1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "materialadapter.h" |
5 | |
6 | #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
7 | #include <QtQuick3D/private/qquick3dobject_p.h> |
8 | |
9 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
10 | #include <QtQuick3DRuntimeRender/private/qssgrendercustommaterial_p.h> |
11 | |
12 | #include <QtCore/qdebug.h> |
13 | #include <QtCore/qdir.h> |
14 | #include <QtCore/QDataStream> |
15 | |
16 | #include <QtCore/qbuffer.h> |
17 | |
18 | #include <QtQuick3DAssetUtils/private/qssgrtutilities_p.h> |
19 | #include <QtQuick3DAssetUtils/private/qssgqmlutilities_p.h> |
20 | |
21 | #include <QtGui/QImageReader> |
22 | |
23 | #include "uniformmodel.h" |
24 | |
25 | QT_BEGIN_NAMESPACE |
26 | |
27 | using namespace Qt::StringLiterals; |
28 | |
29 | namespace { |
30 | class CustomMaterialExposed : public QQuick3DCustomMaterial |
31 | { |
32 | public: |
33 | using Dirty = QQuick3DCustomMaterial::Dirty; |
34 | using QQuick3DCustomMaterial::markDirty; |
35 | CustomMaterialExposed() = delete; |
36 | }; |
37 | } |
38 | |
39 | enum class ShaderType |
40 | { |
41 | Vertex, |
42 | Fragment |
43 | }; |
44 | |
45 | static QString getScheme() { return u"q3dres"_s ; } |
46 | static QString getUserType() { return u"material"_s ; } |
47 | static constexpr QStringView fileSuffix(ShaderType type) { return (type == ShaderType::Vertex) ? u".vert" : u".frag" ; } |
48 | |
49 | static QUrl defaultShaderUrl(ShaderType type) |
50 | { |
51 | return QUrl(getScheme() + "://material@editor" + fileSuffix(type).toString()); |
52 | } |
53 | |
54 | using BuilderPtr = QPointer<MaterialAdapter>; |
55 | Q_GLOBAL_STATIC(BuilderPtr, builderInstance); |
56 | |
57 | [[nodiscard]] static BuildMessage parseErrorMessage(const QString &errorMsg) |
58 | { |
59 | // "ERROR: :1: '' : syntax error, unexpected IDENTIFIER" |
60 | const QString head = QString::fromLatin1(ba: "ERROR:" ); |
61 | qint32 lineNr = -1; |
62 | qint32 columnNr = -1; |
63 | QString identifier; |
64 | auto msg = errorMsg; |
65 | if (errorMsg.startsWith(s: head)) { |
66 | auto pos = head.size(); |
67 | auto idx = errorMsg.indexOf(c: u':', from: pos); |
68 | if (idx > pos && idx < pos + 16 /* sanity check */) { |
69 | pos = idx; |
70 | idx = errorMsg.indexOf(c: u':', from: pos + 1); |
71 | // Line nr |
72 | if (idx > pos && idx < pos + 6 /* sanity check */) { |
73 | auto mid = errorMsg.mid(position: pos + 1, n: idx - pos - 1); |
74 | bool ok = false; |
75 | auto v = mid.toInt(ok: &ok); |
76 | if (ok) { |
77 | lineNr = v; |
78 | pos = idx; |
79 | } |
80 | |
81 | // check if we have a symbol (this might be empty) |
82 | idx = errorMsg.indexOf(c: u'\'', from: pos + 1); |
83 | if (idx > pos) { |
84 | pos = idx; |
85 | idx = errorMsg.indexOf(c: u'\'', from: pos + 1); |
86 | if (idx > pos && idx > pos + 1) |
87 | identifier = errorMsg.mid(position: pos + 1, n: idx - pos - 1); |
88 | } |
89 | |
90 | // Find the message |
91 | idx = errorMsg.indexOf(c: u':', from: pos + 1); |
92 | if (idx > pos) |
93 | msg = errorMsg.mid(position: idx + 1).trimmed(); |
94 | } |
95 | } |
96 | } |
97 | return BuildMessage{ .message: msg, .identifier: identifier, .line: lineNr, .column: columnNr, .status: BuildMessage::Status::Error }; |
98 | } |
99 | |
100 | // NOTE: We're being called from the render thread here... |
101 | void MaterialAdapter::bakerStatusCallback(const QByteArray &descKey, QtQuick3DEditorHelpers::ShaderBaker::Status status, const QString &err, QShader::Stage stage) |
102 | { |
103 | (void)descKey; |
104 | if (auto that = (*builderInstance)) { |
105 | using namespace QtQuick3DEditorHelpers::ShaderBaker; |
106 | if (status == Status::Success) { |
107 | if (stage == QShader::Stage::VertexStage) { |
108 | auto fileName = (!that->m_vertexUrl.isEmpty()) ? that->m_vertexUrl.path() : QLatin1String("<VERT_BUFFER>" ); |
109 | that->m_vertexMsg= { BuildMessage{}, fileName, ShaderBuildMessage::Stage::Vertex }; |
110 | Q_EMIT that->vertexStatusChanged(); |
111 | } else { |
112 | auto fileName = (!that->m_fragUrl.isEmpty()) ? that->m_fragUrl.path() : QLatin1String("<FRAG_BUFFER>" ); |
113 | that->m_fragmentMsg = { BuildMessage{}, fileName, ShaderBuildMessage::Stage::Fragment }; |
114 | Q_EMIT that->fragmentStatusChanged(); |
115 | } |
116 | } else if (status == Status::Error) { |
117 | const auto errList = err.split(sep: u'\n'); |
118 | if (errList.size() > 0) { |
119 | auto statusMessage = parseErrorMessage(errorMsg: errList.first()); |
120 | if (stage == QShader::Stage::VertexStage) { |
121 | auto fileName = (!that->m_vertexUrl.isEmpty()) ? that->m_vertexUrl.path() : QLatin1String("<VERT_BUFFER>" ); |
122 | that->m_vertexMsg = { statusMessage, fileName, ShaderBuildMessage::Stage::Vertex }; |
123 | Q_EMIT that->vertexStatusChanged(); |
124 | } else { |
125 | auto fileName = (!that->m_fragUrl.isEmpty()) ? that->m_fragUrl.path() : QLatin1String("<FRAG_BUFFER>" ); |
126 | that->m_fragmentMsg = { statusMessage, fileName, ShaderBuildMessage::Stage::Fragment }; |
127 | Q_EMIT that->fragmentStatusChanged(); |
128 | } |
129 | #if 0 |
130 | const auto shaderUrl = (stage == QShader::Stage::VertexStage) ? that->m_vertexUrl : that->m_fragUrl; |
131 | qDebug() << shaderUrl.host() << "=>" << that->m_error; |
132 | #endif |
133 | } |
134 | } else { |
135 | Q_UNREACHABLE(); |
136 | } |
137 | } |
138 | } |
139 | |
140 | // NOTE: Called from the sync phase. |
141 | static bool resolveShader(const QUrl &url, const QQmlContext *context, QByteArray &shaderData, QByteArray &shaderPathKey) |
142 | { |
143 | Q_UNUSED(context); |
144 | Q_UNUSED(shaderPathKey); |
145 | if (auto that = (*builderInstance)) { |
146 | if (url.scheme() == getScheme() && url.userInfo() == getUserType()) { |
147 | const auto filenName = url.host(); |
148 | if (filenName.endsWith(s: fileSuffix(type: ShaderType::Fragment))) { |
149 | shaderData = that->fragmentShader().toUtf8(); |
150 | return true; |
151 | } |
152 | |
153 | if (filenName.endsWith(s: fileSuffix(type: ShaderType::Vertex))) { |
154 | shaderData = that->vertexShader().toUtf8(); |
155 | return true; |
156 | } |
157 | } else { |
158 | const QUrl loadUrl = context ? context->resolvedUrl(url) : url; |
159 | const auto path = (loadUrl.scheme() == u"qrc" ) ? QDir::currentPath() + loadUrl.path() |
160 | : loadUrl.path(); |
161 | QFile f(path); |
162 | if (f.open(flags: QIODevice::ReadOnly | QIODevice::Text)) { |
163 | shaderData = f.readAll(); |
164 | if (path.endsWith(s: fileSuffix(type: ShaderType::Vertex))) |
165 | that->setVertexShader(shaderData); |
166 | else if (path.endsWith(s: fileSuffix(type: ShaderType::Fragment))) |
167 | that->setFragmentShader(shaderData); |
168 | return true; |
169 | } |
170 | } |
171 | } |
172 | |
173 | return false; |
174 | } |
175 | |
176 | void MaterialAdapter::updateShader(QQuick3DMaterial &target) |
177 | { |
178 | if (QQuick3DObjectPrivate::get(item: &target)->type == QQuick3DObjectPrivate::Type::CustomMaterial) { |
179 | QQuick3DCustomMaterial &material = static_cast<QQuick3DCustomMaterial &>(target); |
180 | // We mark the material as dirty, this will trigger the material to reload the |
181 | // shader source file, which then again will trigger our resolveShader() function. |
182 | CustomMaterialExposed::markDirty(that&: material, type: CustomMaterialExposed::Dirty::ShaderSettingsDirty); |
183 | CustomMaterialExposed::markDirty(that&: material, type: CustomMaterialExposed::Dirty::DynamicPropertiesDirty); |
184 | } |
185 | } |
186 | |
187 | void MaterialAdapter::updateMaterialDescription(CustomMaterial::Shaders shaders) |
188 | { |
189 | // TODO: We might need to make some more clean-up of textures and front-end nodes |
190 | // that are now replaced, but leaving as-is for now. |
191 | auto oldMaterial = m_material; |
192 | if (m_rootNode != nullptr) { |
193 | if (auto v = m_materialDescr.create(parent&: *m_rootNode, uniforms: uniformTable, properties: m_properties, shaders)) { |
194 | m_material = v; |
195 | CustomMaterialExposed::markDirty(that&: *m_material, type: CustomMaterialExposed::Dirty::ShaderSettingsDirty); |
196 | CustomMaterialExposed::markDirty(that&: *m_material, type: CustomMaterialExposed::Dirty::DynamicPropertiesDirty); |
197 | Q_EMIT materialChanged(); |
198 | } |
199 | } |
200 | } |
201 | |
202 | void MaterialAdapter::updateMaterialDescription() |
203 | { |
204 | updateMaterialDescription(shaders: { .vert: defaultShaderUrl(type: ShaderType::Vertex), .frag: defaultShaderUrl(type: ShaderType::Fragment) }); |
205 | } |
206 | |
207 | MaterialAdapter::MaterialAdapter(QObject *parent) |
208 | : QObject(parent) |
209 | { |
210 | // NOTE (todo?): As-is this means there can only be one ShaderAdapter per process. |
211 | Q_ASSERT((*builderInstance).isNull()); |
212 | (*builderInstance) = this; |
213 | QSSGShaderUtils::setResolveFunction(&resolveShader); |
214 | QtQuick3DEditorHelpers::ShaderBaker::setStatusCallback(&bakerStatusCallback); |
215 | } |
216 | |
217 | QQuick3DCustomMaterial *MaterialAdapter::material() const |
218 | { |
219 | return m_material; |
220 | } |
221 | |
222 | QString MaterialAdapter::fragmentShader() const |
223 | { |
224 | return m_fragmentShader; |
225 | } |
226 | |
227 | void MaterialAdapter::setFragmentShader(const QString &newFragmentShader) |
228 | { |
229 | if (m_fragmentShader == newFragmentShader) |
230 | return; |
231 | |
232 | m_fragmentShader = newFragmentShader; |
233 | emit fragmentShaderChanged(); |
234 | setUnsavedChanges(true); |
235 | |
236 | if (m_material) |
237 | updateShader(target&: *m_material); |
238 | } |
239 | |
240 | QString MaterialAdapter::vertexShader() const |
241 | { |
242 | return m_vertexShader; |
243 | } |
244 | |
245 | void MaterialAdapter::setVertexShader(const QString &newVertexShader) |
246 | { |
247 | if (m_vertexShader == newVertexShader) |
248 | return; |
249 | |
250 | m_vertexShader = newVertexShader; |
251 | emit vertexShaderChanged(); |
252 | setUnsavedChanges(true); |
253 | |
254 | if (m_material) |
255 | updateShader(target&: *m_material); |
256 | } |
257 | |
258 | ShaderBuildMessage MaterialAdapter::vertexStatus() const |
259 | { |
260 | return m_vertexMsg; |
261 | } |
262 | |
263 | ShaderBuildMessage MaterialAdapter::fragmentStatus() const |
264 | { |
265 | return m_fragmentMsg; |
266 | } |
267 | |
268 | QString MaterialAdapter::importShader(const QUrl &shaderFile) |
269 | { |
270 | QString shaderContents; |
271 | QFile file = resolveFileFromUrl(fileUrl: shaderFile); |
272 | if (file.open(flags: QIODevice::ReadOnly | QIODevice::Text)) |
273 | shaderContents = file.readAll(); |
274 | else |
275 | qWarning() << "Could not open shader file: " << file.fileName(); |
276 | |
277 | |
278 | return shaderContents; |
279 | } |
280 | |
281 | QFile MaterialAdapter::resolveFileFromUrl(const QUrl &fileUrl) |
282 | { |
283 | const QQmlContext *context = qmlContext(this); |
284 | const auto resolvedUrl = context ? context->resolvedUrl(fileUrl) : fileUrl; |
285 | const auto qmlSource = QQmlFile::urlToLocalFileOrQrc(resolvedUrl); |
286 | |
287 | QFileInfo fileInfo(qmlSource); |
288 | QString filePath = fileInfo.canonicalFilePath(); |
289 | if (filePath.isEmpty()) |
290 | filePath = fileInfo.absoluteFilePath(); |
291 | return QFile(filePath); |
292 | } |
293 | |
294 | void MaterialAdapter::importFragmentShader(const QUrl &shaderFile) |
295 | { |
296 | setFragmentShader(importShader(shaderFile)); |
297 | } |
298 | |
299 | void MaterialAdapter::importVertexShader(const QUrl &shaderFile) |
300 | { |
301 | setVertexShader(importShader(shaderFile)); |
302 | } |
303 | |
304 | bool MaterialAdapter::save() |
305 | { |
306 | if (!m_materialSaveFile.isEmpty()) |
307 | return saveMaterial(materialFile: m_materialSaveFile); |
308 | return false; |
309 | } |
310 | |
311 | static const quint32 MATERIAL_MAGIC = 3365961549; |
312 | static const quint32 MATERIAL_VERSION = 1; |
313 | |
314 | bool MaterialAdapter::saveMaterial(const QUrl &materialFile) |
315 | { |
316 | auto saveFile = resolveFileFromUrl(fileUrl: materialFile); |
317 | if (saveFile.open(flags: QIODevice::WriteOnly)) { |
318 | QDataStream out(&saveFile); |
319 | out.setByteOrder(QDataStream::LittleEndian); |
320 | out.setFloatingPointPrecision(QDataStream::SinglePrecision); |
321 | out.setVersion(QDataStream::Qt_6_3); |
322 | out << MATERIAL_MAGIC << MATERIAL_VERSION; |
323 | out << m_vertexShader; |
324 | out << m_fragmentShader; |
325 | out << int(m_material->srcBlend()); |
326 | out << int(m_material->dstBlend()); |
327 | out << int(m_material->cullMode()); |
328 | out << int(m_material->depthDrawMode()); |
329 | out << int(m_material->shadingMode()); |
330 | // Uniforms |
331 | out << uniformTable.size(); |
332 | for (const auto &uniform : std::as_const(t&: uniformTable)) |
333 | out << uniform; |
334 | } else { |
335 | emit errorOccurred(); |
336 | return false; |
337 | } |
338 | |
339 | setUnsavedChanges(false); |
340 | setMaterialSaveFile(materialFile); |
341 | emit postMaterialSaved(); |
342 | return true; |
343 | } |
344 | |
345 | bool MaterialAdapter::loadMaterial(const QUrl &materialFile) |
346 | { |
347 | auto loadFile = resolveFileFromUrl(fileUrl: materialFile); |
348 | if (loadFile.open(flags: QIODevice::ReadOnly)) { |
349 | QDataStream in(&loadFile); |
350 | in.setByteOrder(QDataStream::LittleEndian); |
351 | in.setFloatingPointPrecision(QDataStream::SinglePrecision); |
352 | in.setVersion(QDataStream::Qt_6_3); |
353 | quint32 magic = 0; |
354 | quint32 version = 0; |
355 | in >> magic >> version; |
356 | if (magic != MATERIAL_MAGIC && version < MATERIAL_VERSION) |
357 | return false; |
358 | QString vertexShader; |
359 | QString fragmentShader; |
360 | in >> vertexShader >> fragmentShader; |
361 | setVertexShader(vertexShader); |
362 | setFragmentShader(fragmentShader); |
363 | int sourceBlend; |
364 | int destBlend; |
365 | int cullMode; |
366 | int depthDrawMode; |
367 | int shadingMode; |
368 | in >> sourceBlend >> destBlend >> cullMode >> depthDrawMode >> shadingMode; |
369 | m_material->setSrcBlend(QQuick3DCustomMaterial::BlendMode(sourceBlend)); |
370 | m_material->setDstBlend(QQuick3DCustomMaterial::BlendMode(destBlend)); |
371 | m_material->setCullMode(QQuick3DMaterial::CullMode(cullMode)); |
372 | m_material->setDepthDrawMode(QQuick3DMaterial::DepthDrawMode(depthDrawMode)); |
373 | m_material->setShadingMode(QQuick3DCustomMaterial::ShadingMode(shadingMode)); |
374 | // Uniforms |
375 | qsizetype uniformsCount = 0; |
376 | in >> uniformsCount; |
377 | uniformTable.clear(); |
378 | for (qsizetype i = 0; i < uniformsCount; ++i) { |
379 | CustomMaterial::Uniform uniform = { }; |
380 | in >> uniform; |
381 | uniformTable.append(t: uniform); |
382 | } |
383 | // We have a new table, so update the table model |
384 | if (m_uniformModel) { |
385 | m_uniformModel->setModelData(&uniformTable); |
386 | updateMaterialDescription(); |
387 | } |
388 | // Set filename to loaded one |
389 | setMaterialSaveFile(materialFile); |
390 | } else { |
391 | return false; |
392 | } |
393 | |
394 | setUnsavedChanges(false); |
395 | |
396 | return true; |
397 | } |
398 | |
399 | bool MaterialAdapter::exportQmlComponent(const QUrl &componentFile, const QString &vertName, const QString &fragName) |
400 | { |
401 | QFileInfo fi(componentFile.path()); |
402 | auto filename = fi.fileName(); |
403 | if (filename.isEmpty()) |
404 | return false; |
405 | |
406 | // Some sanity checks |
407 | // Ensure the component starts with an upper-case letter. |
408 | const auto firstLetter = filename.at(i: 0); |
409 | if (!firstLetter.isLetter()) { |
410 | qWarning() << "Component name needs to start with an upper-case letter!" ; |
411 | return false; |
412 | } |
413 | |
414 | // Assume this is what the user wanted and fix it now. |
415 | if (firstLetter.isLower()) { |
416 | qWarning() << "Component name needs to start with an upper-case letter!" ; |
417 | filename[0] = firstLetter.toUpper(); |
418 | } |
419 | |
420 | static const auto saveShader = [](const QDir &dir, const QString &filename, const QString &text) { |
421 | const QString savePath = dir.path() + QDir::separator() + filename; |
422 | auto saveFile = QFile(savePath); |
423 | bool ret = false; |
424 | if (saveFile.open(flags: QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { |
425 | QTextStream out(&saveFile); |
426 | out << text; |
427 | ret = true; |
428 | } else { |
429 | qWarning(msg: "Unable to open \'%s\' for writing" , qPrintable(savePath)); |
430 | } |
431 | |
432 | return ret; |
433 | }; |
434 | |
435 | static const auto relShaderUrl = [](const QString &name, ShaderType type) { |
436 | QString relPath; |
437 | if (name.size() > 0) { |
438 | auto suffix = fileSuffix(type); |
439 | if (!name.endsWith(s: suffix)) |
440 | relPath = name + suffix.toString(); |
441 | else |
442 | relPath = name; |
443 | } |
444 | |
445 | return QUrl(relPath); |
446 | }; |
447 | |
448 | bool ret = false; |
449 | const auto &dir = fi.dir(); |
450 | auto dirPath = dir.path(); |
451 | if (!dirPath.isEmpty()) { |
452 | if (m_materialDescr.isValid()) { |
453 | // NOTE: Relative paths. The shaders are exported with the component and we assume they live in the same location. |
454 | CustomMaterial::Shaders shaders = { .vert: relShaderUrl(vertName, ShaderType::Vertex), .frag: relShaderUrl(fragName, ShaderType::Fragment) }; |
455 | const bool vertShaderOk = (m_vertexShader.size() > 0) ? saveShader(dir, shaders.vert.fileName(), m_vertexShader) : true; |
456 | const bool fragShaderOk = (m_fragmentShader.size() > 0) ? saveShader(dir, shaders.frag.fileName(), m_fragmentShader) : true; |
457 | if (vertShaderOk && fragShaderOk) { |
458 | updateMaterialDescription(shaders); |
459 | auto saveFile = QFile(dirPath + QDir::separator() + filename); |
460 | if (saveFile.open(flags: QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { |
461 | const auto orgPath = QDir::current().path(); |
462 | QDir::setCurrent(dirPath); |
463 | QTextStream out(&saveFile); |
464 | out << m_materialDescr; |
465 | QDir::setCurrent(orgPath); |
466 | ret = true; |
467 | } |
468 | } else { |
469 | emit errorOccurred(); |
470 | ret = false; |
471 | } |
472 | |
473 | // Re-set the shader urls |
474 | updateMaterialDescription(); |
475 | } |
476 | } |
477 | |
478 | return ret; |
479 | } |
480 | |
481 | void MaterialAdapter::reset() |
482 | { |
483 | m_properties = CustomMaterial::Properties{}; |
484 | |
485 | if (m_material == nullptr) |
486 | return; |
487 | |
488 | delete m_material; |
489 | |
490 | uniformTable = {}; |
491 | |
492 | if (m_uniformModel) |
493 | m_uniformModel->setModelData(&uniformTable); |
494 | |
495 | // Set Default Shader Templates |
496 | setFragmentShader(QString()); |
497 | setVertexShader(QString()); |
498 | |
499 | updateMaterialDescription(); |
500 | } |
501 | |
502 | UniformModel *MaterialAdapter::uniformModel() const |
503 | { |
504 | return m_uniformModel; |
505 | } |
506 | |
507 | bool MaterialAdapter::unsavedChanges() const |
508 | { |
509 | return m_unsavedChanges; |
510 | } |
511 | |
512 | void MaterialAdapter::setUnsavedChanges(bool newUnsavedChanges) |
513 | { |
514 | if (m_unsavedChanges == newUnsavedChanges) |
515 | return; |
516 | m_unsavedChanges = newUnsavedChanges; |
517 | emit unsavedChangesChanged(); |
518 | } |
519 | |
520 | const QUrl &MaterialAdapter::materialSaveFile() const |
521 | { |
522 | return m_materialSaveFile; |
523 | } |
524 | |
525 | void MaterialAdapter::setMaterialSaveFile(const QUrl &newMaterialSaveFile) |
526 | { |
527 | if (m_materialSaveFile == newMaterialSaveFile) |
528 | return; |
529 | m_materialSaveFile = newMaterialSaveFile; |
530 | emit materialSaveFileChanged(); |
531 | } |
532 | |
533 | QQuick3DNode *MaterialAdapter::rootNode() const |
534 | { |
535 | return m_rootNode; |
536 | } |
537 | |
538 | void MaterialAdapter::setRootNode(QQuick3DNode *newResourceNode) |
539 | { |
540 | if (m_rootNode == newResourceNode) |
541 | return; |
542 | m_rootNode = newResourceNode; |
543 | emit rootNodeChanged(); |
544 | |
545 | updateMaterialDescription(); |
546 | } |
547 | |
548 | MaterialAdapter::CullMode MaterialAdapter::cullMode() const |
549 | { |
550 | return m_properties.cullMode; |
551 | } |
552 | |
553 | void MaterialAdapter::setCullMode(CullMode newCullMode) |
554 | { |
555 | if (m_properties.cullMode == newCullMode) |
556 | return; |
557 | m_properties.cullMode = newCullMode; |
558 | emit cullModeChanged(); |
559 | |
560 | updateMaterialDescription(); |
561 | } |
562 | |
563 | MaterialAdapter::DepthDrawMode MaterialAdapter::depthDrawMode() const |
564 | { |
565 | return m_properties.depthDrawMode; |
566 | } |
567 | |
568 | void MaterialAdapter::setDepthDrawMode(DepthDrawMode newDepthDrawMode) |
569 | { |
570 | if (m_properties.depthDrawMode == newDepthDrawMode) |
571 | return; |
572 | m_properties.depthDrawMode = newDepthDrawMode; |
573 | emit depthDrawModeChanged(); |
574 | |
575 | updateMaterialDescription(); |
576 | } |
577 | |
578 | MaterialAdapter::ShadingMode MaterialAdapter::shadingMode() const |
579 | { |
580 | return m_properties.shadingMode; |
581 | } |
582 | |
583 | void MaterialAdapter::setShadingMode(ShadingMode newShadingMode) |
584 | { |
585 | if (m_properties.shadingMode == newShadingMode) |
586 | return; |
587 | m_properties.shadingMode = newShadingMode; |
588 | emit shadingModeChanged(); |
589 | |
590 | updateMaterialDescription(); |
591 | } |
592 | |
593 | MaterialAdapter::BlendMode MaterialAdapter::srcBlend() const |
594 | { |
595 | return m_properties.sourceBlend; |
596 | } |
597 | |
598 | void MaterialAdapter::setSrcBlend(BlendMode newSourceBlend) |
599 | { |
600 | if (m_properties.sourceBlend == newSourceBlend) |
601 | return; |
602 | m_properties.sourceBlend = newSourceBlend; |
603 | emit srcBlendChanged(); |
604 | |
605 | updateMaterialDescription(); |
606 | } |
607 | |
608 | MaterialAdapter::BlendMode MaterialAdapter::dstBlend() const |
609 | { |
610 | return m_properties.destinationBlend; |
611 | } |
612 | |
613 | void MaterialAdapter::setDstBlend(BlendMode newDestinationBlend) |
614 | { |
615 | if (m_properties.destinationBlend == newDestinationBlend) |
616 | return; |
617 | m_properties.destinationBlend = newDestinationBlend; |
618 | emit dstBlendChanged(); |
619 | |
620 | updateMaterialDescription(); |
621 | } |
622 | |
623 | void MaterialAdapter::setUniformModel(UniformModel *newUniformModel) |
624 | { |
625 | m_uniformModel = newUniformModel; |
626 | if (m_uniformModel) { |
627 | m_uniformModel->setModelData(&uniformTable); |
628 | connect(sender: m_uniformModel, signal: &UniformModel::dataChanged, slot: [this]() { |
629 | updateMaterialDescription(); |
630 | }); |
631 | } |
632 | emit uniformModelChanged(); |
633 | } |
634 | |
635 | QString MaterialAdapter::getSupportedImageFormatsFilter() const |
636 | { |
637 | auto formats = QImageReader::supportedImageFormats(); |
638 | QString imageFilter = QStringLiteral("Image files (" ); |
639 | for (const auto &format : std::as_const(t&: formats)) |
640 | imageFilter += QStringLiteral("*." ) + format + QStringLiteral(" " ); |
641 | imageFilter += QStringLiteral(")" ); |
642 | return imageFilter; |
643 | } |
644 | |
645 | |
646 | QT_END_NAMESPACE |
647 | |