1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com |
4 | ** Contact: https://www.qt.io/licensing/ |
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6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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38 | ****************************************************************************/ |
39 | |
40 | #include "trianglesvisitor_p.h" |
41 | #include <Qt3DCore/qentity.h> |
42 | #include <Qt3DRender/qgeometryrenderer.h> |
43 | #include <Qt3DRender/private/managers_p.h> |
44 | #include <Qt3DRender/private/nodemanagers_p.h> |
45 | #include <Qt3DRender/private/buffermanager_p.h> |
46 | #include <Qt3DRender/private/geometryrenderer_p.h> |
47 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
48 | #include <Qt3DRender/private/geometry_p.h> |
49 | #include <Qt3DRender/private/attribute_p.h> |
50 | #include <Qt3DRender/private/buffer_p.h> |
51 | #include <Qt3DRender/private/visitorutils_p.h> |
52 | #include <Qt3DRender/private/bufferutils_p.h> |
53 | |
54 | QT_BEGIN_NAMESPACE |
55 | |
56 | namespace Qt3DRender { |
57 | |
58 | namespace Render { |
59 | |
60 | namespace { |
61 | |
62 | bool isTriangleBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) Q_DECL_NOTHROW |
63 | { |
64 | switch (type) { |
65 | case Qt3DRender::QGeometryRenderer::Triangles: |
66 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
67 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
68 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
69 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: |
70 | return true; |
71 | default: |
72 | return false; |
73 | } |
74 | } |
75 | |
76 | // TO DO: Add methods for triangle strip adjacency |
77 | // What about primitive restart ? |
78 | |
79 | // indices, vertices are already offset |
80 | template<typename index, typename vertex> |
81 | void traverseTrianglesIndexed(index *indices, |
82 | vertex *vertices, |
83 | const BufferInfo &indexInfo, |
84 | const BufferInfo &vertexInfo, |
85 | TrianglesVisitor* visitor) |
86 | { |
87 | uint i = 0; |
88 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
89 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
90 | |
91 | uint ndx[3]; |
92 | Vector3D abc[3]; |
93 | while (i < indexInfo.count) { |
94 | for (uint u = 0; u < 3; ++u) { |
95 | ndx[u] = indices[i + u]; |
96 | uint idx = ndx[u] * verticesStride; |
97 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
98 | abc[u][j] = vertices[idx + j]; |
99 | } |
100 | } |
101 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
102 | i += 3; |
103 | } |
104 | } |
105 | |
106 | // vertices are already offset |
107 | template<typename vertex> |
108 | void traverseTriangles(vertex *vertices, |
109 | const BufferInfo &vertexInfo, |
110 | TrianglesVisitor* visitor) |
111 | { |
112 | uint i = 0; |
113 | |
114 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
115 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
116 | |
117 | uint ndx[3]; |
118 | Vector3D abc[3]; |
119 | while (i < vertexInfo.count) { |
120 | for (uint u = 0; u < 3; ++u) { |
121 | ndx[u] = (i + u); |
122 | uint idx = ndx[u] * verticesStride; |
123 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
124 | abc[u][j] = vertices[idx + j]; |
125 | } |
126 | } |
127 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
128 | i += 3; |
129 | } |
130 | } |
131 | |
132 | static inline bool checkDegenerate(const uint ndx[3], const uint idx, const uint u) |
133 | { |
134 | for (uint j = 0; j < u; ++j) { |
135 | if (idx == ndx[j]) |
136 | return true; |
137 | } |
138 | return false; |
139 | } |
140 | |
141 | // indices, vertices are already offset |
142 | template<typename index, typename vertex> |
143 | void traverseTriangleStripIndexed(index *indices, |
144 | vertex *vertices, |
145 | const BufferInfo &indexInfo, |
146 | const BufferInfo &vertexInfo, |
147 | TrianglesVisitor* visitor) |
148 | { |
149 | uint i = 0; |
150 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
151 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
152 | |
153 | uint ndx[3]; |
154 | Vector3D abc[3]; |
155 | while (i < indexInfo.count - 2) { |
156 | if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i + 2])) { |
157 | i += 3; |
158 | continue; |
159 | } |
160 | bool degenerate = false; |
161 | for (uint u = 0; u < 3; ++u) { |
162 | ndx[u] = indices[i + u]; |
163 | if (checkDegenerate(ndx, idx: ndx[u], u)) { |
164 | degenerate = true; |
165 | break; |
166 | } |
167 | uint idx = ndx[u] * verticesStride; |
168 | for (uint j = 0; j < maxVerticesDataSize; ++j) |
169 | abc[u][j] = vertices[idx + j]; |
170 | } |
171 | if (!degenerate) |
172 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
173 | ++i; |
174 | } |
175 | } |
176 | |
177 | // vertices are already offset |
178 | template<typename vertex> |
179 | void traverseTriangleStrip(vertex *vertices, |
180 | const BufferInfo &vertexInfo, |
181 | TrianglesVisitor* visitor) |
182 | { |
183 | uint i = 0; |
184 | |
185 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
186 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
187 | |
188 | uint ndx[3]; |
189 | Vector3D abc[3]; |
190 | while (i < vertexInfo.count - 2) { |
191 | for (uint u = 0; u < 3; ++u) { |
192 | ndx[u] = (i + u); |
193 | uint idx = ndx[u] * verticesStride; |
194 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
195 | abc[u][j] = vertices[idx + j]; |
196 | } |
197 | } |
198 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
199 | ++i; |
200 | } |
201 | } |
202 | |
203 | // indices, vertices are already offset |
204 | template<typename index, typename vertex> |
205 | void traverseTriangleFanIndexed(index *indices, |
206 | vertex *vertices, |
207 | const BufferInfo &indexInfo, |
208 | const BufferInfo &vertexInfo, |
209 | TrianglesVisitor* visitor) |
210 | { |
211 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
212 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
213 | |
214 | uint ndx[3]; |
215 | Vector3D abc[3]; |
216 | |
217 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
218 | abc[0][j] = vertices[static_cast<int>(indices[0]) * verticesStride + j]; |
219 | } |
220 | ndx[0] = indices[0]; |
221 | uint i = 1; |
222 | while (i < indexInfo.count - 1) { |
223 | if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i + 1])) { |
224 | ndx[0] = indices[i + 2]; |
225 | i += 3; |
226 | continue; |
227 | } |
228 | for (uint u = 0; u < 2; ++u) { |
229 | ndx[u + 1] = indices[i + u]; |
230 | uint idx = ndx[u + 1] * verticesStride; |
231 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
232 | abc[u + 1][j] = vertices[idx + j]; |
233 | } |
234 | } |
235 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
236 | ++i; |
237 | } |
238 | } |
239 | |
240 | // vertices are already offset |
241 | template<typename vertex> |
242 | void traverseTriangleFan(vertex *vertices, |
243 | const BufferInfo &vertexInfo, |
244 | TrianglesVisitor* visitor) |
245 | { |
246 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
247 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
248 | |
249 | uint ndx[3]; |
250 | Vector3D abc[3]; |
251 | |
252 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
253 | abc[0][j] = vertices[j]; |
254 | } |
255 | ndx[0] = 0; |
256 | |
257 | uint i = 1; |
258 | while (i < vertexInfo.count - 1) { |
259 | for (uint u = 0; u < 2; ++u) { |
260 | ndx[u + 1] = (i + u); |
261 | uint idx = ndx[u + 1] * verticesStride; |
262 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
263 | abc[u + 1][j] = vertices[idx + j]; |
264 | } |
265 | } |
266 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
267 | i += 1; |
268 | } |
269 | } |
270 | |
271 | // indices, vertices are already offset |
272 | template<typename index, typename vertex> |
273 | void traverseTriangleAdjacencyIndexed(index *indices, |
274 | vertex *vertices, |
275 | const BufferInfo &indexInfo, |
276 | const BufferInfo &vertexInfo, |
277 | TrianglesVisitor* visitor) |
278 | { |
279 | uint i = 0; |
280 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
281 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
282 | |
283 | uint ndx[3]; |
284 | Vector3D abc[3]; |
285 | while (i < indexInfo.count) { |
286 | for (uint u = 0; u < 6; u += 2) { |
287 | ndx[u / 2] = indices[i + u]; |
288 | uint idx = ndx[u / 2] * verticesStride; |
289 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
290 | abc[u / 2][j] = vertices[idx + j]; |
291 | } |
292 | } |
293 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
294 | i += 6; |
295 | } |
296 | } |
297 | |
298 | // vertices are already offset |
299 | template<typename Vertex> |
300 | void traverseTriangleAdjacency(Vertex *vertices, |
301 | const BufferInfo &vertexInfo, |
302 | TrianglesVisitor* visitor) |
303 | { |
304 | uint i = 0; |
305 | |
306 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
307 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(Vertex) : maxVerticesDataSize; |
308 | |
309 | uint ndx[3]; |
310 | Vector3D abc[3]; |
311 | while (i < vertexInfo.count) { |
312 | for (uint u = 0; u < 6; u += 2) { |
313 | ndx[u / 2] = (i + u); |
314 | uint idx = ndx[u / 2] * verticesStride; |
315 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
316 | abc[u / 2][j] = vertices[idx + j]; |
317 | } |
318 | } |
319 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
320 | i += 6; |
321 | } |
322 | } |
323 | |
324 | template<typename Coordinate> |
325 | Vector4D readCoordinate(const BufferInfo &info, Coordinate *coordinates, uint index) |
326 | { |
327 | const uint stride = info.byteStride ? info.byteStride / sizeof(Coordinate) : info.dataSize; |
328 | Vector4D ret(0, 0, 0, 1.0f); |
329 | coordinates += stride * index; |
330 | for (uint e = 0; e < info.dataSize; ++e) |
331 | ret[e] = coordinates[e]; |
332 | return ret; |
333 | } |
334 | |
335 | |
336 | template <QAttribute::VertexBaseType> struct EnumToType; |
337 | template <> struct EnumToType<QAttribute::Byte> { typedef const char type; }; |
338 | template <> struct EnumToType<QAttribute::UnsignedByte> { typedef const uchar type; }; |
339 | template <> struct EnumToType<QAttribute::Short> { typedef const short type; }; |
340 | template <> struct EnumToType<QAttribute::UnsignedShort> { typedef const ushort type; }; |
341 | template <> struct EnumToType<QAttribute::Int> { typedef const int type; }; |
342 | template <> struct EnumToType<QAttribute::UnsignedInt> { typedef const uint type; }; |
343 | template <> struct EnumToType<QAttribute::Float> { typedef const float type; }; |
344 | template <> struct EnumToType<QAttribute::Double> { typedef const double type; }; |
345 | |
346 | template<QAttribute::VertexBaseType v> |
347 | typename EnumToType<v>::type *castToType(const QByteArray &u, uint byteOffset) |
348 | { |
349 | return reinterpret_cast< typename EnumToType<v>::type *>(u.constData() + byteOffset); |
350 | } |
351 | |
352 | Vector4D readBuffer(const BufferInfo &info, uint index) |
353 | { |
354 | switch (info.type) { |
355 | case QAttribute::Byte: |
356 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Byte>(u: info.data, byteOffset: info.byteOffset), index); |
357 | case QAttribute::UnsignedByte: |
358 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedByte>(u: info.data, byteOffset: info.byteOffset), index); |
359 | case QAttribute::Short: |
360 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Short>(u: info.data, byteOffset: info.byteOffset), index); |
361 | case QAttribute::UnsignedShort: |
362 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedShort>(u: info.data, byteOffset: info.byteOffset), index); |
363 | case QAttribute::Int: |
364 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Int>(u: info.data, byteOffset: info.byteOffset), index); |
365 | case QAttribute::UnsignedInt: |
366 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedInt>(u: info.data, byteOffset: info.byteOffset), index); |
367 | case QAttribute::Float: |
368 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Float>(u: info.data, byteOffset: info.byteOffset), index); |
369 | case QAttribute::Double: |
370 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Double>(u: info.data, byteOffset: info.byteOffset), index); |
371 | default: |
372 | break; |
373 | } |
374 | return Vector4D(); |
375 | } |
376 | |
377 | template<typename Index, typename Visitor> |
378 | struct IndexedVertexExecutor |
379 | { |
380 | template<typename Vertex> |
381 | void operator ()(const BufferInfo &vertexInfo, Vertex * vertices) |
382 | { |
383 | switch (m_primitiveType) { |
384 | case Qt3DRender::QGeometryRenderer::Triangles: |
385 | traverseTrianglesIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
386 | return; |
387 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
388 | traverseTriangleStripIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
389 | return; |
390 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
391 | traverseTriangleFanIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
392 | return; |
393 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
394 | traverseTriangleAdjacencyIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
395 | return; |
396 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through |
397 | default: |
398 | return; |
399 | } |
400 | } |
401 | |
402 | BufferInfo m_indexBufferInfo; |
403 | Index *m_indices; |
404 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
405 | Visitor* m_visitor; |
406 | }; |
407 | |
408 | template<typename Visitor> |
409 | struct IndexExecutor |
410 | { |
411 | template<typename Index> |
412 | void operator ()( const BufferInfo &indexInfo, Index *indices) |
413 | { |
414 | IndexedVertexExecutor<Index, Visitor> exec; |
415 | exec.m_primitiveType = m_primitiveType; |
416 | exec.m_indices = indices; |
417 | exec.m_indexBufferInfo = indexInfo; |
418 | exec.m_visitor = m_visitor; |
419 | Qt3DRender::Render::Visitor::processBuffer(m_vertexBufferInfo, exec); |
420 | } |
421 | |
422 | BufferInfo m_vertexBufferInfo; |
423 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
424 | Visitor* m_visitor; |
425 | }; |
426 | |
427 | template<typename Visitor> |
428 | struct VertexExecutor |
429 | { |
430 | template<typename Vertex> |
431 | void operator ()(const BufferInfo &vertexInfo, Vertex *vertices) |
432 | { |
433 | switch (m_primitiveType) { |
434 | case Qt3DRender::QGeometryRenderer::Triangles: |
435 | traverseTriangles(vertices, vertexInfo, m_visitor); |
436 | return; |
437 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
438 | traverseTriangleStrip(vertices, vertexInfo, m_visitor); |
439 | return; |
440 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
441 | traverseTriangleFan(vertices, vertexInfo, m_visitor); |
442 | return; |
443 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
444 | traverseTriangleAdjacency(vertices, vertexInfo, m_visitor); |
445 | return; |
446 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through |
447 | default: |
448 | return; |
449 | } |
450 | } |
451 | |
452 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
453 | Visitor* m_visitor; |
454 | }; |
455 | |
456 | } // anonymous |
457 | |
458 | |
459 | TrianglesVisitor::~TrianglesVisitor() |
460 | { |
461 | |
462 | } |
463 | |
464 | void TrianglesVisitor::apply(const Qt3DCore::QEntity *entity) |
465 | { |
466 | GeometryRenderer *renderer = m_manager->geometryRendererManager()->lookupResource(id: entity->id()); |
467 | apply(renderer, id: entity->id()); |
468 | } |
469 | |
470 | void TrianglesVisitor::apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id) |
471 | { |
472 | m_nodeId = id; |
473 | if (renderer && renderer->instanceCount() == 1 && isTriangleBased(type: renderer->primitiveType())) { |
474 | Visitor::visitPrimitives<VertexExecutor<TrianglesVisitor>, |
475 | IndexExecutor<TrianglesVisitor>, TrianglesVisitor>(manager: m_manager, renderer, visitor: this); |
476 | } |
477 | } |
478 | |
479 | bool CoordinateReader::setGeometry(const GeometryRenderer *renderer, const QString &attributeName) |
480 | { |
481 | if (renderer == nullptr || renderer->instanceCount() != 1 |
482 | || !isTriangleBased(type: renderer->primitiveType())) { |
483 | return false; |
484 | } |
485 | |
486 | Geometry *geom = m_manager->lookupResource<Geometry, GeometryManager>(id: renderer->geometryId()); |
487 | |
488 | if (!geom) |
489 | return false; |
490 | |
491 | Attribute *attribute = nullptr; |
492 | |
493 | const auto attrIds = geom->attributes(); |
494 | for (const Qt3DCore::QNodeId attrId : attrIds) { |
495 | attribute = m_manager->lookupResource<Attribute, AttributeManager>(id: attrId); |
496 | if (attribute){ |
497 | if (attribute->name() == attributeName |
498 | || (attributeName == QStringLiteral("default" ) |
499 | && attribute->name() == QAttribute::defaultTextureCoordinateAttributeName())) { |
500 | break; |
501 | } |
502 | } |
503 | attribute = nullptr; |
504 | } |
505 | |
506 | if (!attribute) |
507 | return false; |
508 | |
509 | m_attribute = attribute; |
510 | m_buffer = m_manager->lookupResource<Buffer, BufferManager>(id: attribute->bufferId()); |
511 | |
512 | m_bufferInfo.data = m_buffer->data(); |
513 | m_bufferInfo.type = m_attribute->vertexBaseType(); |
514 | m_bufferInfo.byteOffset = m_attribute->byteOffset(); |
515 | m_bufferInfo.byteStride = m_attribute->byteStride(); |
516 | m_bufferInfo.dataSize = m_attribute->vertexSize(); |
517 | m_bufferInfo.count = m_attribute->count(); |
518 | return true; |
519 | } |
520 | |
521 | Vector4D CoordinateReader::getCoordinate(uint vertexIndex) |
522 | { |
523 | return readBuffer(info: m_bufferInfo, index: vertexIndex); |
524 | } |
525 | |
526 | } // namespace Render |
527 | |
528 | } // namespace Qt3DRender |
529 | |
530 | QT_END_NAMESPACE |
531 | |