| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "graphicshelperes3_2_p.h" |
| 41 | #include <QOpenGLExtraFunctions> |
| 42 | #include <Qt3DRender/qrendertargetoutput.h> |
| 43 | #include <private/attachmentpack_p.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | #ifndef GL_DRAW_FRAMEBUFFER |
| 48 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| 49 | #endif |
| 50 | |
| 51 | #ifndef GL_DEPTH_STENCIL_ATTACHMENT |
| 52 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| 53 | #endif |
| 54 | |
| 55 | #ifndef GL_PATCH_VERTICES |
| 56 | #define GL_PATCH_VERTICES 36466 |
| 57 | #endif |
| 58 | |
| 59 | #ifndef GL_IMAGE_BUFFER |
| 60 | #define GL_IMAGE_BUFFER 0x9051 |
| 61 | #endif |
| 62 | #ifndef GL_IMAGE_CUBE_MAP_ARRAY |
| 63 | #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
| 64 | #endif |
| 65 | #ifndef GL_INT_IMAGE_BUFFER |
| 66 | #define GL_INT_IMAGE_BUFFER 0x905C |
| 67 | #endif |
| 68 | #ifndef GL_INT_IMAGE_CUBE_MAP_ARRAY |
| 69 | #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
| 70 | #endif |
| 71 | #ifndef GL_UNSIGNED_INT_IMAGE_BUFFER |
| 72 | #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
| 73 | #endif |
| 74 | #ifndef GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY |
| 75 | #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
| 76 | #endif |
| 77 | |
| 78 | namespace Qt3DRender { |
| 79 | namespace Render { |
| 80 | namespace OpenGL { |
| 81 | |
| 82 | GraphicsHelperES3_2::GraphicsHelperES3_2() |
| 83 | { |
| 84 | } |
| 85 | |
| 86 | GraphicsHelperES3_2::~GraphicsHelperES3_2() |
| 87 | { |
| 88 | } |
| 89 | |
| 90 | bool GraphicsHelperES3_2::supportsFeature(GraphicsHelperInterface::Feature feature) const |
| 91 | { |
| 92 | switch (feature) { |
| 93 | case GraphicsHelperInterface::Tessellation: |
| 94 | return true; |
| 95 | default: |
| 96 | break; |
| 97 | } |
| 98 | return GraphicsHelperES3_1::supportsFeature(feature); |
| 99 | } |
| 100 | |
| 101 | bool GraphicsHelperES3_2::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
| 102 | { |
| 103 | Q_UNUSED(attachment); |
| 104 | // This is first ES version where we have glFramebufferTexture, so |
| 105 | // attaching a D24S8 texture to the combined depth-stencil attachment point |
| 106 | // should work. |
| 107 | return false; |
| 108 | } |
| 109 | |
| 110 | void GraphicsHelperES3_2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
| 111 | { |
| 112 | GLenum attr = GL_COLOR_ATTACHMENT0; |
| 113 | |
| 114 | if (attachment.m_point <= QRenderTargetOutput::Color15) |
| 115 | attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; |
| 116 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
| 117 | attr = GL_DEPTH_ATTACHMENT; |
| 118 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
| 119 | attr = GL_STENCIL_ATTACHMENT; |
| 120 | else if (attachment.m_point == QRenderTargetOutput::DepthStencil) |
| 121 | attr = GL_DEPTH_STENCIL_ATTACHMENT; |
| 122 | else |
| 123 | qCritical() << "Unsupported FBO attachment OpenGL ES 3.2" ; |
| 124 | |
| 125 | const QOpenGLTexture::Target target = texture->target(); |
| 126 | |
| 127 | texture->bind(); |
| 128 | if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces) |
| 129 | m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 130 | else |
| 131 | m_extraFuncs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 132 | texture->release(); |
| 133 | } |
| 134 | |
| 135 | void GraphicsHelperES3_2::setVerticesPerPatch(GLint verticesPerPatch) |
| 136 | { |
| 137 | m_extraFuncs->glPatchParameteri(GL_PATCH_VERTICES, value: verticesPerPatch); |
| 138 | } |
| 139 | |
| 140 | void GraphicsHelperES3_2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex, GLint baseInstance) |
| 141 | { |
| 142 | if (baseInstance != 0) |
| 143 | qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2" ; |
| 144 | |
| 145 | m_extraFuncs->glDrawElementsInstancedBaseVertex(mode: primitiveType, |
| 146 | count: primitiveCount, |
| 147 | type: indexType, |
| 148 | indices, |
| 149 | instancecount: instances, |
| 150 | basevertex: baseVertex); |
| 151 | } |
| 152 | |
| 153 | UniformType GraphicsHelperES3_2::uniformTypeFromGLType(GLenum glType) |
| 154 | { |
| 155 | switch (glType) { |
| 156 | case GL_IMAGE_BUFFER: |
| 157 | case GL_IMAGE_CUBE_MAP_ARRAY: |
| 158 | case GL_INT_IMAGE_BUFFER: |
| 159 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
| 160 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
| 161 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
| 162 | return UniformType::Image; |
| 163 | |
| 164 | default: |
| 165 | return GraphicsHelperES3_1::uniformTypeFromGLType(glType); |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | uint GraphicsHelperES3_2::uniformByteSize(const ShaderUniform &description) |
| 170 | { |
| 171 | uint rawByteSize = 0; |
| 172 | |
| 173 | switch (description.m_type) { |
| 174 | case GL_IMAGE_BUFFER: |
| 175 | case GL_IMAGE_CUBE_MAP_ARRAY: |
| 176 | case GL_INT_IMAGE_BUFFER: |
| 177 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
| 178 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
| 179 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
| 180 | rawByteSize = 4; |
| 181 | break; |
| 182 | |
| 183 | default: |
| 184 | rawByteSize = GraphicsHelperES3_1::uniformByteSize(description); |
| 185 | break; |
| 186 | } |
| 187 | |
| 188 | return rawByteSize; |
| 189 | } |
| 190 | |
| 191 | } // namespace OpenGL |
| 192 | } // namespace Render |
| 193 | } // namespace Qt3DRender |
| 194 | |
| 195 | QT_END_NAMESPACE |
| 196 | |