| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "trianglesvisitor_p.h" |
| 41 | #include <Qt3DCore/qentity.h> |
| 42 | #include <Qt3DRender/qgeometryrenderer.h> |
| 43 | #include <Qt3DRender/private/managers_p.h> |
| 44 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 45 | #include <Qt3DRender/private/buffermanager_p.h> |
| 46 | #include <Qt3DRender/private/geometryrenderer_p.h> |
| 47 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| 48 | #include <Qt3DRender/private/geometry_p.h> |
| 49 | #include <Qt3DRender/private/attribute_p.h> |
| 50 | #include <Qt3DRender/private/buffer_p.h> |
| 51 | #include <Qt3DRender/private/visitorutils_p.h> |
| 52 | #include <Qt3DRender/private/bufferutils_p.h> |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | namespace Qt3DRender { |
| 57 | |
| 58 | namespace Render { |
| 59 | |
| 60 | namespace { |
| 61 | |
| 62 | bool isTriangleBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) Q_DECL_NOTHROW |
| 63 | { |
| 64 | switch (type) { |
| 65 | case Qt3DRender::QGeometryRenderer::Triangles: |
| 66 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
| 67 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
| 68 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
| 69 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: |
| 70 | return true; |
| 71 | default: |
| 72 | return false; |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | // TO DO: Add methods for triangle strip adjacency |
| 77 | // What about primitive restart ? |
| 78 | |
| 79 | // indices, vertices are already offset |
| 80 | template<typename index, typename vertex> |
| 81 | void traverseTrianglesIndexed(index *indices, |
| 82 | vertex *vertices, |
| 83 | const BufferInfo &indexInfo, |
| 84 | const BufferInfo &vertexInfo, |
| 85 | TrianglesVisitor* visitor) |
| 86 | { |
| 87 | uint i = 0; |
| 88 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 89 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 90 | |
| 91 | uint ndx[3]; |
| 92 | Vector3D abc[3]; |
| 93 | while (i < indexInfo.count) { |
| 94 | for (uint u = 0; u < 3; ++u) { |
| 95 | ndx[u] = indices[i + u]; |
| 96 | uint idx = ndx[u] * verticesStride; |
| 97 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 98 | abc[u][j] = vertices[idx + j]; |
| 99 | } |
| 100 | } |
| 101 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 102 | i += 3; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | // vertices are already offset |
| 107 | template<typename vertex> |
| 108 | void traverseTriangles(vertex *vertices, |
| 109 | const BufferInfo &vertexInfo, |
| 110 | TrianglesVisitor* visitor) |
| 111 | { |
| 112 | uint i = 0; |
| 113 | |
| 114 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 115 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 116 | |
| 117 | uint ndx[3]; |
| 118 | Vector3D abc[3]; |
| 119 | while (i < vertexInfo.count) { |
| 120 | for (uint u = 0; u < 3; ++u) { |
| 121 | ndx[u] = (i + u); |
| 122 | uint idx = ndx[u] * verticesStride; |
| 123 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 124 | abc[u][j] = vertices[idx + j]; |
| 125 | } |
| 126 | } |
| 127 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 128 | i += 3; |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | static inline bool checkDegenerate(const uint ndx[3], const uint idx, const uint u) |
| 133 | { |
| 134 | for (uint j = 0; j < u; ++j) { |
| 135 | if (idx == ndx[j]) |
| 136 | return true; |
| 137 | } |
| 138 | return false; |
| 139 | } |
| 140 | |
| 141 | // indices, vertices are already offset |
| 142 | template<typename index, typename vertex> |
| 143 | void traverseTriangleStripIndexed(index *indices, |
| 144 | vertex *vertices, |
| 145 | const BufferInfo &indexInfo, |
| 146 | const BufferInfo &vertexInfo, |
| 147 | TrianglesVisitor* visitor) |
| 148 | { |
| 149 | uint i = 0; |
| 150 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 151 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 152 | |
| 153 | uint ndx[3]; |
| 154 | Vector3D abc[3]; |
| 155 | while (i < indexInfo.count - 2) { |
| 156 | if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i + 2])) { |
| 157 | i += 3; |
| 158 | continue; |
| 159 | } |
| 160 | bool degenerate = false; |
| 161 | for (uint u = 0; u < 3; ++u) { |
| 162 | ndx[u] = indices[i + u]; |
| 163 | if (checkDegenerate(ndx, idx: ndx[u], u)) { |
| 164 | degenerate = true; |
| 165 | break; |
| 166 | } |
| 167 | uint idx = ndx[u] * verticesStride; |
| 168 | for (uint j = 0; j < maxVerticesDataSize; ++j) |
| 169 | abc[u][j] = vertices[idx + j]; |
| 170 | } |
| 171 | if (!degenerate) |
| 172 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 173 | ++i; |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | // vertices are already offset |
| 178 | template<typename vertex> |
| 179 | void traverseTriangleStrip(vertex *vertices, |
| 180 | const BufferInfo &vertexInfo, |
| 181 | TrianglesVisitor* visitor) |
| 182 | { |
| 183 | uint i = 0; |
| 184 | |
| 185 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 186 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 187 | |
| 188 | uint ndx[3]; |
| 189 | Vector3D abc[3]; |
| 190 | while (i < vertexInfo.count - 2) { |
| 191 | for (uint u = 0; u < 3; ++u) { |
| 192 | ndx[u] = (i + u); |
| 193 | uint idx = ndx[u] * verticesStride; |
| 194 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 195 | abc[u][j] = vertices[idx + j]; |
| 196 | } |
| 197 | } |
| 198 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 199 | ++i; |
| 200 | } |
| 201 | } |
| 202 | |
| 203 | // indices, vertices are already offset |
| 204 | template<typename index, typename vertex> |
| 205 | void traverseTriangleFanIndexed(index *indices, |
| 206 | vertex *vertices, |
| 207 | const BufferInfo &indexInfo, |
| 208 | const BufferInfo &vertexInfo, |
| 209 | TrianglesVisitor* visitor) |
| 210 | { |
| 211 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 212 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 213 | |
| 214 | uint ndx[3]; |
| 215 | Vector3D abc[3]; |
| 216 | |
| 217 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 218 | abc[0][j] = vertices[static_cast<int>(indices[0]) * verticesStride + j]; |
| 219 | } |
| 220 | ndx[0] = indices[0]; |
| 221 | uint i = 1; |
| 222 | while (i < indexInfo.count - 1) { |
| 223 | if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i + 1])) { |
| 224 | ndx[0] = indices[i + 2]; |
| 225 | i += 3; |
| 226 | continue; |
| 227 | } |
| 228 | for (uint u = 0; u < 2; ++u) { |
| 229 | ndx[u + 1] = indices[i + u]; |
| 230 | uint idx = ndx[u + 1] * verticesStride; |
| 231 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 232 | abc[u + 1][j] = vertices[idx + j]; |
| 233 | } |
| 234 | } |
| 235 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 236 | ++i; |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | // vertices are already offset |
| 241 | template<typename vertex> |
| 242 | void traverseTriangleFan(vertex *vertices, |
| 243 | const BufferInfo &vertexInfo, |
| 244 | TrianglesVisitor* visitor) |
| 245 | { |
| 246 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 247 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 248 | |
| 249 | uint ndx[3]; |
| 250 | Vector3D abc[3]; |
| 251 | |
| 252 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 253 | abc[0][j] = vertices[j]; |
| 254 | } |
| 255 | ndx[0] = 0; |
| 256 | |
| 257 | uint i = 1; |
| 258 | while (i < vertexInfo.count - 1) { |
| 259 | for (uint u = 0; u < 2; ++u) { |
| 260 | ndx[u + 1] = (i + u); |
| 261 | uint idx = ndx[u + 1] * verticesStride; |
| 262 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 263 | abc[u + 1][j] = vertices[idx + j]; |
| 264 | } |
| 265 | } |
| 266 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 267 | i += 1; |
| 268 | } |
| 269 | } |
| 270 | |
| 271 | // indices, vertices are already offset |
| 272 | template<typename index, typename vertex> |
| 273 | void traverseTriangleAdjacencyIndexed(index *indices, |
| 274 | vertex *vertices, |
| 275 | const BufferInfo &indexInfo, |
| 276 | const BufferInfo &vertexInfo, |
| 277 | TrianglesVisitor* visitor) |
| 278 | { |
| 279 | uint i = 0; |
| 280 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 281 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 282 | |
| 283 | uint ndx[3]; |
| 284 | Vector3D abc[3]; |
| 285 | while (i < indexInfo.count) { |
| 286 | for (uint u = 0; u < 6; u += 2) { |
| 287 | ndx[u / 2] = indices[i + u]; |
| 288 | uint idx = ndx[u / 2] * verticesStride; |
| 289 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 290 | abc[u / 2][j] = vertices[idx + j]; |
| 291 | } |
| 292 | } |
| 293 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 294 | i += 6; |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | // vertices are already offset |
| 299 | template<typename Vertex> |
| 300 | void traverseTriangleAdjacency(Vertex *vertices, |
| 301 | const BufferInfo &vertexInfo, |
| 302 | TrianglesVisitor* visitor) |
| 303 | { |
| 304 | uint i = 0; |
| 305 | |
| 306 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 307 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(Vertex) : maxVerticesDataSize; |
| 308 | |
| 309 | uint ndx[3]; |
| 310 | Vector3D abc[3]; |
| 311 | while (i < vertexInfo.count) { |
| 312 | for (uint u = 0; u < 6; u += 2) { |
| 313 | ndx[u / 2] = (i + u); |
| 314 | uint idx = ndx[u / 2] * verticesStride; |
| 315 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 316 | abc[u / 2][j] = vertices[idx + j]; |
| 317 | } |
| 318 | } |
| 319 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 320 | i += 6; |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | template<typename Coordinate> |
| 325 | Vector4D readCoordinate(const BufferInfo &info, Coordinate *coordinates, uint index) |
| 326 | { |
| 327 | const uint stride = info.byteStride ? info.byteStride / sizeof(Coordinate) : info.dataSize; |
| 328 | Vector4D ret(0, 0, 0, 1.0f); |
| 329 | coordinates += stride * index; |
| 330 | for (uint e = 0; e < info.dataSize; ++e) |
| 331 | ret[e] = coordinates[e]; |
| 332 | return ret; |
| 333 | } |
| 334 | |
| 335 | |
| 336 | template <QAttribute::VertexBaseType> struct EnumToType; |
| 337 | template <> struct EnumToType<QAttribute::Byte> { typedef const char type; }; |
| 338 | template <> struct EnumToType<QAttribute::UnsignedByte> { typedef const uchar type; }; |
| 339 | template <> struct EnumToType<QAttribute::Short> { typedef const short type; }; |
| 340 | template <> struct EnumToType<QAttribute::UnsignedShort> { typedef const ushort type; }; |
| 341 | template <> struct EnumToType<QAttribute::Int> { typedef const int type; }; |
| 342 | template <> struct EnumToType<QAttribute::UnsignedInt> { typedef const uint type; }; |
| 343 | template <> struct EnumToType<QAttribute::Float> { typedef const float type; }; |
| 344 | template <> struct EnumToType<QAttribute::Double> { typedef const double type; }; |
| 345 | |
| 346 | template<QAttribute::VertexBaseType v> |
| 347 | typename EnumToType<v>::type *castToType(const QByteArray &u, uint byteOffset) |
| 348 | { |
| 349 | return reinterpret_cast< typename EnumToType<v>::type *>(u.constData() + byteOffset); |
| 350 | } |
| 351 | |
| 352 | Vector4D readBuffer(const BufferInfo &info, uint index) |
| 353 | { |
| 354 | switch (info.type) { |
| 355 | case QAttribute::Byte: |
| 356 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Byte>(u: info.data, byteOffset: info.byteOffset), index); |
| 357 | case QAttribute::UnsignedByte: |
| 358 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedByte>(u: info.data, byteOffset: info.byteOffset), index); |
| 359 | case QAttribute::Short: |
| 360 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Short>(u: info.data, byteOffset: info.byteOffset), index); |
| 361 | case QAttribute::UnsignedShort: |
| 362 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedShort>(u: info.data, byteOffset: info.byteOffset), index); |
| 363 | case QAttribute::Int: |
| 364 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Int>(u: info.data, byteOffset: info.byteOffset), index); |
| 365 | case QAttribute::UnsignedInt: |
| 366 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedInt>(u: info.data, byteOffset: info.byteOffset), index); |
| 367 | case QAttribute::Float: |
| 368 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Float>(u: info.data, byteOffset: info.byteOffset), index); |
| 369 | case QAttribute::Double: |
| 370 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Double>(u: info.data, byteOffset: info.byteOffset), index); |
| 371 | default: |
| 372 | break; |
| 373 | } |
| 374 | return Vector4D(); |
| 375 | } |
| 376 | |
| 377 | template<typename Index, typename Visitor> |
| 378 | struct IndexedVertexExecutor |
| 379 | { |
| 380 | template<typename Vertex> |
| 381 | void operator ()(const BufferInfo &vertexInfo, Vertex * vertices) |
| 382 | { |
| 383 | switch (m_primitiveType) { |
| 384 | case Qt3DRender::QGeometryRenderer::Triangles: |
| 385 | traverseTrianglesIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
| 386 | return; |
| 387 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
| 388 | traverseTriangleStripIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
| 389 | return; |
| 390 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
| 391 | traverseTriangleFanIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
| 392 | return; |
| 393 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
| 394 | traverseTriangleAdjacencyIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
| 395 | return; |
| 396 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through |
| 397 | default: |
| 398 | return; |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | BufferInfo m_indexBufferInfo; |
| 403 | Index *m_indices; |
| 404 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
| 405 | Visitor* m_visitor; |
| 406 | }; |
| 407 | |
| 408 | template<typename Visitor> |
| 409 | struct IndexExecutor |
| 410 | { |
| 411 | template<typename Index> |
| 412 | void operator ()( const BufferInfo &indexInfo, Index *indices) |
| 413 | { |
| 414 | IndexedVertexExecutor<Index, Visitor> exec; |
| 415 | exec.m_primitiveType = m_primitiveType; |
| 416 | exec.m_indices = indices; |
| 417 | exec.m_indexBufferInfo = indexInfo; |
| 418 | exec.m_visitor = m_visitor; |
| 419 | Qt3DRender::Render::Visitor::processBuffer(m_vertexBufferInfo, exec); |
| 420 | } |
| 421 | |
| 422 | BufferInfo m_vertexBufferInfo; |
| 423 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
| 424 | Visitor* m_visitor; |
| 425 | }; |
| 426 | |
| 427 | template<typename Visitor> |
| 428 | struct VertexExecutor |
| 429 | { |
| 430 | template<typename Vertex> |
| 431 | void operator ()(const BufferInfo &vertexInfo, Vertex *vertices) |
| 432 | { |
| 433 | switch (m_primitiveType) { |
| 434 | case Qt3DRender::QGeometryRenderer::Triangles: |
| 435 | traverseTriangles(vertices, vertexInfo, m_visitor); |
| 436 | return; |
| 437 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
| 438 | traverseTriangleStrip(vertices, vertexInfo, m_visitor); |
| 439 | return; |
| 440 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
| 441 | traverseTriangleFan(vertices, vertexInfo, m_visitor); |
| 442 | return; |
| 443 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
| 444 | traverseTriangleAdjacency(vertices, vertexInfo, m_visitor); |
| 445 | return; |
| 446 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through |
| 447 | default: |
| 448 | return; |
| 449 | } |
| 450 | } |
| 451 | |
| 452 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
| 453 | Visitor* m_visitor; |
| 454 | }; |
| 455 | |
| 456 | } // anonymous |
| 457 | |
| 458 | |
| 459 | TrianglesVisitor::~TrianglesVisitor() |
| 460 | { |
| 461 | |
| 462 | } |
| 463 | |
| 464 | void TrianglesVisitor::apply(const Qt3DCore::QEntity *entity) |
| 465 | { |
| 466 | GeometryRenderer *renderer = m_manager->geometryRendererManager()->lookupResource(id: entity->id()); |
| 467 | apply(renderer, id: entity->id()); |
| 468 | } |
| 469 | |
| 470 | void TrianglesVisitor::apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id) |
| 471 | { |
| 472 | m_nodeId = id; |
| 473 | if (renderer && renderer->instanceCount() == 1 && isTriangleBased(type: renderer->primitiveType())) { |
| 474 | Visitor::visitPrimitives<VertexExecutor<TrianglesVisitor>, |
| 475 | IndexExecutor<TrianglesVisitor>, TrianglesVisitor>(manager: m_manager, renderer, visitor: this); |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | bool CoordinateReader::setGeometry(const GeometryRenderer *renderer, const QString &attributeName) |
| 480 | { |
| 481 | if (renderer == nullptr || renderer->instanceCount() != 1 |
| 482 | || !isTriangleBased(type: renderer->primitiveType())) { |
| 483 | return false; |
| 484 | } |
| 485 | |
| 486 | Geometry *geom = m_manager->lookupResource<Geometry, GeometryManager>(id: renderer->geometryId()); |
| 487 | |
| 488 | if (!geom) |
| 489 | return false; |
| 490 | |
| 491 | Attribute *attribute = nullptr; |
| 492 | |
| 493 | const auto attrIds = geom->attributes(); |
| 494 | for (const Qt3DCore::QNodeId attrId : attrIds) { |
| 495 | attribute = m_manager->lookupResource<Attribute, AttributeManager>(id: attrId); |
| 496 | if (attribute){ |
| 497 | if (attribute->name() == attributeName |
| 498 | || (attributeName == QStringLiteral("default" ) |
| 499 | && attribute->name() == QAttribute::defaultTextureCoordinateAttributeName())) { |
| 500 | break; |
| 501 | } |
| 502 | } |
| 503 | attribute = nullptr; |
| 504 | } |
| 505 | |
| 506 | if (!attribute) |
| 507 | return false; |
| 508 | |
| 509 | m_attribute = attribute; |
| 510 | m_buffer = m_manager->lookupResource<Buffer, BufferManager>(id: attribute->bufferId()); |
| 511 | |
| 512 | m_bufferInfo.data = m_buffer->data(); |
| 513 | m_bufferInfo.type = m_attribute->vertexBaseType(); |
| 514 | m_bufferInfo.byteOffset = m_attribute->byteOffset(); |
| 515 | m_bufferInfo.byteStride = m_attribute->byteStride(); |
| 516 | m_bufferInfo.dataSize = m_attribute->vertexSize(); |
| 517 | m_bufferInfo.count = m_attribute->count(); |
| 518 | return true; |
| 519 | } |
| 520 | |
| 521 | Vector4D CoordinateReader::getCoordinate(uint vertexIndex) |
| 522 | { |
| 523 | return readBuffer(info: m_bufferInfo, index: vertexIndex); |
| 524 | } |
| 525 | |
| 526 | } // namespace Render |
| 527 | |
| 528 | } // namespace Qt3DRender |
| 529 | |
| 530 | QT_END_NAMESPACE |
| 531 | |