| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
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| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QTest> | 
| 30 | #include <Qt3DRender/qrendertargetoutput.h> | 
| 31 | #include <Qt3DRender/private/uniform_p.h> | 
| 32 | #include <Qt3DRender/private/attachmentpack_p.h> | 
| 33 | #include <graphicshelpergl3_3_p.h> | 
| 34 | #include <QOpenGLBuffer> | 
| 35 | #include <QOpenGLFunctions_3_3_Core> | 
| 36 | #include <QOpenGLShaderProgram> | 
| 37 | #include <QOpenGLVertexArrayObject> | 
| 38 |  | 
| 39 | #if !defined(QT_OPENGL_ES_2) && defined(QT_OPENGL_3_2) | 
| 40 |  | 
| 41 | #define TEST_SHOULD_BE_PERFORMED 1 | 
| 42 |  | 
| 43 | using namespace Qt3DRender; | 
| 44 | using namespace Qt3DRender::Render; | 
| 45 | using namespace Qt3DRender::Render::OpenGL; | 
| 46 |  | 
| 47 | namespace { | 
| 48 |  | 
| 49 | const QByteArray vertCode = QByteArrayLiteral( | 
| 50 |             "#version 330 core\n"  \ | 
| 51 |             "in vec3 vertexPosition;\n"  \ | 
| 52 |             "in vec2 vertexTexCoord;\n"  \ | 
| 53 |             "out vec2 texCoord;\n"  \ | 
| 54 |             "void main()\n"  \ | 
| 55 |             "{\n"  \ | 
| 56 |             "   texCoord = vertexTexCoord;\n"  \ | 
| 57 |             "   gl_Position = vec4(vertexPosition, 1.0);\n"  \ | 
| 58 |             "}\n" ); | 
| 59 |  | 
| 60 | const QByteArray vertCodeUniformBuffer = QByteArrayLiteral( | 
| 61 |             "#version 330 core\n"  \ | 
| 62 |             "in vec3 vertexPosition;\n"  \ | 
| 63 |             "in vec2 vertexTexCoord;\n"  \ | 
| 64 |             "in int vertexColorIndex;\n"  \ | 
| 65 |             "out vec2 texCoord;\n"  \ | 
| 66 |             "flat out int colorIndex;\n"  \ | 
| 67 |             "void main()\n"  \ | 
| 68 |             "{\n"  \ | 
| 69 |             "   texCoord = vertexTexCoord;\n"  \ | 
| 70 |             "   colorIndex = vertexColorIndex;\n"  \ | 
| 71 |             "   gl_Position = vec4(vertexPosition, 1.0);\n"  \ | 
| 72 |             "}\n" ); | 
| 73 |  | 
| 74 | const QByteArray fragCodeFragOutputs = QByteArrayLiteral( | 
| 75 |             "#version 330 core\n"  \ | 
| 76 |             "out vec4 color;\n"  \ | 
| 77 |             "out vec2 temp;\n"  \ | 
| 78 |             "void main()\n"  \ | 
| 79 |             "{\n"  \ | 
| 80 |             "   color = vec4(1.0, 0.0, 0.0, 1.0);\n"  \ | 
| 81 |             "   temp = vec2(1.0, 0.3);\n"  \ | 
| 82 |             "}\n" ); | 
| 83 |  | 
| 84 | const QByteArray fragCodeUniformsFloat = QByteArrayLiteral( | 
| 85 |             "#version 330 core\n"  \ | 
| 86 |             "out vec4 color;\n"  \ | 
| 87 |             "uniform float multiplier;\n"  \ | 
| 88 |             "uniform vec2 multiplierVec2;\n"  \ | 
| 89 |             "uniform vec3 multiplierVec3;\n"  \ | 
| 90 |             "uniform vec4 multiplierVec4;\n"  \ | 
| 91 |             "void main()\n"  \ | 
| 92 |             "{\n"  \ | 
| 93 |             "   vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n"  \ | 
| 94 |             "   color = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n"  \ | 
| 95 |             "}\n" ); | 
| 96 |  | 
| 97 | const QByteArray fragCodeUniformsInt = QByteArrayLiteral( | 
| 98 |             "#version 330 core\n"  \ | 
| 99 |             "out ivec4 color;\n"  \ | 
| 100 |             "uniform int multiplier;\n"  \ | 
| 101 |             "uniform ivec2 multiplierVec2;\n"  \ | 
| 102 |             "uniform ivec3 multiplierVec3;\n"  \ | 
| 103 |             "uniform ivec4 multiplierVec4;\n"  \ | 
| 104 |             "void main()\n"  \ | 
| 105 |             "{\n"  \ | 
| 106 |             "   ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n"  \ | 
| 107 |             "   color = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n"  \ | 
| 108 |             "}\n" ); | 
| 109 |  | 
| 110 | const QByteArray fragCodeUniformsUInt = QByteArrayLiteral( | 
| 111 |             "#version 330 core\n"  \ | 
| 112 |             "out uvec4 color;\n"  \ | 
| 113 |             "uniform uint multiplier;\n"  \ | 
| 114 |             "uniform uvec2 multiplierVec2;\n"  \ | 
| 115 |             "uniform uvec3 multiplierVec3;\n"  \ | 
| 116 |             "uniform uvec4 multiplierVec4;\n"  \ | 
| 117 |             "void main()\n"  \ | 
| 118 |             "{\n"  \ | 
| 119 |             "   uvec4 randomMult = multiplierVec4 + uvec4(multiplierVec3, 0) + uvec4(multiplierVec2, 0, 0);\n"  \ | 
| 120 |             "   color = uvec4(1, 0, 0, 1) * randomMult * multiplier;\n"  \ | 
| 121 |             "}\n" ); | 
| 122 |  | 
| 123 | const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral( | 
| 124 |             "#version 330 core\n"  \ | 
| 125 |             "out vec4 color;\n"  \ | 
| 126 |             "uniform mat2 m2;\n"  \ | 
| 127 |             "uniform mat2x3 m23;\n"  \ | 
| 128 |             "uniform mat3x2 m32;\n"  \ | 
| 129 |             "uniform mat2x4 m24;\n"  \ | 
| 130 |             "uniform mat4x2 m42;\n"  \ | 
| 131 |             "uniform mat3 m3;\n"  \ | 
| 132 |             "uniform mat3x4 m34;\n"  \ | 
| 133 |             "uniform mat4x3 m43;\n"  \ | 
| 134 |             "uniform mat4 m4;\n"  \ | 
| 135 |             "void main()\n"  \ | 
| 136 |             "{\n"  \ | 
| 137 |             "   float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n"  \ | 
| 138 |             "   color = vec4(1, 0, 0, 1) * lengthSum;\n"  \ | 
| 139 |             "}\n" ); | 
| 140 |  | 
| 141 | const QByteArray fragCodeUniformBuffer = QByteArrayLiteral( | 
| 142 |             "#version 330 core\n"  \ | 
| 143 |             "out vec4 color;\n"  \ | 
| 144 |             "in vec2 texCoord;\n"  \ | 
| 145 |             "flat in int colorIndex;\n"  \ | 
| 146 |             "uniform ColorArray\n"  \ | 
| 147 |             "{\n"  \ | 
| 148 |             "   vec4 colors[256];\n"  \ | 
| 149 |             "};\n"  \ | 
| 150 |             "void main()\n"  \ | 
| 151 |             "{\n"  \ | 
| 152 |             "   color = colors[colorIndex] + vec4(texCoord.s, texCoord.t, 0.0, 1.0);\n"  \ | 
| 153 |             "}\n" ); | 
| 154 |  | 
| 155 | const QByteArray fragCodeSamplers = QByteArrayLiteral( | 
| 156 |             "#version 330 core\n"  \ | 
| 157 |             "in vec2 texCoord;\n"  \ | 
| 158 |             "out vec4 color;\n"  \ | 
| 159 |             "uniform sampler1D s1;\n"  \ | 
| 160 |             "uniform sampler2D s2;\n"  \ | 
| 161 |             "uniform sampler2DArray s2a;\n"  \ | 
| 162 |             "uniform sampler3D s3;\n"  \ | 
| 163 |             "uniform samplerCube scube;\n"  \ | 
| 164 |             "uniform sampler2DRect srect;\n"  \ | 
| 165 |             "void main()\n"  \ | 
| 166 |             "{\n"  \ | 
| 167 |             "   color = vec4(1, 0, 0, 1) *"  \ | 
| 168 |             " texture(s1, texCoord.x) *"  \ | 
| 169 |             " texture(s2, texCoord) *"  \ | 
| 170 |             " texture(s2a, vec3(texCoord, 0.0)) *"  \ | 
| 171 |             " texture(s3, vec3(texCoord, 0.0)) *"  \ | 
| 172 |             " texture(scube, vec3(texCoord, 0)) *"  \ | 
| 173 |             " texture(srect, texCoord);\n"  \ | 
| 174 |             "}\n" ); | 
| 175 |  | 
| 176 | } // anonymous | 
| 177 |  | 
| 178 | class tst_GraphicsHelperGL3_3 : public QObject | 
| 179 | { | 
| 180 |     Q_OBJECT | 
| 181 | private Q_SLOTS: | 
| 182 |  | 
| 183 |     void init() | 
| 184 |     { | 
| 185 |         m_window.reset(other: new QWindow); | 
| 186 |         m_window->setSurfaceType(QWindow::OpenGLSurface); | 
| 187 |         m_window->setGeometry(posx: 0, posy: 0, w: 10, h: 10); | 
| 188 |  | 
| 189 |         QSurfaceFormat format; | 
| 190 |         format.setVersion(major: 3, minor: 3); | 
| 191 |         format.setProfile(QSurfaceFormat::CoreProfile); | 
| 192 |         format.setDepthBufferSize(24); | 
| 193 |         format.setSamples(4); | 
| 194 |         format.setStencilBufferSize(8); | 
| 195 |         m_window->setFormat(format); | 
| 196 |         m_glContext.setFormat(format); | 
| 197 |  | 
| 198 |         m_window->create(); | 
| 199 |  | 
| 200 |         if (!m_glContext.create()) { | 
| 201 |             qWarning() << "Failed to create OpenGL context" ; | 
| 202 |             return; | 
| 203 |         } | 
| 204 |  | 
| 205 |         if (!m_glContext.makeCurrent(surface: m_window.data())) { | 
| 206 |             qWarning() << "Failed to maed OpenGL context current" ; | 
| 207 |             return; | 
| 208 |         } | 
| 209 |  | 
| 210 |         if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_3_3_Core>()) != nullptr) { | 
| 211 |             m_glHelper.initializeHelper(context: &m_glContext, functions: m_func); | 
| 212 |             m_initializationSuccessful = true; | 
| 213 |         } | 
| 214 |     } | 
| 215 |  | 
| 216 |     void cleanup() | 
| 217 |     { | 
| 218 |         m_glContext.doneCurrent(); | 
| 219 |     } | 
| 220 |  | 
| 221 |     void alphaTest() | 
| 222 |     { | 
| 223 |         if (!m_initializationSuccessful) | 
| 224 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 225 |         // Deprecated | 
| 226 |     } | 
| 227 |  | 
| 228 |     void bindBufferBase() | 
| 229 |     { | 
| 230 |         if (!m_initializationSuccessful) | 
| 231 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 232 |  | 
| 233 |         // GIVEN | 
| 234 |         GLuint bufferId = 0; | 
| 235 |         // WHEN | 
| 236 |         m_func->glGenBuffers(n: 1, buffers: &bufferId); | 
| 237 |         // THEN | 
| 238 |         QVERIFY(bufferId != 0); | 
| 239 |  | 
| 240 |  | 
| 241 |         // WHEN | 
| 242 |         m_func->glBindBuffer(GL_UNIFORM_BUFFER, buffer: bufferId); | 
| 243 |         m_glHelper.bindBufferBase(GL_UNIFORM_BUFFER, index: 2, buffer: bufferId); | 
| 244 |         // THEN | 
| 245 |         const GLint error = m_func->glGetError(); | 
| 246 |         QVERIFY(error == 0); | 
| 247 |         GLint boundToPointBufferId = 0; | 
| 248 |         m_func->glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, index: 2,  data: &boundToPointBufferId); | 
| 249 |         QVERIFY(boundToPointBufferId == GLint(bufferId)); | 
| 250 |  | 
| 251 |         // Restore to sane state | 
| 252 |         m_func->glBindBuffer(GL_UNIFORM_BUFFER, buffer: 0); | 
| 253 |         m_func->glDeleteBuffers(n: 1, buffers: &bufferId); | 
| 254 |     } | 
| 255 |  | 
| 256 |     void bindFragDataLocation() | 
| 257 |     { | 
| 258 |         if (!m_initializationSuccessful) | 
| 259 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 260 |  | 
| 261 |         // GIVEN | 
| 262 |         QOpenGLShaderProgram shaderProgram; | 
| 263 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 264 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeFragOutputs); | 
| 265 |  | 
| 266 |         // WHEN | 
| 267 |         QHash<QString, int> fragLocations; | 
| 268 |         fragLocations.insert(QStringLiteral("temp" ), avalue: 2); | 
| 269 |         fragLocations.insert(QStringLiteral("color" ), avalue: 1); | 
| 270 |         m_glHelper.bindFragDataLocation(shader: shaderProgram.programId(), outputs: fragLocations); | 
| 271 |  | 
| 272 |         // THEN | 
| 273 |         QVERIFY(shaderProgram.link()); | 
| 274 |         const GLint error = m_func->glGetError(); | 
| 275 |         QVERIFY(error == 0); | 
| 276 |         const GLint tempLocation = m_func->glGetFragDataLocation(program: shaderProgram.programId(), name: "temp" ); | 
| 277 |         const GLint colorLocation = m_func->glGetFragDataLocation(program: shaderProgram.programId(), name: "color" ); | 
| 278 |         QCOMPARE(tempLocation, 2); | 
| 279 |         QCOMPARE(colorLocation, 1); | 
| 280 |     } | 
| 281 |  | 
| 282 |     void bindFrameBufferAttachment() | 
| 283 |     { | 
| 284 |         if (!m_initializationSuccessful) | 
| 285 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 286 |  | 
| 287 |         { | 
| 288 |             // GIVEN | 
| 289 |             GLuint fboId; | 
| 290 |             m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 291 |  | 
| 292 |             Attachment attachment; | 
| 293 |             attachment.m_point = QRenderTargetOutput::Color0; | 
| 294 |  | 
| 295 |             GLint maxAttachmentsCount = 0; | 
| 296 |             m_func->glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, params: &maxAttachmentsCount); | 
| 297 |  | 
| 298 |             // THEN | 
| 299 |             QVERIFY(fboId != 0); | 
| 300 |             QVERIFY(maxAttachmentsCount >= 3); | 
| 301 |  | 
| 302 |             // WHEN | 
| 303 |             m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 304 |  | 
| 305 |             QOpenGLTexture texture(QOpenGLTexture::Target2D); | 
| 306 |             texture.setSize(width: 512, height: 512); | 
| 307 |             texture.setFormat(QOpenGLTexture::RGBA8U); | 
| 308 |             texture.setMinificationFilter(QOpenGLTexture::Linear); | 
| 309 |             texture.setMagnificationFilter(QOpenGLTexture::Linear); | 
| 310 |             texture.setWrapMode(QOpenGLTexture::ClampToEdge); | 
| 311 |             if (!texture.create()) | 
| 312 |                 qWarning() << "Texture creation failed" ; | 
| 313 |             texture.allocateStorage(); | 
| 314 |             QVERIFY(texture.isStorageAllocated()); | 
| 315 |             GLint error = m_func->glGetError(); | 
| 316 |             QVERIFY(error == 0); | 
| 317 |             m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); | 
| 318 |  | 
| 319 |             // THEN | 
| 320 |             GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 321 |             QCOMPARE(int(status), GL_FRAMEBUFFER_COMPLETE); | 
| 322 |  | 
| 323 |             error = m_func->glGetError(); | 
| 324 |             QVERIFY(error == 0); | 
| 325 |             GLint textureAttachmentId = 0; | 
| 326 |             m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, | 
| 327 |                                                           GL_COLOR_ATTACHMENT0, | 
| 328 |                                                           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, | 
| 329 |                                                           params: &textureAttachmentId); | 
| 330 |             QCOMPARE(GLuint(textureAttachmentId), texture.textureId()); | 
| 331 |  | 
| 332 |             // Restore state | 
| 333 |             m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 334 |             m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 335 |         } | 
| 336 |         { | 
| 337 |             // GIVEN | 
| 338 |             QOpenGLTexture texture(QOpenGLTexture::TargetCubeMap); | 
| 339 |             texture.setSize(width: 512, height: 512); | 
| 340 |             texture.setFormat(QOpenGLTexture::RGBA32F); | 
| 341 |             texture.setMinificationFilter(QOpenGLTexture::Linear); | 
| 342 |             texture.setMagnificationFilter(QOpenGLTexture::Linear); | 
| 343 |             texture.setWrapMode(QOpenGLTexture::ClampToEdge); | 
| 344 |             if (!texture.create()) | 
| 345 |                 qWarning() << "Texture creation failed" ; | 
| 346 |             texture.allocateStorage(); | 
| 347 |             QVERIFY(texture.isStorageAllocated()); | 
| 348 |             GLint error = m_func->glGetError(); | 
| 349 |             QVERIFY(error == 0); | 
| 350 |  | 
| 351 |             { // Check All Faces | 
| 352 |  | 
| 353 |                 // GIVEN | 
| 354 |                 GLuint fboId; | 
| 355 |                 m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 356 |  | 
| 357 |                 // THEN | 
| 358 |                 QVERIFY(fboId != 0); | 
| 359 |  | 
| 360 |                 // WHEN | 
| 361 |                 m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 362 |  | 
| 363 |                 Attachment attachment; | 
| 364 |                 attachment.m_point = QRenderTargetOutput::Color0; | 
| 365 |                 attachment.m_face = Qt3DRender::QAbstractTexture::AllFaces; | 
| 366 |  | 
| 367 |                 m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); | 
| 368 |  | 
| 369 |                 // THEN | 
| 370 |                 GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 371 |                 QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); | 
| 372 |  | 
| 373 |                 error = m_func->glGetError(); | 
| 374 |                 QVERIFY(error == 0); | 
| 375 |                 GLint textureIsLayered = 0; | 
| 376 |                 m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, | 
| 377 |                                                               GL_COLOR_ATTACHMENT0, | 
| 378 |                                                               GL_FRAMEBUFFER_ATTACHMENT_LAYERED, | 
| 379 |                                                               params: &textureIsLayered); | 
| 380 |                 QCOMPARE(textureIsLayered, GL_TRUE); | 
| 381 |  | 
| 382 |                 // Restore state | 
| 383 |                 m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 384 |                 m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 385 |             } | 
| 386 |             { // Check Specific Faces | 
| 387 |  | 
| 388 |                 // GIVEN | 
| 389 |                 GLuint fboId; | 
| 390 |                 m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 391 |  | 
| 392 |                 // THEN | 
| 393 |                 QVERIFY(fboId != 0); | 
| 394 |  | 
| 395 |                 // WHEN | 
| 396 |                 m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 397 |  | 
| 398 |                 Attachment attachment; | 
| 399 |                 attachment.m_point = QRenderTargetOutput::Color0; | 
| 400 |                 attachment.m_face = Qt3DRender::QAbstractTexture::CubeMapNegativeZ; | 
| 401 |  | 
| 402 |                 m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); | 
| 403 |  | 
| 404 |                 // THEN | 
| 405 |                 GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 406 |                 QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); | 
| 407 |  | 
| 408 |                 error = m_func->glGetError(); | 
| 409 |                 QVERIFY(error == 0); | 
| 410 |                 GLint textureFace = 0; | 
| 411 |                 m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, | 
| 412 |                                                               GL_COLOR_ATTACHMENT0, | 
| 413 |                                                               GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, | 
| 414 |                                                               params: &textureFace); | 
| 415 |                 QCOMPARE(textureFace, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); | 
| 416 |                 GLint textureIsLayered = 0; | 
| 417 |                 m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, | 
| 418 |                                                               GL_COLOR_ATTACHMENT0, | 
| 419 |                                                               GL_FRAMEBUFFER_ATTACHMENT_LAYERED, | 
| 420 |                                                               params: &textureIsLayered); | 
| 421 |                 QCOMPARE(textureIsLayered, GL_FALSE); | 
| 422 |  | 
| 423 |                 // Restore state | 
| 424 |                 m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 425 |                 m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 426 |             } | 
| 427 |         } | 
| 428 |     } | 
| 429 |  | 
| 430 |     void bindFrameBufferObject() | 
| 431 |     { | 
| 432 |         if (!m_initializationSuccessful) | 
| 433 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 434 |  | 
| 435 |         // GIVEN | 
| 436 |         GLuint fboId; | 
| 437 |         m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 438 |  | 
| 439 |         // THEN | 
| 440 |         QVERIFY(fboId != 0); | 
| 441 |  | 
| 442 |         // WHEN | 
| 443 |         m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBODraw); | 
| 444 |  | 
| 445 |         // THEN | 
| 446 |         GLint error = m_func->glGetError(); | 
| 447 |         QVERIFY(error == 0); | 
| 448 |         GLint boundindFBOId = 0; | 
| 449 |         m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundindFBOId); | 
| 450 |         QVERIFY(GLuint(boundindFBOId) == fboId); | 
| 451 |  | 
| 452 |         // WHEN | 
| 453 |         m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBORead); | 
| 454 |  | 
| 455 |         // THEN | 
| 456 |         error = m_func->glGetError(); | 
| 457 |         QVERIFY(error == 0); | 
| 458 |         boundindFBOId = 0; | 
| 459 |         m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, params: &boundindFBOId); | 
| 460 |         QVERIFY(GLuint(boundindFBOId) == fboId); | 
| 461 |  | 
| 462 |         // WHEN | 
| 463 |         m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBOReadAndDraw); | 
| 464 |  | 
| 465 |         // THEN | 
| 466 |         error = m_func->glGetError(); | 
| 467 |         QVERIFY(error == 0); | 
| 468 |         boundindFBOId = 0; | 
| 469 |         m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, params: &boundindFBOId); | 
| 470 |         QVERIFY(GLuint(boundindFBOId) == fboId); | 
| 471 |  | 
| 472 |         // Cleanup | 
| 473 |         m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 474 |     } | 
| 475 |  | 
| 476 |     void bindShaderStorageBlock() | 
| 477 |     { | 
| 478 |         if (!m_initializationSuccessful) | 
| 479 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 480 |         // Not supported in OpenGL 3.3 | 
| 481 |     } | 
| 482 |  | 
| 483 |     void bindUniformBlock() | 
| 484 |     { | 
| 485 |         if (!m_initializationSuccessful) | 
| 486 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 487 |  | 
| 488 |         // GIVEN | 
| 489 |         QOpenGLShaderProgram shaderProgram; | 
| 490 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); | 
| 491 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); | 
| 492 |         QVERIFY(shaderProgram.link()); | 
| 493 |  | 
| 494 |         // WHEN | 
| 495 |         GLint index = m_func->glGetUniformBlockIndex(program: shaderProgram.programId(), uniformBlockName: "ColorArray" ); | 
| 496 |         m_glHelper.bindUniformBlock(programId: shaderProgram.programId(), uniformBlockIndex: index, uniformBlockBinding: 1); | 
| 497 |  | 
| 498 |         // THEN | 
| 499 |         const GLint error = m_func->glGetError(); | 
| 500 |         QVERIFY(error == 0); | 
| 501 |     } | 
| 502 |  | 
| 503 |     void blendEquation() | 
| 504 |     { | 
| 505 |         if (!m_initializationSuccessful) | 
| 506 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 507 |  | 
| 508 |         // GIVEN | 
| 509 |         GLint equation = 0; | 
| 510 |         m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); | 
| 511 |         QCOMPARE(equation, GL_FUNC_ADD); | 
| 512 |  | 
| 513 |         // WHEN | 
| 514 |         m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT); | 
| 515 |  | 
| 516 |         // THEN | 
| 517 |         m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); | 
| 518 |         QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT); | 
| 519 |     } | 
| 520 |  | 
| 521 |     void blendFunci() | 
| 522 |     { | 
| 523 |         if (!m_initializationSuccessful) | 
| 524 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 525 |         // Not supported by OpenGL 3.3 | 
| 526 |     } | 
| 527 |  | 
| 528 |     void blendFuncSeparatei() | 
| 529 |     { | 
| 530 |         if (!m_initializationSuccessful) | 
| 531 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 532 |  | 
| 533 |         // Not supported by OpenGL 3.3 | 
| 534 |     } | 
| 535 |  | 
| 536 |     void boundFrameBufferObject() | 
| 537 |     { | 
| 538 |         if (!m_initializationSuccessful) | 
| 539 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 540 |  | 
| 541 |         // GIVEN | 
| 542 |         GLuint fboId; | 
| 543 |         m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 544 |  | 
| 545 |         // WHEN | 
| 546 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 547 |  | 
| 548 |         // THEN | 
| 549 |         GLint boundBuffer = 0; | 
| 550 |         m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundBuffer); | 
| 551 |         QCOMPARE(GLuint(boundBuffer), fboId); | 
| 552 |  | 
| 553 |         // THEN | 
| 554 |         QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId); | 
| 555 |  | 
| 556 |         // Reset state | 
| 557 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 558 |         m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 559 |     } | 
| 560 |  | 
| 561 |     void checkFrameBufferComplete() | 
| 562 |     { | 
| 563 |         if (!m_initializationSuccessful) | 
| 564 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 565 |         // GIVEN | 
| 566 |         GLuint fboId; | 
| 567 |         m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 568 |  | 
| 569 |         Attachment attachment; | 
| 570 |         attachment.m_point = QRenderTargetOutput::Color0; | 
| 571 |  | 
| 572 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 573 |  | 
| 574 |         QOpenGLTexture texture(QOpenGLTexture::Target2D); | 
| 575 |         texture.setSize(width: 512, height: 512); | 
| 576 |         texture.setFormat(QOpenGLTexture::RGBA8U); | 
| 577 |         texture.setMinificationFilter(QOpenGLTexture::Linear); | 
| 578 |         texture.setMagnificationFilter(QOpenGLTexture::Linear); | 
| 579 |         texture.create(); | 
| 580 |         texture.allocateStorage(); | 
| 581 |         m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); | 
| 582 |  | 
| 583 |         // THEN | 
| 584 |         GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 585 |         QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); | 
| 586 |  | 
| 587 |         QVERIFY(m_glHelper.checkFrameBufferComplete()); | 
| 588 |  | 
| 589 |         // Restore | 
| 590 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 591 |         m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 592 |     } | 
| 593 |  | 
| 594 |     void clearBufferf() | 
| 595 |     { | 
| 596 |         if (!m_initializationSuccessful) | 
| 597 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 598 |  | 
| 599 |         // GIVEN | 
| 600 |         // GIVEN | 
| 601 |         GLuint fboId; | 
| 602 |         m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 603 |  | 
| 604 |         // THEN | 
| 605 |         QVERIFY(fboId != 0); | 
| 606 |  | 
| 607 |         // WHEN | 
| 608 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 609 |         // Create 4 attachments | 
| 610 |         QOpenGLTexture *textures[4]; | 
| 611 |         for (int i = 0; i < 4; ++i) { | 
| 612 |             Attachment attachment; | 
| 613 |             attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i); | 
| 614 |  | 
| 615 |             QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); | 
| 616 |             textures[i] = texture; | 
| 617 |             texture->setSize(width: 512, height: 512); | 
| 618 |             texture->setFormat(QOpenGLTexture::RGBA32F); | 
| 619 |             texture->setMinificationFilter(QOpenGLTexture::Linear); | 
| 620 |             texture->setMagnificationFilter(QOpenGLTexture::Linear); | 
| 621 |             texture->setWrapMode(QOpenGLTexture::ClampToEdge); | 
| 622 |             if (!texture->create()) | 
| 623 |                 qWarning() << "Texture creation failed" ; | 
| 624 |             texture->allocateStorage(); | 
| 625 |             QVERIFY(texture->isStorageAllocated()); | 
| 626 |             GLint error = m_func->glGetError(); | 
| 627 |             QVERIFY(error == 0); | 
| 628 |             m_glHelper.bindFrameBufferAttachment(texture, attachment); | 
| 629 |         } | 
| 630 |  | 
| 631 |         GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 632 |         QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); | 
| 633 |  | 
| 634 |         // Set Draw buffers | 
| 635 |         GLenum clearBufferEnum = GL_COLOR_ATTACHMENT3; | 
| 636 |         m_func->glDrawBuffers(n: 1, bufs: &clearBufferEnum); | 
| 637 |  | 
| 638 |         const GLint bufferIndex = 0; // index of the element in the draw buffers | 
| 639 |         GLint error = m_func->glGetError(); | 
| 640 |         QVERIFY(error == 0); | 
| 641 |  | 
| 642 |         // WHEN | 
| 643 |         const QVector4D clearValue1 = QVector4D(0.5f, 0.2f, 0.4f, 0.8f); | 
| 644 |         m_func->glClearBufferfv(GL_COLOR, drawbuffer: bufferIndex, value: reinterpret_cast<const float *>(&clearValue1)); | 
| 645 |         error = m_func->glGetError(); | 
| 646 |         QVERIFY(error == 0); | 
| 647 |  | 
| 648 |         // THEN | 
| 649 |         QVector<QVector4D> colors(512 * 512); | 
| 650 |         textures[3]->bind(); | 
| 651 |         m_func->glGetTexImage(GL_TEXTURE_2D, level: 0, GL_RGBA, GL_FLOAT, pixels: colors.data()); | 
| 652 |         textures[3]->release(); | 
| 653 |  | 
| 654 |         for (const QVector4D c : colors) { | 
| 655 |             QVERIFY(c == clearValue1); | 
| 656 |         } | 
| 657 |  | 
| 658 |         // WHEN | 
| 659 |         const QVector4D clearValue2 = QVector4D(0.4f, 0.5f, 0.4f, 1.0f); | 
| 660 |         m_glHelper.clearBufferf(drawbuffer: bufferIndex, values: clearValue2); | 
| 661 |  | 
| 662 |         // THEN | 
| 663 |         textures[3]->bind(); | 
| 664 |         m_func->glGetTexImage(GL_TEXTURE_2D, level: 0, GL_RGBA, GL_FLOAT, pixels: colors.data()); | 
| 665 |         textures[3]->release(); | 
| 666 |         for (const QVector4D c : colors) { | 
| 667 |             QVERIFY(c == clearValue2); | 
| 668 |         } | 
| 669 |         // Restore | 
| 670 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 671 |         m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 672 |         for (int i = 0; i < 4; ++i) | 
| 673 |             delete textures[i]; | 
| 674 |     } | 
| 675 |  | 
| 676 |     void createFrameBufferObject() | 
| 677 |     { | 
| 678 |         if (!m_initializationSuccessful) | 
| 679 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 680 |  | 
| 681 |         // WHEN | 
| 682 |         const GLuint fboId = m_glHelper.createFrameBufferObject(); | 
| 683 |  | 
| 684 |         // THEN | 
| 685 |         QVERIFY(fboId != 0); | 
| 686 |  | 
| 687 |         // Restore | 
| 688 |         m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 689 |     } | 
| 690 |  | 
| 691 |     void depthMask() | 
| 692 |     { | 
| 693 |         if (!m_initializationSuccessful) | 
| 694 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 695 |  | 
| 696 |         // GIVEN | 
| 697 |         GLboolean depthWritingEnabled = false; | 
| 698 |         m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); | 
| 699 |  | 
| 700 |         // THEN | 
| 701 |         QVERIFY(depthWritingEnabled); | 
| 702 |  | 
| 703 |         // WHEN | 
| 704 |         m_glHelper.depthMask(GL_FALSE); | 
| 705 |  | 
| 706 |         // THEN | 
| 707 |         m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); | 
| 708 |         QVERIFY(!depthWritingEnabled); | 
| 709 |  | 
| 710 |         // WHEN | 
| 711 |         m_glHelper.depthMask(GL_TRUE); | 
| 712 |  | 
| 713 |         // THEN | 
| 714 |         m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); | 
| 715 |         QVERIFY(depthWritingEnabled); | 
| 716 |     } | 
| 717 |  | 
| 718 |     void depthTest() | 
| 719 |     { | 
| 720 |         if (!m_initializationSuccessful) | 
| 721 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 722 |  | 
| 723 |         // GIVEN | 
| 724 |         m_func->glDisable(GL_DEPTH_TEST); | 
| 725 |         m_func->glDepthFunc(GL_LESS); | 
| 726 |  | 
| 727 |         // WHEN | 
| 728 |         m_glHelper.depthTest(GL_LEQUAL); | 
| 729 |  | 
| 730 |         // THEN | 
| 731 |         QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); | 
| 732 |         GLint depthMode = 0; | 
| 733 |         m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); | 
| 734 |         QCOMPARE(depthMode, GL_LEQUAL); | 
| 735 |  | 
| 736 |         // WHEN | 
| 737 |         m_glHelper.depthTest(GL_LESS); | 
| 738 |         QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); | 
| 739 |         m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); | 
| 740 |         QCOMPARE(depthMode, GL_LESS); | 
| 741 |     } | 
| 742 |  | 
| 743 |     void disableClipPlane() | 
| 744 |     { | 
| 745 |         if (!m_initializationSuccessful) | 
| 746 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 747 |  | 
| 748 |         // GIVEN | 
| 749 |         m_func->glEnable(GL_CLIP_DISTANCE0 + 5); | 
| 750 |  | 
| 751 |         // THEN | 
| 752 |         QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); | 
| 753 |  | 
| 754 |         // WHEN | 
| 755 |         m_glHelper.disableClipPlane(clipPlane: 5); | 
| 756 |  | 
| 757 |         // THEN | 
| 758 |         QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); | 
| 759 |     } | 
| 760 |  | 
| 761 |     void disablei() | 
| 762 |     { | 
| 763 |         if (!m_initializationSuccessful) | 
| 764 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 765 |  | 
| 766 |         // GIVEN | 
| 767 |         m_func->glEnablei(GL_BLEND, index: 2); | 
| 768 |  | 
| 769 |         // THEN | 
| 770 |         QVERIFY(m_func->glIsEnabledi(GL_BLEND, 2)); | 
| 771 |  | 
| 772 |         // WHEN | 
| 773 |         m_glHelper.disablei(GL_BLEND, index: 2); | 
| 774 |  | 
| 775 |         // THEN | 
| 776 |         QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 2)); | 
| 777 |     } | 
| 778 |  | 
| 779 |     void disablePrimitiveRestart() | 
| 780 |     { | 
| 781 |         if (!m_initializationSuccessful) | 
| 782 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 783 |  | 
| 784 |         // GIVEN | 
| 785 |         m_func->glEnable(GL_PRIMITIVE_RESTART); | 
| 786 |  | 
| 787 |         // THEN | 
| 788 |         QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); | 
| 789 |  | 
| 790 |         // WHEN | 
| 791 |         m_glHelper.disablePrimitiveRestart(); | 
| 792 |  | 
| 793 |         // THEN | 
| 794 |         QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); | 
| 795 |     } | 
| 796 |  | 
| 797 |     void drawBuffers() | 
| 798 |     { | 
| 799 |         if (!m_initializationSuccessful) | 
| 800 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 801 |  | 
| 802 |         // GIVEN | 
| 803 |         GLuint fboId; | 
| 804 |         m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 805 |  | 
| 806 |         // THEN | 
| 807 |         QVERIFY(fboId != 0); | 
| 808 |  | 
| 809 |         // WHEN | 
| 810 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); | 
| 811 |         QOpenGLTexture *textures[4]; | 
| 812 |  | 
| 813 |         // Create 4 attachments | 
| 814 |         for (int i = 0; i < 4; ++i) { | 
| 815 |             Attachment attachment; | 
| 816 |             attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i); | 
| 817 |  | 
| 818 |             QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); | 
| 819 |             textures[i] = texture; | 
| 820 |             texture->setSize(width: 512, height: 512); | 
| 821 |             texture->setFormat(QOpenGLTexture::RGBA32F); | 
| 822 |             texture->setMinificationFilter(QOpenGLTexture::Linear); | 
| 823 |             texture->setMagnificationFilter(QOpenGLTexture::Linear); | 
| 824 |             texture->setWrapMode(QOpenGLTexture::ClampToEdge); | 
| 825 |             if (!texture->create()) | 
| 826 |                 qWarning() << "Texture creation failed" ; | 
| 827 |             texture->allocateStorage(); | 
| 828 |             QVERIFY(texture->isStorageAllocated()); | 
| 829 |             GLint error = m_func->glGetError(); | 
| 830 |             QVERIFY(error == 0); | 
| 831 |             m_glHelper.bindFrameBufferAttachment(texture, attachment); | 
| 832 |         } | 
| 833 |         // THEN | 
| 834 |         GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); | 
| 835 |         QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); | 
| 836 |  | 
| 837 |         // WHEN | 
| 838 |         GLenum bufferEnum = GL_COLOR_ATTACHMENT4; | 
| 839 |         m_func->glDrawBuffers(n: 1, bufs: &bufferEnum); | 
| 840 |  | 
| 841 |         // THEN | 
| 842 |         GLint enumValue = -1; | 
| 843 |         m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); | 
| 844 |         QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4); | 
| 845 |  | 
| 846 |         // WHEN | 
| 847 |         GLint newBufferEnum = 2; | 
| 848 |         m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); | 
| 849 |  | 
| 850 |         // THEN | 
| 851 |         m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); | 
| 852 |         QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); | 
| 853 |  | 
| 854 |         // WHEN | 
| 855 |         newBufferEnum = 0; | 
| 856 |         m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); | 
| 857 |  | 
| 858 |         // THEN | 
| 859 |         m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); | 
| 860 |         QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); | 
| 861 |  | 
| 862 |         // Restore | 
| 863 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 864 |         m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); | 
| 865 |         for (int i = 0; i < 4; ++i) | 
| 866 |             delete textures[i]; | 
| 867 |     } | 
| 868 |  | 
| 869 |     void enableClipPlane() | 
| 870 |     { | 
| 871 |         if (!m_initializationSuccessful) | 
| 872 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 873 |  | 
| 874 |         // GIVEN | 
| 875 |         m_func->glDisable(GL_CLIP_DISTANCE0 + 4); | 
| 876 |  | 
| 877 |         // THEN | 
| 878 |         QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); | 
| 879 |  | 
| 880 |         // WHEN | 
| 881 |         m_glHelper.enableClipPlane(clipPlane: 4); | 
| 882 |  | 
| 883 |         // THEN | 
| 884 |         QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); | 
| 885 |     } | 
| 886 |  | 
| 887 |     void enablei() | 
| 888 |     { | 
| 889 |         if (!m_initializationSuccessful) | 
| 890 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 891 |  | 
| 892 |         // GIVEN | 
| 893 |         m_func->glDisablei(GL_BLEND, index: 4); | 
| 894 |  | 
| 895 |         // THEN | 
| 896 |         QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 4)); | 
| 897 |  | 
| 898 |         // WHEN | 
| 899 |         m_glHelper.enablei(GL_BLEND, index: 4); | 
| 900 |  | 
| 901 |         // THEN | 
| 902 |         QVERIFY(m_func->glIsEnabledi(GL_BLEND, 4)); | 
| 903 |     } | 
| 904 |  | 
| 905 |     void enablePrimitiveRestart() | 
| 906 |     { | 
| 907 |         if (!m_initializationSuccessful) | 
| 908 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 909 |  | 
| 910 |         // GIVEN | 
| 911 |         m_func->glDisable(GL_PRIMITIVE_RESTART); | 
| 912 |  | 
| 913 |         // THEN | 
| 914 |         QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); | 
| 915 |  | 
| 916 |         // WHEN | 
| 917 |         m_glHelper.enablePrimitiveRestart(primitiveRestartIndex: 883); | 
| 918 |  | 
| 919 |         // THEN | 
| 920 |         QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); | 
| 921 |         GLint restartIndex = 0; | 
| 922 |         m_func->glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX, params: &restartIndex); | 
| 923 |         QCOMPARE(restartIndex, 883); | 
| 924 |  | 
| 925 |         // Restore | 
| 926 |         m_func->glDisable(GL_PRIMITIVE_RESTART); | 
| 927 |     } | 
| 928 |  | 
| 929 |     void enableVertexAttribute() | 
| 930 |     { | 
| 931 |         if (!m_initializationSuccessful) | 
| 932 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 933 |  | 
| 934 |         // GIVEN | 
| 935 |         QOpenGLVertexArrayObject vao; | 
| 936 |         vao.create(); | 
| 937 |         QOpenGLVertexArrayObject::Binder binder(&vao); | 
| 938 |  | 
| 939 |         QOpenGLShaderProgram shaderProgram; | 
| 940 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); | 
| 941 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); | 
| 942 |         QVERIFY(shaderProgram.link()); | 
| 943 |         shaderProgram.bind(); | 
| 944 |  | 
| 945 |         // WHEN | 
| 946 |         GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); | 
| 947 |         GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); | 
| 948 |         GLint colorIndexLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexColorIndex" ); | 
| 949 |         m_glHelper.enableVertexAttributeArray(location: positionLocation); | 
| 950 |         m_glHelper.enableVertexAttributeArray(location: texCoordLocation); | 
| 951 |         m_glHelper.enableVertexAttributeArray(location: colorIndexLocation); | 
| 952 |  | 
| 953 |         // THEN | 
| 954 |         const GLint error = m_func->glGetError(); | 
| 955 |         QVERIFY(error == 0); | 
| 956 |     } | 
| 957 |  | 
| 958 |     void frontFace() | 
| 959 |     { | 
| 960 |         if (!m_initializationSuccessful) | 
| 961 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 962 |  | 
| 963 |         // GIVEN | 
| 964 |         m_func->glFrontFace(GL_CW); | 
| 965 |  | 
| 966 |         // THEN | 
| 967 |         GLint face = 0; | 
| 968 |         m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); | 
| 969 |         QCOMPARE(face, GL_CW); | 
| 970 |  | 
| 971 |         // WHEN | 
| 972 |         m_glHelper.frontFace(GL_CCW); | 
| 973 |  | 
| 974 |         // THEN | 
| 975 |         m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); | 
| 976 |         QCOMPARE(face, GL_CCW); | 
| 977 |     } | 
| 978 |  | 
| 979 |     void getRenderBufferDimensions() | 
| 980 |     { | 
| 981 |         if (!m_initializationSuccessful) | 
| 982 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 983 |  | 
| 984 |         // GIVEN | 
| 985 |         GLuint renderBufferId = 0; | 
| 986 |         m_func->glGenRenderbuffers(n: 1, renderbuffers: &renderBufferId); | 
| 987 |         QVERIFY(renderBufferId != 0); | 
| 988 |  | 
| 989 |         // WHEN | 
| 990 |         m_func->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); | 
| 991 |         m_func->glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, width: 512, height: 512); | 
| 992 |         m_func->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); | 
| 993 |         const QSize dimensions = m_glHelper.getRenderBufferDimensions(renderBufferId); | 
| 994 |  | 
| 995 |         // THEN | 
| 996 |         QCOMPARE(dimensions, QSize(512, 512)); | 
| 997 |  | 
| 998 |         // Restore | 
| 999 |         m_func->glDeleteRenderbuffers(n: 1, renderbuffers: &renderBufferId); | 
| 1000 |     } | 
| 1001 |  | 
| 1002 |     void getTextureDimensions() | 
| 1003 |     { | 
| 1004 |         if (!m_initializationSuccessful) | 
| 1005 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1006 |  | 
| 1007 |         // GIVEN | 
| 1008 |         QOpenGLTexture texture(QOpenGLTexture::Target2D); | 
| 1009 |         texture.setSize(width: 512, height: 512); | 
| 1010 |         texture.setFormat(QOpenGLTexture::RGBA8U); | 
| 1011 |         texture.setMinificationFilter(QOpenGLTexture::Linear); | 
| 1012 |         texture.setMagnificationFilter(QOpenGLTexture::Linear); | 
| 1013 |         texture.create(); | 
| 1014 |         texture.allocateStorage(); | 
| 1015 |  | 
| 1016 |         // WHEN | 
| 1017 |         const QSize dimensions = m_glHelper.getTextureDimensions(textureId: texture.textureId(), GL_TEXTURE_2D); | 
| 1018 |  | 
| 1019 |         // THEN | 
| 1020 |         QCOMPARE(dimensions, QSize(512, 512)); | 
| 1021 |     } | 
| 1022 |  | 
| 1023 |     void pointSize() | 
| 1024 |     { | 
| 1025 |         if (!m_initializationSuccessful) | 
| 1026 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1027 |  | 
| 1028 |         // GIVEN | 
| 1029 |         m_func->glEnable(GL_PROGRAM_POINT_SIZE); | 
| 1030 |  | 
| 1031 |         // THEN | 
| 1032 |         QVERIFY(m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE)); | 
| 1033 |         GLfloat size = 0; | 
| 1034 |         m_func->glGetFloatv(GL_POINT_SIZE, params: &size); | 
| 1035 |         QCOMPARE(size, 1.0f); | 
| 1036 |  | 
| 1037 |         // WHEN | 
| 1038 |         m_glHelper.pointSize(programmable: false, value: 0.5f); | 
| 1039 |  | 
| 1040 |         // THEN | 
| 1041 |         QVERIFY(!m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE)); | 
| 1042 |         m_func->glGetFloatv(GL_POINT_SIZE, params: &size); | 
| 1043 |         QCOMPARE(size, 0.5f); | 
| 1044 |     } | 
| 1045 |  | 
| 1046 |     void maxClipPlaneCount() | 
| 1047 |     { | 
| 1048 |         if (!m_initializationSuccessful) | 
| 1049 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1050 |  | 
| 1051 |         // GIVEN | 
| 1052 |         GLint maxCount = -1; | 
| 1053 |         m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, params: &maxCount); | 
| 1054 |  | 
| 1055 |         // THEN | 
| 1056 |         QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount()); | 
| 1057 |     } | 
| 1058 |  | 
| 1059 |     void programUniformBlock() | 
| 1060 |     { | 
| 1061 |         if (!m_initializationSuccessful) | 
| 1062 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1063 |  | 
| 1064 |         // GIVEN | 
| 1065 |         QOpenGLShaderProgram shaderProgram; | 
| 1066 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); | 
| 1067 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); | 
| 1068 |         QVERIFY(shaderProgram.link()); | 
| 1069 |  | 
| 1070 |         // WHEN | 
| 1071 |         const QVector<ShaderUniformBlock> activeUniformBlocks = m_glHelper.programUniformBlocks(programId: shaderProgram.programId()); | 
| 1072 |  | 
| 1073 |         // THEN | 
| 1074 |         QCOMPARE(activeUniformBlocks.size(), 1); | 
| 1075 |         const ShaderUniformBlock uniformBlock = activeUniformBlocks.first(); | 
| 1076 |  | 
| 1077 |         QCOMPARE(uniformBlock.m_activeUniformsCount, 1); | 
| 1078 |         QCOMPARE(uniformBlock.m_name, QStringLiteral("ColorArray" )); | 
| 1079 |  | 
| 1080 |         GLint blockIndex = m_func->glGetUniformBlockIndex(program: shaderProgram.programId(), uniformBlockName: "ColorArray" ); | 
| 1081 |         GLint blockBinding = -1; | 
| 1082 |         m_func->glGetActiveUniformBlockiv(program: shaderProgram.programId(), uniformBlockIndex: blockIndex, GL_UNIFORM_BLOCK_BINDING, params: &blockBinding); | 
| 1083 |         QCOMPARE(blockIndex, uniformBlock.m_index); | 
| 1084 |         QCOMPARE(blockBinding, uniformBlock.m_binding); | 
| 1085 |     } | 
| 1086 |  | 
| 1087 |     void programAttributesAndLocations() | 
| 1088 |     { | 
| 1089 |         if (!m_initializationSuccessful) | 
| 1090 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1091 |  | 
| 1092 |         // GIVEN | 
| 1093 |         QOpenGLShaderProgram shaderProgram; | 
| 1094 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1095 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); | 
| 1096 |         QVERIFY(shaderProgram.link()); | 
| 1097 |  | 
| 1098 |         // WHEN | 
| 1099 |         QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(programId: shaderProgram.programId()); | 
| 1100 |  | 
| 1101 |         // THEN | 
| 1102 |         QCOMPARE(activeAttributes.size(), 2); | 
| 1103 |         std::sort(first: activeAttributes.begin(), last: activeAttributes.end(), comp: [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_name < b.m_name; }); | 
| 1104 |  | 
| 1105 |         const ShaderAttribute attribute1 = activeAttributes.at(i: 0); | 
| 1106 |         QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition" )); | 
| 1107 |         QCOMPARE(attribute1.m_size, 1); | 
| 1108 |         QCOMPARE(attribute1.m_location, shaderProgram.attributeLocation("vertexPosition" )); | 
| 1109 |         QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3)); | 
| 1110 |  | 
| 1111 |         const ShaderAttribute attribute2 = activeAttributes.at(i: 1); | 
| 1112 |         QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord" )); | 
| 1113 |         QCOMPARE(attribute2.m_size, 1); | 
| 1114 |         QCOMPARE(attribute2.m_location, shaderProgram.attributeLocation("vertexTexCoord" )); | 
| 1115 |         QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2)); | 
| 1116 |     } | 
| 1117 |  | 
| 1118 |     void programUniformsAndLocations() | 
| 1119 |     { | 
| 1120 |         if (!m_initializationSuccessful) | 
| 1121 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1122 |  | 
| 1123 |         // GIVEN | 
| 1124 |         QOpenGLShaderProgram shaderProgram; | 
| 1125 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1126 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1127 |         QVERIFY(shaderProgram.link()); | 
| 1128 |  | 
| 1129 |         // WHEN | 
| 1130 |         QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); | 
| 1131 |  | 
| 1132 |         // THEN | 
| 1133 |         QCOMPARE(activeUniforms.size(), 4); | 
| 1134 |         std::sort(first: activeUniforms.begin(), last: activeUniforms.end(), comp: [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_name < b.m_name; }); | 
| 1135 |  | 
| 1136 |         const ShaderUniform uniform1 = activeUniforms.at(i: 0); | 
| 1137 |         QCOMPARE(uniform1.m_location, shaderProgram.uniformLocation("multiplier" )); | 
| 1138 |         QCOMPARE(uniform1.m_offset, -1); | 
| 1139 |         QCOMPARE(uniform1.m_blockIndex, -1); | 
| 1140 |         QCOMPARE(uniform1.m_arrayStride, -1); | 
| 1141 |         QCOMPARE(uniform1.m_matrixStride, -1); | 
| 1142 |         QCOMPARE(uniform1.m_size, 1); | 
| 1143 |         QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT)); | 
| 1144 |         QCOMPARE(uniform1.m_name, QStringLiteral("multiplier" )); | 
| 1145 |  | 
| 1146 |         const ShaderUniform uniform2 = activeUniforms.at(i: 1); | 
| 1147 |         QCOMPARE(uniform2.m_location, shaderProgram.uniformLocation("multiplierVec2" )); | 
| 1148 |         QCOMPARE(uniform2.m_offset, -1); | 
| 1149 |         QCOMPARE(uniform2.m_blockIndex, -1); | 
| 1150 |         QCOMPARE(uniform2.m_arrayStride, -1); | 
| 1151 |         QCOMPARE(uniform2.m_matrixStride, -1); | 
| 1152 |         QCOMPARE(uniform2.m_size, 1); | 
| 1153 |         QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2)); | 
| 1154 |         QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2" )); | 
| 1155 |  | 
| 1156 |         const ShaderUniform uniform3 = activeUniforms.at(i: 2); | 
| 1157 |         QCOMPARE(uniform3.m_location, shaderProgram.uniformLocation("multiplierVec3" )); | 
| 1158 |         QCOMPARE(uniform3.m_offset, -1); | 
| 1159 |         QCOMPARE(uniform3.m_blockIndex, -1); | 
| 1160 |         QCOMPARE(uniform3.m_arrayStride, -1); | 
| 1161 |         QCOMPARE(uniform3.m_matrixStride, -1); | 
| 1162 |         QCOMPARE(uniform3.m_size, 1); | 
| 1163 |         QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3)); | 
| 1164 |         QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3" )); | 
| 1165 |  | 
| 1166 |         const ShaderUniform uniform4 = activeUniforms.at(i: 3); | 
| 1167 |         QCOMPARE(uniform4.m_location, shaderProgram.uniformLocation("multiplierVec4" )); | 
| 1168 |         QCOMPARE(uniform4.m_offset, -1); | 
| 1169 |         QCOMPARE(uniform4.m_blockIndex, -1); | 
| 1170 |         QCOMPARE(uniform4.m_arrayStride, -1); | 
| 1171 |         QCOMPARE(uniform4.m_matrixStride, -1); | 
| 1172 |         QCOMPARE(uniform4.m_size, 1); | 
| 1173 |         QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4)); | 
| 1174 |         QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4" )); | 
| 1175 |     } | 
| 1176 |  | 
| 1177 |     void programShaderStorageBlock() | 
| 1178 |     { | 
| 1179 |         if (!m_initializationSuccessful) | 
| 1180 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1181 |  | 
| 1182 |         // Not supported in 3.3 | 
| 1183 |     } | 
| 1184 |  | 
| 1185 |     void releaseFrameBufferObject() | 
| 1186 |     { | 
| 1187 |         if (!m_initializationSuccessful) | 
| 1188 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1189 |  | 
| 1190 |         // GIVEN | 
| 1191 |         GLuint fboId; | 
| 1192 |         m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); | 
| 1193 |  | 
| 1194 |         // THEN | 
| 1195 |         QVERIFY(fboId != 0); | 
| 1196 |  | 
| 1197 |         // WHEN | 
| 1198 |         m_glHelper.releaseFrameBufferObject(frameBufferId: fboId); | 
| 1199 |  | 
| 1200 |         // THEN | 
| 1201 |         QVERIFY(!m_func->glIsFramebuffer(fboId)); | 
| 1202 |     } | 
| 1203 |  | 
| 1204 |     void setMSAAEnabled() | 
| 1205 |     { | 
| 1206 |         if (!m_initializationSuccessful) | 
| 1207 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1208 |  | 
| 1209 |         // GIVEN | 
| 1210 |         m_func->glDisable(GL_MULTISAMPLE); | 
| 1211 |  | 
| 1212 |         // THEN | 
| 1213 |         QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); | 
| 1214 |  | 
| 1215 |         // WHEN | 
| 1216 |         m_glHelper.setMSAAEnabled(true); | 
| 1217 |  | 
| 1218 |         // THEN | 
| 1219 |         QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE)); | 
| 1220 |  | 
| 1221 |         // WHEN | 
| 1222 |         m_glHelper.setMSAAEnabled(false); | 
| 1223 |  | 
| 1224 |         // THEN | 
| 1225 |         QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); | 
| 1226 |     } | 
| 1227 |  | 
| 1228 |     void setAlphaCoverageEnabled() | 
| 1229 |     { | 
| 1230 |         if (!m_initializationSuccessful) | 
| 1231 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1232 |  | 
| 1233 |         // GIVEN | 
| 1234 |         m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); | 
| 1235 |  | 
| 1236 |         // THEN | 
| 1237 |         QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); | 
| 1238 |  | 
| 1239 |         // WHEN | 
| 1240 |         m_glHelper.setAlphaCoverageEnabled(true); | 
| 1241 |  | 
| 1242 |         // THEN | 
| 1243 |         QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); | 
| 1244 |  | 
| 1245 |         // WHEN | 
| 1246 |         m_glHelper.setAlphaCoverageEnabled(false); | 
| 1247 |  | 
| 1248 |         // THEN | 
| 1249 |         QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); | 
| 1250 |     } | 
| 1251 |  | 
| 1252 |     void setClipPlane() | 
| 1253 |     { | 
| 1254 |         if (!m_initializationSuccessful) | 
| 1255 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1256 |  | 
| 1257 |         // Deprecated in 3.3 core | 
| 1258 |     } | 
| 1259 |  | 
| 1260 |     void setSeamlessCubemap() | 
| 1261 |     { | 
| 1262 |         if (!m_initializationSuccessful) | 
| 1263 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1264 |  | 
| 1265 |         // GIVEN | 
| 1266 |         m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); | 
| 1267 |         QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); | 
| 1268 |  | 
| 1269 |         // WHEN | 
| 1270 |         m_glHelper.setSeamlessCubemap(true); | 
| 1271 |  | 
| 1272 |         // THEN | 
| 1273 |         QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); | 
| 1274 |  | 
| 1275 |         // WHEN | 
| 1276 |         m_glHelper.setSeamlessCubemap(false); | 
| 1277 |  | 
| 1278 |         // THEN | 
| 1279 |         QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); | 
| 1280 |     } | 
| 1281 |  | 
| 1282 |     void setVerticesPerPatch() | 
| 1283 |     { | 
| 1284 |         if (!m_initializationSuccessful) | 
| 1285 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1286 |  | 
| 1287 |         // GIVEN | 
| 1288 |         m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); | 
| 1289 |  | 
| 1290 |         // THEN | 
| 1291 |         QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); | 
| 1292 |  | 
| 1293 |         // WHEN | 
| 1294 |         m_glHelper.setSeamlessCubemap(true); | 
| 1295 |  | 
| 1296 |         // THEN | 
| 1297 |         QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); | 
| 1298 |  | 
| 1299 |         // WHEN | 
| 1300 |         m_glHelper.setSeamlessCubemap(false); | 
| 1301 |  | 
| 1302 |         // THEN | 
| 1303 |         QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); | 
| 1304 |     } | 
| 1305 |  | 
| 1306 | #define SUPPORTS_FEATURE(Feature, IsSupported) \ | 
| 1307 |     QVERIFY(m_glHelper.supportsFeature(Feature) == IsSupported); | 
| 1308 |  | 
| 1309 |     void supportsFeature() | 
| 1310 |     { | 
| 1311 |         SUPPORTS_FEATURE(GraphicsHelperInterface::MRT, true); | 
| 1312 |         SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, true); | 
| 1313 |         SUPPORTS_FEATURE(GraphicsHelperInterface::BindableFragmentOutputs, true); | 
| 1314 |         SUPPORTS_FEATURE(GraphicsHelperInterface::PrimitiveRestart, true); | 
| 1315 |         SUPPORTS_FEATURE(GraphicsHelperInterface::RenderBufferDimensionRetrieval, true); | 
| 1316 |         SUPPORTS_FEATURE(GraphicsHelperInterface::TextureDimensionRetrieval, true); | 
| 1317 |         SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, true); | 
| 1318 |         SUPPORTS_FEATURE(GraphicsHelperInterface::ShaderStorageObject, false); | 
| 1319 |         SUPPORTS_FEATURE(GraphicsHelperInterface::Compute, false); | 
| 1320 |         SUPPORTS_FEATURE(GraphicsHelperInterface::DrawBuffersBlend, false); | 
| 1321 |         // Tesselation could be true or false depending on extensions so not tested | 
| 1322 |         SUPPORTS_FEATURE(GraphicsHelperInterface::BlitFramebuffer, true); | 
| 1323 |     } | 
| 1324 |  | 
| 1325 |  | 
| 1326 | #define ADD_UNIFORM_ENTRY(FragShader, Name, Type, ComponentSize, ExpectedRawSize) \ | 
| 1327 |     QTest::newRow(#FragShader"_"#Type) << FragShader << QStringLiteral(Name) << Type << ComponentSize << ExpectedRawSize; | 
| 1328 |  | 
| 1329 |     void uniformsByteSize_data() | 
| 1330 |     { | 
| 1331 |         QTest::addColumn<QByteArray>(name: "fragShader" ); | 
| 1332 |         QTest::addColumn<QString>(name: "name" ); | 
| 1333 |         QTest::addColumn<int>(name: "type" ); | 
| 1334 |         QTest::addColumn<int>(name: "componentSize" ); | 
| 1335 |         QTest::addColumn<int>(name: "expectedByteSize" ); | 
| 1336 |  | 
| 1337 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplier" , GL_FLOAT, 1, 4); | 
| 1338 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec2" , GL_FLOAT_VEC2, 1, 4 * 2); | 
| 1339 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec3" ,GL_FLOAT_VEC3, 1, 4 * 3); | 
| 1340 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec4" , GL_FLOAT_VEC4, 1, 4 * 4); | 
| 1341 |  | 
| 1342 |         ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplier" , GL_INT, 1, 4); | 
| 1343 |         ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec2" , GL_INT_VEC2, 1, 4 * 2); | 
| 1344 |         ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec3" , GL_INT_VEC3, 1, 4 * 3); | 
| 1345 |         ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4" , GL_INT_VEC4, 1, 4 * 4); | 
| 1346 |  | 
| 1347 |         ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplier" , GL_UNSIGNED_INT, 1, 4); | 
| 1348 |         ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec2" , GL_UNSIGNED_INT_VEC2, 1, 4 * 2); | 
| 1349 |         ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec3" , GL_UNSIGNED_INT_VEC3, 1, 4 * 3); | 
| 1350 |         ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec4" , GL_UNSIGNED_INT_VEC4, 1, 4 * 4); | 
| 1351 |  | 
| 1352 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2" ,  GL_FLOAT_MAT2, 1, 4 * 2 * 2); | 
| 1353 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23" , GL_FLOAT_MAT2x3, 1, 4 * 2 * 3); | 
| 1354 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32" , GL_FLOAT_MAT3x2, 1, 4 * 3 * 2); | 
| 1355 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24" , GL_FLOAT_MAT2x4, 1, 4 * 2 * 4); | 
| 1356 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42" , GL_FLOAT_MAT4x2, 1, 4 * 4 * 2); | 
| 1357 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3" , GL_FLOAT_MAT3, 1, 4 * 3 * 3); | 
| 1358 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34" , GL_FLOAT_MAT3x4, 1, 4 * 3 * 4); | 
| 1359 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43" , GL_FLOAT_MAT4x3, 1, 4 * 4 * 3); | 
| 1360 |         ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4" , GL_FLOAT_MAT4, 1, 4 * 4 * 4); | 
| 1361 |  | 
| 1362 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1" , GL_SAMPLER_1D, 1, 4); | 
| 1363 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2" , GL_SAMPLER_2D, 1, 4); | 
| 1364 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2a" , GL_SAMPLER_2D_ARRAY, 1, 4); | 
| 1365 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "s3" , GL_SAMPLER_3D, 1, 4); | 
| 1366 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "scube" , GL_SAMPLER_CUBE, 1, 4); | 
| 1367 |         ADD_UNIFORM_ENTRY(fragCodeSamplers, "srect" , GL_SAMPLER_2D_RECT, 1, 4); | 
| 1368 |     } | 
| 1369 |  | 
| 1370 |     void uniformsByteSize() | 
| 1371 |     { | 
| 1372 |         if (!m_initializationSuccessful) | 
| 1373 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1374 |  | 
| 1375 |         // GIVEN | 
| 1376 |         QFETCH(QByteArray, fragShader); | 
| 1377 |         QFETCH(QString, name); | 
| 1378 |         QFETCH(int, type); | 
| 1379 |         QFETCH(int, componentSize); | 
| 1380 |         QFETCH(int, expectedByteSize); | 
| 1381 |  | 
| 1382 |         QOpenGLShaderProgram shaderProgram; | 
| 1383 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1384 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragShader); | 
| 1385 |         QVERIFY(shaderProgram.link()); | 
| 1386 |  | 
| 1387 |         GLint location = shaderProgram.uniformLocation(name); | 
| 1388 |         // WHEN | 
| 1389 |         const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); | 
| 1390 |         ShaderUniform matchingUniform; | 
| 1391 |         for (const ShaderUniform &u : activeUniforms) { | 
| 1392 |             if (u.m_location == location) { | 
| 1393 |                 matchingUniform = u; | 
| 1394 |                 break; | 
| 1395 |             } | 
| 1396 |         } | 
| 1397 |  | 
| 1398 |  | 
| 1399 |         // THEN | 
| 1400 |         QCOMPARE(matchingUniform.m_location, location); | 
| 1401 |         QCOMPARE(matchingUniform.m_type, GLuint(type)); | 
| 1402 |         QCOMPARE(matchingUniform.m_size, componentSize); | 
| 1403 |  | 
| 1404 |         // WHEN | 
| 1405 |         const int computedRawByteSize = m_glHelper.uniformByteSize(description: matchingUniform); | 
| 1406 |  | 
| 1407 |         // THEN | 
| 1408 |         QCOMPARE(expectedByteSize, computedRawByteSize); | 
| 1409 |  | 
| 1410 |         // Restore | 
| 1411 |         m_func->glUseProgram(program: 0); | 
| 1412 |     } | 
| 1413 |  | 
| 1414 |  | 
| 1415 |     void useProgram() | 
| 1416 |     { | 
| 1417 |         if (!m_initializationSuccessful) | 
| 1418 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1419 |  | 
| 1420 |         // GIVEN | 
| 1421 |         QOpenGLShaderProgram shaderProgram; | 
| 1422 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1423 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeFragOutputs); | 
| 1424 |  | 
| 1425 |         // THEN | 
| 1426 |         QVERIFY(shaderProgram.link()); | 
| 1427 |  | 
| 1428 |         GLint currentProg = 0; | 
| 1429 |         m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); | 
| 1430 |         QVERIFY(currentProg == 0); | 
| 1431 |  | 
| 1432 |         // WHEN | 
| 1433 |         m_glHelper.useProgram(programId: shaderProgram.programId()); | 
| 1434 |  | 
| 1435 |         // THEN | 
| 1436 |         m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); | 
| 1437 |         QCOMPARE(GLuint(currentProg), shaderProgram.programId()); | 
| 1438 |  | 
| 1439 |         // WHEN | 
| 1440 |         m_glHelper.useProgram(programId: 0); | 
| 1441 |  | 
| 1442 |         // THEN | 
| 1443 |         m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); | 
| 1444 |         QVERIFY(currentProg == 0); | 
| 1445 |     } | 
| 1446 |  | 
| 1447 |     void vertexAttribDivisor() | 
| 1448 |     { | 
| 1449 |         if (!m_initializationSuccessful) | 
| 1450 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1451 |     } | 
| 1452 |  | 
| 1453 |     void vertexAttributePointer() | 
| 1454 |     { | 
| 1455 |         if (!m_initializationSuccessful) | 
| 1456 |             QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); | 
| 1457 |  | 
| 1458 |         // GIVEN | 
| 1459 |         QOpenGLVertexArrayObject vao; | 
| 1460 |         vao.create(); | 
| 1461 |         QOpenGLVertexArrayObject::Binder binder(&vao); | 
| 1462 |  | 
| 1463 |         QOpenGLShaderProgram shaderProgram; | 
| 1464 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); | 
| 1465 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); | 
| 1466 |         QVERIFY(shaderProgram.link()); | 
| 1467 |  | 
| 1468 |         GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); | 
| 1469 |         GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); | 
| 1470 |         GLint colorIndexLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexColorIndex" ); | 
| 1471 |  | 
| 1472 |         const int vertexCount = 99; | 
| 1473 |         QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer); | 
| 1474 |         positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | 
| 1475 |         positionBuffer.create(); | 
| 1476 |         positionBuffer.bind(); | 
| 1477 |         positionBuffer.allocate(count: vertexCount * sizeof(QVector3D)); | 
| 1478 |  | 
| 1479 |         QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer); | 
| 1480 |         texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | 
| 1481 |         texCoordBuffer.create(); | 
| 1482 |         texCoordBuffer.allocate(count: vertexCount * sizeof(QVector2D)); | 
| 1483 |  | 
| 1484 |         QOpenGLBuffer colorIndexBuffer(QOpenGLBuffer::VertexBuffer); | 
| 1485 |         colorIndexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | 
| 1486 |         colorIndexBuffer.create(); | 
| 1487 |         colorIndexBuffer.allocate(count: vertexCount * sizeof(int)); | 
| 1488 |  | 
| 1489 |         // WHEN | 
| 1490 |         shaderProgram.bind(); | 
| 1491 |         positionBuffer.bind(); | 
| 1492 |         m_glHelper.enableVertexAttributeArray(location: positionLocation); | 
| 1493 |         m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, index: positionLocation, size: 3, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); | 
| 1494 |  | 
| 1495 |         texCoordBuffer.bind(); | 
| 1496 |         m_glHelper.enableVertexAttributeArray(location: texCoordLocation); | 
| 1497 |         m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, index: texCoordLocation, size: 2, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); | 
| 1498 |  | 
| 1499 |         colorIndexBuffer.bind(); | 
| 1500 |         m_glHelper.enableVertexAttributeArray(location: colorIndexLocation); | 
| 1501 |         m_glHelper.vertexAttributePointer(GL_INT, index: colorIndexLocation, size: 1, GL_INT, GL_TRUE, stride: 0, pointer: 0); | 
| 1502 |  | 
| 1503 |         // THEN | 
| 1504 |         const GLint error = m_func->glGetError(); | 
| 1505 |         QVERIFY(error == 0); | 
| 1506 |     } | 
| 1507 |  | 
| 1508 |     void glUniform1fv() | 
| 1509 |     { | 
| 1510 |         if (!m_initializationSuccessful) | 
| 1511 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1512 |  | 
| 1513 |         // GIVEN | 
| 1514 |         QOpenGLShaderProgram shaderProgram; | 
| 1515 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1516 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1517 |         QVERIFY(shaderProgram.link()); | 
| 1518 |  | 
| 1519 |         // WHEN | 
| 1520 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1521 |         GLfloat value = 883.0f; | 
| 1522 |         const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); | 
| 1523 |         m_glHelper.glUniform1fv(location, count: 1, value: &value); | 
| 1524 |  | 
| 1525 |         // THEN | 
| 1526 |         GLfloat setValue = 0.0f; | 
| 1527 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: &setValue); | 
| 1528 |         QCOMPARE(value, setValue); | 
| 1529 |  | 
| 1530 |         // Restore | 
| 1531 |         m_func->glUseProgram(program: 0); | 
| 1532 |     } | 
| 1533 |  | 
| 1534 |     void glUniform2fv() | 
| 1535 |     { | 
| 1536 |         if (!m_initializationSuccessful) | 
| 1537 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1538 |  | 
| 1539 |         // GIVEN | 
| 1540 |         QOpenGLShaderProgram shaderProgram; | 
| 1541 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1542 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1543 |         QVERIFY(shaderProgram.link()); | 
| 1544 |  | 
| 1545 |         // WHEN | 
| 1546 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1547 |         GLfloat values[2] = { 383.0f, 427.0f }; | 
| 1548 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); | 
| 1549 |         m_glHelper.glUniform2fv(location, count: 1, value: values); | 
| 1550 |  | 
| 1551 |         // THEN | 
| 1552 |         GLfloat setValues[2] = { 0.0f, 0.0f }; | 
| 1553 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1554 |         for (int i = 0; i < 2; ++i) | 
| 1555 |             QCOMPARE(setValues[i], values[i]); | 
| 1556 |  | 
| 1557 |         // Restore | 
| 1558 |         m_func->glUseProgram(program: 0); | 
| 1559 |     } | 
| 1560 |  | 
| 1561 |     void glUniform3fv() | 
| 1562 |     { | 
| 1563 |         if (!m_initializationSuccessful) | 
| 1564 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1565 |  | 
| 1566 |         // GIVEN | 
| 1567 |         QOpenGLShaderProgram shaderProgram; | 
| 1568 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1569 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1570 |         QVERIFY(shaderProgram.link()); | 
| 1571 |  | 
| 1572 |         // WHEN | 
| 1573 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1574 |         GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f }; | 
| 1575 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); | 
| 1576 |         m_glHelper.glUniform3fv(location, count: 1, value: values); | 
| 1577 |  | 
| 1578 |         // THEN | 
| 1579 |         GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f }; | 
| 1580 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1581 |         for (int i = 0; i < 3; ++i) | 
| 1582 |             QCOMPARE(setValues[i], values[i]); | 
| 1583 |  | 
| 1584 |         // Restore | 
| 1585 |         m_func->glUseProgram(program: 0); | 
| 1586 |     } | 
| 1587 |  | 
| 1588 |     void glUniform4fv() | 
| 1589 |     { | 
| 1590 |         if (!m_initializationSuccessful) | 
| 1591 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1592 |  | 
| 1593 |         // GIVEN | 
| 1594 |         QOpenGLShaderProgram shaderProgram; | 
| 1595 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1596 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); | 
| 1597 |         QVERIFY(shaderProgram.link()); | 
| 1598 |  | 
| 1599 |         // WHEN | 
| 1600 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1601 |         GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; | 
| 1602 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); | 
| 1603 |         m_glHelper.glUniform4fv(location, count: 1, value: values); | 
| 1604 |  | 
| 1605 |         // THEN | 
| 1606 |         GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1607 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1608 |         for (int i = 0; i < 4; ++i) | 
| 1609 |             QCOMPARE(setValues[i], values[i]); | 
| 1610 |  | 
| 1611 |         // Restore | 
| 1612 |         m_func->glUseProgram(program: 0); | 
| 1613 |     } | 
| 1614 |  | 
| 1615 |     void glUniform1iv() | 
| 1616 |     { | 
| 1617 |         if (!m_initializationSuccessful) | 
| 1618 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1619 |  | 
| 1620 |         // GIVEN | 
| 1621 |         QOpenGLShaderProgram shaderProgram; | 
| 1622 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1623 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); | 
| 1624 |         QVERIFY(shaderProgram.link()); | 
| 1625 |  | 
| 1626 |         // WHEN | 
| 1627 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1628 |         GLint value = 883; | 
| 1629 |         const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); | 
| 1630 |         m_glHelper.glUniform1iv(location, count: 1, value: &value); | 
| 1631 |  | 
| 1632 |         // THEN | 
| 1633 |         GLint setValue = 0; | 
| 1634 |         m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: &setValue); | 
| 1635 |         QCOMPARE(value, setValue); | 
| 1636 |  | 
| 1637 |         // Restore | 
| 1638 |         m_func->glUseProgram(program: 0); | 
| 1639 |     } | 
| 1640 |  | 
| 1641 |     void glUniform2iv() | 
| 1642 |     { | 
| 1643 |         if (!m_initializationSuccessful) | 
| 1644 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1645 |  | 
| 1646 |         // GIVEN | 
| 1647 |         QOpenGLShaderProgram shaderProgram; | 
| 1648 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1649 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); | 
| 1650 |         QVERIFY(shaderProgram.link()); | 
| 1651 |  | 
| 1652 |         // WHEN | 
| 1653 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1654 |         GLint values[2] = { 383, 427 }; | 
| 1655 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); | 
| 1656 |         m_glHelper.glUniform2iv(location, count: 1, value: values); | 
| 1657 |  | 
| 1658 |         // THEN | 
| 1659 |         GLint setValues[2] = { 0, 0 }; | 
| 1660 |         m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1661 |         for (int i = 0; i < 2; ++i) | 
| 1662 |             QCOMPARE(values[i], setValues[i]); | 
| 1663 |  | 
| 1664 |         // Restore | 
| 1665 |         m_func->glUseProgram(program: 0); | 
| 1666 |     } | 
| 1667 |  | 
| 1668 |     void glUniform3iv() | 
| 1669 |     { | 
| 1670 |         if (!m_initializationSuccessful) | 
| 1671 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1672 |  | 
| 1673 |         // GIVEN | 
| 1674 |         QOpenGLShaderProgram shaderProgram; | 
| 1675 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1676 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); | 
| 1677 |         QVERIFY(shaderProgram.link()); | 
| 1678 |  | 
| 1679 |         // WHEN | 
| 1680 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1681 |         GLint values[3] = { 572, 1340, 1584 }; | 
| 1682 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); | 
| 1683 |         m_glHelper.glUniform3iv(location, count: 1, value: values); | 
| 1684 |  | 
| 1685 |         // THEN | 
| 1686 |         GLint setValues[3] = { 0, 0, 0 }; | 
| 1687 |         m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1688 |         for (int i = 0; i < 3; ++i) | 
| 1689 |             QCOMPARE(values[i], setValues[i]); | 
| 1690 |  | 
| 1691 |         // Restore | 
| 1692 |         m_func->glUseProgram(program: 0); | 
| 1693 |     } | 
| 1694 |  | 
| 1695 |     void glUniform4iv() | 
| 1696 |     { | 
| 1697 |         if (!m_initializationSuccessful) | 
| 1698 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1699 |  | 
| 1700 |         // GIVEN | 
| 1701 |         QOpenGLShaderProgram shaderProgram; | 
| 1702 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1703 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); | 
| 1704 |         QVERIFY(shaderProgram.link()); | 
| 1705 |  | 
| 1706 |         // WHEN | 
| 1707 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1708 |         GLint values[4] = { 454, 350, 883, 355 }; | 
| 1709 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); | 
| 1710 |         m_glHelper.glUniform4iv(location, count: 1, value: values); | 
| 1711 |  | 
| 1712 |         // THEN | 
| 1713 |         GLint setValues[4] = { 0, 0, 0, 0 }; | 
| 1714 |         m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1715 |         for (int i = 0; i < 4; ++i) | 
| 1716 |             QCOMPARE(values[i], setValues[i]); | 
| 1717 |  | 
| 1718 |         // Restore | 
| 1719 |         m_func->glUseProgram(program: 0); | 
| 1720 |     } | 
| 1721 |  | 
| 1722 |     void glUniform1uiv() | 
| 1723 |     { | 
| 1724 |         if (!m_initializationSuccessful) | 
| 1725 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1726 |  | 
| 1727 |         // GIVEN | 
| 1728 |         QOpenGLShaderProgram shaderProgram; | 
| 1729 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1730 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); | 
| 1731 |         QVERIFY(shaderProgram.link()); | 
| 1732 |  | 
| 1733 |         // WHEN | 
| 1734 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1735 |         GLuint value = 883U; | 
| 1736 |         const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); | 
| 1737 |         m_glHelper.glUniform1uiv(location, count: 1, value: &value); | 
| 1738 |  | 
| 1739 |         // THEN | 
| 1740 |         GLuint setValue = 0U; | 
| 1741 |         m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: &setValue); | 
| 1742 |         QCOMPARE(value, setValue); | 
| 1743 |  | 
| 1744 |         // Restore | 
| 1745 |         m_func->glUseProgram(program: 0); | 
| 1746 |     } | 
| 1747 |  | 
| 1748 |     void glUniform2uiv() | 
| 1749 |     { | 
| 1750 |         if (!m_initializationSuccessful) | 
| 1751 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1752 |  | 
| 1753 |         // GIVEN | 
| 1754 |         QOpenGLShaderProgram shaderProgram; | 
| 1755 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1756 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); | 
| 1757 |         QVERIFY(shaderProgram.link()); | 
| 1758 |  | 
| 1759 |         // WHEN | 
| 1760 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1761 |         GLuint values[2] = { 383U, 427U }; | 
| 1762 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); | 
| 1763 |         m_glHelper.glUniform2uiv(location, count: 1, value: values); | 
| 1764 |  | 
| 1765 |         // THEN | 
| 1766 |         GLuint setValues[2] = { 0U, 0U }; | 
| 1767 |         m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1768 |         for (int i = 0; i < 2; ++i) | 
| 1769 |             QCOMPARE(values[i], setValues[i]); | 
| 1770 |  | 
| 1771 |         // Restore | 
| 1772 |         m_func->glUseProgram(program: 0); | 
| 1773 |     } | 
| 1774 |  | 
| 1775 |     void glUniform3uiv() | 
| 1776 |     { | 
| 1777 |         if (!m_initializationSuccessful) | 
| 1778 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1779 |  | 
| 1780 |         // GIVEN | 
| 1781 |         QOpenGLShaderProgram shaderProgram; | 
| 1782 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1783 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); | 
| 1784 |         QVERIFY(shaderProgram.link()); | 
| 1785 |  | 
| 1786 |         // WHEN | 
| 1787 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1788 |         GLuint values[3] = { 572U, 1340U, 1584U }; | 
| 1789 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); | 
| 1790 |         m_glHelper.glUniform3uiv(location, count: 1, value: values); | 
| 1791 |  | 
| 1792 |         // THEN | 
| 1793 |         GLuint setValues[3] = { 0U, 0U, 0U }; | 
| 1794 |         m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1795 |         for (int i = 0; i < 3; ++i) | 
| 1796 |             QCOMPARE(values[i], setValues[i]); | 
| 1797 |  | 
| 1798 |         // Restore | 
| 1799 |         m_func->glUseProgram(program: 0); | 
| 1800 |     } | 
| 1801 |  | 
| 1802 |     void glUniform4uiv() | 
| 1803 |     { | 
| 1804 |         if (!m_initializationSuccessful) | 
| 1805 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1806 |  | 
| 1807 |         // GIVEN | 
| 1808 |         QOpenGLShaderProgram shaderProgram; | 
| 1809 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1810 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); | 
| 1811 |         QVERIFY(shaderProgram.link()); | 
| 1812 |  | 
| 1813 |         // WHEN | 
| 1814 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1815 |         GLuint values[4] = { 454U, 350U, 883U, 355U }; | 
| 1816 |         const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); | 
| 1817 |         m_glHelper.glUniform4uiv(location, count: 1, value: values); | 
| 1818 |  | 
| 1819 |         // THEN | 
| 1820 |         GLuint setValues[4] = { 0U, 0U, 0U, 0U }; | 
| 1821 |         m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); | 
| 1822 |         for (int i = 0; i < 4; ++i) | 
| 1823 |             QCOMPARE(values[i], setValues[i]); | 
| 1824 |  | 
| 1825 |         // Restore | 
| 1826 |         m_func->glUseProgram(program: 0); | 
| 1827 |     } | 
| 1828 |  | 
| 1829 |     void glUniformMatrix2fv() | 
| 1830 |     { | 
| 1831 |         if (!m_initializationSuccessful) | 
| 1832 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1833 |  | 
| 1834 |         // GIVEN | 
| 1835 |         QOpenGLShaderProgram shaderProgram; | 
| 1836 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1837 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1838 |         QVERIFY(shaderProgram.link()); | 
| 1839 |  | 
| 1840 |         // WHEN | 
| 1841 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1842 |         GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; | 
| 1843 |         const GLint location = shaderProgram.uniformLocation(name: "m2" ); | 
| 1844 |         m_glHelper.glUniformMatrix2fv(location, count: 1, value: values); | 
| 1845 |  | 
| 1846 |         // THEN | 
| 1847 |         GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1848 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1849 |         for (int i = 0; i < 4; ++i) | 
| 1850 |             QCOMPARE(values[i], setValues[i]); | 
| 1851 |  | 
| 1852 |         // Restore | 
| 1853 |         m_func->glUseProgram(program: 0); | 
| 1854 |     } | 
| 1855 |  | 
| 1856 |     void glUniformMatrix3fv() | 
| 1857 |     { | 
| 1858 |         if (!m_initializationSuccessful) | 
| 1859 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1860 |  | 
| 1861 |         // GIVEN | 
| 1862 |         QOpenGLShaderProgram shaderProgram; | 
| 1863 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1864 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1865 |         QVERIFY(shaderProgram.link()); | 
| 1866 |  | 
| 1867 |         // WHEN | 
| 1868 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1869 |         GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f }; | 
| 1870 |         const GLint location = shaderProgram.uniformLocation(name: "m3" ); | 
| 1871 |         m_glHelper.glUniformMatrix3fv(location, count: 1, value: values); | 
| 1872 |  | 
| 1873 |         // THEN | 
| 1874 |         GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1875 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1876 |         for (int i = 0; i < 9; ++i) | 
| 1877 |             QCOMPARE(values[i], setValues[i]); | 
| 1878 |  | 
| 1879 |         // Restore | 
| 1880 |         m_func->glUseProgram(program: 0); | 
| 1881 |     } | 
| 1882 |  | 
| 1883 |     void glUniformMatrix4fv() | 
| 1884 |     { | 
| 1885 |         if (!m_initializationSuccessful) | 
| 1886 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1887 |  | 
| 1888 |         // GIVEN | 
| 1889 |         QOpenGLShaderProgram shaderProgram; | 
| 1890 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1891 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1892 |         QVERIFY(shaderProgram.link()); | 
| 1893 |  | 
| 1894 |         // WHEN | 
| 1895 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1896 |         GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f }; | 
| 1897 |         const GLint location = shaderProgram.uniformLocation(name: "m4" ); | 
| 1898 |         m_glHelper.glUniformMatrix4fv(location, count: 1, value: values); | 
| 1899 |  | 
| 1900 |         // THEN | 
| 1901 |         GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1902 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1903 |         for (int i = 0; i < 16; ++i) | 
| 1904 |             QCOMPARE(values[i], setValues[i]); | 
| 1905 |  | 
| 1906 |         // Restore | 
| 1907 |         m_func->glUseProgram(program: 0); | 
| 1908 |     } | 
| 1909 |  | 
| 1910 |     void glUniformMatrix2x3fv() | 
| 1911 |     { | 
| 1912 |         if (!m_initializationSuccessful) | 
| 1913 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1914 |  | 
| 1915 |         // GIVEN | 
| 1916 |         QOpenGLShaderProgram shaderProgram; | 
| 1917 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1918 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1919 |         QVERIFY(shaderProgram.link()); | 
| 1920 |  | 
| 1921 |         // WHEN | 
| 1922 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1923 |         GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; | 
| 1924 |         const GLint location = shaderProgram.uniformLocation(name: "m23" ); | 
| 1925 |         m_glHelper.glUniformMatrix2x3fv(location, count: 1, value: values); | 
| 1926 |  | 
| 1927 |         // THEN | 
| 1928 |         GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1929 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1930 |         for (int i = 0; i < 6; ++i) | 
| 1931 |             QCOMPARE(values[i], setValues[i]); | 
| 1932 |  | 
| 1933 |         // Restore | 
| 1934 |         m_func->glUseProgram(program: 0); | 
| 1935 |     } | 
| 1936 |  | 
| 1937 |     void glUniformMatrix3x2fv() | 
| 1938 |     { | 
| 1939 |         if (!m_initializationSuccessful) | 
| 1940 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1941 |  | 
| 1942 |         // GIVEN | 
| 1943 |         QOpenGLShaderProgram shaderProgram; | 
| 1944 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1945 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1946 |         QVERIFY(shaderProgram.link()); | 
| 1947 |  | 
| 1948 |         // WHEN | 
| 1949 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1950 |         GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; | 
| 1951 |         const GLint location = shaderProgram.uniformLocation(name: "m32" ); | 
| 1952 |         m_glHelper.glUniformMatrix3x2fv(location, count: 1, value: values); | 
| 1953 |  | 
| 1954 |         // THEN | 
| 1955 |         GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1956 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1957 |         for (int i = 0; i < 6; ++i) | 
| 1958 |             QCOMPARE(values[i], setValues[i]); | 
| 1959 |  | 
| 1960 |         // Restore | 
| 1961 |         m_func->glUseProgram(program: 0); | 
| 1962 |     } | 
| 1963 |  | 
| 1964 |     void glUniformMatrix2x4fv() | 
| 1965 |     { | 
| 1966 |         if (!m_initializationSuccessful) | 
| 1967 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1968 |  | 
| 1969 |         // GIVEN | 
| 1970 |         QOpenGLShaderProgram shaderProgram; | 
| 1971 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1972 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 1973 |         QVERIFY(shaderProgram.link()); | 
| 1974 |  | 
| 1975 |         // WHEN | 
| 1976 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 1977 |         GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; | 
| 1978 |         const GLint location = shaderProgram.uniformLocation(name: "m24" ); | 
| 1979 |         m_glHelper.glUniformMatrix2x4fv(location, count: 1, value: values); | 
| 1980 |  | 
| 1981 |         // THEN | 
| 1982 |         GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 1983 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 1984 |         for (int i = 0; i < 8; ++i) | 
| 1985 |             QCOMPARE(values[i], setValues[i]); | 
| 1986 |  | 
| 1987 |         // Restore | 
| 1988 |         m_func->glUseProgram(program: 0); | 
| 1989 |     } | 
| 1990 |  | 
| 1991 |     void glUniformMatrix4x2fv() | 
| 1992 |     { | 
| 1993 |         if (!m_initializationSuccessful) | 
| 1994 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 1995 |  | 
| 1996 |         // GIVEN | 
| 1997 |         QOpenGLShaderProgram shaderProgram; | 
| 1998 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 1999 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 2000 |         QVERIFY(shaderProgram.link()); | 
| 2001 |  | 
| 2002 |         // WHEN | 
| 2003 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 2004 |         GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; | 
| 2005 |         const GLint location = shaderProgram.uniformLocation(name: "m42" ); | 
| 2006 |         m_glHelper.glUniformMatrix4x2fv(location, count: 1, value: values); | 
| 2007 |  | 
| 2008 |         // THEN | 
| 2009 |         GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 2010 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 2011 |         for (int i = 0; i < 8; ++i) | 
| 2012 |             QCOMPARE(values[i], setValues[i]); | 
| 2013 |  | 
| 2014 |         // Restore | 
| 2015 |         m_func->glUseProgram(program: 0); | 
| 2016 |     } | 
| 2017 |  | 
| 2018 |     void glUniformMatrix3x4fv() | 
| 2019 |     { | 
| 2020 |         if (!m_initializationSuccessful) | 
| 2021 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 2022 |  | 
| 2023 |         // GIVEN | 
| 2024 |         QOpenGLShaderProgram shaderProgram; | 
| 2025 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 2026 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 2027 |         QVERIFY(shaderProgram.link()); | 
| 2028 |  | 
| 2029 |         // WHEN | 
| 2030 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 2031 |         GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f}; | 
| 2032 |         const GLint location = shaderProgram.uniformLocation(name: "m34" ); | 
| 2033 |         m_glHelper.glUniformMatrix3x4fv(location, count: 1, value: values); | 
| 2034 |  | 
| 2035 |         // THEN | 
| 2036 |         GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 2037 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 2038 |         for (int i = 0; i < 12; ++i) | 
| 2039 |             QCOMPARE(values[i], setValues[i]); | 
| 2040 |  | 
| 2041 |         // Restore | 
| 2042 |         m_func->glUseProgram(program: 0); | 
| 2043 |     } | 
| 2044 |  | 
| 2045 |     void glUniformMatrix4x3fv() | 
| 2046 |     { | 
| 2047 |         if (!m_initializationSuccessful) | 
| 2048 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 2049 |  | 
| 2050 |         // GIVEN | 
| 2051 |         QOpenGLShaderProgram shaderProgram; | 
| 2052 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); | 
| 2053 |         shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); | 
| 2054 |         QVERIFY(shaderProgram.link()); | 
| 2055 |  | 
| 2056 |         // WHEN | 
| 2057 |         m_func->glUseProgram(program: shaderProgram.programId()); | 
| 2058 |         GLfloat values[12] = {  55.0f, 5.7f, 383.0f, 6.2f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; | 
| 2059 |         const GLint location = shaderProgram.uniformLocation(name: "m43" ); | 
| 2060 |         m_glHelper.glUniformMatrix4x3fv(location, count: 1, value: values); | 
| 2061 |  | 
| 2062 |         // THEN | 
| 2063 |         GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; | 
| 2064 |         m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); | 
| 2065 |         for (int i = 0; i < 12; ++i) | 
| 2066 |             QCOMPARE(values[i], setValues[i]); | 
| 2067 |  | 
| 2068 |         // Restore | 
| 2069 |         m_func->glUseProgram(program: 0); | 
| 2070 |     } | 
| 2071 |  | 
| 2072 |  | 
| 2073 |     void blitFramebuffer() | 
| 2074 |     { | 
| 2075 |         if (!m_initializationSuccessful) | 
| 2076 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 2077 |  | 
| 2078 |         GLint maxSamples; | 
| 2079 |         m_func->glGetIntegerv(GL_MAX_SAMPLES, params: &maxSamples); | 
| 2080 |         if (maxSamples < 1) | 
| 2081 |             QSKIP("This test requires an implementation that supports multisampled textures" ); | 
| 2082 |  | 
| 2083 |         // GIVEN | 
| 2084 |         GLuint fbos[2]; | 
| 2085 |         GLuint fboTextures[2]; | 
| 2086 |  | 
| 2087 |         m_func->glGenFramebuffers(n: 2, framebuffers: fbos); | 
| 2088 |         m_func->glGenTextures(n: 2, textures: fboTextures); | 
| 2089 |  | 
| 2090 |         m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture: fboTextures[0]); | 
| 2091 |         m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples: maxSamples, GL_RGBA8, width: 10, height: 10, fixedsamplelocations: true); | 
| 2092 |         m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture: 0); | 
| 2093 |  | 
| 2094 |         m_func->glBindTexture(GL_TEXTURE_2D, texture: fboTextures[1]); | 
| 2095 |         m_func->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA8, width: 10, height: 10, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: nullptr); | 
| 2096 |         m_func->glBindTexture(GL_TEXTURE_2D, texture: 0); | 
| 2097 |  | 
| 2098 |         m_func->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbos[1]); | 
| 2099 |         m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture: fboTextures[1], level: 0); | 
| 2100 |  | 
| 2101 |         GLenum status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
| 2102 |         QCOMPARE(status, GLenum(GL_FRAMEBUFFER_COMPLETE)); | 
| 2103 |  | 
| 2104 |         m_func->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbos[0]); | 
| 2105 |         m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture: fboTextures[0], level: 0); | 
| 2106 |  | 
| 2107 |         status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
| 2108 |         QCOMPARE(status, GLenum(GL_FRAMEBUFFER_COMPLETE)); | 
| 2109 |  | 
| 2110 |         m_func->glEnable(GL_MULTISAMPLE); | 
| 2111 |         m_func->glClearColor(red: 0.2f, green: 0.2f, blue: 0.2f, alpha: 0.2f); | 
| 2112 |         m_func->glClear(GL_COLOR_BUFFER_BIT); | 
| 2113 |         m_func->glDisable(GL_MULTISAMPLE); | 
| 2114 |  | 
| 2115 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fbos[1]); | 
| 2116 |  | 
| 2117 |         // WHEN | 
| 2118 |         m_glHelper.blitFramebuffer(srcX0: 0,srcY0: 0,srcX1: 10,srcY1: 10,dstX0: 0,dstY0: 0,dstX1: 10,dstY1: 10, GL_COLOR_BUFFER_BIT, GL_NEAREST); | 
| 2119 |  | 
| 2120 |         m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: fbos[1]); | 
| 2121 |  | 
| 2122 |         GLuint result[10*10]; | 
| 2123 |         m_func->glReadPixels(x: 0,y: 0,width: 10,height: 10,GL_RGBA, GL_UNSIGNED_BYTE, pixels: result); | 
| 2124 |  | 
| 2125 |         // THEN | 
| 2126 |         GLuint v = (0.2f) * 255; | 
| 2127 |         v = v | (v<<8) | (v<<16) | (v<<24); | 
| 2128 |         for (GLuint value : result) { | 
| 2129 |             QCOMPARE(value, v); | 
| 2130 |         } | 
| 2131 |         m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); | 
| 2132 |         m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: 0); | 
| 2133 |  | 
| 2134 |         m_func->glDeleteFramebuffers(n: 2, framebuffers: fbos); | 
| 2135 |         m_func->glDeleteTextures(n: 2, textures: fboTextures); | 
| 2136 |     } | 
| 2137 |  | 
| 2138 | #define ADD_GL_TYPE_ENTRY(Type, Expected) \ | 
| 2139 |     QTest::newRow(#Type) << Type << Expected; | 
| 2140 |  | 
| 2141 |     void uniformTypeFromGLType_data() | 
| 2142 |     { | 
| 2143 |         QTest::addColumn<int>(name: "glType" ); | 
| 2144 |         QTest::addColumn<UniformType>(name: "expected" ); | 
| 2145 |  | 
| 2146 |         ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float); | 
| 2147 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); | 
| 2148 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); | 
| 2149 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); | 
| 2150 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); | 
| 2151 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); | 
| 2152 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); | 
| 2153 |         ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int); | 
| 2154 |         ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2); | 
| 2155 |         ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3); | 
| 2156 |         ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4); | 
| 2157 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT, UniformType::UInt); | 
| 2158 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC2, UniformType::UIVec2); | 
| 2159 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC3, UniformType::UIVec3); | 
| 2160 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC4, UniformType::UIVec4); | 
| 2161 |         ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool); | 
| 2162 |         ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2); | 
| 2163 |         ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3); | 
| 2164 |         ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4); | 
| 2165 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2); | 
| 2166 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3); | 
| 2167 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4); | 
| 2168 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x3, UniformType::Mat2x3); | 
| 2169 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x4, UniformType::Mat2x4); | 
| 2170 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x2, UniformType::Mat3x2); | 
| 2171 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x2, UniformType::Mat4x2); | 
| 2172 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x3, UniformType::Mat4x3); | 
| 2173 |         ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x4, UniformType::Mat3x4); | 
| 2174 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler); | 
| 2175 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_ARRAY, UniformType::Sampler); | 
| 2176 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler); | 
| 2177 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler); | 
| 2178 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY, UniformType::Sampler); | 
| 2179 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_RECT, UniformType::Sampler); | 
| 2180 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); | 
| 2181 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); | 
| 2182 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler); | 
| 2183 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY_SHADOW, UniformType::Sampler); | 
| 2184 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler); | 
| 2185 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler); | 
| 2186 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE_SHADOW, UniformType::Sampler); | 
| 2187 |         ADD_GL_TYPE_ENTRY(GL_SAMPLER_BUFFER, UniformType::Sampler); | 
| 2188 |         ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_1D, UniformType::Sampler); | 
| 2189 |         ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D, UniformType::Sampler); | 
| 2190 |         ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_3D, UniformType::Sampler); | 
| 2191 |         ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_BUFFER, UniformType::Sampler); | 
| 2192 |         ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_ARRAY, UniformType::Sampler); | 
| 2193 |         ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); | 
| 2194 |         ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); | 
| 2195 |         ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_CUBE, UniformType::Sampler); | 
| 2196 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_1D, UniformType::Sampler); | 
| 2197 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D, UniformType::Sampler); | 
| 2198 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_3D, UniformType::Sampler); | 
| 2199 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_BUFFER, UniformType::Sampler); | 
| 2200 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, UniformType::Sampler); | 
| 2201 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); | 
| 2202 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); | 
| 2203 |         ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_CUBE, UniformType::Sampler); | 
| 2204 |     } | 
| 2205 |  | 
| 2206 |     void uniformTypeFromGLType() | 
| 2207 |     { | 
| 2208 |         // GIVEN | 
| 2209 |         QFETCH(int, glType); | 
| 2210 |         QFETCH(UniformType, expected); | 
| 2211 |  | 
| 2212 |         // WHEN | 
| 2213 |         UniformType computed = m_glHelper.uniformTypeFromGLType(glType); | 
| 2214 |  | 
| 2215 |         // THEN | 
| 2216 |         QCOMPARE(computed, expected); | 
| 2217 |     } | 
| 2218 |  | 
| 2219 |     void drawBuffer() | 
| 2220 |     { | 
| 2221 |         if (!m_initializationSuccessful) | 
| 2222 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 2223 |  | 
| 2224 |         m_func->glGetError(); | 
| 2225 |  | 
| 2226 |         // WHEN | 
| 2227 |         m_glHelper.drawBuffer(GL_FRONT); | 
| 2228 |         const GLint error = m_func->glGetError(); | 
| 2229 |         QVERIFY(error == 0); | 
| 2230 |  | 
| 2231 |         // THEN | 
| 2232 |         GLint p; | 
| 2233 |         m_func->glGetIntegerv(GL_DRAW_BUFFER, params: &p); | 
| 2234 |         QCOMPARE(p, GL_FRONT); | 
| 2235 |     } | 
| 2236 |  | 
| 2237 |     void readBuffer() | 
| 2238 |     { | 
| 2239 |         if (!m_initializationSuccessful) | 
| 2240 |             QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); | 
| 2241 |  | 
| 2242 |         m_func->glGetError(); | 
| 2243 |  | 
| 2244 |         // WHEN | 
| 2245 |         m_glHelper.readBuffer(GL_FRONT); | 
| 2246 |  | 
| 2247 |         // THEN | 
| 2248 |         const GLint error = m_func->glGetError(); | 
| 2249 |         QVERIFY(error == 0); | 
| 2250 |         GLint p; | 
| 2251 |         m_func->glGetIntegerv(GL_READ_BUFFER, params: &p); | 
| 2252 |         QCOMPARE(p, GL_FRONT); | 
| 2253 |     } | 
| 2254 |  | 
| 2255 |     void fenceSync() | 
| 2256 |     { | 
| 2257 |         if (!m_initializationSuccessful) | 
| 2258 |             QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); | 
| 2259 |  | 
| 2260 |         m_func->glGetError(); | 
| 2261 |  | 
| 2262 |         // WHEN | 
| 2263 |         GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); | 
| 2264 |  | 
| 2265 |         // THEN | 
| 2266 |         QVERIFY(sync != nullptr); | 
| 2267 |         QCOMPARE(m_func->glIsSync(sync), GL_TRUE); | 
| 2268 |         const GLint error = m_func->glGetError(); | 
| 2269 |         QVERIFY(error == 0); | 
| 2270 |     } | 
| 2271 |  | 
| 2272 |     void clientWaitSync() | 
| 2273 |     { | 
| 2274 |         if (!m_initializationSuccessful) | 
| 2275 |             QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); | 
| 2276 |  | 
| 2277 |         m_func->glGetError(); | 
| 2278 |  | 
| 2279 |         // WHEN | 
| 2280 |         QElapsedTimer t; | 
| 2281 |         t.start(); | 
| 2282 |  | 
| 2283 |         GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); | 
| 2284 |  | 
| 2285 |         m_glHelper.clientWaitSync(sync, nanoSecTimeout: 1000000); | 
| 2286 |  | 
| 2287 |         // THEN | 
| 2288 |         const GLint error = m_func->glGetError(); | 
| 2289 |         QVERIFY(error == 0); | 
| 2290 |         qDebug() << t.nsecsElapsed(); | 
| 2291 |     } | 
| 2292 |  | 
| 2293 |     void waitSync() | 
| 2294 |     { | 
| 2295 |         if (!m_initializationSuccessful) | 
| 2296 |             QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); | 
| 2297 |  | 
| 2298 |         m_func->glGetError(); | 
| 2299 |  | 
| 2300 |         // WHEN | 
| 2301 |         GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); | 
| 2302 |         m_func->glFlush(); | 
| 2303 |         m_glHelper.waitSync(sync); | 
| 2304 |  | 
| 2305 |         // THEN | 
| 2306 |         const GLint error = m_func->glGetError(); | 
| 2307 |         QVERIFY(error == 0); | 
| 2308 |     } | 
| 2309 |  | 
| 2310 |     void wasSyncSignaled() | 
| 2311 |     { | 
| 2312 |         if (!m_initializationSuccessful) | 
| 2313 |             QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); | 
| 2314 |  | 
| 2315 |         m_func->glGetError(); | 
| 2316 |  | 
| 2317 |         // WHEN | 
| 2318 |         GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); | 
| 2319 |         m_func->glFlush(); | 
| 2320 |         m_glHelper.waitSync(sync); | 
| 2321 |  | 
| 2322 |         // THEN | 
| 2323 |         const GLint error = m_func->glGetError(); | 
| 2324 |         QVERIFY(error == 0); | 
| 2325 |  | 
| 2326 |         // Shouldn't loop forever | 
| 2327 |         while (!m_glHelper.wasSyncSignaled(sync)) | 
| 2328 |             ; | 
| 2329 |     } | 
| 2330 |  | 
| 2331 |     void deleteSync() | 
| 2332 |     { | 
| 2333 |         if (!m_initializationSuccessful) | 
| 2334 |             QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); | 
| 2335 |  | 
| 2336 |         m_func->glGetError(); | 
| 2337 |  | 
| 2338 |         // WHEN | 
| 2339 |         GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); | 
| 2340 |         m_glHelper.clientWaitSync(sync, nanoSecTimeout: GLuint64(-1)); | 
| 2341 |  | 
| 2342 |         // THEN | 
| 2343 |         const GLint error = m_func->glGetError(); | 
| 2344 |         QVERIFY(error == 0); | 
| 2345 |         QVERIFY(m_glHelper.wasSyncSignaled(sync) == true); | 
| 2346 |  | 
| 2347 |         // WHEN | 
| 2348 |         m_glHelper.deleteSync(sync); | 
| 2349 |  | 
| 2350 |         // THEN | 
| 2351 |         QCOMPARE(m_func->glIsSync(sync), GL_FALSE); | 
| 2352 |     } | 
| 2353 |  | 
| 2354 |     void rasterMode() | 
| 2355 |     { | 
| 2356 |         if (!m_initializationSuccessful) | 
| 2357 |             QSKIP("Initialization failed, OpenGL 3.3 functions not supported" ); | 
| 2358 |  | 
| 2359 |         m_func->glGetError(); | 
| 2360 |         m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE); | 
| 2361 |  | 
| 2362 |         // THEN | 
| 2363 |         const GLint error = m_func->glGetError(); | 
| 2364 |         QVERIFY(error == 0); | 
| 2365 |         GLint p; | 
| 2366 |         m_func->glGetIntegerv(GL_POLYGON_MODE, params: &p); | 
| 2367 |         QCOMPARE(p, GL_LINE); | 
| 2368 |     } | 
| 2369 |  | 
| 2370 | private: | 
| 2371 |     QScopedPointer<QWindow> m_window; | 
| 2372 |     QOpenGLContext m_glContext; | 
| 2373 |     GraphicsHelperGL3_3 m_glHelper; | 
| 2374 |     QOpenGLFunctions_3_3_Core *m_func = nullptr; | 
| 2375 |     bool m_initializationSuccessful = false; | 
| 2376 | }; | 
| 2377 |  | 
| 2378 | #endif | 
| 2379 |  | 
| 2380 | int main(int argc, char *argv[]) | 
| 2381 | { | 
| 2382 | #ifdef TEST_SHOULD_BE_PERFORMED | 
| 2383 |     QGuiApplication app(argc, argv); | 
| 2384 |     app.setAttribute(attribute: Qt::AA_Use96Dpi, on: true); | 
| 2385 |     tst_GraphicsHelperGL3_3 tc; | 
| 2386 |     QTEST_SET_MAIN_SOURCE_PATH | 
| 2387 |     return QTest::qExec(testObject: &tc, argc, argv); | 
| 2388 | #endif | 
| 2389 |     return 0; | 
| 2390 | } | 
| 2391 |  | 
| 2392 | #ifdef TEST_SHOULD_BE_PERFORMED | 
| 2393 | #include "tst_graphicshelpergl3_3.moc" | 
| 2394 | #endif | 
| 2395 |  |