1 | // Copyright (C) 2022 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only |
3 | #include <qaudioengine_p.h> |
4 | #include <qambientsound_p.h> |
5 | #include <qspatialsound_p.h> |
6 | #include <qambientsound.h> |
7 | #include <qaudioroom_p.h> |
8 | #include <qaudiolistener.h> |
9 | #include <resonance_audio.h> |
10 | #include <qambisonicdecoder_p.h> |
11 | #include <qaudiodecoder.h> |
12 | #include <qmediadevices.h> |
13 | #include <qiodevice.h> |
14 | #include <qaudiosink.h> |
15 | #include <qdebug.h> |
16 | #include <qelapsedtimer.h> |
17 | |
18 | #include <QFile> |
19 | |
20 | QT_BEGIN_NAMESPACE |
21 | |
22 | // We'd like to have short buffer times, so the sound adjusts itself to changes |
23 | // quickly, but times below 100ms seem to give stuttering on macOS. |
24 | // It might be possible to set this value lower on other OSes. |
25 | const int bufferTimeMs = 100; |
26 | |
27 | // This class lives in the audioThread, but pulls data from QAudioEnginePrivate |
28 | // which lives in the mainThread. |
29 | class QAudioOutputStream : public QIODevice |
30 | { |
31 | Q_OBJECT |
32 | public: |
33 | explicit QAudioOutputStream(QAudioEnginePrivate *d) |
34 | : d(d) |
35 | { |
36 | open(mode: QIODevice::ReadOnly); |
37 | } |
38 | ~QAudioOutputStream(); |
39 | |
40 | qint64 readData(char *data, qint64 len) override; |
41 | |
42 | qint64 writeData(const char *, qint64) override; |
43 | |
44 | qint64 size() const override { return 0; } |
45 | qint64 bytesAvailable() const override { |
46 | return std::numeric_limits<qint64>::max(); |
47 | } |
48 | bool isSequential() const override { |
49 | return true; |
50 | } |
51 | bool atEnd() const override { |
52 | return false; |
53 | } |
54 | qint64 pos() const override { |
55 | return m_pos; |
56 | } |
57 | |
58 | Q_INVOKABLE void startOutput() { |
59 | d->mutex.lock(); |
60 | Q_ASSERT(!sink); |
61 | QAudioFormat format; |
62 | auto channelConfig = d->outputMode == QAudioEngine::Surround ? |
63 | d->device.channelConfiguration() : QAudioFormat::ChannelConfigStereo; |
64 | if (channelConfig != QAudioFormat::ChannelConfigUnknown) |
65 | format.setChannelConfig(channelConfig); |
66 | else |
67 | format.setChannelCount(d->device.preferredFormat().channelCount()); |
68 | format.setSampleRate(d->sampleRate); |
69 | format.setSampleFormat(QAudioFormat::Int16); |
70 | ambisonicDecoder.reset(p: new QAmbisonicDecoder(QAmbisonicDecoder::HighQuality, format)); |
71 | sink.reset(p: new QAudioSink(d->device, format)); |
72 | const qsizetype bufferSize = format.bytesForDuration(microseconds: bufferTimeMs * 1000); |
73 | sink->setBufferSize(bufferSize); |
74 | d->mutex.unlock(); |
75 | // It is important to unlock the mutex before starting the sink, as the sink will |
76 | // call readData() in the audio thread, which will try to lock the mutex (again) |
77 | sink->start(device: this); |
78 | } |
79 | |
80 | Q_INVOKABLE void stopOutput() { |
81 | sink->stop(); |
82 | sink.reset(); |
83 | ambisonicDecoder.reset(); |
84 | } |
85 | |
86 | Q_INVOKABLE void restartOutput() { |
87 | stopOutput(); |
88 | startOutput(); |
89 | } |
90 | |
91 | void setPaused(bool paused) { |
92 | if (paused) |
93 | sink->suspend(); |
94 | else |
95 | sink->resume(); |
96 | } |
97 | |
98 | private: |
99 | qint64 m_pos = 0; |
100 | QAudioEnginePrivate *d = nullptr; |
101 | std::unique_ptr<QAudioSink> sink; |
102 | std::unique_ptr<QAmbisonicDecoder> ambisonicDecoder; |
103 | }; |
104 | |
105 | |
106 | QAudioOutputStream::~QAudioOutputStream() |
107 | { |
108 | } |
109 | |
110 | qint64 QAudioOutputStream::writeData(const char *, qint64) |
111 | { |
112 | return 0; |
113 | } |
114 | |
115 | qint64 QAudioOutputStream::readData(char *data, qint64 len) |
116 | { |
117 | if (d->paused.loadRelaxed()) |
118 | return 0; |
119 | |
120 | QMutexLocker l(&d->mutex); |
121 | d->updateRooms(); |
122 | |
123 | int nChannels = ambisonicDecoder ? ambisonicDecoder->nOutputChannels() : 2; |
124 | if (len < nChannels*int(sizeof(float))*QAudioEnginePrivate::bufferSize) |
125 | return 0; |
126 | |
127 | short *fd = (short *)data; |
128 | qint64 frames = len / nChannels / sizeof(short); |
129 | bool ok = true; |
130 | while (frames >= qint64(QAudioEnginePrivate::bufferSize)) { |
131 | // Fill input buffers |
132 | for (auto *source : std::as_const(t&: d->sources)) { |
133 | auto *sp = QSpatialSoundPrivate::get(soundSource: source); |
134 | if (!sp) |
135 | continue; |
136 | float buf[QAudioEnginePrivate::bufferSize]; |
137 | sp->getBuffer(buf, frames: QAudioEnginePrivate::bufferSize, channels: 1); |
138 | d->resonanceAudio->api->SetInterleavedBuffer(source_id: sp->sourceId, audio_buffer_ptr: buf, num_channels: 1, num_frames: QAudioEnginePrivate::bufferSize); |
139 | } |
140 | for (auto *source : std::as_const(t&: d->stereoSources)) { |
141 | auto *sp = QAmbientSoundPrivate::get(soundSource: source); |
142 | if (!sp) |
143 | continue; |
144 | float buf[2*QAudioEnginePrivate::bufferSize]; |
145 | sp->getBuffer(buf, frames: QAudioEnginePrivate::bufferSize, channels: 2); |
146 | d->resonanceAudio->api->SetInterleavedBuffer(source_id: sp->sourceId, audio_buffer_ptr: buf, num_channels: 2, num_frames: QAudioEnginePrivate::bufferSize); |
147 | } |
148 | |
149 | if (ambisonicDecoder && d->outputMode == QAudioEngine::Surround) { |
150 | const float *channels[QAmbisonicDecoder::maxAmbisonicChannels]; |
151 | const float *reverbBuffers[2]; |
152 | int nSamples = d->resonanceAudio->getAmbisonicOutput(buffers: channels, reverb: reverbBuffers, nChannels: ambisonicDecoder->nInputChannels()); |
153 | Q_ASSERT(ambisonicDecoder->nOutputChannels() <= 8); |
154 | ambisonicDecoder->processBufferWithReverb(input: channels, reverb: reverbBuffers, output: fd, nSamples); |
155 | } else { |
156 | ok = d->resonanceAudio->api->FillInterleavedOutputBuffer(num_channels: 2, num_frames: QAudioEnginePrivate::bufferSize, buffer_ptr: fd); |
157 | if (!ok) { |
158 | // If we get here, it means that resonanceAudio did not actually fill the buffer. |
159 | // Sometimes this is expected, for example if resonanceAudio does not have any sources. |
160 | // In this case we just fill the buffer with silence. |
161 | if (d->sources.isEmpty() && d->stereoSources.isEmpty()) { |
162 | memset(s: fd, c: 0, n: nChannels * QAudioEnginePrivate::bufferSize * sizeof(short)); |
163 | } else { |
164 | // If we get here, it means that something unexpected happened, so bail. |
165 | qWarning() << " Reading failed!"; |
166 | break; |
167 | } |
168 | } |
169 | } |
170 | fd += nChannels*QAudioEnginePrivate::bufferSize; |
171 | frames -= QAudioEnginePrivate::bufferSize; |
172 | } |
173 | const int bytesProcessed = ((char *)fd - data); |
174 | m_pos += bytesProcessed; |
175 | return bytesProcessed; |
176 | } |
177 | |
178 | |
179 | QAudioEnginePrivate::QAudioEnginePrivate() |
180 | { |
181 | device = QMediaDevices::defaultAudioOutput(); |
182 | } |
183 | |
184 | QAudioEnginePrivate::~QAudioEnginePrivate() |
185 | { |
186 | delete resonanceAudio; |
187 | } |
188 | |
189 | void QAudioEnginePrivate::addSpatialSound(QSpatialSound *sound) |
190 | { |
191 | QMutexLocker l(&mutex); |
192 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
193 | |
194 | sd->sourceId = resonanceAudio->api->CreateSoundObjectSource(rendering_mode: vraudio::kBinauralHighQuality); |
195 | sources.append(t: sound); |
196 | } |
197 | |
198 | void QAudioEnginePrivate::removeSpatialSound(QSpatialSound *sound) |
199 | { |
200 | QMutexLocker l(&mutex); |
201 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
202 | |
203 | resonanceAudio->api->DestroySource(id: sd->sourceId); |
204 | sd->sourceId = vraudio::ResonanceAudioApi::kInvalidSourceId; |
205 | sources.removeOne(t: sound); |
206 | } |
207 | |
208 | void QAudioEnginePrivate::addStereoSound(QAmbientSound *sound) |
209 | { |
210 | QMutexLocker l(&mutex); |
211 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
212 | |
213 | sd->sourceId = resonanceAudio->api->CreateStereoSource(num_channels: 2); |
214 | stereoSources.append(t: sound); |
215 | } |
216 | |
217 | void QAudioEnginePrivate::removeStereoSound(QAmbientSound *sound) |
218 | { |
219 | QMutexLocker l(&mutex); |
220 | QAmbientSoundPrivate *sd = QAmbientSoundPrivate::get(soundSource: sound); |
221 | |
222 | resonanceAudio->api->DestroySource(id: sd->sourceId); |
223 | sd->sourceId = vraudio::ResonanceAudioApi::kInvalidSourceId; |
224 | stereoSources.removeOne(t: sound); |
225 | } |
226 | |
227 | void QAudioEnginePrivate::addRoom(QAudioRoom *room) |
228 | { |
229 | QMutexLocker l(&mutex); |
230 | rooms.append(t: room); |
231 | } |
232 | |
233 | void QAudioEnginePrivate::removeRoom(QAudioRoom *room) |
234 | { |
235 | QMutexLocker l(&mutex); |
236 | rooms.removeOne(t: room); |
237 | } |
238 | |
239 | // This method is called from the audio thread |
240 | void QAudioEnginePrivate::updateRooms() |
241 | { |
242 | if (!roomEffectsEnabled) |
243 | return; |
244 | |
245 | bool needUpdate = listenerPositionDirty; |
246 | listenerPositionDirty = false; |
247 | |
248 | bool roomDirty = false; |
249 | for (const auto &room : rooms) { |
250 | auto *rd = QAudioRoomPrivate::get(r: room); |
251 | if (rd->dirty) { |
252 | roomDirty = true; |
253 | rd->update(); |
254 | needUpdate = true; |
255 | } |
256 | } |
257 | |
258 | if (!needUpdate) |
259 | return; |
260 | |
261 | QVector3D listenerPos = listenerPosition(); |
262 | float roomVolume = float(qInf()); |
263 | QAudioRoom *room = nullptr; |
264 | // Find the smallest room that contains the listener and apply its room effects |
265 | for (auto *r : std::as_const(t&: rooms)) { |
266 | QVector3D dim2 = r->dimensions()/2.; |
267 | float vol = dim2.x()*dim2.y()*dim2.z(); |
268 | if (vol > roomVolume) |
269 | continue; |
270 | QVector3D dist = r->position() - listenerPos; |
271 | // transform into room coordinates |
272 | dist = r->rotation().rotatedVector(vector: dist); |
273 | if (qAbs(t: dist.x()) <= dim2.x() && |
274 | qAbs(t: dist.y()) <= dim2.y() && |
275 | qAbs(t: dist.z()) <= dim2.z()) { |
276 | room = r; |
277 | roomVolume = vol; |
278 | } |
279 | } |
280 | if (room != currentRoom) |
281 | roomDirty = true; |
282 | const bool previousRoom = currentRoom; |
283 | currentRoom = room; |
284 | |
285 | if (!roomDirty) |
286 | return; |
287 | |
288 | // apply room to engine |
289 | if (!currentRoom) { |
290 | resonanceAudio->api->EnableRoomEffects(enable: false); |
291 | return; |
292 | } |
293 | if (!previousRoom) |
294 | resonanceAudio->api->EnableRoomEffects(enable: true); |
295 | |
296 | QAudioRoomPrivate *rp = QAudioRoomPrivate::get(r: room); |
297 | resonanceAudio->api->SetReflectionProperties(rp->reflections); |
298 | resonanceAudio->api->SetReverbProperties(rp->reverb); |
299 | |
300 | // update room effects for all sound sources |
301 | for (auto *s : std::as_const(t&: sources)) { |
302 | auto *sp = QSpatialSoundPrivate::get(soundSource: s); |
303 | if (!sp) |
304 | continue; |
305 | sp->updateRoomEffects(); |
306 | } |
307 | } |
308 | |
309 | QVector3D QAudioEnginePrivate::listenerPosition() const |
310 | { |
311 | return listener ? listener->position() : QVector3D(); |
312 | } |
313 | |
314 | |
315 | /*! |
316 | \class QAudioEngine |
317 | \inmodule QtSpatialAudio |
318 | \ingroup spatialaudio |
319 | \ingroup multimedia_audio |
320 | |
321 | \brief QAudioEngine manages a three dimensional sound field. |
322 | |
323 | You can use an instance of QAudioEngine to manage a sound field in |
324 | three dimensions. A sound field is defined by several QSpatialSound |
325 | objects that define a sound at a specified location in 3D space. You can also |
326 | add stereo overlays using QAmbientSound. |
327 | |
328 | You can use QAudioListener to define the position of the person listening |
329 | to the sound field relative to the sound sources. Sound sources will be less audible |
330 | if the listener is further away from source. They will also get mapped to the corresponding |
331 | loudspeakers depending on the direction between listener and source. |
332 | |
333 | QAudioEngine offers two output modes. The first mode renders the sound field to a set of |
334 | speakers, either a stereo speaker pair or a surround configuration. The second mode provides |
335 | an immersive 3D sound experience when using headphones. |
336 | |
337 | Perception of sound localization is driven mainly by two factors. The first factor is timing |
338 | differences of the sound waves between left and right ear. The second factor comes from various |
339 | ways how sounds coming from different direcations create different types of reflections from our |
340 | ears and heads. See https://en.wikipedia.org/wiki/Sound_localization for more details. |
341 | |
342 | The spatial audio engine emulates those timing differences and reflections through |
343 | Head related transfer functions (HRTF, see |
344 | https://en.wikipedia.org/wiki/Head-related_transfer_function). The functions used emulates those |
345 | effects for an average persons ears and head. It provides a good and immersive 3D sound localization |
346 | experience for most persons when using headphones. |
347 | |
348 | The engine is rather versatile allowing you to define room properties and reverb settings to emulate |
349 | different types of rooms. |
350 | |
351 | Sound sources can also be occluded dampening the sound coming from those sources. |
352 | |
353 | The audio engine uses a coordinate system that is in centimeters by default. The axes are aligned with the |
354 | typical coordinate system used in 3D. Positive x points to the right, positive y points up and positive z points |
355 | backwards. |
356 | |
357 | */ |
358 | |
359 | /*! |
360 | \fn QAudioEngine::QAudioEngine() |
361 | \fn QAudioEngine::QAudioEngine(QObject *parent) |
362 | \fn QAudioEngine::QAudioEngine(int sampleRate, QObject *parent = nullptr) |
363 | |
364 | Constructs a spatial audio engine with \a parent, if any. |
365 | |
366 | The engine will operate with a sample rate given by \a sampleRate. The |
367 | default sample rate, if none is provided, is 44100 (44.1kHz). |
368 | |
369 | Sound content that is not provided at that sample rate will automatically |
370 | get resampled to \a sampleRate when being processed by the engine. The |
371 | default sample rate is fine in most cases, but you can define a different |
372 | rate if most of your sound files are sampled with a different rate, and |
373 | avoid some CPU overhead for resampling. |
374 | */ |
375 | QAudioEngine::QAudioEngine(int sampleRate, QObject *parent) |
376 | : QObject(parent) |
377 | , d(new QAudioEnginePrivate) |
378 | { |
379 | d->sampleRate = sampleRate; |
380 | d->resonanceAudio = new vraudio::ResonanceAudio(2, QAudioEnginePrivate::bufferSize, d->sampleRate); |
381 | } |
382 | |
383 | /*! |
384 | Destroys the spatial audio engine. |
385 | */ |
386 | QAudioEngine::~QAudioEngine() |
387 | { |
388 | stop(); |
389 | delete d; |
390 | } |
391 | |
392 | /*! \enum QAudioEngine::OutputMode |
393 | \value Surround Map the sounds to the loudspeaker configuration of the output device. |
394 | This is normally a stereo or surround speaker setup. |
395 | \value Stereo Map the sounds to the stereo loudspeaker configuration of the output device. |
396 | This will ignore any additional speakers and only use the left and right channels |
397 | to create a stero rendering of the sound field. |
398 | \value Headphone Use Headphone spatialization to create a 3D audio effect when listening |
399 | to the sound field through headphones |
400 | */ |
401 | |
402 | /*! |
403 | \property QAudioEngine::outputMode |
404 | |
405 | Sets or retrieves the current output mode of the engine. |
406 | |
407 | \sa QAudioEngine::OutputMode |
408 | */ |
409 | void QAudioEngine::setOutputMode(OutputMode mode) |
410 | { |
411 | if (d->outputMode == mode) |
412 | return; |
413 | d->outputMode = mode; |
414 | if (d->resonanceAudio->api) |
415 | d->resonanceAudio->api->SetStereoSpeakerMode(mode != Headphone); |
416 | |
417 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "restartOutput", c: Qt::BlockingQueuedConnection); |
418 | |
419 | emit outputModeChanged(); |
420 | } |
421 | |
422 | QAudioEngine::OutputMode QAudioEngine::outputMode() const |
423 | { |
424 | return d->outputMode; |
425 | } |
426 | |
427 | /*! |
428 | Returns the sample rate the engine has been configured with. |
429 | */ |
430 | int QAudioEngine::sampleRate() const |
431 | { |
432 | return d->sampleRate; |
433 | } |
434 | |
435 | /*! |
436 | \property QAudioEngine::outputDevice |
437 | |
438 | Sets or returns the device that is being used for playing the sound field. |
439 | */ |
440 | void QAudioEngine::setOutputDevice(const QAudioDevice &device) |
441 | { |
442 | if (d->device == device) |
443 | return; |
444 | if (d->resonanceAudio->api) { |
445 | qWarning() << "Changing device on a running engine not implemented"; |
446 | return; |
447 | } |
448 | d->device = device; |
449 | emit outputDeviceChanged(); |
450 | } |
451 | |
452 | QAudioDevice QAudioEngine::outputDevice() const |
453 | { |
454 | return d->device; |
455 | } |
456 | |
457 | /*! |
458 | \property QAudioEngine::masterVolume |
459 | |
460 | Sets or returns volume being used to render the sound field. |
461 | */ |
462 | void QAudioEngine::setMasterVolume(float volume) |
463 | { |
464 | if (d->masterVolume == volume) |
465 | return; |
466 | d->masterVolume = volume; |
467 | d->resonanceAudio->api->SetMasterVolume(volume); |
468 | emit masterVolumeChanged(); |
469 | } |
470 | |
471 | float QAudioEngine::masterVolume() const |
472 | { |
473 | return d->masterVolume; |
474 | } |
475 | |
476 | /*! |
477 | Starts the engine. |
478 | */ |
479 | void QAudioEngine::start() |
480 | { |
481 | if (d->outputStream) |
482 | // already started |
483 | return; |
484 | |
485 | d->resonanceAudio->api->SetStereoSpeakerMode(d->outputMode != Headphone); |
486 | d->resonanceAudio->api->SetMasterVolume(d->masterVolume); |
487 | |
488 | d->outputStream.reset(p: new QAudioOutputStream(d)); |
489 | d->outputStream->moveToThread(thread: &d->audioThread); |
490 | d->audioThread.start(QThread::TimeCriticalPriority); |
491 | |
492 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "startOutput"); |
493 | } |
494 | |
495 | /*! |
496 | Stops the engine. |
497 | */ |
498 | void QAudioEngine::stop() |
499 | { |
500 | QMetaObject::invokeMethod(obj: d->outputStream.get(), member: "stopOutput", c: Qt::BlockingQueuedConnection); |
501 | d->outputStream.reset(); |
502 | d->audioThread.exit(retcode: 0); |
503 | d->audioThread.wait(); |
504 | delete d->resonanceAudio->api; |
505 | d->resonanceAudio->api = nullptr; |
506 | } |
507 | |
508 | /*! |
509 | \property QAudioEngine::paused |
510 | |
511 | Pauses the spatial audio engine. |
512 | */ |
513 | void QAudioEngine::setPaused(bool paused) |
514 | { |
515 | bool old = d->paused.fetchAndStoreRelaxed(newValue: paused); |
516 | if (old != paused) { |
517 | if (d->outputStream) |
518 | d->outputStream->setPaused(paused); |
519 | emit pausedChanged(); |
520 | } |
521 | } |
522 | |
523 | bool QAudioEngine::paused() const |
524 | { |
525 | return d->paused.loadRelaxed(); |
526 | } |
527 | |
528 | /*! |
529 | Enables room effects such as echos and reverb. |
530 | |
531 | Enables room effects if \a enabled is true. |
532 | Room effects will only apply if you create one or more \l QAudioRoom objects |
533 | and the listener is inside at least one of the rooms. If the listener is inside |
534 | multiple rooms, the room with the smallest volume will be used. |
535 | */ |
536 | void QAudioEngine::setRoomEffectsEnabled(bool enabled) |
537 | { |
538 | if (d->roomEffectsEnabled == enabled) |
539 | return; |
540 | d->roomEffectsEnabled = enabled; |
541 | d->resonanceAudio->roomEffectsEnabled = enabled; |
542 | } |
543 | |
544 | /*! |
545 | Returns true if room effects are enabled. |
546 | */ |
547 | bool QAudioEngine::roomEffectsEnabled() const |
548 | { |
549 | return d->roomEffectsEnabled; |
550 | } |
551 | |
552 | /*! |
553 | \property QAudioEngine::distanceScale |
554 | |
555 | Defines the scale of the coordinate system being used by the spatial audio engine. |
556 | By default, all units are in centimeters, in line with the default units being |
557 | used by Qt Quick 3D. |
558 | |
559 | Set the distance scale to QAudioEngine::DistanceScaleMeter to get units in meters. |
560 | */ |
561 | void QAudioEngine::setDistanceScale(float scale) |
562 | { |
563 | // multiply with 100, to get the conversion to meters that resonance audio uses |
564 | scale /= 100.f; |
565 | if (scale <= 0.0f) { |
566 | qWarning() << "QAudioEngine: Invalid distance scale."; |
567 | return; |
568 | } |
569 | if (scale == d->distanceScale) |
570 | return; |
571 | d->distanceScale = scale; |
572 | emit distanceScaleChanged(); |
573 | } |
574 | |
575 | float QAudioEngine::distanceScale() const |
576 | { |
577 | return d->distanceScale*100.f; |
578 | } |
579 | |
580 | /*! |
581 | \fn void QAudioEngine::pause() |
582 | |
583 | Pauses playback. |
584 | */ |
585 | /*! |
586 | \fn void QAudioEngine::resume() |
587 | |
588 | Resumes playback. |
589 | */ |
590 | /*! |
591 | \variable QAudioEngine::DistanceScaleCentimeter |
592 | \internal |
593 | */ |
594 | /*! |
595 | \variable QAudioEngine::DistanceScaleMeter |
596 | \internal |
597 | */ |
598 | |
599 | QT_END_NAMESPACE |
600 | |
601 | #include "moc_qaudioengine.cpp" |
602 | #include "qaudioengine.moc" |
603 |
Definitions
- bufferTimeMs
- QAudioOutputStream
- QAudioOutputStream
- size
- bytesAvailable
- isSequential
- atEnd
- pos
- startOutput
- stopOutput
- restartOutput
- setPaused
- ~QAudioOutputStream
- writeData
- readData
- QAudioEnginePrivate
- ~QAudioEnginePrivate
- addSpatialSound
- removeSpatialSound
- addStereoSound
- removeStereoSound
- addRoom
- removeRoom
- updateRooms
- listenerPosition
- QAudioEngine
- ~QAudioEngine
- setOutputMode
- outputMode
- sampleRate
- setOutputDevice
- outputDevice
- setMasterVolume
- masterVolume
- start
- stop
- setPaused
- paused
- setRoomEffectsEnabled
- roomEffectsEnabled
- setDistanceScale
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