1 | // Copyright (C) 2022 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only |
3 | #include <qaudioengine_p.h> |
4 | #include <qspatialsound_p.h> |
5 | #include <qambientsound.h> |
6 | #include <qaudioroom_p.h> |
7 | #include <qaudiolistener.h> |
8 | #include <resonance_audio.h> |
9 | #include <qambisonicdecoder_p.h> |
10 | #include <qaudiodecoder.h> |
11 | #include <qmediadevices.h> |
12 | #include <qiodevice.h> |
13 | #include <qaudiosink.h> |
14 | #include <qdebug.h> |
15 | #include <qelapsedtimer.h> |
16 | |
17 | #include <QFile> |
18 | |
19 | QT_BEGIN_NAMESPACE |
20 | |
21 | // We'd like to have short buffer times, so the sound adjusts itself to changes |
22 | // quickly, but times below 100ms seem to give stuttering on macOS. |
23 | // It might be possible to set this value lower on other OSes. |
24 | const int bufferTimeMs = 100; |
25 | |
26 | class QAudioOutputStream : public QIODevice |
27 | { |
28 | Q_OBJECT |
29 | public: |
30 | explicit QAudioOutputStream(QAudioEnginePrivate *d) |
31 | : d(d) |
32 | { |
33 | open(mode: QIODevice::ReadOnly); |
34 | } |
35 | ~QAudioOutputStream(); |
36 | |
37 | qint64 readData(char *data, qint64 len) override; |
38 | |
39 | qint64 writeData(const char *, qint64) override; |
40 | |
41 | qint64 size() const override { return 0; } |
42 | qint64 bytesAvailable() const override { |
43 | return std::numeric_limits<qint64>::max(); |
44 | } |
45 | bool isSequential() const override { |
46 | return true; |
47 | } |
48 | bool atEnd() const override { |
49 | return false; |
50 | } |
51 | qint64 pos() const override { |
52 | return m_pos; |
53 | } |
54 | |
55 | Q_INVOKABLE void startOutput() { |
56 | QMutexLocker l(&d->mutex); |
57 | Q_ASSERT(!sink); |
58 | QAudioFormat format; |
59 | format.setChannelConfig(d->outputMode == QAudioEngine::Surround ? |
60 | d->device.channelConfiguration() : QAudioFormat::ChannelConfigStereo); |
61 | format.setSampleRate(d->sampleRate); |
62 | format.setSampleFormat(QAudioFormat::Int16); |
63 | d->ambisonicDecoder.reset(p: new QAmbisonicDecoder(QAmbisonicDecoder::HighQuality, format)); |
64 | sink.reset(p: new QAudioSink(d->device, format)); |
65 | sink->setBufferSize(d->sampleRate*bufferTimeMs/1000*sizeof(qint16)*format.channelCount()); |
66 | sink->start(device: this); |
67 | } |
68 | |
69 | Q_INVOKABLE void stopOutput() { |
70 | sink->stop(); |
71 | sink.reset(); |
72 | d->ambisonicDecoder.reset(); |
73 | } |
74 | |
75 | Q_INVOKABLE void restartOutput() { |
76 | stopOutput(); |
77 | startOutput(); |
78 | } |
79 | |
80 | void setPaused(bool paused) { |
81 | if (paused) |
82 | sink->suspend(); |
83 | else |
84 | sink->resume(); |
85 | } |
86 | |
87 | private: |
88 | qint64 m_pos = 0; |
89 | QAudioEnginePrivate *d = nullptr; |
90 | std::unique_ptr<QAudioSink> sink; |
91 | }; |
92 | |
93 | |
94 | QAudioOutputStream::~QAudioOutputStream() |
95 | { |
96 | } |
97 | |
98 | qint64 QAudioOutputStream::writeData(const char *, qint64) |
99 | { |
100 | return 0; |
101 | } |
102 | |
103 | qint64 QAudioOutputStream::readData(char *data, qint64 len) |
104 | { |
105 | if (d->paused.loadRelaxed()) |
106 | return 0; |
107 | |
108 | d->updateRooms(); |
109 | |
110 | int nChannels = d->ambisonicDecoder ? d->ambisonicDecoder->nOutputChannels() : 2; |
111 | if (len < nChannels*int(sizeof(float))*QAudioEnginePrivate::bufferSize) |
112 | return 0; |
113 | |
114 | short *fd = (short *)data; |
115 | qint64 frames = len / nChannels / sizeof(short); |
116 | bool ok = true; |
117 | while (frames >= qint64(QAudioEnginePrivate::bufferSize)) { |
118 | // Fill input buffers |
119 | for (auto *source : std::as_const(t&: d->sources)) { |
120 | auto *sp = QSpatialSoundPrivate::get(soundSource: source); |
121 | float buf[QAudioEnginePrivate::bufferSize]; |
122 | sp->getBuffer(buf, frames: QAudioEnginePrivate::bufferSize, channels: 1); |
123 | d->resonanceAudio->api->SetInterleavedBuffer(source_id: sp->sourceId, audio_buffer_ptr: buf, num_channels: 1, num_frames: QAudioEnginePrivate::bufferSize); |
124 | } |
125 | for (auto *source : std::as_const(t&: d->stereoSources)) { |
126 | auto *sp = QAmbientSoundPrivate::get(soundSource: source); |
127 | float buf[2*QAudioEnginePrivate::bufferSize]; |
128 | sp->getBuffer(buf, frames: QAudioEnginePrivate::bufferSize, channels: 2); |
129 | d->resonanceAudio->api->SetInterleavedBuffer(source_id: sp->sourceId, audio_buffer_ptr: buf, num_channels: 2, num_frames: QAudioEnginePrivate::bufferSize); |
130 | } |
131 | |
132 | if (d->ambisonicDecoder && d->outputMode == QAudioEngine::Surround) { |
133 | const float *channels[QAmbisonicDecoder::maxAmbisonicChannels]; |
134 | const float *reverbBuffers[2]; |
135 | int nSamples = d->resonanceAudio->getAmbisonicOutput(buffers: channels, reverb: reverbBuffers, nChannels: d->ambisonicDecoder->nInputChannels()); |
136 | Q_ASSERT(d->ambisonicDecoder->nOutputChannels() <= 8); |
137 | d->ambisonicDecoder->processBufferWithReverb(input: channels, reverb: reverbBuffers, output: fd, nSamples); |
138 | } else { |
139 | ok = d->resonanceAudio->api->FillInterleavedOutputBuffer(num_channels: 2, num_frames: QAudioEnginePrivate::bufferSize, buffer_ptr: fd); |
140 | if (!ok) { |
141 | qWarning() << " Reading failed!" ; |
142 | break; |
143 | } |
144 | } |
145 | fd += nChannels*QAudioEnginePrivate::bufferSize; |
146 | frames -= QAudioEnginePrivate::bufferSize; |
147 | } |
148 | const int bytesProcessed = ((char *)fd - data); |
149 | m_pos += bytesProcessed; |
150 | return bytesProcessed; |
151 | } |
152 | |
153 | |
154 | QAudioEnginePrivate::QAudioEnginePrivate() |
155 | { |
156 | device = QMediaDevices::defaultAudioOutput(); |
157 | audioThread.setPriority(QThread::TimeCriticalPriority); |
158 | } |
159 | |
160 | QAudioEnginePrivate::~QAudioEnginePrivate() |
161 | { |
162 | delete resonanceAudio; |
163 | } |
164 | |
165 | void QAudioEnginePrivate::addSpatialSound(QSpatialSound *sound) |
166 | { |
167 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
168 | |
169 | sd->sourceId = resonanceAudio->api->CreateSoundObjectSource(rendering_mode: vraudio::kBinauralHighQuality); |
170 | sources.append(t: sound); |
171 | } |
172 | |
173 | void QAudioEnginePrivate::removeSpatialSound(QSpatialSound *sound) |
174 | { |
175 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
176 | |
177 | resonanceAudio->api->DestroySource(id: sd->sourceId); |
178 | sd->sourceId = vraudio::ResonanceAudioApi::kInvalidSourceId; |
179 | sources.removeOne(t: sound); |
180 | } |
181 | |
182 | void QAudioEnginePrivate::addStereoSound(QAmbientSound *sound) |
183 | { |
184 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
185 | |
186 | sd->sourceId = resonanceAudio->api->CreateStereoSource(num_channels: 2); |
187 | stereoSources.append(t: sound); |
188 | } |
189 | |
190 | void QAudioEnginePrivate::removeStereoSound(QAmbientSound *sound) |
191 | { |
192 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
193 | |
194 | resonanceAudio->api->DestroySource(id: sd->sourceId); |
195 | sd->sourceId = vraudio::ResonanceAudioApi::kInvalidSourceId; |
196 | stereoSources.removeOne(t: sound); |
197 | } |
198 | |
199 | void QAudioEnginePrivate::addRoom(QAudioRoom *room) |
200 | { |
201 | rooms.append(t: room); |
202 | } |
203 | |
204 | void QAudioEnginePrivate::removeRoom(QAudioRoom *room) |
205 | { |
206 | rooms.removeOne(t: room); |
207 | } |
208 | |
209 | void QAudioEnginePrivate::updateRooms() |
210 | { |
211 | if (!roomEffectsEnabled) |
212 | return; |
213 | |
214 | bool needUpdate = listenerPositionDirty; |
215 | listenerPositionDirty = false; |
216 | |
217 | bool roomDirty = false; |
218 | for (const auto &room : rooms) { |
219 | auto *rd = QAudioRoomPrivate::get(r: room); |
220 | if (rd->dirty) { |
221 | roomDirty = true; |
222 | rd->update(); |
223 | needUpdate = true; |
224 | } |
225 | } |
226 | |
227 | if (!needUpdate) |
228 | return; |
229 | |
230 | QVector3D listenerPos = listenerPosition(); |
231 | float roomVolume = float(qInf()); |
232 | QAudioRoom *room = nullptr; |
233 | // Find the smallest room that contains the listener and apply its room effects |
234 | for (auto *r : std::as_const(t&: rooms)) { |
235 | QVector3D dim2 = r->dimensions()/2.; |
236 | float vol = dim2.x()*dim2.y()*dim2.z(); |
237 | if (vol > roomVolume) |
238 | continue; |
239 | QVector3D dist = r->position() - listenerPos; |
240 | // transform into room coordinates |
241 | dist = r->rotation().rotatedVector(vector: dist); |
242 | if (qAbs(t: dist.x()) <= dim2.x() && |
243 | qAbs(t: dist.y()) <= dim2.y() && |
244 | qAbs(t: dist.z()) <= dim2.z()) { |
245 | room = r; |
246 | roomVolume = vol; |
247 | } |
248 | } |
249 | if (room != currentRoom) |
250 | roomDirty = true; |
251 | const bool previousRoom = currentRoom; |
252 | currentRoom = room; |
253 | |
254 | if (!roomDirty) |
255 | return; |
256 | |
257 | // apply room to engine |
258 | if (!currentRoom) { |
259 | resonanceAudio->api->EnableRoomEffects(enable: false); |
260 | return; |
261 | } |
262 | if (!previousRoom) |
263 | resonanceAudio->api->EnableRoomEffects(enable: true); |
264 | |
265 | QAudioRoomPrivate *rp = QAudioRoomPrivate::get(r: room); |
266 | resonanceAudio->api->SetReflectionProperties(rp->reflections); |
267 | resonanceAudio->api->SetReverbProperties(rp->reverb); |
268 | |
269 | // update room effects for all sound sources |
270 | for (auto *s : std::as_const(t&: sources)) { |
271 | auto *sp = QSpatialSoundPrivate::get(soundSource: s); |
272 | sp->updateRoomEffects(); |
273 | } |
274 | } |
275 | |
276 | QVector3D QAudioEnginePrivate::listenerPosition() const |
277 | { |
278 | return listener ? listener->position() : QVector3D(); |
279 | } |
280 | |
281 | |
282 | /*! |
283 | \class QAudioEngine |
284 | \inmodule QtSpatialAudio |
285 | \ingroup spatialaudio |
286 | \ingroup multimedia_audio |
287 | |
288 | \brief QAudioEngine manages a three dimensional sound field. |
289 | |
290 | You can use an instance of QAudioEngine to manage a sound field in |
291 | three dimensions. A sound field is defined by several QSpatialSound |
292 | objects that define a sound at a specified location in 3D space. You can also |
293 | add stereo overlays using QAmbientSound. |
294 | |
295 | You can use QAudioListener to define the position of the person listening |
296 | to the sound field relative to the sound sources. Sound sources will be less audible |
297 | if the listener is further away from source. They will also get mapped to the corresponding |
298 | loudspeakers depending on the direction between listener and source. |
299 | |
300 | QAudioEngine offers two output modes. The first mode renders the sound field to a set of |
301 | speakers, either a stereo speaker pair or a surround configuration. The second mode provides |
302 | an immersive 3D sound experience when using headphones. |
303 | |
304 | Perception of sound localization is driven mainly by two factors. The first factor is timing |
305 | differences of the sound waves between left and right ear. The second factor comes from various |
306 | ways how sounds coming from different direcations create different types of reflections from our |
307 | ears and heads. See https://en.wikipedia.org/wiki/Sound_localization for more details. |
308 | |
309 | The spatial audio engine emulates those timing differences and reflections through |
310 | Head related transfer functions (HRTF, see |
311 | https://en.wikipedia.org/wiki/Head-related_transfer_function). The functions used emulates those |
312 | effects for an average persons ears and head. It provides a good and immersive 3D sound localization |
313 | experience for most persons when using headphones. |
314 | |
315 | The engine is rather versatile allowing you to define room properties and reverb settings to emulate |
316 | different types of rooms. |
317 | |
318 | Sound sources can also be occluded dampening the sound coming from those sources. |
319 | |
320 | The audio engine uses a coordinate system that is in centimeters by default. The axes are aligned with the |
321 | typical coordinate system used in 3D. Positive x points to the right, positive y points up and positive z points |
322 | backwards. |
323 | |
324 | */ |
325 | |
326 | /*! |
327 | \fn QAudioEngine::QAudioEngine() |
328 | \fn QAudioEngine::QAudioEngine(QObject *parent) |
329 | \fn QAudioEngine::QAudioEngine(int sampleRate, QObject *parent = nullptr) |
330 | |
331 | Constructs a spatial audio engine with \a parent, if any. |
332 | |
333 | The engine will operate with a sample rate given by \a sampleRate. The |
334 | default sample rate, if none is provided, is 44100 (44.1kHz). |
335 | |
336 | Sound content that is not provided at that sample rate will automatically |
337 | get resampled to \a sampleRate when being processed by the engine. The |
338 | default sample rate is fine in most cases, but you can define a different |
339 | rate if most of your sound files are sampled with a different rate, and |
340 | avoid some CPU overhead for resampling. |
341 | */ |
342 | QAudioEngine::QAudioEngine(int sampleRate, QObject *parent) |
343 | : QObject(parent) |
344 | , d(new QAudioEnginePrivate) |
345 | { |
346 | d->sampleRate = sampleRate; |
347 | d->resonanceAudio = new vraudio::ResonanceAudio(2, QAudioEnginePrivate::bufferSize, d->sampleRate); |
348 | } |
349 | |
350 | /*! |
351 | Destroys the spatial audio engine. |
352 | */ |
353 | QAudioEngine::~QAudioEngine() |
354 | { |
355 | stop(); |
356 | delete d; |
357 | } |
358 | |
359 | /*! \enum QAudioEngine::OutputMode |
360 | \value Surround Map the sounds to the loudspeaker configuration of the output device. |
361 | This is normally a stereo or surround speaker setup. |
362 | \value Stereo Map the sounds to the stereo loudspeaker configuration of the output device. |
363 | This will ignore any additional speakers and only use the left and right channels |
364 | to create a stero rendering of the sound field. |
365 | \value Headphone Use Headphone spatialization to create a 3D audio effect when listening |
366 | to the sound field through headphones |
367 | */ |
368 | |
369 | /*! |
370 | \property QAudioEngine::outputMode |
371 | |
372 | Sets or retrieves the current output mode of the engine. |
373 | |
374 | \sa QAudioEngine::OutputMode |
375 | */ |
376 | void QAudioEngine::setOutputMode(OutputMode mode) |
377 | { |
378 | if (d->outputMode == mode) |
379 | return; |
380 | d->outputMode = mode; |
381 | if (d->resonanceAudio->api) |
382 | d->resonanceAudio->api->SetStereoSpeakerMode(mode != Headphone); |
383 | |
384 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "restartOutput" , c: Qt::BlockingQueuedConnection); |
385 | |
386 | emit outputModeChanged(); |
387 | } |
388 | |
389 | QAudioEngine::OutputMode QAudioEngine::outputMode() const |
390 | { |
391 | return d->outputMode; |
392 | } |
393 | |
394 | /*! |
395 | Returns the sample rate the engine has been configured with. |
396 | */ |
397 | int QAudioEngine::sampleRate() const |
398 | { |
399 | return d->sampleRate; |
400 | } |
401 | |
402 | /*! |
403 | \property QAudioEngine::outputDevice |
404 | |
405 | Sets or returns the device that is being used for playing the sound field. |
406 | */ |
407 | void QAudioEngine::setOutputDevice(const QAudioDevice &device) |
408 | { |
409 | if (d->device == device) |
410 | return; |
411 | if (d->resonanceAudio->api) { |
412 | qWarning() << "Changing device on a running engine not implemented" ; |
413 | return; |
414 | } |
415 | d->device = device; |
416 | emit outputDeviceChanged(); |
417 | } |
418 | |
419 | QAudioDevice QAudioEngine::outputDevice() const |
420 | { |
421 | return d->device; |
422 | } |
423 | |
424 | /*! |
425 | \property QAudioEngine::masterVolume |
426 | |
427 | Sets or returns volume being used to render the sound field. |
428 | */ |
429 | void QAudioEngine::setMasterVolume(float volume) |
430 | { |
431 | if (d->masterVolume == volume) |
432 | return; |
433 | d->masterVolume = volume; |
434 | d->resonanceAudio->api->SetMasterVolume(volume); |
435 | emit masterVolumeChanged(); |
436 | } |
437 | |
438 | float QAudioEngine::masterVolume() const |
439 | { |
440 | return d->masterVolume; |
441 | } |
442 | |
443 | /*! |
444 | Starts the engine. |
445 | */ |
446 | void QAudioEngine::start() |
447 | { |
448 | if (d->outputStream) |
449 | // already started |
450 | return; |
451 | |
452 | d->resonanceAudio->api->SetStereoSpeakerMode(d->outputMode != Headphone); |
453 | d->resonanceAudio->api->SetMasterVolume(d->masterVolume); |
454 | |
455 | d->outputStream.reset(p: new QAudioOutputStream(d)); |
456 | d->outputStream->moveToThread(thread: &d->audioThread); |
457 | d->audioThread.start(); |
458 | |
459 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "startOutput" ); |
460 | } |
461 | |
462 | /*! |
463 | Stops the engine. |
464 | */ |
465 | void QAudioEngine::stop() |
466 | { |
467 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "stopOutput" , c: Qt::BlockingQueuedConnection); |
468 | d->outputStream.reset(); |
469 | d->audioThread.exit(retcode: 0); |
470 | d->audioThread.wait(); |
471 | delete d->resonanceAudio->api; |
472 | d->resonanceAudio->api = nullptr; |
473 | } |
474 | |
475 | /*! |
476 | \property QAudioEngine::paused |
477 | |
478 | Pauses the spatial audio engine. |
479 | */ |
480 | void QAudioEngine::setPaused(bool paused) |
481 | { |
482 | bool old = d->paused.fetchAndStoreRelaxed(newValue: paused); |
483 | if (old != paused) { |
484 | if (d->outputStream) |
485 | d->outputStream->setPaused(paused); |
486 | emit pausedChanged(); |
487 | } |
488 | } |
489 | |
490 | bool QAudioEngine::paused() const |
491 | { |
492 | return d->paused.loadRelaxed(); |
493 | } |
494 | |
495 | /*! |
496 | Enables room effects such as echos and reverb. |
497 | |
498 | Enables room effects if \a enabled is true. |
499 | Room effects will only apply if you create one or more \l QAudioRoom objects |
500 | and the listener is inside at least one of the rooms. If the listener is inside |
501 | multiple rooms, the room with the smallest volume will be used. |
502 | */ |
503 | void QAudioEngine::setRoomEffectsEnabled(bool enabled) |
504 | { |
505 | if (d->roomEffectsEnabled == enabled) |
506 | return; |
507 | d->roomEffectsEnabled = enabled; |
508 | d->resonanceAudio->roomEffectsEnabled = enabled; |
509 | } |
510 | |
511 | /*! |
512 | Returns true if room effects are enabled. |
513 | */ |
514 | bool QAudioEngine::roomEffectsEnabled() const |
515 | { |
516 | return d->roomEffectsEnabled; |
517 | } |
518 | |
519 | /*! |
520 | \property QAudioEngine::distanceScale |
521 | |
522 | Defines the scale of the coordinate system being used by the spatial audio engine. |
523 | By default, all units are in centimeters, in line with the default units being |
524 | used by Qt Quick 3D. |
525 | |
526 | Set the distance scale to QAudioEngine::DistanceScaleMeter to get units in meters. |
527 | */ |
528 | void QAudioEngine::setDistanceScale(float scale) |
529 | { |
530 | // multiply with 100, to get the conversion to meters that resonance audio uses |
531 | scale /= 100.f; |
532 | if (scale <= 0.0f) { |
533 | qWarning() << "QAudioEngine: Invalid distance scale." ; |
534 | return; |
535 | } |
536 | if (scale == d->distanceScale) |
537 | return; |
538 | d->distanceScale = scale; |
539 | emit distanceScaleChanged(); |
540 | } |
541 | |
542 | float QAudioEngine::distanceScale() const |
543 | { |
544 | return d->distanceScale*100.f; |
545 | } |
546 | |
547 | |
548 | void QAmbientSoundPrivate::load() |
549 | { |
550 | decoder.reset(p: new QAudioDecoder); |
551 | buffers.clear(); |
552 | currentBuffer = 0; |
553 | sourceDeviceFile.reset(p: nullptr); |
554 | bufPos = 0; |
555 | m_playing = false; |
556 | m_loading = true; |
557 | auto *ep = QAudioEnginePrivate::get(engine); |
558 | QAudioFormat f; |
559 | f.setSampleFormat(QAudioFormat::Float); |
560 | f.setSampleRate(ep->sampleRate); |
561 | f.setChannelConfig(nchannels == 2 ? QAudioFormat::ChannelConfigStereo : QAudioFormat::ChannelConfigMono); |
562 | decoder->setAudioFormat(f); |
563 | if (url.scheme().compare(s: u"qrc" , cs: Qt::CaseInsensitive) == 0) { |
564 | auto qrcFile = std::make_unique<QFile>(args: u':' + url.path()); |
565 | if (!qrcFile->open(flags: QFile::ReadOnly)) |
566 | return; |
567 | sourceDeviceFile = std::move(qrcFile); |
568 | decoder->setSourceDevice(sourceDeviceFile.get()); |
569 | } else { |
570 | decoder->setSource(url); |
571 | } |
572 | connect(sender: decoder.get(), signal: &QAudioDecoder::bufferReady, context: this, slot: &QAmbientSoundPrivate::bufferReady); |
573 | connect(sender: decoder.get(), signal: &QAudioDecoder::finished, context: this, slot: &QAmbientSoundPrivate::finished); |
574 | decoder->start(); |
575 | } |
576 | |
577 | void QAmbientSoundPrivate::getBuffer(float *buf, int nframes, int channels) |
578 | { |
579 | Q_ASSERT(channels == nchannels); |
580 | QMutexLocker l(&mutex); |
581 | if (!m_playing || currentBuffer >= buffers.size()) { |
582 | memset(s: buf, c: 0, n: channels * nframes * sizeof(float)); |
583 | } else { |
584 | int frames = nframes; |
585 | float *ff = buf; |
586 | while (frames) { |
587 | if (currentBuffer < buffers.size()) { |
588 | const QAudioBuffer &b = buffers.at(i: currentBuffer); |
589 | // qDebug() << s << b.format().sampleRate() << b.format().channelCount() << b.format().sampleFormat(); |
590 | auto *f = b.constData<float>() + bufPos*nchannels; |
591 | int toCopy = qMin(a: b.frameCount() - bufPos, b: frames); |
592 | memcpy(dest: ff, src: f, n: toCopy*sizeof(float)*nchannels); |
593 | ff += toCopy*nchannels; |
594 | frames -= toCopy; |
595 | bufPos += toCopy; |
596 | Q_ASSERT(bufPos <= b.frameCount()); |
597 | if (bufPos == b.frameCount()) { |
598 | ++currentBuffer; |
599 | bufPos = 0; |
600 | } |
601 | } else { |
602 | // no more data available |
603 | if (m_loading) |
604 | qDebug() << "underrun" << frames << "frames when loading" << url; |
605 | memset(s: ff, c: 0, n: frames * channels * sizeof(float)); |
606 | ff += frames * channels; |
607 | frames = 0; |
608 | } |
609 | if (!m_loading) { |
610 | if (currentBuffer == buffers.size()) { |
611 | currentBuffer = 0; |
612 | ++m_currentLoop; |
613 | } |
614 | if (m_loops > 0 && m_currentLoop >= m_loops) { |
615 | m_playing = false; |
616 | m_currentLoop = 0; |
617 | } |
618 | } |
619 | } |
620 | Q_ASSERT(ff - buf == channels*nframes); |
621 | } |
622 | } |
623 | |
624 | void QAmbientSoundPrivate::bufferReady() |
625 | { |
626 | QMutexLocker l(&mutex); |
627 | auto b = decoder->read(); |
628 | // qDebug() << "read buffer" << b.format() << b.startTime() << b.duration(); |
629 | buffers.append(t: b); |
630 | if (m_autoPlay) |
631 | m_playing = true; |
632 | } |
633 | |
634 | void QAmbientSoundPrivate::finished() |
635 | { |
636 | m_loading = false; |
637 | } |
638 | |
639 | /*! |
640 | \fn void QAudioEngine::pause() |
641 | |
642 | Pauses playback. |
643 | */ |
644 | /*! |
645 | \fn void QAudioEngine::resume() |
646 | |
647 | Resumes playback. |
648 | */ |
649 | /*! |
650 | \variable QAudioEngine::DistanceScaleCentimeter |
651 | \internal |
652 | */ |
653 | /*! |
654 | \variable QAudioEngine::DistanceScaleMeter |
655 | \internal |
656 | */ |
657 | |
658 | QT_END_NAMESPACE |
659 | |
660 | #include "moc_qaudioengine.cpp" |
661 | #include "qaudioengine.moc" |
662 | |