1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2020 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSGRHIEFFECTSYSTEM_P_H |
6 | #define QSSGRHIEFFECTSYSTEM_P_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
21 | #include <QtQuick3DRuntimeRender/private/qssgrendercommands_p.h> |
22 | |
23 | QT_BEGIN_NAMESPACE |
24 | |
25 | struct QSSGRhiEffectTexture; |
26 | class QSSGRenderer; |
27 | |
28 | class QSSGProgramGenerator; |
29 | class QSSGShaderLibraryManager; |
30 | class QSSGShaderCache; |
31 | |
32 | struct QSSGEffectSceneCacheKey |
33 | { |
34 | QByteArray m_shaderPathKey; |
35 | quintptr m_cmd; |
36 | int m_ubufIndex; |
37 | |
38 | size_t m_hashCode = 0; |
39 | |
40 | static size_t generateHashCode(const QByteArray &shaderPathKey, quintptr cmd, int ubufIndex) |
41 | { |
42 | return qHash(key: shaderPathKey) ^ qHash(key: cmd) ^ qHash(key: ubufIndex); |
43 | } |
44 | |
45 | void updateHashCode() |
46 | { |
47 | m_hashCode = generateHashCode(shaderPathKey: m_shaderPathKey, cmd: m_cmd, ubufIndex: m_ubufIndex); |
48 | } |
49 | |
50 | bool operator==(const QSSGEffectSceneCacheKey &other) const |
51 | { |
52 | return m_shaderPathKey == other.m_shaderPathKey |
53 | && m_cmd == other.m_cmd |
54 | && m_ubufIndex == other.m_ubufIndex; |
55 | } |
56 | }; |
57 | |
58 | inline size_t qHash(const QSSGEffectSceneCacheKey &key) |
59 | { |
60 | return key.m_hashCode; |
61 | } |
62 | |
63 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiEffectSystem |
64 | { |
65 | public: |
66 | explicit QSSGRhiEffectSystem(const std::shared_ptr<QSSGRenderContextInterface> &sgContext); |
67 | ~QSSGRhiEffectSystem(); |
68 | |
69 | void setup(QSize outputSize); |
70 | QRhiTexture *process(const QSSGRenderEffect &firstEffect, |
71 | QRhiTexture *inTexture, |
72 | QRhiTexture *inDepthTexture, |
73 | QVector2D cameraClipRange); |
74 | |
75 | static QSSGRenderTextureFormat::Format overriddenOutputFormat(const QSSGRenderEffect *inEffect); |
76 | |
77 | static QSSGRhiShaderPipelinePtr buildShaderForEffect(const QSSGBindShader &inCmd, |
78 | QSSGProgramGenerator &generator, |
79 | QSSGShaderLibraryManager &shaderLib, |
80 | QSSGShaderCache &shaderCache, |
81 | bool isYUpInFramebuffer); |
82 | |
83 | private: |
84 | void releaseResources(); |
85 | QSSGRhiEffectTexture *doRenderEffect(const QSSGRenderEffect *inEffect, |
86 | QSSGRhiEffectTexture *inTexture); |
87 | |
88 | void allocateBufferCmd(const QSSGAllocateBuffer *inCmd, QSSGRhiEffectTexture *inTexture, const QSSGRenderEffect *inEffect); |
89 | void applyInstanceValueCmd(const QSSGApplyInstanceValue *inCmd, const QSSGRenderEffect *inEffect); |
90 | void applyValueCmd(const QSSGApplyValue *inCmd, const QSSGRenderEffect *inEffect); |
91 | void bindShaderCmd(const QSSGBindShader *inCmd, const QSSGRenderEffect *inEffect); |
92 | void renderCmd(QSSGRhiEffectTexture *inTexture, QSSGRhiEffectTexture *target); |
93 | |
94 | void addCommonEffectUniforms(const QSize &inputSize, const QSize &outputSize); |
95 | void addTextureToShaderPipeline(const QByteArray &name, QRhiTexture *texture, const QSSGRhiSamplerDescription &samplerDesc); |
96 | |
97 | QSSGRhiEffectTexture *findTexture(const QByteArray &bufferName); |
98 | QSSGRhiEffectTexture *getTexture(const QByteArray &bufferName, const QSize &size, |
99 | QRhiTexture::Format format, bool isFinalOutput, |
100 | const QSSGRenderEffect *inEffect); |
101 | void releaseTexture(QSSGRhiEffectTexture *texture); |
102 | void releaseTextures(); |
103 | |
104 | QSize m_outSize; |
105 | std::shared_ptr<QSSGRenderContextInterface> m_sgContext; |
106 | QVector<QSSGRhiEffectTexture *> m_textures; |
107 | QRhiTexture *m_depthTexture = nullptr; |
108 | QVector2D m_cameraClipRange; |
109 | int m_currentUbufIndex = 0; |
110 | QHash<QSSGEffectSceneCacheKey, QSSGRhiShaderPipelinePtr> m_shaderPipelines; |
111 | QSSGRhiShaderPipeline *m_currentShaderPipeline = nullptr; |
112 | char *m_currentUBufData = nullptr; |
113 | QHash<QByteArray, QSSGRhiTexture> m_currentTextures; |
114 | QSet<QRhiTextureRenderTarget *> m_pendingClears; |
115 | }; |
116 | |
117 | QT_END_NAMESPACE |
118 | |
119 | #endif |
120 | |