| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSX_GPU_H |
| 32 | #define PX_PHYSX_GPU_H |
| 33 | |
| 34 | #include "task/PxTask.h" |
| 35 | |
| 36 | #include "Ps.h" |
| 37 | #include "PsArray.h" |
| 38 | #include "foundation/PxBounds3.h" |
| 39 | #include "common/PxPhysXCommonConfig.h" |
| 40 | #include "CmPhysXCommon.h" |
| 41 | #include "PxSceneDesc.h" |
| 42 | |
| 43 | |
| 44 | namespace physx |
| 45 | { |
| 46 | |
| 47 | class PxFoundation; |
| 48 | class PxCudaContextManagerDesc; |
| 49 | class PxvNphaseImplementationContext; |
| 50 | class PxsContext; |
| 51 | class PxsKernelWranglerManager; |
| 52 | class PxvNphaseImplementationFallback; |
| 53 | struct PxgDynamicsMemoryConfig; |
| 54 | class PxsMemoryManager; |
| 55 | class PxsHeapMemoryAllocatorManager; |
| 56 | class PxsSimulationController; |
| 57 | class PxsSimulationControllerCallback; |
| 58 | class PxDelayLoadHook; |
| 59 | |
| 60 | struct PxvSimStats; |
| 61 | |
| 62 | namespace Bp |
| 63 | { |
| 64 | class BroadPhase; |
| 65 | } |
| 66 | |
| 67 | namespace Dy |
| 68 | { |
| 69 | class Context; |
| 70 | } |
| 71 | |
| 72 | namespace IG |
| 73 | { |
| 74 | class IslandSim; |
| 75 | class SimpleIslandManager; |
| 76 | } |
| 77 | |
| 78 | namespace Cm |
| 79 | { |
| 80 | class FlushPool; |
| 81 | } |
| 82 | |
| 83 | /** |
| 84 | \brief Interface to create and run CUDA enabled PhysX features. |
| 85 | |
| 86 | The methods of this interface are expected not to be called concurrently. |
| 87 | Also they are expected to not be called concurrently with any tasks spawned before the end pipeline ... TODO make clear. |
| 88 | */ |
| 89 | class PxPhysXGpu |
| 90 | { |
| 91 | public: |
| 92 | /** |
| 93 | \brief Closes this instance of the interface. |
| 94 | */ |
| 95 | virtual void release() = 0; |
| 96 | |
| 97 | /** |
| 98 | Create GPU memory manager. |
| 99 | */ |
| 100 | virtual PxsMemoryManager* createGpuMemoryManager(PxCudaContextManager* cudaContextManager, class PxGraphicsContextManager* graphicsContextManager) = 0; |
| 101 | |
| 102 | virtual PxsHeapMemoryAllocatorManager* createGpuHeapMemoryAllocatorManager( |
| 103 | const PxU32 heapCapacity, |
| 104 | PxsMemoryManager* memoryManager, |
| 105 | const PxU32 gpuComputeVersion) = 0; |
| 106 | |
| 107 | /** |
| 108 | Create GPU kernel wrangler manager. |
| 109 | */ |
| 110 | virtual PxsKernelWranglerManager* createGpuKernelWranglerManager( |
| 111 | PxCudaContextManager* cudaContextManager, |
| 112 | PxErrorCallback& errorCallback, |
| 113 | const PxU32 gpuComputeVersion) = 0; |
| 114 | |
| 115 | /** |
| 116 | Create GPU broadphase. |
| 117 | */ |
| 118 | virtual Bp::BroadPhase* createGpuBroadPhase( |
| 119 | PxsKernelWranglerManager* gpuKernelWrangler, |
| 120 | PxCudaContextManager* cudaContextManager, |
| 121 | PxGraphicsContextManager* graphicsContext, |
| 122 | const PxU32 gpuComputeVersion, |
| 123 | const PxgDynamicsMemoryConfig& config, |
| 124 | PxsHeapMemoryAllocatorManager* heapMemoryManager) = 0; |
| 125 | |
| 126 | /** |
| 127 | Create GPU narrow phase context. |
| 128 | */ |
| 129 | virtual PxvNphaseImplementationContext* createGpuNphaseImplementationContext(PxsContext& context, |
| 130 | PxsKernelWranglerManager* gpuKernelWrangler, |
| 131 | PxvNphaseImplementationFallback* fallbackForUnsupportedCMs, |
| 132 | const PxgDynamicsMemoryConfig& gpuDynamicsConfig, void* contactStreamBase, void* patchStreamBase, void* forceAndIndiceStreamBase, |
| 133 | Ps::Array<PxBounds3, Ps::VirtualAllocator>& bounds, IG::IslandSim* islandSim, |
| 134 | physx::Dy::Context* dynamicsContext, const PxU32 gpuComputeVersion, PxsHeapMemoryAllocatorManager* heapMemoryManager) = 0; |
| 135 | |
| 136 | /** |
| 137 | Create GPU simulation controller. |
| 138 | */ |
| 139 | virtual PxsSimulationController* createGpuSimulationController(PxsKernelWranglerManager* gpuWranglerManagers, |
| 140 | PxCudaContextManager* cudaContextManager, PxGraphicsContextManager* graphicsContextManager, |
| 141 | Dy::Context* dynamicContext, PxvNphaseImplementationContext* npContext, Bp::BroadPhase* bp, |
| 142 | const bool useGpuBroadphase, IG::SimpleIslandManager* simpleIslandSim, |
| 143 | PxsSimulationControllerCallback* callback, const PxU32 gpuComputeVersion, PxsHeapMemoryAllocatorManager* heapMemoryManager) = 0; |
| 144 | |
| 145 | /** |
| 146 | Create GPU dynamics context. |
| 147 | */ |
| 148 | virtual Dy::Context* createGpuDynamicsContext(Cm::FlushPool& taskPool, PxsKernelWranglerManager* gpuKernelWragler, |
| 149 | PxCudaContextManager* cudaContextManager, PxGraphicsContextManager* graphicsContextManager, |
| 150 | const PxgDynamicsMemoryConfig& config, IG::IslandSim* accurateIslandSim, const PxU32 maxNumPartitions, |
| 151 | const bool enableStabilization, const bool useEnhancedDeterminism, const bool useAdaptiveForce, const PxReal maxBiasCoefficient, |
| 152 | const PxU32 gpuComputeVersion, PxvSimStats& simStats, PxsHeapMemoryAllocatorManager* heapMemoryManager, |
| 153 | const bool frictionEveryIteration, PxSolverType::Enum solverType) = 0; |
| 154 | |
| 155 | }; |
| 156 | |
| 157 | } |
| 158 | |
| 159 | /** |
| 160 | Create PxPhysXGpu interface class. |
| 161 | */ |
| 162 | PX_C_EXPORT PX_PHYSX_GPU_API physx::PxPhysXGpu* PX_CALL_CONV PxCreatePhysXGpu(); |
| 163 | |
| 164 | /** |
| 165 | Create a cuda context manager. |
| 166 | */ |
| 167 | PX_C_EXPORT PX_PHYSX_GPU_API physx::PxCudaContextManager* PX_CALL_CONV PxCreateCudaContextManager(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc, physx::PxProfilerCallback* profilerCallback = NULL); |
| 168 | |
| 169 | /** |
| 170 | Query the device ordinal - depends on control panel settings. |
| 171 | */ |
| 172 | PX_C_EXPORT PX_PHYSX_GPU_API int PX_CALL_CONV PxGetSuggestedCudaDeviceOrdinal(physx::PxErrorCallback& errc); |
| 173 | |
| 174 | namespace grid |
| 175 | { |
| 176 | class ServerImpl; |
| 177 | class ClientContextPredictionManager; |
| 178 | } |
| 179 | |
| 180 | PX_C_EXPORT PX_PHYSX_GPU_API grid::ClientContextPredictionManager* PX_CALL_CONV PxCreateCudaClientContextManager(grid::ServerImpl* server, physx::PxU32 maxNbSleepMsg); |
| 181 | |
| 182 | #endif // PX_PHYSX_GPU_H |
| 183 | |