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39 | |
40 | #include "pickboundingvolumeutils_p.h" |
41 | #include <Qt3DRender/private/geometryrenderer_p.h> |
42 | #include <Qt3DRender/private/framegraphnode_p.h> |
43 | #include <Qt3DRender/private/cameralens_p.h> |
44 | #include <Qt3DRender/private/cameraselectornode_p.h> |
45 | #include <Qt3DRender/private/viewportnode_p.h> |
46 | #include <Qt3DRender/private/rendersurfaceselector_p.h> |
47 | #include <Qt3DRender/private/triangleboundingvolume_p.h> |
48 | #include <Qt3DRender/private/nodemanagers_p.h> |
49 | #include <Qt3DRender/private/sphere_p.h> |
50 | #include <Qt3DRender/private/entity_p.h> |
51 | #include <Qt3DRender/private/trianglesvisitor_p.h> |
52 | #include <Qt3DRender/private/segmentsvisitor_p.h> |
53 | #include <Qt3DRender/private/pointsvisitor_p.h> |
54 | #include <Qt3DRender/private/layer_p.h> |
55 | #include <Qt3DRender/private/layerfilternode_p.h> |
56 | #include <Qt3DRender/private/rendersettings_p.h> |
57 | #include <Qt3DRender/private/filterlayerentityjob_p.h> |
58 | |
59 | #include <vector> |
60 | #include <algorithm> |
61 | #include <functional> |
62 | |
63 | QT_BEGIN_NAMESPACE |
64 | |
65 | namespace Qt3DRender { |
66 | using namespace Qt3DRender::RayCasting; |
67 | |
68 | namespace Render { |
69 | |
70 | namespace PickingUtils { |
71 | |
72 | void ViewportCameraAreaGatherer::visit(FrameGraphNode *node) |
73 | { |
74 | const auto children = node->children(); |
75 | for (Render::FrameGraphNode *n : children) |
76 | visit(node: n); |
77 | if (node->childrenIds().empty()) |
78 | m_leaves.push_back(t: node); |
79 | } |
80 | |
81 | ViewportCameraAreaDetails ViewportCameraAreaGatherer::gatherUpViewportCameraAreas(Render::FrameGraphNode *node) const |
82 | { |
83 | ViewportCameraAreaDetails vca; |
84 | vca.viewport = QRectF(0.0f, 0.0f, 1.0f, 1.0f); |
85 | |
86 | while (node) { |
87 | if (node->isEnabled()) { |
88 | switch (node->nodeType()) { |
89 | case FrameGraphNode::CameraSelector: |
90 | vca.cameraId = static_cast<const CameraSelector *>(node)->cameraUuid(); |
91 | break; |
92 | case FrameGraphNode::Viewport: { |
93 | auto vnode = static_cast<const ViewportNode *>(node); |
94 | // we want the leaf viewport so if we have a viewport node already don't override it with its parent |
95 | if (!vca.viewportNodeId) |
96 | vca.viewportNodeId = vnode->peerId(); |
97 | vca.viewport = ViewportNode::computeViewport(childViewport: vca.viewport, parentViewport: vnode); |
98 | break; |
99 | } |
100 | case FrameGraphNode::Surface: { |
101 | auto selector = static_cast<const RenderSurfaceSelector *>(node); |
102 | vca.area = selector->renderTargetSize(); |
103 | vca.surface = selector->surface(); |
104 | break; |
105 | } |
106 | case FrameGraphNode::NoPicking: { |
107 | // Return an empty/invalid ViewportCameraAreaDetails which will |
108 | // prevent picking in the presence of a NoPicking node |
109 | return {}; |
110 | } |
111 | case FrameGraphNode::LayerFilter: { |
112 | auto fnode = static_cast<const LayerFilterNode *>(node); |
113 | vca.layersFilters.push_back(t: fnode->peerId()); |
114 | break; |
115 | } |
116 | default: |
117 | break; |
118 | } |
119 | } |
120 | node = node->parent(); |
121 | } |
122 | return vca; |
123 | } |
124 | |
125 | QVector<ViewportCameraAreaDetails> ViewportCameraAreaGatherer::gather(FrameGraphNode *root) |
126 | { |
127 | // Retrieve all leaves |
128 | visit(node: root); |
129 | QVector<ViewportCameraAreaDetails> vcaTriplets; |
130 | vcaTriplets.reserve(asize: m_leaves.count()); |
131 | |
132 | // Find all viewport/camera pairs by traversing from leaf to root |
133 | for (Render::FrameGraphNode *leaf : qAsConst(t&: m_leaves)) { |
134 | ViewportCameraAreaDetails vcaDetails = gatherUpViewportCameraAreas(node: leaf); |
135 | if (!m_targetCamera.isNull() && vcaDetails.cameraId != m_targetCamera) |
136 | continue; |
137 | if (!vcaDetails.cameraId.isNull() && isUnique(vcaList: vcaTriplets, vca: vcaDetails)) |
138 | vcaTriplets.push_back(t: vcaDetails); |
139 | } |
140 | return vcaTriplets; |
141 | } |
142 | |
143 | bool ViewportCameraAreaGatherer::isUnique(const QVector<ViewportCameraAreaDetails> &vcaList, |
144 | const ViewportCameraAreaDetails &vca) const |
145 | { |
146 | for (const ViewportCameraAreaDetails &listItem : vcaList) { |
147 | if (vca.cameraId == listItem.cameraId && |
148 | vca.viewport == listItem.viewport && |
149 | vca.surface == listItem.surface && |
150 | vca.area == listItem.area && |
151 | vca.layersFilters == listItem.layersFilters) |
152 | return false; |
153 | } |
154 | return true; |
155 | } |
156 | |
157 | class TriangleCollisionVisitor : public TrianglesVisitor |
158 | { |
159 | public: |
160 | HitList hits; |
161 | |
162 | TriangleCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
163 | bool frontFaceRequested, bool backFaceRequested) |
164 | : TrianglesVisitor(manager), m_root(root), m_ray(ray), m_triangleIndex(0) |
165 | , m_frontFaceRequested(frontFaceRequested), m_backFaceRequested(backFaceRequested) |
166 | { |
167 | } |
168 | |
169 | private: |
170 | const Entity *m_root; |
171 | RayCasting::QRay3D m_ray; |
172 | uint m_triangleIndex; |
173 | bool m_frontFaceRequested; |
174 | bool m_backFaceRequested; |
175 | |
176 | void visit(uint andx, const Vector3D &a, |
177 | uint bndx, const Vector3D &b, |
178 | uint cndx, const Vector3D &c) override; |
179 | bool intersectsSegmentTriangle(uint andx, const Vector3D &a, |
180 | uint bndx, const Vector3D &b, |
181 | uint cndx, const Vector3D &c); |
182 | }; |
183 | |
184 | void TriangleCollisionVisitor::visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c) |
185 | { |
186 | const Matrix4x4 &mat = *m_root->worldTransform(); |
187 | const Vector3D tA = mat * a; |
188 | const Vector3D tB = mat * b; |
189 | const Vector3D tC = mat * c; |
190 | |
191 | bool intersected = m_frontFaceRequested && |
192 | intersectsSegmentTriangle(andx: cndx, a: tC, bndx, b: tB, cndx: andx, c: tA); // front facing |
193 | if (!intersected && m_backFaceRequested) { |
194 | intersected = intersectsSegmentTriangle(andx, a: tA, bndx, b: tB, cndx, c: tC); // back facing |
195 | } |
196 | |
197 | m_triangleIndex++; |
198 | } |
199 | |
200 | |
201 | bool TriangleCollisionVisitor::intersectsSegmentTriangle(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c) |
202 | { |
203 | float t = 0.0f; |
204 | Vector3D uvw; |
205 | bool intersected = Render::intersectsSegmentTriangle(ray: m_ray, a, b, c, uvw, t); |
206 | if (intersected) { |
207 | QCollisionQueryResult::Hit queryResult; |
208 | queryResult.m_type = QCollisionQueryResult::Hit::Triangle; |
209 | queryResult.m_entityId = m_root->peerId(); |
210 | queryResult.m_primitiveIndex = m_triangleIndex; |
211 | queryResult.m_vertexIndex[0] = andx; |
212 | queryResult.m_vertexIndex[1] = bndx; |
213 | queryResult.m_vertexIndex[2] = cndx; |
214 | queryResult.m_uvw = uvw; |
215 | queryResult.m_intersection = m_ray.point(t: t * m_ray.distance()); |
216 | queryResult.m_distance = m_ray.projectedDistance(point: queryResult.m_intersection); |
217 | hits.push_back(t: queryResult); |
218 | } |
219 | return intersected; |
220 | } |
221 | |
222 | class LineCollisionVisitor : public SegmentsVisitor |
223 | { |
224 | public: |
225 | HitList hits; |
226 | |
227 | LineCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
228 | float pickWorldSpaceTolerance) |
229 | : SegmentsVisitor(manager), m_root(root), m_ray(ray) |
230 | , m_segmentIndex(0), m_pickWorldSpaceTolerance(pickWorldSpaceTolerance) |
231 | { |
232 | } |
233 | |
234 | private: |
235 | const Entity *m_root; |
236 | RayCasting::QRay3D m_ray; |
237 | uint m_segmentIndex; |
238 | float m_pickWorldSpaceTolerance; |
239 | |
240 | void visit(uint andx, const Vector3D &a, |
241 | uint bndx, const Vector3D &b) override; |
242 | bool intersectsSegmentSegment(uint andx, const Vector3D &a, |
243 | uint bndx, const Vector3D &b); |
244 | bool rayToLineSegment(const Vector3D& lineStart,const Vector3D& lineEnd, |
245 | float &distance, Vector3D &intersection) const; |
246 | }; |
247 | |
248 | void LineCollisionVisitor::visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b) |
249 | { |
250 | const Matrix4x4 &mat = *m_root->worldTransform(); |
251 | const Vector3D tA = mat * a; |
252 | const Vector3D tB = mat * b; |
253 | |
254 | intersectsSegmentSegment(andx, a: tA, bndx, b: tB); |
255 | |
256 | m_segmentIndex++; |
257 | } |
258 | |
259 | bool LineCollisionVisitor::intersectsSegmentSegment(uint andx, const Vector3D &a, |
260 | uint bndx, const Vector3D &b) |
261 | { |
262 | float distance = 0.f; |
263 | Vector3D intersection; |
264 | bool res = rayToLineSegment(lineStart: a, lineEnd: b, distance, intersection); |
265 | if (res) { |
266 | QCollisionQueryResult::Hit queryResult; |
267 | queryResult.m_type = QCollisionQueryResult::Hit::Edge; |
268 | queryResult.m_entityId = m_root->peerId(); |
269 | queryResult.m_primitiveIndex = m_segmentIndex; |
270 | queryResult.m_vertexIndex[0] = andx; |
271 | queryResult.m_vertexIndex[1] = bndx; |
272 | queryResult.m_intersection = intersection; |
273 | queryResult.m_distance = m_ray.projectedDistance(point: queryResult.m_intersection); |
274 | hits.push_back(t: queryResult); |
275 | return true; |
276 | } |
277 | return false; |
278 | } |
279 | |
280 | bool LineCollisionVisitor::rayToLineSegment(const Vector3D& lineStart,const Vector3D& lineEnd, |
281 | float &distance, Vector3D &intersection) const |
282 | { |
283 | const float epsilon = 0.00000001f; |
284 | |
285 | const Vector3D u = m_ray.direction() * m_ray.distance(); |
286 | const Vector3D v = lineEnd - lineStart; |
287 | const Vector3D w = m_ray.origin() - lineStart; |
288 | const float a = Vector3D::dotProduct(a: u, b: u); |
289 | const float b = Vector3D::dotProduct(a: u, b: v); |
290 | const float c = Vector3D::dotProduct(a: v, b: v); |
291 | const float d = Vector3D::dotProduct(a: u, b: w); |
292 | const float e = Vector3D::dotProduct(a: v, b: w); |
293 | const float D = a * c - b * b; |
294 | float sc, sN, sD = D; |
295 | float tc, tN, tD = D; |
296 | |
297 | if (D < epsilon) { |
298 | sN = 0.0; |
299 | sD = 1.0; |
300 | tN = e; |
301 | tD = c; |
302 | } else { |
303 | sN = (b * e - c * d); |
304 | tN = (a * e - b * d); |
305 | if (sN < 0.0) { |
306 | sN = 0.0; |
307 | tN = e; |
308 | tD = c; |
309 | } |
310 | } |
311 | |
312 | if (tN < 0.0) { |
313 | tN = 0.0; |
314 | if (-d < 0.0) |
315 | sN = 0.0; |
316 | else { |
317 | sN = -d; |
318 | sD = a; |
319 | } |
320 | } else if (tN > tD) { |
321 | tN = tD; |
322 | if ((-d + b) < 0.0) |
323 | sN = 0; |
324 | else { |
325 | sN = (-d + b); |
326 | sD = a; |
327 | } |
328 | } |
329 | |
330 | sc = (qAbs(t: sN) < epsilon ? 0.0f : sN / sD); |
331 | tc = (qAbs(t: tN) < epsilon ? 0.0f : tN / tD); |
332 | |
333 | const Vector3D dP = w + (sc * u) - (tc * v); |
334 | const float f = dP.length(); |
335 | if (f < m_pickWorldSpaceTolerance) { |
336 | distance = sc * u.length(); |
337 | intersection = lineStart + v * tc; |
338 | return true; |
339 | } |
340 | return false; |
341 | } |
342 | |
343 | class PointCollisionVisitor : public PointsVisitor |
344 | { |
345 | public: |
346 | HitList hits; |
347 | |
348 | PointCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
349 | float pickWorldSpaceTolerance) |
350 | : PointsVisitor(manager), m_root(root), m_ray(ray) |
351 | , m_pointIndex(0), m_pickWorldSpaceTolerance(pickWorldSpaceTolerance) |
352 | { |
353 | } |
354 | |
355 | private: |
356 | const Entity *m_root; |
357 | RayCasting::QRay3D m_ray; |
358 | uint m_pointIndex; |
359 | float m_pickWorldSpaceTolerance; |
360 | |
361 | void visit(uint ndx, const Vector3D &p) override; |
362 | |
363 | double pointToRayDistance(const Vector3D &a, Vector3D &p) |
364 | { |
365 | const Vector3D v = a - m_ray.origin(); |
366 | const double t = Vector3D::dotProduct(a: v, b: m_ray.direction()); |
367 | p = m_ray.origin() + t * m_ray.direction(); |
368 | return (p - a).length(); |
369 | } |
370 | }; |
371 | |
372 | |
373 | void PointCollisionVisitor::visit(uint ndx, const Vector3D &p) |
374 | { |
375 | const Matrix4x4 &mat = *m_root->worldTransform(); |
376 | const Vector3D tP = mat * p; |
377 | Vector3D intersection; |
378 | |
379 | float d = pointToRayDistance(a: tP, p&: intersection); |
380 | if (d < m_pickWorldSpaceTolerance) { |
381 | QCollisionQueryResult::Hit queryResult; |
382 | queryResult.m_type = QCollisionQueryResult::Hit::Point; |
383 | queryResult.m_entityId = m_root->peerId(); |
384 | queryResult.m_primitiveIndex = m_pointIndex; |
385 | queryResult.m_vertexIndex[0] = ndx; |
386 | queryResult.m_intersection = intersection; |
387 | queryResult.m_distance = d; |
388 | hits.push_back(t: queryResult); |
389 | } |
390 | |
391 | m_pointIndex++; |
392 | } |
393 | |
394 | HitList reduceToFirstHit(HitList &result, const HitList &intermediate) |
395 | { |
396 | if (!intermediate.empty()) { |
397 | if (result.empty()) |
398 | result.push_back(t: intermediate.front()); |
399 | float closest = result.front().m_distance; |
400 | for (const auto &v : intermediate) { |
401 | if (v.m_distance < closest) { |
402 | result.push_front(t: v); |
403 | closest = v.m_distance; |
404 | } |
405 | } |
406 | |
407 | while (result.size() > 1) |
408 | result.pop_back(); |
409 | } |
410 | return result; |
411 | } |
412 | |
413 | |
414 | struct HighestPriorityHitReducer |
415 | { |
416 | // No need to protect this from concurrent access as the table |
417 | // is read only |
418 | const QHash<Qt3DCore::QNodeId, int> entityToPriorityTable; |
419 | |
420 | HitList operator()(HitList &result, const HitList &intermediate) |
421 | { |
422 | // Sort by priority first |
423 | // If we have equal priorities, we then sort by distance |
424 | |
425 | if (!intermediate.empty()) { |
426 | if (result.empty()) |
427 | result.push_back(t: intermediate.front()); |
428 | int currentPriority = entityToPriorityTable.value(akey: result.front().m_entityId, adefaultValue: 0); |
429 | float closest = result.front().m_distance; |
430 | |
431 | for (const auto &v : intermediate) { |
432 | const int newEntryPriority = entityToPriorityTable.value(akey: v.m_entityId, adefaultValue: 0); |
433 | if (newEntryPriority > currentPriority) { |
434 | result.push_front(t: v); |
435 | currentPriority = newEntryPriority; |
436 | closest = v.m_distance; |
437 | } else if (newEntryPriority == currentPriority) { |
438 | if (v.m_distance < closest) { |
439 | result.push_front(t: v); |
440 | closest = v.m_distance; |
441 | currentPriority = newEntryPriority; |
442 | } |
443 | } |
444 | } |
445 | |
446 | while (result.size() > 1) |
447 | result.pop_back(); |
448 | } |
449 | return result; |
450 | } |
451 | }; |
452 | |
453 | HitList reduceToAllHits(HitList &results, const HitList &intermediate) |
454 | { |
455 | if (!intermediate.empty()) |
456 | results << intermediate; |
457 | return results; |
458 | } |
459 | |
460 | AbstractCollisionGathererFunctor::AbstractCollisionGathererFunctor() |
461 | : m_manager(nullptr) |
462 | { } |
463 | |
464 | AbstractCollisionGathererFunctor::~AbstractCollisionGathererFunctor() |
465 | { } |
466 | |
467 | HitList AbstractCollisionGathererFunctor::operator ()(const Entity *entity) const |
468 | { |
469 | if (m_objectPickersRequired) { |
470 | HObjectPicker objectPickerHandle = entity->componentHandle<ObjectPicker>(); |
471 | |
472 | // If the Entity which actually received the hit doesn't have |
473 | // an object picker component, we need to check the parent if it has one ... |
474 | auto parentEntity = entity; |
475 | while (objectPickerHandle.isNull() && parentEntity != nullptr) { |
476 | parentEntity = parentEntity->parent(); |
477 | if (parentEntity != nullptr) |
478 | objectPickerHandle = parentEntity->componentHandle<ObjectPicker>(); |
479 | } |
480 | |
481 | ObjectPicker *objectPicker = m_manager->objectPickerManager()->data(handle: objectPickerHandle); |
482 | if (objectPicker == nullptr || !objectPicker->isEnabled()) |
483 | return {}; // don't bother picking entities that don't |
484 | // have an object picker, or if it's disabled |
485 | } |
486 | |
487 | return pick(entity); |
488 | } |
489 | |
490 | bool AbstractCollisionGathererFunctor::rayHitsEntity(const Entity *entity) const |
491 | { |
492 | QRayCastingService rayCasting; |
493 | const QCollisionQueryResult::Hit queryResult = rayCasting.query(ray: m_ray, volume: entity->worldBoundingVolume()); |
494 | return queryResult.m_distance >= 0.f; |
495 | } |
496 | |
497 | void AbstractCollisionGathererFunctor::sortHits(HitList &results) |
498 | { |
499 | auto compareHitsDistance = [](const HitList::value_type &a, |
500 | const HitList::value_type &b) { |
501 | return a.m_distance < b.m_distance; |
502 | }; |
503 | std::sort(first: results.begin(), last: results.end(), comp: compareHitsDistance); |
504 | } |
505 | |
506 | namespace { |
507 | |
508 | // Workaround to avoid passing *this into the blockMappedReduce calls for the |
509 | // mapFunctor which would cause an SSE alignment error on Windows Also note |
510 | // that a lambda doesn't work since we need the typedef result_type defined to |
511 | // work with QtConcurrent |
512 | struct MapFunctorHolder |
513 | { |
514 | MapFunctorHolder(const AbstractCollisionGathererFunctor *gatherer) |
515 | : m_gatherer(gatherer) |
516 | {} |
517 | |
518 | // This define is required to work with QtConcurrent |
519 | typedef HitList result_type; |
520 | HitList operator ()(const Entity *e) const { return m_gatherer->operator ()(entity: e); } |
521 | |
522 | const AbstractCollisionGathererFunctor *m_gatherer; |
523 | }; |
524 | |
525 | } // anonymous |
526 | |
527 | HitList EntityCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities, |
528 | Qt3DRender::QPickingSettings::PickResultMode mode) |
529 | { |
530 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
531 | switch (mode) { |
532 | case QPickingSettings::AllPicks: |
533 | reducerOp = PickingUtils::reduceToAllHits; |
534 | break; |
535 | case QPickingSettings::NearestPriorityPick: |
536 | reducerOp = HighestPriorityHitReducer{ .entityToPriorityTable: m_entityToPriorityTable }; |
537 | break; |
538 | case QPickingSettings::NearestPick: |
539 | reducerOp = PickingUtils::reduceToFirstHit; |
540 | break; |
541 | } |
542 | |
543 | const MapFunctorHolder holder(this); |
544 | #if QT_CONFIG(concurrent) |
545 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce: reducerOp); |
546 | #else |
547 | HitList sphereHits; |
548 | QVector<PickingUtils::EntityCollisionGathererFunctor::result_type> results; |
549 | for (const Entity *entity : entities) |
550 | sphereHits = reducerOp(sphereHits, holder(entity)); |
551 | return sphereHits; |
552 | #endif |
553 | } |
554 | |
555 | HitList EntityCollisionGathererFunctor::pick(const Entity *entity) const |
556 | { |
557 | HitList result; |
558 | |
559 | QRayCastingService rayCasting; |
560 | const QCollisionQueryResult::Hit queryResult = rayCasting.query(ray: m_ray, volume: entity->worldBoundingVolume()); |
561 | if (queryResult.m_distance >= 0.f) |
562 | result.push_back(t: queryResult); |
563 | |
564 | return result; |
565 | } |
566 | |
567 | HitList TriangleCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities, |
568 | Qt3DRender::QPickingSettings::PickResultMode mode) |
569 | { |
570 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
571 | switch (mode) { |
572 | case QPickingSettings::AllPicks: |
573 | reducerOp = PickingUtils::reduceToAllHits; |
574 | break; |
575 | case QPickingSettings::NearestPriorityPick: |
576 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
577 | break; |
578 | case QPickingSettings::NearestPick: |
579 | reducerOp = PickingUtils::reduceToFirstHit; |
580 | break; |
581 | } |
582 | |
583 | const MapFunctorHolder holder(this); |
584 | #if QT_CONFIG(concurrent) |
585 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce: reducerOp); |
586 | #else |
587 | HitList sphereHits; |
588 | QVector<PickingUtils::TriangleCollisionGathererFunctor::result_type> results; |
589 | for (const Entity *entity : entities) |
590 | sphereHits = reducerOp(sphereHits, holder(entity)); |
591 | return sphereHits; |
592 | #endif |
593 | } |
594 | |
595 | HitList TriangleCollisionGathererFunctor::pick(const Entity *entity) const |
596 | { |
597 | HitList result; |
598 | |
599 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
600 | if (!gRenderer) |
601 | return result; |
602 | |
603 | if (rayHitsEntity(entity)) { |
604 | TriangleCollisionVisitor visitor(m_manager, entity, m_ray, m_frontFaceRequested, m_backFaceRequested); |
605 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
606 | result = visitor.hits; |
607 | |
608 | sortHits(results&: result); |
609 | } |
610 | |
611 | return result; |
612 | } |
613 | |
614 | HitList LineCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities, |
615 | Qt3DRender::QPickingSettings::PickResultMode mode) |
616 | { |
617 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
618 | switch (mode) { |
619 | case QPickingSettings::AllPicks: |
620 | reducerOp = PickingUtils::reduceToAllHits; |
621 | break; |
622 | case QPickingSettings::NearestPriorityPick: |
623 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
624 | break; |
625 | case QPickingSettings::NearestPick: |
626 | reducerOp = PickingUtils::reduceToFirstHit; |
627 | break; |
628 | } |
629 | |
630 | const MapFunctorHolder holder(this); |
631 | #if QT_CONFIG(concurrent) |
632 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce: reducerOp); |
633 | #else |
634 | HitList sphereHits; |
635 | QVector<PickingUtils::LineCollisionGathererFunctor::result_type> results; |
636 | for (const Entity *entity : entities) |
637 | sphereHits = reducerOp(sphereHits, holder(entity)); |
638 | return sphereHits; |
639 | #endif |
640 | } |
641 | |
642 | HitList LineCollisionGathererFunctor::pick(const Entity *entity) const |
643 | { |
644 | HitList result; |
645 | |
646 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
647 | if (!gRenderer) |
648 | return result; |
649 | |
650 | if (rayHitsEntity(entity)) { |
651 | LineCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
652 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
653 | result = visitor.hits; |
654 | sortHits(results&: result); |
655 | } |
656 | |
657 | return result; |
658 | } |
659 | |
660 | HitList PointCollisionGathererFunctor::computeHits(const QVector<Entity *> &entities, |
661 | Qt3DRender::QPickingSettings::PickResultMode mode) |
662 | { |
663 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
664 | switch (mode) { |
665 | case QPickingSettings::AllPicks: |
666 | reducerOp = PickingUtils::reduceToAllHits; |
667 | break; |
668 | case QPickingSettings::NearestPriorityPick: |
669 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
670 | break; |
671 | case QPickingSettings::NearestPick: |
672 | reducerOp = PickingUtils::reduceToFirstHit; |
673 | break; |
674 | } |
675 | |
676 | const MapFunctorHolder holder(this); |
677 | #if QT_CONFIG(concurrent) |
678 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce: reducerOp); |
679 | #else |
680 | HitList sphereHits; |
681 | QVector<PickingUtils::PointCollisionGathererFunctor::result_type> results; |
682 | for (const Entity *entity : entities) |
683 | sphereHits = reducerOp(sphereHits, holder(entity)); |
684 | return sphereHits; |
685 | #endif |
686 | } |
687 | |
688 | HitList PointCollisionGathererFunctor::pick(const Entity *entity) const |
689 | { |
690 | HitList result; |
691 | |
692 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
693 | if (!gRenderer) |
694 | return result; |
695 | |
696 | if (gRenderer->primitiveType() != Qt3DRender::QGeometryRenderer::Points) |
697 | return result; |
698 | |
699 | if (rayHitsEntity(entity)) { |
700 | PointCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
701 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
702 | result = visitor.hits; |
703 | sortHits(results&: result); |
704 | } |
705 | |
706 | return result; |
707 | } |
708 | |
709 | HierarchicalEntityPicker::HierarchicalEntityPicker(const QRay3D &ray, bool requireObjectPicker) |
710 | : m_ray(ray) |
711 | , m_objectPickersRequired(requireObjectPicker) |
712 | { |
713 | } |
714 | |
715 | void HierarchicalEntityPicker::setLayerFilterIds(const Qt3DCore::QNodeIdVector &layerFilterIds) |
716 | { |
717 | m_layerFilterIds = layerFilterIds; |
718 | } |
719 | |
720 | void HierarchicalEntityPicker::setLayerIds(const Qt3DCore::QNodeIdVector &layerIds, |
721 | QAbstractRayCaster::FilterMode mode) |
722 | { |
723 | m_layerIds = layerIds; |
724 | m_layerFilterMode = mode; |
725 | } |
726 | |
727 | bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root) |
728 | { |
729 | m_hits.clear(); |
730 | m_entities.clear(); |
731 | m_entityToPriorityTable.clear(); |
732 | |
733 | QRayCastingService rayCasting; |
734 | struct EntityData { |
735 | Entity* entity; |
736 | bool hasObjectPicker; |
737 | int priority; |
738 | }; |
739 | std::vector<EntityData> worklist; |
740 | worklist.push_back(x: {.entity: root, .hasObjectPicker: !root->componentHandle<ObjectPicker>().isNull(), .priority: 0}); |
741 | |
742 | // Record all entities that satisfy layerFiltering. We can then check against |
743 | // that to see if a picked Entity also satisfies the layer filtering |
744 | |
745 | // Note: PickBoundingVolumeJob filters against LayerFilter nodes (FG) whereas |
746 | // the RayCastingJob filters only against a set of Layers and a filter Mode |
747 | const bool hasLayerFilters = m_layerFilterIds.size() > 0; |
748 | const bool hasLayers = m_layerIds.size() > 0; |
749 | const bool hasLayerFiltering = hasLayerFilters || hasLayers; |
750 | QVector<Entity *> layerFilterEntities; |
751 | FilterLayerEntityJob layerFilterJob; |
752 | layerFilterJob.setManager(manager); |
753 | |
754 | if (hasLayerFilters) { |
755 | // Note: we expect UpdateEntityLayersJob was called beforehand to handle layer recursivness |
756 | // Filtering against LayerFilters (PickBoundingVolumeJob) |
757 | if (m_layerFilterIds.size()) { |
758 | layerFilterJob.setLayerFilters(m_layerFilterIds); |
759 | layerFilterJob.run(); |
760 | layerFilterEntities = layerFilterJob.filteredEntities(); |
761 | } |
762 | } |
763 | |
764 | while (!worklist.empty()) { |
765 | EntityData current = worklist.back(); |
766 | worklist.pop_back(); |
767 | |
768 | // first pick entry sub-scene-graph |
769 | QCollisionQueryResult::Hit queryResult = |
770 | rayCasting.query(ray: m_ray, volume: current.entity->worldBoundingVolumeWithChildren()); |
771 | if (queryResult.m_distance < 0.f) |
772 | continue; |
773 | |
774 | // if we get a hit, we check again for this specific entity |
775 | queryResult = rayCasting.query(ray: m_ray, volume: current.entity->worldBoundingVolume()); |
776 | |
777 | // Check Entity is in selected Layers if we have LayerIds or LayerFilterIds |
778 | // Note: it's not because a parent doesn't satisfy the layerFiltering that a child might not. |
779 | // Therefore we need to keep traversing children in all cases |
780 | |
781 | // Are we filtering against layerIds (RayCastingJob) |
782 | if (hasLayers) { |
783 | // QLayerFilter::FilterMode and QAbstractRayCaster::FilterMode are the same |
784 | layerFilterJob.filterEntityAgainstLayers(entity: current.entity, layerIds: m_layerIds, filterMode: static_cast<QLayerFilter::FilterMode>(m_layerFilterMode)); |
785 | layerFilterEntities = layerFilterJob.filteredEntities(); |
786 | } |
787 | |
788 | const bool isInLayers = !hasLayerFiltering || layerFilterEntities.contains(t: current.entity); |
789 | |
790 | if (isInLayers && queryResult.m_distance >= 0.f && (current.hasObjectPicker || !m_objectPickersRequired)) { |
791 | m_entities.push_back(t: current.entity); |
792 | m_hits.push_back(t: queryResult); |
793 | // Record entry for entity/priority |
794 | m_entityToPriorityTable.insert(akey: current.entity->peerId(), avalue: current.priority); |
795 | } |
796 | |
797 | // and pick children |
798 | const auto childrenHandles = current.entity->childrenHandles(); |
799 | for (const HEntity &handle : childrenHandles) { |
800 | Entity *child = manager->renderNodesManager()->data(handle); |
801 | if (child) { |
802 | ObjectPicker *childPicker = child->renderComponent<ObjectPicker>(); |
803 | worklist.push_back(x: {.entity: child, .hasObjectPicker: current.hasObjectPicker || childPicker, |
804 | .priority: (childPicker ? childPicker->priority() : current.priority)}); |
805 | } |
806 | } |
807 | } |
808 | |
809 | return !m_hits.empty(); |
810 | } |
811 | |
812 | } // PickingUtils |
813 | |
814 | } // Render |
815 | |
816 | } // Qt3DRender |
817 | |
818 | QT_END_NAMESPACE |
819 | |