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29
30
31#ifndef PXD_SHADER_H
32#define PXD_SHADER_H
33
34#include "foundation/PxVec3.h"
35#include "foundation/PxTransform.h"
36#include "PxvConfig.h"
37#include "PxvDynamics.h"
38#include "PxConstraint.h"
39#include "DyConstraintWriteBack.h"
40
41namespace physx
42{
43
44class PxsRigidBody;
45
46namespace Dy
47{
48
49#if PX_VC
50 #pragma warning(push)
51 #pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
52#endif
53PX_ALIGN_PREFIX(16)
54struct Constraint
55{
56public:
57
58 PxReal linBreakForce; //0
59 PxReal angBreakForce; //4
60 PxU16 constantBlockSize; //6
61 PxU16 flags; //8
62
63 PxConstraintSolverPrep solverPrep; //12
64 PxConstraintProject project; //16
65 void* constantBlock; //20
66
67 PxsRigidBody* body0; //24
68 PxsRigidBody* body1; //28
69
70 PxsBodyCore* bodyCore0; //32
71 PxsBodyCore* bodyCore1; //36
72 PxU32 index; //40 //this is also a constraint write back index
73 PxReal minResponseThreshold; //44
74}
75PX_ALIGN_SUFFIX(16);
76#if PX_VC
77 #pragma warning(pop)
78#endif
79
80#if !PX_P64_FAMILY
81PX_COMPILE_TIME_ASSERT(48==sizeof(Constraint));
82#endif
83
84}
85
86}
87
88#endif
89

source code of qtquick3dphysics/src/3rdparty/PhysX/source/lowleveldynamics/include/DyConstraint.h