| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "graphicshelperes2_p.h" |
| 5 | #include <private/attachmentpack_p.h> |
| 6 | #include <qgraphicsutils_p.h> |
| 7 | #include <renderbuffer_p.h> |
| 8 | #include <logging_p.h> |
| 9 | #include <QtGui/private/qopenglextensions_p.h> |
| 10 | |
| 11 | |
| 12 | QT_BEGIN_NAMESPACE |
| 13 | |
| 14 | // ES 3.0+ |
| 15 | #ifndef GL_SAMPLER_3D |
| 16 | #define GL_SAMPLER_3D 0x8B5F |
| 17 | #endif |
| 18 | #ifndef GL_SAMPLER_2D_SHADOW |
| 19 | #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| 20 | #endif |
| 21 | #ifndef GL_SAMPLER_CUBE_SHADOW |
| 22 | #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| 23 | #endif |
| 24 | #ifndef GL_SAMPLER_2D_ARRAY |
| 25 | #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| 26 | #endif |
| 27 | #ifndef GL_SAMPLER_2D_ARRAY_SHADOW |
| 28 | #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| 29 | #endif |
| 30 | |
| 31 | namespace Qt3DRender { |
| 32 | namespace Render { |
| 33 | namespace OpenGL { |
| 34 | |
| 35 | GraphicsHelperES2::GraphicsHelperES2() |
| 36 | : m_funcs(0) |
| 37 | , m_supportFramebufferBlit(false) |
| 38 | { |
| 39 | } |
| 40 | |
| 41 | GraphicsHelperES2::~GraphicsHelperES2() |
| 42 | { |
| 43 | } |
| 44 | |
| 45 | void GraphicsHelperES2::initializeHelper(QOpenGLContext *context, |
| 46 | QAbstractOpenGLFunctions *) |
| 47 | { |
| 48 | Q_ASSERT(context); |
| 49 | m_funcs = context->functions(); |
| 50 | Q_ASSERT(m_funcs); |
| 51 | m_ext.reset(other: new QOpenGLExtensions(context)); |
| 52 | if (m_ext->hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferBlit)) |
| 53 | m_supportFramebufferBlit = true; |
| 54 | } |
| 55 | |
| 56 | void GraphicsHelperES2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
| 57 | GLsizei primitiveCount, |
| 58 | GLint indexType, |
| 59 | void *indices, |
| 60 | GLsizei instances, |
| 61 | GLint baseVertex, |
| 62 | GLint baseInstance) |
| 63 | { |
| 64 | if (baseInstance != 0) |
| 65 | qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2" ; |
| 66 | |
| 67 | if (baseVertex != 0) |
| 68 | qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2" ; |
| 69 | |
| 70 | for (GLint i = 0; i < instances; i++) |
| 71 | drawElements(primitiveType, |
| 72 | primitiveCount, |
| 73 | indexType, |
| 74 | indices); |
| 75 | } |
| 76 | |
| 77 | void GraphicsHelperES2::drawArraysInstanced(GLenum primitiveType, |
| 78 | GLint first, |
| 79 | GLsizei count, |
| 80 | GLsizei instances) |
| 81 | { |
| 82 | for (GLint i = 0; i < instances; i++) |
| 83 | drawArrays(primitiveType, |
| 84 | first, |
| 85 | count); |
| 86 | } |
| 87 | |
| 88 | void GraphicsHelperES2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
| 89 | { |
| 90 | if (baseInstance != 0) |
| 91 | qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL ES 2" ; |
| 92 | for (GLint i = 0; i < instances; i++) |
| 93 | drawArrays(primitiveType, |
| 94 | first, |
| 95 | count); |
| 96 | } |
| 97 | |
| 98 | void GraphicsHelperES2::drawElements(GLenum primitiveType, |
| 99 | GLsizei primitiveCount, |
| 100 | GLint indexType, |
| 101 | void *indices, |
| 102 | GLint baseVertex) |
| 103 | { |
| 104 | if (baseVertex != 0) |
| 105 | qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL ES 2" ; |
| 106 | QOpenGLExtensions *xfuncs = static_cast<QOpenGLExtensions *>(m_funcs); |
| 107 | if (indexType == GL_UNSIGNED_INT && !xfuncs->hasOpenGLExtension(extension: QOpenGLExtensions::ElementIndexUint)) { |
| 108 | static bool warnShown = false; |
| 109 | if (!warnShown) { |
| 110 | warnShown = true; |
| 111 | qWarning(msg: "GL_UNSIGNED_INT index type not supported on this system, skipping draw call." ); |
| 112 | } |
| 113 | return; |
| 114 | } |
| 115 | m_funcs->glDrawElements(mode: primitiveType, |
| 116 | count: primitiveCount, |
| 117 | type: indexType, |
| 118 | indices); |
| 119 | } |
| 120 | |
| 121 | void GraphicsHelperES2::drawArrays(GLenum primitiveType, |
| 122 | GLint first, |
| 123 | GLsizei count) |
| 124 | { |
| 125 | m_funcs->glDrawArrays(mode: primitiveType, |
| 126 | first, |
| 127 | count); |
| 128 | } |
| 129 | |
| 130 | void GraphicsHelperES2::drawElementsIndirect(GLenum, GLenum, void *) |
| 131 | { |
| 132 | static bool showWarning = true; |
| 133 | if (!showWarning) |
| 134 | return; |
| 135 | showWarning = false; |
| 136 | qWarning() << "Indirect Drawing is not supported with OpenGL ES 2" ; |
| 137 | } |
| 138 | |
| 139 | void GraphicsHelperES2::drawArraysIndirect(GLenum , void *) |
| 140 | { |
| 141 | static bool showWarning = true; |
| 142 | if (!showWarning) |
| 143 | return; |
| 144 | showWarning = false; |
| 145 | qWarning() << "Indirect Drawing is not supported with OpenGL ES 2" ; |
| 146 | } |
| 147 | |
| 148 | void GraphicsHelperES2::setVerticesPerPatch(GLint verticesPerPatch) |
| 149 | { |
| 150 | Q_UNUSED(verticesPerPatch); |
| 151 | static bool showWarning = true; |
| 152 | if (!showWarning) |
| 153 | return; |
| 154 | showWarning = false; |
| 155 | qWarning() << "Tessellation not supported with OpenGL ES 2" ; |
| 156 | } |
| 157 | |
| 158 | void GraphicsHelperES2::useProgram(GLuint programId) |
| 159 | { |
| 160 | m_funcs->glUseProgram(program: programId); |
| 161 | } |
| 162 | |
| 163 | std::vector<ShaderUniform> GraphicsHelperES2::programUniformsAndLocations(GLuint programId) |
| 164 | { |
| 165 | std::vector<ShaderUniform> uniforms; |
| 166 | |
| 167 | GLint nbrActiveUniforms = 0; |
| 168 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_UNIFORMS, params: &nbrActiveUniforms); |
| 169 | uniforms.reserve(n: nbrActiveUniforms); |
| 170 | char uniformName[256]; |
| 171 | for (GLint i = 0; i < nbrActiveUniforms; i++) { |
| 172 | ShaderUniform uniform; |
| 173 | GLsizei uniformNameLength = 0; |
| 174 | // Size is 1 for scalar and more for struct or arrays |
| 175 | // Type is the GL Type |
| 176 | m_funcs->glGetActiveUniform(program: programId, index: i, bufsize: sizeof(uniformName) - 1, length: &uniformNameLength, |
| 177 | size: &uniform.m_size, type: &uniform.m_type, name: uniformName); |
| 178 | uniformName[sizeof(uniformName) - 1] = '\0'; |
| 179 | uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); |
| 180 | uniform.m_name = QString::fromUtf8(utf8: uniformName, size: uniformNameLength); |
| 181 | // Work around for uniform array names that aren't returned with [0] by some drivers |
| 182 | if (uniform.m_size > 1 && !uniform.m_name.endsWith(s: QLatin1String("[0]" ))) |
| 183 | uniform.m_name.append(s: QLatin1String("[0]" )); |
| 184 | uniform.m_rawByteSize = uniformByteSize(description: uniform); |
| 185 | uniforms.push_back(x: uniform); |
| 186 | } |
| 187 | return uniforms; |
| 188 | } |
| 189 | |
| 190 | std::vector<ShaderAttribute> GraphicsHelperES2::programAttributesAndLocations(GLuint programId) |
| 191 | { |
| 192 | std::vector<ShaderAttribute> attributes; |
| 193 | GLint nbrActiveAttributes = 0; |
| 194 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_ATTRIBUTES, params: &nbrActiveAttributes); |
| 195 | attributes.reserve(n: nbrActiveAttributes); |
| 196 | char attributeName[256]; |
| 197 | for (GLint i = 0; i < nbrActiveAttributes; i++) { |
| 198 | ShaderAttribute attribute; |
| 199 | GLsizei attributeNameLength = 0; |
| 200 | // Size is 1 for scalar and more for struct or arrays |
| 201 | // Type is the GL Type |
| 202 | m_funcs->glGetActiveAttrib(program: programId, index: i, bufsize: sizeof(attributeName) - 1, length: &attributeNameLength, |
| 203 | size: &attribute.m_size, type: &attribute.m_type, name: attributeName); |
| 204 | attributeName[sizeof(attributeName) - 1] = '\0'; |
| 205 | attribute.m_location = m_funcs->glGetAttribLocation(program: programId, name: attributeName); |
| 206 | attribute.m_name = QString::fromUtf8(utf8: attributeName, size: attributeNameLength); |
| 207 | attributes.push_back(x: attribute); |
| 208 | } |
| 209 | return attributes; |
| 210 | } |
| 211 | |
| 212 | std::vector<ShaderUniformBlock> GraphicsHelperES2::programUniformBlocks(GLuint programId) |
| 213 | { |
| 214 | Q_UNUSED(programId); |
| 215 | static bool showWarning = true; |
| 216 | if (!showWarning) |
| 217 | return {}; |
| 218 | showWarning = false; |
| 219 | qWarning() << "UBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
| 220 | return {}; |
| 221 | } |
| 222 | |
| 223 | std::vector<ShaderStorageBlock> GraphicsHelperES2::programShaderStorageBlocks(GLuint programId) |
| 224 | { |
| 225 | Q_UNUSED(programId); |
| 226 | static bool showWarning = true; |
| 227 | if (!showWarning) |
| 228 | return {}; |
| 229 | showWarning = false; |
| 230 | qWarning() << "SSBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.1)" ; |
| 231 | return {}; |
| 232 | } |
| 233 | |
| 234 | void GraphicsHelperES2::vertexAttribDivisor(GLuint index, GLuint divisor) |
| 235 | { |
| 236 | Q_UNUSED(index); |
| 237 | Q_UNUSED(divisor); |
| 238 | } |
| 239 | |
| 240 | void GraphicsHelperES2::vertexAttributePointer(GLenum shaderDataType, |
| 241 | GLuint index, |
| 242 | GLint size, |
| 243 | GLenum type, |
| 244 | GLboolean normalized, |
| 245 | GLsizei stride, |
| 246 | const GLvoid *pointer) |
| 247 | { |
| 248 | switch (shaderDataType) { |
| 249 | case GL_FLOAT: |
| 250 | case GL_FLOAT_VEC2: |
| 251 | case GL_FLOAT_VEC3: |
| 252 | case GL_FLOAT_VEC4: |
| 253 | case GL_FLOAT_MAT2: |
| 254 | case GL_FLOAT_MAT3: |
| 255 | case GL_FLOAT_MAT4: |
| 256 | m_funcs->glVertexAttribPointer(indx: index, size, type, normalized, stride, ptr: pointer); |
| 257 | break; |
| 258 | |
| 259 | default: |
| 260 | qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; |
| 261 | Q_UNREACHABLE(); |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | void GraphicsHelperES2::readBuffer(GLenum mode) |
| 266 | { |
| 267 | Q_UNUSED(mode); |
| 268 | static bool showWarning = true; |
| 269 | if (!showWarning) |
| 270 | return; |
| 271 | showWarning = false; |
| 272 | qWarning() << "glReadBuffer not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
| 273 | } |
| 274 | |
| 275 | void GraphicsHelperES2::drawBuffer(GLenum mode) |
| 276 | { |
| 277 | Q_UNUSED(mode); |
| 278 | static bool showWarning = true; |
| 279 | if (!showWarning) |
| 280 | return; |
| 281 | showWarning = false; |
| 282 | qWarning() << "glDrawBuffer is not supported with OpenGL ES 2" ; |
| 283 | } |
| 284 | |
| 285 | void *GraphicsHelperES2::fenceSync() |
| 286 | { |
| 287 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
| 288 | return nullptr; |
| 289 | } |
| 290 | |
| 291 | void GraphicsHelperES2::clientWaitSync(void *, GLuint64 ) |
| 292 | { |
| 293 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
| 294 | } |
| 295 | |
| 296 | void GraphicsHelperES2::waitSync(void *) |
| 297 | { |
| 298 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
| 299 | } |
| 300 | |
| 301 | bool GraphicsHelperES2::wasSyncSignaled(void *) |
| 302 | { |
| 303 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
| 304 | return false; |
| 305 | } |
| 306 | |
| 307 | void GraphicsHelperES2::deleteSync(void *) |
| 308 | { |
| 309 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
| 310 | } |
| 311 | |
| 312 | void GraphicsHelperES2::rasterMode(GLenum faceMode, GLenum rasterMode) |
| 313 | { |
| 314 | Q_UNUSED(faceMode); |
| 315 | Q_UNUSED(rasterMode); |
| 316 | qWarning() << "glPolyonMode is not supported with OpenGL ES" ; |
| 317 | } |
| 318 | |
| 319 | void GraphicsHelperES2::blendEquation(GLenum mode) |
| 320 | { |
| 321 | m_funcs->glBlendEquation(mode); |
| 322 | } |
| 323 | |
| 324 | void GraphicsHelperES2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
| 325 | { |
| 326 | Q_UNUSED(buf); |
| 327 | Q_UNUSED(sfactor); |
| 328 | Q_UNUSED(dfactor); |
| 329 | |
| 330 | static bool showWarning = true; |
| 331 | if (!showWarning) |
| 332 | return; |
| 333 | showWarning = false; |
| 334 | qWarning() << "glBlendFunci() not supported by OpenGL ES 2.0" ; |
| 335 | } |
| 336 | |
| 337 | void GraphicsHelperES2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
| 338 | { |
| 339 | Q_UNUSED(buf); |
| 340 | Q_UNUSED(sRGB); |
| 341 | Q_UNUSED(dRGB); |
| 342 | Q_UNUSED(sAlpha); |
| 343 | Q_UNUSED(dAlpha); |
| 344 | |
| 345 | static bool showWarning = true; |
| 346 | if (!showWarning) |
| 347 | return; |
| 348 | showWarning = false; |
| 349 | qWarning() << "glBlendFuncSeparatei() not supported by OpenGL ES 2.0" ; |
| 350 | } |
| 351 | |
| 352 | void GraphicsHelperES2::alphaTest(GLenum, GLenum) |
| 353 | { |
| 354 | qCWarning(Rendering) << Q_FUNC_INFO << "AlphaTest not available with OpenGL ES 2.0" ; |
| 355 | } |
| 356 | |
| 357 | void GraphicsHelperES2::depthTest(GLenum mode) |
| 358 | { |
| 359 | m_funcs->glEnable(GL_DEPTH_TEST); |
| 360 | m_funcs->glDepthFunc(func: mode); |
| 361 | } |
| 362 | |
| 363 | void GraphicsHelperES2::depthMask(GLenum mode) |
| 364 | { |
| 365 | m_funcs->glDepthMask(flag: mode); |
| 366 | } |
| 367 | |
| 368 | void GraphicsHelperES2::depthRange(GLdouble nearValue, GLdouble farValue) |
| 369 | { |
| 370 | m_funcs->glDepthRangef(zNear: static_cast<float>(nearValue), zFar: static_cast<float>(farValue)); |
| 371 | } |
| 372 | |
| 373 | void GraphicsHelperES2::frontFace(GLenum mode) |
| 374 | { |
| 375 | m_funcs->glFrontFace(mode); |
| 376 | } |
| 377 | |
| 378 | void GraphicsHelperES2::setMSAAEnabled(bool enabled) |
| 379 | { |
| 380 | Q_UNUSED(enabled); |
| 381 | static bool showWarning = true; |
| 382 | if (!showWarning) |
| 383 | return; |
| 384 | if (!enabled) { |
| 385 | showWarning = false; |
| 386 | qWarning() << "MSAA cannot be disabled with OpenGL ES 2.0" ; |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | void GraphicsHelperES2::setAlphaCoverageEnabled(bool enabled) |
| 391 | { |
| 392 | enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) |
| 393 | : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
| 394 | } |
| 395 | |
| 396 | GLuint GraphicsHelperES2::createFrameBufferObject() |
| 397 | { |
| 398 | GLuint id; |
| 399 | m_funcs->glGenFramebuffers(n: 1, framebuffers: &id); |
| 400 | return id; |
| 401 | } |
| 402 | |
| 403 | void GraphicsHelperES2::releaseFrameBufferObject(GLuint frameBufferId) |
| 404 | { |
| 405 | m_funcs->glDeleteFramebuffers(n: 1, framebuffers: &frameBufferId); |
| 406 | } |
| 407 | |
| 408 | void GraphicsHelperES2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) |
| 409 | { |
| 410 | Q_UNUSED(mode); |
| 411 | // For ES2 the spec states for target: The symbolic constant must be GL_FRAMEBUFFER |
| 412 | // so mode is ignored and is always set to GL_FRAMEBUFFER |
| 413 | m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); |
| 414 | } |
| 415 | |
| 416 | void GraphicsHelperES2::bindImageTexture(GLuint imageUnit, GLuint texture, |
| 417 | GLint mipLevel, GLboolean layered, |
| 418 | GLint layer, GLenum access, GLenum format) |
| 419 | { |
| 420 | Q_UNUSED(imageUnit); |
| 421 | Q_UNUSED(texture); |
| 422 | Q_UNUSED(mipLevel); |
| 423 | Q_UNUSED(layered); |
| 424 | Q_UNUSED(layer); |
| 425 | Q_UNUSED(access); |
| 426 | Q_UNUSED(format); |
| 427 | qWarning() << "Shader Images are not supported by ES 2.0 (since ES 3.1)" ; |
| 428 | |
| 429 | } |
| 430 | |
| 431 | GLuint GraphicsHelperES2::boundFrameBufferObject() |
| 432 | { |
| 433 | GLint id = 0; |
| 434 | m_funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, params: &id); |
| 435 | return id; |
| 436 | } |
| 437 | |
| 438 | bool GraphicsHelperES2::checkFrameBufferComplete() |
| 439 | { |
| 440 | return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
| 441 | } |
| 442 | |
| 443 | bool GraphicsHelperES2::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
| 444 | { |
| 445 | // Use a renderbuffer for depth or stencil attachments since this is |
| 446 | // problematic before GLES 3.2. Keep using textures for everything else. |
| 447 | // For ES2 individual Depth and Stencil buffers need to be an option because |
| 448 | // DepthStencil is an extension. |
| 449 | return attachment.m_point == QRenderTargetOutput::DepthStencil || |
| 450 | attachment.m_point == QRenderTargetOutput::Depth || |
| 451 | attachment.m_point == QRenderTargetOutput::Stencil; |
| 452 | } |
| 453 | |
| 454 | void GraphicsHelperES2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
| 455 | { |
| 456 | GLenum attr = GL_COLOR_ATTACHMENT0; |
| 457 | |
| 458 | if (attachment.m_point == QRenderTargetOutput::Color0) |
| 459 | attr = GL_COLOR_ATTACHMENT0; |
| 460 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
| 461 | attr = GL_DEPTH_ATTACHMENT; |
| 462 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
| 463 | attr = GL_STENCIL_ATTACHMENT; |
| 464 | else |
| 465 | qCritical() << "Unsupported FBO attachment OpenGL ES 2.0" ; |
| 466 | |
| 467 | const QOpenGLTexture::Target target = texture->target(); |
| 468 | |
| 469 | if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) { |
| 470 | qWarning() << "OpenGL ES 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO" ; |
| 471 | return; |
| 472 | } |
| 473 | |
| 474 | texture->bind(); |
| 475 | if (target == QOpenGLTexture::Target2D) |
| 476 | m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attachment: attr, textarget: target, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 477 | else if (target == QOpenGLTexture::TargetCubeMap) |
| 478 | m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 479 | else |
| 480 | qCritical() << "Unsupported Texture FBO attachment format" ; |
| 481 | texture->release(); |
| 482 | } |
| 483 | |
| 484 | void GraphicsHelperES2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) |
| 485 | { |
| 486 | if (attachment.m_point != QRenderTargetOutput::DepthStencil && |
| 487 | attachment.m_point != QRenderTargetOutput::Depth && |
| 488 | attachment.m_point != QRenderTargetOutput::Stencil) { |
| 489 | qCritical() << "Renderbuffers only supported for combined depth-stencil, depth, or stencil, but got attachment point" |
| 490 | << attachment.m_point; |
| 491 | return; |
| 492 | } |
| 493 | |
| 494 | renderBuffer->bind(); |
| 495 | if (attachment.m_point == QRenderTargetOutput::DepthStencil || |
| 496 | attachment.m_point == QRenderTargetOutput::Depth) |
| 497 | m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer: renderBuffer->renderBufferId()); |
| 498 | if (attachment.m_point == QRenderTargetOutput::DepthStencil || |
| 499 | attachment.m_point == QRenderTargetOutput::Stencil) |
| 500 | m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer: renderBuffer->renderBufferId()); |
| 501 | renderBuffer->release(); |
| 502 | } |
| 503 | |
| 504 | bool GraphicsHelperES2::supportsFeature(GraphicsHelperInterface::Feature feature) const |
| 505 | { |
| 506 | switch (feature) { |
| 507 | case RenderBufferDimensionRetrieval: |
| 508 | return true; |
| 509 | case BlitFramebuffer: |
| 510 | return m_supportFramebufferBlit; |
| 511 | default: |
| 512 | return false; |
| 513 | } |
| 514 | } |
| 515 | |
| 516 | void GraphicsHelperES2::drawBuffers(GLsizei, const GLenum *) |
| 517 | { |
| 518 | static bool showWarning = true; |
| 519 | if (!showWarning) |
| 520 | return; |
| 521 | showWarning = false; |
| 522 | qWarning() << "drawBuffers is not supported by ES 2.0" ; |
| 523 | } |
| 524 | |
| 525 | void GraphicsHelperES2::bindFragDataLocation(GLuint , const QHash<QString, int> &) |
| 526 | { |
| 527 | qCritical() << "bindFragDataLocation is not supported by ES 2.0" ; |
| 528 | } |
| 529 | |
| 530 | void GraphicsHelperES2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| 531 | { |
| 532 | Q_UNUSED(programId); |
| 533 | Q_UNUSED(uniformBlockIndex); |
| 534 | Q_UNUSED(uniformBlockBinding); |
| 535 | static bool showWarning = true; |
| 536 | if (!showWarning) |
| 537 | return; |
| 538 | showWarning = false; |
| 539 | qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)" ; |
| 540 | } |
| 541 | |
| 542 | void GraphicsHelperES2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
| 543 | { |
| 544 | Q_UNUSED(programId); |
| 545 | Q_UNUSED(shaderStorageBlockIndex); |
| 546 | Q_UNUSED(shaderStorageBlockBinding); |
| 547 | static bool showWarning = true; |
| 548 | if (!showWarning) |
| 549 | return; |
| 550 | showWarning = false; |
| 551 | qWarning() << "SSBO are not supported by ES 2.0 (since ES 3.1)" ; |
| 552 | } |
| 553 | |
| 554 | void GraphicsHelperES2::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| 555 | { |
| 556 | Q_UNUSED(target); |
| 557 | Q_UNUSED(index); |
| 558 | Q_UNUSED(buffer); |
| 559 | static bool showWarning = true; |
| 560 | if (!showWarning) |
| 561 | return; |
| 562 | showWarning = false; |
| 563 | qWarning() << "bindBufferBase is not supported by ES 2.0 (since ES 3.0)" ; |
| 564 | } |
| 565 | |
| 566 | void GraphicsHelperES2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
| 567 | { |
| 568 | Q_UNUSED(v); |
| 569 | Q_UNUSED(description); |
| 570 | Q_UNUSED(buffer); |
| 571 | static bool showWarning = true; |
| 572 | if (!showWarning) |
| 573 | return; |
| 574 | showWarning = false; |
| 575 | qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)" ; |
| 576 | } |
| 577 | |
| 578 | uint GraphicsHelperES2::uniformByteSize(const ShaderUniform &description) |
| 579 | { |
| 580 | uint rawByteSize = 0; |
| 581 | int arrayStride = qMax(a: description.m_arrayStride, b: 0); |
| 582 | int matrixStride = qMax(a: description.m_matrixStride, b: 0); |
| 583 | |
| 584 | switch (description.m_type) { |
| 585 | |
| 586 | case GL_FLOAT_VEC2: |
| 587 | case GL_INT_VEC2: |
| 588 | rawByteSize = 8; |
| 589 | break; |
| 590 | |
| 591 | case GL_FLOAT_VEC3: |
| 592 | case GL_INT_VEC3: |
| 593 | rawByteSize = 12; |
| 594 | break; |
| 595 | |
| 596 | case GL_FLOAT_VEC4: |
| 597 | case GL_INT_VEC4: |
| 598 | rawByteSize = 16; |
| 599 | break; |
| 600 | |
| 601 | case GL_FLOAT_MAT2: |
| 602 | rawByteSize = matrixStride ? 2 * matrixStride : 16; |
| 603 | break; |
| 604 | |
| 605 | case GL_FLOAT_MAT3: |
| 606 | rawByteSize = matrixStride ? 3 * matrixStride : 36; |
| 607 | break; |
| 608 | |
| 609 | case GL_FLOAT_MAT4: |
| 610 | rawByteSize = matrixStride ? 4 * matrixStride : 64; |
| 611 | break; |
| 612 | |
| 613 | case GL_BOOL: |
| 614 | rawByteSize = 1; |
| 615 | break; |
| 616 | |
| 617 | case GL_BOOL_VEC2: |
| 618 | rawByteSize = 2; |
| 619 | break; |
| 620 | |
| 621 | case GL_BOOL_VEC3: |
| 622 | rawByteSize = 3; |
| 623 | break; |
| 624 | |
| 625 | case GL_BOOL_VEC4: |
| 626 | rawByteSize = 4; |
| 627 | break; |
| 628 | |
| 629 | case GL_INT: |
| 630 | case GL_FLOAT: |
| 631 | case GL_SAMPLER_2D: |
| 632 | case GL_SAMPLER_CUBE: |
| 633 | rawByteSize = 4; |
| 634 | break; |
| 635 | } |
| 636 | |
| 637 | return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
| 638 | } |
| 639 | |
| 640 | void GraphicsHelperES2::enableClipPlane(int) |
| 641 | { |
| 642 | } |
| 643 | |
| 644 | void GraphicsHelperES2::disableClipPlane(int) |
| 645 | { |
| 646 | } |
| 647 | |
| 648 | void GraphicsHelperES2::setClipPlane(int, const QVector3D &, float) |
| 649 | { |
| 650 | static bool showWarning = true; |
| 651 | if (!showWarning) |
| 652 | return; |
| 653 | showWarning = false; |
| 654 | qWarning() << "Clip planes not supported by OpenGL ES 2.0" ; |
| 655 | } |
| 656 | |
| 657 | GLint GraphicsHelperES2::maxClipPlaneCount() |
| 658 | { |
| 659 | return 0; |
| 660 | } |
| 661 | |
| 662 | void GraphicsHelperES2::memoryBarrier(QMemoryBarrier::Operations barriers) |
| 663 | { |
| 664 | Q_UNUSED(barriers); |
| 665 | static bool showWarning = true; |
| 666 | if (!showWarning) |
| 667 | return; |
| 668 | showWarning = false; |
| 669 | qWarning() << "memory barrier is not supported by OpenGL ES 2.0 (since 4.3)" ; |
| 670 | } |
| 671 | |
| 672 | void GraphicsHelperES2::enablePrimitiveRestart(int) |
| 673 | { |
| 674 | static bool showWarning = true; |
| 675 | if (!showWarning) |
| 676 | return; |
| 677 | showWarning = false; |
| 678 | qWarning() << "primitive restart is not supported by OpenGL ES 2.0 (since GL 3.1, ES 3.0)" ; |
| 679 | } |
| 680 | |
| 681 | void GraphicsHelperES2::enableVertexAttributeArray(int location) |
| 682 | { |
| 683 | m_funcs->glEnableVertexAttribArray(index: location); |
| 684 | } |
| 685 | |
| 686 | void GraphicsHelperES2::disablePrimitiveRestart() |
| 687 | { |
| 688 | } |
| 689 | |
| 690 | void GraphicsHelperES2::clearBufferf(GLint drawbuffer, const QVector4D &values) |
| 691 | { |
| 692 | Q_UNUSED(drawbuffer); |
| 693 | Q_UNUSED(values); |
| 694 | static bool showWarning = true; |
| 695 | if (!showWarning) |
| 696 | return; |
| 697 | showWarning = false; |
| 698 | qWarning() << "glClearBuffer*() not supported by OpenGL ES 2.0" ; |
| 699 | } |
| 700 | |
| 701 | void GraphicsHelperES2::pointSize(bool programmable, GLfloat value) |
| 702 | { |
| 703 | // If this is not a reset to default values, print a warning |
| 704 | if (programmable || !qFuzzyCompare(p1: value, p2: 1.0f)) { |
| 705 | static bool warned = false; |
| 706 | if (!warned) { |
| 707 | qWarning() << "glPointSize() and GL_PROGRAM_POINT_SIZE are not supported by ES 2.0" ; |
| 708 | warned = true; |
| 709 | } |
| 710 | } |
| 711 | } |
| 712 | |
| 713 | void GraphicsHelperES2::enablei(GLenum cap, GLuint index) |
| 714 | { |
| 715 | Q_UNUSED(cap); |
| 716 | Q_UNUSED(index); |
| 717 | static bool showWarning = true; |
| 718 | if (!showWarning) |
| 719 | return; |
| 720 | showWarning = false; |
| 721 | qWarning() << "glEnablei() not supported by OpenGL ES 2.0" ; |
| 722 | } |
| 723 | |
| 724 | void GraphicsHelperES2::disablei(GLenum cap, GLuint index) |
| 725 | { |
| 726 | Q_UNUSED(cap); |
| 727 | Q_UNUSED(index); |
| 728 | static bool showWarning = true; |
| 729 | if (!showWarning) |
| 730 | return; |
| 731 | showWarning = false; |
| 732 | qWarning() << "glDisablei() not supported by OpenGL ES 2.0" ; |
| 733 | } |
| 734 | |
| 735 | void GraphicsHelperES2::setSeamlessCubemap(bool enable) |
| 736 | { |
| 737 | Q_UNUSED(enable); |
| 738 | static bool showWarning = true; |
| 739 | if (!showWarning) |
| 740 | return; |
| 741 | showWarning = false; |
| 742 | qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL ES 2.0" ; |
| 743 | } |
| 744 | |
| 745 | QSize GraphicsHelperES2::getRenderBufferDimensions(GLuint renderBufferId) |
| 746 | { |
| 747 | GLint width = 0; |
| 748 | GLint height = 0; |
| 749 | |
| 750 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); |
| 751 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, params: &width); |
| 752 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, params: &height); |
| 753 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
| 754 | |
| 755 | return QSize(width, height); |
| 756 | } |
| 757 | |
| 758 | QSize GraphicsHelperES2::getTextureDimensions(GLuint textureId, GLenum target, uint level) |
| 759 | { |
| 760 | Q_UNUSED(textureId); |
| 761 | Q_UNUSED(target); |
| 762 | Q_UNUSED(level); |
| 763 | qCritical() << "getTextureDimensions is not supported by ES 2.0" ; |
| 764 | return QSize(0, 0); |
| 765 | } |
| 766 | |
| 767 | void GraphicsHelperES2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
| 768 | { |
| 769 | Q_UNUSED(wx); |
| 770 | Q_UNUSED(wy); |
| 771 | Q_UNUSED(wz); |
| 772 | static bool showWarning = true; |
| 773 | if (!showWarning) |
| 774 | return; |
| 775 | showWarning = false; |
| 776 | qWarning() << "Compute Shaders are not supported by ES 2.0 (since ES 3.1)" ; |
| 777 | } |
| 778 | |
| 779 | char *GraphicsHelperES2::mapBuffer(GLenum target, GLsizeiptr size) |
| 780 | { |
| 781 | Q_UNUSED(target); |
| 782 | Q_UNUSED(size); |
| 783 | static bool showWarning = true; |
| 784 | if (!showWarning) |
| 785 | return nullptr; |
| 786 | showWarning = false; |
| 787 | qWarning() << "Map buffer is not a core requirement for ES 2.0" ; |
| 788 | return nullptr; |
| 789 | } |
| 790 | |
| 791 | GLboolean GraphicsHelperES2::unmapBuffer(GLenum target) |
| 792 | { |
| 793 | Q_UNUSED(target); |
| 794 | static bool showWarning = true; |
| 795 | if (!showWarning) |
| 796 | return false; |
| 797 | showWarning = false; |
| 798 | qWarning() << "unMap buffer is not a core requirement for ES 2.0" ; |
| 799 | return false; |
| 800 | } |
| 801 | |
| 802 | void GraphicsHelperES2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) |
| 803 | { |
| 804 | m_funcs->glUniform1fv(location, count, v: values); |
| 805 | } |
| 806 | |
| 807 | void GraphicsHelperES2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) |
| 808 | { |
| 809 | m_funcs->glUniform2fv(location, count, v: values); |
| 810 | } |
| 811 | |
| 812 | void GraphicsHelperES2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) |
| 813 | { |
| 814 | m_funcs->glUniform3fv(location, count, v: values); |
| 815 | } |
| 816 | |
| 817 | void GraphicsHelperES2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) |
| 818 | { |
| 819 | m_funcs->glUniform4fv(location, count, v: values); |
| 820 | } |
| 821 | |
| 822 | void GraphicsHelperES2::glUniform1iv(GLint location, GLsizei count, const GLint *values) |
| 823 | { |
| 824 | m_funcs->glUniform1iv(location, count, v: values); |
| 825 | } |
| 826 | |
| 827 | void GraphicsHelperES2::glUniform2iv(GLint location, GLsizei count, const GLint *values) |
| 828 | { |
| 829 | m_funcs->glUniform2iv(location, count, v: values); |
| 830 | } |
| 831 | |
| 832 | void GraphicsHelperES2::glUniform3iv(GLint location, GLsizei count, const GLint *values) |
| 833 | { |
| 834 | m_funcs->glUniform3iv(location, count, v: values); |
| 835 | } |
| 836 | |
| 837 | void GraphicsHelperES2::glUniform4iv(GLint location, GLsizei count, const GLint *values) |
| 838 | { |
| 839 | m_funcs->glUniform4iv(location, count, v: values); |
| 840 | } |
| 841 | |
| 842 | void GraphicsHelperES2::glUniform1uiv(GLint , GLsizei , const GLuint *) |
| 843 | { |
| 844 | static bool showWarning = true; |
| 845 | if (!showWarning) |
| 846 | return; |
| 847 | showWarning = false; |
| 848 | qWarning() << "glUniform1uiv not supported by ES 2" ; |
| 849 | } |
| 850 | |
| 851 | void GraphicsHelperES2::glUniform2uiv(GLint , GLsizei , const GLuint *) |
| 852 | { |
| 853 | static bool showWarning = true; |
| 854 | if (!showWarning) |
| 855 | return; |
| 856 | showWarning = false; |
| 857 | qWarning() << "glUniform2uiv not supported by ES 2" ; |
| 858 | } |
| 859 | |
| 860 | void GraphicsHelperES2::glUniform3uiv(GLint , GLsizei , const GLuint *) |
| 861 | { |
| 862 | static bool showWarning = true; |
| 863 | if (!showWarning) |
| 864 | return; |
| 865 | showWarning = false; |
| 866 | qWarning() << "glUniform3uiv not supported by ES 2" ; |
| 867 | } |
| 868 | |
| 869 | void GraphicsHelperES2::glUniform4uiv(GLint , GLsizei , const GLuint *) |
| 870 | { |
| 871 | static bool showWarning = true; |
| 872 | if (!showWarning) |
| 873 | return; |
| 874 | showWarning = false; |
| 875 | qWarning() << "glUniform4uiv not supported by ES 2" ; |
| 876 | } |
| 877 | |
| 878 | void GraphicsHelperES2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) |
| 879 | { |
| 880 | m_funcs->glUniformMatrix2fv(location, count, transpose: false, value: values); |
| 881 | } |
| 882 | |
| 883 | void GraphicsHelperES2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) |
| 884 | { |
| 885 | m_funcs->glUniformMatrix3fv(location, count, transpose: false, value: values); |
| 886 | } |
| 887 | |
| 888 | void GraphicsHelperES2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) |
| 889 | { |
| 890 | m_funcs->glUniformMatrix4fv(location, count, transpose: false, value: values); |
| 891 | } |
| 892 | |
| 893 | void GraphicsHelperES2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *) |
| 894 | { |
| 895 | static bool showWarning = true; |
| 896 | if (!showWarning) |
| 897 | return; |
| 898 | showWarning = false; |
| 899 | qWarning() << "glUniformMatrix2x3fv not supported by ES 2" ; |
| 900 | } |
| 901 | |
| 902 | void GraphicsHelperES2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *) |
| 903 | { |
| 904 | static bool showWarning = true; |
| 905 | if (!showWarning) |
| 906 | return; |
| 907 | showWarning = false; |
| 908 | qWarning() << "glUniformMatrix3x2fv not supported by ES 2" ; |
| 909 | } |
| 910 | |
| 911 | void GraphicsHelperES2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *) |
| 912 | { |
| 913 | static bool showWarning = true; |
| 914 | if (!showWarning) |
| 915 | return; |
| 916 | showWarning = false; |
| 917 | qWarning() << "glUniformMatrix2x4fv not supported by ES 2" ; |
| 918 | } |
| 919 | |
| 920 | void GraphicsHelperES2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *) |
| 921 | { |
| 922 | static bool showWarning = true; |
| 923 | if (!showWarning) |
| 924 | return; |
| 925 | showWarning = false; |
| 926 | qWarning() << "glUniformMatrix4x2fv not supported by ES 2" ; |
| 927 | } |
| 928 | |
| 929 | void GraphicsHelperES2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *) |
| 930 | { |
| 931 | static bool showWarning = true; |
| 932 | if (!showWarning) |
| 933 | return; |
| 934 | showWarning = false; |
| 935 | qWarning() << "glUniformMatrix3x4fv not supported by ES 2" ; |
| 936 | } |
| 937 | |
| 938 | void GraphicsHelperES2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *) |
| 939 | { |
| 940 | static bool showWarning = true; |
| 941 | if (!showWarning) |
| 942 | return; |
| 943 | showWarning = false; |
| 944 | qWarning() << "glUniformMatrix4x3fv not supported by ES 2" ; |
| 945 | } |
| 946 | |
| 947 | UniformType GraphicsHelperES2::uniformTypeFromGLType(GLenum type) |
| 948 | { |
| 949 | switch (type) { |
| 950 | case GL_FLOAT: |
| 951 | return UniformType::Float; |
| 952 | case GL_FLOAT_VEC2: |
| 953 | return UniformType::Vec2; |
| 954 | case GL_FLOAT_VEC3: |
| 955 | return UniformType::Vec3; |
| 956 | case GL_FLOAT_VEC4: |
| 957 | return UniformType::Vec4; |
| 958 | case GL_FLOAT_MAT2: |
| 959 | return UniformType::Mat2; |
| 960 | case GL_FLOAT_MAT3: |
| 961 | return UniformType::Mat3; |
| 962 | case GL_FLOAT_MAT4: |
| 963 | return UniformType::Mat4; |
| 964 | case GL_INT: |
| 965 | return UniformType::Int; |
| 966 | case GL_INT_VEC2: |
| 967 | return UniformType::IVec2; |
| 968 | case GL_INT_VEC3: |
| 969 | return UniformType::IVec3; |
| 970 | case GL_INT_VEC4: |
| 971 | return UniformType::IVec4; |
| 972 | case GL_BOOL: |
| 973 | return UniformType::Bool; |
| 974 | case GL_BOOL_VEC2: |
| 975 | return UniformType::BVec2; |
| 976 | case GL_BOOL_VEC3: |
| 977 | return UniformType::BVec3; |
| 978 | case GL_BOOL_VEC4: |
| 979 | return UniformType::BVec4; |
| 980 | |
| 981 | case GL_SAMPLER_2D: |
| 982 | case GL_SAMPLER_CUBE: |
| 983 | return UniformType::Sampler; |
| 984 | default: |
| 985 | Q_UNREACHABLE_RETURN(UniformType::Float); |
| 986 | } |
| 987 | } |
| 988 | |
| 989 | void GraphicsHelperES2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 990 | { |
| 991 | if (!m_supportFramebufferBlit) { |
| 992 | static bool showWarning = true; |
| 993 | if (!showWarning) |
| 994 | return; |
| 995 | showWarning = false; |
| 996 | qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)" ; |
| 997 | } else |
| 998 | m_ext->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 999 | } |
| 1000 | |
| 1001 | } // namespace OpenGL |
| 1002 | } // namespace Render |
| 1003 | } // namespace Qt3DRender |
| 1004 | |
| 1005 | QT_END_NAMESPACE |
| 1006 | |