| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dreflectionprobe_p.h" |
| 5 | #include "qquick3dnode_p_p.h" |
| 6 | |
| 7 | #include <QtQuick3DRuntimeRender/private/qssgrenderreflectionprobe_p.h> |
| 8 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | /*! |
| 13 | \qmltype ReflectionProbe |
| 14 | \inherits Node |
| 15 | \inqmlmodule QtQuick3D |
| 16 | \brief Defines a reflection probe in the scene. |
| 17 | |
| 18 | A reflection probe is used to provide reflections of the current scene to the objects. The probe |
| 19 | provides properties to the runtime which are then used to render the scene to a cube map. The cube map |
| 20 | is then used as the reflection information for the reflecting objects. |
| 21 | |
| 22 | \sa {Qt Quick 3D - Reflection Probes Example} |
| 23 | */ |
| 24 | |
| 25 | QQuick3DReflectionProbe::QQuick3DReflectionProbe(QQuick3DNode *parent) |
| 26 | : QQuick3DNode(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::ReflectionProbe)), parent) |
| 27 | { |
| 28 | QObject::connect(sender: this, signal: &QQuick3DReflectionProbe::scenePositionChanged, context: this, slot: &QQuick3DReflectionProbe::updateDebugView); |
| 29 | } |
| 30 | |
| 31 | void QQuick3DReflectionProbe::itemChange(QQuick3DObject::ItemChange change, |
| 32 | const QQuick3DObject::ItemChangeData &value) |
| 33 | { |
| 34 | if (change == QQuick3DObject::ItemSceneChange) |
| 35 | updateSceneManager(window: value.sceneManager); |
| 36 | } |
| 37 | |
| 38 | /*! |
| 39 | \qmlproperty enumeration ReflectionProbe::quality |
| 40 | |
| 41 | Quality determines the resolution of the cube map. |
| 42 | |
| 43 | Possible values are: |
| 44 | \value ReflectionProbe.VeryLow |
| 45 | Renders a reflection map using a 128x128 texture. |
| 46 | \value ReflectionProbe.Low |
| 47 | Renders a reflection map using a 256x256 texture. |
| 48 | \value ReflectionProbe.Medium |
| 49 | Renders a reflection map using a 512x512 texture. |
| 50 | \value ReflectionProbe.High |
| 51 | Renders a reflection map using a 1024x1024 texture. |
| 52 | \value ReflectionProbe.VeryHigh |
| 53 | Renders a reflection map using a 2048x2048 texture. |
| 54 | |
| 55 | The default value is \c ReflectionProbe.Low |
| 56 | */ |
| 57 | QQuick3DReflectionProbe::ReflectionQuality QQuick3DReflectionProbe::quality() const |
| 58 | { |
| 59 | return m_quality; |
| 60 | } |
| 61 | |
| 62 | /*! |
| 63 | \qmlproperty Color ReflectionProbe::clearColor |
| 64 | |
| 65 | Clear color is the color used to clear the cube map prior rendering the scene. |
| 66 | */ |
| 67 | QColor QQuick3DReflectionProbe::clearColor() const |
| 68 | { |
| 69 | return m_clearColor; |
| 70 | } |
| 71 | |
| 72 | /*! |
| 73 | \qmlproperty enumeration ReflectionProbe::refreshMode |
| 74 | |
| 75 | Refresh mode tells the runtime how often the cube map should be updated. |
| 76 | |
| 77 | Possible values are: |
| 78 | \value ReflectionProbe.FirstFrame |
| 79 | Renders the scene on the first frame. |
| 80 | \value ReflectionProbe.EveryFrame |
| 81 | Renders the scene every frame. |
| 82 | |
| 83 | The default value is \c ReflectionProbe.EveryFrame |
| 84 | \note Use \c ReflectionProbe.FirstFrame for improved performance. |
| 85 | */ |
| 86 | QQuick3DReflectionProbe::ReflectionRefreshMode QQuick3DReflectionProbe::refreshMode() const |
| 87 | { |
| 88 | return m_refreshMode; |
| 89 | } |
| 90 | |
| 91 | /*! |
| 92 | \qmlproperty enumeration ReflectionProbe::timeSlicing |
| 93 | |
| 94 | Time slicing determines how the cube map render is timed. |
| 95 | |
| 96 | Possible values are: |
| 97 | \value ReflectionProbe.None |
| 98 | All faces of the cube map are rendered and prefiltered during one frame. |
| 99 | |
| 100 | \value ReflectionProbe.AllFacesAtOnce |
| 101 | All faces are rendered during one frame but the prefiltering |
| 102 | is divided to subsquent frames with each mip level handled on |
| 103 | their own frame. Rough surface reflections are thus refreshed |
| 104 | every sixth frame while smooth surfaces have reflections |
| 105 | that refresh every frame. |
| 106 | |
| 107 | \value ReflectionProbe.IndividualFaces |
| 108 | Each face is rendered and prefiltered in a separate frame. |
| 109 | Thus all reflections are refreshed every sixth frame. |
| 110 | |
| 111 | The default value is \c ReflectionProbe.None |
| 112 | \note Use \c ReflectionProbe.AllFacesAtOnce or |
| 113 | \c ReflectionProbe.IndividualFaces to increase performance. |
| 114 | */ |
| 115 | QQuick3DReflectionProbe::ReflectionTimeSlicing QQuick3DReflectionProbe::timeSlicing() const |
| 116 | { |
| 117 | return m_timeSlicing; |
| 118 | } |
| 119 | |
| 120 | /*! |
| 121 | \qmlproperty bool ReflectionProbe::parallaxCorrection |
| 122 | |
| 123 | By default the reflections provided by the reflection probe are assumed to be from an infinite distance similar |
| 124 | to the skybox. This works fine for environmental reflections but for tight spaces this causes perspective errors |
| 125 | in the reflections. To fix this parallax correction can be turned on. The distance of the reflection is then |
| 126 | determined by the \l ReflectionProbe::boxSize property. |
| 127 | |
| 128 | \sa boxSize |
| 129 | */ |
| 130 | bool QQuick3DReflectionProbe::parallaxCorrection() const |
| 131 | { |
| 132 | return m_parallaxCorrection; |
| 133 | } |
| 134 | |
| 135 | /*! |
| 136 | \qmlproperty vector3d ReflectionProbe::boxSize |
| 137 | |
| 138 | Box size is used to determine which objects get their reflections from this ReflectionProbe. Objects that are |
| 139 | inside the box are under the influence of this ReflectionProbe. If an object lies inside more than one reflection |
| 140 | probe at the same time, the object is considered to be inside the nearest reflection probe. |
| 141 | With \l ReflectionProbe::parallaxCorrection turned on the size is also used to calculate the distance of |
| 142 | the reflections in the cube map. |
| 143 | |
| 144 | \sa parallaxCorrection |
| 145 | */ |
| 146 | QVector3D QQuick3DReflectionProbe::boxSize() const |
| 147 | { |
| 148 | return m_boxSize; |
| 149 | } |
| 150 | |
| 151 | /*! |
| 152 | \qmlproperty bool ReflectionProbe::debugView |
| 153 | \since 6.4 |
| 154 | |
| 155 | If this property is set to true, a wireframe is rendered to visualize the reflection probe box. |
| 156 | */ |
| 157 | bool QQuick3DReflectionProbe::debugView() const |
| 158 | { |
| 159 | return m_debugView; |
| 160 | } |
| 161 | |
| 162 | /*! |
| 163 | \qmlproperty vector3d ReflectionProbe::boxOffset |
| 164 | |
| 165 | Box offset is used to move the box relative to the reflection probe position. Since the probe |
| 166 | captures the environment from its position, this property can be used to move the box around |
| 167 | without affecting the position where the probe capture the environment. This property |
| 168 | alongside with \l ReflectionProbe::boxSize will be used to determine the object that fall |
| 169 | inside the box. |
| 170 | With \l ReflectionProbe::parallaxCorrection turned on, this property can be used to position |
| 171 | the box to get more accurate reflections. |
| 172 | |
| 173 | \sa parallaxCorrection |
| 174 | */ |
| 175 | QVector3D QQuick3DReflectionProbe::boxOffset() const |
| 176 | { |
| 177 | return m_boxOffset; |
| 178 | } |
| 179 | |
| 180 | /*! |
| 181 | \qmlproperty CubeMapTexture ReflectionProbe::texture |
| 182 | \since 6.5 |
| 183 | |
| 184 | Instead of rendering the scene, this cube map texture is used to show reflections |
| 185 | in objects affected by this reflection probe. |
| 186 | |
| 187 | \sa CubeMapTexture |
| 188 | */ |
| 189 | QQuick3DCubeMapTexture *QQuick3DReflectionProbe::texture() const |
| 190 | { |
| 191 | return m_texture; |
| 192 | } |
| 193 | |
| 194 | /*! |
| 195 | \qmlmethod ReflectionProbe::scheduleUpdate() |
| 196 | |
| 197 | Updates the reflection probe render when called while \l ReflectionProbe::refreshMode |
| 198 | is set as \c ReflectionProbe.FirstFrame. |
| 199 | */ |
| 200 | void QQuick3DReflectionProbe::scheduleUpdate() |
| 201 | { |
| 202 | m_dirtyFlags.setFlag(flag: DirtyFlag::RefreshModeDirty); |
| 203 | update(); |
| 204 | } |
| 205 | |
| 206 | void QQuick3DReflectionProbe::setQuality(QQuick3DReflectionProbe::ReflectionQuality reflectionQuality) |
| 207 | { |
| 208 | if (m_quality == reflectionQuality) |
| 209 | return; |
| 210 | |
| 211 | m_quality = reflectionQuality; |
| 212 | m_dirtyFlags.setFlag(flag: DirtyFlag::QualityDirty); |
| 213 | emit qualityChanged(); |
| 214 | update(); |
| 215 | } |
| 216 | |
| 217 | void QQuick3DReflectionProbe::setClearColor(const QColor &clearColor) |
| 218 | { |
| 219 | if (m_clearColor == clearColor) |
| 220 | return; |
| 221 | m_clearColor = clearColor; |
| 222 | m_dirtyFlags.setFlag(flag: DirtyFlag::ClearColorDirty); |
| 223 | emit clearColorChanged(); |
| 224 | update(); |
| 225 | } |
| 226 | |
| 227 | void QQuick3DReflectionProbe::setRefreshMode(ReflectionRefreshMode newRefreshMode) |
| 228 | { |
| 229 | if (m_refreshMode == newRefreshMode) |
| 230 | return; |
| 231 | m_refreshMode = newRefreshMode; |
| 232 | m_dirtyFlags.setFlag(flag: DirtyFlag::RefreshModeDirty); |
| 233 | emit refreshModeChanged(); |
| 234 | update(); |
| 235 | } |
| 236 | |
| 237 | void QQuick3DReflectionProbe::setTimeSlicing(ReflectionTimeSlicing newTimeSlicing) |
| 238 | { |
| 239 | if (m_timeSlicing == newTimeSlicing) |
| 240 | return; |
| 241 | m_timeSlicing = newTimeSlicing; |
| 242 | m_dirtyFlags.setFlag(flag: DirtyFlag::TimeSlicingDirty); |
| 243 | emit timeSlicingChanged(); |
| 244 | update(); |
| 245 | } |
| 246 | |
| 247 | void QQuick3DReflectionProbe::setParallaxCorrection(bool parallaxCorrection) |
| 248 | { |
| 249 | if (m_parallaxCorrection == parallaxCorrection) |
| 250 | return; |
| 251 | m_parallaxCorrection = parallaxCorrection; |
| 252 | m_dirtyFlags.setFlag(flag: DirtyFlag::ParallaxCorrectionDirty); |
| 253 | emit parallaxCorrectionChanged(); |
| 254 | update(); |
| 255 | } |
| 256 | |
| 257 | void QQuick3DReflectionProbe::setBoxSize(const QVector3D &boxSize) |
| 258 | { |
| 259 | if (m_boxSize == boxSize) |
| 260 | return; |
| 261 | m_boxSize = boxSize; |
| 262 | m_dirtyFlags.setFlag(flag: DirtyFlag::BoxDirty); |
| 263 | emit boxSizeChanged(); |
| 264 | createDebugView(); |
| 265 | updateDebugView(); |
| 266 | update(); |
| 267 | } |
| 268 | |
| 269 | void QQuick3DReflectionProbe::setDebugView(bool debugView) |
| 270 | { |
| 271 | if (m_debugView == debugView) |
| 272 | return; |
| 273 | m_debugView = debugView; |
| 274 | emit debugViewChanged(); |
| 275 | createDebugView(); |
| 276 | updateDebugView(); |
| 277 | } |
| 278 | |
| 279 | void QQuick3DReflectionProbe::setBoxOffset(const QVector3D &boxOffset) |
| 280 | { |
| 281 | if (m_boxOffset == boxOffset) |
| 282 | return; |
| 283 | m_boxOffset = boxOffset; |
| 284 | m_dirtyFlags.setFlag(flag: DirtyFlag::BoxDirty); |
| 285 | emit boxOffsetChanged(); |
| 286 | createDebugView(); |
| 287 | updateDebugView(); |
| 288 | update(); |
| 289 | } |
| 290 | |
| 291 | void QQuick3DReflectionProbe::setTexture(QQuick3DCubeMapTexture *newTexture) |
| 292 | { |
| 293 | if (m_texture == newTexture) |
| 294 | return; |
| 295 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DReflectionProbe::setTexture, newO: newTexture, oldO: m_texture); |
| 296 | m_texture = newTexture; |
| 297 | m_dirtyFlags.setFlag(flag: DirtyFlag::TextureDirty); |
| 298 | emit textureChanged(); |
| 299 | update(); |
| 300 | } |
| 301 | |
| 302 | QSSGRenderGraphObject *QQuick3DReflectionProbe::updateSpatialNode(QSSGRenderGraphObject *node) |
| 303 | { |
| 304 | if (!node) { |
| 305 | markAllDirty(); |
| 306 | node = new QSSGRenderReflectionProbe(); |
| 307 | } |
| 308 | |
| 309 | QQuick3DNode::updateSpatialNode(node); |
| 310 | |
| 311 | QSSGRenderReflectionProbe *probe = static_cast<QSSGRenderReflectionProbe *>(node); |
| 312 | |
| 313 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::QualityDirty)) { |
| 314 | m_dirtyFlags.setFlag(flag: DirtyFlag::QualityDirty, on: false); |
| 315 | probe->reflectionMapRes = mapToReflectionResolution(quality: m_quality); |
| 316 | } |
| 317 | |
| 318 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::ClearColorDirty)) { |
| 319 | m_dirtyFlags.setFlag(flag: DirtyFlag::ClearColorDirty, on: false); |
| 320 | probe->clearColor = m_clearColor; |
| 321 | } |
| 322 | |
| 323 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::RefreshModeDirty)) { |
| 324 | m_dirtyFlags.setFlag(flag: DirtyFlag::RefreshModeDirty, on: false); |
| 325 | switch (m_refreshMode) { |
| 326 | case ReflectionRefreshMode::FirstFrame: |
| 327 | probe->refreshMode = QSSGRenderReflectionProbe::ReflectionRefreshMode::FirstFrame; |
| 328 | break; |
| 329 | case ReflectionRefreshMode::EveryFrame: |
| 330 | probe->refreshMode = QSSGRenderReflectionProbe::ReflectionRefreshMode::EveryFrame; |
| 331 | break; |
| 332 | } |
| 333 | probe->hasScheduledUpdate = true; |
| 334 | } |
| 335 | |
| 336 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::TimeSlicingDirty)) { |
| 337 | m_dirtyFlags.setFlag(flag: DirtyFlag::TimeSlicingDirty, on: false); |
| 338 | switch (m_timeSlicing) { |
| 339 | case ReflectionTimeSlicing::None: |
| 340 | probe->timeSlicing = QSSGRenderReflectionProbe::ReflectionTimeSlicing::None; |
| 341 | break; |
| 342 | case ReflectionTimeSlicing::AllFacesAtOnce: |
| 343 | probe->timeSlicing = QSSGRenderReflectionProbe::ReflectionTimeSlicing::AllFacesAtOnce; |
| 344 | break; |
| 345 | case ReflectionTimeSlicing::IndividualFaces: |
| 346 | probe->timeSlicing = QSSGRenderReflectionProbe::ReflectionTimeSlicing::IndividualFaces; |
| 347 | break; |
| 348 | } |
| 349 | } |
| 350 | |
| 351 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::ParallaxCorrectionDirty)) { |
| 352 | m_dirtyFlags.setFlag(flag: DirtyFlag::ParallaxCorrectionDirty, on: false); |
| 353 | probe->parallaxCorrection = m_parallaxCorrection; |
| 354 | } |
| 355 | |
| 356 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::BoxDirty)) { |
| 357 | m_dirtyFlags.setFlag(flag: DirtyFlag::BoxDirty, on: false); |
| 358 | probe->boxSize = m_boxSize; |
| 359 | probe->boxOffset = m_boxOffset; |
| 360 | } |
| 361 | |
| 362 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::TextureDirty)) { |
| 363 | m_dirtyFlags.setFlag(flag: DirtyFlag::TextureDirty, on: false); |
| 364 | if (m_texture) |
| 365 | probe->texture = m_texture->getRenderImage(); |
| 366 | else |
| 367 | probe->texture = nullptr; |
| 368 | } |
| 369 | |
| 370 | return node; |
| 371 | } |
| 372 | |
| 373 | void QQuick3DReflectionProbe::markAllDirty() |
| 374 | { |
| 375 | m_dirtyFlags = DirtyFlags(DirtyFlag::QualityDirty) |
| 376 | | DirtyFlags(DirtyFlag::ClearColorDirty) |
| 377 | | DirtyFlags(DirtyFlag::RefreshModeDirty) |
| 378 | | DirtyFlags(DirtyFlag::ParallaxCorrectionDirty) |
| 379 | | DirtyFlags(DirtyFlag::BoxDirty) |
| 380 | | DirtyFlags(DirtyFlag::TimeSlicingDirty); |
| 381 | QQuick3DNode::markAllDirty(); |
| 382 | } |
| 383 | |
| 384 | void QQuick3DReflectionProbe::findSceneView() |
| 385 | { |
| 386 | // If we have not specified a scene view we find the first available one |
| 387 | if (m_sceneView != nullptr) |
| 388 | return; |
| 389 | |
| 390 | QObject *parent = this; |
| 391 | while (parent->parent() != nullptr) { |
| 392 | parent = parent->parent(); |
| 393 | } |
| 394 | |
| 395 | // Breath-first search through children |
| 396 | QList<QObject *> queue; |
| 397 | queue.append(t: parent); |
| 398 | while (!queue.empty()) { |
| 399 | auto node = queue.takeFirst(); |
| 400 | if (auto converted = qobject_cast<QQuick3DViewport *>(object: node); converted != nullptr) { |
| 401 | m_sceneView = converted; |
| 402 | break; |
| 403 | } |
| 404 | queue.append(l: node->children()); |
| 405 | } |
| 406 | } |
| 407 | |
| 408 | void QQuick3DReflectionProbe::createDebugView() |
| 409 | { |
| 410 | |
| 411 | if (m_debugView) { |
| 412 | findSceneView(); |
| 413 | if (!m_sceneView) { |
| 414 | qWarning() << "ReflectionProbe: Can not create debug view. A root View3D could not be found." ; |
| 415 | return; |
| 416 | } |
| 417 | |
| 418 | if (!m_debugViewGeometry) |
| 419 | m_debugViewGeometry = new QQuick3DGeometry(this); |
| 420 | |
| 421 | m_debugViewGeometry->clear(); |
| 422 | m_debugViewGeometry->addAttribute(semantic: QQuick3DGeometry::Attribute::PositionSemantic, offset: 0, |
| 423 | componentType: QQuick3DGeometry::Attribute::ComponentType::F32Type); |
| 424 | m_debugViewGeometry->setStride(12); |
| 425 | m_debugViewGeometry->setPrimitiveType(QQuick3DGeometry::PrimitiveType::Lines); |
| 426 | |
| 427 | QVector<QVector3D> m_vertices; |
| 428 | //Lines |
| 429 | m_vertices.append(t: QVector3D(-0.5, -0.5, 0.5)); |
| 430 | m_vertices.append(t: QVector3D(0.5, -0.5, 0.5)); |
| 431 | |
| 432 | m_vertices.append(t: QVector3D(0.5, -0.5, 0.5)); |
| 433 | m_vertices.append(t: QVector3D(0.5, 0.5, 0.5)); |
| 434 | |
| 435 | m_vertices.append(t: QVector3D(0.5, 0.5, 0.5)); |
| 436 | m_vertices.append(t: QVector3D(-0.5, 0.5, 0.5)); |
| 437 | |
| 438 | m_vertices.append(t: QVector3D(-0.5, 0.5, 0.5)); |
| 439 | m_vertices.append(t: QVector3D(-0.5, -0.5, 0.5)); |
| 440 | |
| 441 | m_vertices.append(t: QVector3D(-0.5, -0.5, -0.5)); |
| 442 | m_vertices.append(t: QVector3D(0.5, -0.5, -0.5)); |
| 443 | |
| 444 | m_vertices.append(t: QVector3D(0.5, -0.5, -0.5)); |
| 445 | m_vertices.append(t: QVector3D(0.5, 0.5, -0.5)); |
| 446 | |
| 447 | m_vertices.append(t: QVector3D(0.5, 0.5, -0.5)); |
| 448 | m_vertices.append(t: QVector3D(-0.5, 0.5, -0.5)); |
| 449 | |
| 450 | m_vertices.append(t: QVector3D(-0.5, 0.5, -0.5)); |
| 451 | m_vertices.append(t: QVector3D(-0.5, -0.5, -0.5)); |
| 452 | |
| 453 | m_vertices.append(t: QVector3D(-0.5, 0.5, -0.5)); |
| 454 | m_vertices.append(t: QVector3D(-0.5, 0.5, 0.5)); |
| 455 | |
| 456 | m_vertices.append(t: QVector3D(0.5, 0.5, -0.5)); |
| 457 | m_vertices.append(t: QVector3D(0.5, 0.5, 0.5)); |
| 458 | |
| 459 | m_vertices.append(t: QVector3D(-0.5, -0.5, -0.5)); |
| 460 | m_vertices.append(t: QVector3D(-0.5, -0.5, 0.5)); |
| 461 | |
| 462 | m_vertices.append(t: QVector3D(0.5, -0.5, -0.5)); |
| 463 | m_vertices.append(t: QVector3D(0.5, -0.5, 0.5)); |
| 464 | |
| 465 | QByteArray vertexData; |
| 466 | vertexData.resize(size: m_vertices.size() * 3 * sizeof(float)); |
| 467 | float *data = reinterpret_cast<float *>(vertexData.data()); |
| 468 | for (int i = 0; i < m_vertices.size(); i++) { |
| 469 | data[0] = m_vertices[i].x(); |
| 470 | data[1] = m_vertices[i].y(); |
| 471 | data[2] = m_vertices[i].z(); |
| 472 | data += 3; |
| 473 | } |
| 474 | |
| 475 | m_debugViewGeometry->setVertexData(vertexData); |
| 476 | m_debugViewGeometry->update(); |
| 477 | |
| 478 | if (!m_debugViewModel) { |
| 479 | m_debugViewModel = new QQuick3DModel(); |
| 480 | m_debugViewModel->setParentItem(m_sceneView->scene()); |
| 481 | m_debugViewModel->setParent(this); |
| 482 | m_debugViewModel->setCastsShadows(false); |
| 483 | m_debugViewModel->setCastsReflections(false); |
| 484 | m_debugViewModel->setGeometry(m_debugViewGeometry); |
| 485 | } |
| 486 | |
| 487 | if (!m_debugViewMaterial) { |
| 488 | m_debugViewMaterial = new QQuick3DDefaultMaterial(); |
| 489 | m_debugViewMaterial->setParentItem(m_debugViewModel); |
| 490 | m_debugViewMaterial->setParent(m_debugViewModel); |
| 491 | m_debugViewMaterial->setDiffuseColor(QColor(3, 252, 219)); |
| 492 | m_debugViewMaterial->setLighting(QQuick3DDefaultMaterial::NoLighting); |
| 493 | m_debugViewMaterial->setCullMode(QQuick3DMaterial::NoCulling); |
| 494 | QQmlListReference materialsRef(m_debugViewModel, "materials" ); |
| 495 | materialsRef.append(m_debugViewMaterial); |
| 496 | } |
| 497 | } else { |
| 498 | if (m_debugViewModel) { |
| 499 | delete m_debugViewModel; |
| 500 | m_debugViewModel = nullptr; |
| 501 | m_debugViewMaterial = nullptr; |
| 502 | } |
| 503 | |
| 504 | if (m_debugViewGeometry) { |
| 505 | delete m_debugViewGeometry; |
| 506 | m_debugViewGeometry = nullptr; |
| 507 | } |
| 508 | } |
| 509 | } |
| 510 | |
| 511 | void QQuick3DReflectionProbe::updateDebugView() |
| 512 | { |
| 513 | if (m_debugViewModel) { |
| 514 | m_debugViewModel->setPosition(scenePosition() + m_boxOffset); |
| 515 | m_debugViewModel->setScale(m_boxSize); |
| 516 | } |
| 517 | } |
| 518 | |
| 519 | quint32 QQuick3DReflectionProbe::mapToReflectionResolution(ReflectionQuality quality) |
| 520 | { |
| 521 | switch (quality) { |
| 522 | case ReflectionQuality::Low: |
| 523 | return 8; |
| 524 | case ReflectionQuality::Medium: |
| 525 | return 9; |
| 526 | case ReflectionQuality::High: |
| 527 | return 10; |
| 528 | case ReflectionQuality::VeryHigh: |
| 529 | return 11; |
| 530 | default: |
| 531 | break; |
| 532 | } |
| 533 | return 7; |
| 534 | } |
| 535 | |
| 536 | void QQuick3DReflectionProbe::updateSceneManager(QQuick3DSceneManager *sceneManager) |
| 537 | { |
| 538 | // Check all the resource value's scene manager, and update as necessary. |
| 539 | if (sceneManager) |
| 540 | QQuick3DObjectPrivate::refSceneManager(obj: m_texture, mgr&: *sceneManager); |
| 541 | else |
| 542 | QQuick3DObjectPrivate::derefSceneManager(obj: m_texture); |
| 543 | } |
| 544 | |
| 545 | |
| 546 | QT_END_NAMESPACE |
| 547 | |