| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 |
| 3 | |
| 4 | #ifndef MATERIALADAPTER_H |
| 5 | #define MATERIALADAPTER_H |
| 6 | |
| 7 | #include <QtCore/qstring.h> |
| 8 | #include <QtCore/qvariant.h> |
| 9 | #include <QtCore/qobject.h> |
| 10 | #include <QtCore/qpointer.h> |
| 11 | |
| 12 | #include <QtQml/qqmlregistration.h> |
| 13 | |
| 14 | #include <ssg/qssgrenderbasetypes.h> |
| 15 | #include <QtQuick3DRuntimeRender/private/qssgrendercustommaterial_p.h> |
| 16 | |
| 17 | #include <QtQuick3D/private/qquick3dcustommaterial_p.h> |
| 18 | #include <QtQuick3D/private/qquick3dmodel_p.h> |
| 19 | |
| 20 | #include <QtCore/qabstractitemmodel.h> |
| 21 | #include <QtCore/qstringlistmodel.h> |
| 22 | |
| 23 | #include <QtQuick3DAssetUtils/private/qssgscenedesc_p.h> |
| 24 | |
| 25 | #include "custommaterial.h" |
| 26 | #include "buildmessage.h" |
| 27 | #include "uniformmodel.h" |
| 28 | |
| 29 | QT_BEGIN_NAMESPACE |
| 30 | |
| 31 | class MaterialAdapter : public QObject |
| 32 | { |
| 33 | Q_OBJECT |
| 34 | |
| 35 | using CullMode = QQuick3DCustomMaterial::CullMode; |
| 36 | using DepthDrawMode = QQuick3DCustomMaterial::DepthDrawMode; |
| 37 | using ShadingMode = QQuick3DCustomMaterial::ShadingMode; |
| 38 | using BlendMode = QQuick3DCustomMaterial::BlendMode; |
| 39 | |
| 40 | Q_PROPERTY(QQuick3DCustomMaterial * material READ material NOTIFY materialChanged) |
| 41 | Q_PROPERTY(QQuick3DNode * rootNode READ rootNode WRITE setRootNode NOTIFY rootNodeChanged) |
| 42 | Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) |
| 43 | Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) |
| 44 | Q_PROPERTY(ShaderBuildMessage vertexStatus READ vertexStatus NOTIFY vertexStatusChanged) |
| 45 | Q_PROPERTY(ShaderBuildMessage fragmentStatus READ fragmentStatus NOTIFY fragmentStatusChanged) |
| 46 | Q_PROPERTY(UniformModel * uniformModel READ uniformModel WRITE setUniformModel NOTIFY uniformModelChanged) |
| 47 | Q_PROPERTY(bool unsavedChanges READ unsavedChanges WRITE setUnsavedChanges NOTIFY unsavedChangesChanged) |
| 48 | Q_PROPERTY(QUrl materialSaveFile READ materialSaveFile WRITE setMaterialSaveFile NOTIFY materialSaveFileChanged) |
| 49 | |
| 50 | Q_PROPERTY(QQuick3DMaterial::CullMode cullMode READ cullMode WRITE setCullMode NOTIFY cullModeChanged) |
| 51 | Q_PROPERTY(QQuick3DMaterial::DepthDrawMode depthDrawMode READ depthDrawMode WRITE setDepthDrawMode NOTIFY depthDrawModeChanged) |
| 52 | Q_PROPERTY(QQuick3DCustomMaterial::ShadingMode shadingMode READ shadingMode WRITE setShadingMode NOTIFY shadingModeChanged) |
| 53 | Q_PROPERTY(QQuick3DCustomMaterial::BlendMode sourceBlend READ srcBlend WRITE setSrcBlend NOTIFY srcBlendChanged) |
| 54 | Q_PROPERTY(QQuick3DCustomMaterial::BlendMode destinationBlend READ dstBlend WRITE setDstBlend NOTIFY dstBlendChanged) |
| 55 | |
| 56 | QML_ELEMENT |
| 57 | public: |
| 58 | explicit MaterialAdapter(QObject *parent = nullptr); |
| 59 | |
| 60 | QQuick3DCustomMaterial *material() const; |
| 61 | QString fragmentShader() const; |
| 62 | void setFragmentShader(const QString &newFragmentShader); |
| 63 | |
| 64 | QString vertexShader() const; |
| 65 | void setVertexShader(const QString &newVertexShader); |
| 66 | |
| 67 | UniformModel *uniformModel() const; |
| 68 | |
| 69 | ShaderBuildMessage vertexStatus() const; |
| 70 | ShaderBuildMessage fragmentStatus() const; |
| 71 | |
| 72 | bool unsavedChanges() const; |
| 73 | void setUnsavedChanges(bool newUnsavedChanges); |
| 74 | |
| 75 | const QUrl &materialSaveFile() const; |
| 76 | void setMaterialSaveFile(const QUrl &newMaterialSaveFile); |
| 77 | |
| 78 | QQuick3DNode *rootNode() const; |
| 79 | void setRootNode(QQuick3DNode *newResourceNode); |
| 80 | |
| 81 | CullMode cullMode() const; |
| 82 | void setCullMode(CullMode newCullMode); |
| 83 | |
| 84 | DepthDrawMode depthDrawMode() const; |
| 85 | void setDepthDrawMode(DepthDrawMode newDepthDrawMode); |
| 86 | |
| 87 | ShadingMode shadingMode() const; |
| 88 | void setShadingMode(ShadingMode newShadingMode); |
| 89 | |
| 90 | BlendMode srcBlend() const; |
| 91 | void setSrcBlend(BlendMode newSourceBlend); |
| 92 | |
| 93 | BlendMode dstBlend() const; |
| 94 | void setDstBlend(BlendMode newDestinationBlend); |
| 95 | |
| 96 | void setUniformModel(UniformModel *newUniformModel); |
| 97 | |
| 98 | Q_INVOKABLE QString getSupportedImageFormatsFilter() const; |
| 99 | |
| 100 | public Q_SLOTS: |
| 101 | void importFragmentShader(const QUrl &shaderFile); |
| 102 | void importVertexShader(const QUrl &shaderFile); |
| 103 | bool save(); |
| 104 | bool saveMaterial(const QUrl &materialFile); |
| 105 | bool loadMaterial(const QUrl &materialFile); |
| 106 | bool exportQmlComponent(const QUrl &componentFile, const QString &vertName, const QString &fragName); |
| 107 | void reset(); |
| 108 | |
| 109 | Q_SIGNALS: |
| 110 | void materialChanged(); |
| 111 | void fragmentShaderChanged(); |
| 112 | void vertexShaderChanged(); |
| 113 | void vertexStatusChanged(); |
| 114 | void uniformModelChanged(); |
| 115 | void fragmentStatusChanged(); |
| 116 | void unsavedChangesChanged(); |
| 117 | void materialSaveFileChanged(); |
| 118 | |
| 119 | void errorOccurred(); |
| 120 | void postMaterialSaved(); |
| 121 | void rootNodeChanged(); |
| 122 | void cullModeChanged(); |
| 123 | void depthDrawModeChanged(); |
| 124 | void shadingModeChanged(); |
| 125 | void srcBlendChanged(); |
| 126 | void dstBlendChanged(); |
| 127 | |
| 128 | private: |
| 129 | static void updateShader(QQuick3DMaterial &target); |
| 130 | static void bakerStatusCallback(const QByteArray &descKey, QtQuick3DEditorHelpers::ShaderBaker::Status status, const QString &err, QShader::Stage stage); |
| 131 | void updateMaterialDescription(CustomMaterial::Shaders shaders); |
| 132 | void updateMaterialDescription(); |
| 133 | |
| 134 | QString importShader(const QUrl &shaderFile); |
| 135 | QFile resolveFileFromUrl(const QUrl &fileUrl); |
| 136 | QPointer<QQuick3DCustomMaterial> m_material; |
| 137 | UniformModel *m_uniformModel = nullptr; |
| 138 | QUrl m_vertexUrl; |
| 139 | QUrl m_fragUrl; |
| 140 | QString m_fragmentShader; |
| 141 | QString m_vertexShader; |
| 142 | ShaderBuildMessage m_vertexMsg; |
| 143 | ShaderBuildMessage m_fragmentMsg; |
| 144 | bool m_unsavedChanges = true; |
| 145 | QUrl m_materialSaveFile; |
| 146 | QPointer<QQuick3DNode> m_rootNode; |
| 147 | CustomMaterial m_materialDescr; |
| 148 | CustomMaterial::UniformTable uniformTable; |
| 149 | CustomMaterial::Properties m_properties; |
| 150 | }; |
| 151 | |
| 152 | QT_END_NAMESPACE |
| 153 | |
| 154 | #endif // MATERIALADAPTER_H |
| 155 |
