| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dmodel_p.h" |
| 5 | #include "qquick3dobject_p.h" |
| 6 | #include "qquick3dscenemanager_p.h" |
| 7 | #include "qquick3dnode_p_p.h" |
| 8 | #include "qquick3dinstancing_p.h" |
| 9 | |
| 10 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| 11 | #include <QtQuick3DRuntimeRender/private/qssgrendercustommaterial_p.h> |
| 12 | #include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h> |
| 13 | #include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h> |
| 14 | |
| 15 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
| 16 | |
| 17 | #include <QtQml/QQmlFile> |
| 18 | |
| 19 | QT_BEGIN_NAMESPACE |
| 20 | |
| 21 | /*! |
| 22 | \qmltype Model |
| 23 | \inherits Node |
| 24 | \inqmlmodule QtQuick3D |
| 25 | \brief Lets you load a 3D model data. |
| 26 | |
| 27 | The Model item makes it possible to load a mesh and modify how its shaded, by adding materials |
| 28 | to it. For a model to be renderable, it needs at least a mesh and a material. |
| 29 | |
| 30 | \section1 Mesh format and built-in primitives |
| 31 | |
| 32 | The model can load static meshes from storage or one of the built-in primitive types. |
| 33 | The mesh format used is a run-time format that's native to the engine, but additional formats are |
| 34 | supported through the asset import tool \l {Balsam Asset Import Tool}{Balsam}. |
| 35 | |
| 36 | The built-in primitives can be loaded by setting the \c source property to one of these values: |
| 37 | \c {#Rectangle, #Sphere, #Cube, #Cylinder or #Cone}. |
| 38 | |
| 39 | \qml |
| 40 | Model { |
| 41 | source: "#Sphere" |
| 42 | } |
| 43 | \endqml |
| 44 | |
| 45 | The table below describes the built-in meshes in more detail. |
| 46 | |
| 47 | \table |
| 48 | \header |
| 49 | \li Name |
| 50 | \li Description |
| 51 | \li No. faces |
| 52 | \row |
| 53 | \li #Cone |
| 54 | \li A cone with a height and diameter of \c{100}. The base is at the |
| 55 | origin and the cone is pointing upwards in the y direction. |
| 56 | \li \c{78} |
| 57 | \row |
| 58 | \li #Cube |
| 59 | \li A cube centered at the origin with \c{100} long sides along x, y and z. |
| 60 | \li \c{12} |
| 61 | \row |
| 62 | \li #Cylinder |
| 63 | \li A cylinder with \c{100} height and diameter centered at the origin |
| 64 | expanding along the y direction. |
| 65 | \li \c{316} |
| 66 | \row |
| 67 | \li #Rectangle |
| 68 | \li A rectangle with \c{100} width and height centered at the origin |
| 69 | lying in the xy plane. |
| 70 | \li \c{2} |
| 71 | \row |
| 72 | \li #Sphere |
| 73 | \li A sphere with \c{100} diameter centered at the origin. |
| 74 | \li \c{4900} |
| 75 | \endtable |
| 76 | |
| 77 | \section2 Custom geometry |
| 78 | |
| 79 | In addition to using static meshes, you can implement a |
| 80 | \l {QQuick3DGeometry}{custom geometry} provider that provides the model with |
| 81 | custom vertex data at run-time. See the |
| 82 | \l {Qt Quick 3D - Custom Geometry Example}{Custom Geometry Example} for an |
| 83 | example on how to create and use a custom material with your model. |
| 84 | |
| 85 | \section1 Materials |
| 86 | |
| 87 | A model can consist of several sub-meshes, each of which can have its own |
| 88 | material. The sub-mesh uses a material from the \l{materials} list, |
| 89 | corresponding to its index. If the number of materials is less than the |
| 90 | sub-meshes, the last material in the list is used for subsequent sub-meshes. |
| 91 | This is demonstrated in the |
| 92 | \l {Qt Quick 3D - Sub-mesh Example}{Sub-mesh example}. |
| 93 | |
| 94 | You can use the following materials with the model item: |
| 95 | \l {PrincipledMaterial}, \l {DefaultMaterial}, and \l {CustomMaterial}. |
| 96 | |
| 97 | \section1 Picking |
| 98 | |
| 99 | \e Picking is the process of sending a ray through the scene from some |
| 100 | starting position to find which models intersect with the ray. In |
| 101 | Qt Quick 3D, the ray is normally sent from the view using 2D coordinates |
| 102 | resulting from a touch or mouse event. If a model was hit by the ray, |
| 103 | \l {pickResult} will be returned with a handle to the model and information |
| 104 | about where the ray hit the model. For models that use |
| 105 | \l {QQuick3DGeometry}{custom geometry}, the picking is less accurate than |
| 106 | for static mesh data, as picking is only done against the model's |
| 107 | \l {bounds}{bounding volume}. If the ray goes through more than one model, |
| 108 | the closest \l {Model::pickable}{pickable} model is selected. |
| 109 | |
| 110 | Note that for models to be \l {Model::pickable}{pickable}, their |
| 111 | \l {Model::pickable}{pickable} property must be set to \c true. For more |
| 112 | information, see \l {Qt Quick 3D - Picking example}. |
| 113 | |
| 114 | */ |
| 115 | |
| 116 | /*! |
| 117 | \qmlvaluetype bounds |
| 118 | \inqmlmodule QtQuick3D |
| 119 | \since 5.15 |
| 120 | \brief Specifies the bounds of a model. |
| 121 | |
| 122 | bounds specify a bounding box with minimum and maximum points. |
| 123 | bounds is a readonly property of the model. |
| 124 | */ |
| 125 | |
| 126 | /*! |
| 127 | \qmlproperty vector3d bounds::minimum |
| 128 | |
| 129 | Specifies the minimum point of the model bounds. |
| 130 | \sa maximum |
| 131 | */ |
| 132 | |
| 133 | /*! |
| 134 | \qmlproperty vector3d bounds::maximum |
| 135 | |
| 136 | Specifies the maximum point of the model bounds. |
| 137 | \sa minimum |
| 138 | */ |
| 139 | |
| 140 | QQuick3DModel::QQuick3DModel(QQuick3DNode *parent) |
| 141 | : QQuick3DNode(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::Model)), parent) {} |
| 142 | |
| 143 | QQuick3DModel::~QQuick3DModel() |
| 144 | { |
| 145 | disconnect(m_geometryConnection); |
| 146 | |
| 147 | auto matList = materials(); |
| 148 | qmlClearMaterials(list: &matList); |
| 149 | auto morphList = morphTargets(); |
| 150 | qmlClearMorphTargets(list: &morphList); |
| 151 | } |
| 152 | |
| 153 | /*! |
| 154 | \qmlproperty url Model::source |
| 155 | |
| 156 | This property defines the location of the mesh file containing the geometry |
| 157 | of this Model or one of the built-in primitive meshes listed below |
| 158 | as described in \l {Mesh format and built-in primitives}. |
| 159 | |
| 160 | \list |
| 161 | \li "#Rectangle" |
| 162 | \li "#Sphere" |
| 163 | \li "#Cube" |
| 164 | \li "#Cone" |
| 165 | \li "#Cylinder" |
| 166 | \endlist |
| 167 | */ |
| 168 | |
| 169 | QUrl QQuick3DModel::source() const |
| 170 | { |
| 171 | return m_source; |
| 172 | } |
| 173 | |
| 174 | /*! |
| 175 | \qmlproperty List<QtQuick3D::Material> Model::materials |
| 176 | |
| 177 | This property contains a list of materials used to render the provided |
| 178 | geometry. To render anything, there must be at least one material. Normally |
| 179 | there should be one material for each sub-mesh included in the source |
| 180 | geometry. |
| 181 | |
| 182 | \sa {Qt Quick 3D - Sub-mesh Example} |
| 183 | */ |
| 184 | |
| 185 | |
| 186 | QQmlListProperty<QQuick3DMaterial> QQuick3DModel::materials() |
| 187 | { |
| 188 | return QQmlListProperty<QQuick3DMaterial>(this, |
| 189 | nullptr, |
| 190 | QQuick3DModel::qmlAppendMaterial, |
| 191 | QQuick3DModel::qmlMaterialsCount, |
| 192 | QQuick3DModel::qmlMaterialAt, |
| 193 | QQuick3DModel::qmlClearMaterials); |
| 194 | } |
| 195 | |
| 196 | /*! |
| 197 | \qmlproperty List<QtQuick3D::MorphTarget> Model::morphTargets |
| 198 | |
| 199 | This property contains a list of \l [QtQuick3D QML] {MorphTarget}{MorphTarget}s used to |
| 200 | render the provided geometry. Meshes should have at least one attribute |
| 201 | among positions, normals, tangents, binormals, texture coordinates, |
| 202 | and vertex colors for the morph targets. |
| 203 | |
| 204 | \sa {MorphTarget} |
| 205 | */ |
| 206 | |
| 207 | QQmlListProperty<QQuick3DMorphTarget> QQuick3DModel::morphTargets() |
| 208 | { |
| 209 | return QQmlListProperty<QQuick3DMorphTarget>(this, |
| 210 | nullptr, |
| 211 | QQuick3DModel::qmlAppendMorphTarget, |
| 212 | QQuick3DModel::qmlMorphTargetsCount, |
| 213 | QQuick3DModel::qmlMorphTargetAt, |
| 214 | QQuick3DModel::qmlClearMorphTargets); |
| 215 | } |
| 216 | |
| 217 | /*! |
| 218 | \qmlproperty QtQuick3D::Instancing Model::instancing |
| 219 | |
| 220 | If this property is set, the model will not be rendered normally. Instead, a number of |
| 221 | instances of the model will be rendered, as defined by the instance table. |
| 222 | |
| 223 | \sa Instancing |
| 224 | */ |
| 225 | |
| 226 | QQuick3DInstancing *QQuick3DModel::instancing() const |
| 227 | { |
| 228 | return m_instancing; |
| 229 | } |
| 230 | |
| 231 | /*! |
| 232 | \qmlproperty QtQuick3D::Node Model::instanceRoot |
| 233 | |
| 234 | This property defines the origin of the instance’s coordinate system. |
| 235 | |
| 236 | See the \l{Transforms and instancing}{overview documentation} for a detailed explanation. |
| 237 | |
| 238 | \sa instancing, Instancing |
| 239 | */ |
| 240 | QQuick3DNode *QQuick3DModel::instanceRoot() const |
| 241 | { |
| 242 | return m_instanceRoot; |
| 243 | } |
| 244 | |
| 245 | // Source URL's need a bit of translation for the engine because of the |
| 246 | // use of fragment syntax for specifiying primitives and sub-meshes |
| 247 | // So we need to check for the fragment before translating to a qmlfile |
| 248 | |
| 249 | QString QQuick3DModel::translateMeshSource(const QUrl &source, QObject *contextObject) |
| 250 | { |
| 251 | QString fragment; |
| 252 | if (source.hasFragment()) { |
| 253 | // Check if this is an index, or primitive |
| 254 | bool isNumber = false; |
| 255 | source.fragment().toInt(ok: &isNumber); |
| 256 | fragment = QStringLiteral("#" ) + source.fragment(); |
| 257 | // If it wasn't an index, then it was a primitive |
| 258 | if (!isNumber) |
| 259 | return fragment; |
| 260 | } |
| 261 | |
| 262 | const QQmlContext *context = qmlContext(contextObject); |
| 263 | const auto resolvedUrl = context ? context->resolvedUrl(source) : source; |
| 264 | const auto qmlSource = QQmlFile::urlToLocalFileOrQrc(resolvedUrl); |
| 265 | return (qmlSource.isEmpty() ? source.path() : qmlSource) + fragment; |
| 266 | } |
| 267 | |
| 268 | void QQuick3DModel::markAllDirty() |
| 269 | { |
| 270 | m_dirtyAttributes = 0xffffffff; |
| 271 | QQuick3DNode::markAllDirty(); |
| 272 | } |
| 273 | |
| 274 | /*! |
| 275 | \qmlproperty bool Model::castsShadows |
| 276 | |
| 277 | When this property is \c true, the geometry of this model is used when |
| 278 | rendering to the shadow maps, and is also generating shadows in baked |
| 279 | lighting. |
| 280 | |
| 281 | The default value is \c true. |
| 282 | */ |
| 283 | |
| 284 | bool QQuick3DModel::castsShadows() const |
| 285 | { |
| 286 | return m_castsShadows; |
| 287 | } |
| 288 | |
| 289 | /*! |
| 290 | \qmlproperty bool Model::receivesShadows |
| 291 | |
| 292 | When this property is set to \c true, the model's materials take shadow |
| 293 | contribution from shadow casting lights into account. |
| 294 | |
| 295 | \note When lightmapping is enabled for this model, fully baked lights with |
| 296 | Light::bakeMode set to Light.BakeModeAll will always generate (baked) |
| 297 | shadows on the model, regardless of the value of this property. |
| 298 | |
| 299 | The default value is \c true. |
| 300 | */ |
| 301 | |
| 302 | bool QQuick3DModel::receivesShadows() const |
| 303 | { |
| 304 | return m_receivesShadows; |
| 305 | } |
| 306 | |
| 307 | /*! |
| 308 | \qmlproperty bool Model::pickable |
| 309 | |
| 310 | This property controls whether the model is pickable or not. Set this property |
| 311 | to \c true to make the model pickable. Models are not pickable by default. |
| 312 | |
| 313 | \sa {View3D::pick} |
| 314 | */ |
| 315 | bool QQuick3DModel::pickable() const |
| 316 | { |
| 317 | return m_pickable; |
| 318 | } |
| 319 | |
| 320 | /*! |
| 321 | \qmlproperty Geometry Model::geometry |
| 322 | |
| 323 | Specify a custom geometry for the model. The Model::source must be empty when custom geometry |
| 324 | is used. |
| 325 | |
| 326 | */ |
| 327 | QQuick3DGeometry *QQuick3DModel::geometry() const |
| 328 | { |
| 329 | return m_geometry; |
| 330 | } |
| 331 | |
| 332 | /*! |
| 333 | \qmlproperty Skeleton Model::skeleton |
| 334 | |
| 335 | Contains the skeleton for the model. The Skeleton is used together with \l {inverseBindPoses} |
| 336 | for \l {Vertex Skinning}{skinning}. |
| 337 | |
| 338 | \note Meshes of the model must have both joints and weights attributes. |
| 339 | \note If this property is set, skinning animation is enabled. It means |
| 340 | that \l {Model} is transformed based on \l {Skeleton} ignoring Model's global |
| 341 | transformation. |
| 342 | |
| 343 | \sa {Model::inverseBindPoses}, {Qt Quick 3D - Simple Skinning Example} |
| 344 | */ |
| 345 | QQuick3DSkeleton *QQuick3DModel::skeleton() const |
| 346 | { |
| 347 | return m_skeleton; |
| 348 | } |
| 349 | |
| 350 | /*! |
| 351 | \qmlproperty Skin Model::skin |
| 352 | |
| 353 | Contains the skeleton for the model. The Skeleton is used for |
| 354 | \l {Vertex Skinning}{skinning}. |
| 355 | |
| 356 | \note Meshes of the model must have both joints and weights attributes. |
| 357 | \note If this property is set, skinning animation is enabled. This means |
| 358 | the \l {Model} will be transformed based on \l {Skin::joints} and the |
| 359 | Model's global transformation will be ignored. |
| 360 | \note If a model has both a skeleton and a skin, then the skin will be used. |
| 361 | |
| 362 | \sa {Model::skeleton} {Qt Quick 3D - Simple Skinning Example} |
| 363 | */ |
| 364 | QQuick3DSkin *QQuick3DModel::skin() const |
| 365 | { |
| 366 | return m_skin; |
| 367 | } |
| 368 | |
| 369 | |
| 370 | /*! |
| 371 | \qmlproperty List<matrix4x4> Model::inverseBindPoses |
| 372 | |
| 373 | This property contains a list of Inverse Bind Pose matrixes used for the |
| 374 | skeletal animation. Each inverseBindPose matrix means the inverse of the |
| 375 | global transform of the repective \l {Joint::index} in \l {skeleton}, which |
| 376 | will be used initially. |
| 377 | |
| 378 | \note This property is only used if the Model::skeleton is valid. |
| 379 | \note If some of the matrices are not set, identity values will be used. |
| 380 | |
| 381 | \sa {skeleton} {Joint::index} |
| 382 | */ |
| 383 | QList<QMatrix4x4> QQuick3DModel::inverseBindPoses() const |
| 384 | { |
| 385 | return m_inverseBindPoses; |
| 386 | } |
| 387 | |
| 388 | /*! |
| 389 | \qmlproperty Bounds Model::bounds |
| 390 | |
| 391 | The bounds of the model descibes the extents of the bounding volume around the model. |
| 392 | |
| 393 | \note The bounds might not be immediately available if the model needs to be loaded first. |
| 394 | |
| 395 | \readonly |
| 396 | */ |
| 397 | QQuick3DBounds3 QQuick3DModel::bounds() const |
| 398 | { |
| 399 | return m_bounds; |
| 400 | } |
| 401 | |
| 402 | /*! |
| 403 | \qmlproperty real Model::depthBias |
| 404 | |
| 405 | Holds the depth bias of the model. Depth bias is added to the object distance from camera when sorting |
| 406 | objects. This can be used to force rendering order between objects close to each other, that |
| 407 | might otherwise be rendered in different order in different frames. Negative values cause the |
| 408 | sorting value to move closer to the camera while positive values move it further from the camera. |
| 409 | */ |
| 410 | float QQuick3DModel::depthBias() const |
| 411 | { |
| 412 | return m_depthBias; |
| 413 | } |
| 414 | |
| 415 | /*! |
| 416 | \qmlproperty bool Model::receivesReflections |
| 417 | |
| 418 | When this property is set to \c true, the model's materials take reflections contribution from |
| 419 | a reflection probe. If the model is inside more than one reflection probe at the same time, |
| 420 | the nearest reflection probe is taken into account. |
| 421 | */ |
| 422 | |
| 423 | bool QQuick3DModel::receivesReflections() const |
| 424 | { |
| 425 | return m_receivesReflections; |
| 426 | } |
| 427 | |
| 428 | /*! |
| 429 | \qmlproperty bool Model::castsReflections |
| 430 | \since 6.4 |
| 431 | |
| 432 | When this property is set to \c true, the model is rendered by reflection probes and can be |
| 433 | seen in the reflections. |
| 434 | */ |
| 435 | bool QQuick3DModel::castsReflections() const |
| 436 | { |
| 437 | return m_castsReflections; |
| 438 | } |
| 439 | |
| 440 | /*! |
| 441 | \qmlproperty bool Model::usedInBakedLighting |
| 442 | |
| 443 | When this property is set to \c true, the model contributes to baked |
| 444 | lighting, such as lightmaps, for example in form of casting shadows or |
| 445 | indirect light. This setting is independent of controlling lightmap |
| 446 | generation for the model, use \l bakedLightmap for that. |
| 447 | |
| 448 | The default value is \c false. |
| 449 | |
| 450 | \note The default value is false, because designers and developers must |
| 451 | always evaluate on a per-model basis if the object is suitable to take part |
| 452 | in baked lighting. |
| 453 | |
| 454 | \warning Models with dynamically changing properties, for example, animated |
| 455 | position, rotation, or other properties, are not suitable for participating |
| 456 | in baked lighting. |
| 457 | |
| 458 | For more information on how to bake lightmaps, see the \l Lightmapper |
| 459 | documentation. |
| 460 | |
| 461 | This property is relevant only when baking lightmaps. It has no effect |
| 462 | afterwards, when using the generated lightmaps during rendering. |
| 463 | |
| 464 | \sa Light::bakeMode, bakedLightmap, Lightmapper, {Lightmaps and Global Illumination} |
| 465 | */ |
| 466 | |
| 467 | bool QQuick3DModel::isUsedInBakedLighting() const |
| 468 | { |
| 469 | return m_usedInBakedLighting; |
| 470 | } |
| 471 | |
| 472 | /*! |
| 473 | \qmlproperty int Model::lightmapBaseResolution |
| 474 | |
| 475 | \deprecated [6.10] This has no effect. Use Model::texelsPerUnit instead. |
| 476 | */ |
| 477 | int QQuick3DModel::lightmapBaseResolution() const |
| 478 | { |
| 479 | return m_lightmapBaseResolution; |
| 480 | } |
| 481 | |
| 482 | /*! |
| 483 | \qmlproperty BakedLightmap Model::bakedLightmap |
| 484 | |
| 485 | When this property is set to a valid, enabled BakedLightmap object, the |
| 486 | model will get a lightmap generated when baking lighting, the lightmap is |
| 487 | then stored persistently. When rendering, the model will load and use the |
| 488 | associated lightmap. The default value is null. |
| 489 | |
| 490 | \note When the intention is to generate a persistently stored lightmap for |
| 491 | a Model, both bakedLightmap and \l usedInBakedLighting must be set on it, |
| 492 | in order to indicate that the Model not only participates in the |
| 493 | lightmapped scene, but also wants a full lightmap to be baked and stored. |
| 494 | |
| 495 | For more information on how to bake lightmaps, see the \l Lightmapper |
| 496 | documentation. |
| 497 | |
| 498 | This property is relevant both when baking and when using lightmaps. A |
| 499 | consistent state between the baking run and the subsequent runs that use |
| 500 | the generated data is essential. For example, changing the lightmap key |
| 501 | will make it impossible to load the previously generated data. An exception |
| 502 | is \l {BakedLightmap::}{enabled}, which can be used to dynamically toggle |
| 503 | the usage of lightmaps (outside of the baking run), but be aware that the |
| 504 | rendered results will depend on the Lights' \l{Light::bakeMode}{bakeMode} |
| 505 | settings in the scene. |
| 506 | |
| 507 | \sa usedInBakedLighting, Lightmapper |
| 508 | */ |
| 509 | |
| 510 | QQuick3DBakedLightmap *QQuick3DModel::bakedLightmap() const |
| 511 | { |
| 512 | return m_bakedLightmap; |
| 513 | } |
| 514 | |
| 515 | /*! |
| 516 | \qmlproperty real Model::instancingLodMin |
| 517 | |
| 518 | Defines the minimum distance from camera that an instance of this model is shown. |
| 519 | Used for a level of detail implementation. |
| 520 | */ |
| 521 | float QQuick3DModel::instancingLodMin() const |
| 522 | { |
| 523 | return m_instancingLodMin; |
| 524 | } |
| 525 | |
| 526 | /*! |
| 527 | \qmlproperty real Model::instancingLodMax |
| 528 | |
| 529 | Defines the maximum distance from camera that an instance of this model is shown. |
| 530 | Used for a level of detail implementation. |
| 531 | */ |
| 532 | float QQuick3DModel::instancingLodMax() const |
| 533 | { |
| 534 | return m_instancingLodMax; |
| 535 | } |
| 536 | |
| 537 | void QQuick3DModel::setSource(const QUrl &source) |
| 538 | { |
| 539 | if (m_source == source) |
| 540 | return; |
| 541 | |
| 542 | m_source = source; |
| 543 | emit sourceChanged(); |
| 544 | markDirty(type: SourceDirty); |
| 545 | if (QQuick3DObjectPrivate::get(item: this)->sceneManager) |
| 546 | QQuick3DObjectPrivate::get(item: this)->sceneManager->dirtyBoundingBoxList.append(t: this); |
| 547 | } |
| 548 | |
| 549 | void QQuick3DModel::setCastsShadows(bool castsShadows) |
| 550 | { |
| 551 | if (m_castsShadows == castsShadows) |
| 552 | return; |
| 553 | |
| 554 | m_castsShadows = castsShadows; |
| 555 | emit castsShadowsChanged(); |
| 556 | markDirty(type: ShadowsDirty); |
| 557 | } |
| 558 | |
| 559 | void QQuick3DModel::setReceivesShadows(bool receivesShadows) |
| 560 | { |
| 561 | if (m_receivesShadows == receivesShadows) |
| 562 | return; |
| 563 | |
| 564 | m_receivesShadows = receivesShadows; |
| 565 | emit receivesShadowsChanged(); |
| 566 | markDirty(type: ShadowsDirty); |
| 567 | } |
| 568 | |
| 569 | void QQuick3DModel::setPickable(bool isPickable) |
| 570 | { |
| 571 | if (m_pickable == isPickable) |
| 572 | return; |
| 573 | |
| 574 | m_pickable = isPickable; |
| 575 | emit pickableChanged(); |
| 576 | markDirty(type: PickingDirty); |
| 577 | } |
| 578 | |
| 579 | void QQuick3DModel::setGeometry(QQuick3DGeometry *geometry) |
| 580 | { |
| 581 | if (geometry == m_geometry) |
| 582 | return; |
| 583 | |
| 584 | // Make sure to disconnect if the geometry gets deleted out from under us |
| 585 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DModel::setGeometry, newO: geometry, oldO: m_geometry); |
| 586 | |
| 587 | if (m_geometry) |
| 588 | QObject::disconnect(m_geometryConnection); |
| 589 | m_geometry = geometry; |
| 590 | |
| 591 | if (m_geometry) { |
| 592 | m_geometryConnection |
| 593 | = QObject::connect(sender: m_geometry, signal: &QQuick3DGeometry::geometryNodeDirty, context: this, slot: [this]() { |
| 594 | markDirty(type: GeometryDirty); |
| 595 | }); |
| 596 | } |
| 597 | emit geometryChanged(); |
| 598 | markDirty(type: GeometryDirty); |
| 599 | } |
| 600 | |
| 601 | void QQuick3DModel::setSkeleton(QQuick3DSkeleton *skeleton) |
| 602 | { |
| 603 | if (skeleton == m_skeleton) |
| 604 | return; |
| 605 | |
| 606 | // Make sure to disconnect if the skeleton gets deleted out from under us |
| 607 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DModel::setSkeleton, newO: skeleton, oldO: m_skeleton); |
| 608 | |
| 609 | m_skeleton = skeleton; |
| 610 | |
| 611 | emit skeletonChanged(); |
| 612 | markDirty(type: SkeletonDirty); |
| 613 | } |
| 614 | |
| 615 | void QQuick3DModel::setSkin(QQuick3DSkin *skin) |
| 616 | { |
| 617 | if (skin == m_skin) |
| 618 | return; |
| 619 | |
| 620 | // Make sure to disconnect if the skin gets deleted out from under us |
| 621 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DModel::setSkin, newO: skin, oldO: m_skin); |
| 622 | |
| 623 | m_skin = skin; |
| 624 | emit skinChanged(); |
| 625 | markDirty(type: SkinDirty); |
| 626 | } |
| 627 | |
| 628 | void QQuick3DModel::setInverseBindPoses(const QList<QMatrix4x4> &poses) |
| 629 | { |
| 630 | if (m_inverseBindPoses == poses) |
| 631 | return; |
| 632 | |
| 633 | m_inverseBindPoses = poses; |
| 634 | emit inverseBindPosesChanged(); |
| 635 | markDirty(type: PoseDirty); |
| 636 | } |
| 637 | |
| 638 | |
| 639 | void QQuick3DModel::setBounds(const QVector3D &min, const QVector3D &max) |
| 640 | { |
| 641 | if (!qFuzzyCompare(v1: m_bounds.maximum(), v2: max) |
| 642 | || !qFuzzyCompare(v1: m_bounds.minimum(), v2: min)) { |
| 643 | m_bounds.bounds = QSSGBounds3 { min, max }; |
| 644 | emit boundsChanged(); |
| 645 | } |
| 646 | } |
| 647 | |
| 648 | void QQuick3DModel::setInstancing(QQuick3DInstancing *instancing) |
| 649 | { |
| 650 | if (m_instancing == instancing) |
| 651 | return; |
| 652 | |
| 653 | // Make sure to disconnect if the instance table gets deleted out from under us |
| 654 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DModel::setInstancing, newO: instancing, oldO: m_instancing); |
| 655 | if (m_instancing) |
| 656 | QObject::disconnect(m_instancingConnection); |
| 657 | m_instancing = instancing; |
| 658 | if (m_instancing) { |
| 659 | m_instancingConnection = QObject::connect |
| 660 | (sender: m_instancing, signal: &QQuick3DInstancing::instanceNodeDirty, |
| 661 | context: this, slot: [this]{ markDirty(type: InstancesDirty);}); |
| 662 | } |
| 663 | markDirty(type: InstancesDirty); |
| 664 | emit instancingChanged(); |
| 665 | } |
| 666 | |
| 667 | void QQuick3DModel::setInstanceRoot(QQuick3DNode *instanceRoot) |
| 668 | { |
| 669 | if (m_instanceRoot == instanceRoot) |
| 670 | return; |
| 671 | |
| 672 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DModel::setInstanceRoot, newO: instanceRoot, oldO: m_instanceRoot); |
| 673 | |
| 674 | m_instanceRoot = instanceRoot; |
| 675 | markDirty(type: InstanceRootDirty); |
| 676 | emit instanceRootChanged(); |
| 677 | } |
| 678 | |
| 679 | void QQuick3DModel::setDepthBias(float bias) |
| 680 | { |
| 681 | if (qFuzzyCompare(p1: bias, p2: m_depthBias)) |
| 682 | return; |
| 683 | |
| 684 | m_depthBias = bias; |
| 685 | markDirty(type: PropertyDirty); |
| 686 | emit depthBiasChanged(); |
| 687 | } |
| 688 | |
| 689 | void QQuick3DModel::setReceivesReflections(bool receivesReflections) |
| 690 | { |
| 691 | if (m_receivesReflections == receivesReflections) |
| 692 | return; |
| 693 | |
| 694 | m_receivesReflections = receivesReflections; |
| 695 | emit receivesReflectionsChanged(); |
| 696 | markDirty(type: ReflectionDirty); |
| 697 | } |
| 698 | |
| 699 | void QQuick3DModel::setCastsReflections(bool castsReflections) |
| 700 | { |
| 701 | if (m_castsReflections == castsReflections) |
| 702 | return; |
| 703 | m_castsReflections = castsReflections; |
| 704 | emit castsReflectionsChanged(); |
| 705 | markDirty(type: ReflectionDirty); |
| 706 | } |
| 707 | |
| 708 | void QQuick3DModel::setUsedInBakedLighting(bool enable) |
| 709 | { |
| 710 | if (m_usedInBakedLighting == enable) |
| 711 | return; |
| 712 | |
| 713 | m_usedInBakedLighting = enable; |
| 714 | emit usedInBakedLightingChanged(); |
| 715 | markDirty(type: PropertyDirty); |
| 716 | } |
| 717 | |
| 718 | void QQuick3DModel::setLightmapBaseResolution(int resolution) |
| 719 | { |
| 720 | resolution = qMax(a: 128, b: resolution); |
| 721 | if (m_lightmapBaseResolution == resolution) |
| 722 | return; |
| 723 | |
| 724 | qWarning() << "Model::lightmapBaseResolution is deprecated and will have no effect." ; |
| 725 | |
| 726 | m_lightmapBaseResolution = resolution; |
| 727 | emit lightmapBaseResolutionChanged(); |
| 728 | markDirty(type: PropertyDirty); |
| 729 | } |
| 730 | |
| 731 | void QQuick3DModel::setBakedLightmap(QQuick3DBakedLightmap *bakedLightmap) |
| 732 | { |
| 733 | if (m_bakedLightmap == bakedLightmap) |
| 734 | return; |
| 735 | |
| 736 | if (m_bakedLightmap) |
| 737 | m_bakedLightmap->disconnect(m_bakedLightmapSignalConnection); |
| 738 | |
| 739 | m_bakedLightmap = bakedLightmap; |
| 740 | |
| 741 | m_bakedLightmapSignalConnection = QObject::connect(sender: m_bakedLightmap, signal: &QQuick3DBakedLightmap::changed, context: this, |
| 742 | slot: [this] { markDirty(type: PropertyDirty); }); |
| 743 | |
| 744 | QObject::connect(sender: m_bakedLightmap, signal: &QObject::destroyed, context: this, |
| 745 | slot: [this] |
| 746 | { |
| 747 | m_bakedLightmap = nullptr; |
| 748 | markDirty(type: PropertyDirty); |
| 749 | }); |
| 750 | |
| 751 | emit bakedLightmapChanged(); |
| 752 | markDirty(type: PropertyDirty); |
| 753 | } |
| 754 | |
| 755 | void QQuick3DModel::itemChange(ItemChange change, const ItemChangeData &value) |
| 756 | { |
| 757 | if (change == QQuick3DObject::ItemSceneChange) |
| 758 | updateSceneManager(sceneManager: value.sceneManager); |
| 759 | } |
| 760 | |
| 761 | QSSGRenderGraphObject *QQuick3DModel::updateSpatialNode(QSSGRenderGraphObject *node) |
| 762 | { |
| 763 | if (!node) { |
| 764 | markAllDirty(); |
| 765 | node = new QSSGRenderModel(); |
| 766 | } |
| 767 | |
| 768 | QQuick3DNode::updateSpatialNode(node); |
| 769 | int dirtyAttribute = 0; |
| 770 | |
| 771 | auto modelNode = static_cast<QSSGRenderModel *>(node); |
| 772 | if (m_dirtyAttributes & SourceDirty) { |
| 773 | const QString path = translateMeshSource(source: m_source, contextObject: this); |
| 774 | const QString lightmapKey = m_bakedLightmap ? m_bakedLightmap->key() : QString(); |
| 775 | modelNode->meshPath = QSSGRenderPath(path, lightmapKey); |
| 776 | } |
| 777 | if (m_dirtyAttributes & PickingDirty) |
| 778 | modelNode->setState(state: QSSGRenderModel::LocalState::Pickable, on: m_pickable); |
| 779 | |
| 780 | if (m_dirtyAttributes & ShadowsDirty) { |
| 781 | modelNode->castsShadows = m_castsShadows; |
| 782 | modelNode->receivesShadows = m_receivesShadows; |
| 783 | } |
| 784 | |
| 785 | if (m_dirtyAttributes & MaterialsDirty) { |
| 786 | if (!m_materials.isEmpty()) { |
| 787 | if (modelNode->materials.isEmpty()) { |
| 788 | // Easy mode, just add each material |
| 789 | for (const Material &material : m_materials) { |
| 790 | QSSGRenderGraphObject *graphObject = QQuick3DObjectPrivate::get(item: material.material)->spatialNode; |
| 791 | if (graphObject) |
| 792 | modelNode->materials.append(t: graphObject); |
| 793 | else |
| 794 | dirtyAttribute |= MaterialsDirty; // We still got dirty materials |
| 795 | } |
| 796 | } else { |
| 797 | // Hard mode, go through each material and see if they match |
| 798 | if (modelNode->materials.size() != m_materials.size()) |
| 799 | modelNode->materials.resize(size: m_materials.size()); |
| 800 | for (int i = 0; i < m_materials.size(); ++i) { |
| 801 | QSSGRenderGraphObject *graphObject = QQuick3DObjectPrivate::get(item: m_materials[i].material)->spatialNode; |
| 802 | if (modelNode->materials[i] != graphObject) |
| 803 | modelNode->materials[i] = graphObject; |
| 804 | } |
| 805 | } |
| 806 | } else { |
| 807 | // No materials |
| 808 | modelNode->materials.clear(); |
| 809 | } |
| 810 | } |
| 811 | |
| 812 | if (m_dirtyAttributes & MorphTargetsDirty) { |
| 813 | if (!m_morphTargets.isEmpty()) { |
| 814 | const int numMorphTarget = m_morphTargets.size(); |
| 815 | if (modelNode->morphTargets.isEmpty()) { |
| 816 | // Easy mode, just add each morphTarget |
| 817 | for (const auto morphTarget : std::as_const(t&: m_morphTargets)) { |
| 818 | QSSGRenderGraphObject *graphObject = QQuick3DObjectPrivate::get(item: morphTarget)->spatialNode; |
| 819 | if (graphObject) |
| 820 | modelNode->morphTargets.append(t: graphObject); |
| 821 | else |
| 822 | dirtyAttribute |= MorphTargetsDirty; // We still got dirty morphTargets |
| 823 | } |
| 824 | modelNode->morphWeights.resize(size: numMorphTarget); |
| 825 | modelNode->morphAttributes.resize(size: numMorphTarget); |
| 826 | } else { |
| 827 | // Hard mode, go through each morphTarget and see if they match |
| 828 | if (modelNode->morphTargets.size() != numMorphTarget) { |
| 829 | modelNode->morphTargets.resize(size: numMorphTarget); |
| 830 | modelNode->morphWeights.resize(size: numMorphTarget); |
| 831 | modelNode->morphAttributes.resize(size: numMorphTarget); |
| 832 | } |
| 833 | for (int i = 0; i < numMorphTarget; ++i) |
| 834 | modelNode->morphTargets[i] = QQuick3DObjectPrivate::get(item: m_morphTargets.at(i))->spatialNode; |
| 835 | } |
| 836 | } else { |
| 837 | // No morphTargets |
| 838 | modelNode->morphTargets.clear(); |
| 839 | } |
| 840 | } |
| 841 | |
| 842 | if (m_dirtyAttributes & quint32(InstancesDirty | InstanceRootDirty)) { |
| 843 | // If we have an instance root set we have lower priority and the instance root node should already |
| 844 | // have been created. |
| 845 | QSSGRenderNode *instanceRootNode = nullptr; |
| 846 | if (m_instanceRoot) { |
| 847 | if (m_instanceRoot == this) |
| 848 | instanceRootNode = modelNode; |
| 849 | else |
| 850 | instanceRootNode = static_cast<QSSGRenderNode *>(QQuick3DObjectPrivate::get(item: m_instanceRoot)->spatialNode); |
| 851 | } |
| 852 | if (instanceRootNode != modelNode->instanceRoot) { |
| 853 | modelNode->instanceRoot = instanceRootNode; |
| 854 | modelNode->markDirty(dirtyFlag: QSSGRenderNode::DirtyFlag::TransformDirty); |
| 855 | } |
| 856 | |
| 857 | if (m_instancing) { |
| 858 | modelNode->instanceTable = static_cast<QSSGRenderInstanceTable *>(QQuick3DObjectPrivate::get(item: m_instancing)->spatialNode); |
| 859 | } else { |
| 860 | modelNode->instanceTable = nullptr; |
| 861 | } |
| 862 | } |
| 863 | |
| 864 | if (m_dirtyAttributes & GeometryDirty) { |
| 865 | if (m_geometry) { |
| 866 | modelNode->geometry = static_cast<QSSGRenderGeometry *>(QQuick3DObjectPrivate::get(item: m_geometry)->spatialNode); |
| 867 | setBounds(min: m_geometry->boundsMin(), max: m_geometry->boundsMax()); |
| 868 | } else { |
| 869 | modelNode->geometry = nullptr; |
| 870 | setBounds(min: QVector3D(), max: QVector3D()); |
| 871 | } |
| 872 | } |
| 873 | |
| 874 | if (m_dirtyAttributes & SkeletonDirty) { |
| 875 | if (m_skeleton) { |
| 876 | modelNode->skeleton = static_cast<QSSGRenderSkeleton *>(QQuick3DObjectPrivate::get(item: m_skeleton)->spatialNode); |
| 877 | if (modelNode->skeleton) |
| 878 | modelNode->skeleton->skinningDirty = true; |
| 879 | } else { |
| 880 | modelNode->skeleton = nullptr; |
| 881 | } |
| 882 | } |
| 883 | |
| 884 | if (m_dirtyAttributes & SkinDirty) { |
| 885 | if (m_skin) |
| 886 | modelNode->skin = static_cast<QSSGRenderSkin *>(QQuick3DObjectPrivate::get(item: m_skin)->spatialNode); |
| 887 | else |
| 888 | modelNode->skin = nullptr; |
| 889 | } |
| 890 | |
| 891 | if (m_dirtyAttributes & LodDirty) { |
| 892 | modelNode->instancingLodMin = m_instancingLodMin; |
| 893 | modelNode->instancingLodMax = m_instancingLodMax; |
| 894 | } |
| 895 | |
| 896 | if (m_dirtyAttributes & PoseDirty) { |
| 897 | modelNode->inverseBindPoses = m_inverseBindPoses.toVector(); |
| 898 | if (modelNode->skeleton) |
| 899 | modelNode->skeleton->skinningDirty = true; |
| 900 | } |
| 901 | |
| 902 | if (m_dirtyAttributes & PropertyDirty) { |
| 903 | modelNode->m_depthBiasSq = QSSGRenderModel::signedSquared(val: m_depthBias); |
| 904 | modelNode->usedInBakedLighting = m_usedInBakedLighting; |
| 905 | modelNode->texelsPerUnit = m_texelsPerUnit; |
| 906 | if (m_bakedLightmap && m_bakedLightmap->isEnabled()) { |
| 907 | modelNode->lightmapKey = m_bakedLightmap->key(); |
| 908 | } else { |
| 909 | modelNode->lightmapKey.clear(); |
| 910 | } |
| 911 | // Need new hash if lightmapKey has changed |
| 912 | const QString path = translateMeshSource(source: m_source, contextObject: this); |
| 913 | modelNode->meshPath = QSSGRenderPath(path, modelNode->lightmapKey); |
| 914 | modelNode->levelOfDetailBias = m_levelOfDetailBias; |
| 915 | } |
| 916 | |
| 917 | if (m_dirtyAttributes & ReflectionDirty) { |
| 918 | modelNode->receivesReflections = m_receivesReflections; |
| 919 | modelNode->castsReflections = m_castsReflections; |
| 920 | } |
| 921 | |
| 922 | m_dirtyAttributes = dirtyAttribute; |
| 923 | |
| 924 | return modelNode; |
| 925 | } |
| 926 | |
| 927 | void QQuick3DModel::markDirty(QQuick3DModel::QSSGModelDirtyType type) |
| 928 | { |
| 929 | if (InstanceRootDirty & quint32(type)) |
| 930 | QQuick3DObjectPrivate::get(item: this)->dirty(QQuick3DObjectPrivate::InstanceRootChanged); |
| 931 | |
| 932 | if (!(m_dirtyAttributes & quint32(type))) { |
| 933 | m_dirtyAttributes |= quint32(type); |
| 934 | update(); |
| 935 | } |
| 936 | } |
| 937 | |
| 938 | void QQuick3DModel::updateSceneManager(QQuick3DSceneManager *sceneManager) |
| 939 | { |
| 940 | if (sceneManager) { |
| 941 | sceneManager->dirtyBoundingBoxList.append(t: this); |
| 942 | QQuick3DObjectPrivate::refSceneManager(obj: m_skeleton, mgr&: *sceneManager); |
| 943 | QQuick3DObjectPrivate::refSceneManager(obj: m_skin, mgr&: *sceneManager); |
| 944 | QQuick3DObjectPrivate::refSceneManager(obj: m_geometry, mgr&: *sceneManager); |
| 945 | QQuick3DObjectPrivate::refSceneManager(obj: m_instancing, mgr&: *sceneManager); |
| 946 | for (Material &mat : m_materials) { |
| 947 | if (!mat.material->parentItem() && !QQuick3DObjectPrivate::get(item: mat.material)->sceneManager) { |
| 948 | if (!mat.refed) { |
| 949 | QQuick3DObjectPrivate::refSceneManager(obj: mat.material, mgr&: *sceneManager); |
| 950 | mat.refed = true; |
| 951 | } |
| 952 | } |
| 953 | } |
| 954 | } else { |
| 955 | QQuick3DObjectPrivate::derefSceneManager(obj: m_skeleton); |
| 956 | QQuick3DObjectPrivate::derefSceneManager(obj: m_skin); |
| 957 | QQuick3DObjectPrivate::derefSceneManager(obj: m_geometry); |
| 958 | QQuick3DObjectPrivate::derefSceneManager(obj: m_instancing); |
| 959 | for (Material &mat : m_materials) { |
| 960 | if (mat.refed) { |
| 961 | QQuick3DObjectPrivate::derefSceneManager(obj: mat.material); |
| 962 | mat.refed = false; |
| 963 | } |
| 964 | } |
| 965 | } |
| 966 | } |
| 967 | |
| 968 | void QQuick3DModel::onMaterialDestroyed(QObject *object) |
| 969 | { |
| 970 | bool found = false; |
| 971 | for (int i = 0; i < m_materials.size(); ++i) { |
| 972 | if (m_materials[i].material == object) { |
| 973 | m_materials.removeAt(i: i--); |
| 974 | found = true; |
| 975 | } |
| 976 | } |
| 977 | if (found) |
| 978 | markDirty(type: QQuick3DModel::MaterialsDirty); |
| 979 | } |
| 980 | |
| 981 | void QQuick3DModel::qmlAppendMaterial(QQmlListProperty<QQuick3DMaterial> *list, QQuick3DMaterial *material) |
| 982 | { |
| 983 | if (material == nullptr) |
| 984 | return; |
| 985 | QQuick3DModel *self = static_cast<QQuick3DModel *>(list->object); |
| 986 | self->m_materials.push_back(t: { .material: material, .refed: false }); |
| 987 | self->markDirty(type: QQuick3DModel::MaterialsDirty); |
| 988 | |
| 989 | if (material->parentItem() == nullptr) { |
| 990 | // If the material has no parent, check if it has a hierarchical parent that's a QQuick3DObject |
| 991 | // and re-parent it to that, e.g., inline materials |
| 992 | QQuick3DObject *parentItem = qobject_cast<QQuick3DObject *>(object: material->parent()); |
| 993 | if (parentItem) { |
| 994 | material->setParentItem(parentItem); |
| 995 | } else { // If no valid parent was found, make sure the material refs our scene manager |
| 996 | const auto &sceneManager = QQuick3DObjectPrivate::get(item: self)->sceneManager; |
| 997 | if (sceneManager) { |
| 998 | QQuick3DObjectPrivate::get(item: material)->refSceneManager(*sceneManager); |
| 999 | // Have to keep track if we called refSceneManager because we |
| 1000 | // can end up in double deref attempts when a model is going |
| 1001 | // away, due to updateSceneManager() being called on |
| 1002 | // ItemSceneChanged (and also doing deref). We must ensure that |
| 1003 | // is one deref for each ref. |
| 1004 | self->m_materials.last().refed = true; |
| 1005 | } |
| 1006 | // else: If there's no scene manager, defer until one is set, see itemChange() |
| 1007 | } |
| 1008 | } |
| 1009 | |
| 1010 | // Make sure materials are removed when destroyed |
| 1011 | connect(sender: material, signal: &QQuick3DMaterial::destroyed, context: self, slot: &QQuick3DModel::onMaterialDestroyed); |
| 1012 | } |
| 1013 | |
| 1014 | QQuick3DMaterial *QQuick3DModel::qmlMaterialAt(QQmlListProperty<QQuick3DMaterial> *list, qsizetype index) |
| 1015 | { |
| 1016 | QQuick3DModel *self = static_cast<QQuick3DModel *>(list->object); |
| 1017 | return self->m_materials.at(i: index).material; |
| 1018 | } |
| 1019 | |
| 1020 | qsizetype QQuick3DModel::qmlMaterialsCount(QQmlListProperty<QQuick3DMaterial> *list) |
| 1021 | { |
| 1022 | QQuick3DModel *self = static_cast<QQuick3DModel *>(list->object); |
| 1023 | return self->m_materials.size(); |
| 1024 | } |
| 1025 | |
| 1026 | void QQuick3DModel::qmlClearMaterials(QQmlListProperty<QQuick3DMaterial> *list) |
| 1027 | { |
| 1028 | QQuick3DModel *self = static_cast<QQuick3DModel *>(list->object); |
| 1029 | for (Material &mat : self->m_materials) { |
| 1030 | if (mat.material->parentItem() == nullptr) { |
| 1031 | if (mat.refed) { |
| 1032 | QQuick3DObjectPrivate::get(item: mat.material)->derefSceneManager(); |
| 1033 | mat.refed = false; |
| 1034 | } |
| 1035 | } |
| 1036 | disconnect(sender: mat.material, signal: &QQuick3DMaterial::destroyed, receiver: self, slot: &QQuick3DModel::onMaterialDestroyed); |
| 1037 | } |
| 1038 | self->m_materials.clear(); |
| 1039 | self->markDirty(type: QQuick3DModel::MaterialsDirty); |
| 1040 | } |
| 1041 | |
| 1042 | void QQuick3DModel::onMorphTargetDestroyed(QObject *object) |
| 1043 | { |
| 1044 | bool found = false; |
| 1045 | for (int i = 0; i < m_morphTargets.size(); ++i) { |
| 1046 | if (m_morphTargets.at(i) == object) { |
| 1047 | m_morphTargets.removeAt(i: i--); |
| 1048 | found = true; |
| 1049 | } |
| 1050 | } |
| 1051 | if (found) { |
| 1052 | markDirty(type: QQuick3DModel::MorphTargetsDirty); |
| 1053 | m_numMorphAttribs = 0; |
| 1054 | } |
| 1055 | } |
| 1056 | |
| 1057 | void QQuick3DModel::qmlAppendMorphTarget(QQmlListProperty<QQuick3DMorphTarget> *list, QQuick3DMorphTarget *morphTarget) |
| 1058 | { |
| 1059 | if (morphTarget == nullptr) |
| 1060 | return; |
| 1061 | QQuick3DModel *self = static_cast<QQuick3DModel *>(list->object); |
| 1062 | if (self->m_numMorphAttribs >= 8) { |
| 1063 | qWarning(msg: "The number of morph attributes exceeds 8. This morph target will be ignored." ); |
| 1064 | return; |
| 1065 | } |
| 1066 | self->m_morphTargets.push_back(t: morphTarget); |
| 1067 | self->m_numMorphAttribs += morphTarget->numAttribs(); |
| 1068 | if (self->m_numMorphAttribs > 8) |
| 1069 | qWarning(msg: "The number of morph attributes exceeds 8. This morph target will be supported partially." ); |
| 1070 | |
| 1071 | self->markDirty(type: QQuick3DModel::MorphTargetsDirty); |
| 1072 | |
| 1073 | if (morphTarget->parentItem() == nullptr) { |
| 1074 | // If the morphTarget has no parent, check if it has a hierarchical parent that's a QQuick3DObject |
| 1075 | // and re-parent it to that, e.g., inline morphTargets |
| 1076 | QQuick3DObject *parentItem = qobject_cast<QQuick3DObject *>(object: morphTarget->parent()); |
| 1077 | if (parentItem) { |
| 1078 | morphTarget->setParentItem(parentItem); |
| 1079 | } else { // If no valid parent was found, make sure the morphTarget refs our scene manager |
| 1080 | const auto &scenManager = QQuick3DObjectPrivate::get(item: self)->sceneManager; |
| 1081 | if (scenManager) |
| 1082 | QQuick3DObjectPrivate::get(item: morphTarget)->refSceneManager(*scenManager); |
| 1083 | // else: If there's no scene manager, defer until one is set, see itemChange() |
| 1084 | } |
| 1085 | } |
| 1086 | |
| 1087 | // Make sure morphTargets are removed when destroyed |
| 1088 | connect(sender: morphTarget, signal: &QQuick3DMorphTarget::destroyed, context: self, slot: &QQuick3DModel::onMorphTargetDestroyed); |
| 1089 | } |
| 1090 | |
| 1091 | QQuick3DMorphTarget *QQuick3DModel::qmlMorphTargetAt(QQmlListProperty<QQuick3DMorphTarget> *list, qsizetype index) |
| 1092 | { |
| 1093 | QQuick3DModel *self = static_cast<QQuick3DModel *>(list->object); |
| 1094 | if (index >= self->m_morphTargets.size()) { |
| 1095 | qWarning(msg: "The index exceeds the range of valid morph targets." ); |
| 1096 | return nullptr; |
| 1097 | } |
| 1098 | return self->m_morphTargets.at(i: index); |
| 1099 | } |
| 1100 | |
| 1101 | qsizetype QQuick3DModel::qmlMorphTargetsCount(QQmlListProperty<QQuick3DMorphTarget> *list) |
| 1102 | { |
| 1103 | QQuick3DModel *self = static_cast<QQuick3DModel *>(list->object); |
| 1104 | return self->m_morphTargets.size(); |
| 1105 | } |
| 1106 | |
| 1107 | void QQuick3DModel::qmlClearMorphTargets(QQmlListProperty<QQuick3DMorphTarget> *list) |
| 1108 | { |
| 1109 | QQuick3DModel *self = static_cast<QQuick3DModel *>(list->object); |
| 1110 | for (const auto &morph : std::as_const(t&: self->m_morphTargets)) { |
| 1111 | if (morph->parentItem() == nullptr) |
| 1112 | QQuick3DObjectPrivate::get(item: morph)->derefSceneManager(); |
| 1113 | disconnect(sender: morph, signal: &QQuick3DMorphTarget::destroyed, receiver: self, slot: &QQuick3DModel::onMorphTargetDestroyed); |
| 1114 | } |
| 1115 | self->m_morphTargets.clear(); |
| 1116 | self->m_numMorphAttribs = 0; |
| 1117 | self->markDirty(type: QQuick3DModel::MorphTargetsDirty); |
| 1118 | } |
| 1119 | |
| 1120 | void QQuick3DModel::setInstancingLodMin(float minDistance) |
| 1121 | { |
| 1122 | if (qFuzzyCompare(p1: m_instancingLodMin, p2: minDistance)) |
| 1123 | return; |
| 1124 | m_instancingLodMin = minDistance; |
| 1125 | emit instancingLodMinChanged(); |
| 1126 | markDirty(type: LodDirty); |
| 1127 | } |
| 1128 | |
| 1129 | void QQuick3DModel::setInstancingLodMax(float maxDistance) |
| 1130 | { |
| 1131 | if (qFuzzyCompare(p1: m_instancingLodMax, p2: maxDistance)) |
| 1132 | return; |
| 1133 | m_instancingLodMax = maxDistance; |
| 1134 | emit instancingLodMaxChanged(); |
| 1135 | markDirty(type: LodDirty); |
| 1136 | } |
| 1137 | |
| 1138 | /*! |
| 1139 | \qmlproperty real Model::levelOfDetailBias |
| 1140 | \since 6.5 |
| 1141 | |
| 1142 | This property changes the size the model needs to be when rendered before the |
| 1143 | automatic level of detail meshes are used. Each generated level of detail |
| 1144 | mesh contains an ideal size value that each level should be shown, which is |
| 1145 | a ratio of how much of the rendered scene will be that mesh. A model that |
| 1146 | represents only a few pixels on screen will not require the full geometry |
| 1147 | to look correct, so a lower level of detail mesh will be used instead in |
| 1148 | this case. This value is a bias to the ideal value such that a value smaller |
| 1149 | than \c 1.0 will require an even smaller rendered size before switching to |
| 1150 | a lesser level of detail. Values above \c 1.0 will lead to lower levels of detail |
| 1151 | being used sooner. A value of \c 0.0 will disable the usage of levels of detail |
| 1152 | completely. |
| 1153 | |
| 1154 | The default value is \c 1.0 |
| 1155 | |
| 1156 | \note This property will only have an effect when the Model's geometry contains |
| 1157 | levels of detail. |
| 1158 | |
| 1159 | \sa Camera::levelOfDetailBias |
| 1160 | */ |
| 1161 | |
| 1162 | float QQuick3DModel::levelOfDetailBias() const |
| 1163 | { |
| 1164 | return m_levelOfDetailBias; |
| 1165 | } |
| 1166 | |
| 1167 | void QQuick3DModel::setLevelOfDetailBias(float newLevelOfDetailBias) |
| 1168 | { |
| 1169 | if (qFuzzyCompare(p1: m_levelOfDetailBias, p2: newLevelOfDetailBias)) |
| 1170 | return; |
| 1171 | m_levelOfDetailBias = newLevelOfDetailBias; |
| 1172 | emit levelOfDetailBiasChanged(); |
| 1173 | markDirty(type: QQuick3DModel::PropertyDirty); |
| 1174 | } |
| 1175 | |
| 1176 | /*! |
| 1177 | \qmlproperty real Model::texelsPerUnit |
| 1178 | \since 6.10 |
| 1179 | \default 0.0 |
| 1180 | |
| 1181 | A value greater than zero means this value will override the |
| 1182 | SceneEnvironment::texelsPerUnit value for this specific model during |
| 1183 | lightmap baking. |
| 1184 | |
| 1185 | \sa SceneEnvironment::texelsPerUnit |
| 1186 | */ |
| 1187 | |
| 1188 | float QQuick3DModel::texelsPerUnit() const |
| 1189 | { |
| 1190 | return m_texelsPerUnit; |
| 1191 | } |
| 1192 | |
| 1193 | void QQuick3DModel::setTexelsPerUnit(float newTexelsPerUnit) |
| 1194 | { |
| 1195 | if (qFuzzyCompare(p1: m_texelsPerUnit, p2: newTexelsPerUnit)) |
| 1196 | return; |
| 1197 | m_texelsPerUnit = newTexelsPerUnit; |
| 1198 | emit texelsPerUnitChanged(); |
| 1199 | markDirty(type: PropertyDirty); |
| 1200 | } |
| 1201 | |
| 1202 | QT_END_NAMESPACE |
| 1203 | |