1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "loadskeletonjob_p.h" |
5 | #include <Qt3DCore/qjoint.h> |
6 | #include <Qt3DCore/qabstractskeleton.h> |
7 | #include <Qt3DCore/qskeletonloader.h> |
8 | #include <Qt3DCore/private/qabstractskeleton_p.h> |
9 | #include <Qt3DCore/private/qabstractnodefactory_p.h> |
10 | #include <Qt3DCore/private/qaspectmanager_p.h> |
11 | #include <Qt3DCore/private/qskeletonloader_p.h> |
12 | #include <Qt3DCore/private/qurlhelper_p.h> |
13 | #include <Qt3DRender/private/managers_p.h> |
14 | #include <Qt3DRender/private/nodemanagers_p.h> |
15 | #include <Qt3DRender/private/job_common_p.h> |
16 | #include <Qt3DRender/private/gltfskeletonloader_p.h> |
17 | #include <Qt3DRender/private/renderlogging_p.h> |
18 | #include <QtCore/QCoreApplication> |
19 | #include <QtCore/QFileInfo> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | namespace Qt3DRender { |
24 | namespace Render { |
25 | |
26 | class LoadSkeletonJobPrivate : public Qt3DCore::QAspectJobPrivate |
27 | { |
28 | public: |
29 | LoadSkeletonJobPrivate() : m_backendSkeleton(nullptr), m_loadedRootJoint(nullptr) { } |
30 | ~LoadSkeletonJobPrivate() override { } |
31 | |
32 | void postFrame(Qt3DCore::QAspectManager *manager) override; |
33 | |
34 | Skeleton *m_backendSkeleton; |
35 | Qt3DCore::QJoint* m_loadedRootJoint; |
36 | }; |
37 | |
38 | LoadSkeletonJob::LoadSkeletonJob(const HSkeleton &handle) |
39 | : QAspectJob(*new LoadSkeletonJobPrivate) |
40 | , m_handle(handle) |
41 | , m_nodeManagers(nullptr) |
42 | { |
43 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadSkeleton, 0) |
44 | } |
45 | |
46 | void LoadSkeletonJob::run() |
47 | { |
48 | Q_D(LoadSkeletonJob); |
49 | d->m_backendSkeleton = nullptr; |
50 | |
51 | Skeleton *skeleton = m_nodeManagers->skeletonManager()->data(handle: m_handle); |
52 | if (skeleton != nullptr) { |
53 | d->m_backendSkeleton = skeleton; |
54 | loadSkeleton(skeleton); |
55 | } |
56 | } |
57 | |
58 | void LoadSkeletonJob::loadSkeleton(Skeleton *skeleton) |
59 | { |
60 | qCDebug(Jobs) << Q_FUNC_INFO << skeleton->source(); |
61 | skeleton->clearData(); |
62 | |
63 | // Load the data |
64 | switch (skeleton->dataType()) { |
65 | case Skeleton::File: |
66 | loadSkeletonFromUrl(skeleton); |
67 | break; |
68 | |
69 | case Skeleton::Data: |
70 | loadSkeletonFromData(skeleton); |
71 | break; |
72 | |
73 | default: |
74 | Q_UNREACHABLE(); |
75 | } |
76 | |
77 | // If using a loader inform the frontend of the status change. |
78 | // Don't bother if asked to create frontend joints though. When |
79 | // the backend gets notified of those joints we'll update the |
80 | // status at that point. |
81 | if (skeleton->dataType() == Skeleton::File && !skeleton->createJoints()) { |
82 | if (skeleton->jointCount() == 0) |
83 | skeleton->setStatus(Qt3DCore::QSkeletonLoader::Error); |
84 | else |
85 | skeleton->setStatus(Qt3DCore::QSkeletonLoader::Ready); |
86 | } |
87 | |
88 | qCDebug(Jobs) << "Loaded skeleton data:" << *skeleton; |
89 | } |
90 | |
91 | void LoadSkeletonJob::loadSkeletonFromUrl(Skeleton *skeleton) |
92 | { |
93 | Q_D(LoadSkeletonJob); |
94 | |
95 | using namespace Qt3DCore; |
96 | |
97 | // TODO: Handle remote files |
98 | QString filePath = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(url: skeleton->source()); |
99 | QFileInfo info(filePath); |
100 | if (!info.exists()) { |
101 | qWarning() << "Could not open skeleton file:" << filePath; |
102 | skeleton->setStatus(Qt3DCore::QSkeletonLoader::Error); |
103 | return; |
104 | } |
105 | |
106 | QFile file(filePath); |
107 | if (!file.open(flags: QIODevice::ReadOnly)) { |
108 | qWarning() << "Could not open skeleton file:" << filePath; |
109 | skeleton->setStatus(QSkeletonLoader::Error); |
110 | return; |
111 | } |
112 | |
113 | // TODO: Make plugin based for more file type support. For now gltf or native |
114 | const QString ext = info.suffix(); |
115 | SkeletonData skeletonData; |
116 | if (ext == QLatin1String("gltf" )) { |
117 | GLTFSkeletonLoader loader; |
118 | loader.load(ioDev: &file); |
119 | skeletonData = loader.createSkeleton(skeletonName: skeleton->name()); |
120 | |
121 | // If the user has requested it, create the frontend nodes for the joints |
122 | // and send them to the (soon to be owning) QSkeletonLoader. |
123 | if (skeleton->createJoints()) { |
124 | QJoint *rootJoint = createFrontendJoints(skeletonData); |
125 | if (!rootJoint) { |
126 | qWarning() << "Failed to create frontend joints" ; |
127 | skeleton->setStatus(QSkeletonLoader::Error); |
128 | return; |
129 | } |
130 | |
131 | // Move the QJoint tree to the main thread and notify the |
132 | // corresponding QSkeletonLoader |
133 | const auto appThread = QCoreApplication::instance()->thread(); |
134 | rootJoint->moveToThread(thread: appThread); |
135 | |
136 | d->m_loadedRootJoint = rootJoint; |
137 | |
138 | // Clear the skeleton data. It will be recreated from the |
139 | // frontend joints. A little bit inefficient but ensures |
140 | // that joints created this way and via QSkeleton go through |
141 | // the same code path. |
142 | skeletonData = SkeletonData(); |
143 | } |
144 | } else if (ext == QLatin1String("json" )) { |
145 | // TODO: Support native skeleton type |
146 | } else { |
147 | qWarning() << "Unknown skeleton file type:" << ext; |
148 | skeleton->setStatus(QSkeletonLoader::Error); |
149 | return; |
150 | } |
151 | |
152 | skeleton->setSkeletonData(skeletonData); |
153 | } |
154 | |
155 | void LoadSkeletonJob::loadSkeletonFromData(Skeleton *skeleton) |
156 | { |
157 | // Recurse down through the joint hierarchy and process it into |
158 | // the vector of joints used within SkeletonData. The recursion |
159 | // ensures that a parent always appears before its children in |
160 | // the vector of JointInfo objects. |
161 | // |
162 | // In addition, we set up a mapping from the joint ids to the |
163 | // index of the corresponding JointInfo object in the vector. |
164 | // This will allow us to easily update entries in the vector of |
165 | // JointInfos when a Joint node marks itself as dirty. |
166 | const int rootParentIndex = -1; |
167 | auto skeletonData = skeleton->skeletonData(); |
168 | processJointHierarchy(jointId: skeleton->rootJointId(), parentJointIndex: rootParentIndex, skeletonData); |
169 | skeleton->setSkeletonData(skeletonData); |
170 | } |
171 | |
172 | Qt3DCore::QJoint *LoadSkeletonJob::createFrontendJoints(const SkeletonData &skeletonData) const |
173 | { |
174 | if (skeletonData.joints.isEmpty()) |
175 | return nullptr; |
176 | |
177 | // Create frontend joints from the joint info objects |
178 | QList<Qt3DCore::QJoint *> frontendJoints; |
179 | const qsizetype jointCount = skeletonData.joints.size(); |
180 | frontendJoints.reserve(asize: jointCount); |
181 | for (qsizetype i = 0; i < jointCount; ++i) { |
182 | const QMatrix4x4 &inverseBindMatrix = skeletonData.joints[i].inverseBindPose; |
183 | const QString &jointName = skeletonData.jointNames[i]; |
184 | const Qt3DCore::Sqt &localPose = skeletonData.localPoses[i]; |
185 | frontendJoints.push_back(t: createFrontendJoint(jointName, localPose, inverseBindMatrix)); |
186 | } |
187 | |
188 | // Now go through and resolve the parent for each joint |
189 | for (qsizetype i = 0; i < frontendJoints.size(); ++i) { |
190 | const auto parentIndex = skeletonData.joints[i].parentIndex; |
191 | if (parentIndex == -1) |
192 | continue; |
193 | |
194 | // It's not enough to just set up the QObject parent-child relationship. |
195 | // We need to explicitly add the child to the parent's list of joints so |
196 | // that information is then propagated to the backend. |
197 | frontendJoints[parentIndex]->addChildJoint(joint: frontendJoints[i]); |
198 | } |
199 | |
200 | return frontendJoints[0]; |
201 | } |
202 | |
203 | Qt3DCore::QJoint *LoadSkeletonJob::createFrontendJoint(const QString &jointName, |
204 | const Qt3DCore::Sqt &localPose, |
205 | const QMatrix4x4 &inverseBindMatrix) const |
206 | { |
207 | auto joint = Qt3DCore::QAbstractNodeFactory::createNode<Qt3DCore::QJoint>(type: "QJoint" ); |
208 | joint->setTranslation(localPose.translation); |
209 | joint->setRotation(localPose.rotation); |
210 | joint->setScale(localPose.scale); |
211 | joint->setInverseBindMatrix(inverseBindMatrix); |
212 | joint->setName(jointName); |
213 | return joint; |
214 | } |
215 | |
216 | void LoadSkeletonJob::processJointHierarchy(Qt3DCore::QNodeId jointId, |
217 | int parentJointIndex, |
218 | SkeletonData &skeletonData) |
219 | { |
220 | // Lookup the joint, create a JointInfo, and add an entry to the index map |
221 | Joint *joint = m_nodeManagers->jointManager()->lookupResource(id: jointId); |
222 | Q_ASSERT(joint); |
223 | joint->setOwningSkeleton(m_handle); |
224 | const JointInfo jointInfo(joint, parentJointIndex); |
225 | skeletonData.joints.push_back(t: jointInfo); |
226 | skeletonData.localPoses.push_back(t: joint->localPose()); |
227 | skeletonData.jointNames.push_back(t: joint->name()); |
228 | |
229 | const qsizetype jointIndex = skeletonData.joints.size() - 1; |
230 | const HJoint jointHandle = m_nodeManagers->jointManager()->lookupHandle(id: jointId); |
231 | skeletonData.jointIndices.insert(key: jointHandle, value: jointIndex); |
232 | |
233 | // Recurse to the children |
234 | const auto childIds = joint->childJointIds(); |
235 | for (const auto &childJointId : childIds) |
236 | processJointHierarchy(jointId: childJointId, parentJointIndex: jointIndex, skeletonData); |
237 | } |
238 | |
239 | void LoadSkeletonJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) |
240 | { |
241 | if (!m_backendSkeleton) |
242 | return; |
243 | |
244 | using namespace Qt3DCore; |
245 | QAbstractSkeleton *node = qobject_cast<QAbstractSkeleton *>(object: manager->lookupNode(id: m_backendSkeleton->peerId())); |
246 | if (!node) |
247 | return; |
248 | |
249 | QAbstractSkeletonPrivate *dnode = QAbstractSkeletonPrivate::get(q: node); |
250 | dnode->m_jointCount = m_backendSkeleton->jointCount(); |
251 | dnode->m_jointNames = m_backendSkeleton->jointNames(); |
252 | dnode->m_localPoses = m_backendSkeleton->localPoses(); |
253 | dnode->update(); |
254 | |
255 | QSkeletonLoader *loaderNode = qobject_cast<QSkeletonLoader *>(object: node); |
256 | if (loaderNode) { |
257 | QSkeletonLoaderPrivate *dloaderNode = static_cast<QSkeletonLoaderPrivate *>(QSkeletonLoaderPrivate::get(q: loaderNode)); |
258 | dloaderNode->setStatus(m_backendSkeleton->status()); |
259 | |
260 | if (m_loadedRootJoint) { |
261 | dloaderNode->setRootJoint(m_loadedRootJoint); |
262 | m_loadedRootJoint = nullptr; |
263 | } |
264 | } |
265 | } |
266 | |
267 | } // namespace Render |
268 | } // namespace Qt3DRender |
269 | |
270 | QT_END_NAMESPACE |
271 | |