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| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: http://www.qt-project.org/legal | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
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| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 35 | ****************************************************************************/ | 
| 36 |  | 
| 37 | #include "updateskinningpalettejob_p.h" | 
| 38 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 39 | #include <Qt3DRender/private/managers_p.h> | 
| 40 | #include <Qt3DRender/private/handle_types_p.h> | 
| 41 | #include <Qt3DRender/private/job_common_p.h> | 
| 42 |  | 
| 43 | QT_BEGIN_NAMESPACE | 
| 44 |  | 
| 45 | namespace Qt3DRender { | 
| 46 | namespace Render { | 
| 47 |  | 
| 48 | UpdateSkinningPaletteJob::UpdateSkinningPaletteJob() | 
| 49 |     : Qt3DCore::QAspectJob() | 
| 50 |     , m_nodeManagers(nullptr) | 
| 51 |     , m_root() | 
| 52 | { | 
| 53 |     SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateSkinningPalette, 0) | 
| 54 | } | 
| 55 |  | 
| 56 | UpdateSkinningPaletteJob::~UpdateSkinningPaletteJob() | 
| 57 | { | 
| 58 | } | 
| 59 |  | 
| 60 | void UpdateSkinningPaletteJob::run() | 
| 61 | { | 
| 62 |     auto armatureManager = m_nodeManagers->armatureManager(); | 
| 63 |     if (armatureManager->count() == 0) | 
| 64 |         return; | 
| 65 |  | 
| 66 |     // TODO: Decompose this job across several jobs, say one per skeleton so | 
| 67 |     // that it can be done in parallel | 
| 68 |  | 
| 69 |     // Update the local pose transforms of JointInfo's in Skeletons from | 
| 70 |     // the set of dirty joints. | 
| 71 |     for (const auto &jointHandle : qAsConst(t&: m_dirtyJoints)) { | 
| 72 |         Joint *joint = m_nodeManagers->jointManager()->data(handle: jointHandle); | 
| 73 |         Q_ASSERT(joint); | 
| 74 |         Skeleton *skeleton = m_nodeManagers->skeletonManager()->data(handle: joint->owningSkeleton()); | 
| 75 |         Q_ASSERT(skeleton); | 
| 76 |         if (skeleton->isEnabled() && joint->isEnabled()) | 
| 77 |             skeleton->setLocalPose(jointHandle, localPose: joint->localPose()); | 
| 78 |     } | 
| 79 |  | 
| 80 |     // Find all the armature components and update their skinning palettes | 
| 81 |     QVector<HArmature> dirtyArmatures; | 
| 82 |     m_root->traverse(operation: [&dirtyArmatures](Entity *entity) { | 
| 83 |         const auto armatureHandle = entity->componentHandle<Armature>(); | 
| 84 |         if (!armatureHandle.isNull() && !dirtyArmatures.contains(t: armatureHandle)) | 
| 85 |             dirtyArmatures.push_back(t: armatureHandle); | 
| 86 |     }); | 
| 87 |  | 
| 88 |     // Update the skeleton for each dirty armature | 
| 89 |     auto skeletonManager = m_nodeManagers->skeletonManager(); | 
| 90 |     for (const auto &armatureHandle : qAsConst(t&: dirtyArmatures)) { | 
| 91 |         auto armature = armatureManager->data(handle: armatureHandle); | 
| 92 |         Q_ASSERT(armature); | 
| 93 |  | 
| 94 |         auto skeletonId = armature->skeletonId(); | 
| 95 |         auto skeleton = skeletonManager->lookupResource(id: skeletonId); | 
| 96 |         Q_ASSERT(skeleton); | 
| 97 |  | 
| 98 |         const QVector<QMatrix4x4> skinningPalette = skeleton->calculateSkinningMatrixPalette(); | 
| 99 |         armature->skinningPaletteUniform().setData(skinningPalette); | 
| 100 |     } | 
| 101 | } | 
| 102 |  | 
| 103 | } // namespace Render | 
| 104 | } // namespace Qt3DRender | 
| 105 |  | 
| 106 | QT_END_NAMESPACE | 
| 107 |  |