| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgdefaultinternalimagenode_p.h" |
| 41 | #include <private/qsgdefaultrendercontext_p.h> |
| 42 | #include <private/qsgmaterialshader_p.h> |
| 43 | #include <private/qsgtexturematerial_p.h> |
| 44 | #include <QtGui/qopenglfunctions.h> |
| 45 | #include <QtCore/qmath.h> |
| 46 | #include <QtGui/private/qrhi_p.h> |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | class SmoothTextureMaterialShader : public QSGTextureMaterialShader |
| 51 | { |
| 52 | public: |
| 53 | SmoothTextureMaterialShader(); |
| 54 | |
| 55 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 56 | char const *const *attributeNames() const override; |
| 57 | |
| 58 | protected: |
| 59 | void initialize() override; |
| 60 | |
| 61 | int m_pixelSizeLoc; |
| 62 | }; |
| 63 | |
| 64 | class SmoothTextureMaterialRhiShader : public QSGTextureMaterialRhiShader |
| 65 | { |
| 66 | public: |
| 67 | SmoothTextureMaterialRhiShader(); |
| 68 | |
| 69 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 70 | }; |
| 71 | |
| 72 | |
| 73 | QSGSmoothTextureMaterial::QSGSmoothTextureMaterial() |
| 74 | { |
| 75 | setFlag(flags: SupportsRhiShader, on: true); |
| 76 | setFlag(flags: RequiresFullMatrixExceptTranslate, on: true); |
| 77 | setFlag(flags: Blending, on: true); |
| 78 | } |
| 79 | |
| 80 | void QSGSmoothTextureMaterial::setTexture(QSGTexture *texture) |
| 81 | { |
| 82 | m_texture = texture; |
| 83 | } |
| 84 | |
| 85 | QSGMaterialType *QSGSmoothTextureMaterial::type() const |
| 86 | { |
| 87 | static QSGMaterialType type; |
| 88 | return &type; |
| 89 | } |
| 90 | |
| 91 | QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const |
| 92 | { |
| 93 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 94 | return new SmoothTextureMaterialRhiShader; |
| 95 | else |
| 96 | return new SmoothTextureMaterialShader; |
| 97 | } |
| 98 | |
| 99 | SmoothTextureMaterialShader::SmoothTextureMaterialShader() |
| 100 | { |
| 101 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert" )); |
| 102 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag" )); |
| 103 | } |
| 104 | |
| 105 | void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 106 | { |
| 107 | if (oldEffect == nullptr) { |
| 108 | // The viewport is constant, so set the pixel size uniform only once. |
| 109 | QRect r = state.viewportRect(); |
| 110 | program()->setUniformValue(location: m_pixelSizeLoc, x: 2.0f / r.width(), y: 2.0f / r.height()); |
| 111 | } |
| 112 | QSGTextureMaterialShader::updateState(state, newEffect, oldEffect); |
| 113 | } |
| 114 | |
| 115 | char const *const *SmoothTextureMaterialShader::attributeNames() const |
| 116 | { |
| 117 | static char const *const attributes[] = { |
| 118 | "vertex" , |
| 119 | "multiTexCoord" , |
| 120 | "vertexOffset" , |
| 121 | "texCoordOffset" , |
| 122 | nullptr |
| 123 | }; |
| 124 | return attributes; |
| 125 | } |
| 126 | |
| 127 | void SmoothTextureMaterialShader::initialize() |
| 128 | { |
| 129 | m_pixelSizeLoc = program()->uniformLocation(name: "pixelSize" ); |
| 130 | QSGTextureMaterialShader::initialize(); |
| 131 | } |
| 132 | |
| 133 | SmoothTextureMaterialRhiShader::SmoothTextureMaterialRhiShader() |
| 134 | { |
| 135 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.vert.qsb" )); |
| 136 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothtexture.frag.qsb" )); |
| 137 | } |
| 138 | |
| 139 | bool SmoothTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 140 | { |
| 141 | bool changed = false; |
| 142 | QByteArray *buf = state.uniformData(); |
| 143 | |
| 144 | if (!oldMaterial) { |
| 145 | // The viewport is constant, so set the pixel size uniform only once (per batches with the same material). |
| 146 | const QRect r = state.viewportRect(); |
| 147 | const QVector2D v(2.0f / r.width(), 2.0f / r.height()); |
| 148 | memcpy(dest: buf->data() + 64 + 8, src: &v, n: 8); |
| 149 | changed = true; |
| 150 | } |
| 151 | |
| 152 | changed |= QSGTextureMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
| 153 | |
| 154 | return changed; |
| 155 | } |
| 156 | |
| 157 | |
| 158 | QSGDefaultInternalImageNode::QSGDefaultInternalImageNode(QSGDefaultRenderContext *rc) |
| 159 | : m_rc(rc) |
| 160 | { |
| 161 | setMaterial(&m_materialO); |
| 162 | setOpaqueMaterial(&m_material); |
| 163 | } |
| 164 | |
| 165 | void QSGDefaultInternalImageNode::setFiltering(QSGTexture::Filtering filtering) |
| 166 | { |
| 167 | if (m_material.filtering() == filtering) |
| 168 | return; |
| 169 | |
| 170 | m_material.setFiltering(filtering); |
| 171 | m_materialO.setFiltering(filtering); |
| 172 | m_smoothMaterial.setFiltering(filtering); |
| 173 | markDirty(bits: DirtyMaterial); |
| 174 | } |
| 175 | |
| 176 | void QSGDefaultInternalImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) |
| 177 | { |
| 178 | if (m_material.mipmapFiltering() == filtering) |
| 179 | return; |
| 180 | |
| 181 | m_material.setMipmapFiltering(filtering); |
| 182 | m_materialO.setMipmapFiltering(filtering); |
| 183 | m_smoothMaterial.setMipmapFiltering(filtering); |
| 184 | markDirty(bits: DirtyMaterial); |
| 185 | } |
| 186 | |
| 187 | void QSGDefaultInternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode) |
| 188 | { |
| 189 | if (m_material.verticalWrapMode() == wrapMode) |
| 190 | return; |
| 191 | |
| 192 | m_material.setVerticalWrapMode(wrapMode); |
| 193 | m_materialO.setVerticalWrapMode(wrapMode); |
| 194 | m_smoothMaterial.setVerticalWrapMode(wrapMode); |
| 195 | markDirty(bits: DirtyMaterial); |
| 196 | } |
| 197 | |
| 198 | void QSGDefaultInternalImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) |
| 199 | { |
| 200 | if (m_material.horizontalWrapMode() == wrapMode) |
| 201 | return; |
| 202 | |
| 203 | m_material.setHorizontalWrapMode(wrapMode); |
| 204 | m_materialO.setHorizontalWrapMode(wrapMode); |
| 205 | m_smoothMaterial.setHorizontalWrapMode(wrapMode); |
| 206 | markDirty(bits: DirtyMaterial); |
| 207 | } |
| 208 | |
| 209 | void QSGDefaultInternalImageNode::updateMaterialAntialiasing() |
| 210 | { |
| 211 | if (m_antialiasing) { |
| 212 | setMaterial(&m_smoothMaterial); |
| 213 | setOpaqueMaterial(nullptr); |
| 214 | } else { |
| 215 | setMaterial(&m_materialO); |
| 216 | setOpaqueMaterial(&m_material); |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | void QSGDefaultInternalImageNode::setMaterialTexture(QSGTexture *texture) |
| 221 | { |
| 222 | m_material.setTexture(texture); |
| 223 | m_materialO.setTexture(texture); |
| 224 | m_smoothMaterial.setTexture(texture); |
| 225 | } |
| 226 | |
| 227 | QSGTexture *QSGDefaultInternalImageNode::materialTexture() const |
| 228 | { |
| 229 | return m_material.texture(); |
| 230 | } |
| 231 | |
| 232 | bool QSGDefaultInternalImageNode::updateMaterialBlending() |
| 233 | { |
| 234 | const bool alpha = m_material.flags() & QSGMaterial::Blending; |
| 235 | if (materialTexture() && alpha != materialTexture()->hasAlphaChannel()) { |
| 236 | m_material.setFlag(flags: QSGMaterial::Blending, on: !alpha); |
| 237 | return true; |
| 238 | } |
| 239 | return false; |
| 240 | } |
| 241 | |
| 242 | inline static bool isPowerOfTwo(int x) |
| 243 | { |
| 244 | // Assumption: x >= 1 |
| 245 | return x == (x & -x); |
| 246 | } |
| 247 | |
| 248 | bool QSGDefaultInternalImageNode::supportsWrap(const QSize &size) const |
| 249 | { |
| 250 | bool wrapSupported = true; |
| 251 | |
| 252 | if (m_rc->rhi()) { |
| 253 | wrapSupported = m_rc->rhi()->isFeatureSupported(feature: QRhi::NPOTTextureRepeat) |
| 254 | || (isPowerOfTwo(x: size.width()) && isPowerOfTwo(x: size.height())); |
| 255 | } else { |
| 256 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 257 | #ifndef QT_OPENGL_ES_2 |
| 258 | if (ctx->isOpenGLES()) |
| 259 | #endif |
| 260 | { |
| 261 | bool npotSupported = ctx->functions()->hasOpenGLFeature(feature: QOpenGLFunctions::NPOTTextureRepeat); |
| 262 | const bool isNpot = !isPowerOfTwo(x: size.width()) || !isPowerOfTwo(x: size.height()); |
| 263 | wrapSupported = npotSupported || !isNpot; |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | return wrapSupported; |
| 268 | } |
| 269 | |
| 270 | QT_END_NAMESPACE |
| 271 | |