| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGRENDERPASS_H |
| 5 | #define QSSGRENDERPASS_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtCore/qglobal.h> |
| 19 | |
| 20 | #include <ssg/qssgrenderhelpers.h> |
| 21 | #include <QtQuick3DUtils/private/qssgaosettings_p.h> |
| 22 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
| 23 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
| 24 | #include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h> |
| 25 | #include "qssgrenderer_p.h" |
| 26 | |
| 27 | QT_BEGIN_NAMESPACE |
| 28 | |
| 29 | class QSSGRenderShadowMap; |
| 30 | class QSSGRenderReflectionMap; |
| 31 | class QSSGLayerRenderData; |
| 32 | class QSSGRenderCamera; |
| 33 | struct QSSGRenderItem2D; |
| 34 | |
| 35 | class QSSGRenderPass |
| 36 | { |
| 37 | public: |
| 38 | enum class Type |
| 39 | { |
| 40 | Standalone, |
| 41 | Main, |
| 42 | Extension |
| 43 | }; |
| 44 | // Input: |
| 45 | |
| 46 | virtual ~QSSGRenderPass(); |
| 47 | virtual void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) = 0; |
| 48 | virtual void renderPass(QSSGRenderer &renderer) = 0; |
| 49 | virtual Type passType() const = 0; |
| 50 | virtual void resetForFrame() = 0; |
| 51 | |
| 52 | // Output: |
| 53 | |
| 54 | // Flags: Debug markers(?) |
| 55 | |
| 56 | // Dependency |
| 57 | }; |
| 58 | |
| 59 | class ShadowMapPass : public QSSGRenderPass |
| 60 | { |
| 61 | public: |
| 62 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 63 | void renderPass(QSSGRenderer &renderer) final; |
| 64 | Type passType() const final { return Type::Standalone; } |
| 65 | void resetForFrame() final; |
| 66 | |
| 67 | std::shared_ptr<QSSGRenderShadowMap> shadowMapManager; |
| 68 | QSSGRenderableObjectList shadowPassObjects; |
| 69 | QSSGShaderLightList globalLights; |
| 70 | QSSGRenderCamera *camera = nullptr; |
| 71 | std::unique_ptr<QSSGRenderCamera> debugCamera; |
| 72 | QSSGRhiGraphicsPipelineState ps; |
| 73 | QSSGBounds3 castingObjectsBox; |
| 74 | QSSGBounds3 receivingObjectsBox; |
| 75 | bool enabled = false; |
| 76 | }; |
| 77 | |
| 78 | class ReflectionMapPass : public QSSGRenderPass |
| 79 | { |
| 80 | public: |
| 81 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 82 | void renderPass(QSSGRenderer &renderer) final; |
| 83 | Type passType() const final { return Type::Standalone; } |
| 84 | void resetForFrame() final; |
| 85 | |
| 86 | std::shared_ptr<QSSGRenderReflectionMap> reflectionMapManager; |
| 87 | QList<QSSGRenderReflectionProbe *> reflectionProbes; |
| 88 | QSSGRenderableObjectList reflectionPassObjects; |
| 89 | QSSGRhiGraphicsPipelineState ps; |
| 90 | }; |
| 91 | |
| 92 | class ZPrePassPass : public QSSGRenderPass |
| 93 | { |
| 94 | public: |
| 95 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 96 | void renderPass(QSSGRenderer &renderer) final; |
| 97 | Type passType() const final { return Type::Main; } |
| 98 | void resetForFrame() final; |
| 99 | |
| 100 | QSSGRenderableObjectList renderedDepthWriteObjects; |
| 101 | QSSGRenderableObjectList renderedOpaqueDepthPrepassObjects; |
| 102 | QSSGRhiGraphicsPipelineState ps; |
| 103 | bool active = false; |
| 104 | }; |
| 105 | |
| 106 | class SSAOMapPass : public QSSGRenderPass |
| 107 | { |
| 108 | public: |
| 109 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 110 | void renderPass(QSSGRenderer &renderer) final; |
| 111 | Type passType() const final { return Type::Standalone; } |
| 112 | void resetForFrame() final; |
| 113 | |
| 114 | const QSSGRhiRenderableTexture *rhiDepthTexture = nullptr; |
| 115 | const QSSGRenderCamera *camera = nullptr; |
| 116 | QSSGAmbientOcclusionSettings aoSettings; |
| 117 | QSSGRhiGraphicsPipelineState ps; |
| 118 | QSSGRhiRenderableTexture *rhiAoTexture = nullptr; |
| 119 | QSSGRhiShaderPipelinePtr ssaoShaderPipeline; |
| 120 | }; |
| 121 | |
| 122 | class Q_QUICK3DRUNTIMERENDER_EXPORT DepthMapPass : public QSSGRenderPass |
| 123 | { |
| 124 | public: |
| 125 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 126 | void renderPass(QSSGRenderer &renderer) final; |
| 127 | Type passType() const final { return Type::Standalone; } |
| 128 | void resetForFrame() final; |
| 129 | void setMultisamplingEnabled(bool enabled) { m_multisampling = enabled; } |
| 130 | bool isMultisamplingEnabled() const { return m_multisampling; } |
| 131 | |
| 132 | QSSGRenderableObjectList sortedOpaqueObjects; |
| 133 | QSSGRenderableObjectList sortedTransparentObjects; |
| 134 | QSSGRhiGraphicsPipelineState ps; |
| 135 | QSSGRhiRenderableTexture *rhiDepthTexture = nullptr; |
| 136 | bool m_multisampling = false; |
| 137 | }; |
| 138 | |
| 139 | class SkyboxPass : public QSSGRenderPass |
| 140 | { |
| 141 | public: |
| 142 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 143 | void renderPass(QSSGRenderer &renderer) final; |
| 144 | Type passType() const final { return Type::Main; } |
| 145 | void resetForFrame() final; |
| 146 | |
| 147 | QSSGRenderLayer *layer = nullptr; |
| 148 | QRhiRenderPassDescriptor *rpDesc = nullptr; |
| 149 | QSSGRhiGraphicsPipelineState ps; |
| 150 | bool skipTonemapping = false; |
| 151 | bool skipPrep = false; |
| 152 | }; |
| 153 | |
| 154 | class SkyboxCubeMapPass : public QSSGRenderPass |
| 155 | { |
| 156 | public: |
| 157 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 158 | void renderPass(QSSGRenderer &renderer) final; |
| 159 | Type passType() const final { return Type::Main; } |
| 160 | void resetForFrame() final; |
| 161 | |
| 162 | QSSGRhiShaderPipelinePtr skyBoxCubeShader; |
| 163 | QSSGRenderLayer *layer = nullptr; |
| 164 | QRhiRenderPassDescriptor *rpDesc = nullptr; |
| 165 | QSSGRhiGraphicsPipelineState ps; |
| 166 | bool skipTonemapping = false; |
| 167 | }; |
| 168 | |
| 169 | class ScreenMapPass : public QSSGRenderPass |
| 170 | { |
| 171 | public: |
| 172 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 173 | void renderPass(QSSGRenderer &renderer) final; |
| 174 | Type passType() const final { return Type::Standalone; } |
| 175 | void resetForFrame() final; |
| 176 | |
| 177 | QSSGRhiRenderableTexture *rhiScreenTexture = nullptr; |
| 178 | std::optional<SkyboxPass> skyboxPass; |
| 179 | std::optional<SkyboxCubeMapPass> skyboxCubeMapPass; |
| 180 | QSSGShaderFeatures shaderFeatures; |
| 181 | QSSGRenderableObjectList sortedOpaqueObjects; |
| 182 | QSSGRhiGraphicsPipelineState ps; |
| 183 | QColor clearColor{Qt::transparent}; |
| 184 | bool wantsMips = false; |
| 185 | }; |
| 186 | |
| 187 | class ScreenReflectionPass : public QSSGRenderPass |
| 188 | { |
| 189 | public: |
| 190 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 191 | void renderPass(QSSGRenderer &renderer) final; |
| 192 | Type passType() const final { return Type::Main; } |
| 193 | void resetForFrame() final; |
| 194 | |
| 195 | QSSGRenderableObjectList sortedScreenTextureObjects; |
| 196 | const QSSGRhiRenderableTexture *rhiScreenTexture = nullptr; |
| 197 | QSSGRhiGraphicsPipelineState ps {}; |
| 198 | }; |
| 199 | |
| 200 | class OpaquePass : public QSSGRenderPass |
| 201 | { |
| 202 | public: |
| 203 | static void prep(const QSSGRenderContextInterface &ctx, |
| 204 | QSSGLayerRenderData &data, |
| 205 | QSSGPassKey passKey, |
| 206 | QSSGRhiGraphicsPipelineState &ps, |
| 207 | QSSGShaderFeatures shaderFeatures, |
| 208 | QRhiRenderPassDescriptor *rpDesc, |
| 209 | const QSSGRenderableObjectList &sortedOpaqueObjects); |
| 210 | |
| 211 | static void render(const QSSGRenderContextInterface &ctx, |
| 212 | const QSSGRhiGraphicsPipelineState &ps, |
| 213 | const QSSGRenderableObjectList &sortedOpaqueObjects); |
| 214 | |
| 215 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 216 | void renderPass(QSSGRenderer &renderer) final; |
| 217 | Type passType() const final { return Type::Main; } |
| 218 | void resetForFrame() final; |
| 219 | |
| 220 | QSSGRenderableObjectList sortedOpaqueObjects; |
| 221 | QSSGRhiGraphicsPipelineState ps; |
| 222 | QSSGShaderFeatures shaderFeatures; |
| 223 | }; |
| 224 | |
| 225 | struct QSSGCameraRenderData; |
| 226 | |
| 227 | class TransparentPass : public QSSGRenderPass |
| 228 | { |
| 229 | public: |
| 230 | static void prep(const QSSGRenderContextInterface &ctx, |
| 231 | QSSGLayerRenderData &data, |
| 232 | QSSGPassKey passKey, |
| 233 | QSSGRhiGraphicsPipelineState &ps, |
| 234 | QSSGShaderFeatures shaderFeatures, |
| 235 | QRhiRenderPassDescriptor *rpDesc, |
| 236 | const QSSGRenderableObjectList &sortedTransparentObjects, |
| 237 | bool oit = false); |
| 238 | |
| 239 | static void render(const QSSGRenderContextInterface &ctx, |
| 240 | const QSSGRhiGraphicsPipelineState &ps, |
| 241 | const QSSGRenderableObjectList &sortedTransparentObjects); |
| 242 | |
| 243 | |
| 244 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 245 | void renderPass(QSSGRenderer &renderer) final; |
| 246 | Type passType() const final { return Type::Main; } |
| 247 | void resetForFrame() final; |
| 248 | |
| 249 | QSSGRenderableObjectList sortedTransparentObjects; |
| 250 | QSSGRhiGraphicsPipelineState ps; |
| 251 | QSSGShaderFeatures shaderFeatures; |
| 252 | }; |
| 253 | |
| 254 | class Item2DPass : public QSSGRenderPass |
| 255 | { |
| 256 | public: |
| 257 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 258 | void renderPass(QSSGRenderer &renderer) final; |
| 259 | Type passType() const final { return Type::Main; } |
| 260 | void resetForFrame() final; |
| 261 | |
| 262 | protected: |
| 263 | [[nodiscard]] QSSGRenderer::Item2DData getItem2DData(QSSGRenderItem2D *item2D); |
| 264 | |
| 265 | QSSGRenderer::Item2DDataMap item2DDataMap; |
| 266 | QList<QSSGRenderItem2D *> item2Ds; |
| 267 | std::vector<QSGRenderer *> prepdItem2DRenderers; |
| 268 | QSSGRhiGraphicsPipelineState ps {}; |
| 269 | }; |
| 270 | |
| 271 | class InfiniteGridPass : public QSSGRenderPass |
| 272 | { |
| 273 | public: |
| 274 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 275 | void renderPass(QSSGRenderer &renderer) final; |
| 276 | Type passType() const final { return Type::Main; } |
| 277 | void resetForFrame() final; |
| 278 | |
| 279 | QSSGRhiShaderPipelinePtr gridShader; |
| 280 | QSSGRhiGraphicsPipelineState ps {}; |
| 281 | QSSGRenderLayer *layer = nullptr; |
| 282 | }; |
| 283 | |
| 284 | class DebugDrawPass : public QSSGRenderPass |
| 285 | { |
| 286 | public: |
| 287 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 288 | void renderPass(QSSGRenderer &renderer) final; |
| 289 | Type passType() const final { return Type::Main; } |
| 290 | void resetForFrame() final; |
| 291 | |
| 292 | QSSGRhiShaderPipelinePtr debugObjectShader; |
| 293 | QSSGRhiGraphicsPipelineState ps; |
| 294 | }; |
| 295 | |
| 296 | class QSSGRenderExtension; |
| 297 | |
| 298 | class UserPass : public QSSGRenderPass |
| 299 | { |
| 300 | public: |
| 301 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 302 | void renderPass(QSSGRenderer &renderer) final; |
| 303 | Type passType() const final { return Type::Extension; } |
| 304 | void resetForFrame() final; |
| 305 | |
| 306 | bool hasData() const { return extensions.size() != 0; } |
| 307 | |
| 308 | QList<QSSGRenderExtension *> extensions; |
| 309 | }; |
| 310 | |
| 311 | class OITRenderPass : public QSSGRenderPass |
| 312 | { |
| 313 | public: |
| 314 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 315 | void renderPass(QSSGRenderer &renderer) final; |
| 316 | Type passType() const final; |
| 317 | void resetForFrame() final; |
| 318 | void setMethod(QSSGRenderLayer::OITMethod m) { method = m; } |
| 319 | |
| 320 | QSSGRenderLayer::OITMethod method; |
| 321 | |
| 322 | QSSGRhiShaderPipelinePtr clearPipeline; |
| 323 | QRhiShaderResourceBindings *clearSrb = nullptr; |
| 324 | |
| 325 | QSSGRenderableObjectList sortedTransparentObjects; |
| 326 | QSSGRhiGraphicsPipelineState ps; |
| 327 | QSSGShaderFeatures shaderFeatures; |
| 328 | QSSGRhiRenderableTexture *rhiAccumTexture = nullptr; |
| 329 | QSSGRhiRenderableTexture *rhiRevealageTexture = nullptr; |
| 330 | QSSGRhiRenderableTexture *rhiDepthTexture = nullptr; |
| 331 | QRhiTextureRenderTarget *renderTarget = nullptr; |
| 332 | }; |
| 333 | |
| 334 | class OITCompositePass : public QSSGRenderPass |
| 335 | { |
| 336 | public: |
| 337 | void renderPrep(QSSGRenderer &renderer, QSSGLayerRenderData &data) final; |
| 338 | void renderPass(QSSGRenderer &renderer) final; |
| 339 | Type passType() const final { return Type::Main; } |
| 340 | void resetForFrame() final; |
| 341 | void setMethod(QSSGRenderLayer::OITMethod m) { method = m; } |
| 342 | QSSGRenderLayer::OITMethod method; |
| 343 | QRhiShaderResourceBindings *compositeSrb = nullptr; |
| 344 | QSSGRhiGraphicsPipelineState ps; |
| 345 | QSSGShaderFeatures shaderFeatures; |
| 346 | QSSGRhiShaderPipelinePtr compositeShaderPipeline; |
| 347 | QSSGRhiRenderableTexture *rhiAccumTexture = nullptr; |
| 348 | QSSGRhiRenderableTexture *rhiRevealageTexture = nullptr; |
| 349 | }; |
| 350 | |
| 351 | QT_END_NAMESPACE |
| 352 | |
| 353 | #endif // QSSGRENDERPASS_H |
| 354 | |