| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
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| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QTest> | 
| 30 | #include <Qt3DRender/qrendertargetoutput.h> | 
| 31 | #include <Qt3DRender/private/uniform_p.h> | 
| 32 | #include <graphicshelpergl2_p.h> | 
| 33 | #include <Qt3DRender/private/attachmentpack_p.h> | 
| 34 | #include <QtOpenGLExtensions/QOpenGLExtensions> | 
| 35 | #include <QOpenGLContext> | 
| 36 | #include <QOpenGLBuffer> | 
| 37 | #include <QOpenGLFunctions_2_0> | 
| 38 | #include <QOpenGLShaderProgram> | 
| 39 | #include <QOpenGLVertexArrayObject> | 
| 40 | #include <QSurfaceFormat> | 
| 41 |  | 
| 42 | #ifndef QT_OPENGL_ES_2 | 
| 43 |  | 
| 44 | #define TEST_SHOULD_BE_PERFORMED 1 | 
| 45 |  | 
| 46 | QT_BEGIN_NAMESPACE | 
| 47 |  | 
| 48 | using namespace Qt3DRender; | 
| 49 | using namespace Qt3DRender::Render; | 
| 50 | using namespace Qt3DRender::Render::OpenGL; | 
| 51 |  | 
| 52 | namespace { | 
| 53 |  | 
| 54 | const QByteArray vertCode = QByteArrayLiteral( | 
| 55 |             "#version 120\n"  \ | 
| 56 |             "attribute vec3 vertexPosition;\n"  \ | 
| 57 |             "attribute vec2 vertexTexCoord;\n"  \ | 
| 58 |             "varying vec2 texCoord;\n"  \ | 
| 59 |             "void main()\n"  \ | 
| 60 |             "{\n"  \ | 
| 61 |             "   texCoord = vertexTexCoord;\n"  \ | 
| 62 |             "   gl_Position = vec4(vertexPosition, 1.0);\n"  \ | 
| 63 |             "}\n" ); | 
| 64 |  | 
| 65 | const QByteArray fragCodeUniformsFloat = QByteArrayLiteral( | 
| 66 |             "#version 120\n"  \ | 
| 67 |             "uniform float multiplier;\n"  \ | 
| 68 |             "uniform vec2 multiplierVec2;\n"  \ | 
| 69 |             "uniform vec3 multiplierVec3;\n"  \ | 
| 70 |             "uniform vec4 multiplierVec4;\n"  \ | 
| 71 |             "void main()\n"  \ | 
| 72 |             "{\n"  \ | 
| 73 |             "   vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n"  \ | 
| 74 |             "   gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n"  \ | 
| 75 |             "}\n" ); | 
| 76 |  | 
| 77 | const QByteArray fragCodeUniformsInt = QByteArrayLiteral( | 
| 78 |             "#version 120\n"  \ | 
| 79 |             "uniform int multiplier;\n"  \ | 
| 80 |             "uniform ivec2 multiplierVec2;\n"  \ | 
| 81 |             "uniform ivec3 multiplierVec3;\n"  \ | 
| 82 |             "uniform ivec4 multiplierVec4;\n"  \ | 
| 83 |             "void main()\n"  \ | 
| 84 |             "{\n"  \ | 
| 85 |             "   ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n"  \ | 
| 86 |             "   gl_FragColor = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n"  \ | 
| 87 |             "}\n" ); | 
| 88 |  | 
| 89 | const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral( | 
| 90 |             "#version 120\n"  \ | 
| 91 |             "uniform mat2 m2;\n"  \ | 
| 92 |             "uniform mat2x3 m23;\n"  \ | 
| 93 |             "uniform mat3x2 m32;\n"  \ | 
| 94 |             "uniform mat2x4 m24;\n"  \ | 
| 95 |             "uniform mat4x2 m42;\n"  \ | 
| 96 |             "uniform mat3 m3;\n"  \ | 
| 97 |             "uniform mat3x4 m34;\n"  \ | 
| 98 |             "uniform mat4x3 m43;\n"  \ | 
| 99 |             "uniform mat4 m4;\n"  \ | 
| 100 |             "void main()\n"  \ | 
| 101 |             "{\n"  \ | 
| 102 |             "   float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n"  \ | 
| 103 |             "   gl_FragColor = vec4(1, 0, 0, 1) * lengthSum;\n"  \ | 
| 104 |             "}\n" ); | 
| 105 |  | 
| 106 |  | 
| 107 | const QByteArray fragCodeSamplers = QByteArrayLiteral( | 
| 108 |             "#version 120\n"  \ | 
| 109 |             "varying vec2 texCoord;\n"  \ | 
| 110 |             "uniform sampler1D s1;\n"  \ | 
| 111 |             "uniform sampler2D s2;\n"  \ | 
| 112 |             "uniform sampler3D s3;\n"  \ | 
| 113 |             "uniform samplerCube scube;\n"  \ | 
| 114 |             "void main()\n"  \ | 
| 115 |             "{\n"  \ | 
| 116 |             "   gl_FragColor = vec4(1, 0, 0, 1) *"  \ | 
| 117 |             " texture1D(s1, texCoord.x) *"  \ | 
| 118 |             " texture2D(s2, texCoord) *"  \ | 
| 119 |             " texture3D(s3, vec3(texCoord, 0.0)) *"  \ | 
| 120 |             " textureCube(scube, vec3(texCoord, 0));\n"  \ | 
| 121 |             "}\n" ); | 
| 122 |  | 
| 123 | } // anonymous | 
| 124 |  | 
| 125 | class tst_GraphicsHelperGL2 : public QObject | 
| 126 | { | 
| 127 |     Q_OBJECT | 
| 128 | private Q_SLOTS: | 
| 129 |  | 
| 130 |     void init() | 
| 131 |     { | 
| 132 |         m_window.reset(other: new QWindow); | 
| 133 |         m_window->setSurfaceType(QWindow::OpenGLSurface); | 
| 134 |         m_window->setGeometry(posx: 0, posy: 0, w: 10, h: 10); | 
| 135 |         m_window->create(); | 
| 136 |  | 
| 137 |         QSurfaceFormat format; | 
| 138 |         format.setVersion(major: 2, minor: 0); | 
| 139 |         format.setProfile(QSurfaceFormat::NoProfile); | 
| 140 |         format.setDepthBufferSize(24); | 
| 141 |         format.setSamples(4); | 
| 142 |         format.setStencilBufferSize(8); | 
| 143 |         m_window->setFormat(format); | 
| 144 |         m_glContext.setFormat(format); | 
| 145 |  | 
| 146 |         if (!m_glContext.create()) { | 
| 147 |             qWarning() << "Failed to create OpenGL context" ; | 
| 148 |             return; | 
| 149 |         } | 
| 150 |  | 
| 151 |         if (!m_glContext.makeCurrent(surface: m_window.data())) { | 
| 152 |             qWarning() << "Failed to make OpenGL context current" ; | 
| 153 |             return; | 
| 154 |         } | 
| 155 |  | 
| 156 |         if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_2_0>()) != nullptr) { | 
| 157 |             if (m_glContext.hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object" ))) { | 
| 158 |                 m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object(); | 
| 159 |                 m_fboFuncs->initializeOpenGLFunctions(); | 
| 160 |             } | 
| 161 |             m_glHelper.initializeHelper(context: &m_glContext, functions: m_func); | 
| 162 |             m_initializationSuccessful = true; | 
| 163 |         } | 
| 164 |     } | 
| 165 |  | 
| 166 |     void cleanup() | 
| 167 |     { | 
| 168 |         m_glContext.doneCurrent(); | 
| 169 |     } | 
| 170 |  | 
| 171 |     void alphaTest() | 
| 172 |     { | 
| 173 |         if (!m_initializationSuccessful) | 
| 174 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 175 |         // Deprecated | 
| 176 |     } | 
| 177 |  | 
| 178 |     void bindBufferBase() | 
| 179 |     { | 
| 180 |         if (!m_initializationSuccessful) | 
| 181 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 182 |  | 
| 183 |         // Not supported by GL2 | 
| 184 |     } | 
| 185 |  | 
| 186 |     void bindFragDataLocation() | 
| 187 |     { | 
| 188 |         if (!m_initializationSuccessful) | 
| 189 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 190 |         // Not supported by GL2 | 
| 191 |     } | 
| 192 |  | 
| 193 |     void bindFrameBufferAttachment() | 
| 194 |     { | 
| 195 |         if (!m_initializationSuccessful) | 
| 196 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 197 |  | 
| 198 |         if (!m_fboFuncs) | 
| 199 |             QSKIP("FBO not supported by OpenGL 2.0" ); | 
| 200 |  | 
| 201 |         // GIVEN | 
| 202 |         GLuint fboId; | 
| 203 |         m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 204 |  | 
| 205 |         Attachment attachment; | 
| 206 |         attachment.m_point = QRenderTargetOutput::Color0; | 
| 207 |  | 
| 208 |         // THEN | 
| 209 |         QVERIFY(fboId != 0); | 
| 210 |  | 
| 211 |         // WHEN | 
| 212 |         m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 213 |  | 
| 214 |         QOpenGLTexture texture(QOpenGLTexture::Target2D); | 
| 215 |         texture.setSize(width: 512, height: 512); | 
| 216 |         texture.setFormat(QOpenGLTexture::RGBA32F); | 
| 217 |         texture.setMinificationFilter(QOpenGLTexture::Linear); | 
| 218 |         texture.setMagnificationFilter(QOpenGLTexture::Linear); | 
| 219 |         texture.setWrapMode(QOpenGLTexture::ClampToEdge); | 
| 220 |         if (!texture.create()) | 
| 221 |             qWarning() << "Texture creation failed" ; | 
| 222 |         texture.allocateStorage(); | 
| 223 |         QVERIFY(texture.isStorageAllocated()); | 
| 224 |         GLint error = m_func->glGetError(); | 
| 225 |         QVERIFY(error == 0); | 
| 226 |         m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); | 
| 227 |  | 
| 228 |         // THEN | 
| 229 |         GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 230 |         QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); | 
| 231 |  | 
| 232 |         error = m_func->glGetError(); | 
| 233 |         QVERIFY(error == 0); | 
| 234 |         GLint textureAttachmentId = 0; | 
| 235 |         m_fboFuncs->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, | 
| 236 |                                                       GL_COLOR_ATTACHMENT0, | 
| 237 |                                                       GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, | 
| 238 |                                                       params: &textureAttachmentId); | 
| 239 |         QCOMPARE(GLuint(textureAttachmentId), texture.textureId()); | 
| 240 |  | 
| 241 |         // Restore state | 
| 242 |         m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 243 |         m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 244 |     } | 
| 245 |  | 
| 246 |     void bindFrameBufferObject() | 
| 247 |     { | 
| 248 |         if (!m_initializationSuccessful) | 
| 249 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 250 |         if (!m_fboFuncs) | 
| 251 |             QSKIP("FBO not supported by OpenGL 2.0" ); | 
| 252 |  | 
| 253 |         // GIVEN | 
| 254 |         GLuint fboId; | 
| 255 |         m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 256 |  | 
| 257 |         // THEN | 
| 258 |         QVERIFY(fboId != 0); | 
| 259 |  | 
| 260 |         // WHEN | 
| 261 |         m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBODraw); | 
| 262 |  | 
| 263 |         // THEN | 
| 264 |         GLint error = m_func->glGetError(); | 
| 265 |         QVERIFY(error == 0); | 
| 266 |         GLint boundindFBOId = 0; | 
| 267 |         m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundindFBOId); | 
| 268 |         QVERIFY(GLuint(boundindFBOId) == fboId); | 
| 269 |  | 
| 270 |         // WHEN | 
| 271 |         m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBORead); | 
| 272 |  | 
| 273 |         // THEN | 
| 274 |         error = m_func->glGetError(); | 
| 275 |         QVERIFY(error == 0); | 
| 276 |         boundindFBOId = 0; | 
| 277 |         m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, params: &boundindFBOId); | 
| 278 |         QVERIFY(GLuint(boundindFBOId) == fboId); | 
| 279 |  | 
| 280 |         // WHEN | 
| 281 |         m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBOReadAndDraw); | 
| 282 |  | 
| 283 |         // THEN | 
| 284 |         error = m_func->glGetError(); | 
| 285 |         QVERIFY(error == 0); | 
| 286 |         boundindFBOId = 0; | 
| 287 |         m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, params: &boundindFBOId); | 
| 288 |         QVERIFY(GLuint(boundindFBOId) == fboId); | 
| 289 |  | 
| 290 |         // Cleanup | 
| 291 |         m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 292 |     } | 
| 293 |  | 
| 294 |     void bindShaderStorageBlock() | 
| 295 |     { | 
| 296 |         if (!m_initializationSuccessful) | 
| 297 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 298 |         // Not supported by GL2 | 
| 299 |     } | 
| 300 |  | 
| 301 |     void bindUniformBlock() | 
| 302 |     { | 
| 303 |         if (!m_initializationSuccessful) | 
| 304 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 305 |         // Not supported by GL2 | 
| 306 |     } | 
| 307 |  | 
| 308 |     void blendEquation() | 
| 309 |     { | 
| 310 |         if (!m_initializationSuccessful) | 
| 311 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 312 |  | 
| 313 |         // GIVEN | 
| 314 |         GLint equation = 0; | 
| 315 |         m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); | 
| 316 |         QCOMPARE(equation, GL_FUNC_ADD); | 
| 317 |  | 
| 318 |         // WHEN | 
| 319 |         m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
| 320 |  | 
| 321 |         // THEN | 
| 322 |         m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); | 
| 323 |         QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT); | 
| 324 |     } | 
| 325 |  | 
| 326 |     void blendFunci() | 
| 327 |     { | 
| 328 |         if (!m_initializationSuccessful) | 
| 329 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 330 |         // Not supported by GL2 | 
| 331 |     } | 
| 332 |  | 
| 333 |     void blendFuncSeparatei() | 
| 334 |     { | 
| 335 |         if (!m_initializationSuccessful) | 
| 336 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 337 |         // Not supported by GL2 | 
| 338 |     } | 
| 339 |  | 
| 340 |     void boundFrameBufferObject() | 
| 341 |     { | 
| 342 |         if (!m_initializationSuccessful) | 
| 343 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 344 |         if (!m_fboFuncs) | 
| 345 |             QSKIP("FBO not supported by OpenGL 2.0" ); | 
| 346 |  | 
| 347 |         // GIVEN | 
| 348 |         GLuint fboId; | 
| 349 |         m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 350 |  | 
| 351 |         // WHEN | 
| 352 |         m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 353 |  | 
| 354 |         // THEN | 
| 355 |         GLint boundBuffer = 0; | 
| 356 |         m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundBuffer); | 
| 357 |         QCOMPARE(GLuint(boundBuffer), fboId); | 
| 358 |  | 
| 359 |         // THEN | 
| 360 |         QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId); | 
| 361 |  | 
| 362 |         // Reset state | 
| 363 |         m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 364 |         m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 365 |     } | 
| 366 |  | 
| 367 |     void checkFrameBufferComplete() | 
| 368 |     { | 
| 369 |         if (!m_initializationSuccessful) | 
| 370 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 371 |         if (!m_fboFuncs) | 
| 372 |             QSKIP("FBO not supported by OpenGL 2.0" ); | 
| 373 |  | 
| 374 |         // GIVEN | 
| 375 |         GLuint fboId; | 
| 376 |         m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 377 |  | 
| 378 |         Attachment attachment; | 
| 379 |         attachment.m_point = QRenderTargetOutput::Color0; | 
| 380 |  | 
| 381 |         m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 382 |  | 
| 383 |         QOpenGLTexture texture(QOpenGLTexture::Target2D); | 
| 384 |         texture.setSize(width: 512, height: 512); | 
| 385 |         texture.setFormat(QOpenGLTexture::RGBA8U); | 
| 386 |         texture.setMinificationFilter(QOpenGLTexture::Linear); | 
| 387 |         texture.setMagnificationFilter(QOpenGLTexture::Linear); | 
| 388 |         texture.create(); | 
| 389 |         texture.allocateStorage(); | 
| 390 |         m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); | 
| 391 |  | 
| 392 |         // THEN | 
| 393 |         GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 394 |         QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); | 
| 395 |  | 
| 396 |         QVERIFY(m_glHelper.checkFrameBufferComplete()); | 
| 397 |  | 
| 398 |         // Restore | 
| 399 |         m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 400 |         m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 401 |     } | 
| 402 |  | 
| 403 |     void clearBufferf() | 
| 404 |     { | 
| 405 |         if (!m_initializationSuccessful) | 
| 406 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 407 |         // Not supported by GL2 | 
| 408 |     } | 
| 409 |  | 
| 410 |     void createFrameBufferObject() | 
| 411 |     { | 
| 412 |         if (!m_initializationSuccessful) | 
| 413 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 414 |         if (!m_fboFuncs) | 
| 415 |             QSKIP("FBO not supported by OpenGL 2.0" ); | 
| 416 |  | 
| 417 |         // WHEN | 
| 418 |         const GLuint fboId = m_glHelper.createFrameBufferObject(); | 
| 419 |  | 
| 420 |         // THEN | 
| 421 |         QVERIFY(fboId != 0); | 
| 422 |  | 
| 423 |         // Restore | 
| 424 |         m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 425 |     } | 
| 426 |  | 
| 427 |     void depthMask() | 
| 428 |     { | 
| 429 |         if (!m_initializationSuccessful) | 
| 430 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 431 |  | 
| 432 |         // GIVEN | 
| 433 |         GLboolean depthWritingEnabled = false; | 
| 434 |         m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); | 
| 435 |  | 
| 436 |         // THEN | 
| 437 |         QVERIFY(depthWritingEnabled); | 
| 438 |  | 
| 439 |         // WHEN | 
| 440 |         m_glHelper.depthMask(GL_FALSE); | 
| 441 |  | 
| 442 |         // THEN | 
| 443 |         m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); | 
| 444 |         QVERIFY(!depthWritingEnabled); | 
| 445 |  | 
| 446 |         // WHEN | 
| 447 |         m_glHelper.depthMask(GL_TRUE); | 
| 448 |  | 
| 449 |         // THEN | 
| 450 |         m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); | 
| 451 |         QVERIFY(depthWritingEnabled); | 
| 452 |     } | 
| 453 |  | 
| 454 |     void depthTest() | 
| 455 |     { | 
| 456 |         if (!m_initializationSuccessful) | 
| 457 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 458 |  | 
| 459 |         // GIVEN | 
| 460 |         m_func->glDisable(GL_DEPTH_TEST); | 
| 461 |         m_func->glDepthFunc(GL_LESS); | 
| 462 |  | 
| 463 |         // WHEN | 
| 464 |         m_glHelper.depthTest(GL_LEQUAL); | 
| 465 |  | 
| 466 |         // THEN | 
| 467 |         QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); | 
| 468 |         GLint depthMode = 0; | 
| 469 |         m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); | 
| 470 |         QCOMPARE(depthMode, GL_LEQUAL); | 
| 471 |  | 
| 472 |         // WHEN | 
| 473 |         m_glHelper.depthTest(GL_LESS); | 
| 474 |         QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); | 
| 475 |         m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); | 
| 476 |         QCOMPARE(depthMode, GL_LESS); | 
| 477 |     } | 
| 478 |  | 
| 479 |     void disableClipPlane() | 
| 480 |     { | 
| 481 |         if (!m_initializationSuccessful) | 
| 482 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 483 |  | 
| 484 |         // GIVEN | 
| 485 |         m_func->glEnable(GL_CLIP_DISTANCE0 + 5); | 
| 486 |  | 
| 487 |         // THEN | 
| 488 |         QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); | 
| 489 |  | 
| 490 |         // WHEN | 
| 491 |         m_glHelper.disableClipPlane(clipPlane: 5); | 
| 492 |  | 
| 493 |         // THEN | 
| 494 |         QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); | 
| 495 |     } | 
| 496 |  | 
| 497 |     void disablei() | 
| 498 |     { | 
| 499 |         if (!m_initializationSuccessful) | 
| 500 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 501 |         // Not supported by GL2 | 
| 502 |     } | 
| 503 |  | 
| 504 |     void disablePrimitiveRestart() | 
| 505 |     { | 
| 506 |         if (!m_initializationSuccessful) | 
| 507 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 508 |         // Not supported by GL2 | 
| 509 |     } | 
| 510 |  | 
| 511 |     void drawBuffers() | 
| 512 |     { | 
| 513 |         if (!m_initializationSuccessful) | 
| 514 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 515 |  | 
| 516 |         if (!m_fboFuncs) | 
| 517 |             QSKIP("FBO not supported by OpenGL 2.0" ); | 
| 518 |  | 
| 519 |         // GIVEN | 
| 520 |         GLuint fboId; | 
| 521 |         m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 522 |  | 
| 523 |         // THEN | 
| 524 |         QVERIFY(fboId != 0); | 
| 525 |  | 
| 526 |         // WHEN | 
| 527 |         m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 528 |         QOpenGLTexture *textures[4]; | 
| 529 |  | 
| 530 |         // Create 4 attachments | 
| 531 |         for (int i = 0; i < 4; ++i) { | 
| 532 |             Attachment attachment; | 
| 533 |             attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i); | 
| 534 |  | 
| 535 |             QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); | 
| 536 |             textures[i] = texture; | 
| 537 |             texture->setSize(width: 512, height: 512); | 
| 538 |             texture->setFormat(QOpenGLTexture::RGBA32F); | 
| 539 |             texture->setMinificationFilter(QOpenGLTexture::Linear); | 
| 540 |             texture->setMagnificationFilter(QOpenGLTexture::Linear); | 
| 541 |             texture->setWrapMode(QOpenGLTexture::ClampToEdge); | 
| 542 |             if (!texture->create()) | 
| 543 |                 qWarning() << "Texture creation failed" ; | 
| 544 |             texture->allocateStorage(); | 
| 545 |             QVERIFY(texture->isStorageAllocated()); | 
| 546 |             GLint error = m_func->glGetError(); | 
| 547 |             QVERIFY(error == 0); | 
| 548 |             m_glHelper.bindFrameBufferAttachment(texture, attachment); | 
| 549 |         } | 
| 550 |         // THEN | 
| 551 |         GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 552 |         QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); | 
| 553 |  | 
| 554 |         // WHEN | 
| 555 |         GLenum bufferEnum = GL_COLOR_ATTACHMENT4; | 
| 556 |         m_func->glDrawBuffers(n: 1, bufs: &bufferEnum); | 
| 557 |  | 
| 558 |         // THEN | 
| 559 |         GLint enumValue = -1; | 
| 560 |         m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); | 
| 561 |         QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4); | 
| 562 |  | 
| 563 |         // WHEN | 
| 564 |         GLint newBufferEnum = 2; | 
| 565 |         m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); | 
| 566 |  | 
| 567 |         // THEN | 
| 568 |         m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); | 
| 569 |         QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); | 
| 570 |  | 
| 571 |         // WHEN | 
| 572 |         newBufferEnum = 0; | 
| 573 |         m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); | 
| 574 |  | 
| 575 |         // THEN | 
| 576 |         m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); | 
| 577 |         QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); | 
| 578 |  | 
| 579 |         // Restore | 
| 580 |         m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 581 |         m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 582 |         for (int i = 0; i < 4; ++i) | 
| 583 |             delete textures[i]; | 
| 584 |     } | 
| 585 |  | 
| 586 |     void enableClipPlane() | 
| 587 |     { | 
| 588 |         if (!m_initializationSuccessful) | 
| 589 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 590 |  | 
| 591 |         // GIVEN | 
| 592 |         m_func->glDisable(GL_CLIP_DISTANCE0 + 4); | 
| 593 |  | 
| 594 |         // THEN | 
| 595 |         QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); | 
| 596 |  | 
| 597 |         // WHEN | 
| 598 |         m_glHelper.enableClipPlane(clipPlane: 4); | 
| 599 |  | 
| 600 |         // THEN | 
| 601 |         QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); | 
| 602 |     } | 
| 603 |  | 
| 604 |     void enablei() | 
| 605 |     { | 
| 606 |         if (!m_initializationSuccessful) | 
| 607 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 608 |         // Not supported by GL2 | 
| 609 |     } | 
| 610 |  | 
| 611 |     void enablePrimitiveRestart() | 
| 612 |     { | 
| 613 |         if (!m_initializationSuccessful) | 
| 614 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 615 |         // Not supported by GL2 | 
| 616 |     } | 
| 617 |  | 
| 618 |     void enableVertexAttribute() | 
| 619 |     { | 
| 620 |         if (!m_initializationSuccessful) | 
| 621 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 622 |  | 
| 623 |         // GIVEN | 
| 624 |         QOpenGLVertexArrayObject vao; | 
| 625 |         vao.create(); | 
| 626 |         QOpenGLVertexArrayObject::Binder binder(&vao); | 
| 627 |  | 
| 628 |         QOpenGLShaderProgram shaderProgram; | 
| 629 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 630 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); | 
| 631 |         QVERIFY(shaderProgram.link()); | 
| 632 |         shaderProgram.bind(); | 
| 633 |  | 
| 634 |         // WHEN | 
| 635 |         GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); | 
| 636 |         GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); | 
| 637 |         m_glHelper.enableVertexAttributeArray(location: positionLocation); | 
| 638 |         m_glHelper.enableVertexAttributeArray(location: texCoordLocation); | 
| 639 |  | 
| 640 |         // THEN | 
| 641 |         const GLint error = m_func->glGetError(); | 
| 642 |         QVERIFY(error == 0); | 
| 643 |     } | 
| 644 |  | 
| 645 |     void frontFace() | 
| 646 |     { | 
| 647 |         if (!m_initializationSuccessful) | 
| 648 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 649 |  | 
| 650 |         // GIVEN | 
| 651 |         m_func->glFrontFace(GL_CW); | 
| 652 |  | 
| 653 |         // THEN | 
| 654 |         GLint face = 0; | 
| 655 |         m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); | 
| 656 |         QCOMPARE(face, GL_CW); | 
| 657 |  | 
| 658 |         // WHEN | 
| 659 |         m_glHelper.frontFace(GL_CCW); | 
| 660 |  | 
| 661 |         // THEN | 
| 662 |         m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); | 
| 663 |         QCOMPARE(face, GL_CCW); | 
| 664 |     } | 
| 665 |  | 
| 666 |     void getRenderBufferDimensions() | 
| 667 |     { | 
| 668 |         if (!m_initializationSuccessful) | 
| 669 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 670 |         // Not supported by GL2 | 
| 671 |     } | 
| 672 |  | 
| 673 |     void getTextureDimensions() | 
| 674 |     { | 
| 675 |         if (!m_initializationSuccessful) | 
| 676 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 677 |  | 
| 678 |         // GIVEN | 
| 679 |         QOpenGLTexture texture(QOpenGLTexture::Target2D); | 
| 680 |         texture.setSize(width: 512, height: 512); | 
| 681 |         texture.setFormat(QOpenGLTexture::RGBA8U); | 
| 682 |         texture.setMinificationFilter(QOpenGLTexture::Linear); | 
| 683 |         texture.setMagnificationFilter(QOpenGLTexture::Linear); | 
| 684 |         texture.create(); | 
| 685 |         texture.allocateStorage(); | 
| 686 |  | 
| 687 |         // WHEN | 
| 688 |         const QSize dimensions = m_glHelper.getTextureDimensions(textureId: texture.textureId(), GL_TEXTURE_2D); | 
| 689 |  | 
| 690 |         // THEN | 
| 691 |         QCOMPARE(dimensions, QSize(512, 512)); | 
| 692 |     } | 
| 693 |  | 
| 694 |     void pointSize() | 
| 695 |     { | 
| 696 |         if (!m_initializationSuccessful) | 
| 697 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 698 |  | 
| 699 |         // WHEN | 
| 700 |         m_glHelper.pointSize(programmable: false, value: 0.5f); | 
| 701 |         // THEN | 
| 702 |         GLfloat size = 0.0f; | 
| 703 |         m_func->glGetFloatv(GL_POINT_SIZE, params: &size); | 
| 704 |         QCOMPARE(size, 0.5f); | 
| 705 |     } | 
| 706 |  | 
| 707 |     void maxClipPlaneCount() | 
| 708 |     { | 
| 709 |         if (!m_initializationSuccessful) | 
| 710 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 711 |  | 
| 712 |         // GIVEN | 
| 713 |         GLint maxCount = -1; | 
| 714 |         m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, params: &maxCount); | 
| 715 |  | 
| 716 |         // THEN | 
| 717 |         QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount()); | 
| 718 |     } | 
| 719 |  | 
| 720 |     void programUniformBlock() | 
| 721 |     { | 
| 722 |         if (!m_initializationSuccessful) | 
| 723 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 724 |  | 
| 725 |         // Not supported by GL2 | 
| 726 |     } | 
| 727 |  | 
| 728 |     void programAttributesAndLocations() | 
| 729 |     { | 
| 730 |         if (!m_initializationSuccessful) | 
| 731 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 732 |  | 
| 733 |         // GIVEN | 
| 734 |         QOpenGLShaderProgram shaderProgram; | 
| 735 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 736 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); | 
| 737 |         QVERIFY(shaderProgram.link()); | 
| 738 |  | 
| 739 |         // WHEN | 
| 740 |         QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(programId: shaderProgram.programId()); | 
| 741 |  | 
| 742 |         // THEN | 
| 743 |         QCOMPARE(activeAttributes.size(), 2); | 
| 744 |         std::sort(first: activeAttributes.begin(), last: activeAttributes.end(), comp: [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_name < b.m_name; }); | 
| 745 |  | 
| 746 |         const ShaderAttribute attribute1 = activeAttributes.at(i: 0); | 
| 747 |         QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition" )); | 
| 748 |         QCOMPARE(attribute1.m_size, 1); | 
| 749 |         QCOMPARE(attribute1.m_location, shaderProgram.attributeLocation("vertexPosition" )); | 
| 750 |         QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3)); | 
| 751 |  | 
| 752 |         const ShaderAttribute attribute2 = activeAttributes.at(i: 1); | 
| 753 |         QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord" )); | 
| 754 |         QCOMPARE(attribute2.m_size, 1); | 
| 755 |         QCOMPARE(attribute2.m_location, shaderProgram.attributeLocation("vertexTexCoord" )); | 
| 756 |         QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2)); | 
| 757 |     } | 
| 758 |  | 
| 759 |     void programUniformsAndLocations() | 
| 760 |     { | 
| 761 |         if (!m_initializationSuccessful) | 
| 762 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 763 |  | 
| 764 |         // GIVEN | 
| 765 |         QOpenGLShaderProgram shaderProgram; | 
| 766 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 767 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 768 |         QVERIFY(shaderProgram.link()); | 
| 769 |  | 
| 770 |         // WHEN | 
| 771 |         QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); | 
| 772 |  | 
| 773 |         // THEN | 
| 774 |         QCOMPARE(activeUniforms.size(), 4); | 
| 775 |         std::sort(first: activeUniforms.begin(), last: activeUniforms.end(), comp: [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_name < b.m_name; }); | 
| 776 |  | 
| 777 |         const ShaderUniform uniform1 = activeUniforms.at(i: 0); | 
| 778 |         QCOMPARE(uniform1.m_location, shaderProgram.uniformLocation("multiplier" )); | 
| 779 |         QCOMPARE(uniform1.m_offset, -1); | 
| 780 |         QCOMPARE(uniform1.m_blockIndex, -1); | 
| 781 |         QCOMPARE(uniform1.m_arrayStride, -1); | 
| 782 |         QCOMPARE(uniform1.m_matrixStride, -1); | 
| 783 |         QCOMPARE(uniform1.m_size, 1); | 
| 784 |         QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT)); | 
| 785 |         QCOMPARE(uniform1.m_name, QStringLiteral("multiplier" )); | 
| 786 |  | 
| 787 |         const ShaderUniform uniform2 = activeUniforms.at(i: 1); | 
| 788 |         QCOMPARE(uniform2.m_location, shaderProgram.uniformLocation("multiplierVec2" )); | 
| 789 |         QCOMPARE(uniform2.m_offset, -1); | 
| 790 |         QCOMPARE(uniform2.m_blockIndex, -1); | 
| 791 |         QCOMPARE(uniform2.m_arrayStride, -1); | 
| 792 |         QCOMPARE(uniform2.m_matrixStride, -1); | 
| 793 |         QCOMPARE(uniform2.m_size, 1); | 
| 794 |         QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2)); | 
| 795 |         QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2" )); | 
| 796 |  | 
| 797 |         const ShaderUniform uniform3 = activeUniforms.at(i: 2); | 
| 798 |         QCOMPARE(uniform3.m_location, shaderProgram.uniformLocation("multiplierVec3" )); | 
| 799 |         QCOMPARE(uniform3.m_offset, -1); | 
| 800 |         QCOMPARE(uniform3.m_blockIndex, -1); | 
| 801 |         QCOMPARE(uniform3.m_arrayStride, -1); | 
| 802 |         QCOMPARE(uniform3.m_matrixStride, -1); | 
| 803 |         QCOMPARE(uniform3.m_size, 1); | 
| 804 |         QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3)); | 
| 805 |         QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3" )); | 
| 806 |  | 
| 807 |         const ShaderUniform uniform4 = activeUniforms.at(i: 3); | 
| 808 |         QCOMPARE(uniform4.m_location, shaderProgram.uniformLocation("multiplierVec4" )); | 
| 809 |         QCOMPARE(uniform4.m_offset, -1); | 
| 810 |         QCOMPARE(uniform4.m_blockIndex, -1); | 
| 811 |         QCOMPARE(uniform4.m_arrayStride, -1); | 
| 812 |         QCOMPARE(uniform4.m_matrixStride, -1); | 
| 813 |         QCOMPARE(uniform4.m_size, 1); | 
| 814 |         QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4)); | 
| 815 |         QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4" )); | 
| 816 |     } | 
| 817 |  | 
| 818 |     void programShaderStorageBlock() | 
| 819 |     { | 
| 820 |         if (!m_initializationSuccessful) | 
| 821 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 822 |         // Not supported by GL2 | 
| 823 |     } | 
| 824 |  | 
| 825 |     void releaseFrameBufferObject() | 
| 826 |     { | 
| 827 |         if (!m_initializationSuccessful) | 
| 828 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 829 |         if (!m_fboFuncs) | 
| 830 |             QSKIP("FBO not supported by OpenGL 2.0" ); | 
| 831 |                 // GIVEN | 
| 832 |         GLuint fboId; | 
| 833 |         m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 834 |  | 
| 835 |         // THEN | 
| 836 |         QVERIFY(fboId != 0); | 
| 837 |  | 
| 838 |         // WHEN | 
| 839 |         m_glHelper.releaseFrameBufferObject(frameBufferId: fboId); | 
| 840 |  | 
| 841 |         // THEN | 
| 842 |         QVERIFY(!m_fboFuncs->glIsFramebuffer(fboId)); | 
| 843 |     } | 
| 844 |  | 
| 845 |     void setMSAAEnabled() | 
| 846 |     { | 
| 847 |         if (!m_initializationSuccessful) | 
| 848 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 849 |  | 
| 850 |         // GIVEN | 
| 851 |         m_func->glDisable(GL_MULTISAMPLE); | 
| 852 |  | 
| 853 |         // THEN | 
| 854 |         QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); | 
| 855 |  | 
| 856 |         // WHEN | 
| 857 |         m_glHelper.setMSAAEnabled(true); | 
| 858 |  | 
| 859 |         // THEN | 
| 860 |         QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE)); | 
| 861 |  | 
| 862 |         // WHEN | 
| 863 |         m_glHelper.setMSAAEnabled(false); | 
| 864 |  | 
| 865 |         // THEN | 
| 866 |         QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); | 
| 867 |     } | 
| 868 |  | 
| 869 |     void setAlphaCoverageEnabled() | 
| 870 |     { | 
| 871 |         if (!m_initializationSuccessful) | 
| 872 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 873 |  | 
| 874 |         // GIVEN | 
| 875 |         m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); | 
| 876 |  | 
| 877 |         // THEN | 
| 878 |         QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); | 
| 879 |  | 
| 880 |         // WHEN | 
| 881 |         m_glHelper.setAlphaCoverageEnabled(true); | 
| 882 |  | 
| 883 |         // THEN | 
| 884 |         QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); | 
| 885 |  | 
| 886 |         // WHEN | 
| 887 |         m_glHelper.setAlphaCoverageEnabled(false); | 
| 888 |  | 
| 889 |         // THEN | 
| 890 |         QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); | 
| 891 |     } | 
| 892 |  | 
| 893 |     void setClipPlane() | 
| 894 |     { | 
| 895 |         if (!m_initializationSuccessful) | 
| 896 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 897 |  | 
| 898 |         // Deprecated in 3.3 core | 
| 899 |     } | 
| 900 |  | 
| 901 |     void setSeamlessCubemap() | 
| 902 |     { | 
| 903 |         if (!m_initializationSuccessful) | 
| 904 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 905 |         // Not supported in GL2 | 
| 906 |     } | 
| 907 |  | 
| 908 |     void setVerticesPerPatch() | 
| 909 |     { | 
| 910 |         // Not supported in GL2 | 
| 911 |     } | 
| 912 |  | 
| 913 | #define SUPPORTS_FEATURE(Feature, IsSupported) \ | 
| 914 |     QVERIFY(m_glHelper.supportsFeature(Feature) == IsSupported); | 
| 915 |  | 
| 916 |     void supportsFeature() | 
| 917 |     { | 
| 918 |         SUPPORTS_FEATURE(GraphicsHelperInterface::MRT, (m_fboFuncs != nullptr)); | 
| 919 |         SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, false); | 
| 920 |         SUPPORTS_FEATURE(GraphicsHelperInterface::BindableFragmentOutputs, false); | 
| 921 |         SUPPORTS_FEATURE(GraphicsHelperInterface::PrimitiveRestart, false); | 
| 922 |         SUPPORTS_FEATURE(GraphicsHelperInterface::RenderBufferDimensionRetrieval, false); | 
| 923 |         SUPPORTS_FEATURE(GraphicsHelperInterface::TextureDimensionRetrieval, true); | 
| 924 |         SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, false); | 
| 925 |         SUPPORTS_FEATURE(GraphicsHelperInterface::ShaderStorageObject, false); | 
| 926 |         SUPPORTS_FEATURE(GraphicsHelperInterface::Compute, false); | 
| 927 |         SUPPORTS_FEATURE(GraphicsHelperInterface::DrawBuffersBlend, false); | 
| 928 |         SUPPORTS_FEATURE(GraphicsHelperInterface::Tessellation, false); | 
| 929 |         SUPPORTS_FEATURE(GraphicsHelperInterface::BlitFramebuffer, false); | 
| 930 |         SUPPORTS_FEATURE(GraphicsHelperInterface::IndirectDrawing, false); | 
| 931 |         SUPPORTS_FEATURE(GraphicsHelperInterface::MapBuffer, true); | 
| 932 |         SUPPORTS_FEATURE(GraphicsHelperInterface::Fences, false); | 
| 933 |     } | 
| 934 |  | 
| 935 |  | 
| 936 | #define ADD_UNIFORM_ENTRY(FragShader, Name, Type, ComponentSize, ExpectedRawSize) \ | 
| 937 |     QTest::newRow(#FragShader"_"#Type) << FragShader << QStringLiteral(Name) << Type << ComponentSize << ExpectedRawSize; | 
| 938 |  | 
| 939 |     void uniformsByteSize_data() | 
| 940 |     { | 
| 941 |         QTest::addColumn<QByteArray>(name: "fragShader" ); | 
| 942 |         QTest::addColumn<QString>(name: "name" ); | 
| 943 |         QTest::addColumn<int>(name: "type" ); | 
| 944 |         QTest::addColumn<int>(name: "componentSize" ); | 
| 945 |         QTest::addColumn<int>(name: "expectedByteSize" ); | 
| 946 |  | 
| 947 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplier" , GL_FLOAT, 1, 4); | 
| 948 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec2" , GL_FLOAT_VEC2, 1, 4 * 2); | 
| 949 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec3" ,GL_FLOAT_VEC3, 1, 4 * 3); | 
| 950 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec4" , GL_FLOAT_VEC4, 1, 4 * 4); | 
| 951 |  | 
| 952 |         ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplier" , GL_INT, 1, 4); | 
| 953 |         ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec2" , GL_INT_VEC2, 1, 4 * 2); | 
| 954 |         ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec3" , GL_INT_VEC3, 1, 4 * 3); | 
| 955 |         ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4" , GL_INT_VEC4, 1, 4 * 4); | 
| 956 |  | 
| 957 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2" ,  GL_FLOAT_MAT2, 1, 4 * 2 * 2); | 
| 958 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23" , GL_FLOAT_MAT2x3, 1, 4 * 2 * 3); | 
| 959 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32" , GL_FLOAT_MAT3x2, 1, 4 * 3 * 2); | 
| 960 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24" , GL_FLOAT_MAT2x4, 1, 4 * 2 * 4); | 
| 961 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42" , GL_FLOAT_MAT4x2, 1, 4 * 4 * 2); | 
| 962 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3" , GL_FLOAT_MAT3, 1, 4 * 3 * 3); | 
| 963 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34" , GL_FLOAT_MAT3x4, 1, 4 * 3 * 4); | 
| 964 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43" , GL_FLOAT_MAT4x3, 1, 4 * 4 * 3); | 
| 965 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4" , GL_FLOAT_MAT4, 1, 4 * 4 * 4); | 
| 966 |  | 
| 967 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1" , GL_SAMPLER_1D, 1, 4); | 
| 968 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2" , GL_SAMPLER_2D, 1, 4); | 
| 969 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "s3" , GL_SAMPLER_3D, 1, 4); | 
| 970 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "scube" , GL_SAMPLER_CUBE, 1, 4); | 
| 971 |     } | 
| 972 |  | 
| 973 |     void uniformsByteSize() | 
| 974 |     { | 
| 975 |         if (!m_initializationSuccessful) | 
| 976 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 977 |  | 
| 978 |         // GIVEN | 
| 979 |         QFETCH(QByteArray, fragShader); | 
| 980 |         QFETCH(QString, name); | 
| 981 |         QFETCH(int, type); | 
| 982 |         QFETCH(int, componentSize); | 
| 983 |         QFETCH(int, expectedByteSize); | 
| 984 |  | 
| 985 |         QOpenGLShaderProgram shaderProgram; | 
| 986 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 987 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragShader); | 
| 988 |         QVERIFY(shaderProgram.link()); | 
| 989 |  | 
| 990 |         GLint location = shaderProgram.uniformLocation(name); | 
| 991 |         // WHEN | 
| 992 |         const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); | 
| 993 |         ShaderUniform matchingUniform; | 
| 994 |         for (const ShaderUniform &u : activeUniforms) { | 
| 995 |             if (u.m_location == location) { | 
| 996 |                 matchingUniform = u; | 
| 997 |                 break; | 
| 998 |             } | 
| 999 |         } | 
| 1000 |  | 
| 1001 |         // THEN | 
| 1002 |         QCOMPARE(matchingUniform.m_location, location); | 
| 1003 |         QCOMPARE(matchingUniform.m_type, GLuint(type)); | 
| 1004 |         QCOMPARE(matchingUniform.m_size, componentSize); | 
| 1005 |  | 
| 1006 |         // WHEN | 
| 1007 |         const int computedRawByteSize = m_glHelper.uniformByteSize(description: matchingUniform); | 
| 1008 |  | 
| 1009 |         // THEN | 
| 1010 |         QCOMPARE(expectedByteSize, computedRawByteSize); | 
| 1011 |  | 
| 1012 |         // Restore | 
| 1013 |         m_func->glUseProgram(program: 0); | 
| 1014 |     } | 
| 1015 |  | 
| 1016 |     void useProgram() | 
| 1017 |     { | 
| 1018 |         if (!m_initializationSuccessful) | 
| 1019 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1020 |  | 
| 1021 |         // GIVEN | 
| 1022 |         QOpenGLShaderProgram shaderProgram; | 
| 1023 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1024 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1025 |  | 
| 1026 |         // THEN | 
| 1027 |         QVERIFY(shaderProgram.link()); | 
| 1028 |  | 
| 1029 |         GLint currentProg = 0; | 
| 1030 |         m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); | 
| 1031 |         QVERIFY(currentProg == 0); | 
| 1032 |  | 
| 1033 |         // WHEN | 
| 1034 |         m_glHelper.useProgram(programId: shaderProgram.programId()); | 
| 1035 |  | 
| 1036 |         // THEN | 
| 1037 |         m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); | 
| 1038 |         QCOMPARE(GLuint(currentProg), shaderProgram.programId()); | 
| 1039 |  | 
| 1040 |         // WHEN | 
| 1041 |         m_glHelper.useProgram(programId: 0); | 
| 1042 |  | 
| 1043 |         // THEN | 
| 1044 |         m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); | 
| 1045 |         QVERIFY(currentProg == 0); | 
| 1046 |     } | 
| 1047 |  | 
| 1048 |     void vertexAttribDivisor() | 
| 1049 |     { | 
| 1050 |         if (!m_initializationSuccessful) | 
| 1051 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1052 |         // Not available in 3.2 | 
| 1053 |     } | 
| 1054 |  | 
| 1055 |     void vertexAttributePointer() | 
| 1056 |     { | 
| 1057 |         if (!m_initializationSuccessful) | 
| 1058 |             QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); | 
| 1059 |  | 
| 1060 |         // GIVEN | 
| 1061 |         QOpenGLVertexArrayObject vao; | 
| 1062 |         vao.create(); | 
| 1063 |         QOpenGLVertexArrayObject::Binder binder(&vao); | 
| 1064 |  | 
| 1065 |         QOpenGLShaderProgram shaderProgram; | 
| 1066 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1067 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); | 
| 1068 |         QVERIFY(shaderProgram.link()); | 
| 1069 |  | 
| 1070 |         GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); | 
| 1071 |         GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); | 
| 1072 |  | 
| 1073 |         const int vertexCount = 99; | 
| 1074 |         QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer); | 
| 1075 |         positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | 
| 1076 |         positionBuffer.create(); | 
| 1077 |         positionBuffer.bind(); | 
| 1078 |         positionBuffer.allocate(count: vertexCount * sizeof(QVector3D)); | 
| 1079 |  | 
| 1080 |         QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer); | 
| 1081 |         texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | 
| 1082 |         texCoordBuffer.create(); | 
| 1083 |         texCoordBuffer.allocate(count: vertexCount * sizeof(QVector2D)); | 
| 1084 |  | 
| 1085 |         // WHEN | 
| 1086 |         shaderProgram.bind(); | 
| 1087 |         positionBuffer.bind(); | 
| 1088 |         m_glHelper.enableVertexAttributeArray(location: positionLocation); | 
| 1089 |         m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, index: positionLocation, size: 3, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); | 
| 1090 |  | 
| 1091 |         texCoordBuffer.bind(); | 
| 1092 |         m_glHelper.enableVertexAttributeArray(location: texCoordLocation); | 
| 1093 |         m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, index: texCoordLocation, size: 2, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); | 
| 1094 |  | 
| 1095 |         // THEN | 
| 1096 |         const GLint error = m_func->glGetError(); | 
| 1097 |         QVERIFY(error == 0); | 
| 1098 |     } | 
| 1099 |  | 
| 1100 |     void glUniform1fv() | 
| 1101 |     { | 
| 1102 |         if (!m_initializationSuccessful) | 
| 1103 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1104 |  | 
| 1105 |         // GIVEN | 
| 1106 |         QOpenGLShaderProgram shaderProgram; | 
| 1107 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1108 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1109 |         QVERIFY(shaderProgram.link()); | 
| 1110 |  | 
| 1111 |         // WHEN | 
| 1112 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1113 |         GLfloat value = 883.0f; | 
| 1114 |         const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); | 
| 1115 |         m_glHelper.glUniform1fv(location, count: 1, value: &value); | 
| 1116 |  | 
| 1117 |         // THEN | 
| 1118 |         GLfloat setValue = 0.0f; | 
| 1119 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: &setValue); | 
| 1120 |         QCOMPARE(value, setValue); | 
| 1121 |  | 
| 1122 |         // Restore | 
| 1123 |         m_func->glUseProgram(program: 0); | 
| 1124 |     } | 
| 1125 |  | 
| 1126 |     void glUniform2fv() | 
| 1127 |     { | 
| 1128 |         if (!m_initializationSuccessful) | 
| 1129 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1130 |  | 
| 1131 |         // GIVEN | 
| 1132 |         QOpenGLShaderProgram shaderProgram; | 
| 1133 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1134 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1135 |         QVERIFY(shaderProgram.link()); | 
| 1136 |  | 
| 1137 |         // WHEN | 
| 1138 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1139 |         GLfloat values[2] = { 383.0f, 427.0f }; | 
| 1140 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); | 
| 1141 |         m_glHelper.glUniform2fv(location, count: 1, value: values); | 
| 1142 |  | 
| 1143 |         // THEN | 
| 1144 |         GLfloat setValues[2] = { 0.0f, 0.0f }; | 
| 1145 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1146 |         for (int i = 0; i < 2; ++i) | 
| 1147 |             QCOMPARE(setValues[i], values[i]); | 
| 1148 |  | 
| 1149 |         // Restore | 
| 1150 |         m_func->glUseProgram(program: 0); | 
| 1151 |     } | 
| 1152 |  | 
| 1153 |     void glUniform3fv() | 
| 1154 |     { | 
| 1155 |         if (!m_initializationSuccessful) | 
| 1156 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1157 |  | 
| 1158 |         // GIVEN | 
| 1159 |         QOpenGLShaderProgram shaderProgram; | 
| 1160 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1161 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1162 |         QVERIFY(shaderProgram.link()); | 
| 1163 |  | 
| 1164 |         // WHEN | 
| 1165 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1166 |         GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f }; | 
| 1167 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); | 
| 1168 |         m_glHelper.glUniform3fv(location, count: 1, value: values); | 
| 1169 |  | 
| 1170 |         // THEN | 
| 1171 |         GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f }; | 
| 1172 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1173 |         for (int i = 0; i < 3; ++i) | 
| 1174 |             QCOMPARE(setValues[i], values[i]); | 
| 1175 |  | 
| 1176 |         // Restore | 
| 1177 |         m_func->glUseProgram(program: 0); | 
| 1178 |     } | 
| 1179 |  | 
| 1180 |     void glUniform4fv() | 
| 1181 |     { | 
| 1182 |         if (!m_initializationSuccessful) | 
| 1183 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1184 |  | 
| 1185 |         // GIVEN | 
| 1186 |         QOpenGLShaderProgram shaderProgram; | 
| 1187 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1188 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1189 |         QVERIFY(shaderProgram.link()); | 
| 1190 |  | 
| 1191 |         // WHEN | 
| 1192 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1193 |         GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; | 
| 1194 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); | 
| 1195 |         m_glHelper.glUniform4fv(location, count: 1, value: values); | 
| 1196 |  | 
| 1197 |         // THEN | 
| 1198 |         GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1199 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1200 |         for (int i = 0; i < 4; ++i) | 
| 1201 |             QCOMPARE(setValues[i], values[i]); | 
| 1202 |  | 
| 1203 |         // Restore | 
| 1204 |         m_func->glUseProgram(program: 0); | 
| 1205 |     } | 
| 1206 |  | 
| 1207 |     void glUniform1iv() | 
| 1208 |     { | 
| 1209 |         if (!m_initializationSuccessful) | 
| 1210 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1211 |  | 
| 1212 |         // GIVEN | 
| 1213 |         QOpenGLShaderProgram shaderProgram; | 
| 1214 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1215 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); | 
| 1216 |         QVERIFY(shaderProgram.link()); | 
| 1217 |  | 
| 1218 |         // WHEN | 
| 1219 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1220 |         GLint value = 883; | 
| 1221 |         const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); | 
| 1222 |         m_glHelper.glUniform1iv(location, count: 1, value: &value); | 
| 1223 |  | 
| 1224 |         // THEN | 
| 1225 |         GLint setValue = 0; | 
| 1226 |         m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: &setValue); | 
| 1227 |         QCOMPARE(value, setValue); | 
| 1228 |  | 
| 1229 |         // Restore | 
| 1230 |         m_func->glUseProgram(program: 0); | 
| 1231 |     } | 
| 1232 |  | 
| 1233 |     void glUniform2iv() | 
| 1234 |     { | 
| 1235 |         if (!m_initializationSuccessful) | 
| 1236 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1237 |  | 
| 1238 |         // GIVEN | 
| 1239 |         QOpenGLShaderProgram shaderProgram; | 
| 1240 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1241 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); | 
| 1242 |         QVERIFY(shaderProgram.link()); | 
| 1243 |  | 
| 1244 |         // WHEN | 
| 1245 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1246 |         GLint values[2] = { 383, 427 }; | 
| 1247 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); | 
| 1248 |         m_glHelper.glUniform2iv(location, count: 1, value: values); | 
| 1249 |  | 
| 1250 |         // THEN | 
| 1251 |         GLint setValues[2] = { 0, 0 }; | 
| 1252 |         m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1253 |         for (int i = 0; i < 2; ++i) | 
| 1254 |             QCOMPARE(values[i], setValues[i]); | 
| 1255 |  | 
| 1256 |         // Restore | 
| 1257 |         m_func->glUseProgram(program: 0); | 
| 1258 |     } | 
| 1259 |  | 
| 1260 |     void glUniform3iv() | 
| 1261 |     { | 
| 1262 |         if (!m_initializationSuccessful) | 
| 1263 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1264 |  | 
| 1265 |         // GIVEN | 
| 1266 |         QOpenGLShaderProgram shaderProgram; | 
| 1267 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1268 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); | 
| 1269 |         QVERIFY(shaderProgram.link()); | 
| 1270 |  | 
| 1271 |         // WHEN | 
| 1272 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1273 |         GLint values[3] = { 572, 1340, 1584 }; | 
| 1274 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); | 
| 1275 |         m_glHelper.glUniform3iv(location, count: 1, value: values); | 
| 1276 |  | 
| 1277 |         // THEN | 
| 1278 |         GLint setValues[3] = { 0, 0, 0 }; | 
| 1279 |         m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1280 |         for (int i = 0; i < 3; ++i) | 
| 1281 |             QCOMPARE(values[i], setValues[i]); | 
| 1282 |  | 
| 1283 |         // Restore | 
| 1284 |         m_func->glUseProgram(program: 0); | 
| 1285 |     } | 
| 1286 |  | 
| 1287 |     void glUniform4iv() | 
| 1288 |     { | 
| 1289 |         if (!m_initializationSuccessful) | 
| 1290 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1291 |  | 
| 1292 |         // GIVEN | 
| 1293 |         QOpenGLShaderProgram shaderProgram; | 
| 1294 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1295 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); | 
| 1296 |         QVERIFY(shaderProgram.link()); | 
| 1297 |  | 
| 1298 |         // WHEN | 
| 1299 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1300 |         GLint values[4] = { 454, 350, 883, 355 }; | 
| 1301 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); | 
| 1302 |         m_glHelper.glUniform4iv(location, count: 1, value: values); | 
| 1303 |  | 
| 1304 |         // THEN | 
| 1305 |         GLint setValues[4] = { 0, 0, 0, 0 }; | 
| 1306 |         m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1307 |         for (int i = 0; i < 4; ++i) | 
| 1308 |             QCOMPARE(values[i], setValues[i]); | 
| 1309 |  | 
| 1310 |         // Restore | 
| 1311 |         m_func->glUseProgram(program: 0); | 
| 1312 |     } | 
| 1313 |  | 
| 1314 |     void glUniform1uiv() | 
| 1315 |     { | 
| 1316 |         if (!m_initializationSuccessful) | 
| 1317 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1318 |         // Not supported by GL2 | 
| 1319 |     } | 
| 1320 |  | 
| 1321 |     void glUniform2uiv() | 
| 1322 |     { | 
| 1323 |         if (!m_initializationSuccessful) | 
| 1324 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1325 |         // Not supported by GL2 | 
| 1326 |     } | 
| 1327 |  | 
| 1328 |     void glUniform3uiv() | 
| 1329 |     { | 
| 1330 |         if (!m_initializationSuccessful) | 
| 1331 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1332 |         // Not supported by GL2 | 
| 1333 |     } | 
| 1334 |  | 
| 1335 |     void glUniform4uiv() | 
| 1336 |     { | 
| 1337 |         if (!m_initializationSuccessful) | 
| 1338 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1339 |         // Not supported by GL2 | 
| 1340 |     } | 
| 1341 |  | 
| 1342 |     void glUniformMatrix2fv() | 
| 1343 |     { | 
| 1344 |         if (!m_initializationSuccessful) | 
| 1345 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1346 |  | 
| 1347 |         // GIVEN | 
| 1348 |         QOpenGLShaderProgram shaderProgram; | 
| 1349 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1350 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1351 |         QVERIFY(shaderProgram.link()); | 
| 1352 |  | 
| 1353 |         // WHEN | 
| 1354 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1355 |         GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; | 
| 1356 |         const GLint location = shaderProgram.uniformLocation(name: "m2" ); | 
| 1357 |         m_glHelper.glUniformMatrix2fv(location, count: 1, value: values); | 
| 1358 |  | 
| 1359 |         // THEN | 
| 1360 |         GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1361 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1362 |         for (int i = 0; i < 4; ++i) | 
| 1363 |             QCOMPARE(values[i], setValues[i]); | 
| 1364 |  | 
| 1365 |         // Restore | 
| 1366 |         m_func->glUseProgram(program: 0); | 
| 1367 |     } | 
| 1368 |  | 
| 1369 |     void glUniformMatrix3fv() | 
| 1370 |     { | 
| 1371 |         if (!m_initializationSuccessful) | 
| 1372 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1373 |  | 
| 1374 |         // GIVEN | 
| 1375 |         QOpenGLShaderProgram shaderProgram; | 
| 1376 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1377 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1378 |         QVERIFY(shaderProgram.link()); | 
| 1379 |  | 
| 1380 |         // WHEN | 
| 1381 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1382 |         GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f }; | 
| 1383 |         const GLint location = shaderProgram.uniformLocation(name: "m3" ); | 
| 1384 |         m_glHelper.glUniformMatrix3fv(location, count: 1, value: values); | 
| 1385 |  | 
| 1386 |         // THEN | 
| 1387 |         GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1388 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1389 |         for (int i = 0; i < 9; ++i) | 
| 1390 |             QCOMPARE(values[i], setValues[i]); | 
| 1391 |  | 
| 1392 |         // Restore | 
| 1393 |         m_func->glUseProgram(program: 0); | 
| 1394 |     } | 
| 1395 |  | 
| 1396 |     void glUniformMatrix4fv() | 
| 1397 |     { | 
| 1398 |         if (!m_initializationSuccessful) | 
| 1399 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1400 |  | 
| 1401 |         // GIVEN | 
| 1402 |         QOpenGLShaderProgram shaderProgram; | 
| 1403 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1404 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1405 |         QVERIFY(shaderProgram.link()); | 
| 1406 |  | 
| 1407 |         // WHEN | 
| 1408 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1409 |         GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f }; | 
| 1410 |         const GLint location = shaderProgram.uniformLocation(name: "m4" ); | 
| 1411 |         m_glHelper.glUniformMatrix4fv(location, count: 1, value: values); | 
| 1412 |  | 
| 1413 |         // THEN | 
| 1414 |         GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1415 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1416 |         for (int i = 0; i < 16; ++i) | 
| 1417 |             QCOMPARE(values[i], setValues[i]); | 
| 1418 |  | 
| 1419 |         // Restore | 
| 1420 |         m_func->glUseProgram(program: 0); | 
| 1421 |     } | 
| 1422 |  | 
| 1423 |     void glUniformMatrix2x3fv() | 
| 1424 |     { | 
| 1425 |         if (!m_initializationSuccessful) | 
| 1426 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1427 |         // Not supported by GL2 | 
| 1428 |     } | 
| 1429 |  | 
| 1430 |     void glUniformMatrix3x2fv() | 
| 1431 |     { | 
| 1432 |         if (!m_initializationSuccessful) | 
| 1433 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1434 |         // Not supported by GL2 | 
| 1435 |     } | 
| 1436 |  | 
| 1437 |     void glUniformMatrix2x4fv() | 
| 1438 |     { | 
| 1439 |         if (!m_initializationSuccessful) | 
| 1440 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1441 |         // Not supported by GL2 | 
| 1442 |     } | 
| 1443 |  | 
| 1444 |     void glUniformMatrix4x2fv() | 
| 1445 |     { | 
| 1446 |         if (!m_initializationSuccessful) | 
| 1447 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1448 |         // Not supported by GL2 | 
| 1449 |     } | 
| 1450 |  | 
| 1451 |     void glUniformMatrix3x4fv() | 
| 1452 |     { | 
| 1453 |         if (!m_initializationSuccessful) | 
| 1454 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1455 |         // Not supported by GL2 | 
| 1456 |     } | 
| 1457 |  | 
| 1458 |     void glUniformMatrix4x3fv() | 
| 1459 |     { | 
| 1460 |         if (!m_initializationSuccessful) | 
| 1461 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1462 |         // Not supported by GL2 | 
| 1463 |     } | 
| 1464 |  | 
| 1465 |     void blitFramebuffer() | 
| 1466 |     { | 
| 1467 |         if (!m_initializationSuccessful) | 
| 1468 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1469 |         // Not supported by GL2 | 
| 1470 |     } | 
| 1471 |  | 
| 1472 | #define ADD_GL_TYPE_ENTRY(Type, Expected) \ | 
| 1473 |     QTest::newRow(#Type) << Type << Expected; | 
| 1474 |  | 
| 1475 |     void uniformTypeFromGLType_data() | 
| 1476 |     { | 
| 1477 |         QTest::addColumn<int>(name: "glType" ); | 
| 1478 |         QTest::addColumn<UniformType>(name: "expected" ); | 
| 1479 |  | 
| 1480 |         ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float); | 
| 1481 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); | 
| 1482 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); | 
| 1483 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); | 
| 1484 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); | 
| 1485 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); | 
| 1486 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); | 
| 1487 |         ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int); | 
| 1488 |         ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2); | 
| 1489 |         ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3); | 
| 1490 |         ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4); | 
| 1491 |         ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool); | 
| 1492 |         ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2); | 
| 1493 |         ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3); | 
| 1494 |         ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4); | 
| 1495 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2); | 
| 1496 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3); | 
| 1497 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4); | 
| 1498 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler); | 
| 1499 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler); | 
| 1500 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler); | 
| 1501 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler); | 
| 1502 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler); | 
| 1503 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler); | 
| 1504 |     } | 
| 1505 |  | 
| 1506 |     void uniformTypeFromGLType() | 
| 1507 |     { | 
| 1508 |         // GIVEN | 
| 1509 |         QFETCH(int, glType); | 
| 1510 |         QFETCH(UniformType, expected); | 
| 1511 |  | 
| 1512 |         // WHEN | 
| 1513 |         UniformType computed = m_glHelper.uniformTypeFromGLType(glType); | 
| 1514 |  | 
| 1515 |         // THEN | 
| 1516 |         QCOMPARE(computed, expected); | 
| 1517 |     } | 
| 1518 |  | 
| 1519 |     void drawBuffer() | 
| 1520 |     { | 
| 1521 |         QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1522 |         // Not supported by GL2 | 
| 1523 |     } | 
| 1524 |  | 
| 1525 |     void readBuffer() | 
| 1526 |     { | 
| 1527 |         QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1528 |         // Not supported by GL2 | 
| 1529 |     } | 
| 1530 |  | 
| 1531 |     void fenceSync() | 
| 1532 |     { | 
| 1533 |         QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1534 |         // Not supported by GL2 | 
| 1535 |     } | 
| 1536 |  | 
| 1537 |     void clientWaitSync() | 
| 1538 |     { | 
| 1539 |         QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1540 |         // Not supported by GL2 | 
| 1541 |     } | 
| 1542 |  | 
| 1543 |     void waitSync() | 
| 1544 |     { | 
| 1545 |         QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1546 |         // Not supported by GL2 | 
| 1547 |     } | 
| 1548 |  | 
| 1549 |     void wasSyncSignaled() | 
| 1550 |     { | 
| 1551 |         QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1552 |         // Not supported by GL2 | 
| 1553 |     } | 
| 1554 |  | 
| 1555 |     void deleteSync() | 
| 1556 |     { | 
| 1557 |         QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1558 |         // Not supported by GL2 | 
| 1559 |     } | 
| 1560 |  | 
| 1561 |     void rasterMode() | 
| 1562 |     { | 
| 1563 |         if (!m_initializationSuccessful) | 
| 1564 |             QSKIP("Initialization failed, OpenGL 2.0 functions not supported" ); | 
| 1565 |  | 
| 1566 |         m_func->glGetError(); | 
| 1567 |  | 
| 1568 |         // WHEN | 
| 1569 |         m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE); | 
| 1570 |  | 
| 1571 |         // THEN | 
| 1572 |         const GLint error = m_func->glGetError(); | 
| 1573 |         QVERIFY(error == 0); | 
| 1574 |         GLint p; | 
| 1575 |         m_func->glGetIntegerv(GL_POLYGON_MODE, params: &p); | 
| 1576 |         QCOMPARE(p, GL_LINE); | 
| 1577 |     } | 
| 1578 |  | 
| 1579 | private: | 
| 1580 |     QScopedPointer<QWindow> m_window; | 
| 1581 |     QOpenGLContext m_glContext; | 
| 1582 |     GraphicsHelperGL2 m_glHelper; | 
| 1583 |     QOpenGLFunctions_2_0 *m_func = nullptr; | 
| 1584 |     QOpenGLExtension_ARB_framebuffer_object *m_fboFuncs = nullptr; | 
| 1585 |     bool m_initializationSuccessful = false; | 
| 1586 | }; | 
| 1587 |  | 
| 1588 | QT_END_NAMESPACE | 
| 1589 |  | 
| 1590 | #endif | 
| 1591 |  | 
| 1592 | int main(int argc, char *argv[]) | 
| 1593 | { | 
| 1594 | #ifdef TEST_SHOULD_BE_PERFORMED | 
| 1595 |     QGuiApplication app(argc, argv); | 
| 1596 |     app.setAttribute(attribute: Qt::AA_Use96Dpi, on: true); | 
| 1597 |     tst_GraphicsHelperGL2 tc; | 
| 1598 |     QTEST_SET_MAIN_SOURCE_PATH | 
| 1599 |     return QTest::qExec(testObject: &tc, argc, argv); | 
| 1600 | #endif | 
| 1601 |     return 0; | 
| 1602 | } | 
| 1603 |  | 
| 1604 | #ifdef TEST_SHOULD_BE_PERFORMED | 
| 1605 | #include "tst_graphicshelpergl2.moc" | 
| 1606 | #endif | 
| 1607 |  |