| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PXD_ARTICULATION_H |
| 32 | #define PXD_ARTICULATION_H |
| 33 | |
| 34 | #include "foundation/PxVec3.h" |
| 35 | #include "foundation/PxQuat.h" |
| 36 | #include "foundation/PxTransform.h" |
| 37 | #include "PsVecMath.h" |
| 38 | #include "CmUtils.h" |
| 39 | #include "CmSpatialVector.h" |
| 40 | #include "PxArticulationJoint.h" |
| 41 | #include "DyVArticulation.h" |
| 42 | |
| 43 | namespace physx |
| 44 | { |
| 45 | class PxConstraintAllocator; |
| 46 | class PxcConstraintBlockStream; |
| 47 | struct PxSolverConstraintDesc; |
| 48 | class PxsConstraintBlockManager; |
| 49 | |
| 50 | #define DY_DEBUG_ARTICULATION 0 |
| 51 | |
| 52 | namespace Dy |
| 53 | { |
| 54 | struct ArticulationJointTransforms; |
| 55 | struct FsInertia; |
| 56 | struct FsData; |
| 57 | |
| 58 | #if PX_VC |
| 59 | #pragma warning(push) |
| 60 | #pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value. |
| 61 | #endif |
| 62 | |
| 63 | PX_ALIGN_PREFIX(64) |
| 64 | |
| 65 | class Articulation : public ArticulationV |
| 66 | { |
| 67 | public: |
| 68 | // public interface |
| 69 | |
| 70 | Articulation(void*); |
| 71 | ~Articulation(); |
| 72 | |
| 73 | virtual bool resize(const PxU32 linkCount); |
| 74 | |
| 75 | virtual void onUpdateSolverDesc() |
| 76 | { |
| 77 | PxMemZero(dest: mExternalLoads.begin(), count: sizeof(Ps::aos::Mat33V) * mExternalLoads.size()); |
| 78 | PxMemZero(dest: mInternalLoads.begin(), count: sizeof(Ps::aos::Mat33V) * mExternalLoads.size()); |
| 79 | } |
| 80 | |
| 81 | FsData* getFsDataPtr() const { return reinterpret_cast<FsData *>(mFsDataBytes.begin()); } |
| 82 | //void setFsDataPtr(FsData* data) { mFsData = data; } |
| 83 | |
| 84 | // get data sizes for allocation at higher levels |
| 85 | virtual void getDataSizes(PxU32 linkCount, PxU32& solverDataSize, PxU32& totalSize, PxU32& scratchSize); |
| 86 | |
| 87 | virtual void getImpulseResponse( |
| 88 | PxU32 linkID, |
| 89 | Cm::SpatialVectorF* Z, |
| 90 | const Cm::SpatialVector& impulse, |
| 91 | Cm::SpatialVector& deltaV) const; |
| 92 | |
| 93 | virtual void getImpulseResponse( |
| 94 | PxU32 linkID, |
| 95 | Cm::SpatialVectorV* Z, |
| 96 | const Cm::SpatialVectorV& impulse, |
| 97 | Cm::SpatialVectorV& deltaV) const; |
| 98 | |
| 99 | virtual void getImpulseSelfResponse( |
| 100 | PxU32 linkID0, |
| 101 | PxU32 linkID1, |
| 102 | Cm::SpatialVectorF* Z, |
| 103 | const Cm::SpatialVector& impulse0, |
| 104 | const Cm::SpatialVector& impulse1, |
| 105 | Cm::SpatialVector& deltaV0, |
| 106 | Cm::SpatialVector& deltaV1) const; |
| 107 | |
| 108 | virtual Cm::SpatialVectorV getLinkVelocity(const PxU32 linkID) const; |
| 109 | |
| 110 | virtual Cm::SpatialVectorV getLinkMotionVector(const PxU32 linkID) const; |
| 111 | |
| 112 | //this is called by island gen to determine whether the articulation should be awake or sleep |
| 113 | virtual Cm::SpatialVector getMotionVelocity(const PxU32 linkID) const; |
| 114 | |
| 115 | virtual Cm::SpatialVector getMotionAcceleration(const PxU32 linkID) const; |
| 116 | |
| 117 | virtual void fillIndexedManager(const PxU32 linkId, Dy::ArticulationLinkHandle& handle, PxU8& indexType); |
| 118 | |
| 119 | virtual PxReal getLinkMaxPenBias(const PxU32 linkID) const; |
| 120 | |
| 121 | |
| 122 | static PxU32 computeUnconstrainedVelocities( |
| 123 | const ArticulationSolverDesc& desc, |
| 124 | PxReal dt, |
| 125 | PxConstraintAllocator& allocator, |
| 126 | PxSolverConstraintDesc* constraintDesc, |
| 127 | PxU32& acCount, |
| 128 | const PxVec3& gravity, PxU64 contextID, |
| 129 | Cm::SpatialVectorF* Z, Cm::SpatialVectorF* deltaV); |
| 130 | |
| 131 | static void computeUnconstrainedVelocitiesTGS( |
| 132 | const ArticulationSolverDesc& desc, |
| 133 | PxReal dt, const PxVec3& gravity, |
| 134 | PxU64 contextID, Cm::SpatialVectorF* Z, Cm::SpatialVectorF* deltaV); |
| 135 | |
| 136 | static PxU32 setupSolverConstraintsTGS(const ArticulationSolverDesc& articDesc, |
| 137 | PxcConstraintBlockStream& stream, |
| 138 | PxSolverConstraintDesc* constraintDesc, |
| 139 | PxReal dt, |
| 140 | PxReal invDt, |
| 141 | PxReal totalDt, |
| 142 | PxU32& acCount, |
| 143 | PxsConstraintBlockManager& constraintBlockManager, |
| 144 | Cm::SpatialVectorF* /*Z*/); |
| 145 | |
| 146 | static void saveVelocity(const ArticulationSolverDesc& d, Cm::SpatialVectorF* deltaV); |
| 147 | |
| 148 | static void saveVelocityTGS(const ArticulationSolverDesc& d, PxReal invDtF32); |
| 149 | |
| 150 | static void updateBodies(const ArticulationSolverDesc& desc, PxReal dt); |
| 151 | |
| 152 | static void recordDeltaMotion(const ArticulationSolverDesc &desc, const PxReal dt, Cm::SpatialVectorF* deltaV, PxReal); |
| 153 | |
| 154 | static void deltaMotionToMotionVelocity(const ArticulationSolverDesc& desc, PxReal invDt); |
| 155 | |
| 156 | virtual void pxcFsApplyImpulse(PxU32 linkID, Ps::aos::Vec3V linear, |
| 157 | Ps::aos::Vec3V angular, Cm::SpatialVectorF* Z, Cm::SpatialVectorF* deltaV); |
| 158 | |
| 159 | virtual void pxcFsApplyImpulses(PxU32 linkID, const Ps::aos::Vec3V& linear, |
| 160 | const Ps::aos::Vec3V& angular, PxU32 linkID2, const Ps::aos::Vec3V& linear2, |
| 161 | const Ps::aos::Vec3V& angular2, Cm::SpatialVectorF* Z, Cm::SpatialVectorF* deltaV); |
| 162 | |
| 163 | virtual void solveInternalConstraints(const PxReal dt, const PxReal invDt, Cm::SpatialVectorF* impulses, Cm::SpatialVectorF* DeltaV, |
| 164 | bool velIteration, bool isTGS, const PxReal elapsedTime); |
| 165 | |
| 166 | virtual void writebackInternalConstraints(bool /*isTGS*/) {} |
| 167 | |
| 168 | virtual void concludeInternalConstraints(bool /*isTGS*/) {} |
| 169 | |
| 170 | virtual Cm::SpatialVectorV pxcFsGetVelocity(PxU32 linkID); |
| 171 | virtual void pxcFsGetVelocities(PxU32 linkID, PxU32 linkID1, Cm::SpatialVectorV& v0, Cm::SpatialVectorV& v1); |
| 172 | |
| 173 | virtual Cm::SpatialVectorV pxcFsGetVelocityTGS(PxU32 linkID) { return Articulation::pxcFsGetVelocity(linkID); } |
| 174 | |
| 175 | virtual const PxTransform& getCurrentTransform(PxU32 linkID)const |
| 176 | { |
| 177 | return mPose[linkID]; |
| 178 | } |
| 179 | |
| 180 | virtual const PxQuat& getDeltaQ(PxU32 linkID) const |
| 181 | { |
| 182 | return mDeltaQ[linkID]; |
| 183 | } |
| 184 | |
| 185 | static void prepareDataBlock(FsData& fsData, |
| 186 | const ArticulationLink* links, |
| 187 | PxU16 linkCount, |
| 188 | PxTransform* poses, |
| 189 | PxQuat* deltaQ, |
| 190 | FsInertia* baseInertia, |
| 191 | ArticulationJointTransforms* jointTransforms, |
| 192 | PxU32 expectedSize); |
| 193 | |
| 194 | static void prepareFsData(FsData& fsData, |
| 195 | const ArticulationLink* links); |
| 196 | |
| 197 | static PxReal getResistance(PxReal compliance); |
| 198 | |
| 199 | static PxU32 getFsDataSize(PxU32 linkCount); |
| 200 | |
| 201 | static PxU32 getLtbDataSize(PxU32 linkCount); |
| 202 | |
| 203 | static void setInertia(FsInertia& inertia, |
| 204 | const PxsBodyCore& body, |
| 205 | const PxTransform& pose); |
| 206 | |
| 207 | static void setJointTransforms(ArticulationJointTransforms& transforms, |
| 208 | const PxTransform& parentPose, |
| 209 | const PxTransform& childPose, |
| 210 | const ArticulationJointCore& joint); |
| 211 | |
| 212 | static void applyImpulses(const FsData& matrix, |
| 213 | Cm::SpatialVectorV* Z, |
| 214 | Cm::SpatialVectorV* V); |
| 215 | |
| 216 | private: |
| 217 | |
| 218 | #if DY_DEBUG_ARTICULATION |
| 219 | // debug quantities |
| 220 | |
| 221 | Cm::SpatialVector computeMomentum(const FsInertia *inertia) const; |
| 222 | void computeResiduals(const Cm::SpatialVector *, |
| 223 | const ArticulationJointTransforms* jointTransforms, |
| 224 | bool dump = false) const; |
| 225 | void checkLimits() const; |
| 226 | #endif |
| 227 | |
| 228 | //PX_FORCE_INLINE Cm::SpatialVectorV* getVelocity(FsData& matrix); |
| 229 | |
| 230 | void computeUnconstrainedVelocitiesInternal(const ArticulationSolverDesc& desc, |
| 231 | PxReal dt, |
| 232 | const PxVec3& gravity, PxU64 contextID, |
| 233 | FsInertia* PX_RESTRICT baseInertia, |
| 234 | ArticulationJointTransforms* PX_RESTRICT jointTransforms, |
| 235 | PxcFsScratchAllocator& allocator); |
| 236 | |
| 237 | void prepareLtbMatrix(FsData& fsData, |
| 238 | const FsInertia* baseInertia, |
| 239 | const PxTransform* poses, |
| 240 | const ArticulationJointTransforms* jointTransforms, |
| 241 | PxReal recipDt); |
| 242 | |
| 243 | void computeJointDrives(FsData& fsData, |
| 244 | Ps::aos::Vec3V* drives, |
| 245 | const ArticulationLink* links, |
| 246 | const PxTransform* poses, |
| 247 | const ArticulationJointTransforms* transforms, |
| 248 | const Ps::aos::Mat33V* loads, |
| 249 | PxReal dt); |
| 250 | |
| 251 | mutable Ps::Array<char> mFsDataBytes; // drive cache creation (which is const) can force a resize |
| 252 | |
| 253 | // persistent state of the articulation for warm-starting joint load computation |
| 254 | Ps::Array<Ps::aos::Mat33V> mInternalLoads; |
| 255 | Ps::Array<Ps::aos::Mat33V> mExternalLoads; |
| 256 | Ps::Array<char> mScratchMemory; // drive cache creation (which is const) can force a resize |
| 257 | Ps::Array<PxTransform> mPose; |
| 258 | Ps::Array<PxQuat> mDeltaQ; |
| 259 | Ps::Array<Cm::SpatialVectorV> mMotionVelocity; // saved here in solver to communicate back to island management/sleeping |
| 260 | |
| 261 | } PX_ALIGN_SUFFIX(64); |
| 262 | |
| 263 | #if PX_VC |
| 264 | #pragma warning(pop) |
| 265 | #endif |
| 266 | |
| 267 | class PxvArticulationDriveCache |
| 268 | { |
| 269 | public: |
| 270 | // drive cache stuff |
| 271 | static void initialize( |
| 272 | FsData &cache, |
| 273 | PxU16 linkCount, |
| 274 | const ArticulationLink* links, |
| 275 | PxReal compliance, |
| 276 | PxU32 iterations, |
| 277 | char* scratchMemory, |
| 278 | PxU32 scratchMemorySize); |
| 279 | |
| 280 | static PxU32 getLinkCount(const FsData& cache); |
| 281 | |
| 282 | static void applyImpulses(const FsData& cache, |
| 283 | Cm::SpatialVectorV* Z, |
| 284 | Cm::SpatialVectorV* V); |
| 285 | |
| 286 | static void getImpulseResponse(const FsData& cache, |
| 287 | PxU32 linkID, |
| 288 | const Cm::SpatialVectorV& impulse, |
| 289 | Cm::SpatialVectorV& deltaV); |
| 290 | }; |
| 291 | |
| 292 | void PxvRegisterArticulations(); |
| 293 | |
| 294 | } |
| 295 | |
| 296 | } |
| 297 | |
| 298 | #endif |
| 299 | |