| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 |
| 3 | |
| 4 | #include "materialadapter.h" |
| 5 | |
| 6 | #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
| 7 | #include <QtQuick3D/private/qquick3dobject_p.h> |
| 8 | |
| 9 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
| 10 | #include <QtQuick3DRuntimeRender/private/qssgrendercustommaterial_p.h> |
| 11 | |
| 12 | #include <QtCore/qdebug.h> |
| 13 | #include <QtCore/qdir.h> |
| 14 | #include <QtCore/QDataStream> |
| 15 | |
| 16 | #include <QtCore/qbuffer.h> |
| 17 | |
| 18 | #include <QtQuick3DAssetUtils/private/qssgrtutilities_p.h> |
| 19 | #include <QtQuick3DAssetUtils/private/qssgqmlutilities_p.h> |
| 20 | |
| 21 | #include <QtGui/QImageReader> |
| 22 | |
| 23 | #include "uniformmodel.h" |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | using namespace Qt::StringLiterals; |
| 28 | |
| 29 | namespace { |
| 30 | class CustomMaterialExposed : public QQuick3DCustomMaterial |
| 31 | { |
| 32 | public: |
| 33 | using Dirty = QQuick3DCustomMaterial::Dirty; |
| 34 | using QQuick3DCustomMaterial::markDirty; |
| 35 | CustomMaterialExposed() = delete; |
| 36 | }; |
| 37 | } |
| 38 | |
| 39 | enum class ShaderType |
| 40 | { |
| 41 | Vertex, |
| 42 | Fragment |
| 43 | }; |
| 44 | |
| 45 | static QString getScheme() { return u"q3dres"_s ; } |
| 46 | static QString getUserType() { return u"material"_s ; } |
| 47 | static constexpr QStringView fileSuffix(ShaderType type) { return (type == ShaderType::Vertex) ? u".vert" : u".frag" ; } |
| 48 | |
| 49 | static QUrl defaultShaderUrl(ShaderType type) |
| 50 | { |
| 51 | return QUrl(getScheme() + "://material@editor" + fileSuffix(type).toString()); |
| 52 | } |
| 53 | |
| 54 | using BuilderPtr = QPointer<MaterialAdapter>; |
| 55 | Q_GLOBAL_STATIC(BuilderPtr, builderInstance); |
| 56 | |
| 57 | [[nodiscard]] static BuildMessage parseErrorMessage(const QString &errorMsg) |
| 58 | { |
| 59 | // "ERROR: :1: '' : syntax error, unexpected IDENTIFIER" |
| 60 | const QString head = QString::fromLatin1(ba: "ERROR:" ); |
| 61 | qint32 lineNr = -1; |
| 62 | qint32 columnNr = -1; |
| 63 | QString identifier; |
| 64 | auto msg = errorMsg; |
| 65 | if (errorMsg.startsWith(s: head)) { |
| 66 | auto pos = head.size(); |
| 67 | auto idx = errorMsg.indexOf(ch: u':', from: pos); |
| 68 | if (idx > pos && idx < pos + 16 /* sanity check */) { |
| 69 | pos = idx; |
| 70 | idx = errorMsg.indexOf(ch: u':', from: pos + 1); |
| 71 | // Line nr |
| 72 | if (idx > pos && idx < pos + 6 /* sanity check */) { |
| 73 | auto mid = errorMsg.mid(position: pos + 1, n: idx - pos - 1); |
| 74 | bool ok = false; |
| 75 | auto v = mid.toInt(ok: &ok); |
| 76 | if (ok) { |
| 77 | lineNr = v; |
| 78 | pos = idx; |
| 79 | } |
| 80 | |
| 81 | // check if we have a symbol (this might be empty) |
| 82 | idx = errorMsg.indexOf(ch: u'\'', from: pos + 1); |
| 83 | if (idx > pos) { |
| 84 | pos = idx; |
| 85 | idx = errorMsg.indexOf(ch: u'\'', from: pos + 1); |
| 86 | if (idx > pos && idx > pos + 1) |
| 87 | identifier = errorMsg.mid(position: pos + 1, n: idx - pos - 1); |
| 88 | } |
| 89 | |
| 90 | // Find the message |
| 91 | idx = errorMsg.indexOf(ch: u':', from: pos + 1); |
| 92 | if (idx > pos) |
| 93 | msg = errorMsg.mid(position: idx + 1).trimmed(); |
| 94 | } |
| 95 | } |
| 96 | } |
| 97 | return BuildMessage{ .message: msg, .identifier: identifier, .line: lineNr, .column: columnNr, .status: BuildMessage::Status::Error }; |
| 98 | } |
| 99 | |
| 100 | // NOTE: We're being called from the render thread here... |
| 101 | void MaterialAdapter::bakerStatusCallback(const QByteArray &descKey, QtQuick3DEditorHelpers::ShaderBaker::Status status, const QString &err, QShader::Stage stage) |
| 102 | { |
| 103 | (void)descKey; |
| 104 | if (auto that = (*builderInstance)) { |
| 105 | using namespace QtQuick3DEditorHelpers::ShaderBaker; |
| 106 | if (status == Status::Success) { |
| 107 | if (stage == QShader::Stage::VertexStage) { |
| 108 | auto fileName = (!that->m_vertexUrl.isEmpty()) ? that->m_vertexUrl.path() : QLatin1String("<VERT_BUFFER>" ); |
| 109 | that->m_vertexMsg= { BuildMessage{}, fileName, ShaderBuildMessage::Stage::Vertex }; |
| 110 | Q_EMIT that->vertexStatusChanged(); |
| 111 | } else { |
| 112 | auto fileName = (!that->m_fragUrl.isEmpty()) ? that->m_fragUrl.path() : QLatin1String("<FRAG_BUFFER>" ); |
| 113 | that->m_fragmentMsg = { BuildMessage{}, fileName, ShaderBuildMessage::Stage::Fragment }; |
| 114 | Q_EMIT that->fragmentStatusChanged(); |
| 115 | } |
| 116 | } else if (status == Status::Error) { |
| 117 | const auto errList = err.split(sep: u'\n'); |
| 118 | if (errList.size() > 0) { |
| 119 | auto statusMessage = parseErrorMessage(errorMsg: errList.first()); |
| 120 | if (stage == QShader::Stage::VertexStage) { |
| 121 | auto fileName = (!that->m_vertexUrl.isEmpty()) ? that->m_vertexUrl.path() : QLatin1String("<VERT_BUFFER>" ); |
| 122 | that->m_vertexMsg = { statusMessage, fileName, ShaderBuildMessage::Stage::Vertex }; |
| 123 | Q_EMIT that->vertexStatusChanged(); |
| 124 | } else { |
| 125 | auto fileName = (!that->m_fragUrl.isEmpty()) ? that->m_fragUrl.path() : QLatin1String("<FRAG_BUFFER>" ); |
| 126 | that->m_fragmentMsg = { statusMessage, fileName, ShaderBuildMessage::Stage::Fragment }; |
| 127 | Q_EMIT that->fragmentStatusChanged(); |
| 128 | } |
| 129 | #if 0 |
| 130 | const auto shaderUrl = (stage == QShader::Stage::VertexStage) ? that->m_vertexUrl : that->m_fragUrl; |
| 131 | qDebug() << shaderUrl.host() << "=>" << that->m_error; |
| 132 | #endif |
| 133 | } |
| 134 | } else { |
| 135 | Q_UNREACHABLE(); |
| 136 | } |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | // NOTE: Called from the sync phase. |
| 141 | static bool resolveShader(const QUrl &url, const QQmlContext *context, QByteArray &shaderData, QByteArray &shaderPathKey) |
| 142 | { |
| 143 | Q_UNUSED(context); |
| 144 | Q_UNUSED(shaderPathKey); |
| 145 | if (auto that = (*builderInstance)) { |
| 146 | if (url.scheme() == getScheme() && url.userInfo() == getUserType()) { |
| 147 | const auto filenName = url.host(); |
| 148 | if (filenName.endsWith(s: fileSuffix(type: ShaderType::Fragment))) { |
| 149 | shaderData = that->fragmentShader().toUtf8(); |
| 150 | return true; |
| 151 | } |
| 152 | |
| 153 | if (filenName.endsWith(s: fileSuffix(type: ShaderType::Vertex))) { |
| 154 | shaderData = that->vertexShader().toUtf8(); |
| 155 | return true; |
| 156 | } |
| 157 | } else { |
| 158 | const QUrl loadUrl = context ? context->resolvedUrl(url) : url; |
| 159 | const auto path = (loadUrl.scheme() == u"qrc" ) ? QDir::currentPath() + loadUrl.path() |
| 160 | : loadUrl.path(); |
| 161 | QFile f(path); |
| 162 | if (f.open(flags: QIODevice::ReadOnly | QIODevice::Text)) { |
| 163 | shaderData = f.readAll(); |
| 164 | if (path.endsWith(s: fileSuffix(type: ShaderType::Vertex))) |
| 165 | that->setVertexShader(shaderData); |
| 166 | else if (path.endsWith(s: fileSuffix(type: ShaderType::Fragment))) |
| 167 | that->setFragmentShader(shaderData); |
| 168 | return true; |
| 169 | } |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | return false; |
| 174 | } |
| 175 | |
| 176 | void MaterialAdapter::updateShader(QQuick3DMaterial &target) |
| 177 | { |
| 178 | if (QQuick3DObjectPrivate::get(item: &target)->type == QQuick3DObjectPrivate::Type::CustomMaterial) { |
| 179 | QQuick3DCustomMaterial &material = static_cast<QQuick3DCustomMaterial &>(target); |
| 180 | // We mark the material as dirty, this will trigger the material to reload the |
| 181 | // shader source file, which then again will trigger our resolveShader() function. |
| 182 | CustomMaterialExposed::markDirty(that&: material, type: CustomMaterialExposed::Dirty::ShaderSettingsDirty); |
| 183 | CustomMaterialExposed::markDirty(that&: material, type: CustomMaterialExposed::Dirty::DynamicPropertiesDirty); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | void MaterialAdapter::updateMaterialDescription(CustomMaterial::Shaders shaders) |
| 188 | { |
| 189 | // TODO: We might need to make some more clean-up of textures and front-end nodes |
| 190 | // that are now replaced, but leaving as-is for now. |
| 191 | auto oldMaterial = m_material; |
| 192 | if (m_rootNode != nullptr) { |
| 193 | if (auto v = m_materialDescr.create(parent&: *m_rootNode, uniforms: uniformTable, properties: m_properties, shaders)) { |
| 194 | m_material = v; |
| 195 | CustomMaterialExposed::markDirty(that&: *m_material, type: CustomMaterialExposed::Dirty::ShaderSettingsDirty); |
| 196 | CustomMaterialExposed::markDirty(that&: *m_material, type: CustomMaterialExposed::Dirty::DynamicPropertiesDirty); |
| 197 | Q_EMIT materialChanged(); |
| 198 | } |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | void MaterialAdapter::updateMaterialDescription() |
| 203 | { |
| 204 | updateMaterialDescription(shaders: { .vert: defaultShaderUrl(type: ShaderType::Vertex), .frag: defaultShaderUrl(type: ShaderType::Fragment) }); |
| 205 | } |
| 206 | |
| 207 | MaterialAdapter::MaterialAdapter(QObject *parent) |
| 208 | : QObject(parent) |
| 209 | { |
| 210 | // NOTE (todo?): As-is this means there can only be one ShaderAdapter per process. |
| 211 | Q_ASSERT((*builderInstance).isNull()); |
| 212 | (*builderInstance) = this; |
| 213 | QSSGShaderUtils::setResolveFunction(&resolveShader); |
| 214 | QtQuick3DEditorHelpers::ShaderBaker::setStatusCallback(&bakerStatusCallback); |
| 215 | } |
| 216 | |
| 217 | QQuick3DCustomMaterial *MaterialAdapter::material() const |
| 218 | { |
| 219 | return m_material; |
| 220 | } |
| 221 | |
| 222 | QString MaterialAdapter::fragmentShader() const |
| 223 | { |
| 224 | return m_fragmentShader; |
| 225 | } |
| 226 | |
| 227 | void MaterialAdapter::setFragmentShader(const QString &newFragmentShader) |
| 228 | { |
| 229 | if (m_fragmentShader == newFragmentShader) |
| 230 | return; |
| 231 | |
| 232 | m_fragmentShader = newFragmentShader; |
| 233 | emit fragmentShaderChanged(); |
| 234 | setUnsavedChanges(true); |
| 235 | |
| 236 | if (m_material) |
| 237 | updateShader(target&: *m_material); |
| 238 | } |
| 239 | |
| 240 | QString MaterialAdapter::vertexShader() const |
| 241 | { |
| 242 | return m_vertexShader; |
| 243 | } |
| 244 | |
| 245 | void MaterialAdapter::setVertexShader(const QString &newVertexShader) |
| 246 | { |
| 247 | if (m_vertexShader == newVertexShader) |
| 248 | return; |
| 249 | |
| 250 | m_vertexShader = newVertexShader; |
| 251 | emit vertexShaderChanged(); |
| 252 | setUnsavedChanges(true); |
| 253 | |
| 254 | if (m_material) |
| 255 | updateShader(target&: *m_material); |
| 256 | } |
| 257 | |
| 258 | ShaderBuildMessage MaterialAdapter::vertexStatus() const |
| 259 | { |
| 260 | return m_vertexMsg; |
| 261 | } |
| 262 | |
| 263 | ShaderBuildMessage MaterialAdapter::fragmentStatus() const |
| 264 | { |
| 265 | return m_fragmentMsg; |
| 266 | } |
| 267 | |
| 268 | QString MaterialAdapter::importShader(const QUrl &shaderFile) |
| 269 | { |
| 270 | QString shaderContents; |
| 271 | QFile file = resolveFileFromUrl(fileUrl: shaderFile); |
| 272 | if (file.open(flags: QIODevice::ReadOnly | QIODevice::Text)) |
| 273 | shaderContents = file.readAll(); |
| 274 | else |
| 275 | qWarning() << "Could not open shader file: " << file.fileName(); |
| 276 | |
| 277 | |
| 278 | return shaderContents; |
| 279 | } |
| 280 | |
| 281 | QFile MaterialAdapter::resolveFileFromUrl(const QUrl &fileUrl) |
| 282 | { |
| 283 | const QQmlContext *context = qmlContext(this); |
| 284 | const auto resolvedUrl = context ? context->resolvedUrl(fileUrl) : fileUrl; |
| 285 | const auto qmlSource = QQmlFile::urlToLocalFileOrQrc(resolvedUrl); |
| 286 | |
| 287 | QFileInfo fileInfo(qmlSource); |
| 288 | QString filePath = fileInfo.canonicalFilePath(); |
| 289 | if (filePath.isEmpty()) |
| 290 | filePath = fileInfo.absoluteFilePath(); |
| 291 | return QFile(filePath); |
| 292 | } |
| 293 | |
| 294 | void MaterialAdapter::importFragmentShader(const QUrl &shaderFile) |
| 295 | { |
| 296 | setFragmentShader(importShader(shaderFile)); |
| 297 | } |
| 298 | |
| 299 | void MaterialAdapter::importVertexShader(const QUrl &shaderFile) |
| 300 | { |
| 301 | setVertexShader(importShader(shaderFile)); |
| 302 | } |
| 303 | |
| 304 | bool MaterialAdapter::save() |
| 305 | { |
| 306 | if (!m_materialSaveFile.isEmpty()) |
| 307 | return saveMaterial(materialFile: m_materialSaveFile); |
| 308 | return false; |
| 309 | } |
| 310 | |
| 311 | static const quint32 MATERIAL_MAGIC = 3365961549; |
| 312 | static const quint32 MATERIAL_VERSION = 1; |
| 313 | |
| 314 | bool MaterialAdapter::saveMaterial(const QUrl &materialFile) |
| 315 | { |
| 316 | auto saveFile = resolveFileFromUrl(fileUrl: materialFile); |
| 317 | if (saveFile.open(flags: QIODevice::WriteOnly)) { |
| 318 | QDataStream out(&saveFile); |
| 319 | out.setByteOrder(QDataStream::LittleEndian); |
| 320 | out.setFloatingPointPrecision(QDataStream::SinglePrecision); |
| 321 | out.setVersion(QDataStream::Qt_6_3); |
| 322 | out << MATERIAL_MAGIC << MATERIAL_VERSION; |
| 323 | out << m_vertexShader; |
| 324 | out << m_fragmentShader; |
| 325 | out << int(m_material->srcBlend()); |
| 326 | out << int(m_material->dstBlend()); |
| 327 | out << int(m_material->cullMode()); |
| 328 | out << int(m_material->depthDrawMode()); |
| 329 | out << int(m_material->shadingMode()); |
| 330 | // Uniforms |
| 331 | out << uniformTable.size(); |
| 332 | for (const auto &uniform : std::as_const(t&: uniformTable)) |
| 333 | out << uniform; |
| 334 | } else { |
| 335 | emit errorOccurred(); |
| 336 | return false; |
| 337 | } |
| 338 | |
| 339 | setUnsavedChanges(false); |
| 340 | setMaterialSaveFile(materialFile); |
| 341 | emit postMaterialSaved(); |
| 342 | return true; |
| 343 | } |
| 344 | |
| 345 | bool MaterialAdapter::loadMaterial(const QUrl &materialFile) |
| 346 | { |
| 347 | auto loadFile = resolveFileFromUrl(fileUrl: materialFile); |
| 348 | if (loadFile.open(flags: QIODevice::ReadOnly)) { |
| 349 | QDataStream in(&loadFile); |
| 350 | in.setByteOrder(QDataStream::LittleEndian); |
| 351 | in.setFloatingPointPrecision(QDataStream::SinglePrecision); |
| 352 | in.setVersion(QDataStream::Qt_6_3); |
| 353 | quint32 magic = 0; |
| 354 | quint32 version = 0; |
| 355 | in >> magic >> version; |
| 356 | if (magic != MATERIAL_MAGIC && version < MATERIAL_VERSION) |
| 357 | return false; |
| 358 | QString vertexShader; |
| 359 | QString fragmentShader; |
| 360 | in >> vertexShader >> fragmentShader; |
| 361 | setVertexShader(vertexShader); |
| 362 | setFragmentShader(fragmentShader); |
| 363 | int sourceBlend; |
| 364 | int destBlend; |
| 365 | int cullMode; |
| 366 | int depthDrawMode; |
| 367 | int shadingMode; |
| 368 | in >> sourceBlend >> destBlend >> cullMode >> depthDrawMode >> shadingMode; |
| 369 | m_material->setSrcBlend(QQuick3DCustomMaterial::BlendMode(sourceBlend)); |
| 370 | m_material->setDstBlend(QQuick3DCustomMaterial::BlendMode(destBlend)); |
| 371 | m_material->setCullMode(QQuick3DMaterial::CullMode(cullMode)); |
| 372 | m_material->setDepthDrawMode(QQuick3DMaterial::DepthDrawMode(depthDrawMode)); |
| 373 | m_material->setShadingMode(QQuick3DCustomMaterial::ShadingMode(shadingMode)); |
| 374 | // Uniforms |
| 375 | qsizetype uniformsCount = 0; |
| 376 | in >> uniformsCount; |
| 377 | uniformTable.clear(); |
| 378 | for (qsizetype i = 0; i < uniformsCount; ++i) { |
| 379 | CustomMaterial::Uniform uniform = { }; |
| 380 | in >> uniform; |
| 381 | uniformTable.append(t: uniform); |
| 382 | } |
| 383 | // We have a new table, so update the table model |
| 384 | if (m_uniformModel) { |
| 385 | m_uniformModel->setModelData(&uniformTable); |
| 386 | updateMaterialDescription(); |
| 387 | } |
| 388 | // Set filename to loaded one |
| 389 | setMaterialSaveFile(materialFile); |
| 390 | } else { |
| 391 | return false; |
| 392 | } |
| 393 | |
| 394 | setUnsavedChanges(false); |
| 395 | |
| 396 | return true; |
| 397 | } |
| 398 | |
| 399 | bool MaterialAdapter::exportQmlComponent(const QUrl &componentFile, const QString &vertName, const QString &fragName) |
| 400 | { |
| 401 | QFileInfo fi(componentFile.toLocalFile()); |
| 402 | auto filename = fi.fileName(); |
| 403 | if (filename.isEmpty()) |
| 404 | return false; |
| 405 | |
| 406 | // Some sanity checks |
| 407 | // Ensure the component starts with an upper-case letter. |
| 408 | const auto firstLetter = filename.at(i: 0); |
| 409 | if (!firstLetter.isLetter()) { |
| 410 | qWarning() << "Component name needs to start with an upper-case letter!" ; |
| 411 | return false; |
| 412 | } |
| 413 | |
| 414 | // Assume this is what the user wanted and fix it now. |
| 415 | if (firstLetter.isLower()) { |
| 416 | qWarning() << "Component name needs to start with an upper-case letter!" ; |
| 417 | filename[0] = firstLetter.toUpper(); |
| 418 | } |
| 419 | |
| 420 | static const auto saveShader = [](const QDir &dir, const QString &filename, const QString &text) { |
| 421 | const QString savePath = dir.path() + QDir::separator() + filename; |
| 422 | auto saveFile = QFile(savePath); |
| 423 | bool ret = false; |
| 424 | if (saveFile.open(flags: QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { |
| 425 | QTextStream out(&saveFile); |
| 426 | out << text; |
| 427 | ret = true; |
| 428 | } else { |
| 429 | qWarning(msg: "Unable to open \'%s\' for writing" , qPrintable(savePath)); |
| 430 | } |
| 431 | |
| 432 | return ret; |
| 433 | }; |
| 434 | |
| 435 | static const auto relShaderUrl = [](const QString &name, ShaderType type) { |
| 436 | QString relPath; |
| 437 | if (name.size() > 0) { |
| 438 | auto suffix = fileSuffix(type); |
| 439 | if (!name.endsWith(s: suffix)) |
| 440 | relPath = name + suffix.toString(); |
| 441 | else |
| 442 | relPath = name; |
| 443 | } |
| 444 | |
| 445 | return QUrl(relPath); |
| 446 | }; |
| 447 | |
| 448 | bool ret = false; |
| 449 | const auto &dir = fi.dir(); |
| 450 | auto dirPath = dir.path(); |
| 451 | if (!dirPath.isEmpty()) { |
| 452 | if (m_materialDescr.isValid()) { |
| 453 | // NOTE: Relative paths. The shaders are exported with the component and we assume they live in the same location. |
| 454 | CustomMaterial::Shaders shaders = { .vert: relShaderUrl(vertName, ShaderType::Vertex), .frag: relShaderUrl(fragName, ShaderType::Fragment) }; |
| 455 | const bool vertShaderOk = (m_vertexShader.size() > 0) ? saveShader(dir, shaders.vert.fileName(), m_vertexShader) : true; |
| 456 | const bool fragShaderOk = (m_fragmentShader.size() > 0) ? saveShader(dir, shaders.frag.fileName(), m_fragmentShader) : true; |
| 457 | if (vertShaderOk && fragShaderOk) { |
| 458 | updateMaterialDescription(shaders); |
| 459 | auto saveFile = QFile(dirPath + QDir::separator() + filename); |
| 460 | if (saveFile.open(flags: QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { |
| 461 | const auto orgPath = QDir::current().path(); |
| 462 | QDir::setCurrent(dirPath); |
| 463 | QTextStream out(&saveFile); |
| 464 | out << m_materialDescr; |
| 465 | QDir::setCurrent(orgPath); |
| 466 | ret = true; |
| 467 | } |
| 468 | } else { |
| 469 | emit errorOccurred(); |
| 470 | ret = false; |
| 471 | } |
| 472 | |
| 473 | // Re-set the shader urls |
| 474 | updateMaterialDescription(); |
| 475 | } |
| 476 | } |
| 477 | |
| 478 | return ret; |
| 479 | } |
| 480 | |
| 481 | void MaterialAdapter::reset() |
| 482 | { |
| 483 | m_properties = CustomMaterial::Properties{}; |
| 484 | |
| 485 | if (m_material == nullptr) |
| 486 | return; |
| 487 | |
| 488 | delete m_material; |
| 489 | |
| 490 | uniformTable = {}; |
| 491 | |
| 492 | if (m_uniformModel) |
| 493 | m_uniformModel->setModelData(&uniformTable); |
| 494 | |
| 495 | // Set Default Shader Templates |
| 496 | setFragmentShader(QString()); |
| 497 | setVertexShader(QString()); |
| 498 | |
| 499 | updateMaterialDescription(); |
| 500 | } |
| 501 | |
| 502 | UniformModel *MaterialAdapter::uniformModel() const |
| 503 | { |
| 504 | return m_uniformModel; |
| 505 | } |
| 506 | |
| 507 | bool MaterialAdapter::unsavedChanges() const |
| 508 | { |
| 509 | return m_unsavedChanges; |
| 510 | } |
| 511 | |
| 512 | void MaterialAdapter::setUnsavedChanges(bool newUnsavedChanges) |
| 513 | { |
| 514 | if (m_unsavedChanges == newUnsavedChanges) |
| 515 | return; |
| 516 | m_unsavedChanges = newUnsavedChanges; |
| 517 | emit unsavedChangesChanged(); |
| 518 | } |
| 519 | |
| 520 | const QUrl &MaterialAdapter::materialSaveFile() const |
| 521 | { |
| 522 | return m_materialSaveFile; |
| 523 | } |
| 524 | |
| 525 | void MaterialAdapter::setMaterialSaveFile(const QUrl &newMaterialSaveFile) |
| 526 | { |
| 527 | if (m_materialSaveFile == newMaterialSaveFile) |
| 528 | return; |
| 529 | m_materialSaveFile = newMaterialSaveFile; |
| 530 | emit materialSaveFileChanged(); |
| 531 | } |
| 532 | |
| 533 | QQuick3DNode *MaterialAdapter::rootNode() const |
| 534 | { |
| 535 | return m_rootNode; |
| 536 | } |
| 537 | |
| 538 | void MaterialAdapter::setRootNode(QQuick3DNode *newResourceNode) |
| 539 | { |
| 540 | if (m_rootNode == newResourceNode) |
| 541 | return; |
| 542 | m_rootNode = newResourceNode; |
| 543 | emit rootNodeChanged(); |
| 544 | |
| 545 | updateMaterialDescription(); |
| 546 | } |
| 547 | |
| 548 | MaterialAdapter::CullMode MaterialAdapter::cullMode() const |
| 549 | { |
| 550 | return m_properties.cullMode; |
| 551 | } |
| 552 | |
| 553 | void MaterialAdapter::setCullMode(CullMode newCullMode) |
| 554 | { |
| 555 | if (m_properties.cullMode == newCullMode) |
| 556 | return; |
| 557 | m_properties.cullMode = newCullMode; |
| 558 | emit cullModeChanged(); |
| 559 | |
| 560 | updateMaterialDescription(); |
| 561 | } |
| 562 | |
| 563 | MaterialAdapter::DepthDrawMode MaterialAdapter::depthDrawMode() const |
| 564 | { |
| 565 | return m_properties.depthDrawMode; |
| 566 | } |
| 567 | |
| 568 | void MaterialAdapter::setDepthDrawMode(DepthDrawMode newDepthDrawMode) |
| 569 | { |
| 570 | if (m_properties.depthDrawMode == newDepthDrawMode) |
| 571 | return; |
| 572 | m_properties.depthDrawMode = newDepthDrawMode; |
| 573 | emit depthDrawModeChanged(); |
| 574 | |
| 575 | updateMaterialDescription(); |
| 576 | } |
| 577 | |
| 578 | MaterialAdapter::ShadingMode MaterialAdapter::shadingMode() const |
| 579 | { |
| 580 | return m_properties.shadingMode; |
| 581 | } |
| 582 | |
| 583 | void MaterialAdapter::setShadingMode(ShadingMode newShadingMode) |
| 584 | { |
| 585 | if (m_properties.shadingMode == newShadingMode) |
| 586 | return; |
| 587 | m_properties.shadingMode = newShadingMode; |
| 588 | emit shadingModeChanged(); |
| 589 | |
| 590 | updateMaterialDescription(); |
| 591 | } |
| 592 | |
| 593 | MaterialAdapter::BlendMode MaterialAdapter::srcBlend() const |
| 594 | { |
| 595 | return m_properties.sourceBlend; |
| 596 | } |
| 597 | |
| 598 | void MaterialAdapter::setSrcBlend(BlendMode newSourceBlend) |
| 599 | { |
| 600 | if (m_properties.sourceBlend == newSourceBlend) |
| 601 | return; |
| 602 | m_properties.sourceBlend = newSourceBlend; |
| 603 | emit srcBlendChanged(); |
| 604 | |
| 605 | updateMaterialDescription(); |
| 606 | } |
| 607 | |
| 608 | MaterialAdapter::BlendMode MaterialAdapter::dstBlend() const |
| 609 | { |
| 610 | return m_properties.destinationBlend; |
| 611 | } |
| 612 | |
| 613 | void MaterialAdapter::setDstBlend(BlendMode newDestinationBlend) |
| 614 | { |
| 615 | if (m_properties.destinationBlend == newDestinationBlend) |
| 616 | return; |
| 617 | m_properties.destinationBlend = newDestinationBlend; |
| 618 | emit dstBlendChanged(); |
| 619 | |
| 620 | updateMaterialDescription(); |
| 621 | } |
| 622 | |
| 623 | void MaterialAdapter::setUniformModel(UniformModel *newUniformModel) |
| 624 | { |
| 625 | m_uniformModel = newUniformModel; |
| 626 | if (m_uniformModel) { |
| 627 | m_uniformModel->setModelData(&uniformTable); |
| 628 | connect(sender: m_uniformModel, signal: &UniformModel::dataChanged, context: this, slot: [this]() { |
| 629 | updateMaterialDescription(); |
| 630 | }); |
| 631 | } |
| 632 | emit uniformModelChanged(); |
| 633 | } |
| 634 | |
| 635 | QString MaterialAdapter::getSupportedImageFormatsFilter() const |
| 636 | { |
| 637 | auto formats = QImageReader::supportedImageFormats(); |
| 638 | QString imageFilter = QStringLiteral("Image files (" ); |
| 639 | for (const auto &format : std::as_const(t&: formats)) |
| 640 | imageFilter += QStringLiteral("*." ) + format + QStringLiteral(" " ); |
| 641 | imageFilter += QStringLiteral(")" ); |
| 642 | return imageFilter; |
| 643 | } |
| 644 | |
| 645 | |
| 646 | QT_END_NAMESPACE |
| 647 | |