1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_DEFAULT_MATERIAL_SHADER_GENERATOR_H |
6 | #define QSSG_RENDER_DEFAULT_MATERIAL_SHADER_GENERATOR_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qssgrendermaterialshadergenerator_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercodegenerator_p.h> |
21 | #include <QtQuick3DRuntimeRender/private/qssgrendershadowmap_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h> |
23 | #include <QtQuick3DRuntimeRender/private/qssgrenderableimage_p.h> |
24 | #include <QtQuick3DRuntimeRender/private/qssgrendershaderkeys_p.h> |
25 | |
26 | QT_BEGIN_NAMESPACE |
27 | |
28 | struct QSSGRenderableImage; |
29 | struct QSSGShaderDefaultMaterialKeyProperties; |
30 | struct QSSGShaderDefaultMaterialKey; |
31 | struct QSSGLayerGlobalRenderProperties; |
32 | struct QSSGMaterialVertexPipeline; |
33 | |
34 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGMaterialShaderGenerator |
35 | { |
36 | struct LightVariableNames |
37 | { |
38 | QByteArray lightColor; |
39 | QByteArray lightSpecularColor; |
40 | QByteArray lightAttenuation; |
41 | QByteArray lightConstantAttenuation; |
42 | QByteArray lightLinearAttenuation; |
43 | QByteArray lightQuadraticAttenuation; |
44 | QByteArray normalizedDirection; |
45 | QByteArray lightDirection; |
46 | QByteArray lightPos; |
47 | QByteArray lightConeAngle; |
48 | QByteArray lightInnerConeAngle; |
49 | QByteArray relativeDistance; |
50 | QByteArray relativeDirection; |
51 | QByteArray spotAngle; |
52 | }; |
53 | |
54 | struct ShadowVariableNames |
55 | { |
56 | QByteArray shadowMapStem; |
57 | QByteArray shadowCubeStem; |
58 | QByteArray shadowMatrixStem; |
59 | QByteArray shadowCoordStem; |
60 | QByteArray shadowControlStem; |
61 | }; |
62 | |
63 | ~QSSGMaterialShaderGenerator() = default; |
64 | |
65 | static const char* getSamplerName(QSSGRenderableImage::Type type); |
66 | |
67 | static QSSGRhiShaderPipelinePtr generateMaterialRhiShader(const QByteArray &inShaderKeyPrefix, |
68 | QSSGMaterialVertexPipeline &vertexGenerator, |
69 | const QSSGShaderDefaultMaterialKey &key, |
70 | QSSGShaderDefaultMaterialKeyProperties &inProperties, |
71 | const QSSGShaderFeatures &inFeatureSet, |
72 | const QSSGRenderGraphObject &inMaterial, |
73 | const QSSGShaderLightListView &inLights, |
74 | QSSGRenderableImage *inFirstImage, QSSGShaderLibraryManager &shaderLibraryManager, |
75 | QSSGShaderCache &theCache); |
76 | |
77 | static void setRhiMaterialProperties(const QSSGRenderContextInterface &, |
78 | QSSGRhiShaderPipeline &shaders, |
79 | char *ubufData, |
80 | QSSGRhiGraphicsPipelineState *inPipelineState, |
81 | const QSSGRenderGraphObject &inMaterial, |
82 | const QSSGShaderDefaultMaterialKey &inKey, |
83 | QSSGShaderDefaultMaterialKeyProperties &inProperties, |
84 | const QSSGRenderCamera &inCamera, |
85 | const QMatrix4x4 &inModelViewProjection, |
86 | const QMatrix3x3 &inNormalMatrix, |
87 | const QMatrix4x4 &inGlobalTransform, |
88 | const QMatrix4x4 &clipSpaceCorrMatrix, |
89 | const QMatrix4x4 &localInstanceTransform, |
90 | const QMatrix4x4 &globalInstanceTransform, |
91 | const QSSGDataView<float> &inMorphWeights, |
92 | QSSGRenderableImage *inFirstImage, |
93 | float inOpacity, |
94 | const QSSGLayerGlobalRenderProperties &inRenderProperties, |
95 | const QSSGShaderLightListView &inLights, |
96 | const QSSGShaderReflectionProbe &reflectionProbe, |
97 | bool receivesShadows, |
98 | bool receivesReflections, |
99 | const QVector2D *shadowDepthAdjust, |
100 | QRhiTexture *lightmapTexture); |
101 | |
102 | static const char *directionalLightProcessorArgumentList(); |
103 | static const char *pointLightProcessorArgumentList(); |
104 | static const char *spotLightProcessorArgumentList(); |
105 | static const char *ambientLightProcessorArgumentList(); |
106 | static const char *specularLightProcessorArgumentList(); |
107 | static const char *shadedFragmentMainArgumentList(); |
108 | static const char *postProcessorArgumentList(); |
109 | static const char *iblProbeProcessorArgumentList(); |
110 | static const char *vertexMainArgumentList(); |
111 | static const char *vertexInstancedMainArgumentList(); |
112 | |
113 | private: |
114 | QSSGMaterialShaderGenerator() = delete; |
115 | Q_DISABLE_COPY(QSSGMaterialShaderGenerator) |
116 | }; |
117 | |
118 | namespace QtQuick3DEditorHelpers { |
119 | namespace CustomMaterial { |
120 | // NOTE: Returns a copy of the actual list, cache as needed! |
121 | [[nodiscard]] Q_QUICK3DRUNTIMERENDER_EXPORT QList<QByteArrayView> reservedArgumentNames(); |
122 | } |
123 | } |
124 | |
125 | QT_END_NAMESPACE |
126 | #endif |
127 | |