| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
| 22 | ** information to ensure the GNU General Public License requirements will |
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <QtTest/QTest> |
| 30 | #include <Qt3DRender/qrendertargetoutput.h> |
| 31 | #include <Qt3DRender/private/uniform_p.h> |
| 32 | #include <graphicshelpergl2_p.h> |
| 33 | #include <Qt3DRender/private/attachmentpack_p.h> |
| 34 | #include <QtOpenGLExtensions/QOpenGLExtensions> |
| 35 | #include <QOpenGLContext> |
| 36 | #include <QOpenGLBuffer> |
| 37 | #include <QOpenGLFunctions_2_0> |
| 38 | #include <QOpenGLShaderProgram> |
| 39 | #include <QOpenGLVertexArrayObject> |
| 40 | #include <QSurfaceFormat> |
| 41 | |
| 42 | #ifndef QT_OPENGL_ES_2 |
| 43 | |
| 44 | #define TEST_SHOULD_BE_PERFORMED 1 |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | using namespace Qt3DRender; |
| 49 | using namespace Qt3DRender::Render; |
| 50 | using namespace Qt3DRender::Render::OpenGL; |
| 51 | |
| 52 | namespace { |
| 53 | |
| 54 | const QByteArray vertCode = QByteArrayLiteral( |
| 55 | "#version 120\n" \ |
| 56 | "attribute vec3 vertexPosition;\n" \ |
| 57 | "attribute vec2 vertexTexCoord;\n" \ |
| 58 | "varying vec2 texCoord;\n" \ |
| 59 | "void main()\n" \ |
| 60 | "{\n" \ |
| 61 | " texCoord = vertexTexCoord;\n" \ |
| 62 | " gl_Position = vec4(vertexPosition, 1.0);\n" \ |
| 63 | "}\n" ); |
| 64 | |
| 65 | const QByteArray fragCodeUniformsFloat = QByteArrayLiteral( |
| 66 | "#version 120\n" \ |
| 67 | "uniform float multiplier;\n" \ |
| 68 | "uniform vec2 multiplierVec2;\n" \ |
| 69 | "uniform vec3 multiplierVec3;\n" \ |
| 70 | "uniform vec4 multiplierVec4;\n" \ |
| 71 | "void main()\n" \ |
| 72 | "{\n" \ |
| 73 | " vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n" \ |
| 74 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n" \ |
| 75 | "}\n" ); |
| 76 | |
| 77 | const QByteArray fragCodeUniformsInt = QByteArrayLiteral( |
| 78 | "#version 120\n" \ |
| 79 | "uniform int multiplier;\n" \ |
| 80 | "uniform ivec2 multiplierVec2;\n" \ |
| 81 | "uniform ivec3 multiplierVec3;\n" \ |
| 82 | "uniform ivec4 multiplierVec4;\n" \ |
| 83 | "void main()\n" \ |
| 84 | "{\n" \ |
| 85 | " ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n" \ |
| 86 | " gl_FragColor = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n" \ |
| 87 | "}\n" ); |
| 88 | |
| 89 | const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral( |
| 90 | "#version 120\n" \ |
| 91 | "uniform mat2 m2;\n" \ |
| 92 | "uniform mat2x3 m23;\n" \ |
| 93 | "uniform mat3x2 m32;\n" \ |
| 94 | "uniform mat2x4 m24;\n" \ |
| 95 | "uniform mat4x2 m42;\n" \ |
| 96 | "uniform mat3 m3;\n" \ |
| 97 | "uniform mat3x4 m34;\n" \ |
| 98 | "uniform mat4x3 m43;\n" \ |
| 99 | "uniform mat4 m4;\n" \ |
| 100 | "void main()\n" \ |
| 101 | "{\n" \ |
| 102 | " float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n" \ |
| 103 | " gl_FragColor = vec4(1, 0, 0, 1) * lengthSum;\n" \ |
| 104 | "}\n" ); |
| 105 | |
| 106 | |
| 107 | const QByteArray fragCodeSamplers = QByteArrayLiteral( |
| 108 | "#version 120\n" \ |
| 109 | "varying vec2 texCoord;\n" \ |
| 110 | "uniform sampler1D s1;\n" \ |
| 111 | "uniform sampler2D s2;\n" \ |
| 112 | "uniform sampler3D s3;\n" \ |
| 113 | "uniform samplerCube scube;\n" \ |
| 114 | "void main()\n" \ |
| 115 | "{\n" \ |
| 116 | " gl_FragColor = vec4(1, 0, 0, 1) *" \ |
| 117 | " texture1D(s1, texCoord.x) *" \ |
| 118 | " texture2D(s2, texCoord) *" \ |
| 119 | " texture3D(s3, vec3(texCoord, 0.0)) *" \ |
| 120 | " textureCube(scube, vec3(texCoord, 0));\n" \ |
| 121 | "}\n" ); |
| 122 | |
| 123 | } // anonymous |
| 124 | |
| 125 | class tst_GraphicsHelperGL2 : public QObject |
| 126 | { |
| 127 | Q_OBJECT |
| 128 | private Q_SLOTS: |
| 129 | |
| 130 | void init() |
| 131 | { |
| 132 | m_window.reset(other: new QWindow); |
| 133 | m_window->setSurfaceType(QWindow::OpenGLSurface); |
| 134 | m_window->setGeometry(posx: 0, posy: 0, w: 10, h: 10); |
| 135 | m_window->create(); |
| 136 | |
| 137 | QSurfaceFormat format; |
| 138 | format.setVersion(major: 2, minor: 0); |
| 139 | format.setProfile(QSurfaceFormat::NoProfile); |
| 140 | format.setDepthBufferSize(24); |
| 141 | format.setSamples(4); |
| 142 | format.setStencilBufferSize(8); |
| 143 | m_window->setFormat(format); |
| 144 | m_glContext.setFormat(format); |
| 145 | |
| 146 | if (!m_glContext.create()) { |
| 147 | qWarning() << "Failed to create OpenGL context" ; |
| 148 | return; |
| 149 | } |
| 150 | |
| 151 | if (!m_glContext.makeCurrent(surface: m_window.data())) { |
| 152 | qWarning() << "Failed to make OpenGL context current" ; |
| 153 | return; |
| 154 | } |
| 155 | |
| 156 | if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_2_0>()) != nullptr) { |
| 157 | if (m_glContext.hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object" ))) { |
| 158 | m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object(); |
| 159 | m_fboFuncs->initializeOpenGLFunctions(); |
| 160 | } |
| 161 | m_glHelper.initializeHelper(context: &m_glContext, functions: m_func); |
| 162 | m_initializationSuccessful = true; |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | void cleanup() |
| 167 | { |
| 168 | m_glContext.doneCurrent(); |
| 169 | } |
| 170 | |
| 171 | void alphaTest() |
| 172 | { |
| 173 | if (!m_initializationSuccessful) |
| 174 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 175 | // Deprecated |
| 176 | } |
| 177 | |
| 178 | void bindBufferBase() |
| 179 | { |
| 180 | if (!m_initializationSuccessful) |
| 181 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 182 | |
| 183 | // Not supported by GL2 |
| 184 | } |
| 185 | |
| 186 | void bindFragDataLocation() |
| 187 | { |
| 188 | if (!m_initializationSuccessful) |
| 189 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 190 | // Not supported by GL2 |
| 191 | } |
| 192 | |
| 193 | void bindFrameBufferAttachment() |
| 194 | { |
| 195 | if (!m_initializationSuccessful) |
| 196 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 197 | |
| 198 | if (!m_fboFuncs) |
| 199 | QSKIP("FBO not supported by OpenGL 2.0" ); |
| 200 | |
| 201 | // GIVEN |
| 202 | GLuint fboId; |
| 203 | m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); |
| 204 | |
| 205 | Attachment attachment; |
| 206 | attachment.m_point = QRenderTargetOutput::Color0; |
| 207 | |
| 208 | // THEN |
| 209 | QVERIFY(fboId != 0); |
| 210 | |
| 211 | // WHEN |
| 212 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
| 213 | |
| 214 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
| 215 | texture.setSize(width: 512, height: 512); |
| 216 | texture.setFormat(QOpenGLTexture::RGBA32F); |
| 217 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
| 218 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
| 219 | texture.setWrapMode(QOpenGLTexture::ClampToEdge); |
| 220 | if (!texture.create()) |
| 221 | qWarning() << "Texture creation failed" ; |
| 222 | texture.allocateStorage(); |
| 223 | QVERIFY(texture.isStorageAllocated()); |
| 224 | GLint error = m_func->glGetError(); |
| 225 | QVERIFY(error == 0); |
| 226 | m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); |
| 227 | |
| 228 | // THEN |
| 229 | GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
| 230 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
| 231 | |
| 232 | error = m_func->glGetError(); |
| 233 | QVERIFY(error == 0); |
| 234 | GLint textureAttachmentId = 0; |
| 235 | m_fboFuncs->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, |
| 236 | GL_COLOR_ATTACHMENT0, |
| 237 | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| 238 | params: &textureAttachmentId); |
| 239 | QCOMPARE(GLuint(textureAttachmentId), texture.textureId()); |
| 240 | |
| 241 | // Restore state |
| 242 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
| 243 | m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
| 244 | } |
| 245 | |
| 246 | void bindFrameBufferObject() |
| 247 | { |
| 248 | if (!m_initializationSuccessful) |
| 249 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 250 | if (!m_fboFuncs) |
| 251 | QSKIP("FBO not supported by OpenGL 2.0" ); |
| 252 | |
| 253 | // GIVEN |
| 254 | GLuint fboId; |
| 255 | m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); |
| 256 | |
| 257 | // THEN |
| 258 | QVERIFY(fboId != 0); |
| 259 | |
| 260 | // WHEN |
| 261 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBODraw); |
| 262 | |
| 263 | // THEN |
| 264 | GLint error = m_func->glGetError(); |
| 265 | QVERIFY(error == 0); |
| 266 | GLint boundindFBOId = 0; |
| 267 | m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
| 268 | QVERIFY(GLuint(boundindFBOId) == fboId); |
| 269 | |
| 270 | // WHEN |
| 271 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBORead); |
| 272 | |
| 273 | // THEN |
| 274 | error = m_func->glGetError(); |
| 275 | QVERIFY(error == 0); |
| 276 | boundindFBOId = 0; |
| 277 | m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
| 278 | QVERIFY(GLuint(boundindFBOId) == fboId); |
| 279 | |
| 280 | // WHEN |
| 281 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBOReadAndDraw); |
| 282 | |
| 283 | // THEN |
| 284 | error = m_func->glGetError(); |
| 285 | QVERIFY(error == 0); |
| 286 | boundindFBOId = 0; |
| 287 | m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
| 288 | QVERIFY(GLuint(boundindFBOId) == fboId); |
| 289 | |
| 290 | // Cleanup |
| 291 | m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
| 292 | } |
| 293 | |
| 294 | void bindShaderStorageBlock() |
| 295 | { |
| 296 | if (!m_initializationSuccessful) |
| 297 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 298 | // Not supported by GL2 |
| 299 | } |
| 300 | |
| 301 | void bindUniformBlock() |
| 302 | { |
| 303 | if (!m_initializationSuccessful) |
| 304 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 305 | // Not supported by GL2 |
| 306 | } |
| 307 | |
| 308 | void blendEquation() |
| 309 | { |
| 310 | if (!m_initializationSuccessful) |
| 311 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 312 | |
| 313 | // GIVEN |
| 314 | GLint equation = 0; |
| 315 | m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); |
| 316 | QCOMPARE(equation, GL_FUNC_ADD); |
| 317 | |
| 318 | // WHEN |
| 319 | m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT); |
| 320 | |
| 321 | // THEN |
| 322 | m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); |
| 323 | QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT); |
| 324 | } |
| 325 | |
| 326 | void blendFunci() |
| 327 | { |
| 328 | if (!m_initializationSuccessful) |
| 329 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 330 | // Not supported by GL2 |
| 331 | } |
| 332 | |
| 333 | void blendFuncSeparatei() |
| 334 | { |
| 335 | if (!m_initializationSuccessful) |
| 336 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 337 | // Not supported by GL2 |
| 338 | } |
| 339 | |
| 340 | void boundFrameBufferObject() |
| 341 | { |
| 342 | if (!m_initializationSuccessful) |
| 343 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 344 | if (!m_fboFuncs) |
| 345 | QSKIP("FBO not supported by OpenGL 2.0" ); |
| 346 | |
| 347 | // GIVEN |
| 348 | GLuint fboId; |
| 349 | m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); |
| 350 | |
| 351 | // WHEN |
| 352 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
| 353 | |
| 354 | // THEN |
| 355 | GLint boundBuffer = 0; |
| 356 | m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundBuffer); |
| 357 | QCOMPARE(GLuint(boundBuffer), fboId); |
| 358 | |
| 359 | // THEN |
| 360 | QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId); |
| 361 | |
| 362 | // Reset state |
| 363 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
| 364 | m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
| 365 | } |
| 366 | |
| 367 | void checkFrameBufferComplete() |
| 368 | { |
| 369 | if (!m_initializationSuccessful) |
| 370 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 371 | if (!m_fboFuncs) |
| 372 | QSKIP("FBO not supported by OpenGL 2.0" ); |
| 373 | |
| 374 | // GIVEN |
| 375 | GLuint fboId; |
| 376 | m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); |
| 377 | |
| 378 | Attachment attachment; |
| 379 | attachment.m_point = QRenderTargetOutput::Color0; |
| 380 | |
| 381 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
| 382 | |
| 383 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
| 384 | texture.setSize(width: 512, height: 512); |
| 385 | texture.setFormat(QOpenGLTexture::RGBA8U); |
| 386 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
| 387 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
| 388 | texture.create(); |
| 389 | texture.allocateStorage(); |
| 390 | m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); |
| 391 | |
| 392 | // THEN |
| 393 | GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
| 394 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
| 395 | |
| 396 | QVERIFY(m_glHelper.checkFrameBufferComplete()); |
| 397 | |
| 398 | // Restore |
| 399 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
| 400 | m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
| 401 | } |
| 402 | |
| 403 | void clearBufferf() |
| 404 | { |
| 405 | if (!m_initializationSuccessful) |
| 406 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 407 | // Not supported by GL2 |
| 408 | } |
| 409 | |
| 410 | void createFrameBufferObject() |
| 411 | { |
| 412 | if (!m_initializationSuccessful) |
| 413 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 414 | if (!m_fboFuncs) |
| 415 | QSKIP("FBO not supported by OpenGL 2.0" ); |
| 416 | |
| 417 | // WHEN |
| 418 | const GLuint fboId = m_glHelper.createFrameBufferObject(); |
| 419 | |
| 420 | // THEN |
| 421 | QVERIFY(fboId != 0); |
| 422 | |
| 423 | // Restore |
| 424 | m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
| 425 | } |
| 426 | |
| 427 | void depthMask() |
| 428 | { |
| 429 | if (!m_initializationSuccessful) |
| 430 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 431 | |
| 432 | // GIVEN |
| 433 | GLboolean depthWritingEnabled = false; |
| 434 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
| 435 | |
| 436 | // THEN |
| 437 | QVERIFY(depthWritingEnabled); |
| 438 | |
| 439 | // WHEN |
| 440 | m_glHelper.depthMask(GL_FALSE); |
| 441 | |
| 442 | // THEN |
| 443 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
| 444 | QVERIFY(!depthWritingEnabled); |
| 445 | |
| 446 | // WHEN |
| 447 | m_glHelper.depthMask(GL_TRUE); |
| 448 | |
| 449 | // THEN |
| 450 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
| 451 | QVERIFY(depthWritingEnabled); |
| 452 | } |
| 453 | |
| 454 | void depthTest() |
| 455 | { |
| 456 | if (!m_initializationSuccessful) |
| 457 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 458 | |
| 459 | // GIVEN |
| 460 | m_func->glDisable(GL_DEPTH_TEST); |
| 461 | m_func->glDepthFunc(GL_LESS); |
| 462 | |
| 463 | // WHEN |
| 464 | m_glHelper.depthTest(GL_LEQUAL); |
| 465 | |
| 466 | // THEN |
| 467 | QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); |
| 468 | GLint depthMode = 0; |
| 469 | m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); |
| 470 | QCOMPARE(depthMode, GL_LEQUAL); |
| 471 | |
| 472 | // WHEN |
| 473 | m_glHelper.depthTest(GL_LESS); |
| 474 | QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); |
| 475 | m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); |
| 476 | QCOMPARE(depthMode, GL_LESS); |
| 477 | } |
| 478 | |
| 479 | void disableClipPlane() |
| 480 | { |
| 481 | if (!m_initializationSuccessful) |
| 482 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 483 | |
| 484 | // GIVEN |
| 485 | m_func->glEnable(GL_CLIP_DISTANCE0 + 5); |
| 486 | |
| 487 | // THEN |
| 488 | QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); |
| 489 | |
| 490 | // WHEN |
| 491 | m_glHelper.disableClipPlane(clipPlane: 5); |
| 492 | |
| 493 | // THEN |
| 494 | QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); |
| 495 | } |
| 496 | |
| 497 | void disablei() |
| 498 | { |
| 499 | if (!m_initializationSuccessful) |
| 500 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 501 | // Not supported by GL2 |
| 502 | } |
| 503 | |
| 504 | void disablePrimitiveRestart() |
| 505 | { |
| 506 | if (!m_initializationSuccessful) |
| 507 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 508 | // Not supported by GL2 |
| 509 | } |
| 510 | |
| 511 | void drawBuffers() |
| 512 | { |
| 513 | if (!m_initializationSuccessful) |
| 514 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 515 | |
| 516 | if (!m_fboFuncs) |
| 517 | QSKIP("FBO not supported by OpenGL 2.0" ); |
| 518 | |
| 519 | // GIVEN |
| 520 | GLuint fboId; |
| 521 | m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); |
| 522 | |
| 523 | // THEN |
| 524 | QVERIFY(fboId != 0); |
| 525 | |
| 526 | // WHEN |
| 527 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
| 528 | QOpenGLTexture *textures[4]; |
| 529 | |
| 530 | // Create 4 attachments |
| 531 | for (int i = 0; i < 4; ++i) { |
| 532 | Attachment attachment; |
| 533 | attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i); |
| 534 | |
| 535 | QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); |
| 536 | textures[i] = texture; |
| 537 | texture->setSize(width: 512, height: 512); |
| 538 | texture->setFormat(QOpenGLTexture::RGBA32F); |
| 539 | texture->setMinificationFilter(QOpenGLTexture::Linear); |
| 540 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
| 541 | texture->setWrapMode(QOpenGLTexture::ClampToEdge); |
| 542 | if (!texture->create()) |
| 543 | qWarning() << "Texture creation failed" ; |
| 544 | texture->allocateStorage(); |
| 545 | QVERIFY(texture->isStorageAllocated()); |
| 546 | GLint error = m_func->glGetError(); |
| 547 | QVERIFY(error == 0); |
| 548 | m_glHelper.bindFrameBufferAttachment(texture, attachment); |
| 549 | } |
| 550 | // THEN |
| 551 | GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
| 552 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
| 553 | |
| 554 | // WHEN |
| 555 | GLenum bufferEnum = GL_COLOR_ATTACHMENT4; |
| 556 | m_func->glDrawBuffers(n: 1, bufs: &bufferEnum); |
| 557 | |
| 558 | // THEN |
| 559 | GLint enumValue = -1; |
| 560 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
| 561 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4); |
| 562 | |
| 563 | // WHEN |
| 564 | GLint newBufferEnum = 2; |
| 565 | m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); |
| 566 | |
| 567 | // THEN |
| 568 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
| 569 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); |
| 570 | |
| 571 | // WHEN |
| 572 | newBufferEnum = 0; |
| 573 | m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); |
| 574 | |
| 575 | // THEN |
| 576 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
| 577 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); |
| 578 | |
| 579 | // Restore |
| 580 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
| 581 | m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
| 582 | for (int i = 0; i < 4; ++i) |
| 583 | delete textures[i]; |
| 584 | } |
| 585 | |
| 586 | void enableClipPlane() |
| 587 | { |
| 588 | if (!m_initializationSuccessful) |
| 589 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 590 | |
| 591 | // GIVEN |
| 592 | m_func->glDisable(GL_CLIP_DISTANCE0 + 4); |
| 593 | |
| 594 | // THEN |
| 595 | QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); |
| 596 | |
| 597 | // WHEN |
| 598 | m_glHelper.enableClipPlane(clipPlane: 4); |
| 599 | |
| 600 | // THEN |
| 601 | QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); |
| 602 | } |
| 603 | |
| 604 | void enablei() |
| 605 | { |
| 606 | if (!m_initializationSuccessful) |
| 607 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 608 | // Not supported by GL2 |
| 609 | } |
| 610 | |
| 611 | void enablePrimitiveRestart() |
| 612 | { |
| 613 | if (!m_initializationSuccessful) |
| 614 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 615 | // Not supported by GL2 |
| 616 | } |
| 617 | |
| 618 | void enableVertexAttribute() |
| 619 | { |
| 620 | if (!m_initializationSuccessful) |
| 621 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 622 | |
| 623 | // GIVEN |
| 624 | QOpenGLVertexArrayObject vao; |
| 625 | vao.create(); |
| 626 | QOpenGLVertexArrayObject::Binder binder(&vao); |
| 627 | |
| 628 | QOpenGLShaderProgram shaderProgram; |
| 629 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 630 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); |
| 631 | QVERIFY(shaderProgram.link()); |
| 632 | shaderProgram.bind(); |
| 633 | |
| 634 | // WHEN |
| 635 | GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); |
| 636 | GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); |
| 637 | m_glHelper.enableVertexAttributeArray(location: positionLocation); |
| 638 | m_glHelper.enableVertexAttributeArray(location: texCoordLocation); |
| 639 | |
| 640 | // THEN |
| 641 | const GLint error = m_func->glGetError(); |
| 642 | QVERIFY(error == 0); |
| 643 | } |
| 644 | |
| 645 | void frontFace() |
| 646 | { |
| 647 | if (!m_initializationSuccessful) |
| 648 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 649 | |
| 650 | // GIVEN |
| 651 | m_func->glFrontFace(GL_CW); |
| 652 | |
| 653 | // THEN |
| 654 | GLint face = 0; |
| 655 | m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); |
| 656 | QCOMPARE(face, GL_CW); |
| 657 | |
| 658 | // WHEN |
| 659 | m_glHelper.frontFace(GL_CCW); |
| 660 | |
| 661 | // THEN |
| 662 | m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); |
| 663 | QCOMPARE(face, GL_CCW); |
| 664 | } |
| 665 | |
| 666 | void getRenderBufferDimensions() |
| 667 | { |
| 668 | if (!m_initializationSuccessful) |
| 669 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 670 | // Not supported by GL2 |
| 671 | } |
| 672 | |
| 673 | void getTextureDimensions() |
| 674 | { |
| 675 | if (!m_initializationSuccessful) |
| 676 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 677 | |
| 678 | // GIVEN |
| 679 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
| 680 | texture.setSize(width: 512, height: 512); |
| 681 | texture.setFormat(QOpenGLTexture::RGBA8U); |
| 682 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
| 683 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
| 684 | texture.create(); |
| 685 | texture.allocateStorage(); |
| 686 | |
| 687 | // WHEN |
| 688 | const QSize dimensions = m_glHelper.getTextureDimensions(textureId: texture.textureId(), GL_TEXTURE_2D); |
| 689 | |
| 690 | // THEN |
| 691 | QCOMPARE(dimensions, QSize(512, 512)); |
| 692 | } |
| 693 | |
| 694 | void pointSize() |
| 695 | { |
| 696 | if (!m_initializationSuccessful) |
| 697 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 698 | |
| 699 | // WHEN |
| 700 | m_glHelper.pointSize(programmable: false, value: 0.5f); |
| 701 | // THEN |
| 702 | GLfloat size = 0.0f; |
| 703 | m_func->glGetFloatv(GL_POINT_SIZE, params: &size); |
| 704 | QCOMPARE(size, 0.5f); |
| 705 | } |
| 706 | |
| 707 | void maxClipPlaneCount() |
| 708 | { |
| 709 | if (!m_initializationSuccessful) |
| 710 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 711 | |
| 712 | // GIVEN |
| 713 | GLint maxCount = -1; |
| 714 | m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, params: &maxCount); |
| 715 | |
| 716 | // THEN |
| 717 | QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount()); |
| 718 | } |
| 719 | |
| 720 | void programUniformBlock() |
| 721 | { |
| 722 | if (!m_initializationSuccessful) |
| 723 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 724 | |
| 725 | // Not supported by GL2 |
| 726 | } |
| 727 | |
| 728 | void programAttributesAndLocations() |
| 729 | { |
| 730 | if (!m_initializationSuccessful) |
| 731 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 732 | |
| 733 | // GIVEN |
| 734 | QOpenGLShaderProgram shaderProgram; |
| 735 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 736 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); |
| 737 | QVERIFY(shaderProgram.link()); |
| 738 | |
| 739 | // WHEN |
| 740 | QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(programId: shaderProgram.programId()); |
| 741 | |
| 742 | // THEN |
| 743 | QCOMPARE(activeAttributes.size(), 2); |
| 744 | std::sort(first: activeAttributes.begin(), last: activeAttributes.end(), comp: [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_name < b.m_name; }); |
| 745 | |
| 746 | const ShaderAttribute attribute1 = activeAttributes.at(i: 0); |
| 747 | QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition" )); |
| 748 | QCOMPARE(attribute1.m_size, 1); |
| 749 | QCOMPARE(attribute1.m_location, shaderProgram.attributeLocation("vertexPosition" )); |
| 750 | QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3)); |
| 751 | |
| 752 | const ShaderAttribute attribute2 = activeAttributes.at(i: 1); |
| 753 | QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord" )); |
| 754 | QCOMPARE(attribute2.m_size, 1); |
| 755 | QCOMPARE(attribute2.m_location, shaderProgram.attributeLocation("vertexTexCoord" )); |
| 756 | QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2)); |
| 757 | } |
| 758 | |
| 759 | void programUniformsAndLocations() |
| 760 | { |
| 761 | if (!m_initializationSuccessful) |
| 762 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 763 | |
| 764 | // GIVEN |
| 765 | QOpenGLShaderProgram shaderProgram; |
| 766 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 767 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
| 768 | QVERIFY(shaderProgram.link()); |
| 769 | |
| 770 | // WHEN |
| 771 | QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); |
| 772 | |
| 773 | // THEN |
| 774 | QCOMPARE(activeUniforms.size(), 4); |
| 775 | std::sort(first: activeUniforms.begin(), last: activeUniforms.end(), comp: [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_name < b.m_name; }); |
| 776 | |
| 777 | const ShaderUniform uniform1 = activeUniforms.at(i: 0); |
| 778 | QCOMPARE(uniform1.m_location, shaderProgram.uniformLocation("multiplier" )); |
| 779 | QCOMPARE(uniform1.m_offset, -1); |
| 780 | QCOMPARE(uniform1.m_blockIndex, -1); |
| 781 | QCOMPARE(uniform1.m_arrayStride, -1); |
| 782 | QCOMPARE(uniform1.m_matrixStride, -1); |
| 783 | QCOMPARE(uniform1.m_size, 1); |
| 784 | QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT)); |
| 785 | QCOMPARE(uniform1.m_name, QStringLiteral("multiplier" )); |
| 786 | |
| 787 | const ShaderUniform uniform2 = activeUniforms.at(i: 1); |
| 788 | QCOMPARE(uniform2.m_location, shaderProgram.uniformLocation("multiplierVec2" )); |
| 789 | QCOMPARE(uniform2.m_offset, -1); |
| 790 | QCOMPARE(uniform2.m_blockIndex, -1); |
| 791 | QCOMPARE(uniform2.m_arrayStride, -1); |
| 792 | QCOMPARE(uniform2.m_matrixStride, -1); |
| 793 | QCOMPARE(uniform2.m_size, 1); |
| 794 | QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2)); |
| 795 | QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2" )); |
| 796 | |
| 797 | const ShaderUniform uniform3 = activeUniforms.at(i: 2); |
| 798 | QCOMPARE(uniform3.m_location, shaderProgram.uniformLocation("multiplierVec3" )); |
| 799 | QCOMPARE(uniform3.m_offset, -1); |
| 800 | QCOMPARE(uniform3.m_blockIndex, -1); |
| 801 | QCOMPARE(uniform3.m_arrayStride, -1); |
| 802 | QCOMPARE(uniform3.m_matrixStride, -1); |
| 803 | QCOMPARE(uniform3.m_size, 1); |
| 804 | QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3)); |
| 805 | QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3" )); |
| 806 | |
| 807 | const ShaderUniform uniform4 = activeUniforms.at(i: 3); |
| 808 | QCOMPARE(uniform4.m_location, shaderProgram.uniformLocation("multiplierVec4" )); |
| 809 | QCOMPARE(uniform4.m_offset, -1); |
| 810 | QCOMPARE(uniform4.m_blockIndex, -1); |
| 811 | QCOMPARE(uniform4.m_arrayStride, -1); |
| 812 | QCOMPARE(uniform4.m_matrixStride, -1); |
| 813 | QCOMPARE(uniform4.m_size, 1); |
| 814 | QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4)); |
| 815 | QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4" )); |
| 816 | } |
| 817 | |
| 818 | void programShaderStorageBlock() |
| 819 | { |
| 820 | if (!m_initializationSuccessful) |
| 821 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 822 | // Not supported by GL2 |
| 823 | } |
| 824 | |
| 825 | void releaseFrameBufferObject() |
| 826 | { |
| 827 | if (!m_initializationSuccessful) |
| 828 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 829 | if (!m_fboFuncs) |
| 830 | QSKIP("FBO not supported by OpenGL 2.0" ); |
| 831 | // GIVEN |
| 832 | GLuint fboId; |
| 833 | m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); |
| 834 | |
| 835 | // THEN |
| 836 | QVERIFY(fboId != 0); |
| 837 | |
| 838 | // WHEN |
| 839 | m_glHelper.releaseFrameBufferObject(frameBufferId: fboId); |
| 840 | |
| 841 | // THEN |
| 842 | QVERIFY(!m_fboFuncs->glIsFramebuffer(fboId)); |
| 843 | } |
| 844 | |
| 845 | void setMSAAEnabled() |
| 846 | { |
| 847 | if (!m_initializationSuccessful) |
| 848 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 849 | |
| 850 | // GIVEN |
| 851 | m_func->glDisable(GL_MULTISAMPLE); |
| 852 | |
| 853 | // THEN |
| 854 | QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); |
| 855 | |
| 856 | // WHEN |
| 857 | m_glHelper.setMSAAEnabled(true); |
| 858 | |
| 859 | // THEN |
| 860 | QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE)); |
| 861 | |
| 862 | // WHEN |
| 863 | m_glHelper.setMSAAEnabled(false); |
| 864 | |
| 865 | // THEN |
| 866 | QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); |
| 867 | } |
| 868 | |
| 869 | void setAlphaCoverageEnabled() |
| 870 | { |
| 871 | if (!m_initializationSuccessful) |
| 872 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 873 | |
| 874 | // GIVEN |
| 875 | m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
| 876 | |
| 877 | // THEN |
| 878 | QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
| 879 | |
| 880 | // WHEN |
| 881 | m_glHelper.setAlphaCoverageEnabled(true); |
| 882 | |
| 883 | // THEN |
| 884 | QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
| 885 | |
| 886 | // WHEN |
| 887 | m_glHelper.setAlphaCoverageEnabled(false); |
| 888 | |
| 889 | // THEN |
| 890 | QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
| 891 | } |
| 892 | |
| 893 | void setClipPlane() |
| 894 | { |
| 895 | if (!m_initializationSuccessful) |
| 896 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 897 | |
| 898 | // Deprecated in 3.3 core |
| 899 | } |
| 900 | |
| 901 | void setSeamlessCubemap() |
| 902 | { |
| 903 | if (!m_initializationSuccessful) |
| 904 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 905 | // Not supported in GL2 |
| 906 | } |
| 907 | |
| 908 | void setVerticesPerPatch() |
| 909 | { |
| 910 | // Not supported in GL2 |
| 911 | } |
| 912 | |
| 913 | #define SUPPORTS_FEATURE(Feature, IsSupported) \ |
| 914 | QVERIFY(m_glHelper.supportsFeature(Feature) == IsSupported); |
| 915 | |
| 916 | void supportsFeature() |
| 917 | { |
| 918 | SUPPORTS_FEATURE(GraphicsHelperInterface::MRT, (m_fboFuncs != nullptr)); |
| 919 | SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, false); |
| 920 | SUPPORTS_FEATURE(GraphicsHelperInterface::BindableFragmentOutputs, false); |
| 921 | SUPPORTS_FEATURE(GraphicsHelperInterface::PrimitiveRestart, false); |
| 922 | SUPPORTS_FEATURE(GraphicsHelperInterface::RenderBufferDimensionRetrieval, false); |
| 923 | SUPPORTS_FEATURE(GraphicsHelperInterface::TextureDimensionRetrieval, true); |
| 924 | SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, false); |
| 925 | SUPPORTS_FEATURE(GraphicsHelperInterface::ShaderStorageObject, false); |
| 926 | SUPPORTS_FEATURE(GraphicsHelperInterface::Compute, false); |
| 927 | SUPPORTS_FEATURE(GraphicsHelperInterface::DrawBuffersBlend, false); |
| 928 | SUPPORTS_FEATURE(GraphicsHelperInterface::Tessellation, false); |
| 929 | SUPPORTS_FEATURE(GraphicsHelperInterface::BlitFramebuffer, false); |
| 930 | SUPPORTS_FEATURE(GraphicsHelperInterface::IndirectDrawing, false); |
| 931 | SUPPORTS_FEATURE(GraphicsHelperInterface::MapBuffer, true); |
| 932 | SUPPORTS_FEATURE(GraphicsHelperInterface::Fences, false); |
| 933 | } |
| 934 | |
| 935 | |
| 936 | #define ADD_UNIFORM_ENTRY(FragShader, Name, Type, ComponentSize, ExpectedRawSize) \ |
| 937 | QTest::newRow(#FragShader"_"#Type) << FragShader << QStringLiteral(Name) << Type << ComponentSize << ExpectedRawSize; |
| 938 | |
| 939 | void uniformsByteSize_data() |
| 940 | { |
| 941 | QTest::addColumn<QByteArray>(name: "fragShader" ); |
| 942 | QTest::addColumn<QString>(name: "name" ); |
| 943 | QTest::addColumn<int>(name: "type" ); |
| 944 | QTest::addColumn<int>(name: "componentSize" ); |
| 945 | QTest::addColumn<int>(name: "expectedByteSize" ); |
| 946 | |
| 947 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplier" , GL_FLOAT, 1, 4); |
| 948 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec2" , GL_FLOAT_VEC2, 1, 4 * 2); |
| 949 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec3" ,GL_FLOAT_VEC3, 1, 4 * 3); |
| 950 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec4" , GL_FLOAT_VEC4, 1, 4 * 4); |
| 951 | |
| 952 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplier" , GL_INT, 1, 4); |
| 953 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec2" , GL_INT_VEC2, 1, 4 * 2); |
| 954 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec3" , GL_INT_VEC3, 1, 4 * 3); |
| 955 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4" , GL_INT_VEC4, 1, 4 * 4); |
| 956 | |
| 957 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2" , GL_FLOAT_MAT2, 1, 4 * 2 * 2); |
| 958 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23" , GL_FLOAT_MAT2x3, 1, 4 * 2 * 3); |
| 959 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32" , GL_FLOAT_MAT3x2, 1, 4 * 3 * 2); |
| 960 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24" , GL_FLOAT_MAT2x4, 1, 4 * 2 * 4); |
| 961 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42" , GL_FLOAT_MAT4x2, 1, 4 * 4 * 2); |
| 962 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3" , GL_FLOAT_MAT3, 1, 4 * 3 * 3); |
| 963 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34" , GL_FLOAT_MAT3x4, 1, 4 * 3 * 4); |
| 964 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43" , GL_FLOAT_MAT4x3, 1, 4 * 4 * 3); |
| 965 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4" , GL_FLOAT_MAT4, 1, 4 * 4 * 4); |
| 966 | |
| 967 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1" , GL_SAMPLER_1D, 1, 4); |
| 968 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2" , GL_SAMPLER_2D, 1, 4); |
| 969 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s3" , GL_SAMPLER_3D, 1, 4); |
| 970 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "scube" , GL_SAMPLER_CUBE, 1, 4); |
| 971 | } |
| 972 | |
| 973 | void uniformsByteSize() |
| 974 | { |
| 975 | if (!m_initializationSuccessful) |
| 976 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 977 | |
| 978 | // GIVEN |
| 979 | QFETCH(QByteArray, fragShader); |
| 980 | QFETCH(QString, name); |
| 981 | QFETCH(int, type); |
| 982 | QFETCH(int, componentSize); |
| 983 | QFETCH(int, expectedByteSize); |
| 984 | |
| 985 | QOpenGLShaderProgram shaderProgram; |
| 986 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 987 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragShader); |
| 988 | QVERIFY(shaderProgram.link()); |
| 989 | |
| 990 | GLint location = shaderProgram.uniformLocation(name); |
| 991 | // WHEN |
| 992 | const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); |
| 993 | ShaderUniform matchingUniform; |
| 994 | for (const ShaderUniform &u : activeUniforms) { |
| 995 | if (u.m_location == location) { |
| 996 | matchingUniform = u; |
| 997 | break; |
| 998 | } |
| 999 | } |
| 1000 | |
| 1001 | // THEN |
| 1002 | QCOMPARE(matchingUniform.m_location, location); |
| 1003 | QCOMPARE(matchingUniform.m_type, GLuint(type)); |
| 1004 | QCOMPARE(matchingUniform.m_size, componentSize); |
| 1005 | |
| 1006 | // WHEN |
| 1007 | const int computedRawByteSize = m_glHelper.uniformByteSize(description: matchingUniform); |
| 1008 | |
| 1009 | // THEN |
| 1010 | QCOMPARE(expectedByteSize, computedRawByteSize); |
| 1011 | |
| 1012 | // Restore |
| 1013 | m_func->glUseProgram(program: 0); |
| 1014 | } |
| 1015 | |
| 1016 | void useProgram() |
| 1017 | { |
| 1018 | if (!m_initializationSuccessful) |
| 1019 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1020 | |
| 1021 | // GIVEN |
| 1022 | QOpenGLShaderProgram shaderProgram; |
| 1023 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1024 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
| 1025 | |
| 1026 | // THEN |
| 1027 | QVERIFY(shaderProgram.link()); |
| 1028 | |
| 1029 | GLint currentProg = 0; |
| 1030 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
| 1031 | QVERIFY(currentProg == 0); |
| 1032 | |
| 1033 | // WHEN |
| 1034 | m_glHelper.useProgram(programId: shaderProgram.programId()); |
| 1035 | |
| 1036 | // THEN |
| 1037 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
| 1038 | QCOMPARE(GLuint(currentProg), shaderProgram.programId()); |
| 1039 | |
| 1040 | // WHEN |
| 1041 | m_glHelper.useProgram(programId: 0); |
| 1042 | |
| 1043 | // THEN |
| 1044 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
| 1045 | QVERIFY(currentProg == 0); |
| 1046 | } |
| 1047 | |
| 1048 | void vertexAttribDivisor() |
| 1049 | { |
| 1050 | if (!m_initializationSuccessful) |
| 1051 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1052 | // Not available in 3.2 |
| 1053 | } |
| 1054 | |
| 1055 | void vertexAttributePointer() |
| 1056 | { |
| 1057 | if (!m_initializationSuccessful) |
| 1058 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
| 1059 | |
| 1060 | // GIVEN |
| 1061 | QOpenGLVertexArrayObject vao; |
| 1062 | vao.create(); |
| 1063 | QOpenGLVertexArrayObject::Binder binder(&vao); |
| 1064 | |
| 1065 | QOpenGLShaderProgram shaderProgram; |
| 1066 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1067 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); |
| 1068 | QVERIFY(shaderProgram.link()); |
| 1069 | |
| 1070 | GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); |
| 1071 | GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); |
| 1072 | |
| 1073 | const int vertexCount = 99; |
| 1074 | QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer); |
| 1075 | positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
| 1076 | positionBuffer.create(); |
| 1077 | positionBuffer.bind(); |
| 1078 | positionBuffer.allocate(count: vertexCount * sizeof(QVector3D)); |
| 1079 | |
| 1080 | QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer); |
| 1081 | texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
| 1082 | texCoordBuffer.create(); |
| 1083 | texCoordBuffer.allocate(count: vertexCount * sizeof(QVector2D)); |
| 1084 | |
| 1085 | // WHEN |
| 1086 | shaderProgram.bind(); |
| 1087 | positionBuffer.bind(); |
| 1088 | m_glHelper.enableVertexAttributeArray(location: positionLocation); |
| 1089 | m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, index: positionLocation, size: 3, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); |
| 1090 | |
| 1091 | texCoordBuffer.bind(); |
| 1092 | m_glHelper.enableVertexAttributeArray(location: texCoordLocation); |
| 1093 | m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, index: texCoordLocation, size: 2, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); |
| 1094 | |
| 1095 | // THEN |
| 1096 | const GLint error = m_func->glGetError(); |
| 1097 | QVERIFY(error == 0); |
| 1098 | } |
| 1099 | |
| 1100 | void glUniform1fv() |
| 1101 | { |
| 1102 | if (!m_initializationSuccessful) |
| 1103 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1104 | |
| 1105 | // GIVEN |
| 1106 | QOpenGLShaderProgram shaderProgram; |
| 1107 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1108 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
| 1109 | QVERIFY(shaderProgram.link()); |
| 1110 | |
| 1111 | // WHEN |
| 1112 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1113 | GLfloat value = 883.0f; |
| 1114 | const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); |
| 1115 | m_glHelper.glUniform1fv(location, count: 1, value: &value); |
| 1116 | |
| 1117 | // THEN |
| 1118 | GLfloat setValue = 0.0f; |
| 1119 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: &setValue); |
| 1120 | QCOMPARE(value, setValue); |
| 1121 | |
| 1122 | // Restore |
| 1123 | m_func->glUseProgram(program: 0); |
| 1124 | } |
| 1125 | |
| 1126 | void glUniform2fv() |
| 1127 | { |
| 1128 | if (!m_initializationSuccessful) |
| 1129 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1130 | |
| 1131 | // GIVEN |
| 1132 | QOpenGLShaderProgram shaderProgram; |
| 1133 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1134 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
| 1135 | QVERIFY(shaderProgram.link()); |
| 1136 | |
| 1137 | // WHEN |
| 1138 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1139 | GLfloat values[2] = { 383.0f, 427.0f }; |
| 1140 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); |
| 1141 | m_glHelper.glUniform2fv(location, count: 1, value: values); |
| 1142 | |
| 1143 | // THEN |
| 1144 | GLfloat setValues[2] = { 0.0f, 0.0f }; |
| 1145 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
| 1146 | for (int i = 0; i < 2; ++i) |
| 1147 | QCOMPARE(setValues[i], values[i]); |
| 1148 | |
| 1149 | // Restore |
| 1150 | m_func->glUseProgram(program: 0); |
| 1151 | } |
| 1152 | |
| 1153 | void glUniform3fv() |
| 1154 | { |
| 1155 | if (!m_initializationSuccessful) |
| 1156 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1157 | |
| 1158 | // GIVEN |
| 1159 | QOpenGLShaderProgram shaderProgram; |
| 1160 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1161 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
| 1162 | QVERIFY(shaderProgram.link()); |
| 1163 | |
| 1164 | // WHEN |
| 1165 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1166 | GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f }; |
| 1167 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); |
| 1168 | m_glHelper.glUniform3fv(location, count: 1, value: values); |
| 1169 | |
| 1170 | // THEN |
| 1171 | GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f }; |
| 1172 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
| 1173 | for (int i = 0; i < 3; ++i) |
| 1174 | QCOMPARE(setValues[i], values[i]); |
| 1175 | |
| 1176 | // Restore |
| 1177 | m_func->glUseProgram(program: 0); |
| 1178 | } |
| 1179 | |
| 1180 | void glUniform4fv() |
| 1181 | { |
| 1182 | if (!m_initializationSuccessful) |
| 1183 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1184 | |
| 1185 | // GIVEN |
| 1186 | QOpenGLShaderProgram shaderProgram; |
| 1187 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1188 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
| 1189 | QVERIFY(shaderProgram.link()); |
| 1190 | |
| 1191 | // WHEN |
| 1192 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1193 | GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; |
| 1194 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); |
| 1195 | m_glHelper.glUniform4fv(location, count: 1, value: values); |
| 1196 | |
| 1197 | // THEN |
| 1198 | GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
| 1199 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
| 1200 | for (int i = 0; i < 4; ++i) |
| 1201 | QCOMPARE(setValues[i], values[i]); |
| 1202 | |
| 1203 | // Restore |
| 1204 | m_func->glUseProgram(program: 0); |
| 1205 | } |
| 1206 | |
| 1207 | void glUniform1iv() |
| 1208 | { |
| 1209 | if (!m_initializationSuccessful) |
| 1210 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1211 | |
| 1212 | // GIVEN |
| 1213 | QOpenGLShaderProgram shaderProgram; |
| 1214 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1215 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
| 1216 | QVERIFY(shaderProgram.link()); |
| 1217 | |
| 1218 | // WHEN |
| 1219 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1220 | GLint value = 883; |
| 1221 | const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); |
| 1222 | m_glHelper.glUniform1iv(location, count: 1, value: &value); |
| 1223 | |
| 1224 | // THEN |
| 1225 | GLint setValue = 0; |
| 1226 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: &setValue); |
| 1227 | QCOMPARE(value, setValue); |
| 1228 | |
| 1229 | // Restore |
| 1230 | m_func->glUseProgram(program: 0); |
| 1231 | } |
| 1232 | |
| 1233 | void glUniform2iv() |
| 1234 | { |
| 1235 | if (!m_initializationSuccessful) |
| 1236 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1237 | |
| 1238 | // GIVEN |
| 1239 | QOpenGLShaderProgram shaderProgram; |
| 1240 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1241 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
| 1242 | QVERIFY(shaderProgram.link()); |
| 1243 | |
| 1244 | // WHEN |
| 1245 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1246 | GLint values[2] = { 383, 427 }; |
| 1247 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); |
| 1248 | m_glHelper.glUniform2iv(location, count: 1, value: values); |
| 1249 | |
| 1250 | // THEN |
| 1251 | GLint setValues[2] = { 0, 0 }; |
| 1252 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
| 1253 | for (int i = 0; i < 2; ++i) |
| 1254 | QCOMPARE(values[i], setValues[i]); |
| 1255 | |
| 1256 | // Restore |
| 1257 | m_func->glUseProgram(program: 0); |
| 1258 | } |
| 1259 | |
| 1260 | void glUniform3iv() |
| 1261 | { |
| 1262 | if (!m_initializationSuccessful) |
| 1263 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1264 | |
| 1265 | // GIVEN |
| 1266 | QOpenGLShaderProgram shaderProgram; |
| 1267 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1268 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
| 1269 | QVERIFY(shaderProgram.link()); |
| 1270 | |
| 1271 | // WHEN |
| 1272 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1273 | GLint values[3] = { 572, 1340, 1584 }; |
| 1274 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); |
| 1275 | m_glHelper.glUniform3iv(location, count: 1, value: values); |
| 1276 | |
| 1277 | // THEN |
| 1278 | GLint setValues[3] = { 0, 0, 0 }; |
| 1279 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
| 1280 | for (int i = 0; i < 3; ++i) |
| 1281 | QCOMPARE(values[i], setValues[i]); |
| 1282 | |
| 1283 | // Restore |
| 1284 | m_func->glUseProgram(program: 0); |
| 1285 | } |
| 1286 | |
| 1287 | void glUniform4iv() |
| 1288 | { |
| 1289 | if (!m_initializationSuccessful) |
| 1290 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1291 | |
| 1292 | // GIVEN |
| 1293 | QOpenGLShaderProgram shaderProgram; |
| 1294 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1295 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
| 1296 | QVERIFY(shaderProgram.link()); |
| 1297 | |
| 1298 | // WHEN |
| 1299 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1300 | GLint values[4] = { 454, 350, 883, 355 }; |
| 1301 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); |
| 1302 | m_glHelper.glUniform4iv(location, count: 1, value: values); |
| 1303 | |
| 1304 | // THEN |
| 1305 | GLint setValues[4] = { 0, 0, 0, 0 }; |
| 1306 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
| 1307 | for (int i = 0; i < 4; ++i) |
| 1308 | QCOMPARE(values[i], setValues[i]); |
| 1309 | |
| 1310 | // Restore |
| 1311 | m_func->glUseProgram(program: 0); |
| 1312 | } |
| 1313 | |
| 1314 | void glUniform1uiv() |
| 1315 | { |
| 1316 | if (!m_initializationSuccessful) |
| 1317 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1318 | // Not supported by GL2 |
| 1319 | } |
| 1320 | |
| 1321 | void glUniform2uiv() |
| 1322 | { |
| 1323 | if (!m_initializationSuccessful) |
| 1324 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1325 | // Not supported by GL2 |
| 1326 | } |
| 1327 | |
| 1328 | void glUniform3uiv() |
| 1329 | { |
| 1330 | if (!m_initializationSuccessful) |
| 1331 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1332 | // Not supported by GL2 |
| 1333 | } |
| 1334 | |
| 1335 | void glUniform4uiv() |
| 1336 | { |
| 1337 | if (!m_initializationSuccessful) |
| 1338 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1339 | // Not supported by GL2 |
| 1340 | } |
| 1341 | |
| 1342 | void glUniformMatrix2fv() |
| 1343 | { |
| 1344 | if (!m_initializationSuccessful) |
| 1345 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1346 | |
| 1347 | // GIVEN |
| 1348 | QOpenGLShaderProgram shaderProgram; |
| 1349 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1350 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
| 1351 | QVERIFY(shaderProgram.link()); |
| 1352 | |
| 1353 | // WHEN |
| 1354 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1355 | GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; |
| 1356 | const GLint location = shaderProgram.uniformLocation(name: "m2" ); |
| 1357 | m_glHelper.glUniformMatrix2fv(location, count: 1, value: values); |
| 1358 | |
| 1359 | // THEN |
| 1360 | GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
| 1361 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
| 1362 | for (int i = 0; i < 4; ++i) |
| 1363 | QCOMPARE(values[i], setValues[i]); |
| 1364 | |
| 1365 | // Restore |
| 1366 | m_func->glUseProgram(program: 0); |
| 1367 | } |
| 1368 | |
| 1369 | void glUniformMatrix3fv() |
| 1370 | { |
| 1371 | if (!m_initializationSuccessful) |
| 1372 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1373 | |
| 1374 | // GIVEN |
| 1375 | QOpenGLShaderProgram shaderProgram; |
| 1376 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1377 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
| 1378 | QVERIFY(shaderProgram.link()); |
| 1379 | |
| 1380 | // WHEN |
| 1381 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1382 | GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f }; |
| 1383 | const GLint location = shaderProgram.uniformLocation(name: "m3" ); |
| 1384 | m_glHelper.glUniformMatrix3fv(location, count: 1, value: values); |
| 1385 | |
| 1386 | // THEN |
| 1387 | GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
| 1388 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
| 1389 | for (int i = 0; i < 9; ++i) |
| 1390 | QCOMPARE(values[i], setValues[i]); |
| 1391 | |
| 1392 | // Restore |
| 1393 | m_func->glUseProgram(program: 0); |
| 1394 | } |
| 1395 | |
| 1396 | void glUniformMatrix4fv() |
| 1397 | { |
| 1398 | if (!m_initializationSuccessful) |
| 1399 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1400 | |
| 1401 | // GIVEN |
| 1402 | QOpenGLShaderProgram shaderProgram; |
| 1403 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
| 1404 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
| 1405 | QVERIFY(shaderProgram.link()); |
| 1406 | |
| 1407 | // WHEN |
| 1408 | m_func->glUseProgram(program: shaderProgram.programId()); |
| 1409 | GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f }; |
| 1410 | const GLint location = shaderProgram.uniformLocation(name: "m4" ); |
| 1411 | m_glHelper.glUniformMatrix4fv(location, count: 1, value: values); |
| 1412 | |
| 1413 | // THEN |
| 1414 | GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
| 1415 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
| 1416 | for (int i = 0; i < 16; ++i) |
| 1417 | QCOMPARE(values[i], setValues[i]); |
| 1418 | |
| 1419 | // Restore |
| 1420 | m_func->glUseProgram(program: 0); |
| 1421 | } |
| 1422 | |
| 1423 | void glUniformMatrix2x3fv() |
| 1424 | { |
| 1425 | if (!m_initializationSuccessful) |
| 1426 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1427 | // Not supported by GL2 |
| 1428 | } |
| 1429 | |
| 1430 | void glUniformMatrix3x2fv() |
| 1431 | { |
| 1432 | if (!m_initializationSuccessful) |
| 1433 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1434 | // Not supported by GL2 |
| 1435 | } |
| 1436 | |
| 1437 | void glUniformMatrix2x4fv() |
| 1438 | { |
| 1439 | if (!m_initializationSuccessful) |
| 1440 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1441 | // Not supported by GL2 |
| 1442 | } |
| 1443 | |
| 1444 | void glUniformMatrix4x2fv() |
| 1445 | { |
| 1446 | if (!m_initializationSuccessful) |
| 1447 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1448 | // Not supported by GL2 |
| 1449 | } |
| 1450 | |
| 1451 | void glUniformMatrix3x4fv() |
| 1452 | { |
| 1453 | if (!m_initializationSuccessful) |
| 1454 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1455 | // Not supported by GL2 |
| 1456 | } |
| 1457 | |
| 1458 | void glUniformMatrix4x3fv() |
| 1459 | { |
| 1460 | if (!m_initializationSuccessful) |
| 1461 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1462 | // Not supported by GL2 |
| 1463 | } |
| 1464 | |
| 1465 | void blitFramebuffer() |
| 1466 | { |
| 1467 | if (!m_initializationSuccessful) |
| 1468 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1469 | // Not supported by GL2 |
| 1470 | } |
| 1471 | |
| 1472 | #define ADD_GL_TYPE_ENTRY(Type, Expected) \ |
| 1473 | QTest::newRow(#Type) << Type << Expected; |
| 1474 | |
| 1475 | void uniformTypeFromGLType_data() |
| 1476 | { |
| 1477 | QTest::addColumn<int>(name: "glType" ); |
| 1478 | QTest::addColumn<UniformType>(name: "expected" ); |
| 1479 | |
| 1480 | ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float); |
| 1481 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); |
| 1482 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
| 1483 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
| 1484 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); |
| 1485 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
| 1486 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
| 1487 | ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int); |
| 1488 | ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2); |
| 1489 | ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3); |
| 1490 | ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4); |
| 1491 | ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool); |
| 1492 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2); |
| 1493 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3); |
| 1494 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4); |
| 1495 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2); |
| 1496 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3); |
| 1497 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4); |
| 1498 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler); |
| 1499 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler); |
| 1500 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler); |
| 1501 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler); |
| 1502 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler); |
| 1503 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler); |
| 1504 | } |
| 1505 | |
| 1506 | void uniformTypeFromGLType() |
| 1507 | { |
| 1508 | // GIVEN |
| 1509 | QFETCH(int, glType); |
| 1510 | QFETCH(UniformType, expected); |
| 1511 | |
| 1512 | // WHEN |
| 1513 | UniformType computed = m_glHelper.uniformTypeFromGLType(glType); |
| 1514 | |
| 1515 | // THEN |
| 1516 | QCOMPARE(computed, expected); |
| 1517 | } |
| 1518 | |
| 1519 | void drawBuffer() |
| 1520 | { |
| 1521 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1522 | // Not supported by GL2 |
| 1523 | } |
| 1524 | |
| 1525 | void readBuffer() |
| 1526 | { |
| 1527 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1528 | // Not supported by GL2 |
| 1529 | } |
| 1530 | |
| 1531 | void fenceSync() |
| 1532 | { |
| 1533 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1534 | // Not supported by GL2 |
| 1535 | } |
| 1536 | |
| 1537 | void clientWaitSync() |
| 1538 | { |
| 1539 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1540 | // Not supported by GL2 |
| 1541 | } |
| 1542 | |
| 1543 | void waitSync() |
| 1544 | { |
| 1545 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1546 | // Not supported by GL2 |
| 1547 | } |
| 1548 | |
| 1549 | void wasSyncSignaled() |
| 1550 | { |
| 1551 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1552 | // Not supported by GL2 |
| 1553 | } |
| 1554 | |
| 1555 | void deleteSync() |
| 1556 | { |
| 1557 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1558 | // Not supported by GL2 |
| 1559 | } |
| 1560 | |
| 1561 | void rasterMode() |
| 1562 | { |
| 1563 | if (!m_initializationSuccessful) |
| 1564 | QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); |
| 1565 | |
| 1566 | m_func->glGetError(); |
| 1567 | |
| 1568 | // WHEN |
| 1569 | m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE); |
| 1570 | |
| 1571 | // THEN |
| 1572 | const GLint error = m_func->glGetError(); |
| 1573 | QVERIFY(error == 0); |
| 1574 | GLint p; |
| 1575 | m_func->glGetIntegerv(GL_POLYGON_MODE, params: &p); |
| 1576 | QCOMPARE(p, GL_LINE); |
| 1577 | } |
| 1578 | |
| 1579 | private: |
| 1580 | QScopedPointer<QWindow> m_window; |
| 1581 | QOpenGLContext m_glContext; |
| 1582 | GraphicsHelperGL2 m_glHelper; |
| 1583 | QOpenGLFunctions_2_0 *m_func = nullptr; |
| 1584 | QOpenGLExtension_ARB_framebuffer_object *m_fboFuncs = nullptr; |
| 1585 | bool m_initializationSuccessful = false; |
| 1586 | }; |
| 1587 | |
| 1588 | QT_END_NAMESPACE |
| 1589 | |
| 1590 | #endif |
| 1591 | |
| 1592 | int main(int argc, char *argv[]) |
| 1593 | { |
| 1594 | #ifdef TEST_SHOULD_BE_PERFORMED |
| 1595 | QGuiApplication app(argc, argv); |
| 1596 | app.setAttribute(attribute: Qt::AA_Use96Dpi, on: true); |
| 1597 | tst_GraphicsHelperGL2 tc; |
| 1598 | QTEST_SET_MAIN_SOURCE_PATH |
| 1599 | return QTest::qExec(testObject: &tc, argc, argv); |
| 1600 | #endif |
| 1601 | return 0; |
| 1602 | } |
| 1603 | |
| 1604 | #ifdef TEST_SHOULD_BE_PERFORMED |
| 1605 | #include "tst_graphicshelpergl2.moc" |
| 1606 | #endif |
| 1607 | |