1 | // Copyright (C) 2022 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSGRENDERPASS_H |
5 | #define QSSGRENDERPASS_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtCore/qglobal.h> |
19 | |
20 | #include <ssg/qssgrenderhelpers.h> |
21 | #include <QtQuick3DUtils/private/qssgaosettings_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
23 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
24 | #include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h> |
25 | |
26 | QT_BEGIN_NAMESPACE |
27 | |
28 | class QSSGRenderer; |
29 | class QSSGRenderShadowMap; |
30 | class QSSGRenderReflectionMap; |
31 | class QSSGLayerRenderData; |
32 | struct QSSGRenderCamera; |
33 | struct QSSGRenderItem2D; |
34 | |
35 | class QSSGRenderPass |
36 | { |
37 | public: |
38 | enum class Type |
39 | { |
40 | Standalone, |
41 | Main, |
42 | Extension |
43 | }; |
44 | // Input: |
45 | |
46 | virtual ~QSSGRenderPass(); |
47 | virtual void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) = 0; |
48 | virtual void renderPass(QSSGRenderer &renderer) = 0; |
49 | virtual Type passType() const = 0; |
50 | virtual void resetForFrame() = 0; |
51 | |
52 | // Output: |
53 | |
54 | // Flags: Debug markers(?) |
55 | |
56 | // Dependency |
57 | }; |
58 | |
59 | class ShadowMapPass : public QSSGRenderPass |
60 | { |
61 | public: |
62 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
63 | void renderPass(QSSGRenderer &renderer) final; |
64 | Type passType() const final { return Type::Standalone; } |
65 | void resetForFrame() final; |
66 | |
67 | std::shared_ptr<QSSGRenderShadowMap> shadowMapManager; |
68 | QSSGRenderableObjectList shadowPassObjects; |
69 | QSSGShaderLightList globalLights; |
70 | QSSGRenderCamera *camera = nullptr; |
71 | std::unique_ptr<QSSGRenderCamera> debugCamera; |
72 | QSSGRhiGraphicsPipelineState ps; |
73 | QSSGBounds3 castingObjectsBox; |
74 | QSSGBounds3 receivingObjectsBox; |
75 | bool enabled = false; |
76 | }; |
77 | |
78 | class ReflectionMapPass : public QSSGRenderPass |
79 | { |
80 | public: |
81 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
82 | void renderPass(QSSGRenderer &renderer) final; |
83 | Type passType() const final { return Type::Standalone; } |
84 | void resetForFrame() final; |
85 | |
86 | std::shared_ptr<QSSGRenderReflectionMap> reflectionMapManager; |
87 | QList<QSSGRenderReflectionProbe *> reflectionProbes; |
88 | QSSGRenderableObjectList reflectionPassObjects; |
89 | QSSGRhiGraphicsPipelineState ps; |
90 | }; |
91 | |
92 | class ZPrePassPass : public QSSGRenderPass |
93 | { |
94 | public: |
95 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
96 | void renderPass(QSSGRenderer &renderer) final; |
97 | Type passType() const final { return Type::Main; } |
98 | void resetForFrame() final; |
99 | |
100 | QSSGRenderableObjectList renderedDepthWriteObjects; |
101 | QSSGRenderableObjectList renderedOpaqueDepthPrepassObjects; |
102 | QSSGRhiGraphicsPipelineState ps; |
103 | bool active = false; |
104 | }; |
105 | |
106 | class SSAOMapPass : public QSSGRenderPass |
107 | { |
108 | public: |
109 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
110 | void renderPass(QSSGRenderer &renderer) final; |
111 | Type passType() const final { return Type::Standalone; } |
112 | void resetForFrame() final; |
113 | |
114 | const QSSGRhiRenderableTexture *rhiDepthTexture = nullptr; |
115 | const QSSGRenderCamera *camera = nullptr; |
116 | QSSGAmbientOcclusionSettings aoSettings; |
117 | QSSGRhiGraphicsPipelineState ps; |
118 | QSSGRhiRenderableTexture *rhiAoTexture = nullptr; |
119 | QSSGRhiShaderPipelinePtr ssaoShaderPipeline; |
120 | }; |
121 | |
122 | class Q_QUICK3DRUNTIMERENDER_EXPORT DepthMapPass : public QSSGRenderPass |
123 | { |
124 | public: |
125 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
126 | void renderPass(QSSGRenderer &renderer) final; |
127 | Type passType() const final { return Type::Standalone; } |
128 | void resetForFrame() final; |
129 | |
130 | QSSGRenderableObjectList sortedOpaqueObjects; |
131 | QSSGRenderableObjectList sortedTransparentObjects; |
132 | QSSGRhiGraphicsPipelineState ps; |
133 | QSSGRhiRenderableTexture *rhiDepthTexture = nullptr; |
134 | }; |
135 | |
136 | class SkyboxPass : public QSSGRenderPass |
137 | { |
138 | public: |
139 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
140 | void renderPass(QSSGRenderer &renderer) final; |
141 | Type passType() const final { return Type::Main; } |
142 | void resetForFrame() final; |
143 | |
144 | QSSGRenderLayer *layer = nullptr; |
145 | QRhiRenderPassDescriptor *rpDesc = nullptr; |
146 | QSSGRhiGraphicsPipelineState ps; |
147 | bool skipTonemapping = false; |
148 | bool skipPrep = false; |
149 | }; |
150 | |
151 | class SkyboxCubeMapPass : public QSSGRenderPass |
152 | { |
153 | public: |
154 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
155 | void renderPass(QSSGRenderer &renderer) final; |
156 | Type passType() const final { return Type::Main; } |
157 | void resetForFrame() final; |
158 | |
159 | QSSGRhiShaderPipelinePtr skyBoxCubeShader; |
160 | QSSGRenderLayer *layer = nullptr; |
161 | QRhiRenderPassDescriptor *rpDesc = nullptr; |
162 | QSSGRhiGraphicsPipelineState ps; |
163 | bool skipTonemapping = false; |
164 | }; |
165 | |
166 | class ScreenMapPass : public QSSGRenderPass |
167 | { |
168 | public: |
169 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
170 | void renderPass(QSSGRenderer &renderer) final; |
171 | Type passType() const final { return Type::Standalone; } |
172 | void resetForFrame() final; |
173 | |
174 | QSSGRhiRenderableTexture *rhiScreenTexture = nullptr; |
175 | std::optional<SkyboxPass> skyboxPass; |
176 | std::optional<SkyboxCubeMapPass> skyboxCubeMapPass; |
177 | QSSGShaderFeatures shaderFeatures; |
178 | QSSGRenderableObjectList sortedOpaqueObjects; |
179 | QSSGRhiGraphicsPipelineState ps; |
180 | QColor clearColor{Qt::transparent}; |
181 | bool wantsMips = false; |
182 | }; |
183 | |
184 | class ScreenReflectionPass : public QSSGRenderPass |
185 | { |
186 | public: |
187 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
188 | void renderPass(QSSGRenderer &renderer) final; |
189 | Type passType() const final { return Type::Main; } |
190 | void resetForFrame() final; |
191 | |
192 | QSSGRenderableObjectList sortedScreenTextureObjects; |
193 | const QSSGRhiRenderableTexture *rhiScreenTexture = nullptr; |
194 | QSSGRhiGraphicsPipelineState ps {}; |
195 | }; |
196 | |
197 | class OpaquePass : public QSSGRenderPass |
198 | { |
199 | public: |
200 | static void prep(const QSSGRenderContextInterface &ctx, |
201 | QSSGLayerRenderData &data, |
202 | QSSGPassKey passKey, |
203 | QSSGRhiGraphicsPipelineState &ps, |
204 | QSSGShaderFeatures shaderFeatures, |
205 | QRhiRenderPassDescriptor *rpDesc, |
206 | const QSSGRenderableObjectList &sortedOpaqueObjects); |
207 | |
208 | static void render(const QSSGRenderContextInterface &ctx, |
209 | const QSSGRhiGraphicsPipelineState &ps, |
210 | const QSSGRenderableObjectList &sortedOpaqueObjects); |
211 | |
212 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
213 | void renderPass(QSSGRenderer &renderer) final; |
214 | Type passType() const final { return Type::Main; } |
215 | void resetForFrame() final; |
216 | |
217 | QSSGRenderableObjectList sortedOpaqueObjects; |
218 | QSSGRhiGraphicsPipelineState ps; |
219 | QSSGShaderFeatures shaderFeatures; |
220 | }; |
221 | |
222 | struct QSSGCameraRenderData; |
223 | |
224 | class TransparentPass : public QSSGRenderPass |
225 | { |
226 | public: |
227 | static void prep(const QSSGRenderContextInterface &ctx, |
228 | QSSGLayerRenderData &data, |
229 | QSSGPassKey passKey, |
230 | QSSGRhiGraphicsPipelineState &ps, |
231 | QSSGShaderFeatures shaderFeatures, |
232 | QRhiRenderPassDescriptor *rpDesc, |
233 | const QSSGRenderableObjectList &sortedTransparentObjects); |
234 | |
235 | static void render(const QSSGRenderContextInterface &ctx, |
236 | const QSSGRhiGraphicsPipelineState &ps, |
237 | const QSSGRenderableObjectList &sortedTransparentObjects); |
238 | |
239 | |
240 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
241 | void renderPass(QSSGRenderer &renderer) final; |
242 | Type passType() const final { return Type::Main; } |
243 | void resetForFrame() final; |
244 | |
245 | QSSGRenderableObjectList sortedTransparentObjects; |
246 | QSSGRhiGraphicsPipelineState ps; |
247 | QSSGShaderFeatures shaderFeatures; |
248 | }; |
249 | |
250 | class Item2DPass : public QSSGRenderPass |
251 | { |
252 | public: |
253 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
254 | void renderPass(QSSGRenderer &renderer) final; |
255 | Type passType() const final { return Type::Main; } |
256 | void resetForFrame() final; |
257 | |
258 | QList<QSSGRenderItem2D *> item2Ds; |
259 | QSSGRhiGraphicsPipelineState ps {}; |
260 | }; |
261 | |
262 | class InfiniteGridPass : public QSSGRenderPass |
263 | { |
264 | public: |
265 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
266 | void renderPass(QSSGRenderer &renderer) final; |
267 | Type passType() const final { return Type::Main; } |
268 | void resetForFrame() final; |
269 | |
270 | QSSGRhiShaderPipelinePtr gridShader; |
271 | QSSGRhiGraphicsPipelineState ps {}; |
272 | QSSGRenderLayer *layer = nullptr; |
273 | }; |
274 | |
275 | class DebugDrawPass : public QSSGRenderPass |
276 | { |
277 | public: |
278 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
279 | void renderPass(QSSGRenderer &renderer) final; |
280 | Type passType() const final { return Type::Main; } |
281 | void resetForFrame() final; |
282 | |
283 | QSSGRhiShaderPipelinePtr debugObjectShader; |
284 | QSSGRhiGraphicsPipelineState ps; |
285 | }; |
286 | |
287 | class QSSGRenderExtension; |
288 | |
289 | class UserPass : public QSSGRenderPass |
290 | { |
291 | public: |
292 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
293 | void renderPass(QSSGRenderer &renderer) final; |
294 | Type passType() const final { return Type::Extension; } |
295 | void resetForFrame() final; |
296 | |
297 | bool hasData() const { return extensions.size() != 0; } |
298 | |
299 | QList<QSSGRenderExtension *> extensions; |
300 | }; |
301 | |
302 | QT_END_NAMESPACE |
303 | |
304 | #endif // QSSGRENDERPASS_H |
305 |
Definitions
- QSSGRenderPass
- Type
- ShadowMapPass
- passType
- ReflectionMapPass
- passType
- ZPrePassPass
- passType
- SSAOMapPass
- passType
- DepthMapPass
- passType
- SkyboxPass
- passType
- SkyboxCubeMapPass
- passType
- ScreenMapPass
- passType
- ScreenReflectionPass
- passType
- OpaquePass
- passType
- TransparentPass
- passType
- Item2DPass
- passType
- InfiniteGridPass
- passType
- DebugDrawPass
- passType
- UserPass
- passType
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