| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #include "qssgrhicustommaterialsystem_p.h" |
| 6 | |
| 7 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
| 8 | |
| 9 | #include "qssgrendercontextcore.h" |
| 10 | #include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h> |
| 11 | #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
| 12 | #include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h> |
| 13 | #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h> |
| 14 | #include <QtQuick3DRuntimeRender/private/qssgrenderlayer_p.h> |
| 15 | #include <QtQuick3DRuntimeRender/private/qssgrenderableimage_p.h> |
| 16 | #include <QtQuick3DRuntimeRender/private/qssgvertexpipelineimpl_p.h> |
| 17 | #include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h> |
| 18 | #include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h> |
| 19 | #include <QtQuick3DRuntimeRender/private/qssgruntimerenderlogging_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qssgrhiparticles_p.h> |
| 21 | #include <qtquick3d_tracepoints_p.h> |
| 22 | |
| 23 | #include <QtCore/qbitarray.h> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | Q_TRACE_POINT(qtquick3d, QSSG_generateShader_entry) |
| 28 | Q_TRACE_POINT(qtquick3d, QSSG_generateShader_exit) |
| 29 | |
| 30 | QSSGCustomMaterialSystem::QSSGCustomMaterialSystem() = default; |
| 31 | |
| 32 | QSSGCustomMaterialSystem::~QSSGCustomMaterialSystem() |
| 33 | { |
| 34 | } |
| 35 | |
| 36 | bool QSSGCustomMaterialSystem::prepareForRender(const QSSGRenderModel &, |
| 37 | const QSSGRenderSubset &, |
| 38 | QSSGRenderCustomMaterial &inMaterial) |
| 39 | { |
| 40 | return inMaterial.isDirty(); |
| 41 | } |
| 42 | |
| 43 | void QSSGCustomMaterialSystem::setRenderContextInterface(QSSGRenderContextInterface *inContext) |
| 44 | { |
| 45 | context = inContext; |
| 46 | } |
| 47 | |
| 48 | void QSSGCustomMaterialSystem::releaseCachedResources() |
| 49 | { |
| 50 | shaderMap.clear(); |
| 51 | } |
| 52 | |
| 53 | QSSGRhiShaderPipelinePtr QSSGCustomMaterialSystem::shadersForCustomMaterial(QSSGRhiGraphicsPipelineState *ps, |
| 54 | const QSSGRenderCustomMaterial &material, |
| 55 | QSSGSubsetRenderable &renderable, |
| 56 | const QSSGShaderDefaultMaterialKeyProperties &defaultMaterialShaderKeyProperties, |
| 57 | const QSSGShaderFeatures &featureSet) |
| 58 | { |
| 59 | QElapsedTimer timer; |
| 60 | timer.start(); |
| 61 | |
| 62 | QSSGRhiShaderPipelinePtr shaderPipeline; |
| 63 | |
| 64 | const bool multiView = featureSet.isSet(feature: QSSGShaderFeatures::Feature::DisableMultiView) |
| 65 | ? false |
| 66 | : defaultMaterialShaderKeyProperties.m_viewCount.getValue(inDataStore: renderable.shaderDescription) >= 2; |
| 67 | const QByteArray shaderPathKey = material.m_shaderPathKey[multiView ? QSSGRenderCustomMaterial::MultiViewShaderPathKeyIndex |
| 68 | : QSSGRenderCustomMaterial::RegularShaderPathKeyIndex]; |
| 69 | |
| 70 | // This just references inFeatureSet and inRenderable.shaderDescription - |
| 71 | // cheap to construct and is good enough for the find(). This is the first |
| 72 | // level, fast lookup. (equivalent to what |
| 73 | // QSSGRenderer::getShaderPipelineForDefaultMaterial does for the |
| 74 | // default/principled material) |
| 75 | QSSGShaderMapKey skey = QSSGShaderMapKey(shaderPathKey, |
| 76 | featureSet, |
| 77 | renderable.shaderDescription); |
| 78 | auto it = shaderMap.find(key: skey); |
| 79 | if (it == shaderMap.end()) { |
| 80 | // NB this key calculation must replicate exactly what the generator does in generateMaterialRhiShader() |
| 81 | QByteArray shaderString = shaderPathKey; |
| 82 | QSSGShaderDefaultMaterialKey matKey(renderable.shaderDescription); |
| 83 | matKey.toString(ioString&: shaderString, inProperties: defaultMaterialShaderKeyProperties); |
| 84 | |
| 85 | // Try the persistent (disk-based) cache. |
| 86 | const QByteArray qsbcKey = QQsbCollection::EntryDesc::generateSha(materialKey: shaderString, featureSet: QQsbCollection::toFeatureSet(ssgFeatureSet: featureSet)); |
| 87 | shaderPipeline = context->shaderCache()->tryNewPipelineFromPersistentCache(qsbcKey, inKey: shaderPathKey, inFeatures: featureSet); |
| 88 | |
| 89 | if (!shaderPipeline) { |
| 90 | // Have to generate the shaders and send it all through the shader conditioning pipeline. |
| 91 | Q_TRACE_SCOPE(QSSG_generateShader); |
| 92 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DGenerateShader); |
| 93 | QSSGMaterialVertexPipeline vertexPipeline(*context->shaderProgramGenerator(), |
| 94 | defaultMaterialShaderKeyProperties, |
| 95 | material.adapter); |
| 96 | |
| 97 | shaderPipeline = QSSGMaterialShaderGenerator::generateMaterialRhiShader(inShaderKeyPrefix: shaderPathKey, |
| 98 | vertexGenerator&: vertexPipeline, |
| 99 | key: renderable.shaderDescription, |
| 100 | inProperties: defaultMaterialShaderKeyProperties, |
| 101 | inFeatureSet: featureSet, |
| 102 | inMaterial: renderable.material, |
| 103 | inLights: renderable.lights, |
| 104 | inFirstImage: renderable.firstImage, |
| 105 | shaderLibraryManager&: *context->shaderLibraryManager(), |
| 106 | theCache&: *context->shaderCache()); |
| 107 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DGenerateShader, 0, material.profilingId); |
| 108 | } |
| 109 | |
| 110 | // make skey useable as a key for the QHash (makes a copy of the materialKey, instead of just referencing) |
| 111 | skey.detach(); |
| 112 | // insert it no matter what, no point in trying over and over again |
| 113 | shaderMap.insert(key: skey, value: shaderPipeline); |
| 114 | } else { |
| 115 | shaderPipeline = it.value(); |
| 116 | } |
| 117 | |
| 118 | if (shaderPipeline) { |
| 119 | QSSGRhiGraphicsPipelineStatePrivate::setShaderPipeline(ps&: *ps, pipeline: shaderPipeline.get()); |
| 120 | shaderPipeline->resetExtraTextures(); |
| 121 | } |
| 122 | |
| 123 | QSSGRhiContextStats::get(rhiCtx&: *context->rhiContext()).registerMaterialShaderGenerationTime(ms: timer.elapsed()); |
| 124 | |
| 125 | return shaderPipeline; |
| 126 | } |
| 127 | |
| 128 | void QSSGCustomMaterialSystem::updateUniformsForCustomMaterial(QSSGRhiShaderPipeline &shaderPipeline, |
| 129 | QSSGRhiContext *rhiCtx, |
| 130 | const QSSGLayerRenderData &inData, |
| 131 | char *ubufData, |
| 132 | QSSGRhiGraphicsPipelineState *ps, |
| 133 | const QSSGRenderCustomMaterial &material, |
| 134 | QSSGSubsetRenderable &renderable, |
| 135 | const QSSGRenderCameraList &cameras, |
| 136 | const QVector2D *depthAdjust, |
| 137 | const QMatrix4x4 *alteredModelViewProjection) |
| 138 | { |
| 139 | QSSGRenderMvpArray alteredMvpList; |
| 140 | if (alteredModelViewProjection) |
| 141 | alteredMvpList[0] = *alteredModelViewProjection; |
| 142 | |
| 143 | const QMatrix4x4 clipSpaceCorrMatrix = rhiCtx->rhi()->clipSpaceCorrMatrix(); |
| 144 | QRhiTexture *lightmapTexture = inData.getLightmapTexture(modelContext: renderable.modelContext); |
| 145 | |
| 146 | const auto &modelNode = renderable.modelContext.model; |
| 147 | const QMatrix4x4 &localInstanceTransform(modelNode.localInstanceTransform); |
| 148 | const QMatrix4x4 &globalInstanceTransform(modelNode.globalInstanceTransform); |
| 149 | |
| 150 | const auto &defaultMaterialShaderKeyProperties = inData.getDefaultMaterialPropertyTable(); |
| 151 | |
| 152 | const QMatrix4x4 &modelMatrix(modelNode.usesBoneTexture() ? QMatrix4x4() : renderable.globalTransform); |
| 153 | |
| 154 | QSSGMaterialShaderGenerator::setRhiMaterialProperties(*context, |
| 155 | shaders&: shaderPipeline, |
| 156 | ubufData, |
| 157 | inPipelineState: ps, |
| 158 | inMaterial: material, |
| 159 | inKey: renderable.shaderDescription, |
| 160 | inProperties: defaultMaterialShaderKeyProperties, |
| 161 | inCameras: cameras, |
| 162 | inModelViewProjections: alteredModelViewProjection ? alteredMvpList : renderable.modelContext.modelViewProjections, |
| 163 | inNormalMatrix: renderable.modelContext.normalMatrix, |
| 164 | inGlobalTransform: modelMatrix, |
| 165 | clipSpaceCorrMatrix, |
| 166 | localInstanceTransform, |
| 167 | globalInstanceTransform, |
| 168 | inMorphWeights: toDataView(type: modelNode.morphWeights), |
| 169 | inFirstImage: renderable.firstImage, |
| 170 | inOpacity: renderable.opacity, |
| 171 | inRenderProperties: inData, |
| 172 | inLights: renderable.lights, |
| 173 | reflectionProbe: renderable.reflectionProbe, |
| 174 | receivesShadows: true, |
| 175 | receivesReflections: renderable.renderableFlags.receivesReflections(), |
| 176 | shadowDepthAdjust: depthAdjust, |
| 177 | lightmapTexture); |
| 178 | } |
| 179 | |
| 180 | static const QRhiShaderResourceBinding::StageFlags CUSTOM_MATERIAL_VISIBILITY_ALL = |
| 181 | QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage; |
| 182 | |
| 183 | void QSSGCustomMaterialSystem::rhiPrepareRenderable(QSSGRhiGraphicsPipelineState *ps, |
| 184 | QSSGPassKey passKey, |
| 185 | QSSGSubsetRenderable &renderable, |
| 186 | const QSSGShaderFeatures &featureSet, |
| 187 | const QSSGRenderCustomMaterial &material, |
| 188 | const QSSGLayerRenderData &layerData, |
| 189 | QRhiRenderPassDescriptor *renderPassDescriptor, |
| 190 | int samples, |
| 191 | int viewCount, |
| 192 | QSSGRenderCamera *alteredCamera, |
| 193 | QSSGRenderTextureCubeFace cubeFace, |
| 194 | QMatrix4x4 *alteredModelViewProjection, |
| 195 | QSSGReflectionMapEntry *entry) |
| 196 | { |
| 197 | QSSGRhiContext *rhiCtx = context->rhiContext().get(); |
| 198 | |
| 199 | QRhiGraphicsPipeline::TargetBlend blend; // no blending by default |
| 200 | if (material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Blending)) { |
| 201 | blend.enable = true; |
| 202 | blend.srcColor = material.m_srcBlend; |
| 203 | blend.srcAlpha = material.m_srcAlphaBlend; |
| 204 | blend.dstColor = material.m_dstBlend; |
| 205 | blend.dstAlpha = material.m_dstAlphaBlend; |
| 206 | } |
| 207 | |
| 208 | const QSSGCullFaceMode cullMode = material.m_cullMode; |
| 209 | |
| 210 | const auto &defaultMaterialShaderKeyProperties = layerData.getDefaultMaterialPropertyTable(); |
| 211 | |
| 212 | const bool blendParticles = defaultMaterialShaderKeyProperties.m_blendParticles.getValue(inDataStore: renderable.shaderDescription); |
| 213 | |
| 214 | const auto &shaderPipeline = shadersForCustomMaterial(ps, material, renderable, defaultMaterialShaderKeyProperties, featureSet); |
| 215 | |
| 216 | if (shaderPipeline) { |
| 217 | QSSGRhiShaderResourceBindingList bindings; |
| 218 | const auto &modelNode = renderable.modelContext.model; |
| 219 | |
| 220 | // NOTE: |
| 221 | // - entryIdx should 0 for QSSGRenderTextureCubeFaceNone. |
| 222 | // In all other cases the entryIdx is a combination of the cubeface idx and the subset offset, where the lower bits |
| 223 | // are the cubeface idx. |
| 224 | const auto cubeFaceIdx = QSSGBaseTypeHelpers::indexOfCubeFace(face: cubeFace); |
| 225 | const quintptr entryIdx = quintptr(cubeFace != QSSGRenderTextureCubeFaceNone) * (cubeFaceIdx + (quintptr(renderable.subset.offset) << 3)); |
| 226 | // As the entry might be null we create an entry key consisting of the entry and the material. |
| 227 | const auto entryPartA = reinterpret_cast<quintptr>(&material); |
| 228 | const auto entryPartB = reinterpret_cast<quintptr>(entry); |
| 229 | const void *entryKey = reinterpret_cast<const void *>(entryPartA ^ entryPartB); |
| 230 | |
| 231 | QSSGRhiDrawCallData &dcd = QSSGRhiContextPrivate::get(q: rhiCtx)->drawCallData(key: { .cid: passKey, .model: &modelNode, .entry: entryKey, .entryIdx: entryIdx }); |
| 232 | |
| 233 | shaderPipeline->ensureCombinedUniformBuffer(ubuf: &dcd.ubuf); |
| 234 | char *ubufData = dcd.ubuf->beginFullDynamicBufferUpdateForCurrentFrame(); |
| 235 | if (!alteredCamera) { |
| 236 | updateUniformsForCustomMaterial(shaderPipeline&: *shaderPipeline, rhiCtx, inData: layerData, ubufData, ps, material, renderable, cameras: layerData.renderedCameras, depthAdjust: nullptr, alteredModelViewProjection: nullptr); |
| 237 | } else { |
| 238 | QSSGRenderCameraList cameras({ alteredCamera }); |
| 239 | updateUniformsForCustomMaterial(shaderPipeline&: *shaderPipeline, rhiCtx, inData: layerData, ubufData, ps, material, renderable, cameras, depthAdjust: nullptr, alteredModelViewProjection); |
| 240 | } |
| 241 | if (blendParticles) |
| 242 | QSSGParticleRenderer::updateUniformsForParticleModel(shaderPipeline&: *shaderPipeline, ubufData, model: &renderable.modelContext.model, offset: renderable.subset.offset); |
| 243 | dcd.ubuf->endFullDynamicBufferUpdateForCurrentFrame(); |
| 244 | |
| 245 | if (blendParticles) |
| 246 | QSSGParticleRenderer::prepareParticlesForModel(shaderPipeline&: *shaderPipeline, rhiCtx, bindings, model: &renderable.modelContext.model); |
| 247 | bool instancing = false; |
| 248 | if (!alteredCamera) { |
| 249 | const QSSGRenderCameraDataList &cameraDatas(*layerData.renderedCameraData); |
| 250 | instancing = QSSGLayerRenderData::prepareInstancing(rhiCtx, renderable: &renderable, cameraDirection: cameraDatas[0].direction, cameraPosition: cameraDatas[0].position, minThreshold: renderable.instancingLodMin, maxThreshold: renderable.instancingLodMax); |
| 251 | } else { |
| 252 | instancing = QSSGLayerRenderData::prepareInstancing(rhiCtx, renderable: &renderable, cameraDirection: alteredCamera->getScalingCorrectDirection(), cameraPosition: alteredCamera->getGlobalPos(), minThreshold: renderable.instancingLodMin, maxThreshold: renderable.instancingLodMax); |
| 253 | } |
| 254 | |
| 255 | ps->samples = samples; |
| 256 | ps->viewCount = viewCount; |
| 257 | |
| 258 | ps->cullMode = QSSGRhiHelpers::toCullMode(cullFaceMode: cullMode); |
| 259 | |
| 260 | ps->targetBlend = blend; |
| 261 | |
| 262 | auto &ia = QSSGRhiInputAssemblerStatePrivate::get(ps&: *ps); |
| 263 | |
| 264 | ia = renderable.subset.rhi.ia; |
| 265 | |
| 266 | //### Copied code from default materials |
| 267 | int instanceBufferBinding = 0; |
| 268 | if (instancing) { |
| 269 | // Need to setup new bindings for instanced buffers |
| 270 | const quint32 stride = renderable.modelContext.model.instanceTable->stride(); |
| 271 | QVarLengthArray<QRhiVertexInputBinding, 8> bindings; |
| 272 | std::copy(first: ia.inputLayout.cbeginBindings(), |
| 273 | last: ia.inputLayout.cendBindings(), |
| 274 | result: std::back_inserter(x&: bindings)); |
| 275 | bindings.append(t: { stride, QRhiVertexInputBinding::PerInstance }); |
| 276 | instanceBufferBinding = bindings.size() - 1; |
| 277 | ia.inputLayout.setBindings(first: bindings.cbegin(), last: bindings.cend()); |
| 278 | } |
| 279 | |
| 280 | QSSGRhiHelpers::bakeVertexInputLocations(ia: &ia, shaders: *shaderPipeline, instanceBufferBinding); |
| 281 | |
| 282 | QRhiResourceUpdateBatch *resourceUpdates = rhiCtx->rhi()->nextResourceUpdateBatch(); |
| 283 | QRhiTexture *dummyTexture = rhiCtx->dummyTexture(flags: {}, rub: resourceUpdates); |
| 284 | QRhiTexture *dummyCubeTexture = rhiCtx->dummyTexture(flags: QRhiTexture::CubeMap, rub: resourceUpdates); |
| 285 | rhiCtx->commandBuffer()->resourceUpdate(resourceUpdates); |
| 286 | |
| 287 | bindings.addUniformBuffer(binding: 0, stage: CUSTOM_MATERIAL_VISIBILITY_ALL, buf: dcd.ubuf, offset: 0, size: shaderPipeline->ub0Size()); |
| 288 | bindings.addUniformBuffer(binding: 1, stage: CUSTOM_MATERIAL_VISIBILITY_ALL, buf: dcd.ubuf, |
| 289 | offset: shaderPipeline->ub0LightDataOffset(), |
| 290 | size: shaderPipeline->ub0LightDataSize()); |
| 291 | bindings.addUniformBuffer(binding: 2, stage: CUSTOM_MATERIAL_VISIBILITY_ALL, buf: dcd.ubuf, |
| 292 | offset: shaderPipeline->ub0ShadowDataOffset(), |
| 293 | size: shaderPipeline->ub0ShadowDataSize()); |
| 294 | |
| 295 | QVector<QShaderDescription::InOutVariable> samplerVars = |
| 296 | shaderPipeline->fragmentStage()->shader().description().combinedImageSamplers(); |
| 297 | for (const QShaderDescription::InOutVariable &var : shaderPipeline->vertexStage()->shader().description().combinedImageSamplers()) { |
| 298 | auto it = std::find_if(first: samplerVars.cbegin(), last: samplerVars.cend(), |
| 299 | pred: [&var](const QShaderDescription::InOutVariable &v) { return var.binding == v.binding; }); |
| 300 | if (it == samplerVars.cend()) |
| 301 | samplerVars.append(t: var); |
| 302 | } |
| 303 | |
| 304 | int maxSamplerBinding = -1; |
| 305 | for (const QShaderDescription::InOutVariable &var : samplerVars) |
| 306 | maxSamplerBinding = qMax(a: maxSamplerBinding, b: var.binding); |
| 307 | |
| 308 | // Will need to set unused image-samplers to something dummy |
| 309 | // because the shader code contains all custom property textures, |
| 310 | // and not providing a binding for all of them is invalid with some |
| 311 | // graphics APIs (and will need a real texture because setting a |
| 312 | // null handle or similar is not permitted with some of them so the |
| 313 | // srb does not accept null QRhiTextures either; but first let's |
| 314 | // figure out what bindings are unused in this frame) |
| 315 | QBitArray samplerBindingsSpecified(maxSamplerBinding + 1); |
| 316 | |
| 317 | if (blendParticles) |
| 318 | samplerBindingsSpecified.setBit(shaderPipeline->bindingForTexture(name: "qt_particleTexture" )); |
| 319 | |
| 320 | // Skinning |
| 321 | if (QRhiTexture *boneTexture = layerData.getBonemapTexture(modelContext: renderable.modelContext)) { |
| 322 | int binding = shaderPipeline->bindingForTexture(name: "qt_boneTexture" ); |
| 323 | if (binding >= 0) { |
| 324 | QRhiSampler *boneSampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Nearest, |
| 325 | .magFilter: QRhiSampler::Nearest, |
| 326 | .mipmap: QRhiSampler::None, |
| 327 | .hTiling: QRhiSampler::ClampToEdge, |
| 328 | .vTiling: QRhiSampler::ClampToEdge, |
| 329 | .zTiling: QRhiSampler::Repeat |
| 330 | }); |
| 331 | bindings.addTexture(binding, |
| 332 | stage: QRhiShaderResourceBinding::VertexStage, |
| 333 | tex: boneTexture, |
| 334 | sampler: boneSampler); |
| 335 | samplerBindingsSpecified.setBit(binding); |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | // Morphing |
| 340 | auto *targetsTexture = renderable.subset.rhi.targetsTexture; |
| 341 | if (targetsTexture) { |
| 342 | int binding = shaderPipeline->bindingForTexture(name: "qt_morphTargetTexture" ); |
| 343 | if (binding >= 0) { |
| 344 | QRhiSampler *targetsSampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Nearest, |
| 345 | .magFilter: QRhiSampler::Nearest, |
| 346 | .mipmap: QRhiSampler::None, |
| 347 | .hTiling: QRhiSampler::ClampToEdge, |
| 348 | .vTiling: QRhiSampler::ClampToEdge, |
| 349 | .zTiling: QRhiSampler::ClampToEdge |
| 350 | }); |
| 351 | bindings.addTexture(binding, stage: QRhiShaderResourceBinding::VertexStage, tex: renderable.subset.rhi.targetsTexture, sampler: targetsSampler); |
| 352 | samplerBindingsSpecified.setBit(binding); |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | // Prioritize reflection texture over Light Probe texture because |
| 357 | // reflection texture also contains the irradiance and pre filtered |
| 358 | // values for the light probe. |
| 359 | if (featureSet.isSet(feature: QSSGShaderFeatures::Feature::ReflectionProbe)) { |
| 360 | int reflectionSampler = shaderPipeline->bindingForTexture(name: "qt_reflectionMap" ); |
| 361 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Linear, .magFilter: QRhiSampler::Linear, .mipmap: QRhiSampler::Linear, |
| 362 | .hTiling: QRhiSampler::ClampToEdge, .vTiling: QRhiSampler::ClampToEdge, .zTiling: QRhiSampler::Repeat }); |
| 363 | QRhiTexture* reflectionTexture = layerData.getReflectionMapManager()->reflectionMapEntry(probeIdx: renderable.reflectionProbeIndex)->m_rhiPrefilteredCube; |
| 364 | if (reflectionSampler >= 0 && reflectionTexture) { |
| 365 | bindings.addTexture(binding: reflectionSampler, stage: QRhiShaderResourceBinding::FragmentStage, tex: reflectionTexture, sampler); |
| 366 | samplerBindingsSpecified.setBit(reflectionSampler); |
| 367 | } |
| 368 | } else if (shaderPipeline->lightProbeTexture()) { |
| 369 | int binding = shaderPipeline->bindingForTexture(name: "qt_lightProbe" , hint: int(QSSGRhiSamplerBindingHints::LightProbe)); |
| 370 | if (binding >= 0) { |
| 371 | samplerBindingsSpecified.setBit(binding); |
| 372 | QPair<QSSGRenderTextureCoordOp, QSSGRenderTextureCoordOp> tiling = shaderPipeline->lightProbeTiling(); |
| 373 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Linear, .magFilter: QRhiSampler::Linear, .mipmap: QRhiSampler::Linear, // enables mipmapping |
| 374 | .hTiling: QSSGRhiHelpers::toRhi(tiling: tiling.first), .vTiling: QSSGRhiHelpers::toRhi(tiling: tiling.second), .zTiling: QRhiSampler::Repeat }); |
| 375 | bindings.addTexture(binding, |
| 376 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 377 | tex: shaderPipeline->lightProbeTexture(), sampler); |
| 378 | } // else ignore, not an error (for example, an unshaded material's fragment shader will not have this sampler) |
| 379 | } |
| 380 | |
| 381 | if (shaderPipeline->screenTexture()) { |
| 382 | const int screenTextureBinding = shaderPipeline->bindingForTexture(name: "qt_screenTexture" , hint: int(QSSGRhiSamplerBindingHints::ScreenTexture)); |
| 383 | const int screenTextureArrayBinding = shaderPipeline->bindingForTexture(name: "qt_screenTextureArray" , hint: int(QSSGRhiSamplerBindingHints::ScreenTextureArray)); |
| 384 | if (screenTextureBinding >= 0 || screenTextureArrayBinding >= 0) { |
| 385 | // linear min/mag, mipmap filtering depends on the |
| 386 | // texture, with SCREEN_TEXTURE there are no mipmaps, but |
| 387 | // once SCREEN_MIP_TEXTURE is seen the texture (the same |
| 388 | // one) has mipmaps generated. |
| 389 | QRhiSampler::Filter mipFilter = shaderPipeline->screenTexture()->flags().testFlag(flag: QRhiTexture::MipMapped) |
| 390 | ? QRhiSampler::Linear : QRhiSampler::None; |
| 391 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Linear, .magFilter: QRhiSampler::Linear, .mipmap: mipFilter, |
| 392 | .hTiling: QRhiSampler::Repeat, .vTiling: QRhiSampler::Repeat, .zTiling: QRhiSampler::Repeat }); |
| 393 | if (screenTextureBinding >= 0) { |
| 394 | samplerBindingsSpecified.setBit(screenTextureBinding); |
| 395 | bindings.addTexture(binding: screenTextureBinding, |
| 396 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 397 | tex: shaderPipeline->screenTexture(), sampler); |
| 398 | } |
| 399 | if (screenTextureArrayBinding >= 0) { |
| 400 | samplerBindingsSpecified.setBit(screenTextureArrayBinding); |
| 401 | bindings.addTexture(binding: screenTextureArrayBinding, |
| 402 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 403 | tex: shaderPipeline->screenTexture(), sampler); |
| 404 | } |
| 405 | } // else ignore, not an error |
| 406 | } |
| 407 | |
| 408 | if (shaderPipeline->depthTexture()) { |
| 409 | const int depthTextureBinding = shaderPipeline->bindingForTexture(name: "qt_depthTexture" , hint: int(QSSGRhiSamplerBindingHints::DepthTexture)); |
| 410 | const int depthTextureArrayBinding = shaderPipeline->bindingForTexture(name: "qt_depthTextureArray" , hint: int(QSSGRhiSamplerBindingHints::DepthTextureArray)); |
| 411 | if (depthTextureBinding >= 0 || depthTextureArrayBinding >= 0) { |
| 412 | // nearest min/mag, no mipmap |
| 413 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Nearest, .magFilter: QRhiSampler::Nearest, .mipmap: QRhiSampler::None, |
| 414 | .hTiling: QRhiSampler::ClampToEdge, .vTiling: QRhiSampler::ClampToEdge, .zTiling: QRhiSampler::Repeat }); |
| 415 | if (depthTextureBinding >= 0) { |
| 416 | samplerBindingsSpecified.setBit(depthTextureBinding); |
| 417 | bindings.addTexture(binding: depthTextureBinding, |
| 418 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 419 | tex: shaderPipeline->depthTexture(), sampler); |
| 420 | } |
| 421 | if (depthTextureArrayBinding >= 0) { |
| 422 | samplerBindingsSpecified.setBit(depthTextureArrayBinding); |
| 423 | bindings.addTexture(binding: depthTextureArrayBinding, |
| 424 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 425 | tex: shaderPipeline->depthTexture(), sampler); |
| 426 | } |
| 427 | } // else ignore, not an error |
| 428 | } |
| 429 | |
| 430 | if (shaderPipeline->ssaoTexture()) { |
| 431 | const int ssaoTextureBinding = shaderPipeline->bindingForTexture(name: "qt_aoTexture" , hint: int(QSSGRhiSamplerBindingHints::AoTexture)); |
| 432 | const int ssaoTextureArrayBinding = shaderPipeline->bindingForTexture(name: "qt_aoTextureArray" , hint: int(QSSGRhiSamplerBindingHints::AoTextureArray)); |
| 433 | if (ssaoTextureBinding >= 0 || ssaoTextureArrayBinding >= 0) { |
| 434 | // linear min/mag, no mipmap |
| 435 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Linear, .magFilter: QRhiSampler::Linear, .mipmap: QRhiSampler::None, |
| 436 | .hTiling: QRhiSampler::ClampToEdge, .vTiling: QRhiSampler::ClampToEdge, .zTiling: QRhiSampler::Repeat }); |
| 437 | if (ssaoTextureBinding >= 0) { |
| 438 | samplerBindingsSpecified.setBit(ssaoTextureBinding); |
| 439 | bindings.addTexture(binding: ssaoTextureBinding, |
| 440 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 441 | tex: shaderPipeline->ssaoTexture(), sampler); |
| 442 | } |
| 443 | if (ssaoTextureArrayBinding >= 0) { |
| 444 | samplerBindingsSpecified.setBit(ssaoTextureArrayBinding); |
| 445 | bindings.addTexture(binding: ssaoTextureArrayBinding, |
| 446 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 447 | tex: shaderPipeline->ssaoTexture(), sampler); |
| 448 | } |
| 449 | } // else ignore, not an error |
| 450 | } |
| 451 | |
| 452 | if (shaderPipeline->lightmapTexture()) { |
| 453 | int binding = shaderPipeline->bindingForTexture(name: "qt_lightmap" , hint: int(QSSGRhiSamplerBindingHints::LightmapTexture)); |
| 454 | if (binding >= 0) { |
| 455 | samplerBindingsSpecified.setBit(binding); |
| 456 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Linear, .magFilter: QRhiSampler::Linear, .mipmap: QRhiSampler::None, |
| 457 | .hTiling: QRhiSampler::ClampToEdge, .vTiling: QRhiSampler::ClampToEdge, .zTiling: QRhiSampler::Repeat }); |
| 458 | bindings.addTexture(binding, |
| 459 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 460 | tex: shaderPipeline->lightmapTexture(), sampler); |
| 461 | } // else ignore, not an error |
| 462 | } |
| 463 | |
| 464 | const int shadowMapCount = shaderPipeline->shadowMapCount(); |
| 465 | for (int i = 0; i < shadowMapCount; ++i) { |
| 466 | QSSGRhiShadowMapProperties &shadowMapProperties(shaderPipeline->shadowMapAt(index: i)); |
| 467 | QRhiTexture *texture = shadowMapProperties.shadowMapTexture; |
| 468 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Linear, .magFilter: QRhiSampler::Linear, .mipmap: QRhiSampler::None, |
| 469 | .hTiling: QRhiSampler::ClampToEdge, .vTiling: QRhiSampler::ClampToEdge, .zTiling: QRhiSampler::Repeat }); |
| 470 | const QByteArray &name(shadowMapProperties.shadowMapTextureUniformName); |
| 471 | if (shadowMapProperties.cachedBinding < 0) |
| 472 | shadowMapProperties.cachedBinding = shaderPipeline->bindingForTexture(name); |
| 473 | if (shadowMapProperties.cachedBinding < 0) // may not be used in the shader with unshaded custom materials, that's normal |
| 474 | continue; |
| 475 | samplerBindingsSpecified.setBit(shadowMapProperties.cachedBinding); |
| 476 | bindings.addTexture(binding: shadowMapProperties.cachedBinding, |
| 477 | stage: QRhiShaderResourceBinding::FragmentStage, |
| 478 | tex: texture, |
| 479 | sampler); |
| 480 | } |
| 481 | |
| 482 | QSSGRenderableImage *renderableImage = renderable.firstImage; |
| 483 | while (renderableImage) { |
| 484 | const char *samplerName = QSSGMaterialShaderGenerator::getSamplerName(type: renderableImage->m_mapType); |
| 485 | const int samplerHint = int(renderableImage->m_mapType); |
| 486 | int samplerBinding = shaderPipeline->bindingForTexture(name: samplerName, hint: samplerHint); |
| 487 | if (samplerBinding >= 0) { |
| 488 | QRhiTexture *texture = renderableImage->m_texture.m_texture; |
| 489 | if (samplerBinding >= 0 && texture) { |
| 490 | const bool mipmapped = texture->flags().testFlag(flag: QRhiTexture::MipMapped); |
| 491 | QSSGRhiSamplerDescription samplerDesc = { |
| 492 | .minFilter: QSSGRhiHelpers::toRhi(op: renderableImage->m_imageNode.m_minFilterType), |
| 493 | .magFilter: QSSGRhiHelpers::toRhi(op: renderableImage->m_imageNode.m_magFilterType), |
| 494 | .mipmap: mipmapped ? QSSGRhiHelpers::toRhi(op: renderableImage->m_imageNode.m_mipFilterType) : QRhiSampler::None, |
| 495 | .hTiling: QSSGRhiHelpers::toRhi(tiling: renderableImage->m_imageNode.m_horizontalTilingMode), |
| 496 | .vTiling: QSSGRhiHelpers::toRhi(tiling: renderableImage->m_imageNode.m_verticalTilingMode), |
| 497 | .zTiling: QSSGRhiHelpers::toRhi(tiling: renderableImage->m_imageNode.m_depthTilingMode) |
| 498 | }; |
| 499 | rhiCtx->checkAndAdjustForNPoT(texture, samplerDescription: &samplerDesc); |
| 500 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: samplerDesc); |
| 501 | samplerBindingsSpecified.setBit(samplerBinding); |
| 502 | bindings.addTexture(binding: samplerBinding, |
| 503 | stage: CUSTOM_MATERIAL_VISIBILITY_ALL, |
| 504 | tex: texture, sampler); |
| 505 | } |
| 506 | } // else this is not necessarily an error, e.g. having metalness/roughness maps with metalness disabled |
| 507 | renderableImage = renderableImage->m_nextImage; |
| 508 | } |
| 509 | |
| 510 | if (maxSamplerBinding >= 0) { |
| 511 | // custom property textures |
| 512 | int customTexCount = shaderPipeline->extraTextureCount(); |
| 513 | for (int i = 0; i < customTexCount; ++i) { |
| 514 | QSSGRhiTexture &t(shaderPipeline->extraTextureAt(index: i)); |
| 515 | const int samplerBinding = shaderPipeline->bindingForTexture(name: t.name); |
| 516 | if (samplerBinding >= 0) { |
| 517 | samplerBindingsSpecified.setBit(samplerBinding); |
| 518 | rhiCtx->checkAndAdjustForNPoT(texture: t.texture, samplerDescription: &t.samplerDesc); |
| 519 | QRhiSampler *sampler = rhiCtx->sampler(samplerDescription: t.samplerDesc); |
| 520 | bindings.addTexture(binding: samplerBinding, |
| 521 | stage: CUSTOM_MATERIAL_VISIBILITY_ALL, |
| 522 | tex: t.texture, |
| 523 | sampler); |
| 524 | } |
| 525 | } |
| 526 | |
| 527 | // use a dummy texture for the unused samplers in the shader |
| 528 | QRhiSampler *dummySampler = rhiCtx->sampler(samplerDescription: { .minFilter: QRhiSampler::Nearest, .magFilter: QRhiSampler::Nearest, .mipmap: QRhiSampler::None, |
| 529 | .hTiling: QRhiSampler::ClampToEdge, .vTiling: QRhiSampler::ClampToEdge, .zTiling: QRhiSampler::Repeat }); |
| 530 | |
| 531 | for (const QShaderDescription::InOutVariable &var : samplerVars) { |
| 532 | if (!samplerBindingsSpecified.testBit(i: var.binding)) { |
| 533 | QRhiTexture *t = var.type == QShaderDescription::SamplerCube ? dummyCubeTexture : dummyTexture; |
| 534 | bindings.addTexture(binding: var.binding, stage: CUSTOM_MATERIAL_VISIBILITY_ALL, tex: t, sampler: dummySampler); |
| 535 | } |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: rhiCtx); |
| 540 | |
| 541 | // do the same srb lookup acceleration as default materials |
| 542 | QRhiShaderResourceBindings *&srb = dcd.srb; |
| 543 | bool srbChanged = false; |
| 544 | if (!srb || bindings != dcd.bindings) { |
| 545 | srb = rhiCtxD->srb(bindings); |
| 546 | rhiCtxD->releaseCachedSrb(bindings&: dcd.bindings); |
| 547 | dcd.bindings = bindings; |
| 548 | srbChanged = true; |
| 549 | } |
| 550 | |
| 551 | if (cubeFace == QSSGRenderTextureCubeFaceNone) |
| 552 | renderable.rhiRenderData.mainPass.srb = srb; |
| 553 | else |
| 554 | renderable.rhiRenderData.reflectionPass.srb[cubeFaceIdx] = srb; |
| 555 | |
| 556 | const auto pipelineKey = QSSGGraphicsPipelineStateKey::create(state: *ps, rpDesc: renderPassDescriptor, srb); |
| 557 | if (dcd.pipeline |
| 558 | && !srbChanged |
| 559 | && dcd.renderTargetDescriptionHash == pipelineKey.extra.renderTargetDescriptionHash |
| 560 | && dcd.renderTargetDescription == pipelineKey.renderTargetDescription |
| 561 | && dcd.ps == *ps) |
| 562 | { |
| 563 | if (cubeFace == QSSGRenderTextureCubeFaceNone) |
| 564 | renderable.rhiRenderData.mainPass.pipeline = dcd.pipeline; |
| 565 | else |
| 566 | renderable.rhiRenderData.reflectionPass.pipeline = dcd.pipeline; |
| 567 | } else { |
| 568 | if (cubeFace == QSSGRenderTextureCubeFaceNone) { |
| 569 | renderable.rhiRenderData.mainPass.pipeline = rhiCtxD->pipeline(key: pipelineKey, |
| 570 | rpDesc: renderPassDescriptor, |
| 571 | srb); |
| 572 | dcd.pipeline = renderable.rhiRenderData.mainPass.pipeline; |
| 573 | } else { |
| 574 | renderable.rhiRenderData.reflectionPass.pipeline = rhiCtxD->pipeline(key: pipelineKey, |
| 575 | rpDesc: renderPassDescriptor, |
| 576 | srb); |
| 577 | dcd.pipeline = renderable.rhiRenderData.reflectionPass.pipeline; |
| 578 | } |
| 579 | |
| 580 | dcd.renderTargetDescriptionHash = pipelineKey.extra.renderTargetDescriptionHash; |
| 581 | dcd.renderTargetDescription = pipelineKey.renderTargetDescription; |
| 582 | dcd.ps = *ps; |
| 583 | } |
| 584 | } |
| 585 | } |
| 586 | |
| 587 | void QSSGCustomMaterialSystem::setShaderResources(char *ubufData, |
| 588 | const QSSGRenderCustomMaterial &inMaterial, |
| 589 | const QByteArray &inPropertyName, |
| 590 | const QVariant &propertyValue, |
| 591 | QSSGRenderShaderValue::Type inPropertyType, |
| 592 | QSSGRhiShaderPipeline &shaderPipeline) |
| 593 | { |
| 594 | Q_UNUSED(inMaterial); |
| 595 | |
| 596 | if (inPropertyType == QSSGRenderShaderValue::Texture) { |
| 597 | QSSGRenderCustomMaterial::TextureProperty *textureProperty = |
| 598 | reinterpret_cast<QSSGRenderCustomMaterial::TextureProperty *>(propertyValue.value<void *>()); |
| 599 | QSSGRenderImage *image = textureProperty->texImage; |
| 600 | if (image) { |
| 601 | const auto &theBufferManager(context->bufferManager()); |
| 602 | const QSSGRenderImageTexture texture = theBufferManager->loadRenderImage(image); |
| 603 | if (texture.m_texture) { |
| 604 | const QSSGRhiTexture t = { |
| 605 | .name: inPropertyName, |
| 606 | .texture: texture.m_texture, |
| 607 | .samplerDesc: { .minFilter: QSSGRhiHelpers::toRhi(op: textureProperty->minFilterType), |
| 608 | .magFilter: QSSGRhiHelpers::toRhi(op: textureProperty->magFilterType), |
| 609 | .mipmap: textureProperty->mipFilterType != QSSGRenderTextureFilterOp::None ? QSSGRhiHelpers::toRhi(op: textureProperty->mipFilterType) : QRhiSampler::None, |
| 610 | .hTiling: QSSGRhiHelpers::toRhi(tiling: textureProperty->horizontalClampType), |
| 611 | .vTiling: QSSGRhiHelpers::toRhi(tiling: textureProperty->verticalClampType), |
| 612 | .zTiling: QSSGRhiHelpers::toRhi(tiling: textureProperty->zClampType) |
| 613 | } |
| 614 | }; |
| 615 | shaderPipeline.addExtraTexture(t); |
| 616 | } |
| 617 | } |
| 618 | } else { |
| 619 | shaderPipeline.setUniformValue(ubufData, name: inPropertyName, value: propertyValue, type: inPropertyType); |
| 620 | } |
| 621 | } |
| 622 | |
| 623 | void QSSGCustomMaterialSystem::applyRhiShaderPropertyValues(char *ubufData, |
| 624 | const QSSGRenderCustomMaterial &material, |
| 625 | QSSGRhiShaderPipeline &shaderPipeline) |
| 626 | { |
| 627 | const auto &properties = material.m_properties; |
| 628 | for (const auto &prop : properties) |
| 629 | setShaderResources(ubufData, inMaterial: material, inPropertyName: prop.name, propertyValue: prop.value, inPropertyType: prop.shaderDataType, shaderPipeline); |
| 630 | |
| 631 | const auto textProps = material.m_textureProperties; |
| 632 | for (const auto &prop : textProps) |
| 633 | setShaderResources(ubufData, inMaterial: material, inPropertyName: prop.name, propertyValue: QVariant::fromValue(value: (void *)&prop), inPropertyType: prop.shaderDataType, shaderPipeline); |
| 634 | } |
| 635 | |
| 636 | void QSSGCustomMaterialSystem::rhiRenderRenderable(QSSGRhiContext *rhiCtx, |
| 637 | QSSGSubsetRenderable &renderable, |
| 638 | bool *needsSetViewport, |
| 639 | QSSGRenderTextureCubeFace cubeFace, |
| 640 | const QSSGRhiGraphicsPipelineState &state) |
| 641 | { |
| 642 | QRhiGraphicsPipeline *ps = renderable.rhiRenderData.mainPass.pipeline; |
| 643 | QRhiShaderResourceBindings *srb = renderable.rhiRenderData.mainPass.srb; |
| 644 | |
| 645 | if (cubeFace != QSSGRenderTextureCubeFaceNone) { |
| 646 | const auto cubeFaceIdx = QSSGBaseTypeHelpers::indexOfCubeFace(face: cubeFace); |
| 647 | ps = renderable.rhiRenderData.reflectionPass.pipeline; |
| 648 | srb = renderable.rhiRenderData.reflectionPass.srb[cubeFaceIdx]; |
| 649 | } |
| 650 | |
| 651 | if (!ps || !srb) |
| 652 | return; |
| 653 | |
| 654 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderCall); |
| 655 | QRhiBuffer *vertexBuffer = renderable.subset.rhi.vertexBuffer->buffer(); |
| 656 | QRhiBuffer *indexBuffer = renderable.subset.rhi.indexBuffer ? renderable.subset.rhi.indexBuffer->buffer() : nullptr; |
| 657 | |
| 658 | QRhiCommandBuffer *cb = rhiCtx->commandBuffer(); |
| 659 | cb->setGraphicsPipeline(ps); |
| 660 | cb->setShaderResources(srb); |
| 661 | |
| 662 | if (*needsSetViewport) { |
| 663 | cb->setViewport(state.viewport); |
| 664 | *needsSetViewport = false; |
| 665 | } |
| 666 | |
| 667 | QRhiCommandBuffer::VertexInput vertexBuffers[2]; |
| 668 | int vertexBufferCount = 1; |
| 669 | vertexBuffers[0] = QRhiCommandBuffer::VertexInput(vertexBuffer, 0); |
| 670 | quint32 instances = 1; |
| 671 | if (renderable.modelContext.model.instancing()) { |
| 672 | instances = renderable.modelContext.model.instanceCount(); |
| 673 | vertexBuffers[1] = QRhiCommandBuffer::VertexInput(renderable.instanceBuffer, 0); |
| 674 | vertexBufferCount = 2; |
| 675 | } |
| 676 | if (indexBuffer) { |
| 677 | cb->setVertexInput(startBinding: 0, bindingCount: vertexBufferCount, bindings: vertexBuffers, indexBuf: indexBuffer, indexOffset: 0, indexFormat: renderable.subset.rhi.indexBuffer->indexFormat()); |
| 678 | cb->drawIndexed(indexCount: renderable.subset.count, instanceCount: instances, firstIndex: renderable.subset.offset); |
| 679 | QSSGRHICTX_STAT(rhiCtx, drawIndexed(renderable.subset.count, instances)); |
| 680 | } else { |
| 681 | cb->setVertexInput(startBinding: 0, bindingCount: vertexBufferCount, bindings: vertexBuffers); |
| 682 | cb->draw(vertexCount: renderable.subset.count, instanceCount: instances, firstVertex: renderable.subset.offset); |
| 683 | QSSGRHICTX_STAT(rhiCtx, draw(renderable.subset.count, instances)); |
| 684 | } |
| 685 | Q_QUICK3D_PROFILE_END_WITH_IDS(QQuick3DProfiler::Quick3DRenderCall, (renderable.subset.count | quint64(instances) << 32), |
| 686 | QVector<int>({renderable.modelContext.model.profilingId, |
| 687 | renderable.material.profilingId})); |
| 688 | } |
| 689 | |
| 690 | QT_END_NAMESPACE |
| 691 | |