| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGSCENERENDERER_H |
| 5 | #define QSSGSCENERENDERER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <ssg/qssgrendercontextcore.h> |
| 19 | |
| 20 | #include <qsgtextureprovider.h> |
| 21 | #include <qsgrendernode.h> |
| 22 | #include <QSGSimpleTextureNode> |
| 23 | |
| 24 | #include <QtQuick3D/private/qquick3dviewport_p.h> |
| 25 | #include <QtQuick3DRuntimeRender/private/qssgrenderlayer_p.h> |
| 26 | #include <QtQuick3DRuntimeRender/private/qssgrhieffectsystem_p.h> |
| 27 | #include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h> |
| 28 | |
| 29 | #include <QtCore/qpointer.h> |
| 30 | |
| 31 | #include <optional> |
| 32 | |
| 33 | #include "qquick3dsceneenvironment_p.h" |
| 34 | |
| 35 | QT_BEGIN_NAMESPACE |
| 36 | |
| 37 | |
| 38 | class QQuick3DSceneManager; |
| 39 | class QQuick3DViewport; |
| 40 | |
| 41 | class QQuick3DSceneRenderer |
| 42 | { |
| 43 | using PickResultList = QVarLengthArray<QSSGRenderPickResult, 20>; |
| 44 | public: |
| 45 | explicit QQuick3DSceneRenderer(const std::shared_ptr<QSSGRenderContextInterface> &rci); |
| 46 | ~QQuick3DSceneRenderer(); |
| 47 | |
| 48 | static QSSGRenderLayer::TonemapMode getTonemapMode(const QQuick3DSceneEnvironment &environment) |
| 49 | { |
| 50 | if (environment.useBuiltinTonemapper()) |
| 51 | return QSSGRenderLayer::TonemapMode(environment.tonemapMode()); |
| 52 | |
| 53 | // Special case for the extend scene environment... |
| 54 | return (environment.tonemapMode() != QQuick3DSceneEnvironment::QQuick3DEnvironmentTonemapModes::TonemapModeNone) ? QSSGRenderLayer::TonemapMode::Custom |
| 55 | : QSSGRenderLayer::TonemapMode::None; |
| 56 | } |
| 57 | |
| 58 | protected: |
| 59 | QRhiTexture *renderToRhiTexture(QQuickWindow *qw); |
| 60 | void beginFrame(); |
| 61 | void endFrame(); |
| 62 | void rhiPrepare(const QRect &viewport, qreal displayPixelRatio); |
| 63 | void rhiRender(); |
| 64 | void synchronize(QQuick3DViewport *view3D, const QSize &size, float dpr); |
| 65 | void invalidateFramebufferObject(); |
| 66 | QSize surfaceSize() const { return m_surfaceSize; } |
| 67 | void releaseCachedResources(); |
| 68 | |
| 69 | std::optional<QSSGRenderRay> getRayFromViewportPos(const QPointF &pos); |
| 70 | PickResultList syncPick(const QSSGRenderRay &ray); |
| 71 | PickResultList syncPickOne(const QSSGRenderRay &ray, QSSGRenderNode *node); |
| 72 | PickResultList syncPickSubset(const QSSGRenderRay &ray, QVarLengthArray<QSSGRenderNode *> subset); |
| 73 | PickResultList syncPickAll(const QSSGRenderRay &ray); |
| 74 | |
| 75 | void setGlobalPickingEnabled(bool isEnabled); |
| 76 | |
| 77 | QQuick3DRenderStats *renderStats(); |
| 78 | |
| 79 | private: |
| 80 | void releaseAaDependentRhiResources(); |
| 81 | void updateLayerNode(QSSGRenderLayer &layerNode, |
| 82 | const QQuick3DViewport &view3D, |
| 83 | const QList<QSSGRenderGraphObject *> &resourceLoaders); |
| 84 | void addNodeToLayer(QSSGRenderNode *node); |
| 85 | void removeNodeFromLayer(QSSGRenderNode *node); |
| 86 | std::shared_ptr<QSSGRenderContextInterface> m_sgContext; |
| 87 | QSSGRenderLayer *m_layer = nullptr; |
| 88 | QPointer<QQuick3DWindowAttachment> winAttacment; |
| 89 | QSize m_surfaceSize; |
| 90 | SGFramebufferObjectNode *fboNode = nullptr; |
| 91 | bool m_aaIsDirty = true; |
| 92 | bool m_temporalIsDirty = false; |
| 93 | bool m_timeBasedAA = false; |
| 94 | |
| 95 | // RHI |
| 96 | QRhiTexture *m_texture = nullptr; |
| 97 | // the rt is set up to output into m_texture or m_ssaaTexture or m_msaaRenderBuffer(+resolve into m_texture) |
| 98 | QRhiTextureRenderTarget *m_textureRenderTarget = nullptr; |
| 99 | QRhiRenderPassDescriptor *m_textureRenderPassDescriptor = nullptr; |
| 100 | // used by the draw quad that does m_ssaaTexture -> m_texture |
| 101 | QRhiTextureRenderTarget *m_ssaaTextureToTextureRenderTarget = nullptr; |
| 102 | QRhiRenderPassDescriptor *m_ssaaTextureToTextureRenderPassDescriptor = nullptr; |
| 103 | QRhiRenderBuffer *m_msaaRenderBuffer = nullptr; |
| 104 | QRhiTexture *m_msaaMultiViewRenderBuffer = nullptr; |
| 105 | QRhiTexture *m_ssaaTexture = nullptr; |
| 106 | QRhiTexture *m_temporalAATexture = nullptr; |
| 107 | QRhiTexture *m_prevTempAATexture = nullptr; |
| 108 | QRhiTextureRenderTarget *m_temporalAARenderTarget = nullptr; |
| 109 | QRhiRenderPassDescriptor *m_temporalAARenderPassDescriptor = nullptr; |
| 110 | QRhiRenderBuffer *m_depthStencilBuffer = nullptr; |
| 111 | QRhiTexture *m_multiViewDepthStencilBuffer = nullptr; |
| 112 | bool m_textureNeedsFlip = true; |
| 113 | QSSGRenderLayer::Background m_backgroundMode = QSSGRenderLayer::Background::Unspecified; |
| 114 | QColor m_userBackgroundColor = Qt::black; |
| 115 | QColor m_linearBackgroundColor = Qt::black; |
| 116 | QColor m_tonemappedBackgroundColor = Qt::black; |
| 117 | int m_samples = 1; |
| 118 | QSSGRhiEffectSystem *m_effectSystem = nullptr; |
| 119 | |
| 120 | QPointer<QQuick3DRenderStats> m_renderStats; |
| 121 | |
| 122 | QSSGRenderNode *m_sceneRootNode = nullptr; |
| 123 | QSSGRenderNode *m_importRootNode = nullptr; |
| 124 | |
| 125 | bool m_prepared = false; |
| 126 | |
| 127 | int m_requestedFramesCount = 0; |
| 128 | bool m_postProcessingStack = false; |
| 129 | bool m_useFBO = false; |
| 130 | Q_QUICK3D_PROFILE_ID |
| 131 | |
| 132 | friend class SGFramebufferObjectNode; |
| 133 | friend class QQuick3DSGRenderNode; |
| 134 | friend class QQuick3DSGDirectRenderer; |
| 135 | friend class QQuick3DViewport; |
| 136 | friend struct ViewportTransformHelper; |
| 137 | friend class QQuick3DRenderLayerHelpers; |
| 138 | }; |
| 139 | |
| 140 | class Q_QUICK3D_EXPORT QQuick3DRenderLayerHelpers |
| 141 | { |
| 142 | public: |
| 143 | static void updateLayerNodeHelper(const QQuick3DViewport &view3D, |
| 144 | const std::shared_ptr<QSSGRenderContextInterface> &rci, |
| 145 | QSSGRenderLayer &layerNode, |
| 146 | bool &aaIsDirty, |
| 147 | bool &temporalIsDirty); |
| 148 | }; |
| 149 | |
| 150 | class SGFramebufferObjectNode final : public QSGTextureProvider, public QSGSimpleTextureNode |
| 151 | { |
| 152 | Q_OBJECT |
| 153 | |
| 154 | public: |
| 155 | SGFramebufferObjectNode(); |
| 156 | ~SGFramebufferObjectNode() override; |
| 157 | |
| 158 | void scheduleRender(); |
| 159 | |
| 160 | QSGTexture *texture() const override; |
| 161 | |
| 162 | void preprocess() override; |
| 163 | |
| 164 | public Q_SLOTS: |
| 165 | void render(); |
| 166 | |
| 167 | void handleScreenChange(); |
| 168 | |
| 169 | public: |
| 170 | QQuickWindow *window; |
| 171 | QQuick3DSceneRenderer *renderer; |
| 172 | QQuick3DViewport *quickFbo; |
| 173 | |
| 174 | bool renderPending; |
| 175 | bool invalidatePending; |
| 176 | |
| 177 | qreal devicePixelRatio; |
| 178 | }; |
| 179 | |
| 180 | class QQuick3DSGRenderNode final : public QSGRenderNode |
| 181 | { |
| 182 | public: |
| 183 | ~QQuick3DSGRenderNode(); |
| 184 | void prepare() override; |
| 185 | StateFlags changedStates() const override; |
| 186 | void render(const RenderState *state) override; |
| 187 | void releaseResources() override; |
| 188 | RenderingFlags flags() const override; |
| 189 | public: |
| 190 | QQuickWindow *window = nullptr; |
| 191 | QQuick3DSceneRenderer *renderer = nullptr; |
| 192 | }; |
| 193 | |
| 194 | class QQuick3DSGDirectRenderer : public QObject |
| 195 | { |
| 196 | Q_OBJECT |
| 197 | public: |
| 198 | enum QQuick3DSGDirectRendererMode { |
| 199 | Underlay, |
| 200 | Overlay |
| 201 | }; |
| 202 | QQuick3DSGDirectRenderer(QQuick3DSceneRenderer *renderer, QQuickWindow *window, QQuick3DSGDirectRendererMode mode = Underlay); |
| 203 | ~QQuick3DSGDirectRenderer(); |
| 204 | |
| 205 | QQuick3DSceneRenderer *renderer() { return m_renderer; } |
| 206 | void setViewport(const QRectF &viewport); |
| 207 | |
| 208 | void requestRender(); |
| 209 | void setVisibility(bool visible); |
| 210 | |
| 211 | void preSynchronize(); |
| 212 | |
| 213 | private Q_SLOTS: |
| 214 | void prepare(); |
| 215 | void render(); |
| 216 | |
| 217 | private: |
| 218 | QQuick3DSceneRenderer *m_renderer = nullptr; |
| 219 | QQuickWindow *m_window = nullptr; |
| 220 | QRectF m_viewport; |
| 221 | bool m_isVisible = true; |
| 222 | QRhiTexture *m_rhiTexture = nullptr; |
| 223 | bool renderPending = false; |
| 224 | }; |
| 225 | |
| 226 | QT_END_NAMESPACE |
| 227 | |
| 228 | #endif // QSSGSCENERENDERER_H |
| 229 | |