| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <private/qquickopenglshadereffectnode_p.h> |
| 41 | |
| 42 | #include "qquickopenglshadereffect_p.h" |
| 43 | #include <QtQuick/qsgtextureprovider.h> |
| 44 | #include <QtQuick/private/qsgrenderer_p.h> |
| 45 | #include <QtQuick/private/qsgshadersourcebuilder_p.h> |
| 46 | #include <QtQuick/private/qsgtexture_p.h> |
| 47 | #include <QtCore/qmutex.h> |
| 48 | #include <QtGui/qopenglfunctions.h> |
| 49 | |
| 50 | #ifndef GL_TEXTURE_EXTERNAL_OES |
| 51 | #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
| 52 | #endif |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | static bool hasAtlasTexture(const QVector<QSGTextureProvider *> &textureProviders) |
| 57 | { |
| 58 | for (int i = 0; i < textureProviders.size(); ++i) { |
| 59 | QSGTextureProvider *t = textureProviders.at(i); |
| 60 | if (t && t->texture() && t->texture()->isAtlasTexture()) |
| 61 | return true; |
| 62 | } |
| 63 | return false; |
| 64 | } |
| 65 | |
| 66 | class QQuickCustomMaterialShader : public QSGMaterialShader |
| 67 | { |
| 68 | public: |
| 69 | QQuickCustomMaterialShader(const QQuickOpenGLShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes); |
| 70 | void deactivate() override; |
| 71 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 72 | char const *const *attributeNames() const override; |
| 73 | |
| 74 | protected: |
| 75 | friend class QQuickOpenGLShaderEffectNode; |
| 76 | |
| 77 | void compile() override; |
| 78 | const char *vertexShader() const override; |
| 79 | const char *fragmentShader() const override; |
| 80 | |
| 81 | const QQuickOpenGLShaderEffectMaterialKey m_key; |
| 82 | QVector<QByteArray> m_attributes; |
| 83 | QVector<const char *> m_attributeNames; |
| 84 | QString m_log; |
| 85 | bool m_compiled; |
| 86 | |
| 87 | QVector<int> m_uniformLocs[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount]; |
| 88 | uint m_initialized : 1; |
| 89 | }; |
| 90 | |
| 91 | QQuickCustomMaterialShader::QQuickCustomMaterialShader(const QQuickOpenGLShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes) |
| 92 | : m_key(key) |
| 93 | , m_attributes(attributes) |
| 94 | , m_compiled(false) |
| 95 | , m_initialized(false) |
| 96 | { |
| 97 | const int attributesCount = m_attributes.count(); |
| 98 | m_attributeNames.reserve(asize: attributesCount + 1); |
| 99 | for (int i = 0; i < attributesCount; ++i) |
| 100 | m_attributeNames.append(t: m_attributes.at(i).constData()); |
| 101 | m_attributeNames.append(t: 0); |
| 102 | } |
| 103 | |
| 104 | void QQuickCustomMaterialShader::deactivate() |
| 105 | { |
| 106 | QSGMaterialShader::deactivate(); |
| 107 | QOpenGLContext::currentContext()->functions()->glDisable(GL_CULL_FACE); |
| 108 | } |
| 109 | |
| 110 | void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 111 | { |
| 112 | typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; |
| 113 | |
| 114 | Q_ASSERT(newEffect != nullptr); |
| 115 | |
| 116 | QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(newEffect); |
| 117 | if (!material->m_emittedLogChanged && material->m_node) { |
| 118 | material->m_emittedLogChanged = true; |
| 119 | emit material->m_node->logAndStatusChanged(m_log, status: m_compiled ? QQuickShaderEffect::Compiled |
| 120 | : QQuickShaderEffect::Error); |
| 121 | } |
| 122 | |
| 123 | if (newEffect != oldEffect) |
| 124 | m_initialized = false; |
| 125 | |
| 126 | int textureProviderIndex = 0; |
| 127 | if (!m_initialized) { |
| 128 | for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) { |
| 129 | m_uniformLocs[shaderType].clear(); |
| 130 | m_uniformLocs[shaderType].reserve(asize: material->uniforms[shaderType].size()); |
| 131 | for (int i = 0; i < material->uniforms[shaderType].size(); ++i) { |
| 132 | const UniformData &d = material->uniforms[shaderType].at(i); |
| 133 | QByteArray name = d.name; |
| 134 | if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) { |
| 135 | program()->setUniformValue(name: d.name.constData(), value: textureProviderIndex++); |
| 136 | // We don't need to store the sampler uniform locations, since their values |
| 137 | // only need to be set once. Look for the "qt_SubRect_" uniforms instead. |
| 138 | // These locations are used when binding the textures later. |
| 139 | name = "qt_SubRect_" + name; |
| 140 | } |
| 141 | m_uniformLocs[shaderType].append(t: program()->uniformLocation(name: name.constData())); |
| 142 | } |
| 143 | } |
| 144 | m_initialized = true; |
| 145 | textureProviderIndex = 0; |
| 146 | } |
| 147 | |
| 148 | QOpenGLFunctions *functions = state.context()->functions(); |
| 149 | for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) { |
| 150 | for (int i = 0; i < material->uniforms[shaderType].size(); ++i) { |
| 151 | const UniformData &d = material->uniforms[shaderType].at(i); |
| 152 | int loc = m_uniformLocs[shaderType].at(i); |
| 153 | if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) { |
| 154 | int idx = textureProviderIndex++; |
| 155 | functions->glActiveTexture(GL_TEXTURE0 + idx); |
| 156 | if (QSGTextureProvider *provider = material->textureProviders.at(i: idx)) { |
| 157 | if (QSGTexture *texture = provider->texture()) { |
| 158 | |
| 159 | #ifndef QT_NO_DEBUG |
| 160 | if (!qsg_safeguard_texture(texture)) |
| 161 | continue; |
| 162 | #endif |
| 163 | |
| 164 | if (loc >= 0) { |
| 165 | QRectF r = texture->normalizedTextureSubRect(); |
| 166 | program()->setUniformValue(location: loc, x: r.x(), y: r.y(), z: r.width(), w: r.height()); |
| 167 | } else if (texture->isAtlasTexture() && !material->geometryUsesTextureSubRect) { |
| 168 | texture = texture->removedFromAtlas(); |
| 169 | } |
| 170 | texture->bind(); |
| 171 | continue; |
| 172 | } |
| 173 | } |
| 174 | if (d.specialType == UniformData::Sampler) |
| 175 | functions->glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 176 | else if (d.specialType == UniformData::SamplerExternal) |
| 177 | functions->glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture: 0); |
| 178 | } else if (d.specialType == UniformData::Opacity) { |
| 179 | program()->setUniformValue(location: loc, value: state.opacity()); |
| 180 | } else if (d.specialType == UniformData::Matrix) { |
| 181 | if (state.isMatrixDirty()) |
| 182 | program()->setUniformValue(location: loc, value: state.combinedMatrix()); |
| 183 | } else if (d.specialType == UniformData::None) { |
| 184 | switch (int(d.value.userType())) { |
| 185 | case QMetaType::QColor: |
| 186 | program()->setUniformValue(location: loc, color: qt_premultiply_color(c: qvariant_cast<QColor>(v: d.value))); |
| 187 | break; |
| 188 | case QMetaType::Float: |
| 189 | program()->setUniformValue(location: loc, value: qvariant_cast<float>(v: d.value)); |
| 190 | break; |
| 191 | case QMetaType::Double: |
| 192 | program()->setUniformValue(location: loc, value: (float) qvariant_cast<double>(v: d.value)); |
| 193 | break; |
| 194 | case QMetaType::QTransform: |
| 195 | program()->setUniformValue(location: loc, value: qvariant_cast<QTransform>(v: d.value)); |
| 196 | break; |
| 197 | case QMetaType::Int: |
| 198 | program()->setUniformValue(location: loc, value: d.value.toInt()); |
| 199 | break; |
| 200 | case QMetaType::Bool: |
| 201 | program()->setUniformValue(location: loc, value: GLint(d.value.toBool())); |
| 202 | break; |
| 203 | case QMetaType::QSize: |
| 204 | case QMetaType::QSizeF: |
| 205 | program()->setUniformValue(location: loc, size: d.value.toSizeF()); |
| 206 | break; |
| 207 | case QMetaType::QPoint: |
| 208 | case QMetaType::QPointF: |
| 209 | program()->setUniformValue(location: loc, point: d.value.toPointF()); |
| 210 | break; |
| 211 | case QMetaType::QRect: |
| 212 | case QMetaType::QRectF: |
| 213 | { |
| 214 | QRectF r = d.value.toRectF(); |
| 215 | program()->setUniformValue(location: loc, x: r.x(), y: r.y(), z: r.width(), w: r.height()); |
| 216 | } |
| 217 | break; |
| 218 | case QMetaType::QVector2D: |
| 219 | program()->setUniformValue(location: loc, value: qvariant_cast<QVector2D>(v: d.value)); |
| 220 | break; |
| 221 | case QMetaType::QVector3D: |
| 222 | program()->setUniformValue(location: loc, value: qvariant_cast<QVector3D>(v: d.value)); |
| 223 | break; |
| 224 | case QMetaType::QVector4D: |
| 225 | program()->setUniformValue(location: loc, value: qvariant_cast<QVector4D>(v: d.value)); |
| 226 | break; |
| 227 | case QMetaType::QQuaternion: |
| 228 | { |
| 229 | QQuaternion q = qvariant_cast<QQuaternion>(v: d.value); |
| 230 | program()->setUniformValue(location: loc, x: q.x(), y: q.y(), z: q.z(), w: q.scalar()); |
| 231 | } |
| 232 | break; |
| 233 | case QMetaType::QMatrix4x4: |
| 234 | program()->setUniformValue(location: loc, value: qvariant_cast<QMatrix4x4>(v: d.value)); |
| 235 | break; |
| 236 | default: |
| 237 | break; |
| 238 | } |
| 239 | } |
| 240 | } |
| 241 | } |
| 242 | functions->glActiveTexture(GL_TEXTURE0); |
| 243 | |
| 244 | const QQuickOpenGLShaderEffectMaterial *oldMaterial = static_cast<const QQuickOpenGLShaderEffectMaterial *>(oldEffect); |
| 245 | if (oldEffect == nullptr || material->cullMode != oldMaterial->cullMode) { |
| 246 | switch (material->cullMode) { |
| 247 | case QQuickShaderEffect::FrontFaceCulling: |
| 248 | functions->glEnable(GL_CULL_FACE); |
| 249 | functions->glCullFace(GL_FRONT); |
| 250 | break; |
| 251 | case QQuickShaderEffect::BackFaceCulling: |
| 252 | functions->glEnable(GL_CULL_FACE); |
| 253 | functions->glCullFace(GL_BACK); |
| 254 | break; |
| 255 | default: |
| 256 | functions->glDisable(GL_CULL_FACE); |
| 257 | break; |
| 258 | } |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | char const *const *QQuickCustomMaterialShader::attributeNames() const |
| 263 | { |
| 264 | return m_attributeNames.constData(); |
| 265 | } |
| 266 | |
| 267 | void QQuickCustomMaterialShader::compile() |
| 268 | { |
| 269 | Q_ASSERT_X(!program()->isLinked(), "QQuickCustomMaterialShader::compile()" , "Compile called multiple times!" ); |
| 270 | |
| 271 | m_log.clear(); |
| 272 | m_compiled = true; |
| 273 | if (!program()->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexShader())) { |
| 274 | m_log += QLatin1String("*** Vertex shader ***\n" ) + program()->log(); |
| 275 | m_compiled = false; |
| 276 | } |
| 277 | if (!program()->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragmentShader())) { |
| 278 | m_log += QLatin1String("*** Fragment shader ***\n" ) + program()->log(); |
| 279 | m_compiled = false; |
| 280 | } |
| 281 | |
| 282 | char const *const *attr = attributeNames(); |
| 283 | #ifndef QT_NO_DEBUG |
| 284 | int maxVertexAttribs = 0; |
| 285 | QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, params: &maxVertexAttribs); |
| 286 | int attrCount = 0; |
| 287 | while (attrCount < maxVertexAttribs && attr[attrCount]) |
| 288 | ++attrCount; |
| 289 | if (attr[attrCount]) { |
| 290 | qWarning(msg: "List of attribute names is too long.\n" |
| 291 | "Maximum number of attributes on this hardware is %i.\n" |
| 292 | "Vertex shader:\n%s\n" |
| 293 | "Fragment shader:\n%s\n" , |
| 294 | maxVertexAttribs, vertexShader(), fragmentShader()); |
| 295 | } |
| 296 | #endif |
| 297 | |
| 298 | if (m_compiled) { |
| 299 | #ifndef QT_NO_DEBUG |
| 300 | for (int i = 0; i < attrCount; ++i) { |
| 301 | #else |
| 302 | for (int i = 0; attr[i]; ++i) { |
| 303 | #endif |
| 304 | if (*attr[i]) |
| 305 | program()->bindAttributeLocation(name: attr[i], location: i); |
| 306 | } |
| 307 | m_compiled = program()->link(); |
| 308 | m_log += program()->log(); |
| 309 | } |
| 310 | |
| 311 | if (!m_compiled) { |
| 312 | qWarning(msg: "QQuickCustomMaterialShader: Shader compilation failed:" ); |
| 313 | qWarning() << program()->log(); |
| 314 | |
| 315 | QSGShaderSourceBuilder::initializeProgramFromFiles( |
| 316 | program: program(), |
| 317 | QStringLiteral(":/qt-project.org/items/shaders/shadereffectfallback.vert" ), |
| 318 | QStringLiteral(":/qt-project.org/items/shaders/shadereffectfallback.frag" )); |
| 319 | |
| 320 | #ifndef QT_NO_DEBUG |
| 321 | for (int i = 0; i < attrCount; ++i) { |
| 322 | #else |
| 323 | for (int i = 0; attr[i]; ++i) { |
| 324 | #endif |
| 325 | if (qstrcmp(str1: attr[i], str2: qtPositionAttributeName()) == 0) |
| 326 | program()->bindAttributeLocation(name: "v" , location: i); |
| 327 | } |
| 328 | program()->link(); |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | const char *QQuickCustomMaterialShader::vertexShader() const |
| 333 | { |
| 334 | return m_key.sourceCode[QQuickOpenGLShaderEffectMaterialKey::VertexShader].constData(); |
| 335 | } |
| 336 | |
| 337 | const char *QQuickCustomMaterialShader::fragmentShader() const |
| 338 | { |
| 339 | return m_key.sourceCode[QQuickOpenGLShaderEffectMaterialKey::FragmentShader].constData(); |
| 340 | } |
| 341 | |
| 342 | |
| 343 | bool QQuickOpenGLShaderEffectMaterialKey::operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const |
| 344 | { |
| 345 | for (int shaderType = 0; shaderType < ShaderTypeCount; ++shaderType) { |
| 346 | if (sourceCode[shaderType] != other.sourceCode[shaderType]) |
| 347 | return false; |
| 348 | } |
| 349 | return true; |
| 350 | } |
| 351 | |
| 352 | bool QQuickOpenGLShaderEffectMaterialKey::operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const |
| 353 | { |
| 354 | return !(*this == other); |
| 355 | } |
| 356 | |
| 357 | uint qHash(const QQuickOpenGLShaderEffectMaterialKey &key) |
| 358 | { |
| 359 | uint hash = 1; |
| 360 | typedef QQuickOpenGLShaderEffectMaterialKey Key; |
| 361 | for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) |
| 362 | hash = hash * 31337 + qHash(key: key.sourceCode[shaderType]); |
| 363 | return hash; |
| 364 | } |
| 365 | |
| 366 | class QQuickOpenGLShaderEffectMaterialCache : public QObject |
| 367 | { |
| 368 | Q_OBJECT |
| 369 | public: |
| 370 | static QQuickOpenGLShaderEffectMaterialCache *get(bool create = true) { |
| 371 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 372 | QQuickOpenGLShaderEffectMaterialCache *me = ctx->findChild<QQuickOpenGLShaderEffectMaterialCache *>(QStringLiteral("__qt_ShaderEffectCache" ), options: Qt::FindDirectChildrenOnly); |
| 373 | if (!me && create) { |
| 374 | me = new QQuickOpenGLShaderEffectMaterialCache(); |
| 375 | me->setObjectName(QStringLiteral("__qt_ShaderEffectCache" )); |
| 376 | me->setParent(ctx); |
| 377 | } |
| 378 | return me; |
| 379 | } |
| 380 | QHash<QQuickOpenGLShaderEffectMaterialKey, QSGMaterialType *> cache; |
| 381 | }; |
| 382 | |
| 383 | QQuickOpenGLShaderEffectMaterial::QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node) |
| 384 | : cullMode(QQuickShaderEffect::NoCulling) |
| 385 | , geometryUsesTextureSubRect(false) |
| 386 | , m_node(node) |
| 387 | , m_emittedLogChanged(false) |
| 388 | { |
| 389 | setFlag(flags: Blending | RequiresFullMatrix, on: true); |
| 390 | } |
| 391 | |
| 392 | QSGMaterialType *QQuickOpenGLShaderEffectMaterial::type() const |
| 393 | { |
| 394 | return m_type; |
| 395 | } |
| 396 | |
| 397 | QSGMaterialShader *QQuickOpenGLShaderEffectMaterial::createShader() const |
| 398 | { |
| 399 | return new QQuickCustomMaterialShader(m_source, attributes); |
| 400 | } |
| 401 | |
| 402 | bool QQuickOpenGLShaderEffectMaterial::UniformData::operator == (const UniformData &other) const |
| 403 | { |
| 404 | if (specialType != other.specialType) |
| 405 | return false; |
| 406 | if (name != other.name) |
| 407 | return false; |
| 408 | |
| 409 | if (specialType == UniformData::Sampler || specialType == UniformData::SamplerExternal) { |
| 410 | // We can't check the source objects as these live in the GUI thread, |
| 411 | // so return true here and rely on the textureProvider check for |
| 412 | // equality of these.. |
| 413 | return true; |
| 414 | } else { |
| 415 | return value == other.value; |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | int QQuickOpenGLShaderEffectMaterial::compare(const QSGMaterial *o) const |
| 420 | { |
| 421 | const QQuickOpenGLShaderEffectMaterial *other = static_cast<const QQuickOpenGLShaderEffectMaterial *>(o); |
| 422 | if ((hasAtlasTexture(textureProviders) && !geometryUsesTextureSubRect) || (hasAtlasTexture(textureProviders: other->textureProviders) && !other->geometryUsesTextureSubRect)) |
| 423 | return 1; |
| 424 | if (cullMode != other->cullMode) |
| 425 | return 1; |
| 426 | for (int shaderType = 0; shaderType < QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++shaderType) { |
| 427 | if (uniforms[shaderType] != other->uniforms[shaderType]) |
| 428 | return 1; |
| 429 | } |
| 430 | |
| 431 | // Check the texture providers.. |
| 432 | if (textureProviders.size() != other->textureProviders.size()) |
| 433 | return 1; |
| 434 | for (int i=0; i<textureProviders.size(); ++i) { |
| 435 | QSGTextureProvider *tp1 = textureProviders.at(i); |
| 436 | QSGTextureProvider *tp2 = other->textureProviders.at(i); |
| 437 | if (!tp1 || !tp2) |
| 438 | return tp1 == tp2 ? 0 : 1; |
| 439 | QSGTexture *t1 = tp1->texture(); |
| 440 | QSGTexture *t2 = tp2->texture(); |
| 441 | if (!t1 || !t2) |
| 442 | return t1 == t2 ? 0 : 1; |
| 443 | // Check texture id's as textures may be in the same atlas. |
| 444 | if (t1->textureId() != t2->textureId()) |
| 445 | return 1; |
| 446 | } |
| 447 | return 0; |
| 448 | } |
| 449 | |
| 450 | void QQuickOpenGLShaderEffectMaterial::setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source) |
| 451 | { |
| 452 | m_source = source; |
| 453 | m_emittedLogChanged = false; |
| 454 | |
| 455 | QQuickOpenGLShaderEffectMaterialCache *cache = QQuickOpenGLShaderEffectMaterialCache::get(); |
| 456 | m_type = cache->cache.value(akey: m_source); |
| 457 | if (!m_type) { |
| 458 | m_type = new QSGMaterialType(); |
| 459 | cache->cache.insert(akey: source, avalue: m_type); |
| 460 | } |
| 461 | } |
| 462 | |
| 463 | void QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache() |
| 464 | { |
| 465 | QQuickOpenGLShaderEffectMaterialCache *cache = QQuickOpenGLShaderEffectMaterialCache::get(create: false); |
| 466 | if (cache) { |
| 467 | qDeleteAll(c: cache->cache); |
| 468 | delete cache; |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | void QQuickOpenGLShaderEffectMaterial::updateTextures() const |
| 473 | { |
| 474 | for (int i = 0; i < textureProviders.size(); ++i) { |
| 475 | if (QSGTextureProvider *provider = textureProviders.at(i)) { |
| 476 | if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(object: provider->texture())) |
| 477 | texture->updateTexture(); |
| 478 | } |
| 479 | } |
| 480 | } |
| 481 | |
| 482 | void QQuickOpenGLShaderEffectMaterial::invalidateTextureProvider(const QObject *provider) |
| 483 | { |
| 484 | for (int i = 0; i < textureProviders.size(); ++i) { |
| 485 | if (provider == textureProviders.at(i)) |
| 486 | textureProviders[i] = nullptr; |
| 487 | } |
| 488 | } |
| 489 | |
| 490 | |
| 491 | QQuickOpenGLShaderEffectNode::QQuickOpenGLShaderEffectNode() |
| 492 | { |
| 493 | QSGNode::setFlag(UsePreprocess, true); |
| 494 | |
| 495 | #ifdef QSG_RUNTIME_DESCRIPTION |
| 496 | qsgnode_set_description(node: this, description: QLatin1String("shadereffect" )); |
| 497 | #endif |
| 498 | } |
| 499 | |
| 500 | QQuickOpenGLShaderEffectNode::~QQuickOpenGLShaderEffectNode() |
| 501 | { |
| 502 | } |
| 503 | |
| 504 | void QQuickOpenGLShaderEffectNode::markDirtyTexture() |
| 505 | { |
| 506 | markDirty(bits: DirtyMaterial); |
| 507 | Q_EMIT dirtyTexture(); |
| 508 | } |
| 509 | |
| 510 | void QQuickOpenGLShaderEffectNode::textureProviderDestroyed(QObject *object) |
| 511 | { |
| 512 | Q_ASSERT(material()); |
| 513 | static_cast<QQuickOpenGLShaderEffectMaterial *>(material())->invalidateTextureProvider(provider: object); |
| 514 | } |
| 515 | |
| 516 | void QQuickOpenGLShaderEffectNode::preprocess() |
| 517 | { |
| 518 | Q_ASSERT(material()); |
| 519 | static_cast<QQuickOpenGLShaderEffectMaterial *>(material())->updateTextures(); |
| 520 | } |
| 521 | |
| 522 | #include "qquickopenglshadereffectnode.moc" |
| 523 | #include "moc_qquickopenglshadereffectnode_p.cpp" |
| 524 | |
| 525 | QT_END_NAMESPACE |
| 526 | |