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29
30
31#ifndef DY_SOLVEREXTBODY_H
32#define DY_SOLVEREXTBODY_H
33
34#include "foundation/PxVec3.h"
35#include "foundation/PxTransform.h"
36#include "CmPhysXCommon.h"
37#include "CmSpatialVector.h"
38#include "PsVecMath.h"
39
40namespace physx
41{
42
43class PxsRigidBody;
44struct PxsBodyCore;
45struct PxSolverBody;
46struct PxSolverBodyData;
47
48
49namespace Dy
50{
51
52
53class ArticulationV;
54struct SolverConstraint1D;
55
56class SolverExtBody
57{
58public:
59 union
60 {
61 const ArticulationV* mArticulation;
62 const PxSolverBody* mBody;
63 };
64 const PxSolverBodyData* mBodyData;
65
66 PxU16 mLinkIndex;
67
68 SolverExtBody(const void* bodyOrArticulation, const void* bodyData, PxU16 linkIndex):
69 mBody(reinterpret_cast<const PxSolverBody*>(bodyOrArticulation)),
70 mBodyData(reinterpret_cast<const PxSolverBodyData*>(bodyData)),
71 mLinkIndex(linkIndex)
72 {}
73
74 void getResponse(const PxVec3& linImpulse, const PxVec3& angImpulse,
75 PxVec3& linDeltaV, PxVec3& angDeltaV, PxReal dominance) const;
76
77 void getResponse(const Ps::aos::Vec3V& linImpulse, const Ps::aos::Vec3V& angImpulse,
78 Ps::aos::Vec3V& linDeltaV, Ps::aos::Vec3V& angDeltaV, Ps::aos::FloatV dominance) const;
79
80 PxReal projectVelocity(const PxVec3& linear, const PxVec3& angular) const;
81 Ps::aos::FloatV projectVelocity(const Ps::aos::Vec3V& linear, const Ps::aos::Vec3V& angular) const;
82 PxVec3 getLinVel() const;
83 PxVec3 getAngVel() const;
84
85 Ps::aos::Vec3V getLinVelV() const;
86 Ps::aos::Vec3V getAngVelV() const;
87
88 Cm::SpatialVectorV getVelocity() const;
89};
90
91}
92
93}
94
95#endif //DY_SOLVEREXTBODY_H
96

source code of qtquick3dphysics/src/3rdparty/PhysX/source/lowleveldynamics/src/DySolverExt.h