| 1 | // Copyright (C) 2025 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qssgrenderdata_p.h" |
| 5 | |
| 6 | #if QT_CONFIG(thread) |
| 7 | #include <QtCore/qthreadpool.h> |
| 8 | #endif // QT_CONFIG(thread) |
| 9 | |
| 10 | #include "graphobjects/qssgrenderroot_p.h" |
| 11 | #include "graphobjects/qssgrenderlayer_p.h" |
| 12 | #include "qssgrendercontextcore.h" |
| 13 | #include "qssgrenderer_p.h" |
| 14 | #include "resourcemanager/qssgrenderbuffermanager_p.h" |
| 15 | |
| 16 | QT_BEGIN_NAMESPACE |
| 17 | |
| 18 | static void reindexChildNodes(QSSGRenderNode &node, const quint32 version, quint32 &dfsIdx, size_t &count) |
| 19 | { |
| 20 | Q_ASSERT(node.type != QSSGRenderNode::Type::Layer); |
| 21 | if (node.type != QSSGRenderNode::Type::Layer) { |
| 22 | // Note: In the case of import scenes the version and index might already |
| 23 | // have been set. We therefore assume nodes with same version is already |
| 24 | // indexed. |
| 25 | if (node.h.version() != version) |
| 26 | node.h = QSSGRenderNodeHandle(0, version, dfsIdx); |
| 27 | for (QSSGRenderNode &chld : node.children) |
| 28 | reindexChildNodes(node&: chld, version, dfsIdx&: ++dfsIdx, count&: ++count); |
| 29 | } |
| 30 | } |
| 31 | |
| 32 | static void reindexLayerChildNodes(QSSGRenderLayer &layer, const quint32 version, quint32 &dfsIdx, size_t &count) |
| 33 | { |
| 34 | Q_ASSERT(layer.type == QSSGRenderNode::Type::Layer); |
| 35 | if (layer.type == QSSGRenderNode::Type::Layer) { |
| 36 | layer.h = QSSGRenderNodeHandle(0, version, 0); // Layer nodes are always indexed at 0; |
| 37 | for (QSSGRenderNode &chld : layer.children) |
| 38 | reindexChildNodes(node&: chld, version, dfsIdx&: ++dfsIdx, count&: ++count); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | static void reindex(QSSGRenderRoot *rootNode, const quint32 version, quint32 &dfsIdx, size_t &count) |
| 43 | { |
| 44 | if (rootNode) { |
| 45 | Q_ASSERT(rootNode->type == QSSGRenderNode::Type::Root); |
| 46 | Q_ASSERT(dfsIdx == 0); |
| 47 | rootNode->h = QSSGRenderNodeHandle(0, version, 0); |
| 48 | for (QSSGRenderNode &chld : rootNode->children) // These should be layer nodes |
| 49 | reindexLayerChildNodes(layer&: static_cast<QSSGRenderLayer &>(chld), version, dfsIdx, count); |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | enum class Insert { Back, Indexed }; |
| 54 | template <Insert insert = Insert::Back> |
| 55 | static void collectChildNodesFirst(QSSGRenderNode &node, QSSGGlobalRenderNodeData::NodeStore &outList, [[maybe_unused]] size_t &idx) |
| 56 | { |
| 57 | Q_ASSERT_X(node.type != QSSGRenderNode::Type::Layer, Q_FUNC_INFO, "Unexpected Layer node in child list!" ); |
| 58 | if constexpr (insert == Insert::Indexed) |
| 59 | outList[idx++] = &node; |
| 60 | else |
| 61 | outList.push_back(x: &node); |
| 62 | for (QSSGRenderNode &chld : node.children) |
| 63 | collectChildNodesFirst<insert>(chld, outList, idx); |
| 64 | } |
| 65 | |
| 66 | template <Insert insert = Insert::Back> |
| 67 | static void collectChildNodesSecond(QSSGRenderNode &node, QSSGGlobalRenderNodeData::NodeStore &outList, [[maybe_unused]] size_t &idx) |
| 68 | { |
| 69 | if (node.getGlobalState(stateFlag: QSSGRenderNode::GlobalState::Active)) { |
| 70 | if constexpr (insert == Insert::Indexed) |
| 71 | outList[idx++] = &node; |
| 72 | else |
| 73 | outList.push_back(x: &node); |
| 74 | for (QSSGRenderNode &chld : node.children) |
| 75 | collectChildNodesSecond<insert>(chld, outList, idx); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | enum class Discard { None, Inactive }; |
| 80 | template <Discard discard = Discard::None, Insert insert = Insert::Back> |
| 81 | static void collectLayerChildNodes(QSSGRenderLayer *layer, QSSGGlobalRenderNodeData::NodeStore &outList, [[maybe_unused]] size_t &idx) |
| 82 | { |
| 83 | Q_ASSERT(layer->type == QSSGRenderNode::Type::Layer); |
| 84 | if (layer) { |
| 85 | for (QSSGRenderNode &chld : layer->children) { |
| 86 | if constexpr (discard == Discard::Inactive) |
| 87 | collectChildNodesSecond<insert>(chld, outList, idx); |
| 88 | else |
| 89 | collectChildNodesFirst<insert>(chld, outList, idx); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | if constexpr (insert == Insert::Back) |
| 94 | idx = outList.size(); |
| 95 | } |
| 96 | |
| 97 | template <QSSGRenderDataHelpers::Strategy Strategy> |
| 98 | static bool calcGlobalNodeDataIndexedImpl(QSSGRenderNode *node, |
| 99 | const quint32 version, |
| 100 | QSSGGlobalRenderNodeData::GlobalTransformStore &globalTransforms, |
| 101 | QSSGGlobalRenderNodeData::GlobalOpacityStore &globalOpacities) |
| 102 | { |
| 103 | using DirtyFlag = QSSGRenderNode::DirtyFlag; |
| 104 | using FlagT = QSSGRenderNode::FlagT; |
| 105 | constexpr DirtyFlag TransformAndOpacityDirty = DirtyFlag(FlagT(DirtyFlag::TransformDirty) | FlagT(DirtyFlag::OpacityDirty)); |
| 106 | |
| 107 | if (Q_UNLIKELY(!node || (node->h.version() != version))) |
| 108 | return false; |
| 109 | |
| 110 | constexpr bool forcedRebuilf = (Strategy == QSSGRenderDataHelpers::Strategy::Initial); |
| 111 | bool retval = forcedRebuilf || node->isDirty(dirtyFlag: TransformAndOpacityDirty); |
| 112 | |
| 113 | if (retval) { |
| 114 | const auto idx = node->h.index(); |
| 115 | |
| 116 | auto &globalTransform = globalTransforms[idx]; |
| 117 | auto &globalOpacity = globalOpacities[idx]; |
| 118 | globalOpacity = node->localOpacity; |
| 119 | globalTransform = node->localTransform; |
| 120 | |
| 121 | if (QSSGRenderNode *parent = node->parent) { |
| 122 | const auto pidx = parent->h.index(); |
| 123 | const auto pOpacity = globalOpacities[pidx]; |
| 124 | globalOpacity *= pOpacity; |
| 125 | |
| 126 | if (parent->type != QSSGRenderGraphObject::Type::Layer) { |
| 127 | const auto pTransform = globalTransforms[pidx]; |
| 128 | globalTransform = pTransform * node->localTransform; |
| 129 | } |
| 130 | } |
| 131 | // Clear dirty flags (Transform, Opacity, Active, Pickable) |
| 132 | node->clearDirty(dirtyFlag: TransformAndOpacityDirty); |
| 133 | } |
| 134 | |
| 135 | // We always clear dirty in a reasonable manner but if we aren't active |
| 136 | // there is no reason to tell the universe if we are dirty or not. |
| 137 | return retval; |
| 138 | } |
| 139 | |
| 140 | QSSGRenderDataHelpers::GlobalStateResult QSSGRenderDataHelpers::updateGlobalNodeState(QSSGRenderNode *node, const quint32 version) |
| 141 | { |
| 142 | using LocalState = QSSGRenderNode::LocalState; |
| 143 | using GlobalState = QSSGRenderNode::GlobalState; |
| 144 | using DirtyFlag = QSSGRenderNode::DirtyFlag; |
| 145 | using FlagT = QSSGRenderNode::FlagT; |
| 146 | |
| 147 | constexpr DirtyFlag ActiveOrPickableDirty = DirtyFlag(FlagT(DirtyFlag::ActiveDirty) | FlagT(DirtyFlag::PickableDirty)); |
| 148 | |
| 149 | if (Q_UNLIKELY(!node || (node->h.version() != version))) |
| 150 | return GlobalStateResult::None; |
| 151 | |
| 152 | const bool activeDirty = node->isDirty(dirtyFlag: DirtyFlag::ActiveDirty); |
| 153 | const bool pickableDirty = node->isDirty(dirtyFlag: DirtyFlag::PickableDirty); |
| 154 | |
| 155 | const bool updateState = activeDirty || pickableDirty; |
| 156 | |
| 157 | if (updateState) { |
| 158 | const QSSGRenderNode *parent = node->parent; |
| 159 | const bool hasParent = (parent != nullptr); |
| 160 | const bool globallyActive = node->getLocalState(stateFlag: LocalState::Active) && (!hasParent || parent->getGlobalState(stateFlag: GlobalState::Active)); |
| 161 | node->flags = globallyActive ? (node->flags | FlagT(GlobalState::Active)) : (node->flags & ~FlagT(GlobalState::Active)); |
| 162 | const bool globallyPickable = node->getLocalState(stateFlag: LocalState::Pickable) || (hasParent && parent->getGlobalState(stateFlag: GlobalState::Pickable)); |
| 163 | node->flags = globallyPickable ? (node->flags | FlagT(GlobalState::Pickable)) : (node->flags & ~FlagT(GlobalState::Pickable)); |
| 164 | |
| 165 | // Clear dirty flags (Transform, Opacity, Active, Pickable) |
| 166 | node->clearDirty(dirtyFlag: ActiveOrPickableDirty); |
| 167 | } |
| 168 | |
| 169 | return GlobalStateResult((activeDirty << 1) | (pickableDirty << 2)); |
| 170 | } |
| 171 | |
| 172 | bool QSSGRenderDataHelpers::calcInstanceTransforms(QSSGRenderNode *node, |
| 173 | const quint32 version, |
| 174 | QSSGGlobalRenderNodeData::GlobalTransformStore &globalTransforms, |
| 175 | QSSGGlobalRenderNodeData::InstanceTransformStore &instanceTransforms) |
| 176 | { |
| 177 | if (Q_UNLIKELY(!node || (node->h.version() != version))) |
| 178 | return false; |
| 179 | |
| 180 | constexpr bool retval = true; |
| 181 | |
| 182 | // NOTE: We've already calculated the global states and transforms at this point |
| 183 | // so if the node isn't active we don't need to do anything. |
| 184 | // We're also assuming the node list is stored depth first order. |
| 185 | const auto idx = node->h.index(); |
| 186 | QSSGRenderNode *parent = node->parent; |
| 187 | if (parent && parent->type != QSSGRenderGraphObject::Type::Layer && node->getLocalState(stateFlag: QSSGRenderNode::LocalState::Active)) { |
| 188 | const auto pidx = parent->h.index(); |
| 189 | const auto &pGlobalTransform = globalTransforms[pidx]; |
| 190 | QSSGRenderNode *instanceRoot = node->instanceRoot; |
| 191 | if (instanceRoot == node) { |
| 192 | instanceTransforms[idx] = { .local: node->localTransform, .global: pGlobalTransform }; |
| 193 | } else if (instanceRoot) { |
| 194 | auto &[nodeInstanceLocalTransform, nodeInstanceGlobalTransform] = instanceTransforms[idx]; |
| 195 | auto &[instanceRootLocalTransform, instanceRootGlobalTransform] = instanceTransforms[instanceRoot->h.index()]; |
| 196 | nodeInstanceGlobalTransform = instanceRootGlobalTransform; |
| 197 | //### technically O(n^2) -- we could cache localInstanceTransform if every node in the |
| 198 | // tree is guaranteed to have the same instance root. That would require an API change. |
| 199 | nodeInstanceLocalTransform = node->localTransform; |
| 200 | auto *p = parent; |
| 201 | while (p) { |
| 202 | if (p == instanceRoot) { |
| 203 | nodeInstanceLocalTransform = instanceRootLocalTransform * nodeInstanceLocalTransform; |
| 204 | break; |
| 205 | } |
| 206 | nodeInstanceLocalTransform = p->localTransform * nodeInstanceLocalTransform; |
| 207 | p = p->parent; |
| 208 | } |
| 209 | } else { |
| 210 | // By default, we do magic: translation is applied to the global instance transform, |
| 211 | // while scale/rotation is local |
| 212 | QMatrix4x4 globalInstanceTransform = globalTransforms[pidx]; |
| 213 | QMatrix4x4 localInstanceTransform = node->localTransform; |
| 214 | auto &localInstanceMatrix = *reinterpret_cast<float (*)[4][4]>(localInstanceTransform.data()); |
| 215 | QVector3D localPos{localInstanceMatrix[3][0], localInstanceMatrix[3][1], localInstanceMatrix[3][2]}; |
| 216 | localInstanceMatrix[3][0] = 0; |
| 217 | localInstanceMatrix[3][1] = 0; |
| 218 | localInstanceMatrix[3][2] = 0; |
| 219 | globalInstanceTransform = pGlobalTransform; |
| 220 | globalInstanceTransform.translate(vector: localPos); |
| 221 | instanceTransforms[idx] = { .local: localInstanceTransform, .global: globalInstanceTransform }; |
| 222 | } |
| 223 | } else { |
| 224 | instanceTransforms[idx] = { .local: node->localTransform, .global: {} }; |
| 225 | } |
| 226 | |
| 227 | return retval; |
| 228 | } |
| 229 | |
| 230 | QSSGGlobalRenderNodeData::QSSGGlobalRenderNodeData() |
| 231 | #if QT_CONFIG(thread) |
| 232 | : m_threadPool(new QThreadPool) |
| 233 | #endif // QT_CONFIG(thread) |
| 234 | { |
| 235 | |
| 236 | } |
| 237 | |
| 238 | QSSGGlobalRenderNodeData::~QSSGGlobalRenderNodeData() |
| 239 | { |
| 240 | |
| 241 | } |
| 242 | |
| 243 | void QSSGGlobalRenderNodeData::reindex(QSSGRenderRoot *rootNode) |
| 244 | { |
| 245 | if (rootNode) { |
| 246 | quint32 dfsIdx = 0; |
| 247 | m_nodeCount = 0; |
| 248 | |
| 249 | // If the window changes the window root node changes as well, |
| 250 | // this check ensures we accidentally don't reindex with the |
| 251 | // same version, as that can cause problems. |
| 252 | // The start version should be set to the last layer's last version. |
| 253 | if (m_version == rootNode->startVersion()) |
| 254 | m_version = rootNode->startVersion() + 1; |
| 255 | else |
| 256 | ++m_version; |
| 257 | |
| 258 | ::reindex(rootNode, version: m_version, dfsIdx, count&: m_nodeCount); |
| 259 | |
| 260 | // Actual storage size (Some nodes, like the layers, will all use index 0). |
| 261 | // NOTE: This can differ from the node count, as nodes are collected for each |
| 262 | // layer. Since layers can reference nodes outside their view the node list |
| 263 | // will contain duplicate nodes when import scene is used! |
| 264 | m_size = dfsIdx + 1; |
| 265 | |
| 266 | globalTransforms.resize(new_size: m_size, x: QMatrix4x4{ Qt::Uninitialized }); |
| 267 | globalOpacities.resize(new_size: m_size, x: 1.0f); |
| 268 | instanceTransforms.resize(new_size: m_size, x: { .local: QMatrix4x4{ Qt::Uninitialized }, .global: QMatrix4x4{ Qt::Uninitialized } }); |
| 269 | |
| 270 | collectNodes(rootNode); |
| 271 | // NOTE: If the tree was dirty we force a full rebuild of the global transforms etc. since |
| 272 | // the stored data is invalid for the new index order. |
| 273 | updateGlobalState(); |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | QMatrix4x4 QSSGGlobalRenderNodeData::getGlobalTransform(QSSGRenderNodeHandle h, QMatrix4x4 defaultValue) const |
| 278 | { |
| 279 | // Ensure we have an valid index. |
| 280 | const bool hasId = h.hasId(); |
| 281 | const bool validVersion = hasId && (h.version() == m_version); |
| 282 | const auto index = h.index(); |
| 283 | |
| 284 | // NOTE: In effect we are returning the local transform here in some cases, which |
| 285 | // is why we don't assert or have hints about the likelyhood of branching here. |
| 286 | if (!validVersion || !(globalTransforms.size() > index)) |
| 287 | return defaultValue; |
| 288 | |
| 289 | return globalTransforms[index]; |
| 290 | } |
| 291 | |
| 292 | QMatrix4x4 QSSGGlobalRenderNodeData::getGlobalTransform(QSSGRenderNodeHandle h) const |
| 293 | { |
| 294 | return getGlobalTransform(h, defaultValue: QMatrix4x4{ Qt::Uninitialized }); |
| 295 | } |
| 296 | |
| 297 | QMatrix4x4 QSSGGlobalRenderNodeData::getGlobalTransform(const QSSGRenderNode &node) const |
| 298 | { |
| 299 | return getGlobalTransform(h: node.h, defaultValue: node.localTransform); |
| 300 | } |
| 301 | |
| 302 | float QSSGGlobalRenderNodeData::getGlobalOpacity(QSSGRenderNodeHandle h, float defaultValue) const |
| 303 | { |
| 304 | const bool hasId = h.hasId(); |
| 305 | const bool validVersion = hasId && (h.version() == m_version); |
| 306 | const auto index = h.index(); |
| 307 | |
| 308 | if (!validVersion || !(globalOpacities.size() > index)) |
| 309 | return defaultValue; |
| 310 | |
| 311 | return globalOpacities[index]; |
| 312 | } |
| 313 | |
| 314 | float QSSGGlobalRenderNodeData::getGlobalOpacity(const QSSGRenderNode &node) const |
| 315 | { |
| 316 | return getGlobalOpacity(h: node.h, defaultValue: node.localOpacity); |
| 317 | } |
| 318 | |
| 319 | #if QT_CONFIG(thread) |
| 320 | const std::unique_ptr<QThreadPool> &QSSGGlobalRenderNodeData::threadPool() const { return m_threadPool; } |
| 321 | #endif // QT_CONFIG(thread) |
| 322 | |
| 323 | QSSGGlobalRenderNodeData::LayerNodeView QSSGGlobalRenderNodeData::getLayerNodeView(QSSGRenderLayerHandle h) const |
| 324 | { |
| 325 | const bool hasId = h.hasId(); |
| 326 | const bool validVersion = hasId && (h.version() == m_version); |
| 327 | const auto index = h.index(); |
| 328 | |
| 329 | if (!validVersion || !(layerNodes.size() > index)) |
| 330 | return { }; |
| 331 | |
| 332 | auto &seciont = layerNodes[index]; |
| 333 | |
| 334 | return { nodes.data() + seciont.offset, qsizetype(seciont.size) }; |
| 335 | } |
| 336 | |
| 337 | QSSGGlobalRenderNodeData::LayerNodeView QSSGGlobalRenderNodeData::getLayerNodeView(const QSSGRenderLayer &layer) const |
| 338 | { |
| 339 | return getLayerNodeView(h: layer.lh); |
| 340 | } |
| 341 | |
| 342 | void QSSGGlobalRenderNodeData::collectNodes(QSSGRenderRoot *rootNode) |
| 343 | { |
| 344 | // 1. Collect all the nodes and create views into the node storage for each layer |
| 345 | // 2. Update the global state |
| 346 | // 3. Update the global data |
| 347 | Q_ASSERT(rootNode != nullptr); |
| 348 | |
| 349 | nodes.clear(); |
| 350 | nodes.resize(new_size: m_nodeCount, x: nullptr); |
| 351 | layerNodes.clear(); |
| 352 | |
| 353 | size_t idx = 0; |
| 354 | quint32 layerIdx = 0; |
| 355 | for (QSSGRenderNode &chld : rootNode->children) { |
| 356 | Q_ASSERT(chld.type == QSSGRenderNode::Type::Layer); |
| 357 | QSSGRenderLayer *layer = static_cast<QSSGRenderLayer *>(&chld); |
| 358 | const size_t offset = idx; |
| 359 | collectLayerChildNodes<Discard::None, Insert::Indexed>(layer, outList&: nodes, idx); |
| 360 | layer->lh = QSSGRenderLayerHandle(layer->h.context(), m_version, layerIdx++); |
| 361 | layerNodes.emplace_back(args: LayerNodeSection{.offset: offset , .size: idx - offset}); |
| 362 | } |
| 363 | |
| 364 | nodes.resize(new_size: idx /* idx == next_idx == size */); |
| 365 | } |
| 366 | |
| 367 | void QSSGGlobalRenderNodeData::updateGlobalState() |
| 368 | { |
| 369 | // Update the active and pickable state |
| 370 | for (QSSGRenderNode *node : nodes) |
| 371 | QSSGRenderDataHelpers::updateGlobalNodeState(node, version: m_version); |
| 372 | |
| 373 | // Recalculate ALL the global transforms and opacities. |
| 374 | for (QSSGRenderNode *node : nodes) |
| 375 | calcGlobalNodeDataIndexedImpl<QSSGRenderDataHelpers::Strategy::Initial>(node, version: m_version, globalTransforms, globalOpacities); |
| 376 | |
| 377 | // FIXME: We shouldn't need to re-create all the instance transforms even when instancing isn't used... |
| 378 | for (QSSGRenderNode *node : nodes) |
| 379 | QSSGRenderDataHelpers::calcInstanceTransforms(node, version: m_version, globalTransforms, instanceTransforms); |
| 380 | } |
| 381 | |
| 382 | QSSGGlobalRenderNodeData::InstanceTransforms QSSGGlobalRenderNodeData::getInstanceTransforms(const QSSGRenderNode &node) const |
| 383 | { |
| 384 | return getInstanceTransforms(h: node.h); |
| 385 | } |
| 386 | |
| 387 | QSSGGlobalRenderNodeData::InstanceTransforms QSSGGlobalRenderNodeData::getInstanceTransforms(QSSGRenderNodeHandle h) const |
| 388 | { |
| 389 | const bool hasId = h.hasId(); |
| 390 | const bool validVersion = hasId && (h.version() == m_version); |
| 391 | const auto index = h.index(); |
| 392 | |
| 393 | if (!validVersion || !(instanceTransforms.size() > index)) |
| 394 | return { }; |
| 395 | |
| 396 | return instanceTransforms[index]; |
| 397 | } |
| 398 | |
| 399 | QSSGRenderModelData::QSSGRenderModelData(const QSSGGlobalRenderNodeDataPtr &globalNodeData) |
| 400 | : m_gnd(globalNodeData) |
| 401 | , m_version(globalNodeData->version()) |
| 402 | { |
| 403 | |
| 404 | } |
| 405 | |
| 406 | QMatrix3x3 QSSGRenderModelData::getNormalMatrix(QSSGRenderModelHandle h, QMatrix3x3 defaultValue) const |
| 407 | { |
| 408 | const bool hasId = h.hasId(); |
| 409 | const bool validVersion = hasId && (h.version() == m_version); |
| 410 | const auto index = h.index(); |
| 411 | if (!validVersion || !(normalMatrices.size() > index)) |
| 412 | return defaultValue; |
| 413 | |
| 414 | return normalMatrices[index]; |
| 415 | } |
| 416 | |
| 417 | QMatrix3x3 QSSGRenderModelData::getNormalMatrix(const QSSGRenderModel &model) const |
| 418 | { |
| 419 | return getNormalMatrix(h: model.mh, defaultValue: QMatrix3x3{ Qt::Uninitialized }); |
| 420 | } |
| 421 | |
| 422 | QSSGRenderMesh *QSSGRenderModelData::getMesh(QSSGRenderModelHandle h) const |
| 423 | { |
| 424 | const bool hasId = h.hasId(); |
| 425 | const bool validVersion = hasId && (h.version() == m_version); |
| 426 | const auto index = h.index(); |
| 427 | |
| 428 | if (!validVersion || !(meshes.size() > index)) |
| 429 | return nullptr; |
| 430 | |
| 431 | return meshes[index]; |
| 432 | } |
| 433 | |
| 434 | QSSGRenderMesh *QSSGRenderModelData::getMesh(const QSSGRenderModel &model) const |
| 435 | { |
| 436 | return getMesh(h: model.mh); |
| 437 | } |
| 438 | |
| 439 | QSSGRenderModelData::MaterialList QSSGRenderModelData::getMaterials(QSSGRenderModelHandle h) const |
| 440 | { |
| 441 | const bool hasId = h.hasId(); |
| 442 | const bool validVersion = hasId && (h.version() == m_version); |
| 443 | const auto index = h.index(); |
| 444 | |
| 445 | if (!validVersion || !(materials.size() > index)) |
| 446 | return {}; |
| 447 | |
| 448 | return materials[index]; |
| 449 | } |
| 450 | |
| 451 | QSSGRenderModelData::MaterialList QSSGRenderModelData::getMaterials(const QSSGRenderModel &model) const |
| 452 | { |
| 453 | return getMaterials(h: model.mh); |
| 454 | } |
| 455 | |
| 456 | QSSGRenderModelData::ModelViewProjections QSSGRenderModelData::getModelViewProjection(const QSSGRenderModel &model) const |
| 457 | { |
| 458 | return getModelViewProjection(h: model.mh); |
| 459 | } |
| 460 | |
| 461 | QSSGRenderModelData::ModelViewProjections QSSGRenderModelData::getModelViewProjection(QSSGRenderModelHandle h) const |
| 462 | { |
| 463 | const bool hasId = h.hasId(); |
| 464 | const bool validVersion = hasId && (h.version() == m_version); |
| 465 | const auto index = h.index(); |
| 466 | |
| 467 | if (!validVersion || !(modelViewProjections.size() > index)) |
| 468 | return {}; |
| 469 | |
| 470 | return modelViewProjections[index]; |
| 471 | } |
| 472 | |
| 473 | void QSSGRenderModelData::prepareMeshData(const QSSGModelsView &models, QSSGRenderer *renderer) |
| 474 | { |
| 475 | const auto &bufferManager = renderer->contextInterface()->bufferManager(); |
| 476 | |
| 477 | const bool globalPickingEnabled = QSSGRendererPrivate::isGlobalPickingEnabled(renderer: *renderer); |
| 478 | |
| 479 | for (auto *model : models) { |
| 480 | // It's up to the BufferManager to employ the appropriate caching mechanisms, so |
| 481 | // loadMesh() is expected to be fast if already loaded. Note that preparing |
| 482 | // the same QSSGRenderModel in different QQuickWindows (possible when a |
| 483 | // scene is shared between View3Ds where the View3Ds belong to different |
| 484 | // windows) leads to a different QSSGRenderMesh since the BufferManager is, |
| 485 | // very correctly, per window, and so per scenegraph render thread. |
| 486 | |
| 487 | // Ensure we have a mesh |
| 488 | if (auto *theMesh = bufferManager->loadMesh(model: *model)) { |
| 489 | meshes[model->mh.index()] = theMesh; |
| 490 | // Completely transparent models cannot be pickable. But models with completely |
| 491 | // transparent materials still are. This allows the artist to control pickability |
| 492 | // in a somewhat fine-grained style. |
| 493 | const float modelGlobalOpacity = m_gnd->getGlobalOpacity(node: *model); |
| 494 | const bool canModelBePickable = (modelGlobalOpacity > QSSGRendererPrivate::minimumRenderOpacity) |
| 495 | && (globalPickingEnabled |
| 496 | || model->getGlobalState(stateFlag: QSSGRenderModel::GlobalState::Pickable)); |
| 497 | if (canModelBePickable) { |
| 498 | // Check if there is BVH data, if not generate it |
| 499 | if (!theMesh->bvh) { |
| 500 | const QSSGMesh::Mesh mesh = bufferManager->loadLightmapMesh(model: *model); |
| 501 | |
| 502 | if (mesh.isValid()) |
| 503 | theMesh->bvh = bufferManager->loadMeshBVH(mesh); |
| 504 | else if (model->geometry) |
| 505 | theMesh->bvh = bufferManager->loadMeshBVH(geometry: model->geometry); |
| 506 | else if (!model->meshPath.isNull()) |
| 507 | theMesh->bvh = bufferManager->loadMeshBVH(inSourcePath: model->meshPath); |
| 508 | |
| 509 | if (theMesh->bvh) { |
| 510 | const auto &roots = theMesh->bvh->roots(); |
| 511 | for (qsizetype i = 0, end = qsizetype(roots.size()); i < end; ++i) |
| 512 | theMesh->subsets[i].bvhRoot = roots[i]; |
| 513 | } |
| 514 | } |
| 515 | } |
| 516 | } else { |
| 517 | const size_t index = model->mh.index(); |
| 518 | if (QSSG_GUARD(meshes.size() > index)) |
| 519 | meshes[model->mh.index()] = nullptr; |
| 520 | } |
| 521 | } |
| 522 | |
| 523 | // Now is the time to kick off the vertex/index buffer updates for all the |
| 524 | // new meshes (and their submeshes). This here is the last possible place |
| 525 | // to kick this off because the rest of the rendering pipeline will only |
| 526 | // see the individual sub-objects as "renderable objects". |
| 527 | bufferManager->commitBufferResourceUpdates(); |
| 528 | } |
| 529 | |
| 530 | void QSSGRenderModelData::prepareMaterials(const QSSGModelsView &models) |
| 531 | { |
| 532 | for (auto *model : models) { |
| 533 | const size_t index = model->mh.index(); |
| 534 | if (QSSG_GUARD(materials.size() > index)) |
| 535 | materials[index] = model->materials; |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | void QSSGRenderModelData::updateModelData(QSSGModelsView &models, QSSGRenderer *renderer, const QSSGRenderCameraDataList &renderCameraData) |
| 540 | { |
| 541 | const auto modelCount = size_t(models.size()); |
| 542 | const bool versionChanged = m_version != m_gnd->version(); |
| 543 | const bool storageSizeChanged = (normalMatrices.size() < modelCount); |
| 544 | |
| 545 | const QMatrix3x3 defaultNormalMatrix; |
| 546 | const QMatrix4x4 defaultModelViewProjection; |
| 547 | |
| 548 | // resize the storage if needed |
| 549 | modelViewProjections.resize(new_size: modelCount, x: { defaultModelViewProjection, defaultModelViewProjection }); |
| 550 | normalMatrices.resize(new_size: modelCount, x: defaultNormalMatrix); |
| 551 | meshes.resize(new_size: modelCount, x: nullptr); |
| 552 | materials.resize(new_size: modelCount, x: {}); |
| 553 | |
| 554 | // If the version or storage size changed we need to re-index the models. |
| 555 | // NOTE: Node data's version is incremented when the node graph changes and starts at 1. |
| 556 | if (versionChanged || storageSizeChanged) { |
| 557 | m_version = m_gnd->version(); |
| 558 | |
| 559 | for (quint32 i = 0; i < modelCount; ++i) { |
| 560 | QSSGRenderModel *model = models[i]; |
| 561 | model->mh = QSSGRenderModelHandle(model->h.context(), model->h.version(), i); |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | // - Normal matrices |
| 566 | const auto doNormalMatrices = [&]() { |
| 567 | for (const QSSGRenderModel *model : std::as_const(t&: models)) { |
| 568 | auto &normalMatrix = normalMatrices[model->mh.index()]; |
| 569 | const QMatrix4x4 globalTransform = m_gnd->getGlobalTransform(node: *model); |
| 570 | QSSGRenderNode::calculateNormalMatrix(globalTransform, outNormalMatrix&: normalMatrix); |
| 571 | } |
| 572 | }; |
| 573 | |
| 574 | // - MVPs |
| 575 | const auto doMVPs = [&]() { |
| 576 | for (const QSSGRenderModel *model : std::as_const(t&: models)) { |
| 577 | int mvpCount = 0; |
| 578 | const QMatrix4x4 globalTransform = m_gnd->getGlobalTransform(node: *model); |
| 579 | auto &mvp = modelViewProjections[model->mh.index()]; |
| 580 | for (const QSSGRenderCameraData &cameraData : renderCameraData) |
| 581 | QSSGRenderNode::calculateMVP(globalTransform, inViewProjection: cameraData.viewProjection, outMVP&: mvp[mvpCount++]); |
| 582 | } |
| 583 | }; |
| 584 | |
| 585 | #if QT_CONFIG(thread) |
| 586 | const auto &threadPool = m_gnd->threadPool(); |
| 587 | #define qssgTryThreadedStart(func) \ |
| 588 | if (!threadPool->tryStart(func)) { \ |
| 589 | qWarning("Unable to start thread for %s!", #func); \ |
| 590 | func(); \ |
| 591 | } |
| 592 | #define qssgTryWaitForDone() \ |
| 593 | threadPool->waitForDone(); |
| 594 | #else |
| 595 | #define qssgTryThreadedStart(func) \ |
| 596 | func(); |
| 597 | #define qssgTryWaitForDone() \ |
| 598 | /* no-op */ |
| 599 | #endif // QT_CONFIG(thread) |
| 600 | |
| 601 | qssgTryThreadedStart(doNormalMatrices); |
| 602 | qssgTryThreadedStart(doMVPs); |
| 603 | |
| 604 | // While we are waiting for the threads to finish, we can also prepare and update |
| 605 | // the materials and meshes. |
| 606 | prepareMaterials(models); |
| 607 | prepareMeshData(models, renderer); |
| 608 | |
| 609 | // Wait for the threads to finish |
| 610 | qssgTryWaitForDone(); |
| 611 | } |
| 612 | |
| 613 | bool QSSGRenderDataHelpers::updateGlobalNodeDataIndexed(QSSGRenderNode *node, const quint32 version, QSSGGlobalRenderNodeData::GlobalTransformStore &globalTransforms, QSSGGlobalRenderNodeData::GlobalOpacityStore &globalOpacities) |
| 614 | { |
| 615 | return calcGlobalNodeDataIndexedImpl<Strategy::Update>(node, version, globalTransforms, globalOpacities); |
| 616 | } |
| 617 | |
| 618 | bool QSSGRenderDataHelpers::calcGlobalVariablesIndexed(QSSGRenderNode *node, const quint32 version, QSSGGlobalRenderNodeData::GlobalTransformStore &globalTransforms, QSSGGlobalRenderNodeData::GlobalOpacityStore &globalOpacities) |
| 619 | { |
| 620 | return calcGlobalNodeDataIndexedImpl<Strategy::Initial>(node, version, globalTransforms, globalOpacities); |
| 621 | } |
| 622 | |
| 623 | QT_END_NAMESPACE |
| 624 | |