| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only |
| 3 | #include <qaudioengine_p.h> |
| 4 | #include <qambientsound_p.h> |
| 5 | #include <qspatialsound_p.h> |
| 6 | #include <qambientsound.h> |
| 7 | #include <qaudioroom_p.h> |
| 8 | #include <qaudiolistener.h> |
| 9 | #include <resonance_audio.h> |
| 10 | #include <qambisonicdecoder_p.h> |
| 11 | #include <qaudiodecoder.h> |
| 12 | #include <qmediadevices.h> |
| 13 | #include <qiodevice.h> |
| 14 | #include <qaudiosink.h> |
| 15 | #include <qdebug.h> |
| 16 | #include <qelapsedtimer.h> |
| 17 | |
| 18 | #include <QFile> |
| 19 | |
| 20 | QT_BEGIN_NAMESPACE |
| 21 | |
| 22 | // We'd like to have short buffer times, so the sound adjusts itself to changes |
| 23 | // quickly, but times below 100ms seem to give stuttering on macOS. |
| 24 | // It might be possible to set this value lower on other OSes. |
| 25 | const int bufferTimeMs = 100; |
| 26 | |
| 27 | // This class lives in the audioThread, but pulls data from QAudioEnginePrivate |
| 28 | // which lives in the mainThread. |
| 29 | class QAudioOutputStream : public QIODevice |
| 30 | { |
| 31 | Q_OBJECT |
| 32 | public: |
| 33 | explicit QAudioOutputStream(QAudioEnginePrivate *d) |
| 34 | : d(d) |
| 35 | { |
| 36 | open(mode: QIODevice::ReadOnly); |
| 37 | } |
| 38 | ~QAudioOutputStream() override; |
| 39 | |
| 40 | qint64 readData(char *data, qint64 len) override; |
| 41 | |
| 42 | qint64 writeData(const char *, qint64) override; |
| 43 | |
| 44 | qint64 size() const override { return 0; } |
| 45 | qint64 bytesAvailable() const override { |
| 46 | return std::numeric_limits<qint64>::max(); |
| 47 | } |
| 48 | bool isSequential() const override { |
| 49 | return true; |
| 50 | } |
| 51 | bool atEnd() const override { |
| 52 | return false; |
| 53 | } |
| 54 | qint64 pos() const override { |
| 55 | return m_pos; |
| 56 | } |
| 57 | |
| 58 | Q_INVOKABLE void startOutput() { |
| 59 | d->mutex.lock(); |
| 60 | Q_ASSERT(!sink); |
| 61 | QAudioFormat format; |
| 62 | auto channelConfig = d->outputMode == QAudioEngine::Surround ? |
| 63 | d->device.channelConfiguration() : QAudioFormat::ChannelConfigStereo; |
| 64 | if (channelConfig != QAudioFormat::ChannelConfigUnknown) |
| 65 | format.setChannelConfig(channelConfig); |
| 66 | else |
| 67 | format.setChannelCount(d->device.preferredFormat().channelCount()); |
| 68 | format.setSampleRate(d->sampleRate); |
| 69 | format.setSampleFormat(QAudioFormat::Int16); |
| 70 | ambisonicDecoder.reset(p: new QAmbisonicDecoder(QAmbisonicDecoder::HighQuality, format)); |
| 71 | sink.reset(p: new QAudioSink(d->device, format)); |
| 72 | const qsizetype bufferSize = format.bytesForDuration(microseconds: bufferTimeMs * 1000); |
| 73 | sink->setBufferSize(bufferSize); |
| 74 | d->mutex.unlock(); |
| 75 | // It is important to unlock the mutex before starting the sink, as the sink will |
| 76 | // call readData() in the audio thread, which will try to lock the mutex (again) |
| 77 | sink->start(device: this); |
| 78 | } |
| 79 | |
| 80 | Q_INVOKABLE void stopOutput() { |
| 81 | sink->stop(); |
| 82 | sink.reset(); |
| 83 | ambisonicDecoder.reset(); |
| 84 | } |
| 85 | |
| 86 | Q_INVOKABLE void restartOutput() { |
| 87 | stopOutput(); |
| 88 | startOutput(); |
| 89 | } |
| 90 | |
| 91 | void setPaused(bool paused) { |
| 92 | if (paused) |
| 93 | sink->suspend(); |
| 94 | else |
| 95 | sink->resume(); |
| 96 | } |
| 97 | |
| 98 | private: |
| 99 | qint64 m_pos = 0; |
| 100 | QAudioEnginePrivate *d = nullptr; |
| 101 | std::unique_ptr<QAudioSink> sink; |
| 102 | std::unique_ptr<QAmbisonicDecoder> ambisonicDecoder; |
| 103 | }; |
| 104 | |
| 105 | |
| 106 | QAudioOutputStream::~QAudioOutputStream() |
| 107 | { |
| 108 | } |
| 109 | |
| 110 | qint64 QAudioOutputStream::writeData(const char *, qint64) |
| 111 | { |
| 112 | return 0; |
| 113 | } |
| 114 | |
| 115 | qint64 QAudioOutputStream::readData(char *data, qint64 len) |
| 116 | { |
| 117 | if (d->paused.loadRelaxed()) |
| 118 | return 0; |
| 119 | |
| 120 | QMutexLocker l(&d->mutex); |
| 121 | d->updateRooms(); |
| 122 | |
| 123 | int nChannels = ambisonicDecoder ? ambisonicDecoder->nOutputChannels() : 2; |
| 124 | if (len < nChannels*int(sizeof(float))*QAudioEnginePrivate::bufferSize) |
| 125 | return 0; |
| 126 | |
| 127 | short *fd = (short *)data; |
| 128 | qint64 frames = len / nChannels / sizeof(short); |
| 129 | bool ok = true; |
| 130 | while (frames >= qint64(QAudioEnginePrivate::bufferSize)) { |
| 131 | // Fill input buffers |
| 132 | for (auto *source : std::as_const(t&: d->sources)) { |
| 133 | auto *sp = QSpatialSoundPrivate::get(soundSource: source); |
| 134 | if (!sp) |
| 135 | continue; |
| 136 | float buf[QAudioEnginePrivate::bufferSize]; |
| 137 | sp->getBuffer(buf, frames: QAudioEnginePrivate::bufferSize, channels: 1); |
| 138 | d->resonanceAudio->api->SetInterleavedBuffer(source_id: sp->sourceId, audio_buffer_ptr: buf, num_channels: 1, num_frames: QAudioEnginePrivate::bufferSize); |
| 139 | } |
| 140 | for (auto *source : std::as_const(t&: d->stereoSources)) { |
| 141 | auto *sp = QAmbientSoundPrivate::get(soundSource: source); |
| 142 | if (!sp) |
| 143 | continue; |
| 144 | float buf[2*QAudioEnginePrivate::bufferSize]; |
| 145 | sp->getBuffer(buf, frames: QAudioEnginePrivate::bufferSize, channels: 2); |
| 146 | d->resonanceAudio->api->SetInterleavedBuffer(source_id: sp->sourceId, audio_buffer_ptr: buf, num_channels: 2, num_frames: QAudioEnginePrivate::bufferSize); |
| 147 | } |
| 148 | |
| 149 | if (ambisonicDecoder && d->outputMode == QAudioEngine::Surround) { |
| 150 | const float *channels[QAmbisonicDecoder::maxAmbisonicChannels]; |
| 151 | const float *reverbBuffers[2]; |
| 152 | int nSamples = d->resonanceAudio->getAmbisonicOutput(buffers: channels, reverb: reverbBuffers, nChannels: ambisonicDecoder->nInputChannels()); |
| 153 | Q_ASSERT(ambisonicDecoder->nOutputChannels() <= 8); |
| 154 | ambisonicDecoder->processBufferWithReverb(input: channels, reverb: reverbBuffers, output: fd, nSamples); |
| 155 | } else { |
| 156 | ok = d->resonanceAudio->api->FillInterleavedOutputBuffer(num_channels: 2, num_frames: QAudioEnginePrivate::bufferSize, buffer_ptr: fd); |
| 157 | if (!ok) { |
| 158 | // If we get here, it means that resonanceAudio did not actually fill the buffer. |
| 159 | // Sometimes this is expected, for example if resonanceAudio does not have any sources. |
| 160 | // In this case we just fill the buffer with silence. |
| 161 | if (d->sources.isEmpty() && d->stereoSources.isEmpty()) { |
| 162 | memset(s: fd, c: 0, n: nChannels * QAudioEnginePrivate::bufferSize * sizeof(short)); |
| 163 | } else { |
| 164 | // If we get here, it means that something unexpected happened, so bail. |
| 165 | qWarning() << " Reading failed!" ; |
| 166 | break; |
| 167 | } |
| 168 | } |
| 169 | } |
| 170 | fd += nChannels*QAudioEnginePrivate::bufferSize; |
| 171 | frames -= QAudioEnginePrivate::bufferSize; |
| 172 | } |
| 173 | const int bytesProcessed = ((char *)fd - data); |
| 174 | m_pos += bytesProcessed; |
| 175 | return bytesProcessed; |
| 176 | } |
| 177 | |
| 178 | |
| 179 | QAudioEnginePrivate::QAudioEnginePrivate() |
| 180 | { |
| 181 | audioThread.setObjectName(u"QAudioThread" ); |
| 182 | device = QMediaDevices::defaultAudioOutput(); |
| 183 | } |
| 184 | |
| 185 | QAudioEnginePrivate::~QAudioEnginePrivate() |
| 186 | { |
| 187 | delete resonanceAudio; |
| 188 | } |
| 189 | |
| 190 | void QAudioEnginePrivate::addSpatialSound(QSpatialSound *sound) |
| 191 | { |
| 192 | QMutexLocker l(&mutex); |
| 193 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
| 194 | |
| 195 | sd->sourceId = resonanceAudio->api->CreateSoundObjectSource(rendering_mode: vraudio::kBinauralHighQuality); |
| 196 | sources.append(t: sound); |
| 197 | } |
| 198 | |
| 199 | void QAudioEnginePrivate::removeSpatialSound(QSpatialSound *sound) |
| 200 | { |
| 201 | QMutexLocker l(&mutex); |
| 202 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
| 203 | |
| 204 | resonanceAudio->api->DestroySource(id: sd->sourceId); |
| 205 | sd->sourceId = vraudio::ResonanceAudioApi::kInvalidSourceId; |
| 206 | sources.removeOne(t: sound); |
| 207 | } |
| 208 | |
| 209 | void QAudioEnginePrivate::addStereoSound(QAmbientSound *sound) |
| 210 | { |
| 211 | QMutexLocker l(&mutex); |
| 212 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
| 213 | |
| 214 | sd->sourceId = resonanceAudio->api->CreateStereoSource(num_channels: 2); |
| 215 | stereoSources.append(t: sound); |
| 216 | } |
| 217 | |
| 218 | void QAudioEnginePrivate::removeStereoSound(QAmbientSound *sound) |
| 219 | { |
| 220 | QMutexLocker l(&mutex); |
| 221 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
| 222 | |
| 223 | resonanceAudio->api->DestroySource(id: sd->sourceId); |
| 224 | sd->sourceId = vraudio::ResonanceAudioApi::kInvalidSourceId; |
| 225 | stereoSources.removeOne(t: sound); |
| 226 | } |
| 227 | |
| 228 | void QAudioEnginePrivate::addRoom(QAudioRoom *room) |
| 229 | { |
| 230 | QMutexLocker l(&mutex); |
| 231 | rooms.append(t: room); |
| 232 | } |
| 233 | |
| 234 | void QAudioEnginePrivate::removeRoom(QAudioRoom *room) |
| 235 | { |
| 236 | QMutexLocker l(&mutex); |
| 237 | rooms.removeOne(t: room); |
| 238 | } |
| 239 | |
| 240 | // This method is called from the audio thread |
| 241 | void QAudioEnginePrivate::updateRooms() |
| 242 | { |
| 243 | if (!roomEffectsEnabled) |
| 244 | return; |
| 245 | |
| 246 | bool needUpdate = listenerPositionDirty; |
| 247 | listenerPositionDirty = false; |
| 248 | |
| 249 | bool roomDirty = false; |
| 250 | for (const auto &room : std::as_const(t&: rooms)) { |
| 251 | auto *rd = QAudioRoomPrivate::get(r: room); |
| 252 | if (rd->dirty) { |
| 253 | roomDirty = true; |
| 254 | rd->update(); |
| 255 | needUpdate = true; |
| 256 | } |
| 257 | } |
| 258 | |
| 259 | if (!needUpdate) |
| 260 | return; |
| 261 | |
| 262 | QVector3D listenerPos = listenerPosition(); |
| 263 | float roomVolume = float(qInf()); |
| 264 | QAudioRoom *room = nullptr; |
| 265 | // Find the smallest room that contains the listener and apply its room effects |
| 266 | for (auto *r : std::as_const(t&: rooms)) { |
| 267 | QVector3D dim2 = r->dimensions()/2.; |
| 268 | float vol = dim2.x()*dim2.y()*dim2.z(); |
| 269 | if (vol > roomVolume) |
| 270 | continue; |
| 271 | QVector3D dist = r->position() - listenerPos; |
| 272 | // transform into room coordinates |
| 273 | dist = r->rotation().rotatedVector(vector: dist); |
| 274 | if (qAbs(t: dist.x()) <= dim2.x() && |
| 275 | qAbs(t: dist.y()) <= dim2.y() && |
| 276 | qAbs(t: dist.z()) <= dim2.z()) { |
| 277 | room = r; |
| 278 | roomVolume = vol; |
| 279 | } |
| 280 | } |
| 281 | if (room != currentRoom) |
| 282 | roomDirty = true; |
| 283 | const bool previousRoom = currentRoom; |
| 284 | currentRoom = room; |
| 285 | |
| 286 | if (!roomDirty) |
| 287 | return; |
| 288 | |
| 289 | // apply room to engine |
| 290 | if (!currentRoom) { |
| 291 | resonanceAudio->api->EnableRoomEffects(enable: false); |
| 292 | return; |
| 293 | } |
| 294 | if (!previousRoom) |
| 295 | resonanceAudio->api->EnableRoomEffects(enable: true); |
| 296 | |
| 297 | QAudioRoomPrivate *rp = QAudioRoomPrivate::get(r: room); |
| 298 | resonanceAudio->api->SetReflectionProperties(rp->reflections); |
| 299 | resonanceAudio->api->SetReverbProperties(rp->reverb); |
| 300 | |
| 301 | // update room effects for all sound sources |
| 302 | for (auto *s : std::as_const(t&: sources)) { |
| 303 | auto *sp = QSpatialSoundPrivate::get(soundSource: s); |
| 304 | if (!sp) |
| 305 | continue; |
| 306 | sp->updateRoomEffects(); |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | QVector3D QAudioEnginePrivate::listenerPosition() const |
| 311 | { |
| 312 | return listener ? listener->position() : QVector3D(); |
| 313 | } |
| 314 | |
| 315 | |
| 316 | /*! |
| 317 | \class QAudioEngine |
| 318 | \inmodule QtSpatialAudio |
| 319 | \ingroup spatialaudio |
| 320 | \ingroup multimedia_audio |
| 321 | |
| 322 | \brief QAudioEngine manages a three dimensional sound field. |
| 323 | |
| 324 | You can use an instance of QAudioEngine to manage a sound field in |
| 325 | three dimensions. A sound field is defined by several QSpatialSound |
| 326 | objects that define a sound at a specified location in 3D space. You can also |
| 327 | add stereo overlays using QAmbientSound. |
| 328 | |
| 329 | You can use QAudioListener to define the position of the person listening |
| 330 | to the sound field relative to the sound sources. Sound sources will be less audible |
| 331 | if the listener is further away from source. They will also get mapped to the corresponding |
| 332 | loudspeakers depending on the direction between listener and source. |
| 333 | |
| 334 | QAudioEngine offers two output modes. The first mode renders the sound field to a set of |
| 335 | speakers, either a stereo speaker pair or a surround configuration. The second mode provides |
| 336 | an immersive 3D sound experience when using headphones. |
| 337 | |
| 338 | Perception of sound localization is driven mainly by two factors. The first factor is timing |
| 339 | differences of the sound waves between left and right ear. The second factor comes from various |
| 340 | ways how sounds coming from different direcations create different types of reflections from our |
| 341 | ears and heads. See https://en.wikipedia.org/wiki/Sound_localization for more details. |
| 342 | |
| 343 | The spatial audio engine emulates those timing differences and reflections through |
| 344 | Head related transfer functions (HRTF, see |
| 345 | https://en.wikipedia.org/wiki/Head-related_transfer_function). The functions used emulates those |
| 346 | effects for an average persons ears and head. It provides a good and immersive 3D sound localization |
| 347 | experience for most persons when using headphones. |
| 348 | |
| 349 | The engine is rather versatile allowing you to define room properties and reverb settings to emulate |
| 350 | different types of rooms. |
| 351 | |
| 352 | Sound sources can also be occluded dampening the sound coming from those sources. |
| 353 | |
| 354 | The audio engine uses a coordinate system that is in centimeters by default. The axes are aligned with the |
| 355 | typical coordinate system used in 3D. Positive x points to the right, positive y points up and positive z points |
| 356 | backwards. |
| 357 | |
| 358 | */ |
| 359 | |
| 360 | /*! |
| 361 | \fn QAudioEngine::QAudioEngine() |
| 362 | \fn QAudioEngine::QAudioEngine(QObject *parent) |
| 363 | \fn QAudioEngine::QAudioEngine(int sampleRate, QObject *parent = nullptr) |
| 364 | |
| 365 | Constructs a spatial audio engine with \a parent, if any. |
| 366 | |
| 367 | The engine will operate with a sample rate given by \a sampleRate. The |
| 368 | default sample rate, if none is provided, is 44100 (44.1kHz). |
| 369 | |
| 370 | Sound content that is not provided at that sample rate will automatically |
| 371 | get resampled to \a sampleRate when being processed by the engine. The |
| 372 | default sample rate is fine in most cases, but you can define a different |
| 373 | rate if most of your sound files are sampled with a different rate, and |
| 374 | avoid some CPU overhead for resampling. |
| 375 | */ |
| 376 | QAudioEngine::QAudioEngine(int sampleRate, QObject *parent) |
| 377 | : QObject(parent) |
| 378 | , d(new QAudioEnginePrivate) |
| 379 | { |
| 380 | d->sampleRate = sampleRate; |
| 381 | d->resonanceAudio = new vraudio::ResonanceAudio(2, QAudioEnginePrivate::bufferSize, d->sampleRate); |
| 382 | } |
| 383 | |
| 384 | /*! |
| 385 | Destroys the spatial audio engine. |
| 386 | */ |
| 387 | QAudioEngine::~QAudioEngine() |
| 388 | { |
| 389 | stop(); |
| 390 | delete d; |
| 391 | } |
| 392 | |
| 393 | /*! \enum QAudioEngine::OutputMode |
| 394 | \value Surround Map the sounds to the loudspeaker configuration of the output device. |
| 395 | This is normally a stereo or surround speaker setup. |
| 396 | \value Stereo Map the sounds to the stereo loudspeaker configuration of the output device. |
| 397 | This will ignore any additional speakers and only use the left and right channels |
| 398 | to create a stero rendering of the sound field. |
| 399 | \value Headphone Use Headphone spatialization to create a 3D audio effect when listening |
| 400 | to the sound field through headphones |
| 401 | */ |
| 402 | |
| 403 | /*! |
| 404 | \property QAudioEngine::outputMode |
| 405 | |
| 406 | Sets or retrieves the current output mode of the engine. |
| 407 | |
| 408 | \sa QAudioEngine::OutputMode |
| 409 | */ |
| 410 | void QAudioEngine::setOutputMode(OutputMode mode) |
| 411 | { |
| 412 | if (d->outputMode == mode) |
| 413 | return; |
| 414 | d->outputMode = mode; |
| 415 | if (d->resonanceAudio->api) |
| 416 | d->resonanceAudio->api->SetStereoSpeakerMode(mode != Headphone); |
| 417 | |
| 418 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "restartOutput" , c: Qt::BlockingQueuedConnection); |
| 419 | |
| 420 | emit outputModeChanged(); |
| 421 | } |
| 422 | |
| 423 | QAudioEngine::OutputMode QAudioEngine::outputMode() const |
| 424 | { |
| 425 | return d->outputMode; |
| 426 | } |
| 427 | |
| 428 | /*! |
| 429 | Returns the sample rate the engine has been configured with. |
| 430 | */ |
| 431 | int QAudioEngine::sampleRate() const |
| 432 | { |
| 433 | return d->sampleRate; |
| 434 | } |
| 435 | |
| 436 | /*! |
| 437 | \property QAudioEngine::outputDevice |
| 438 | |
| 439 | Sets or returns the device that is being used for playing the sound field. |
| 440 | */ |
| 441 | void QAudioEngine::setOutputDevice(const QAudioDevice &device) |
| 442 | { |
| 443 | if (d->device == device) |
| 444 | return; |
| 445 | if (d->resonanceAudio->api) { |
| 446 | qWarning() << "Changing device on a running engine not implemented" ; |
| 447 | return; |
| 448 | } |
| 449 | d->device = device; |
| 450 | emit outputDeviceChanged(); |
| 451 | } |
| 452 | |
| 453 | QAudioDevice QAudioEngine::outputDevice() const |
| 454 | { |
| 455 | return d->device; |
| 456 | } |
| 457 | |
| 458 | /*! |
| 459 | \property QAudioEngine::masterVolume |
| 460 | |
| 461 | Sets or returns volume being used to render the sound field. |
| 462 | */ |
| 463 | void QAudioEngine::setMasterVolume(float volume) |
| 464 | { |
| 465 | if (d->masterVolume == volume) |
| 466 | return; |
| 467 | d->masterVolume = volume; |
| 468 | d->resonanceAudio->api->SetMasterVolume(volume); |
| 469 | emit masterVolumeChanged(); |
| 470 | } |
| 471 | |
| 472 | float QAudioEngine::masterVolume() const |
| 473 | { |
| 474 | return d->masterVolume; |
| 475 | } |
| 476 | |
| 477 | /*! |
| 478 | Starts the engine. |
| 479 | */ |
| 480 | void QAudioEngine::start() |
| 481 | { |
| 482 | if (d->outputStream) |
| 483 | // already started |
| 484 | return; |
| 485 | |
| 486 | d->resonanceAudio->api->SetStereoSpeakerMode(d->outputMode != Headphone); |
| 487 | d->resonanceAudio->api->SetMasterVolume(d->masterVolume); |
| 488 | |
| 489 | d->outputStream.reset(p: new QAudioOutputStream(d)); |
| 490 | d->outputStream->moveToThread(thread: &d->audioThread); |
| 491 | d->audioThread.start(QThread::TimeCriticalPriority); |
| 492 | |
| 493 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "startOutput" ); |
| 494 | } |
| 495 | |
| 496 | /*! |
| 497 | Stops the engine. |
| 498 | */ |
| 499 | void QAudioEngine::stop() |
| 500 | { |
| 501 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "stopOutput" , c: Qt::BlockingQueuedConnection); |
| 502 | d->outputStream.reset(); |
| 503 | d->audioThread.exit(retcode: 0); |
| 504 | d->audioThread.wait(); |
| 505 | delete d->resonanceAudio->api; |
| 506 | d->resonanceAudio->api = nullptr; |
| 507 | } |
| 508 | |
| 509 | /*! |
| 510 | \property QAudioEngine::paused |
| 511 | |
| 512 | Pauses the spatial audio engine. |
| 513 | */ |
| 514 | void QAudioEngine::setPaused(bool paused) |
| 515 | { |
| 516 | bool old = d->paused.fetchAndStoreRelaxed(newValue: paused); |
| 517 | if (old != paused) { |
| 518 | if (d->outputStream) |
| 519 | d->outputStream->setPaused(paused); |
| 520 | emit pausedChanged(); |
| 521 | } |
| 522 | } |
| 523 | |
| 524 | bool QAudioEngine::paused() const |
| 525 | { |
| 526 | return d->paused.loadRelaxed(); |
| 527 | } |
| 528 | |
| 529 | /*! |
| 530 | Enables room effects such as echos and reverb. |
| 531 | |
| 532 | Enables room effects if \a enabled is true. |
| 533 | Room effects will only apply if you create one or more \l QAudioRoom objects |
| 534 | and the listener is inside at least one of the rooms. If the listener is inside |
| 535 | multiple rooms, the room with the smallest volume will be used. |
| 536 | */ |
| 537 | void QAudioEngine::setRoomEffectsEnabled(bool enabled) |
| 538 | { |
| 539 | if (d->roomEffectsEnabled == enabled) |
| 540 | return; |
| 541 | d->roomEffectsEnabled = enabled; |
| 542 | d->resonanceAudio->roomEffectsEnabled = enabled; |
| 543 | } |
| 544 | |
| 545 | /*! |
| 546 | Returns true if room effects are enabled. |
| 547 | */ |
| 548 | bool QAudioEngine::roomEffectsEnabled() const |
| 549 | { |
| 550 | return d->roomEffectsEnabled; |
| 551 | } |
| 552 | |
| 553 | /*! |
| 554 | \property QAudioEngine::distanceScale |
| 555 | |
| 556 | Defines the scale of the coordinate system being used by the spatial audio engine. |
| 557 | By default, all units are in centimeters, in line with the default units being |
| 558 | used by Qt Quick 3D. |
| 559 | |
| 560 | Set the distance scale to QAudioEngine::DistanceScaleMeter to get units in meters. |
| 561 | */ |
| 562 | void QAudioEngine::setDistanceScale(float scale) |
| 563 | { |
| 564 | // multiply with 100, to get the conversion to meters that resonance audio uses |
| 565 | scale /= 100.f; |
| 566 | if (scale <= 0.0f) { |
| 567 | qWarning() << "QAudioEngine: Invalid distance scale." ; |
| 568 | return; |
| 569 | } |
| 570 | if (scale == d->distanceScale) |
| 571 | return; |
| 572 | d->distanceScale = scale; |
| 573 | emit distanceScaleChanged(); |
| 574 | } |
| 575 | |
| 576 | float QAudioEngine::distanceScale() const |
| 577 | { |
| 578 | return d->distanceScale*100.f; |
| 579 | } |
| 580 | |
| 581 | /*! |
| 582 | \fn void QAudioEngine::pause() |
| 583 | |
| 584 | Pauses playback. |
| 585 | */ |
| 586 | /*! |
| 587 | \fn void QAudioEngine::resume() |
| 588 | |
| 589 | Resumes playback. |
| 590 | */ |
| 591 | /*! |
| 592 | \variable QAudioEngine::DistanceScaleCentimeter |
| 593 | \internal |
| 594 | */ |
| 595 | /*! |
| 596 | \variable QAudioEngine::DistanceScaleMeter |
| 597 | \internal |
| 598 | */ |
| 599 | |
| 600 | QT_END_NAMESPACE |
| 601 | |
| 602 | #include "moc_qaudioengine.cpp" |
| 603 | #include "qaudioengine.moc" |
| 604 | |