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| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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| 5 | ** |
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| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
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| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 25 | ** $QT_END_LICENSE$ |
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| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <QtTest/QTest> |
| 30 | #include <qbackendnodetester.h> |
| 31 | #include <Qt3DCore/qdynamicpropertyupdatedchange.h> |
| 32 | #include <renderviewjobutils_p.h> |
| 33 | #include <shadervariables_p.h> |
| 34 | #include <Qt3DRender/private/shaderdata_p.h> |
| 35 | #include <Qt3DRender/private/managers_p.h> |
| 36 | #include <Qt3DRender/private/stringtoint_p.h> |
| 37 | #include <Qt3DRender/qshaderdata.h> |
| 38 | #include "testrenderer.h" |
| 39 | #include "testpostmanarbiter.h" |
| 40 | |
| 41 | class tst_RenderViewUtils : public Qt3DCore::QBackendNodeTester |
| 42 | { |
| 43 | Q_OBJECT |
| 44 | private Q_SLOTS: |
| 45 | void topLevelScalarValueNoUniforms(); |
| 46 | void topLevelScalarValue(); |
| 47 | void topLevelTextureValueNoUniforms(); |
| 48 | void topLevelTextureValue(); |
| 49 | void topLevelArrayValue(); |
| 50 | void nestedShaderDataValue(); |
| 51 | void topLevelStructValue_data(); |
| 52 | void topLevelStructValue(); |
| 53 | void topLevelDynamicProperties(); |
| 54 | void transformedProperties(); |
| 55 | void shouldNotifyDynamicPropertyChanges(); |
| 56 | |
| 57 | private: |
| 58 | void initBackendShaderData(Qt3DRender::Render::AbstractRenderer *renderer, |
| 59 | Qt3DRender::QShaderData *frontend, |
| 60 | Qt3DRender::Render::ShaderDataManager *manager) |
| 61 | { |
| 62 | // Create children first |
| 63 | for (QObject *c : frontend->children()) { |
| 64 | Qt3DRender::QShaderData *cShaderData = qobject_cast<Qt3DRender::QShaderData *>(object: c); |
| 65 | if (cShaderData) |
| 66 | initBackendShaderData(renderer, frontend: cShaderData, manager); |
| 67 | } |
| 68 | |
| 69 | // Create backend element for frontend one |
| 70 | Qt3DRender::Render::ShaderData *backend = manager->getOrCreateResource(id: frontend->id()); |
| 71 | // Init the backend element |
| 72 | backend->setRenderer(renderer); |
| 73 | simulateInitializationSync(frontend, backend); |
| 74 | } |
| 75 | |
| 76 | void initBackendTexture(Qt3DRender::QAbstractTexture *frontend, |
| 77 | Qt3DRender::Render::TextureManager *manager) |
| 78 | { |
| 79 | // Create backend element for frontend one |
| 80 | Qt3DRender::Render::Texture *backend = manager->getOrCreateResource(id: frontend->id()); |
| 81 | // Init the backend element |
| 82 | simulateInitialization(frontend, backend); |
| 83 | } |
| 84 | }; |
| 85 | |
| 86 | class ScalarShaderData : public Qt3DRender::QShaderData |
| 87 | { |
| 88 | Q_OBJECT |
| 89 | Q_PROPERTY(float scalar READ scalar WRITE setScalar NOTIFY scalarChanged) |
| 90 | |
| 91 | public: |
| 92 | ScalarShaderData(Qt3DCore::QNode *parent = nullptr) |
| 93 | : Qt3DRender::QShaderData(parent) |
| 94 | , m_scalar(0.0f) |
| 95 | { |
| 96 | } |
| 97 | |
| 98 | void setScalar(float scalar) |
| 99 | { |
| 100 | if (scalar != m_scalar) { |
| 101 | m_scalar = scalar; |
| 102 | emit scalarChanged(); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | float scalar() const |
| 107 | { |
| 108 | return m_scalar; |
| 109 | } |
| 110 | |
| 111 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> buildUniformMap(const QString &blockName) |
| 112 | { |
| 113 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> uniforms; |
| 114 | |
| 115 | uniforms.insert(akey: blockName + QStringLiteral(".scalar" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 116 | |
| 117 | return uniforms; |
| 118 | } |
| 119 | |
| 120 | Q_SIGNALS: |
| 121 | void scalarChanged(); |
| 122 | |
| 123 | private: |
| 124 | float m_scalar; |
| 125 | }; |
| 126 | |
| 127 | class TextureShaderData : public Qt3DRender::QShaderData |
| 128 | { |
| 129 | Q_OBJECT |
| 130 | Q_PROPERTY(Qt3DRender::QAbstractTexture* texture READ texture WRITE setTexture NOTIFY textureChanged) |
| 131 | |
| 132 | public: |
| 133 | TextureShaderData() |
| 134 | : Qt3DRender::QShaderData() |
| 135 | , m_texture(nullptr) |
| 136 | { |
| 137 | } |
| 138 | |
| 139 | void setTexture(Qt3DRender::QAbstractTexture *texture) |
| 140 | { |
| 141 | if (texture != m_texture) { |
| 142 | m_texture = texture; |
| 143 | emit textureChanged(); |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | Qt3DRender::QAbstractTexture *texture() const |
| 148 | { |
| 149 | return m_texture; |
| 150 | } |
| 151 | |
| 152 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> buildUniformMap(const QString &blockName) |
| 153 | { |
| 154 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> uniforms; |
| 155 | |
| 156 | uniforms.insert(akey: blockName + QStringLiteral(".texture" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 157 | |
| 158 | return uniforms; |
| 159 | } |
| 160 | |
| 161 | Q_SIGNALS: |
| 162 | void textureChanged(); |
| 163 | |
| 164 | private: |
| 165 | Qt3DRender::QAbstractTexture *m_texture; |
| 166 | }; |
| 167 | |
| 168 | |
| 169 | class ArrayShaderData : public Qt3DRender::QShaderData |
| 170 | { |
| 171 | Q_OBJECT |
| 172 | Q_PROPERTY(QVariantList array READ array WRITE setArray NOTIFY arrayChanged) |
| 173 | |
| 174 | public: |
| 175 | ArrayShaderData() |
| 176 | : Qt3DRender::QShaderData() |
| 177 | { |
| 178 | } |
| 179 | |
| 180 | void setArray(const QVariantList &array) |
| 181 | { |
| 182 | if (array != m_array) { |
| 183 | m_array = array; |
| 184 | emit arrayChanged(); |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | QVariantList array() const |
| 189 | { |
| 190 | return m_array; |
| 191 | } |
| 192 | |
| 193 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> buildUniformMap(const QString &blockName) |
| 194 | { |
| 195 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> uniforms; |
| 196 | |
| 197 | uniforms.insert(akey: blockName + QStringLiteral(".array[0]" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 198 | |
| 199 | return uniforms; |
| 200 | } |
| 201 | |
| 202 | Q_SIGNALS: |
| 203 | void arrayChanged(); |
| 204 | |
| 205 | private: |
| 206 | QVariantList m_array; |
| 207 | }; |
| 208 | |
| 209 | class StructShaderData : public Qt3DRender::QShaderData |
| 210 | { |
| 211 | Q_OBJECT |
| 212 | Q_PROPERTY(float scalar READ scalar WRITE setScalar NOTIFY scalarChanged) |
| 213 | Q_PROPERTY(QVariantList array READ array WRITE setArray NOTIFY arrayChanged) |
| 214 | |
| 215 | public: |
| 216 | StructShaderData() |
| 217 | : Qt3DRender::QShaderData() |
| 218 | , m_scalar(0.0f) |
| 219 | { |
| 220 | } |
| 221 | |
| 222 | void setScalar(float scalar) |
| 223 | { |
| 224 | if (scalar != m_scalar) { |
| 225 | m_scalar = scalar; |
| 226 | emit scalarChanged(); |
| 227 | } |
| 228 | } |
| 229 | |
| 230 | float scalar() const |
| 231 | { |
| 232 | return m_scalar; |
| 233 | } |
| 234 | |
| 235 | void setArray(const QVariantList &array) |
| 236 | { |
| 237 | if (array != m_array) { |
| 238 | m_array = array; |
| 239 | emit arrayChanged(); |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | QVariantList array() const |
| 244 | { |
| 245 | return m_array; |
| 246 | } |
| 247 | |
| 248 | virtual QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> buildUniformMap(const QString &blockName) |
| 249 | { |
| 250 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> uniforms; |
| 251 | |
| 252 | uniforms.insert(akey: blockName + QStringLiteral(".scalar" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 253 | uniforms.insert(akey: blockName + QStringLiteral(".array[0]" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 254 | |
| 255 | return uniforms; |
| 256 | } |
| 257 | |
| 258 | virtual QHash<QString, QVariant> buildUniformMapValues(const QString &blockName) |
| 259 | { |
| 260 | QHash<QString, QVariant> uniforms; |
| 261 | |
| 262 | uniforms.insert(akey: blockName + QStringLiteral(".scalar" ), avalue: QVariant(scalar())); |
| 263 | uniforms.insert(akey: blockName + QStringLiteral(".array[0]" ), avalue: QVariant(array())); |
| 264 | |
| 265 | return uniforms; |
| 266 | } |
| 267 | |
| 268 | Q_SIGNALS: |
| 269 | void scalarChanged(); |
| 270 | void arrayChanged(); |
| 271 | |
| 272 | private: |
| 273 | float m_scalar; |
| 274 | QVariantList m_array; |
| 275 | }; |
| 276 | |
| 277 | class MultiLevelStructShaderData : public StructShaderData |
| 278 | { |
| 279 | Q_OBJECT |
| 280 | Q_PROPERTY(Qt3DRender::QShaderData *inner READ inner WRITE setInner NOTIFY innerChanged) |
| 281 | |
| 282 | public: |
| 283 | MultiLevelStructShaderData() |
| 284 | : StructShaderData() |
| 285 | , m_inner(nullptr) |
| 286 | { |
| 287 | } |
| 288 | |
| 289 | void setInner(Qt3DRender::QShaderData *inner) |
| 290 | { |
| 291 | if (inner != m_inner) { |
| 292 | m_inner = inner; |
| 293 | emit innerChanged(); |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | Qt3DRender::QShaderData *inner() const |
| 298 | { |
| 299 | return m_inner; |
| 300 | } |
| 301 | |
| 302 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> buildUniformMap(const QString &blockName) override |
| 303 | { |
| 304 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> innerUniforms; |
| 305 | |
| 306 | StructShaderData *innerData = nullptr; |
| 307 | if ((innerData = qobject_cast<StructShaderData *>(object: m_inner)) != nullptr) |
| 308 | innerUniforms = innerData->buildUniformMap(QStringLiteral(".inner" )); |
| 309 | |
| 310 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform> uniforms = StructShaderData::buildUniformMap(blockName); |
| 311 | QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform>::const_iterator it = innerUniforms.begin(); |
| 312 | const QHash<QString, Qt3DRender::Render::OpenGL::ShaderUniform>::const_iterator end = innerUniforms.end(); |
| 313 | |
| 314 | while (it != end) { |
| 315 | uniforms.insert(akey: blockName + it.key(), avalue: it.value()); |
| 316 | ++it; |
| 317 | } |
| 318 | return uniforms; |
| 319 | } |
| 320 | |
| 321 | QHash<QString, QVariant> buildUniformMapValues(const QString &blockName) override |
| 322 | { |
| 323 | QHash<QString, QVariant> innerUniformsValues; |
| 324 | |
| 325 | StructShaderData *innerData = nullptr; |
| 326 | if ((innerData = qobject_cast<StructShaderData *>(object: m_inner)) != nullptr) |
| 327 | innerUniformsValues = innerData->buildUniformMapValues(QStringLiteral(".inner" )); |
| 328 | |
| 329 | QHash<QString, QVariant> uniformsValues = StructShaderData::buildUniformMapValues(blockName); |
| 330 | QHash<QString, QVariant>::const_iterator it = innerUniformsValues.begin(); |
| 331 | const QHash<QString, QVariant>::const_iterator end = innerUniformsValues.end(); |
| 332 | |
| 333 | while (it != end) { |
| 334 | uniformsValues.insert(akey: blockName + it.key(), avalue: it.value()); |
| 335 | ++it; |
| 336 | } |
| 337 | |
| 338 | return uniformsValues; |
| 339 | } |
| 340 | |
| 341 | Q_SIGNALS: |
| 342 | void innerChanged(); |
| 343 | |
| 344 | private: |
| 345 | Qt3DRender::QShaderData *m_inner; |
| 346 | }; |
| 347 | |
| 348 | void tst_RenderViewUtils::topLevelScalarValueNoUniforms() |
| 349 | { |
| 350 | // GIVEN |
| 351 | TestRenderer renderer; |
| 352 | QScopedPointer<ScalarShaderData> shaderData(new ScalarShaderData()); |
| 353 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); |
| 354 | QScopedPointer<Qt3DRender::Render::TextureManager> textureManager(new Qt3DRender::Render::TextureManager()); |
| 355 | |
| 356 | // WHEN |
| 357 | shaderData->setScalar(883.0f); |
| 358 | initBackendShaderData(renderer: &renderer, frontend: shaderData.data(), manager: manager.data()); |
| 359 | |
| 360 | // THEN |
| 361 | Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(id: shaderData->id()); |
| 362 | QVERIFY(backendShaderData != nullptr); |
| 363 | |
| 364 | // WHEB |
| 365 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilder blockBuilder; |
| 366 | blockBuilder.shaderDataManager = manager.data(); |
| 367 | blockBuilder.textureManager = textureManager.data(); |
| 368 | blockBuilder.updatedPropertiesOnly = false; |
| 369 | // build name-value map |
| 370 | blockBuilder.buildActiveUniformNameValueMapStructHelper(rShaderData: backendShaderData, QStringLiteral("" )); |
| 371 | |
| 372 | // THEN |
| 373 | // activeUniformNamesToValue should be empty as blockBuilder.uniforms is |
| 374 | QVERIFY(blockBuilder.activeUniformNamesToValue.isEmpty()); |
| 375 | } |
| 376 | |
| 377 | void tst_RenderViewUtils::topLevelScalarValue() |
| 378 | { |
| 379 | // GIVEN |
| 380 | TestRenderer renderer; |
| 381 | QScopedPointer<ScalarShaderData> shaderData(new ScalarShaderData()); |
| 382 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); |
| 383 | QScopedPointer<Qt3DRender::Render::TextureManager> textureManager(new Qt3DRender::Render::TextureManager()); |
| 384 | |
| 385 | // WHEN |
| 386 | shaderData->setScalar(883.0f); |
| 387 | initBackendShaderData(renderer: &renderer, frontend: shaderData.data(), manager: manager.data()); |
| 388 | |
| 389 | // THEN |
| 390 | Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(id: shaderData->id()); |
| 391 | QVERIFY(backendShaderData != nullptr); |
| 392 | |
| 393 | // WHEN |
| 394 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilder blockBuilder; |
| 395 | blockBuilder.shaderDataManager = manager.data(); |
| 396 | blockBuilder.textureManager = textureManager.data(); |
| 397 | blockBuilder.updatedPropertiesOnly = false; |
| 398 | blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock" )); |
| 399 | // build name-value map |
| 400 | blockBuilder.buildActiveUniformNameValueMapStructHelper(rShaderData: backendShaderData, QStringLiteral("MyBlock" )); |
| 401 | |
| 402 | // THEN |
| 403 | QVERIFY(blockBuilder.uniforms.count() == 1); |
| 404 | QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), 1); |
| 405 | |
| 406 | // WHEN |
| 407 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilderHash::const_iterator it = blockBuilder.activeUniformNamesToValue.begin(); |
| 408 | const Qt3DRender::Render::OpenGL::UniformBlockValueBuilderHash::const_iterator end = blockBuilder.activeUniformNamesToValue.end(); |
| 409 | |
| 410 | while (it != end) { |
| 411 | // THEN |
| 412 | QVERIFY(blockBuilder.uniforms.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); |
| 413 | QCOMPARE(it.value(), QVariant(shaderData->scalar())); |
| 414 | ++it; |
| 415 | } |
| 416 | } |
| 417 | |
| 418 | void tst_RenderViewUtils::topLevelTextureValueNoUniforms() |
| 419 | { |
| 420 | // GIVEN |
| 421 | TestRenderer renderer; |
| 422 | QScopedPointer<TextureShaderData> shaderData(new TextureShaderData); |
| 423 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager); |
| 424 | QScopedPointer<Qt3DRender::QAbstractTexture> texture(new Qt3DRender::QTexture2D); |
| 425 | QScopedPointer<Qt3DRender::Render::TextureManager> textureManager(new Qt3DRender::Render::TextureManager()); |
| 426 | |
| 427 | // WHEN |
| 428 | shaderData->setTexture(texture.data()); |
| 429 | initBackendShaderData(renderer: &renderer, frontend: shaderData.data(), manager: manager.data()); |
| 430 | |
| 431 | // THEN |
| 432 | Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(id: shaderData->id()); |
| 433 | QVERIFY(backendShaderData != nullptr); |
| 434 | |
| 435 | // WHEB |
| 436 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilder blockBuilder; |
| 437 | blockBuilder.shaderDataManager = manager.data(); |
| 438 | blockBuilder.textureManager = textureManager.data(); |
| 439 | blockBuilder.updatedPropertiesOnly = false; |
| 440 | // build name-value map |
| 441 | blockBuilder.buildActiveUniformNameValueMapStructHelper(rShaderData: backendShaderData, QStringLiteral("" )); |
| 442 | |
| 443 | // THEN |
| 444 | // activeUniformNamesToValue should be empty as blockBuilder.uniforms is |
| 445 | QVERIFY(blockBuilder.activeUniformNamesToValue.isEmpty()); |
| 446 | } |
| 447 | |
| 448 | void tst_RenderViewUtils::topLevelTextureValue() |
| 449 | { |
| 450 | // GIVEN |
| 451 | TestRenderer renderer; |
| 452 | QScopedPointer<TextureShaderData> shaderData(new TextureShaderData); |
| 453 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager); |
| 454 | QScopedPointer<Qt3DRender::QAbstractTexture> texture(new Qt3DRender::QTexture2D); |
| 455 | QScopedPointer<Qt3DRender::Render::TextureManager> textureManager(new Qt3DRender::Render::TextureManager()); |
| 456 | |
| 457 | // WHEN |
| 458 | initBackendTexture(frontend: texture.data(), manager: textureManager.data()); |
| 459 | shaderData->setTexture(texture.data()); |
| 460 | initBackendShaderData(renderer: &renderer, frontend: shaderData.data(), manager: manager.data()); |
| 461 | |
| 462 | // THEN |
| 463 | Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(id: shaderData->id()); |
| 464 | QVERIFY(backendShaderData != nullptr); |
| 465 | |
| 466 | // WHEN |
| 467 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilder blockBuilder; |
| 468 | blockBuilder.shaderDataManager = manager.data(); |
| 469 | blockBuilder.textureManager = textureManager.data(); |
| 470 | blockBuilder.updatedPropertiesOnly = false; |
| 471 | blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock" )); |
| 472 | // build name-value map |
| 473 | blockBuilder.buildActiveUniformNameValueMapStructHelper(rShaderData: backendShaderData, QStringLiteral("MyBlock" )); |
| 474 | |
| 475 | // THEN |
| 476 | QVERIFY(blockBuilder.uniforms.count() == 1); |
| 477 | QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), 1); |
| 478 | |
| 479 | // WHEN |
| 480 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilderHash::const_iterator it = blockBuilder.activeUniformNamesToValue.begin(); |
| 481 | const Qt3DRender::Render::OpenGL::UniformBlockValueBuilderHash::const_iterator end = blockBuilder.activeUniformNamesToValue.end(); |
| 482 | |
| 483 | while (it != end) { |
| 484 | // THEN |
| 485 | QVERIFY(blockBuilder.uniforms.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); |
| 486 | QCOMPARE(it.value(), QVariant::fromValue(shaderData->texture()->id())); |
| 487 | ++it; |
| 488 | } |
| 489 | } |
| 490 | |
| 491 | void tst_RenderViewUtils::topLevelArrayValue() |
| 492 | { |
| 493 | // GIVEN |
| 494 | TestRenderer renderer; |
| 495 | QScopedPointer<ArrayShaderData> shaderData(new ArrayShaderData()); |
| 496 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); |
| 497 | QScopedPointer<Qt3DRender::Render::TextureManager> textureManager(new Qt3DRender::Render::TextureManager()); |
| 498 | |
| 499 | // WHEN |
| 500 | QVariantList arrayValues = QVariantList() << 454 << 350 << 383 << 427 << 552; |
| 501 | shaderData->setArray(arrayValues); |
| 502 | initBackendShaderData(renderer: &renderer, frontend: shaderData.data(), manager: manager.data()); |
| 503 | |
| 504 | // THEN |
| 505 | Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(id: shaderData->id()); |
| 506 | QVERIFY(backendShaderData != nullptr); |
| 507 | |
| 508 | // WHEN |
| 509 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilder blockBuilder; |
| 510 | blockBuilder.shaderDataManager = manager.data(); |
| 511 | blockBuilder.textureManager = textureManager.data(); |
| 512 | blockBuilder.updatedPropertiesOnly = false; |
| 513 | blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock" )); |
| 514 | // build name-value map |
| 515 | blockBuilder.buildActiveUniformNameValueMapStructHelper(rShaderData: backendShaderData, QStringLiteral("MyBlock" )); |
| 516 | |
| 517 | // THEN |
| 518 | QVERIFY(blockBuilder.uniforms.count() == 1); |
| 519 | QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), 1); |
| 520 | |
| 521 | // WHEN |
| 522 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilderHash::const_iterator it = blockBuilder.activeUniformNamesToValue.begin(); |
| 523 | const Qt3DRender::Render::OpenGL::UniformBlockValueBuilderHash::const_iterator end = blockBuilder.activeUniformNamesToValue.end(); |
| 524 | |
| 525 | while (it != end) { |
| 526 | // THEN |
| 527 | QVERIFY(blockBuilder.uniforms.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); |
| 528 | QCOMPARE(it.value(), QVariant(arrayValues)); |
| 529 | ++it; |
| 530 | } |
| 531 | } |
| 532 | |
| 533 | void tst_RenderViewUtils::nestedShaderDataValue() |
| 534 | { |
| 535 | // GIVEN |
| 536 | TestRenderer renderer; |
| 537 | QScopedPointer<ArrayShaderData> arrayShaderData(new ArrayShaderData()); |
| 538 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); |
| 539 | QScopedPointer<Qt3DRender::Render::TextureManager> textureManager(new Qt3DRender::Render::TextureManager()); |
| 540 | |
| 541 | QScopedPointer<ScalarShaderData> shaderData1(new ScalarShaderData(arrayShaderData.data())); |
| 542 | QScopedPointer<ScalarShaderData> shaderData2(new ScalarShaderData(arrayShaderData.data())); |
| 543 | QScopedPointer<ScalarShaderData> shaderData3(new ScalarShaderData(arrayShaderData.data())); |
| 544 | |
| 545 | shaderData1->setScalar(883.0f); |
| 546 | shaderData2->setScalar(1200.0f); |
| 547 | shaderData3->setScalar(1340.0f); |
| 548 | QHash<QString, QVariant> scalarValues; |
| 549 | scalarValues[QStringLiteral("MyBlock.array[0].scalar" )] = shaderData1->scalar(); |
| 550 | scalarValues[QStringLiteral("MyBlock.array[1].scalar" )] = shaderData2->scalar(); |
| 551 | scalarValues[QStringLiteral("MyBlock.array[2].scalar" )] = shaderData3->scalar(); |
| 552 | |
| 553 | |
| 554 | const Qt3DCore::QNodeId id1 = shaderData1->id(); |
| 555 | const Qt3DCore::QNodeId id2 = shaderData2->id(); |
| 556 | const Qt3DCore::QNodeId id3 = shaderData3->id(); |
| 557 | |
| 558 | // WHEN |
| 559 | const QVariantList arrayValues = QVariantList() << QVariant::fromValue(value: id1) << QVariant::fromValue(value: id2) << QVariant::fromValue(value: id3); |
| 560 | arrayShaderData->setArray(arrayValues); |
| 561 | initBackendShaderData(renderer: &renderer, frontend: arrayShaderData.data(), manager: manager.data()); |
| 562 | |
| 563 | // THEN |
| 564 | Qt3DRender::Render::ShaderData *backendArrayShaderData = manager->lookupResource(id: arrayShaderData->id()); |
| 565 | Qt3DRender::Render::ShaderData *backendShaderData1 = manager->lookupResource(id: id1); |
| 566 | Qt3DRender::Render::ShaderData *backendShaderData2 = manager->lookupResource(id: id2); |
| 567 | Qt3DRender::Render::ShaderData *backendShaderData3 = manager->lookupResource(id: id3); |
| 568 | QVERIFY(backendArrayShaderData != nullptr); |
| 569 | QVERIFY(backendShaderData1 != nullptr); |
| 570 | QVERIFY(backendShaderData2 != nullptr); |
| 571 | QVERIFY(backendShaderData3 != nullptr); |
| 572 | |
| 573 | // WHEN |
| 574 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilder blockBuilder; |
| 575 | blockBuilder.shaderDataManager = manager.data(); |
| 576 | blockBuilder.textureManager = textureManager.data(); |
| 577 | blockBuilder.updatedPropertiesOnly = false; |
| 578 | blockBuilder.uniforms.insert(QStringLiteral("MyBlock.array[0].scalar" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 579 | blockBuilder.uniforms.insert(QStringLiteral("MyBlock.array[1].scalar" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 580 | blockBuilder.uniforms.insert(QStringLiteral("MyBlock.array[2].scalar" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 581 | // build name-value map |
| 582 | blockBuilder.buildActiveUniformNameValueMapStructHelper(rShaderData: backendArrayShaderData, QStringLiteral("MyBlock" )); |
| 583 | |
| 584 | // THEN |
| 585 | QVERIFY(blockBuilder.uniforms.count() == 3); |
| 586 | QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), 3); |
| 587 | |
| 588 | // WHEN |
| 589 | auto it = blockBuilder.uniforms.cbegin(); |
| 590 | const auto end = blockBuilder.uniforms.cend(); |
| 591 | |
| 592 | while (it != end) { |
| 593 | // THEN |
| 594 | const int nameId = Qt3DRender::Render::StringToInt::lookupId(str: it.key()); |
| 595 | QVERIFY(blockBuilder.activeUniformNamesToValue.contains(nameId)); |
| 596 | QCOMPARE(blockBuilder.activeUniformNamesToValue[nameId], scalarValues.value(it.key())); |
| 597 | ++it; |
| 598 | } |
| 599 | } |
| 600 | |
| 601 | void tst_RenderViewUtils::topLevelStructValue_data() |
| 602 | { |
| 603 | QTest::addColumn<StructShaderData*>(name: "shaderData" ); |
| 604 | QTest::addColumn<QString>(name: "blockName" ); |
| 605 | |
| 606 | QVariantList arrayValues2 = QVariantList() << 180 << 220 << 250 << 270 << 300 << 350 << 550; |
| 607 | QVariantList arrayValues = QVariantList() << 454 << 350 << 383 << 427 << 552; |
| 608 | |
| 609 | MultiLevelStructShaderData *twoLevelsNestedShaderData = new MultiLevelStructShaderData(); |
| 610 | MultiLevelStructShaderData *singleLevelShaderData = new MultiLevelStructShaderData(); |
| 611 | StructShaderData *shaderData = new StructShaderData(); |
| 612 | |
| 613 | // Don't forget to set the parent so that initBackendShaderData |
| 614 | // properly initializes nested members |
| 615 | shaderData->setParent(singleLevelShaderData); |
| 616 | shaderData->setArray(arrayValues); |
| 617 | shaderData->setScalar(1584.0f); |
| 618 | |
| 619 | singleLevelShaderData->setParent(twoLevelsNestedShaderData); |
| 620 | singleLevelShaderData->setInner(shaderData); |
| 621 | singleLevelShaderData->setScalar(1200.0f); |
| 622 | singleLevelShaderData->setArray(arrayValues2); |
| 623 | |
| 624 | twoLevelsNestedShaderData->setInner(singleLevelShaderData); |
| 625 | twoLevelsNestedShaderData->setArray(arrayValues + arrayValues2); |
| 626 | twoLevelsNestedShaderData->setScalar(1340.0f); |
| 627 | |
| 628 | QTest::newRow(dataTag: "simple struct" ) << shaderData << QStringLiteral("Block" ); |
| 629 | QTest::newRow(dataTag: "single level inner struct" ) << (StructShaderData *)singleLevelShaderData << QStringLiteral("Block" ); |
| 630 | QTest::newRow(dataTag: "tow level inner struct" ) << (StructShaderData *)twoLevelsNestedShaderData << QStringLiteral("Block" ); |
| 631 | } |
| 632 | |
| 633 | void tst_RenderViewUtils::topLevelStructValue() |
| 634 | { |
| 635 | // GIVEN |
| 636 | TestRenderer renderer; |
| 637 | QFETCH(StructShaderData *, shaderData); |
| 638 | QFETCH(QString, blockName); |
| 639 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); |
| 640 | QScopedPointer<Qt3DRender::Render::TextureManager> textureManager(new Qt3DRender::Render::TextureManager()); |
| 641 | |
| 642 | // WHEN |
| 643 | initBackendShaderData(renderer: &renderer, frontend: shaderData, manager: manager.data()); |
| 644 | |
| 645 | // THEN |
| 646 | Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(id: shaderData->id()); |
| 647 | QVERIFY(backendShaderData != nullptr); |
| 648 | |
| 649 | // WHEN |
| 650 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilder blockBuilder; |
| 651 | blockBuilder.shaderDataManager = manager.data(); |
| 652 | blockBuilder.textureManager = textureManager.data(); |
| 653 | blockBuilder.updatedPropertiesOnly = false; |
| 654 | blockBuilder.uniforms = shaderData->buildUniformMap(blockName); |
| 655 | const QHash<QString, QVariant> expectedValues = shaderData->buildUniformMapValues(blockName); |
| 656 | // build name-value map |
| 657 | blockBuilder.buildActiveUniformNameValueMapStructHelper(rShaderData: backendShaderData, blockName); |
| 658 | |
| 659 | // THEN |
| 660 | QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), blockBuilder.uniforms.count()); |
| 661 | |
| 662 | // WHEN |
| 663 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilderHash::const_iterator it = blockBuilder.activeUniformNamesToValue.begin(); |
| 664 | const Qt3DRender::Render::OpenGL::UniformBlockValueBuilderHash::const_iterator end = blockBuilder.activeUniformNamesToValue.end(); |
| 665 | |
| 666 | while (it != end) { |
| 667 | // THEN |
| 668 | QVERIFY(blockBuilder.uniforms.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); |
| 669 | QVERIFY(expectedValues.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); |
| 670 | QCOMPARE(it.value(), expectedValues.value(Qt3DRender::Render::StringToInt::lookupString(it.key()))); |
| 671 | ++it; |
| 672 | } |
| 673 | } |
| 674 | |
| 675 | void tst_RenderViewUtils::topLevelDynamicProperties() |
| 676 | { |
| 677 | // GIVEN |
| 678 | TestRenderer renderer; |
| 679 | QScopedPointer<Qt3DRender::QShaderData> shaderData(new Qt3DRender::QShaderData()); |
| 680 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); |
| 681 | QScopedPointer<Qt3DRender::QAbstractTexture> texture(new Qt3DRender::QTexture2D); |
| 682 | QScopedPointer<Qt3DRender::Render::TextureManager> textureManager(new Qt3DRender::Render::TextureManager()); |
| 683 | |
| 684 | // WHEN |
| 685 | initBackendTexture(frontend: texture.data(), manager: textureManager.data()); |
| 686 | shaderData->setProperty(name: "scalar" , value: 883.0f); |
| 687 | shaderData->setProperty(name: "array" , value: QVariantList() << 454 << 350 << 383 << 427 << 552); |
| 688 | shaderData->setProperty(name: "texture" , value: QVariant::fromValue(value: texture.data())); |
| 689 | initBackendShaderData(renderer: &renderer, frontend: shaderData.data(), manager: manager.data()); |
| 690 | |
| 691 | // THEN |
| 692 | Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(id: shaderData->id()); |
| 693 | QVERIFY(backendShaderData != nullptr); |
| 694 | |
| 695 | // WHEN |
| 696 | Qt3DRender::Render::OpenGL::UniformBlockValueBuilder blockBuilder; |
| 697 | blockBuilder.shaderDataManager = manager.data(); |
| 698 | blockBuilder.textureManager = textureManager.data(); |
| 699 | blockBuilder.updatedPropertiesOnly = false; |
| 700 | blockBuilder.uniforms.insert(QStringLiteral("MyBlock.scalar" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 701 | blockBuilder.uniforms.insert(QStringLiteral("MyBlock.array[0]" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 702 | blockBuilder.uniforms.insert(QStringLiteral("MyBlock.texture" ), avalue: Qt3DRender::Render::OpenGL::ShaderUniform()); |
| 703 | // build name-value map |
| 704 | blockBuilder.buildActiveUniformNameValueMapStructHelper(rShaderData: backendShaderData, QStringLiteral("MyBlock" )); |
| 705 | |
| 706 | // THEN |
| 707 | QVERIFY(blockBuilder.uniforms.count() == 3); |
| 708 | QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), 3); |
| 709 | |
| 710 | QCOMPARE(blockBuilder.activeUniformNamesToValue.value(Qt3DRender::Render::StringToInt::lookupId("MyBlock.scalar" )), |
| 711 | shaderData->property("scalar" )); |
| 712 | QCOMPARE(blockBuilder.activeUniformNamesToValue.value(Qt3DRender::Render::StringToInt::lookupId("MyBlock.array[0]" )), |
| 713 | shaderData->property("array" )); |
| 714 | QCOMPARE(blockBuilder.activeUniformNamesToValue.value(Qt3DRender::Render::StringToInt::lookupId("MyBlock.texture" )), |
| 715 | QVariant::fromValue(texture->id())); |
| 716 | } |
| 717 | |
| 718 | void tst_RenderViewUtils::transformedProperties() |
| 719 | { |
| 720 | // GIVEN |
| 721 | QScopedPointer<Qt3DRender::QShaderData> shaderData(new Qt3DRender::QShaderData()); |
| 722 | QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); |
| 723 | TestRenderer renderer; |
| 724 | |
| 725 | // WHEN |
| 726 | const Vector3D position = Vector3D(15.0f, -5.0f, 10.0f); |
| 727 | const QVector3D positionQt = convertToQVector3D(v: position); |
| 728 | Matrix4x4 worldMatrix; |
| 729 | { |
| 730 | QMatrix4x4 m; |
| 731 | m.translate(x: -3.0f, y: 2.0f, z: 7.5f); |
| 732 | worldMatrix = Matrix4x4(m); |
| 733 | } |
| 734 | Matrix4x4 viewMatrix; |
| 735 | { |
| 736 | QMatrix4x4 m; |
| 737 | m.translate(x: 9.0f, y: 6.0f, z: 12.0f); |
| 738 | viewMatrix = Matrix4x4(m); |
| 739 | } |
| 740 | |
| 741 | shaderData->setProperty(name: "position0" , value: positionQt); |
| 742 | shaderData->setProperty(name: "position1" , value: positionQt); |
| 743 | shaderData->setProperty(name: "position2" , value: positionQt); |
| 744 | shaderData->setProperty(name: "position3" , value: positionQt); |
| 745 | shaderData->setProperty(name: "position1Transformed" , value: Qt3DRender::Render::ShaderData::ModelToEye); |
| 746 | shaderData->setProperty(name: "position2Transformed" , value: Qt3DRender::Render::ShaderData::ModelToWorld); |
| 747 | shaderData->setProperty(name: "position3Transformed" , value: Qt3DRender::Render::ShaderData::ModelToWorldDirection); |
| 748 | initBackendShaderData(renderer: &renderer, frontend: shaderData.data(), manager: manager.data()); |
| 749 | |
| 750 | // THEN |
| 751 | Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(id: shaderData->id()); |
| 752 | QVERIFY(backendShaderData != nullptr); |
| 753 | QCOMPARE(backendShaderData->propertyTransformType(QStringLiteral("position0" )), Qt3DRender::Render::ShaderData::NoTransform); |
| 754 | QCOMPARE(backendShaderData->propertyTransformType(QStringLiteral("position1" )), Qt3DRender::Render::ShaderData::ModelToEye); |
| 755 | QCOMPARE(backendShaderData->propertyTransformType(QStringLiteral("position2" )), Qt3DRender::Render::ShaderData::ModelToWorld); |
| 756 | QCOMPARE(backendShaderData->propertyTransformType(QStringLiteral("position3" )), Qt3DRender::Render::ShaderData::ModelToWorldDirection); |
| 757 | |
| 758 | // WHEN |
| 759 | backendShaderData->updateWorldTransform(worldMatrix); |
| 760 | const Vector3D position1Value = backendShaderData->getTransformedProperty(QStringLiteral("position1" ), viewMatrix).value<Vector3D>(); |
| 761 | const Vector3D position2Value = backendShaderData->getTransformedProperty(QStringLiteral("position2" ), viewMatrix).value<Vector3D>(); |
| 762 | const Vector3D position3Value = backendShaderData->getTransformedProperty(QStringLiteral("position3" ), viewMatrix).value<Vector3D>(); |
| 763 | const QVariant position0Value = backendShaderData->getTransformedProperty(QStringLiteral("position0" ), viewMatrix); |
| 764 | |
| 765 | // THEN |
| 766 | QCOMPARE(position0Value, positionQt); |
| 767 | QCOMPARE(position1Value, viewMatrix * worldMatrix * position); |
| 768 | QCOMPARE(position2Value, worldMatrix * position); |
| 769 | QCOMPARE(position3Value, Vector3D((worldMatrix * Vector4D(position, 0.0f)))); |
| 770 | } |
| 771 | |
| 772 | void tst_RenderViewUtils::shouldNotifyDynamicPropertyChanges() |
| 773 | { |
| 774 | // GIVEN |
| 775 | TestArbiter arbiter; |
| 776 | QScopedPointer<Qt3DRender::QShaderData> shaderData(new Qt3DRender::QShaderData()); |
| 777 | arbiter.setArbiterOnNode(shaderData.data()); |
| 778 | |
| 779 | // WHEN |
| 780 | shaderData->setProperty(name: "scalar" , value: 883.0f); |
| 781 | |
| 782 | // THEN |
| 783 | QCOMPARE(arbiter.events.size(), 0); |
| 784 | QCOMPARE(arbiter.dirtyNodes.size(), 1); |
| 785 | QCOMPARE(arbiter.dirtyNodes.front(), shaderData.data()); |
| 786 | |
| 787 | arbiter.dirtyNodes.clear(); |
| 788 | |
| 789 | // WHEN |
| 790 | QScopedPointer<Qt3DRender::QAbstractTexture> texture(new Qt3DRender::QTexture2D); |
| 791 | shaderData->setProperty(name: "texture" , value: QVariant::fromValue(value: texture.data())); |
| 792 | |
| 793 | // THEN |
| 794 | QCOMPARE(arbiter.events.size(), 0); |
| 795 | QCOMPARE(arbiter.dirtyNodes.size(), 1); |
| 796 | QCOMPARE(arbiter.dirtyNodes.front(), shaderData.data()); |
| 797 | } |
| 798 | |
| 799 | QTEST_MAIN(tst_RenderViewUtils) |
| 800 | |
| 801 | #include "tst_renderviewutils.moc" |
| 802 | |