1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSG_RHI_PARTICLES_H |
5 | #define QSSG_RHI_PARTICLES_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
19 | #include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssgrenderparticles_p.h> |
21 | #include <QtGui/QMatrix4x4> |
22 | #include <QtGui/QMatrix3x3> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class QSSGLayerRenderData; |
27 | struct QSSGRenderableImage; |
28 | struct QSSGRenderLayer; |
29 | struct QSSGRenderLight; |
30 | struct QSSGRenderCamera; |
31 | struct QSSGReflectionMapEntry; |
32 | class QRhiTexture; |
33 | |
34 | class QSSGParticleRenderer |
35 | { |
36 | public: |
37 | static void updateUniformsForParticles(QSSGRhiShaderPipeline &shaderPipeline, |
38 | QSSGRhiContext *rhiCtx, |
39 | char *ubufData, |
40 | QSSGParticlesRenderable &renderable, |
41 | QSSGRenderCamera &inCamera); |
42 | static void updateUniformsForParticleModel(QSSGRhiShaderPipeline &shaderPipeline, |
43 | char *ubufData, |
44 | const QSSGRenderModel *model, quint32 offset); |
45 | |
46 | static void rhiPrepareRenderable(QSSGRhiShaderPipeline &shaderPipeline, QSSGPassKey passKey, |
47 | QSSGRhiContext *rhiCtx, |
48 | QSSGRhiGraphicsPipelineState *ps, |
49 | QSSGParticlesRenderable &renderable, |
50 | const QSSGLayerRenderData &inData, |
51 | QRhiRenderPassDescriptor *renderPassDescriptor, |
52 | int samples, |
53 | QSSGRenderCamera *camera = nullptr, |
54 | QSSGRenderTextureCubeFace cubeFace = QSSGRenderTextureCubeFaceNone, |
55 | QSSGReflectionMapEntry *entry = nullptr); |
56 | static void rhiRenderRenderable(QSSGRhiContext *rhiCtx, |
57 | QSSGParticlesRenderable &renderable, |
58 | bool *needsSetViewport, |
59 | QSSGRenderTextureCubeFace cubeFace, |
60 | const QSSGRhiGraphicsPipelineState &state); |
61 | static void prepareParticlesForModel(QSSGRhiShaderPipeline &shaderPipeline, |
62 | QSSGRhiContext *rhiCtx, |
63 | QSSGRhiShaderResourceBindingList &bindings, |
64 | const QSSGRenderModel *model); |
65 | }; |
66 | |
67 | QT_END_NAMESPACE |
68 | |
69 | #endif |
70 | |