentChanges | n->dirtyState) & QSGNODE_DIRTY_PARENT; |
4309 | uint selfDirty = n->dirtyState | parentChanges; |
4310 | if (n->type() == QSGNode::GeometryNodeType && selfDirty != 0) |
4311 | m_visualizeChangeSet.insert(key: n, value: selfDirty); |
4312 | SHADOWNODE_TRAVERSE(n) { |
4313 | visualizeChangesPrepare(n: child, parentChanges: childDirty); |
4314 | } |
4315 | } |
4316 | |
4317 | } // namespace QSGBatchRenderer |
4318 | |
4319 | QT_END_NAMESPACE |
4320 | |
4321 | #include "moc_qsgbatchrenderer_p.cpp" |
4322 | |