| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_PHYSICS_SCB_FSACTOR |
| 31 | #define PX_PHYSICS_SCB_FSACTOR |
| 32 | |
| 33 | #include "ScActorCore.h" |
| 34 | #include "PsUtilities.h" |
| 35 | #include "ScbBase.h" |
| 36 | #include "ScbDefs.h" |
| 37 | |
| 38 | #include "PxClient.h" |
| 39 | |
| 40 | |
| 41 | namespace physx |
| 42 | { |
| 43 | namespace Scb |
| 44 | { |
| 45 | struct ActorBuffer |
| 46 | { |
| 47 | #ifdef USE_NEW_SYSTEM |
| 48 | PxActorFlags mActorFlags; |
| 49 | PxDominanceGroup mDominanceGroup; |
| 50 | // PxActorClientBehaviorFlags mClientBehaviorFlags; |
| 51 | #else |
| 52 | template <PxU32 I, PxU32 Dummy> struct Fns {}; |
| 53 | typedef Sc::ActorCore Core; |
| 54 | typedef ActorBuffer Buf; |
| 55 | |
| 56 | SCB_REGULAR_ATTRIBUTE (0, PxActorFlags, ActorFlags) |
| 57 | SCB_REGULAR_ATTRIBUTE (1, PxDominanceGroup, DominanceGroup) |
| 58 | // SCB_REGULAR_ATTRIBUTE (2, PxActorClientBehaviorFlags, ClientBehaviorFlags) |
| 59 | #endif |
| 60 | enum { AttrCount = 3 }; |
| 61 | |
| 62 | protected: |
| 63 | ~ActorBuffer(){} |
| 64 | }; |
| 65 | |
| 66 | class Actor : public Base |
| 67 | { |
| 68 | //= ATTENTION! ===================================================================================== |
| 69 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
| 70 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
| 71 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
| 72 | // accordingly. |
| 73 | //================================================================================================== |
| 74 | |
| 75 | typedef ActorBuffer Buf; |
| 76 | typedef Sc::ActorCore Core; |
| 77 | |
| 78 | public: |
| 79 | // PX_SERIALIZATION |
| 80 | Actor(const PxEMPTY) : Base(PxEmpty) {} |
| 81 | static void getBinaryMetaData(PxOutputStream& stream); |
| 82 | //~PX_SERIALIZATION |
| 83 | |
| 84 | PX_INLINE Actor() {} |
| 85 | |
| 86 | #ifdef USE_NEW_SYSTEM |
| 87 | SCB_MEMBER(Actor, getActorCore(), ActorFlags, PxActorFlags, 0) |
| 88 | SCB_MEMBER(Actor, getActorCore(), DominanceGroup, PxDominanceGroup, 1) |
| 89 | // SCB_MEMBER(Actor, getActorCore(), ClientBehaviorFlags, PxActorClientBehaviorFlags, 2) |
| 90 | #endif |
| 91 | |
| 92 | //--------------------------------------------------------------------------------- |
| 93 | // Wrapper for Sc::Actor interface |
| 94 | //--------------------------------------------------------------------------------- |
| 95 | #ifndef USE_NEW_SYSTEM |
| 96 | PX_INLINE PxActorFlags getActorFlags() const { return read<Buf::BF_ActorFlags>(); } |
| 97 | PX_INLINE void setActorFlags(PxActorFlags v); |
| 98 | |
| 99 | PX_INLINE PxDominanceGroup getDominanceGroup() const { return read<Buf::BF_DominanceGroup>();} |
| 100 | PX_INLINE void setDominanceGroup(PxDominanceGroup v) { write<Buf::BF_DominanceGroup>(v); } |
| 101 | |
| 102 | // PX_INLINE PxActorClientBehaviorFlags getClientBehaviorFlags() const { return read<Buf::BF_ClientBehaviorFlags>(); } |
| 103 | // PX_INLINE void setClientBehaviorFlags(PxActorClientBehaviorFlags v){ write<Buf::BF_ClientBehaviorFlags>(v); } |
| 104 | #endif |
| 105 | |
| 106 | PX_INLINE void setOwnerClient(PxClientID inId); |
| 107 | PX_INLINE PxClientID getOwnerClient() const { return getActorCore().getOwnerClient(); } //immutable, so this should be fine. |
| 108 | |
| 109 | //--------------------------------------------------------------------------------- |
| 110 | // Miscellaneous |
| 111 | //--------------------------------------------------------------------------------- |
| 112 | PX_FORCE_INLINE const Core& getActorCore() const { return *reinterpret_cast<const Core*>(reinterpret_cast<size_t>(this) + sOffsets.scbToSc[getScbType()]); } |
| 113 | PX_FORCE_INLINE Core& getActorCore() { return *reinterpret_cast<Core*>(reinterpret_cast<size_t>(this) + sOffsets.scbToSc[getScbType()]); } |
| 114 | |
| 115 | PX_FORCE_INLINE static const Actor& fromSc(const Core& a) { return *reinterpret_cast<const Actor*>(reinterpret_cast<size_t>(&a) - sOffsets.scToScb[a.getActorCoreType()]); } |
| 116 | PX_FORCE_INLINE static Actor& fromSc(Core &a) { return *reinterpret_cast<Actor*>(reinterpret_cast<size_t>(&a) - sOffsets.scToScb[a.getActorCoreType()]); } |
| 117 | |
| 118 | PX_FORCE_INLINE PxActorType::Enum getActorType() const { return getActorCore().getActorCoreType(); } |
| 119 | |
| 120 | protected: |
| 121 | ~Actor() {} |
| 122 | PX_INLINE void syncState(); |
| 123 | |
| 124 | #ifndef USE_NEW_SYSTEM |
| 125 | //--------------------------------------------------------------------------------- |
| 126 | // Infrastructure for regular attributes |
| 127 | //--------------------------------------------------------------------------------- |
| 128 | struct Access: public BufferedAccess<Buf, Core, Actor> {}; |
| 129 | template<PxU32 f> PX_FORCE_INLINE typename Buf::Fns<f,0>::Arg read() const { return Access::read<Buf::Fns<f,0> >(*this, getActorCore()); } |
| 130 | template<PxU32 f> PX_FORCE_INLINE void write(typename Buf::Fns<f,0>::Arg v) { Access::write<Buf::Fns<f,0> >(*this, getActorCore(), v); } |
| 131 | template<PxU32 f> PX_FORCE_INLINE void flush(Core& core, const Buf& buf) { Access::flush<Buf::Fns<f,0> >(*this, core, buf); } |
| 132 | #endif |
| 133 | |
| 134 | struct Offsets |
| 135 | { |
| 136 | size_t scToScb[PxActorType::eACTOR_COUNT]; |
| 137 | size_t scbToSc[ScbType::eTYPE_COUNT]; |
| 138 | Offsets(); |
| 139 | }; |
| 140 | static const Offsets sOffsets; |
| 141 | }; |
| 142 | |
| 143 | #ifndef USE_NEW_SYSTEM |
| 144 | PX_INLINE void Actor::setActorFlags(PxActorFlags v) |
| 145 | { |
| 146 | // PT: TODO: move this check out of here, they should be done in Np! |
| 147 | #if PX_CHECKED |
| 148 | const PxActorFlags aFlags = getActorFlags(); |
| 149 | const PxActorType::Enum aType = getActorType(); |
| 150 | if((!aFlags.isSet(PxActorFlag::eDISABLE_SIMULATION)) && v.isSet(PxActorFlag::eDISABLE_SIMULATION) && |
| 151 | (aType != PxActorType::eRIGID_DYNAMIC) && (aType != PxActorType::eRIGID_STATIC)) |
| 152 | { |
| 153 | Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, |
| 154 | "PxActor::setActorFlag: PxActorFlag::eDISABLE_SIMULATION is only supported by PxRigidDynamic and PxRigidStatic objects." ); |
| 155 | } |
| 156 | #endif |
| 157 | |
| 158 | write<Buf::BF_ActorFlags>(v); |
| 159 | } |
| 160 | #endif |
| 161 | |
| 162 | PX_INLINE void Actor::setOwnerClient(PxClientID inId) |
| 163 | { |
| 164 | //This call is only valid if we aren't in a scene. |
| 165 | //Thus we can't be buffering yet |
| 166 | if(!isBuffering()) |
| 167 | { |
| 168 | getActorCore().setOwnerClient(inId); |
| 169 | UPDATE_PVD_PROPERTIES_OBJECT() |
| 170 | } |
| 171 | else |
| 172 | { |
| 173 | Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, |
| 174 | messageFmt: "Attempt to set the client id when an actor is buffering" ); |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | PX_INLINE void Actor::syncState() |
| 179 | { |
| 180 | //this should be called from syncState() of derived classes |
| 181 | |
| 182 | const PxU32 flags = getBufferFlags(); |
| 183 | #ifdef USE_NEW_SYSTEM |
| 184 | if(flags & (BF_ActorFlags|BF_DominanceGroup/*|BF_ClientBehaviorFlags*/)) |
| 185 | { |
| 186 | syncActorFlags(); |
| 187 | syncDominanceGroup(); |
| 188 | // syncClientBehaviorFlags(); |
| 189 | } |
| 190 | #else |
| 191 | if(flags & (Buf::BF_ActorFlags|Buf::BF_DominanceGroup/*|Buf::BF_ClientBehaviorFlags*/)) |
| 192 | { |
| 193 | Core& core = getActorCore(); |
| 194 | const Buf& buffer = *reinterpret_cast<const Buf*>(getStream()); |
| 195 | |
| 196 | flush<Buf::BF_ActorFlags>(core, buf: buffer); |
| 197 | flush<Buf::BF_DominanceGroup>(core, buf: buffer); |
| 198 | // flush<Buf::BF_ClientBehaviorFlags>(core, buffer); |
| 199 | } |
| 200 | #endif |
| 201 | } |
| 202 | |
| 203 | } // namespace Scb |
| 204 | |
| 205 | } |
| 206 | |
| 207 | #endif |
| 208 | |