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27 | ****************************************************************************/ |
28 | |
29 | #include <QtTest/QTest> |
30 | #include <Qt3DRender/qrendertargetoutput.h> |
31 | #include <Qt3DRender/private/uniform_p.h> |
32 | #include <Qt3DRender/private/attachmentpack_p.h> |
33 | #include <graphicshelpergl3_3_p.h> |
34 | #include <QOpenGLBuffer> |
35 | #include <QOpenGLFunctions_3_3_Core> |
36 | #include <QOpenGLShaderProgram> |
37 | #include <QOpenGLVertexArrayObject> |
38 | |
39 | #if !defined(QT_OPENGL_ES_2) && defined(QT_OPENGL_3_2) |
40 | |
41 | #define TEST_SHOULD_BE_PERFORMED 1 |
42 | |
43 | using namespace Qt3DRender; |
44 | using namespace Qt3DRender::Render; |
45 | using namespace Qt3DRender::Render::OpenGL; |
46 | |
47 | namespace { |
48 | |
49 | const QByteArray vertCode = QByteArrayLiteral( |
50 | "#version 330 core\n" \ |
51 | "in vec3 vertexPosition;\n" \ |
52 | "in vec2 vertexTexCoord;\n" \ |
53 | "out vec2 texCoord;\n" \ |
54 | "void main()\n" \ |
55 | "{\n" \ |
56 | " texCoord = vertexTexCoord;\n" \ |
57 | " gl_Position = vec4(vertexPosition, 1.0);\n" \ |
58 | "}\n" ); |
59 | |
60 | const QByteArray vertCodeUniformBuffer = QByteArrayLiteral( |
61 | "#version 330 core\n" \ |
62 | "in vec3 vertexPosition;\n" \ |
63 | "in vec2 vertexTexCoord;\n" \ |
64 | "in int vertexColorIndex;\n" \ |
65 | "out vec2 texCoord;\n" \ |
66 | "flat out int colorIndex;\n" \ |
67 | "void main()\n" \ |
68 | "{\n" \ |
69 | " texCoord = vertexTexCoord;\n" \ |
70 | " colorIndex = vertexColorIndex;\n" \ |
71 | " gl_Position = vec4(vertexPosition, 1.0);\n" \ |
72 | "}\n" ); |
73 | |
74 | const QByteArray fragCodeFragOutputs = QByteArrayLiteral( |
75 | "#version 330 core\n" \ |
76 | "out vec4 color;\n" \ |
77 | "out vec2 temp;\n" \ |
78 | "void main()\n" \ |
79 | "{\n" \ |
80 | " color = vec4(1.0, 0.0, 0.0, 1.0);\n" \ |
81 | " temp = vec2(1.0, 0.3);\n" \ |
82 | "}\n" ); |
83 | |
84 | const QByteArray fragCodeUniformsFloat = QByteArrayLiteral( |
85 | "#version 330 core\n" \ |
86 | "out vec4 color;\n" \ |
87 | "uniform float multiplier;\n" \ |
88 | "uniform vec2 multiplierVec2;\n" \ |
89 | "uniform vec3 multiplierVec3;\n" \ |
90 | "uniform vec4 multiplierVec4;\n" \ |
91 | "void main()\n" \ |
92 | "{\n" \ |
93 | " vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n" \ |
94 | " color = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n" \ |
95 | "}\n" ); |
96 | |
97 | const QByteArray fragCodeUniformsInt = QByteArrayLiteral( |
98 | "#version 330 core\n" \ |
99 | "out ivec4 color;\n" \ |
100 | "uniform int multiplier;\n" \ |
101 | "uniform ivec2 multiplierVec2;\n" \ |
102 | "uniform ivec3 multiplierVec3;\n" \ |
103 | "uniform ivec4 multiplierVec4;\n" \ |
104 | "void main()\n" \ |
105 | "{\n" \ |
106 | " ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n" \ |
107 | " color = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n" \ |
108 | "}\n" ); |
109 | |
110 | const QByteArray fragCodeUniformsUInt = QByteArrayLiteral( |
111 | "#version 330 core\n" \ |
112 | "out uvec4 color;\n" \ |
113 | "uniform uint multiplier;\n" \ |
114 | "uniform uvec2 multiplierVec2;\n" \ |
115 | "uniform uvec3 multiplierVec3;\n" \ |
116 | "uniform uvec4 multiplierVec4;\n" \ |
117 | "void main()\n" \ |
118 | "{\n" \ |
119 | " uvec4 randomMult = multiplierVec4 + uvec4(multiplierVec3, 0) + uvec4(multiplierVec2, 0, 0);\n" \ |
120 | " color = uvec4(1, 0, 0, 1) * randomMult * multiplier;\n" \ |
121 | "}\n" ); |
122 | |
123 | const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral( |
124 | "#version 330 core\n" \ |
125 | "out vec4 color;\n" \ |
126 | "uniform mat2 m2;\n" \ |
127 | "uniform mat2x3 m23;\n" \ |
128 | "uniform mat3x2 m32;\n" \ |
129 | "uniform mat2x4 m24;\n" \ |
130 | "uniform mat4x2 m42;\n" \ |
131 | "uniform mat3 m3;\n" \ |
132 | "uniform mat3x4 m34;\n" \ |
133 | "uniform mat4x3 m43;\n" \ |
134 | "uniform mat4 m4;\n" \ |
135 | "void main()\n" \ |
136 | "{\n" \ |
137 | " float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n" \ |
138 | " color = vec4(1, 0, 0, 1) * lengthSum;\n" \ |
139 | "}\n" ); |
140 | |
141 | const QByteArray fragCodeUniformBuffer = QByteArrayLiteral( |
142 | "#version 330 core\n" \ |
143 | "out vec4 color;\n" \ |
144 | "in vec2 texCoord;\n" \ |
145 | "flat in int colorIndex;\n" \ |
146 | "uniform ColorArray\n" \ |
147 | "{\n" \ |
148 | " vec4 colors[256];\n" \ |
149 | "};\n" \ |
150 | "void main()\n" \ |
151 | "{\n" \ |
152 | " color = colors[colorIndex] + vec4(texCoord.s, texCoord.t, 0.0, 1.0);\n" \ |
153 | "}\n" ); |
154 | |
155 | const QByteArray fragCodeSamplers = QByteArrayLiteral( |
156 | "#version 330 core\n" \ |
157 | "in vec2 texCoord;\n" \ |
158 | "out vec4 color;\n" \ |
159 | "uniform sampler1D s1;\n" \ |
160 | "uniform sampler2D s2;\n" \ |
161 | "uniform sampler2DArray s2a;\n" \ |
162 | "uniform sampler3D s3;\n" \ |
163 | "uniform samplerCube scube;\n" \ |
164 | "uniform sampler2DRect srect;\n" \ |
165 | "void main()\n" \ |
166 | "{\n" \ |
167 | " color = vec4(1, 0, 0, 1) *" \ |
168 | " texture(s1, texCoord.x) *" \ |
169 | " texture(s2, texCoord) *" \ |
170 | " texture(s2a, vec3(texCoord, 0.0)) *" \ |
171 | " texture(s3, vec3(texCoord, 0.0)) *" \ |
172 | " texture(scube, vec3(texCoord, 0)) *" \ |
173 | " texture(srect, texCoord);\n" \ |
174 | "}\n" ); |
175 | |
176 | } // anonymous |
177 | |
178 | class tst_GraphicsHelperGL3_3 : public QObject |
179 | { |
180 | Q_OBJECT |
181 | private Q_SLOTS: |
182 | |
183 | void init() |
184 | { |
185 | m_window.reset(other: new QWindow); |
186 | m_window->setSurfaceType(QWindow::OpenGLSurface); |
187 | m_window->setGeometry(posx: 0, posy: 0, w: 10, h: 10); |
188 | |
189 | QSurfaceFormat format; |
190 | format.setVersion(major: 3, minor: 3); |
191 | format.setProfile(QSurfaceFormat::CoreProfile); |
192 | format.setDepthBufferSize(24); |
193 | format.setSamples(4); |
194 | format.setStencilBufferSize(8); |
195 | m_window->setFormat(format); |
196 | m_glContext.setFormat(format); |
197 | |
198 | m_window->create(); |
199 | |
200 | if (!m_glContext.create()) { |
201 | qWarning() << "Failed to create OpenGL context" ; |
202 | return; |
203 | } |
204 | |
205 | if (!m_glContext.makeCurrent(surface: m_window.data())) { |
206 | qWarning() << "Failed to maed OpenGL context current" ; |
207 | return; |
208 | } |
209 | |
210 | if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_3_3_Core>()) != nullptr) { |
211 | m_glHelper.initializeHelper(context: &m_glContext, functions: m_func); |
212 | m_initializationSuccessful = true; |
213 | } |
214 | } |
215 | |
216 | void cleanup() |
217 | { |
218 | m_glContext.doneCurrent(); |
219 | } |
220 | |
221 | void alphaTest() |
222 | { |
223 | if (!m_initializationSuccessful) |
224 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
225 | // Deprecated |
226 | } |
227 | |
228 | void bindBufferBase() |
229 | { |
230 | if (!m_initializationSuccessful) |
231 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
232 | |
233 | // GIVEN |
234 | GLuint bufferId = 0; |
235 | // WHEN |
236 | m_func->glGenBuffers(n: 1, buffers: &bufferId); |
237 | // THEN |
238 | QVERIFY(bufferId != 0); |
239 | |
240 | |
241 | // WHEN |
242 | m_func->glBindBuffer(GL_UNIFORM_BUFFER, buffer: bufferId); |
243 | m_glHelper.bindBufferBase(GL_UNIFORM_BUFFER, index: 2, buffer: bufferId); |
244 | // THEN |
245 | const GLint error = m_func->glGetError(); |
246 | QVERIFY(error == 0); |
247 | GLint boundToPointBufferId = 0; |
248 | m_func->glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, index: 2, data: &boundToPointBufferId); |
249 | QVERIFY(boundToPointBufferId == GLint(bufferId)); |
250 | |
251 | // Restore to sane state |
252 | m_func->glBindBuffer(GL_UNIFORM_BUFFER, buffer: 0); |
253 | m_func->glDeleteBuffers(n: 1, buffers: &bufferId); |
254 | } |
255 | |
256 | void bindFragDataLocation() |
257 | { |
258 | if (!m_initializationSuccessful) |
259 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
260 | |
261 | // GIVEN |
262 | QOpenGLShaderProgram shaderProgram; |
263 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
264 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeFragOutputs); |
265 | |
266 | // WHEN |
267 | QHash<QString, int> fragLocations; |
268 | fragLocations.insert(QStringLiteral("temp" ), avalue: 2); |
269 | fragLocations.insert(QStringLiteral("color" ), avalue: 1); |
270 | m_glHelper.bindFragDataLocation(shader: shaderProgram.programId(), outputs: fragLocations); |
271 | |
272 | // THEN |
273 | QVERIFY(shaderProgram.link()); |
274 | const GLint error = m_func->glGetError(); |
275 | QVERIFY(error == 0); |
276 | const GLint tempLocation = m_func->glGetFragDataLocation(program: shaderProgram.programId(), name: "temp" ); |
277 | const GLint colorLocation = m_func->glGetFragDataLocation(program: shaderProgram.programId(), name: "color" ); |
278 | QCOMPARE(tempLocation, 2); |
279 | QCOMPARE(colorLocation, 1); |
280 | } |
281 | |
282 | void bindFrameBufferAttachment() |
283 | { |
284 | if (!m_initializationSuccessful) |
285 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
286 | |
287 | { |
288 | // GIVEN |
289 | GLuint fboId; |
290 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
291 | |
292 | Attachment attachment; |
293 | attachment.m_point = QRenderTargetOutput::Color0; |
294 | |
295 | GLint maxAttachmentsCount = 0; |
296 | m_func->glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, params: &maxAttachmentsCount); |
297 | |
298 | // THEN |
299 | QVERIFY(fboId != 0); |
300 | QVERIFY(maxAttachmentsCount >= 3); |
301 | |
302 | // WHEN |
303 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
304 | |
305 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
306 | texture.setSize(width: 512, height: 512); |
307 | texture.setFormat(QOpenGLTexture::RGBA8U); |
308 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
309 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
310 | texture.setWrapMode(QOpenGLTexture::ClampToEdge); |
311 | if (!texture.create()) |
312 | qWarning() << "Texture creation failed" ; |
313 | texture.allocateStorage(); |
314 | QVERIFY(texture.isStorageAllocated()); |
315 | GLint error = m_func->glGetError(); |
316 | QVERIFY(error == 0); |
317 | m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); |
318 | |
319 | // THEN |
320 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
321 | QCOMPARE(int(status), GL_FRAMEBUFFER_COMPLETE); |
322 | |
323 | error = m_func->glGetError(); |
324 | QVERIFY(error == 0); |
325 | GLint textureAttachmentId = 0; |
326 | m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, |
327 | GL_COLOR_ATTACHMENT0, |
328 | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
329 | params: &textureAttachmentId); |
330 | QCOMPARE(GLuint(textureAttachmentId), texture.textureId()); |
331 | |
332 | // Restore state |
333 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
334 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
335 | } |
336 | { |
337 | // GIVEN |
338 | QOpenGLTexture texture(QOpenGLTexture::TargetCubeMap); |
339 | texture.setSize(width: 512, height: 512); |
340 | texture.setFormat(QOpenGLTexture::RGBA32F); |
341 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
342 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
343 | texture.setWrapMode(QOpenGLTexture::ClampToEdge); |
344 | if (!texture.create()) |
345 | qWarning() << "Texture creation failed" ; |
346 | texture.allocateStorage(); |
347 | QVERIFY(texture.isStorageAllocated()); |
348 | GLint error = m_func->glGetError(); |
349 | QVERIFY(error == 0); |
350 | |
351 | { // Check All Faces |
352 | |
353 | // GIVEN |
354 | GLuint fboId; |
355 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
356 | |
357 | // THEN |
358 | QVERIFY(fboId != 0); |
359 | |
360 | // WHEN |
361 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
362 | |
363 | Attachment attachment; |
364 | attachment.m_point = QRenderTargetOutput::Color0; |
365 | attachment.m_face = Qt3DRender::QAbstractTexture::AllFaces; |
366 | |
367 | m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); |
368 | |
369 | // THEN |
370 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
371 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
372 | |
373 | error = m_func->glGetError(); |
374 | QVERIFY(error == 0); |
375 | GLint textureIsLayered = 0; |
376 | m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, |
377 | GL_COLOR_ATTACHMENT0, |
378 | GL_FRAMEBUFFER_ATTACHMENT_LAYERED, |
379 | params: &textureIsLayered); |
380 | QCOMPARE(textureIsLayered, GL_TRUE); |
381 | |
382 | // Restore state |
383 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
384 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
385 | } |
386 | { // Check Specific Faces |
387 | |
388 | // GIVEN |
389 | GLuint fboId; |
390 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
391 | |
392 | // THEN |
393 | QVERIFY(fboId != 0); |
394 | |
395 | // WHEN |
396 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
397 | |
398 | Attachment attachment; |
399 | attachment.m_point = QRenderTargetOutput::Color0; |
400 | attachment.m_face = Qt3DRender::QAbstractTexture::CubeMapNegativeZ; |
401 | |
402 | m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); |
403 | |
404 | // THEN |
405 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
406 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
407 | |
408 | error = m_func->glGetError(); |
409 | QVERIFY(error == 0); |
410 | GLint textureFace = 0; |
411 | m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, |
412 | GL_COLOR_ATTACHMENT0, |
413 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, |
414 | params: &textureFace); |
415 | QCOMPARE(textureFace, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
416 | GLint textureIsLayered = 0; |
417 | m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, |
418 | GL_COLOR_ATTACHMENT0, |
419 | GL_FRAMEBUFFER_ATTACHMENT_LAYERED, |
420 | params: &textureIsLayered); |
421 | QCOMPARE(textureIsLayered, GL_FALSE); |
422 | |
423 | // Restore state |
424 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
425 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
426 | } |
427 | } |
428 | } |
429 | |
430 | void bindFrameBufferObject() |
431 | { |
432 | if (!m_initializationSuccessful) |
433 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
434 | |
435 | // GIVEN |
436 | GLuint fboId; |
437 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
438 | |
439 | // THEN |
440 | QVERIFY(fboId != 0); |
441 | |
442 | // WHEN |
443 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBODraw); |
444 | |
445 | // THEN |
446 | GLint error = m_func->glGetError(); |
447 | QVERIFY(error == 0); |
448 | GLint boundindFBOId = 0; |
449 | m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
450 | QVERIFY(GLuint(boundindFBOId) == fboId); |
451 | |
452 | // WHEN |
453 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBORead); |
454 | |
455 | // THEN |
456 | error = m_func->glGetError(); |
457 | QVERIFY(error == 0); |
458 | boundindFBOId = 0; |
459 | m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
460 | QVERIFY(GLuint(boundindFBOId) == fboId); |
461 | |
462 | // WHEN |
463 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBOReadAndDraw); |
464 | |
465 | // THEN |
466 | error = m_func->glGetError(); |
467 | QVERIFY(error == 0); |
468 | boundindFBOId = 0; |
469 | m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
470 | QVERIFY(GLuint(boundindFBOId) == fboId); |
471 | |
472 | // Cleanup |
473 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
474 | } |
475 | |
476 | void bindShaderStorageBlock() |
477 | { |
478 | if (!m_initializationSuccessful) |
479 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
480 | // Not supported in OpenGL 3.3 |
481 | } |
482 | |
483 | void bindUniformBlock() |
484 | { |
485 | if (!m_initializationSuccessful) |
486 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
487 | |
488 | // GIVEN |
489 | QOpenGLShaderProgram shaderProgram; |
490 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); |
491 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); |
492 | QVERIFY(shaderProgram.link()); |
493 | |
494 | // WHEN |
495 | GLint index = m_func->glGetUniformBlockIndex(program: shaderProgram.programId(), uniformBlockName: "ColorArray" ); |
496 | m_glHelper.bindUniformBlock(programId: shaderProgram.programId(), uniformBlockIndex: index, uniformBlockBinding: 1); |
497 | |
498 | // THEN |
499 | const GLint error = m_func->glGetError(); |
500 | QVERIFY(error == 0); |
501 | } |
502 | |
503 | void blendEquation() |
504 | { |
505 | if (!m_initializationSuccessful) |
506 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
507 | |
508 | // GIVEN |
509 | GLint equation = 0; |
510 | m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); |
511 | QCOMPARE(equation, GL_FUNC_ADD); |
512 | |
513 | // WHEN |
514 | m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT); |
515 | |
516 | // THEN |
517 | m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); |
518 | QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT); |
519 | } |
520 | |
521 | void blendFunci() |
522 | { |
523 | if (!m_initializationSuccessful) |
524 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
525 | // Not supported by OpenGL 3.3 |
526 | } |
527 | |
528 | void blendFuncSeparatei() |
529 | { |
530 | if (!m_initializationSuccessful) |
531 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
532 | |
533 | // Not supported by OpenGL 3.3 |
534 | } |
535 | |
536 | void boundFrameBufferObject() |
537 | { |
538 | if (!m_initializationSuccessful) |
539 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
540 | |
541 | // GIVEN |
542 | GLuint fboId; |
543 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
544 | |
545 | // WHEN |
546 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
547 | |
548 | // THEN |
549 | GLint boundBuffer = 0; |
550 | m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundBuffer); |
551 | QCOMPARE(GLuint(boundBuffer), fboId); |
552 | |
553 | // THEN |
554 | QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId); |
555 | |
556 | // Reset state |
557 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
558 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
559 | } |
560 | |
561 | void checkFrameBufferComplete() |
562 | { |
563 | if (!m_initializationSuccessful) |
564 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
565 | // GIVEN |
566 | GLuint fboId; |
567 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
568 | |
569 | Attachment attachment; |
570 | attachment.m_point = QRenderTargetOutput::Color0; |
571 | |
572 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
573 | |
574 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
575 | texture.setSize(width: 512, height: 512); |
576 | texture.setFormat(QOpenGLTexture::RGBA8U); |
577 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
578 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
579 | texture.create(); |
580 | texture.allocateStorage(); |
581 | m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); |
582 | |
583 | // THEN |
584 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
585 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
586 | |
587 | QVERIFY(m_glHelper.checkFrameBufferComplete()); |
588 | |
589 | // Restore |
590 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
591 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
592 | } |
593 | |
594 | void clearBufferf() |
595 | { |
596 | if (!m_initializationSuccessful) |
597 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
598 | |
599 | // GIVEN |
600 | // GIVEN |
601 | GLuint fboId; |
602 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
603 | |
604 | // THEN |
605 | QVERIFY(fboId != 0); |
606 | |
607 | // WHEN |
608 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
609 | // Create 4 attachments |
610 | QOpenGLTexture *textures[4]; |
611 | for (int i = 0; i < 4; ++i) { |
612 | Attachment attachment; |
613 | attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i); |
614 | |
615 | QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); |
616 | textures[i] = texture; |
617 | texture->setSize(width: 512, height: 512); |
618 | texture->setFormat(QOpenGLTexture::RGBA32F); |
619 | texture->setMinificationFilter(QOpenGLTexture::Linear); |
620 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
621 | texture->setWrapMode(QOpenGLTexture::ClampToEdge); |
622 | if (!texture->create()) |
623 | qWarning() << "Texture creation failed" ; |
624 | texture->allocateStorage(); |
625 | QVERIFY(texture->isStorageAllocated()); |
626 | GLint error = m_func->glGetError(); |
627 | QVERIFY(error == 0); |
628 | m_glHelper.bindFrameBufferAttachment(texture, attachment); |
629 | } |
630 | |
631 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
632 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
633 | |
634 | // Set Draw buffers |
635 | GLenum clearBufferEnum = GL_COLOR_ATTACHMENT3; |
636 | m_func->glDrawBuffers(n: 1, bufs: &clearBufferEnum); |
637 | |
638 | const GLint bufferIndex = 0; // index of the element in the draw buffers |
639 | GLint error = m_func->glGetError(); |
640 | QVERIFY(error == 0); |
641 | |
642 | // WHEN |
643 | const QVector4D clearValue1 = QVector4D(0.5f, 0.2f, 0.4f, 0.8f); |
644 | m_func->glClearBufferfv(GL_COLOR, drawbuffer: bufferIndex, value: reinterpret_cast<const float *>(&clearValue1)); |
645 | error = m_func->glGetError(); |
646 | QVERIFY(error == 0); |
647 | |
648 | // THEN |
649 | QVector<QVector4D> colors(512 * 512); |
650 | textures[3]->bind(); |
651 | m_func->glGetTexImage(GL_TEXTURE_2D, level: 0, GL_RGBA, GL_FLOAT, pixels: colors.data()); |
652 | textures[3]->release(); |
653 | |
654 | for (const QVector4D c : colors) { |
655 | QVERIFY(c == clearValue1); |
656 | } |
657 | |
658 | // WHEN |
659 | const QVector4D clearValue2 = QVector4D(0.4f, 0.5f, 0.4f, 1.0f); |
660 | m_glHelper.clearBufferf(drawbuffer: bufferIndex, values: clearValue2); |
661 | |
662 | // THEN |
663 | textures[3]->bind(); |
664 | m_func->glGetTexImage(GL_TEXTURE_2D, level: 0, GL_RGBA, GL_FLOAT, pixels: colors.data()); |
665 | textures[3]->release(); |
666 | for (const QVector4D c : colors) { |
667 | QVERIFY(c == clearValue2); |
668 | } |
669 | // Restore |
670 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
671 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
672 | for (int i = 0; i < 4; ++i) |
673 | delete textures[i]; |
674 | } |
675 | |
676 | void createFrameBufferObject() |
677 | { |
678 | if (!m_initializationSuccessful) |
679 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
680 | |
681 | // WHEN |
682 | const GLuint fboId = m_glHelper.createFrameBufferObject(); |
683 | |
684 | // THEN |
685 | QVERIFY(fboId != 0); |
686 | |
687 | // Restore |
688 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
689 | } |
690 | |
691 | void depthMask() |
692 | { |
693 | if (!m_initializationSuccessful) |
694 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
695 | |
696 | // GIVEN |
697 | GLboolean depthWritingEnabled = false; |
698 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
699 | |
700 | // THEN |
701 | QVERIFY(depthWritingEnabled); |
702 | |
703 | // WHEN |
704 | m_glHelper.depthMask(GL_FALSE); |
705 | |
706 | // THEN |
707 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
708 | QVERIFY(!depthWritingEnabled); |
709 | |
710 | // WHEN |
711 | m_glHelper.depthMask(GL_TRUE); |
712 | |
713 | // THEN |
714 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
715 | QVERIFY(depthWritingEnabled); |
716 | } |
717 | |
718 | void depthTest() |
719 | { |
720 | if (!m_initializationSuccessful) |
721 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
722 | |
723 | // GIVEN |
724 | m_func->glDisable(GL_DEPTH_TEST); |
725 | m_func->glDepthFunc(GL_LESS); |
726 | |
727 | // WHEN |
728 | m_glHelper.depthTest(GL_LEQUAL); |
729 | |
730 | // THEN |
731 | QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); |
732 | GLint depthMode = 0; |
733 | m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); |
734 | QCOMPARE(depthMode, GL_LEQUAL); |
735 | |
736 | // WHEN |
737 | m_glHelper.depthTest(GL_LESS); |
738 | QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); |
739 | m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); |
740 | QCOMPARE(depthMode, GL_LESS); |
741 | } |
742 | |
743 | void disableClipPlane() |
744 | { |
745 | if (!m_initializationSuccessful) |
746 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
747 | |
748 | // GIVEN |
749 | m_func->glEnable(GL_CLIP_DISTANCE0 + 5); |
750 | |
751 | // THEN |
752 | QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); |
753 | |
754 | // WHEN |
755 | m_glHelper.disableClipPlane(clipPlane: 5); |
756 | |
757 | // THEN |
758 | QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); |
759 | } |
760 | |
761 | void disablei() |
762 | { |
763 | if (!m_initializationSuccessful) |
764 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
765 | |
766 | // GIVEN |
767 | m_func->glEnablei(GL_BLEND, index: 2); |
768 | |
769 | // THEN |
770 | QVERIFY(m_func->glIsEnabledi(GL_BLEND, 2)); |
771 | |
772 | // WHEN |
773 | m_glHelper.disablei(GL_BLEND, index: 2); |
774 | |
775 | // THEN |
776 | QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 2)); |
777 | } |
778 | |
779 | void disablePrimitiveRestart() |
780 | { |
781 | if (!m_initializationSuccessful) |
782 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
783 | |
784 | // GIVEN |
785 | m_func->glEnable(GL_PRIMITIVE_RESTART); |
786 | |
787 | // THEN |
788 | QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); |
789 | |
790 | // WHEN |
791 | m_glHelper.disablePrimitiveRestart(); |
792 | |
793 | // THEN |
794 | QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); |
795 | } |
796 | |
797 | void drawBuffers() |
798 | { |
799 | if (!m_initializationSuccessful) |
800 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
801 | |
802 | // GIVEN |
803 | GLuint fboId; |
804 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
805 | |
806 | // THEN |
807 | QVERIFY(fboId != 0); |
808 | |
809 | // WHEN |
810 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
811 | QOpenGLTexture *textures[4]; |
812 | |
813 | // Create 4 attachments |
814 | for (int i = 0; i < 4; ++i) { |
815 | Attachment attachment; |
816 | attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i); |
817 | |
818 | QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); |
819 | textures[i] = texture; |
820 | texture->setSize(width: 512, height: 512); |
821 | texture->setFormat(QOpenGLTexture::RGBA32F); |
822 | texture->setMinificationFilter(QOpenGLTexture::Linear); |
823 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
824 | texture->setWrapMode(QOpenGLTexture::ClampToEdge); |
825 | if (!texture->create()) |
826 | qWarning() << "Texture creation failed" ; |
827 | texture->allocateStorage(); |
828 | QVERIFY(texture->isStorageAllocated()); |
829 | GLint error = m_func->glGetError(); |
830 | QVERIFY(error == 0); |
831 | m_glHelper.bindFrameBufferAttachment(texture, attachment); |
832 | } |
833 | // THEN |
834 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
835 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
836 | |
837 | // WHEN |
838 | GLenum bufferEnum = GL_COLOR_ATTACHMENT4; |
839 | m_func->glDrawBuffers(n: 1, bufs: &bufferEnum); |
840 | |
841 | // THEN |
842 | GLint enumValue = -1; |
843 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
844 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4); |
845 | |
846 | // WHEN |
847 | GLint newBufferEnum = 2; |
848 | m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); |
849 | |
850 | // THEN |
851 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
852 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); |
853 | |
854 | // WHEN |
855 | newBufferEnum = 0; |
856 | m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); |
857 | |
858 | // THEN |
859 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
860 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); |
861 | |
862 | // Restore |
863 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
864 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
865 | for (int i = 0; i < 4; ++i) |
866 | delete textures[i]; |
867 | } |
868 | |
869 | void enableClipPlane() |
870 | { |
871 | if (!m_initializationSuccessful) |
872 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
873 | |
874 | // GIVEN |
875 | m_func->glDisable(GL_CLIP_DISTANCE0 + 4); |
876 | |
877 | // THEN |
878 | QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); |
879 | |
880 | // WHEN |
881 | m_glHelper.enableClipPlane(clipPlane: 4); |
882 | |
883 | // THEN |
884 | QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); |
885 | } |
886 | |
887 | void enablei() |
888 | { |
889 | if (!m_initializationSuccessful) |
890 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
891 | |
892 | // GIVEN |
893 | m_func->glDisablei(GL_BLEND, index: 4); |
894 | |
895 | // THEN |
896 | QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 4)); |
897 | |
898 | // WHEN |
899 | m_glHelper.enablei(GL_BLEND, index: 4); |
900 | |
901 | // THEN |
902 | QVERIFY(m_func->glIsEnabledi(GL_BLEND, 4)); |
903 | } |
904 | |
905 | void enablePrimitiveRestart() |
906 | { |
907 | if (!m_initializationSuccessful) |
908 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
909 | |
910 | // GIVEN |
911 | m_func->glDisable(GL_PRIMITIVE_RESTART); |
912 | |
913 | // THEN |
914 | QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); |
915 | |
916 | // WHEN |
917 | m_glHelper.enablePrimitiveRestart(primitiveRestartIndex: 883); |
918 | |
919 | // THEN |
920 | QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); |
921 | GLint restartIndex = 0; |
922 | m_func->glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX, params: &restartIndex); |
923 | QCOMPARE(restartIndex, 883); |
924 | |
925 | // Restore |
926 | m_func->glDisable(GL_PRIMITIVE_RESTART); |
927 | } |
928 | |
929 | void enableVertexAttribute() |
930 | { |
931 | if (!m_initializationSuccessful) |
932 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
933 | |
934 | // GIVEN |
935 | QOpenGLVertexArrayObject vao; |
936 | vao.create(); |
937 | QOpenGLVertexArrayObject::Binder binder(&vao); |
938 | |
939 | QOpenGLShaderProgram shaderProgram; |
940 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); |
941 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); |
942 | QVERIFY(shaderProgram.link()); |
943 | shaderProgram.bind(); |
944 | |
945 | // WHEN |
946 | GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); |
947 | GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); |
948 | GLint colorIndexLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexColorIndex" ); |
949 | m_glHelper.enableVertexAttributeArray(location: positionLocation); |
950 | m_glHelper.enableVertexAttributeArray(location: texCoordLocation); |
951 | m_glHelper.enableVertexAttributeArray(location: colorIndexLocation); |
952 | |
953 | // THEN |
954 | const GLint error = m_func->glGetError(); |
955 | QVERIFY(error == 0); |
956 | } |
957 | |
958 | void frontFace() |
959 | { |
960 | if (!m_initializationSuccessful) |
961 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
962 | |
963 | // GIVEN |
964 | m_func->glFrontFace(GL_CW); |
965 | |
966 | // THEN |
967 | GLint face = 0; |
968 | m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); |
969 | QCOMPARE(face, GL_CW); |
970 | |
971 | // WHEN |
972 | m_glHelper.frontFace(GL_CCW); |
973 | |
974 | // THEN |
975 | m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); |
976 | QCOMPARE(face, GL_CCW); |
977 | } |
978 | |
979 | void getRenderBufferDimensions() |
980 | { |
981 | if (!m_initializationSuccessful) |
982 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
983 | |
984 | // GIVEN |
985 | GLuint renderBufferId = 0; |
986 | m_func->glGenRenderbuffers(n: 1, renderbuffers: &renderBufferId); |
987 | QVERIFY(renderBufferId != 0); |
988 | |
989 | // WHEN |
990 | m_func->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); |
991 | m_func->glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, width: 512, height: 512); |
992 | m_func->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
993 | const QSize dimensions = m_glHelper.getRenderBufferDimensions(renderBufferId); |
994 | |
995 | // THEN |
996 | QCOMPARE(dimensions, QSize(512, 512)); |
997 | |
998 | // Restore |
999 | m_func->glDeleteRenderbuffers(n: 1, renderbuffers: &renderBufferId); |
1000 | } |
1001 | |
1002 | void getTextureDimensions() |
1003 | { |
1004 | if (!m_initializationSuccessful) |
1005 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1006 | |
1007 | // GIVEN |
1008 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
1009 | texture.setSize(width: 512, height: 512); |
1010 | texture.setFormat(QOpenGLTexture::RGBA8U); |
1011 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
1012 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
1013 | texture.create(); |
1014 | texture.allocateStorage(); |
1015 | |
1016 | // WHEN |
1017 | const QSize dimensions = m_glHelper.getTextureDimensions(textureId: texture.textureId(), GL_TEXTURE_2D); |
1018 | |
1019 | // THEN |
1020 | QCOMPARE(dimensions, QSize(512, 512)); |
1021 | } |
1022 | |
1023 | void pointSize() |
1024 | { |
1025 | if (!m_initializationSuccessful) |
1026 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1027 | |
1028 | // GIVEN |
1029 | m_func->glEnable(GL_PROGRAM_POINT_SIZE); |
1030 | |
1031 | // THEN |
1032 | QVERIFY(m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE)); |
1033 | GLfloat size = 0; |
1034 | m_func->glGetFloatv(GL_POINT_SIZE, params: &size); |
1035 | QCOMPARE(size, 1.0f); |
1036 | |
1037 | // WHEN |
1038 | m_glHelper.pointSize(programmable: false, value: 0.5f); |
1039 | |
1040 | // THEN |
1041 | QVERIFY(!m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE)); |
1042 | m_func->glGetFloatv(GL_POINT_SIZE, params: &size); |
1043 | QCOMPARE(size, 0.5f); |
1044 | } |
1045 | |
1046 | void maxClipPlaneCount() |
1047 | { |
1048 | if (!m_initializationSuccessful) |
1049 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1050 | |
1051 | // GIVEN |
1052 | GLint maxCount = -1; |
1053 | m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, params: &maxCount); |
1054 | |
1055 | // THEN |
1056 | QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount()); |
1057 | } |
1058 | |
1059 | void programUniformBlock() |
1060 | { |
1061 | if (!m_initializationSuccessful) |
1062 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1063 | |
1064 | // GIVEN |
1065 | QOpenGLShaderProgram shaderProgram; |
1066 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); |
1067 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); |
1068 | QVERIFY(shaderProgram.link()); |
1069 | |
1070 | // WHEN |
1071 | const QVector<ShaderUniformBlock> activeUniformBlocks = m_glHelper.programUniformBlocks(programId: shaderProgram.programId()); |
1072 | |
1073 | // THEN |
1074 | QCOMPARE(activeUniformBlocks.size(), 1); |
1075 | const ShaderUniformBlock uniformBlock = activeUniformBlocks.first(); |
1076 | |
1077 | QCOMPARE(uniformBlock.m_activeUniformsCount, 1); |
1078 | QCOMPARE(uniformBlock.m_name, QStringLiteral("ColorArray" )); |
1079 | |
1080 | GLint blockIndex = m_func->glGetUniformBlockIndex(program: shaderProgram.programId(), uniformBlockName: "ColorArray" ); |
1081 | GLint blockBinding = -1; |
1082 | m_func->glGetActiveUniformBlockiv(program: shaderProgram.programId(), uniformBlockIndex: blockIndex, GL_UNIFORM_BLOCK_BINDING, params: &blockBinding); |
1083 | QCOMPARE(blockIndex, uniformBlock.m_index); |
1084 | QCOMPARE(blockBinding, uniformBlock.m_binding); |
1085 | } |
1086 | |
1087 | void programAttributesAndLocations() |
1088 | { |
1089 | if (!m_initializationSuccessful) |
1090 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1091 | |
1092 | // GIVEN |
1093 | QOpenGLShaderProgram shaderProgram; |
1094 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1095 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); |
1096 | QVERIFY(shaderProgram.link()); |
1097 | |
1098 | // WHEN |
1099 | QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(programId: shaderProgram.programId()); |
1100 | |
1101 | // THEN |
1102 | QCOMPARE(activeAttributes.size(), 2); |
1103 | std::sort(first: activeAttributes.begin(), last: activeAttributes.end(), comp: [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_name < b.m_name; }); |
1104 | |
1105 | const ShaderAttribute attribute1 = activeAttributes.at(i: 0); |
1106 | QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition" )); |
1107 | QCOMPARE(attribute1.m_size, 1); |
1108 | QCOMPARE(attribute1.m_location, shaderProgram.attributeLocation("vertexPosition" )); |
1109 | QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3)); |
1110 | |
1111 | const ShaderAttribute attribute2 = activeAttributes.at(i: 1); |
1112 | QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord" )); |
1113 | QCOMPARE(attribute2.m_size, 1); |
1114 | QCOMPARE(attribute2.m_location, shaderProgram.attributeLocation("vertexTexCoord" )); |
1115 | QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2)); |
1116 | } |
1117 | |
1118 | void programUniformsAndLocations() |
1119 | { |
1120 | if (!m_initializationSuccessful) |
1121 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1122 | |
1123 | // GIVEN |
1124 | QOpenGLShaderProgram shaderProgram; |
1125 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1126 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1127 | QVERIFY(shaderProgram.link()); |
1128 | |
1129 | // WHEN |
1130 | QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); |
1131 | |
1132 | // THEN |
1133 | QCOMPARE(activeUniforms.size(), 4); |
1134 | std::sort(first: activeUniforms.begin(), last: activeUniforms.end(), comp: [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_name < b.m_name; }); |
1135 | |
1136 | const ShaderUniform uniform1 = activeUniforms.at(i: 0); |
1137 | QCOMPARE(uniform1.m_location, shaderProgram.uniformLocation("multiplier" )); |
1138 | QCOMPARE(uniform1.m_offset, -1); |
1139 | QCOMPARE(uniform1.m_blockIndex, -1); |
1140 | QCOMPARE(uniform1.m_arrayStride, -1); |
1141 | QCOMPARE(uniform1.m_matrixStride, -1); |
1142 | QCOMPARE(uniform1.m_size, 1); |
1143 | QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT)); |
1144 | QCOMPARE(uniform1.m_name, QStringLiteral("multiplier" )); |
1145 | |
1146 | const ShaderUniform uniform2 = activeUniforms.at(i: 1); |
1147 | QCOMPARE(uniform2.m_location, shaderProgram.uniformLocation("multiplierVec2" )); |
1148 | QCOMPARE(uniform2.m_offset, -1); |
1149 | QCOMPARE(uniform2.m_blockIndex, -1); |
1150 | QCOMPARE(uniform2.m_arrayStride, -1); |
1151 | QCOMPARE(uniform2.m_matrixStride, -1); |
1152 | QCOMPARE(uniform2.m_size, 1); |
1153 | QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2)); |
1154 | QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2" )); |
1155 | |
1156 | const ShaderUniform uniform3 = activeUniforms.at(i: 2); |
1157 | QCOMPARE(uniform3.m_location, shaderProgram.uniformLocation("multiplierVec3" )); |
1158 | QCOMPARE(uniform3.m_offset, -1); |
1159 | QCOMPARE(uniform3.m_blockIndex, -1); |
1160 | QCOMPARE(uniform3.m_arrayStride, -1); |
1161 | QCOMPARE(uniform3.m_matrixStride, -1); |
1162 | QCOMPARE(uniform3.m_size, 1); |
1163 | QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3)); |
1164 | QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3" )); |
1165 | |
1166 | const ShaderUniform uniform4 = activeUniforms.at(i: 3); |
1167 | QCOMPARE(uniform4.m_location, shaderProgram.uniformLocation("multiplierVec4" )); |
1168 | QCOMPARE(uniform4.m_offset, -1); |
1169 | QCOMPARE(uniform4.m_blockIndex, -1); |
1170 | QCOMPARE(uniform4.m_arrayStride, -1); |
1171 | QCOMPARE(uniform4.m_matrixStride, -1); |
1172 | QCOMPARE(uniform4.m_size, 1); |
1173 | QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4)); |
1174 | QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4" )); |
1175 | } |
1176 | |
1177 | void programShaderStorageBlock() |
1178 | { |
1179 | if (!m_initializationSuccessful) |
1180 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1181 | |
1182 | // Not supported in 3.3 |
1183 | } |
1184 | |
1185 | void releaseFrameBufferObject() |
1186 | { |
1187 | if (!m_initializationSuccessful) |
1188 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1189 | |
1190 | // GIVEN |
1191 | GLuint fboId; |
1192 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
1193 | |
1194 | // THEN |
1195 | QVERIFY(fboId != 0); |
1196 | |
1197 | // WHEN |
1198 | m_glHelper.releaseFrameBufferObject(frameBufferId: fboId); |
1199 | |
1200 | // THEN |
1201 | QVERIFY(!m_func->glIsFramebuffer(fboId)); |
1202 | } |
1203 | |
1204 | void setMSAAEnabled() |
1205 | { |
1206 | if (!m_initializationSuccessful) |
1207 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1208 | |
1209 | // GIVEN |
1210 | m_func->glDisable(GL_MULTISAMPLE); |
1211 | |
1212 | // THEN |
1213 | QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); |
1214 | |
1215 | // WHEN |
1216 | m_glHelper.setMSAAEnabled(true); |
1217 | |
1218 | // THEN |
1219 | QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE)); |
1220 | |
1221 | // WHEN |
1222 | m_glHelper.setMSAAEnabled(false); |
1223 | |
1224 | // THEN |
1225 | QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); |
1226 | } |
1227 | |
1228 | void setAlphaCoverageEnabled() |
1229 | { |
1230 | if (!m_initializationSuccessful) |
1231 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1232 | |
1233 | // GIVEN |
1234 | m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
1235 | |
1236 | // THEN |
1237 | QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
1238 | |
1239 | // WHEN |
1240 | m_glHelper.setAlphaCoverageEnabled(true); |
1241 | |
1242 | // THEN |
1243 | QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
1244 | |
1245 | // WHEN |
1246 | m_glHelper.setAlphaCoverageEnabled(false); |
1247 | |
1248 | // THEN |
1249 | QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
1250 | } |
1251 | |
1252 | void setClipPlane() |
1253 | { |
1254 | if (!m_initializationSuccessful) |
1255 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1256 | |
1257 | // Deprecated in 3.3 core |
1258 | } |
1259 | |
1260 | void setSeamlessCubemap() |
1261 | { |
1262 | if (!m_initializationSuccessful) |
1263 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1264 | |
1265 | // GIVEN |
1266 | m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
1267 | QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1268 | |
1269 | // WHEN |
1270 | m_glHelper.setSeamlessCubemap(true); |
1271 | |
1272 | // THEN |
1273 | QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1274 | |
1275 | // WHEN |
1276 | m_glHelper.setSeamlessCubemap(false); |
1277 | |
1278 | // THEN |
1279 | QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1280 | } |
1281 | |
1282 | void setVerticesPerPatch() |
1283 | { |
1284 | if (!m_initializationSuccessful) |
1285 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1286 | |
1287 | // GIVEN |
1288 | m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
1289 | |
1290 | // THEN |
1291 | QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1292 | |
1293 | // WHEN |
1294 | m_glHelper.setSeamlessCubemap(true); |
1295 | |
1296 | // THEN |
1297 | QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1298 | |
1299 | // WHEN |
1300 | m_glHelper.setSeamlessCubemap(false); |
1301 | |
1302 | // THEN |
1303 | QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1304 | } |
1305 | |
1306 | #define SUPPORTS_FEATURE(Feature, IsSupported) \ |
1307 | QVERIFY(m_glHelper.supportsFeature(Feature) == IsSupported); |
1308 | |
1309 | void supportsFeature() |
1310 | { |
1311 | SUPPORTS_FEATURE(GraphicsHelperInterface::MRT, true); |
1312 | SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, true); |
1313 | SUPPORTS_FEATURE(GraphicsHelperInterface::BindableFragmentOutputs, true); |
1314 | SUPPORTS_FEATURE(GraphicsHelperInterface::PrimitiveRestart, true); |
1315 | SUPPORTS_FEATURE(GraphicsHelperInterface::RenderBufferDimensionRetrieval, true); |
1316 | SUPPORTS_FEATURE(GraphicsHelperInterface::TextureDimensionRetrieval, true); |
1317 | SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, true); |
1318 | SUPPORTS_FEATURE(GraphicsHelperInterface::ShaderStorageObject, false); |
1319 | SUPPORTS_FEATURE(GraphicsHelperInterface::Compute, false); |
1320 | SUPPORTS_FEATURE(GraphicsHelperInterface::DrawBuffersBlend, false); |
1321 | // Tesselation could be true or false depending on extensions so not tested |
1322 | SUPPORTS_FEATURE(GraphicsHelperInterface::BlitFramebuffer, true); |
1323 | } |
1324 | |
1325 | |
1326 | #define ADD_UNIFORM_ENTRY(FragShader, Name, Type, ComponentSize, ExpectedRawSize) \ |
1327 | QTest::newRow(#FragShader"_"#Type) << FragShader << QStringLiteral(Name) << Type << ComponentSize << ExpectedRawSize; |
1328 | |
1329 | void uniformsByteSize_data() |
1330 | { |
1331 | QTest::addColumn<QByteArray>(name: "fragShader" ); |
1332 | QTest::addColumn<QString>(name: "name" ); |
1333 | QTest::addColumn<int>(name: "type" ); |
1334 | QTest::addColumn<int>(name: "componentSize" ); |
1335 | QTest::addColumn<int>(name: "expectedByteSize" ); |
1336 | |
1337 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplier" , GL_FLOAT, 1, 4); |
1338 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec2" , GL_FLOAT_VEC2, 1, 4 * 2); |
1339 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec3" ,GL_FLOAT_VEC3, 1, 4 * 3); |
1340 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec4" , GL_FLOAT_VEC4, 1, 4 * 4); |
1341 | |
1342 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplier" , GL_INT, 1, 4); |
1343 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec2" , GL_INT_VEC2, 1, 4 * 2); |
1344 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec3" , GL_INT_VEC3, 1, 4 * 3); |
1345 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4" , GL_INT_VEC4, 1, 4 * 4); |
1346 | |
1347 | ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplier" , GL_UNSIGNED_INT, 1, 4); |
1348 | ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec2" , GL_UNSIGNED_INT_VEC2, 1, 4 * 2); |
1349 | ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec3" , GL_UNSIGNED_INT_VEC3, 1, 4 * 3); |
1350 | ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec4" , GL_UNSIGNED_INT_VEC4, 1, 4 * 4); |
1351 | |
1352 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2" , GL_FLOAT_MAT2, 1, 4 * 2 * 2); |
1353 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23" , GL_FLOAT_MAT2x3, 1, 4 * 2 * 3); |
1354 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32" , GL_FLOAT_MAT3x2, 1, 4 * 3 * 2); |
1355 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24" , GL_FLOAT_MAT2x4, 1, 4 * 2 * 4); |
1356 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42" , GL_FLOAT_MAT4x2, 1, 4 * 4 * 2); |
1357 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3" , GL_FLOAT_MAT3, 1, 4 * 3 * 3); |
1358 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34" , GL_FLOAT_MAT3x4, 1, 4 * 3 * 4); |
1359 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43" , GL_FLOAT_MAT4x3, 1, 4 * 4 * 3); |
1360 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4" , GL_FLOAT_MAT4, 1, 4 * 4 * 4); |
1361 | |
1362 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1" , GL_SAMPLER_1D, 1, 4); |
1363 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2" , GL_SAMPLER_2D, 1, 4); |
1364 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2a" , GL_SAMPLER_2D_ARRAY, 1, 4); |
1365 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s3" , GL_SAMPLER_3D, 1, 4); |
1366 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "scube" , GL_SAMPLER_CUBE, 1, 4); |
1367 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "srect" , GL_SAMPLER_2D_RECT, 1, 4); |
1368 | } |
1369 | |
1370 | void uniformsByteSize() |
1371 | { |
1372 | if (!m_initializationSuccessful) |
1373 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1374 | |
1375 | // GIVEN |
1376 | QFETCH(QByteArray, fragShader); |
1377 | QFETCH(QString, name); |
1378 | QFETCH(int, type); |
1379 | QFETCH(int, componentSize); |
1380 | QFETCH(int, expectedByteSize); |
1381 | |
1382 | QOpenGLShaderProgram shaderProgram; |
1383 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1384 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragShader); |
1385 | QVERIFY(shaderProgram.link()); |
1386 | |
1387 | GLint location = shaderProgram.uniformLocation(name); |
1388 | // WHEN |
1389 | const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); |
1390 | ShaderUniform matchingUniform; |
1391 | for (const ShaderUniform &u : activeUniforms) { |
1392 | if (u.m_location == location) { |
1393 | matchingUniform = u; |
1394 | break; |
1395 | } |
1396 | } |
1397 | |
1398 | |
1399 | // THEN |
1400 | QCOMPARE(matchingUniform.m_location, location); |
1401 | QCOMPARE(matchingUniform.m_type, GLuint(type)); |
1402 | QCOMPARE(matchingUniform.m_size, componentSize); |
1403 | |
1404 | // WHEN |
1405 | const int computedRawByteSize = m_glHelper.uniformByteSize(description: matchingUniform); |
1406 | |
1407 | // THEN |
1408 | QCOMPARE(expectedByteSize, computedRawByteSize); |
1409 | |
1410 | // Restore |
1411 | m_func->glUseProgram(program: 0); |
1412 | } |
1413 | |
1414 | |
1415 | void useProgram() |
1416 | { |
1417 | if (!m_initializationSuccessful) |
1418 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1419 | |
1420 | // GIVEN |
1421 | QOpenGLShaderProgram shaderProgram; |
1422 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1423 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeFragOutputs); |
1424 | |
1425 | // THEN |
1426 | QVERIFY(shaderProgram.link()); |
1427 | |
1428 | GLint currentProg = 0; |
1429 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
1430 | QVERIFY(currentProg == 0); |
1431 | |
1432 | // WHEN |
1433 | m_glHelper.useProgram(programId: shaderProgram.programId()); |
1434 | |
1435 | // THEN |
1436 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
1437 | QCOMPARE(GLuint(currentProg), shaderProgram.programId()); |
1438 | |
1439 | // WHEN |
1440 | m_glHelper.useProgram(programId: 0); |
1441 | |
1442 | // THEN |
1443 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
1444 | QVERIFY(currentProg == 0); |
1445 | } |
1446 | |
1447 | void vertexAttribDivisor() |
1448 | { |
1449 | if (!m_initializationSuccessful) |
1450 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1451 | } |
1452 | |
1453 | void vertexAttributePointer() |
1454 | { |
1455 | if (!m_initializationSuccessful) |
1456 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
1457 | |
1458 | // GIVEN |
1459 | QOpenGLVertexArrayObject vao; |
1460 | vao.create(); |
1461 | QOpenGLVertexArrayObject::Binder binder(&vao); |
1462 | |
1463 | QOpenGLShaderProgram shaderProgram; |
1464 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); |
1465 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); |
1466 | QVERIFY(shaderProgram.link()); |
1467 | |
1468 | GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); |
1469 | GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); |
1470 | GLint colorIndexLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexColorIndex" ); |
1471 | |
1472 | const int vertexCount = 99; |
1473 | QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer); |
1474 | positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
1475 | positionBuffer.create(); |
1476 | positionBuffer.bind(); |
1477 | positionBuffer.allocate(count: vertexCount * sizeof(QVector3D)); |
1478 | |
1479 | QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer); |
1480 | texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
1481 | texCoordBuffer.create(); |
1482 | texCoordBuffer.allocate(count: vertexCount * sizeof(QVector2D)); |
1483 | |
1484 | QOpenGLBuffer colorIndexBuffer(QOpenGLBuffer::VertexBuffer); |
1485 | colorIndexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
1486 | colorIndexBuffer.create(); |
1487 | colorIndexBuffer.allocate(count: vertexCount * sizeof(int)); |
1488 | |
1489 | // WHEN |
1490 | shaderProgram.bind(); |
1491 | positionBuffer.bind(); |
1492 | m_glHelper.enableVertexAttributeArray(location: positionLocation); |
1493 | m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, index: positionLocation, size: 3, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); |
1494 | |
1495 | texCoordBuffer.bind(); |
1496 | m_glHelper.enableVertexAttributeArray(location: texCoordLocation); |
1497 | m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, index: texCoordLocation, size: 2, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); |
1498 | |
1499 | colorIndexBuffer.bind(); |
1500 | m_glHelper.enableVertexAttributeArray(location: colorIndexLocation); |
1501 | m_glHelper.vertexAttributePointer(GL_INT, index: colorIndexLocation, size: 1, GL_INT, GL_TRUE, stride: 0, pointer: 0); |
1502 | |
1503 | // THEN |
1504 | const GLint error = m_func->glGetError(); |
1505 | QVERIFY(error == 0); |
1506 | } |
1507 | |
1508 | void glUniform1fv() |
1509 | { |
1510 | if (!m_initializationSuccessful) |
1511 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1512 | |
1513 | // GIVEN |
1514 | QOpenGLShaderProgram shaderProgram; |
1515 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1516 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1517 | QVERIFY(shaderProgram.link()); |
1518 | |
1519 | // WHEN |
1520 | m_func->glUseProgram(program: shaderProgram.programId()); |
1521 | GLfloat value = 883.0f; |
1522 | const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); |
1523 | m_glHelper.glUniform1fv(location, count: 1, value: &value); |
1524 | |
1525 | // THEN |
1526 | GLfloat setValue = 0.0f; |
1527 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: &setValue); |
1528 | QCOMPARE(value, setValue); |
1529 | |
1530 | // Restore |
1531 | m_func->glUseProgram(program: 0); |
1532 | } |
1533 | |
1534 | void glUniform2fv() |
1535 | { |
1536 | if (!m_initializationSuccessful) |
1537 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1538 | |
1539 | // GIVEN |
1540 | QOpenGLShaderProgram shaderProgram; |
1541 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1542 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1543 | QVERIFY(shaderProgram.link()); |
1544 | |
1545 | // WHEN |
1546 | m_func->glUseProgram(program: shaderProgram.programId()); |
1547 | GLfloat values[2] = { 383.0f, 427.0f }; |
1548 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); |
1549 | m_glHelper.glUniform2fv(location, count: 1, value: values); |
1550 | |
1551 | // THEN |
1552 | GLfloat setValues[2] = { 0.0f, 0.0f }; |
1553 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1554 | for (int i = 0; i < 2; ++i) |
1555 | QCOMPARE(setValues[i], values[i]); |
1556 | |
1557 | // Restore |
1558 | m_func->glUseProgram(program: 0); |
1559 | } |
1560 | |
1561 | void glUniform3fv() |
1562 | { |
1563 | if (!m_initializationSuccessful) |
1564 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1565 | |
1566 | // GIVEN |
1567 | QOpenGLShaderProgram shaderProgram; |
1568 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1569 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1570 | QVERIFY(shaderProgram.link()); |
1571 | |
1572 | // WHEN |
1573 | m_func->glUseProgram(program: shaderProgram.programId()); |
1574 | GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f }; |
1575 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); |
1576 | m_glHelper.glUniform3fv(location, count: 1, value: values); |
1577 | |
1578 | // THEN |
1579 | GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f }; |
1580 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1581 | for (int i = 0; i < 3; ++i) |
1582 | QCOMPARE(setValues[i], values[i]); |
1583 | |
1584 | // Restore |
1585 | m_func->glUseProgram(program: 0); |
1586 | } |
1587 | |
1588 | void glUniform4fv() |
1589 | { |
1590 | if (!m_initializationSuccessful) |
1591 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1592 | |
1593 | // GIVEN |
1594 | QOpenGLShaderProgram shaderProgram; |
1595 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1596 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1597 | QVERIFY(shaderProgram.link()); |
1598 | |
1599 | // WHEN |
1600 | m_func->glUseProgram(program: shaderProgram.programId()); |
1601 | GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; |
1602 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); |
1603 | m_glHelper.glUniform4fv(location, count: 1, value: values); |
1604 | |
1605 | // THEN |
1606 | GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
1607 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1608 | for (int i = 0; i < 4; ++i) |
1609 | QCOMPARE(setValues[i], values[i]); |
1610 | |
1611 | // Restore |
1612 | m_func->glUseProgram(program: 0); |
1613 | } |
1614 | |
1615 | void glUniform1iv() |
1616 | { |
1617 | if (!m_initializationSuccessful) |
1618 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1619 | |
1620 | // GIVEN |
1621 | QOpenGLShaderProgram shaderProgram; |
1622 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1623 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
1624 | QVERIFY(shaderProgram.link()); |
1625 | |
1626 | // WHEN |
1627 | m_func->glUseProgram(program: shaderProgram.programId()); |
1628 | GLint value = 883; |
1629 | const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); |
1630 | m_glHelper.glUniform1iv(location, count: 1, value: &value); |
1631 | |
1632 | // THEN |
1633 | GLint setValue = 0; |
1634 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: &setValue); |
1635 | QCOMPARE(value, setValue); |
1636 | |
1637 | // Restore |
1638 | m_func->glUseProgram(program: 0); |
1639 | } |
1640 | |
1641 | void glUniform2iv() |
1642 | { |
1643 | if (!m_initializationSuccessful) |
1644 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1645 | |
1646 | // GIVEN |
1647 | QOpenGLShaderProgram shaderProgram; |
1648 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1649 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
1650 | QVERIFY(shaderProgram.link()); |
1651 | |
1652 | // WHEN |
1653 | m_func->glUseProgram(program: shaderProgram.programId()); |
1654 | GLint values[2] = { 383, 427 }; |
1655 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); |
1656 | m_glHelper.glUniform2iv(location, count: 1, value: values); |
1657 | |
1658 | // THEN |
1659 | GLint setValues[2] = { 0, 0 }; |
1660 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
1661 | for (int i = 0; i < 2; ++i) |
1662 | QCOMPARE(values[i], setValues[i]); |
1663 | |
1664 | // Restore |
1665 | m_func->glUseProgram(program: 0); |
1666 | } |
1667 | |
1668 | void glUniform3iv() |
1669 | { |
1670 | if (!m_initializationSuccessful) |
1671 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1672 | |
1673 | // GIVEN |
1674 | QOpenGLShaderProgram shaderProgram; |
1675 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1676 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
1677 | QVERIFY(shaderProgram.link()); |
1678 | |
1679 | // WHEN |
1680 | m_func->glUseProgram(program: shaderProgram.programId()); |
1681 | GLint values[3] = { 572, 1340, 1584 }; |
1682 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); |
1683 | m_glHelper.glUniform3iv(location, count: 1, value: values); |
1684 | |
1685 | // THEN |
1686 | GLint setValues[3] = { 0, 0, 0 }; |
1687 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
1688 | for (int i = 0; i < 3; ++i) |
1689 | QCOMPARE(values[i], setValues[i]); |
1690 | |
1691 | // Restore |
1692 | m_func->glUseProgram(program: 0); |
1693 | } |
1694 | |
1695 | void glUniform4iv() |
1696 | { |
1697 | if (!m_initializationSuccessful) |
1698 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1699 | |
1700 | // GIVEN |
1701 | QOpenGLShaderProgram shaderProgram; |
1702 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1703 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
1704 | QVERIFY(shaderProgram.link()); |
1705 | |
1706 | // WHEN |
1707 | m_func->glUseProgram(program: shaderProgram.programId()); |
1708 | GLint values[4] = { 454, 350, 883, 355 }; |
1709 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); |
1710 | m_glHelper.glUniform4iv(location, count: 1, value: values); |
1711 | |
1712 | // THEN |
1713 | GLint setValues[4] = { 0, 0, 0, 0 }; |
1714 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
1715 | for (int i = 0; i < 4; ++i) |
1716 | QCOMPARE(values[i], setValues[i]); |
1717 | |
1718 | // Restore |
1719 | m_func->glUseProgram(program: 0); |
1720 | } |
1721 | |
1722 | void glUniform1uiv() |
1723 | { |
1724 | if (!m_initializationSuccessful) |
1725 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1726 | |
1727 | // GIVEN |
1728 | QOpenGLShaderProgram shaderProgram; |
1729 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1730 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); |
1731 | QVERIFY(shaderProgram.link()); |
1732 | |
1733 | // WHEN |
1734 | m_func->glUseProgram(program: shaderProgram.programId()); |
1735 | GLuint value = 883U; |
1736 | const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); |
1737 | m_glHelper.glUniform1uiv(location, count: 1, value: &value); |
1738 | |
1739 | // THEN |
1740 | GLuint setValue = 0U; |
1741 | m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: &setValue); |
1742 | QCOMPARE(value, setValue); |
1743 | |
1744 | // Restore |
1745 | m_func->glUseProgram(program: 0); |
1746 | } |
1747 | |
1748 | void glUniform2uiv() |
1749 | { |
1750 | if (!m_initializationSuccessful) |
1751 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1752 | |
1753 | // GIVEN |
1754 | QOpenGLShaderProgram shaderProgram; |
1755 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1756 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); |
1757 | QVERIFY(shaderProgram.link()); |
1758 | |
1759 | // WHEN |
1760 | m_func->glUseProgram(program: shaderProgram.programId()); |
1761 | GLuint values[2] = { 383U, 427U }; |
1762 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); |
1763 | m_glHelper.glUniform2uiv(location, count: 1, value: values); |
1764 | |
1765 | // THEN |
1766 | GLuint setValues[2] = { 0U, 0U }; |
1767 | m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); |
1768 | for (int i = 0; i < 2; ++i) |
1769 | QCOMPARE(values[i], setValues[i]); |
1770 | |
1771 | // Restore |
1772 | m_func->glUseProgram(program: 0); |
1773 | } |
1774 | |
1775 | void glUniform3uiv() |
1776 | { |
1777 | if (!m_initializationSuccessful) |
1778 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1779 | |
1780 | // GIVEN |
1781 | QOpenGLShaderProgram shaderProgram; |
1782 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1783 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); |
1784 | QVERIFY(shaderProgram.link()); |
1785 | |
1786 | // WHEN |
1787 | m_func->glUseProgram(program: shaderProgram.programId()); |
1788 | GLuint values[3] = { 572U, 1340U, 1584U }; |
1789 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); |
1790 | m_glHelper.glUniform3uiv(location, count: 1, value: values); |
1791 | |
1792 | // THEN |
1793 | GLuint setValues[3] = { 0U, 0U, 0U }; |
1794 | m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); |
1795 | for (int i = 0; i < 3; ++i) |
1796 | QCOMPARE(values[i], setValues[i]); |
1797 | |
1798 | // Restore |
1799 | m_func->glUseProgram(program: 0); |
1800 | } |
1801 | |
1802 | void glUniform4uiv() |
1803 | { |
1804 | if (!m_initializationSuccessful) |
1805 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1806 | |
1807 | // GIVEN |
1808 | QOpenGLShaderProgram shaderProgram; |
1809 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1810 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); |
1811 | QVERIFY(shaderProgram.link()); |
1812 | |
1813 | // WHEN |
1814 | m_func->glUseProgram(program: shaderProgram.programId()); |
1815 | GLuint values[4] = { 454U, 350U, 883U, 355U }; |
1816 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); |
1817 | m_glHelper.glUniform4uiv(location, count: 1, value: values); |
1818 | |
1819 | // THEN |
1820 | GLuint setValues[4] = { 0U, 0U, 0U, 0U }; |
1821 | m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); |
1822 | for (int i = 0; i < 4; ++i) |
1823 | QCOMPARE(values[i], setValues[i]); |
1824 | |
1825 | // Restore |
1826 | m_func->glUseProgram(program: 0); |
1827 | } |
1828 | |
1829 | void glUniformMatrix2fv() |
1830 | { |
1831 | if (!m_initializationSuccessful) |
1832 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1833 | |
1834 | // GIVEN |
1835 | QOpenGLShaderProgram shaderProgram; |
1836 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1837 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1838 | QVERIFY(shaderProgram.link()); |
1839 | |
1840 | // WHEN |
1841 | m_func->glUseProgram(program: shaderProgram.programId()); |
1842 | GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; |
1843 | const GLint location = shaderProgram.uniformLocation(name: "m2" ); |
1844 | m_glHelper.glUniformMatrix2fv(location, count: 1, value: values); |
1845 | |
1846 | // THEN |
1847 | GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
1848 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1849 | for (int i = 0; i < 4; ++i) |
1850 | QCOMPARE(values[i], setValues[i]); |
1851 | |
1852 | // Restore |
1853 | m_func->glUseProgram(program: 0); |
1854 | } |
1855 | |
1856 | void glUniformMatrix3fv() |
1857 | { |
1858 | if (!m_initializationSuccessful) |
1859 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1860 | |
1861 | // GIVEN |
1862 | QOpenGLShaderProgram shaderProgram; |
1863 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1864 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1865 | QVERIFY(shaderProgram.link()); |
1866 | |
1867 | // WHEN |
1868 | m_func->glUseProgram(program: shaderProgram.programId()); |
1869 | GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f }; |
1870 | const GLint location = shaderProgram.uniformLocation(name: "m3" ); |
1871 | m_glHelper.glUniformMatrix3fv(location, count: 1, value: values); |
1872 | |
1873 | // THEN |
1874 | GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1875 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1876 | for (int i = 0; i < 9; ++i) |
1877 | QCOMPARE(values[i], setValues[i]); |
1878 | |
1879 | // Restore |
1880 | m_func->glUseProgram(program: 0); |
1881 | } |
1882 | |
1883 | void glUniformMatrix4fv() |
1884 | { |
1885 | if (!m_initializationSuccessful) |
1886 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1887 | |
1888 | // GIVEN |
1889 | QOpenGLShaderProgram shaderProgram; |
1890 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1891 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1892 | QVERIFY(shaderProgram.link()); |
1893 | |
1894 | // WHEN |
1895 | m_func->glUseProgram(program: shaderProgram.programId()); |
1896 | GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f }; |
1897 | const GLint location = shaderProgram.uniformLocation(name: "m4" ); |
1898 | m_glHelper.glUniformMatrix4fv(location, count: 1, value: values); |
1899 | |
1900 | // THEN |
1901 | GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1902 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1903 | for (int i = 0; i < 16; ++i) |
1904 | QCOMPARE(values[i], setValues[i]); |
1905 | |
1906 | // Restore |
1907 | m_func->glUseProgram(program: 0); |
1908 | } |
1909 | |
1910 | void glUniformMatrix2x3fv() |
1911 | { |
1912 | if (!m_initializationSuccessful) |
1913 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1914 | |
1915 | // GIVEN |
1916 | QOpenGLShaderProgram shaderProgram; |
1917 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1918 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1919 | QVERIFY(shaderProgram.link()); |
1920 | |
1921 | // WHEN |
1922 | m_func->glUseProgram(program: shaderProgram.programId()); |
1923 | GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
1924 | const GLint location = shaderProgram.uniformLocation(name: "m23" ); |
1925 | m_glHelper.glUniformMatrix2x3fv(location, count: 1, value: values); |
1926 | |
1927 | // THEN |
1928 | GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1929 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1930 | for (int i = 0; i < 6; ++i) |
1931 | QCOMPARE(values[i], setValues[i]); |
1932 | |
1933 | // Restore |
1934 | m_func->glUseProgram(program: 0); |
1935 | } |
1936 | |
1937 | void glUniformMatrix3x2fv() |
1938 | { |
1939 | if (!m_initializationSuccessful) |
1940 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1941 | |
1942 | // GIVEN |
1943 | QOpenGLShaderProgram shaderProgram; |
1944 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1945 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1946 | QVERIFY(shaderProgram.link()); |
1947 | |
1948 | // WHEN |
1949 | m_func->glUseProgram(program: shaderProgram.programId()); |
1950 | GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
1951 | const GLint location = shaderProgram.uniformLocation(name: "m32" ); |
1952 | m_glHelper.glUniformMatrix3x2fv(location, count: 1, value: values); |
1953 | |
1954 | // THEN |
1955 | GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1956 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1957 | for (int i = 0; i < 6; ++i) |
1958 | QCOMPARE(values[i], setValues[i]); |
1959 | |
1960 | // Restore |
1961 | m_func->glUseProgram(program: 0); |
1962 | } |
1963 | |
1964 | void glUniformMatrix2x4fv() |
1965 | { |
1966 | if (!m_initializationSuccessful) |
1967 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1968 | |
1969 | // GIVEN |
1970 | QOpenGLShaderProgram shaderProgram; |
1971 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1972 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1973 | QVERIFY(shaderProgram.link()); |
1974 | |
1975 | // WHEN |
1976 | m_func->glUseProgram(program: shaderProgram.programId()); |
1977 | GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
1978 | const GLint location = shaderProgram.uniformLocation(name: "m24" ); |
1979 | m_glHelper.glUniformMatrix2x4fv(location, count: 1, value: values); |
1980 | |
1981 | // THEN |
1982 | GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1983 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1984 | for (int i = 0; i < 8; ++i) |
1985 | QCOMPARE(values[i], setValues[i]); |
1986 | |
1987 | // Restore |
1988 | m_func->glUseProgram(program: 0); |
1989 | } |
1990 | |
1991 | void glUniformMatrix4x2fv() |
1992 | { |
1993 | if (!m_initializationSuccessful) |
1994 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
1995 | |
1996 | // GIVEN |
1997 | QOpenGLShaderProgram shaderProgram; |
1998 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1999 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
2000 | QVERIFY(shaderProgram.link()); |
2001 | |
2002 | // WHEN |
2003 | m_func->glUseProgram(program: shaderProgram.programId()); |
2004 | GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
2005 | const GLint location = shaderProgram.uniformLocation(name: "m42" ); |
2006 | m_glHelper.glUniformMatrix4x2fv(location, count: 1, value: values); |
2007 | |
2008 | // THEN |
2009 | GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
2010 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
2011 | for (int i = 0; i < 8; ++i) |
2012 | QCOMPARE(values[i], setValues[i]); |
2013 | |
2014 | // Restore |
2015 | m_func->glUseProgram(program: 0); |
2016 | } |
2017 | |
2018 | void glUniformMatrix3x4fv() |
2019 | { |
2020 | if (!m_initializationSuccessful) |
2021 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
2022 | |
2023 | // GIVEN |
2024 | QOpenGLShaderProgram shaderProgram; |
2025 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
2026 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
2027 | QVERIFY(shaderProgram.link()); |
2028 | |
2029 | // WHEN |
2030 | m_func->glUseProgram(program: shaderProgram.programId()); |
2031 | GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f}; |
2032 | const GLint location = shaderProgram.uniformLocation(name: "m34" ); |
2033 | m_glHelper.glUniformMatrix3x4fv(location, count: 1, value: values); |
2034 | |
2035 | // THEN |
2036 | GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
2037 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
2038 | for (int i = 0; i < 12; ++i) |
2039 | QCOMPARE(values[i], setValues[i]); |
2040 | |
2041 | // Restore |
2042 | m_func->glUseProgram(program: 0); |
2043 | } |
2044 | |
2045 | void glUniformMatrix4x3fv() |
2046 | { |
2047 | if (!m_initializationSuccessful) |
2048 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
2049 | |
2050 | // GIVEN |
2051 | QOpenGLShaderProgram shaderProgram; |
2052 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
2053 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
2054 | QVERIFY(shaderProgram.link()); |
2055 | |
2056 | // WHEN |
2057 | m_func->glUseProgram(program: shaderProgram.programId()); |
2058 | GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
2059 | const GLint location = shaderProgram.uniformLocation(name: "m43" ); |
2060 | m_glHelper.glUniformMatrix4x3fv(location, count: 1, value: values); |
2061 | |
2062 | // THEN |
2063 | GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
2064 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
2065 | for (int i = 0; i < 12; ++i) |
2066 | QCOMPARE(values[i], setValues[i]); |
2067 | |
2068 | // Restore |
2069 | m_func->glUseProgram(program: 0); |
2070 | } |
2071 | |
2072 | |
2073 | void blitFramebuffer() |
2074 | { |
2075 | if (!m_initializationSuccessful) |
2076 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
2077 | |
2078 | GLint maxSamples; |
2079 | m_func->glGetIntegerv(GL_MAX_SAMPLES, params: &maxSamples); |
2080 | if (maxSamples < 1) |
2081 | QSKIP("This test requires an implementation that supports multisampled textures" ); |
2082 | |
2083 | // GIVEN |
2084 | GLuint fbos[2]; |
2085 | GLuint fboTextures[2]; |
2086 | |
2087 | m_func->glGenFramebuffers(n: 2, framebuffers: fbos); |
2088 | m_func->glGenTextures(n: 2, textures: fboTextures); |
2089 | |
2090 | m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture: fboTextures[0]); |
2091 | m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples: maxSamples, GL_RGBA8, width: 10, height: 10, fixedsamplelocations: true); |
2092 | m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture: 0); |
2093 | |
2094 | m_func->glBindTexture(GL_TEXTURE_2D, texture: fboTextures[1]); |
2095 | m_func->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA8, width: 10, height: 10, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: nullptr); |
2096 | m_func->glBindTexture(GL_TEXTURE_2D, texture: 0); |
2097 | |
2098 | m_func->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbos[1]); |
2099 | m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture: fboTextures[1], level: 0); |
2100 | |
2101 | GLenum status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
2102 | QCOMPARE(status, GLenum(GL_FRAMEBUFFER_COMPLETE)); |
2103 | |
2104 | m_func->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbos[0]); |
2105 | m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture: fboTextures[0], level: 0); |
2106 | |
2107 | status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
2108 | QCOMPARE(status, GLenum(GL_FRAMEBUFFER_COMPLETE)); |
2109 | |
2110 | m_func->glEnable(GL_MULTISAMPLE); |
2111 | m_func->glClearColor(red: 0.2f, green: 0.2f, blue: 0.2f, alpha: 0.2f); |
2112 | m_func->glClear(GL_COLOR_BUFFER_BIT); |
2113 | m_func->glDisable(GL_MULTISAMPLE); |
2114 | |
2115 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fbos[1]); |
2116 | |
2117 | // WHEN |
2118 | m_glHelper.blitFramebuffer(srcX0: 0,srcY0: 0,srcX1: 10,srcY1: 10,dstX0: 0,dstY0: 0,dstX1: 10,dstY1: 10, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
2119 | |
2120 | m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: fbos[1]); |
2121 | |
2122 | GLuint result[10*10]; |
2123 | m_func->glReadPixels(x: 0,y: 0,width: 10,height: 10,GL_RGBA, GL_UNSIGNED_BYTE, pixels: result); |
2124 | |
2125 | // THEN |
2126 | GLuint v = (0.2f) * 255; |
2127 | v = v | (v<<8) | (v<<16) | (v<<24); |
2128 | for (GLuint value : result) { |
2129 | QCOMPARE(value, v); |
2130 | } |
2131 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
2132 | m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: 0); |
2133 | |
2134 | m_func->glDeleteFramebuffers(n: 2, framebuffers: fbos); |
2135 | m_func->glDeleteTextures(n: 2, textures: fboTextures); |
2136 | } |
2137 | |
2138 | #define ADD_GL_TYPE_ENTRY(Type, Expected) \ |
2139 | QTest::newRow(#Type) << Type << Expected; |
2140 | |
2141 | void uniformTypeFromGLType_data() |
2142 | { |
2143 | QTest::addColumn<int>(name: "glType" ); |
2144 | QTest::addColumn<UniformType>(name: "expected" ); |
2145 | |
2146 | ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float); |
2147 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); |
2148 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
2149 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
2150 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); |
2151 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
2152 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
2153 | ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int); |
2154 | ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2); |
2155 | ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3); |
2156 | ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4); |
2157 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT, UniformType::UInt); |
2158 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC2, UniformType::UIVec2); |
2159 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC3, UniformType::UIVec3); |
2160 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC4, UniformType::UIVec4); |
2161 | ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool); |
2162 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2); |
2163 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3); |
2164 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4); |
2165 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2); |
2166 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3); |
2167 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4); |
2168 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x3, UniformType::Mat2x3); |
2169 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x4, UniformType::Mat2x4); |
2170 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x2, UniformType::Mat3x2); |
2171 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x2, UniformType::Mat4x2); |
2172 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x3, UniformType::Mat4x3); |
2173 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x4, UniformType::Mat3x4); |
2174 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler); |
2175 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_ARRAY, UniformType::Sampler); |
2176 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler); |
2177 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler); |
2178 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY, UniformType::Sampler); |
2179 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_RECT, UniformType::Sampler); |
2180 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); |
2181 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); |
2182 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler); |
2183 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY_SHADOW, UniformType::Sampler); |
2184 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler); |
2185 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler); |
2186 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE_SHADOW, UniformType::Sampler); |
2187 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_BUFFER, UniformType::Sampler); |
2188 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_1D, UniformType::Sampler); |
2189 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D, UniformType::Sampler); |
2190 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_3D, UniformType::Sampler); |
2191 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_BUFFER, UniformType::Sampler); |
2192 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_ARRAY, UniformType::Sampler); |
2193 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); |
2194 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); |
2195 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_CUBE, UniformType::Sampler); |
2196 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_1D, UniformType::Sampler); |
2197 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D, UniformType::Sampler); |
2198 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_3D, UniformType::Sampler); |
2199 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_BUFFER, UniformType::Sampler); |
2200 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, UniformType::Sampler); |
2201 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); |
2202 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); |
2203 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_CUBE, UniformType::Sampler); |
2204 | } |
2205 | |
2206 | void uniformTypeFromGLType() |
2207 | { |
2208 | // GIVEN |
2209 | QFETCH(int, glType); |
2210 | QFETCH(UniformType, expected); |
2211 | |
2212 | // WHEN |
2213 | UniformType computed = m_glHelper.uniformTypeFromGLType(glType); |
2214 | |
2215 | // THEN |
2216 | QCOMPARE(computed, expected); |
2217 | } |
2218 | |
2219 | void drawBuffer() |
2220 | { |
2221 | if (!m_initializationSuccessful) |
2222 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
2223 | |
2224 | m_func->glGetError(); |
2225 | |
2226 | // WHEN |
2227 | m_glHelper.drawBuffer(GL_FRONT); |
2228 | const GLint error = m_func->glGetError(); |
2229 | QVERIFY(error == 0); |
2230 | |
2231 | // THEN |
2232 | GLint p; |
2233 | m_func->glGetIntegerv(GL_DRAW_BUFFER, params: &p); |
2234 | QCOMPARE(p, GL_FRONT); |
2235 | } |
2236 | |
2237 | void readBuffer() |
2238 | { |
2239 | if (!m_initializationSuccessful) |
2240 | QSKIP("Initialization failed, OpenGL 3.3 Core functions not supported" ); |
2241 | |
2242 | m_func->glGetError(); |
2243 | |
2244 | // WHEN |
2245 | m_glHelper.readBuffer(GL_FRONT); |
2246 | |
2247 | // THEN |
2248 | const GLint error = m_func->glGetError(); |
2249 | QVERIFY(error == 0); |
2250 | GLint p; |
2251 | m_func->glGetIntegerv(GL_READ_BUFFER, params: &p); |
2252 | QCOMPARE(p, GL_FRONT); |
2253 | } |
2254 | |
2255 | void fenceSync() |
2256 | { |
2257 | if (!m_initializationSuccessful) |
2258 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2259 | |
2260 | m_func->glGetError(); |
2261 | |
2262 | // WHEN |
2263 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2264 | |
2265 | // THEN |
2266 | QVERIFY(sync != nullptr); |
2267 | QCOMPARE(m_func->glIsSync(sync), GL_TRUE); |
2268 | const GLint error = m_func->glGetError(); |
2269 | QVERIFY(error == 0); |
2270 | } |
2271 | |
2272 | void clientWaitSync() |
2273 | { |
2274 | if (!m_initializationSuccessful) |
2275 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2276 | |
2277 | m_func->glGetError(); |
2278 | |
2279 | // WHEN |
2280 | QElapsedTimer t; |
2281 | t.start(); |
2282 | |
2283 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2284 | |
2285 | m_glHelper.clientWaitSync(sync, nanoSecTimeout: 1000000); |
2286 | |
2287 | // THEN |
2288 | const GLint error = m_func->glGetError(); |
2289 | QVERIFY(error == 0); |
2290 | qDebug() << t.nsecsElapsed(); |
2291 | } |
2292 | |
2293 | void waitSync() |
2294 | { |
2295 | if (!m_initializationSuccessful) |
2296 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2297 | |
2298 | m_func->glGetError(); |
2299 | |
2300 | // WHEN |
2301 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2302 | m_func->glFlush(); |
2303 | m_glHelper.waitSync(sync); |
2304 | |
2305 | // THEN |
2306 | const GLint error = m_func->glGetError(); |
2307 | QVERIFY(error == 0); |
2308 | } |
2309 | |
2310 | void wasSyncSignaled() |
2311 | { |
2312 | if (!m_initializationSuccessful) |
2313 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2314 | |
2315 | m_func->glGetError(); |
2316 | |
2317 | // WHEN |
2318 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2319 | m_func->glFlush(); |
2320 | m_glHelper.waitSync(sync); |
2321 | |
2322 | // THEN |
2323 | const GLint error = m_func->glGetError(); |
2324 | QVERIFY(error == 0); |
2325 | |
2326 | // Shouldn't loop forever |
2327 | while (!m_glHelper.wasSyncSignaled(sync)) |
2328 | ; |
2329 | } |
2330 | |
2331 | void deleteSync() |
2332 | { |
2333 | if (!m_initializationSuccessful) |
2334 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2335 | |
2336 | m_func->glGetError(); |
2337 | |
2338 | // WHEN |
2339 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2340 | m_glHelper.clientWaitSync(sync, nanoSecTimeout: GLuint64(-1)); |
2341 | |
2342 | // THEN |
2343 | const GLint error = m_func->glGetError(); |
2344 | QVERIFY(error == 0); |
2345 | QVERIFY(m_glHelper.wasSyncSignaled(sync) == true); |
2346 | |
2347 | // WHEN |
2348 | m_glHelper.deleteSync(sync); |
2349 | |
2350 | // THEN |
2351 | QCOMPARE(m_func->glIsSync(sync), GL_FALSE); |
2352 | } |
2353 | |
2354 | void rasterMode() |
2355 | { |
2356 | if (!m_initializationSuccessful) |
2357 | QSKIP("Initialization failed, OpenGL 3.3 functions not supported" ); |
2358 | |
2359 | m_func->glGetError(); |
2360 | m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE); |
2361 | |
2362 | // THEN |
2363 | const GLint error = m_func->glGetError(); |
2364 | QVERIFY(error == 0); |
2365 | GLint p; |
2366 | m_func->glGetIntegerv(GL_POLYGON_MODE, params: &p); |
2367 | QCOMPARE(p, GL_LINE); |
2368 | } |
2369 | |
2370 | private: |
2371 | QScopedPointer<QWindow> m_window; |
2372 | QOpenGLContext m_glContext; |
2373 | GraphicsHelperGL3_3 m_glHelper; |
2374 | QOpenGLFunctions_3_3_Core *m_func = nullptr; |
2375 | bool m_initializationSuccessful = false; |
2376 | }; |
2377 | |
2378 | #endif |
2379 | |
2380 | int main(int argc, char *argv[]) |
2381 | { |
2382 | #ifdef TEST_SHOULD_BE_PERFORMED |
2383 | QGuiApplication app(argc, argv); |
2384 | app.setAttribute(attribute: Qt::AA_Use96Dpi, on: true); |
2385 | tst_GraphicsHelperGL3_3 tc; |
2386 | QTEST_SET_MAIN_SOURCE_PATH |
2387 | return QTest::qExec(testObject: &tc, argc, argv); |
2388 | #endif |
2389 | return 0; |
2390 | } |
2391 | |
2392 | #ifdef TEST_SHOULD_BE_PERFORMED |
2393 | #include "tst_graphicshelpergl3_3.moc" |
2394 | #endif |
2395 | |