| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PXS_SIMULATION_CONTROLLER_H |
| 32 | #define PXS_SIMULATION_CONTROLLER_H |
| 33 | |
| 34 | #include "foundation/PxSimpleTypes.h" |
| 35 | #include "foundation/PxPreprocessor.h" |
| 36 | #include "foundation/PxTransform.h" |
| 37 | #include "CmBitMap.h" |
| 38 | #include "PsArray.h" |
| 39 | |
| 40 | |
| 41 | namespace physx |
| 42 | { |
| 43 | namespace Dy |
| 44 | { |
| 45 | class Context; |
| 46 | struct Constraint; |
| 47 | class ArticulationV; |
| 48 | class FeatherstoneArticulation; |
| 49 | struct ArticulationJointCore; |
| 50 | } |
| 51 | |
| 52 | namespace Cm |
| 53 | { |
| 54 | class EventProfiler; |
| 55 | } |
| 56 | |
| 57 | namespace Bp |
| 58 | { |
| 59 | class BoundsArray; |
| 60 | class BroadPhase; |
| 61 | } |
| 62 | |
| 63 | namespace IG |
| 64 | { |
| 65 | class SimpleIslandManager; |
| 66 | class IslandSim; |
| 67 | class NodeIndex; |
| 68 | } |
| 69 | |
| 70 | class PxsTransformCache; |
| 71 | class PxvNphaseImplementationContext; |
| 72 | class PxBaseTask; |
| 73 | |
| 74 | struct PxsBodySim; |
| 75 | struct PxsShapeSim; |
| 76 | class PxsRigidBody; |
| 77 | class PxsKernelWranglerManager; |
| 78 | class PxsHeapMemoryAllocatorManager; |
| 79 | |
| 80 | template<typename T> class PxgIterator; |
| 81 | struct PxgSolverConstraintManagerConstants; |
| 82 | |
| 83 | |
| 84 | class PxsSimulationControllerCallback |
| 85 | { |
| 86 | public: |
| 87 | virtual void updateScBodyAndShapeSim(PxBaseTask* continuation) = 0; |
| 88 | virtual PxU32 getNbCcdBodies() = 0; |
| 89 | |
| 90 | virtual ~PxsSimulationControllerCallback() {} |
| 91 | }; |
| 92 | |
| 93 | |
| 94 | class PxsSimulationController |
| 95 | { |
| 96 | public: |
| 97 | PxsSimulationController(PxsSimulationControllerCallback* callback): mCallback(callback){} |
| 98 | virtual ~PxsSimulationController(){} |
| 99 | |
| 100 | virtual void addJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, IG::IslandSim& islandSim, Ps::Array<PxU32>& jointIndices, |
| 101 | Ps::Array<PxgSolverConstraintManagerConstants, Ps::VirtualAllocator>& managerIter, PxU32 uniqueId) = 0; |
| 102 | virtual void removeJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, Ps::Array<PxU32>& jointIndices, IG::IslandSim& islandSim) = 0; |
| 103 | virtual void addShape(PxsShapeSim* shapeSim, const PxU32 index) = 0; |
| 104 | virtual void removeShape(const PxU32 index) = 0; |
| 105 | virtual void addDynamic(PxsRigidBody* rigidBody, const IG::NodeIndex& nodeIndex) = 0; |
| 106 | virtual void addDynamics(PxsRigidBody** rigidBody, const PxU32* nodeIndex, PxU32 nbToProcess) = 0; |
| 107 | virtual void addArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0; |
| 108 | virtual void releaseArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0; |
| 109 | virtual void releaseDeferredArticulationIds() = 0; |
| 110 | virtual void updateDynamic(const bool isArticulationLink, const IG::NodeIndex&) = 0; |
| 111 | virtual void updateJoint(const PxU32 edgeIndex, Dy::Constraint* constraint) = 0; |
| 112 | virtual void updateBodies(PxsRigidBody** rigidBodies, PxU32* nodeIndices, const PxU32 nbBodies) = 0; |
| 113 | virtual void updateBodiesAndShapes(PxBaseTask* continuation) = 0; |
| 114 | virtual void update(const PxU32 bitMapWordCounts) = 0; |
| 115 | virtual void updateArticulation(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0; |
| 116 | virtual void updateArticulationJoint(Dy::ArticulationV* articulation, const IG::NodeIndex& nodeIndex) = 0; |
| 117 | virtual void gpuDmabackData(PxsTransformCache& cache, Bp::BoundsArray& boundArray, Cm::BitMapPinned& changedAABBMgrHandles) = 0; |
| 118 | virtual void udpateScBodyAndShapeSim(PxsTransformCache& cache, Bp::BoundsArray& boundArray, PxBaseTask* continuation) = 0; |
| 119 | virtual PxU32* getActiveBodies() = 0; |
| 120 | virtual PxU32* getDeactiveBodies() = 0; |
| 121 | virtual void** getRigidBodies() = 0; |
| 122 | virtual PxU32 getNbBodies() = 0; |
| 123 | |
| 124 | virtual PxU32* getUnfrozenShapes() = 0; |
| 125 | virtual PxU32* getFrozenShapes() = 0; |
| 126 | virtual PxsShapeSim** getShapeSims() = 0; |
| 127 | virtual PxU32 getNbFrozenShapes() = 0; |
| 128 | virtual PxU32 getNbUnfrozenShapes() = 0; |
| 129 | |
| 130 | virtual void clear() = 0; |
| 131 | virtual void setBounds(Bp::BoundsArray* boundArray) = 0; |
| 132 | virtual void reserve(const PxU32 nbBodies) = 0; |
| 133 | |
| 134 | virtual PxU32 getArticulationRemapIndex(const PxU32 nodeIndex) = 0; |
| 135 | |
| 136 | protected: |
| 137 | PxsSimulationControllerCallback* mCallback; |
| 138 | |
| 139 | }; |
| 140 | |
| 141 | PxsSimulationController* createSimulationController(PxsSimulationControllerCallback* callback); |
| 142 | } |
| 143 | |
| 144 | #endif |
| 145 | |