| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_SCP_ARTICULATION_CORE |
| 32 | #define PX_PHYSICS_SCP_ARTICULATION_CORE |
| 33 | |
| 34 | #include "ScActorCore.h" |
| 35 | #include "DyArticulation.h" |
| 36 | #include "DyFeatherstoneArticulation.h" |
| 37 | |
| 38 | namespace physx |
| 39 | { |
| 40 | |
| 41 | class PxvArticulation; |
| 42 | |
| 43 | namespace IG |
| 44 | { |
| 45 | class NodeIndex; |
| 46 | } |
| 47 | |
| 48 | namespace Sc |
| 49 | { |
| 50 | typedef Dy::FsData ArticulationDriveCache; |
| 51 | |
| 52 | class ArticulationSim; |
| 53 | class BodyCore; |
| 54 | class BodySim; |
| 55 | class ArticulationJointCore; |
| 56 | |
| 57 | class ArticulationCore |
| 58 | { |
| 59 | //= ATTENTION! ===================================================================================== |
| 60 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
| 61 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
| 62 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
| 63 | // accordingly. |
| 64 | //================================================================================================== |
| 65 | |
| 66 | //--------------------------------------------------------------------------------- |
| 67 | // Construction, destruction & initialization |
| 68 | //--------------------------------------------------------------------------------- |
| 69 | |
| 70 | // PX_SERIALIZATION |
| 71 | public: |
| 72 | ArticulationCore(const PxEMPTY) : mSim(NULL) {} |
| 73 | static void getBinaryMetaData(PxOutputStream& stream); |
| 74 | //~PX_SERIALIZATION |
| 75 | ArticulationCore(bool reducedCoordinate); |
| 76 | ~ArticulationCore(); |
| 77 | |
| 78 | //--------------------------------------------------------------------------------- |
| 79 | // External API |
| 80 | //--------------------------------------------------------------------------------- |
| 81 | PX_FORCE_INLINE PxU32 getInternalDriveIterations() const { return mCore.internalDriveIterations; } |
| 82 | PX_FORCE_INLINE void setInternalDriveIterations(const PxU32 v) { mCore.internalDriveIterations = v; } |
| 83 | |
| 84 | PX_FORCE_INLINE PxU32 getExternalDriveIterations() const { return mCore.externalDriveIterations; } |
| 85 | PX_FORCE_INLINE void setExternalDriveIterations(const PxU32 v) { mCore.externalDriveIterations = v; } |
| 86 | |
| 87 | PX_FORCE_INLINE PxU32 getMaxProjectionIterations() const { return mCore.maxProjectionIterations; } |
| 88 | PX_FORCE_INLINE void setMaxProjectionIterations(const PxU32 v) { mCore.maxProjectionIterations = v; } |
| 89 | |
| 90 | PX_FORCE_INLINE PxReal getSeparationTolerance() const { return mCore.separationTolerance; } |
| 91 | PX_FORCE_INLINE void setSeparationTolerance(const PxReal v) { mCore.separationTolerance = v; } |
| 92 | |
| 93 | PX_FORCE_INLINE PxReal getSleepThreshold() const { return mCore.sleepThreshold; } |
| 94 | PX_FORCE_INLINE void setSleepThreshold(const PxReal v) { mCore.sleepThreshold = v; } |
| 95 | |
| 96 | PX_FORCE_INLINE PxReal getFreezeThreshold() const { return mCore.freezeThreshold; } |
| 97 | PX_FORCE_INLINE void setFreezeThreshold(const PxReal v) { mCore.freezeThreshold = v; } |
| 98 | |
| 99 | PX_FORCE_INLINE PxU16 getSolverIterationCounts() const { return mCore.solverIterationCounts; } |
| 100 | PX_FORCE_INLINE void setSolverIterationCounts(PxU16 c) { mCore.solverIterationCounts = c; } |
| 101 | |
| 102 | PX_FORCE_INLINE PxReal getWakeCounter() const { return mCore.wakeCounter; } |
| 103 | PX_FORCE_INLINE void setWakeCounterInternal(const PxReal v) { mCore.wakeCounter = v; } |
| 104 | void setWakeCounter(const PxReal v); |
| 105 | |
| 106 | bool isSleeping() const; |
| 107 | void wakeUp(PxReal wakeCounter); |
| 108 | void putToSleep(); |
| 109 | |
| 110 | PxArticulationBase* getPxArticulationBase(); |
| 111 | const PxArticulationBase* getPxArticulationBase() const; |
| 112 | |
| 113 | //--------------------------------------------------------------------------------- |
| 114 | // Drive Cache API |
| 115 | //--------------------------------------------------------------------------------- |
| 116 | ArticulationDriveCache* createDriveCache(PxReal compliance, |
| 117 | PxU32 driveIterations) const; |
| 118 | |
| 119 | void updateDriveCache(ArticulationDriveCache& cache, |
| 120 | PxReal compliance, |
| 121 | PxU32 driveIterations) const; |
| 122 | |
| 123 | void releaseDriveCache(ArticulationDriveCache& cache) const; |
| 124 | |
| 125 | PxU32 getCacheLinkCount(const ArticulationDriveCache& cache) const; |
| 126 | |
| 127 | void applyImpulse(BodyCore& link, |
| 128 | const ArticulationDriveCache& driveCache, |
| 129 | const PxVec3& force, |
| 130 | const PxVec3& torque); |
| 131 | |
| 132 | void computeImpulseResponse(BodyCore& link, |
| 133 | PxVec3& linearResponse, |
| 134 | PxVec3& angularResponse, |
| 135 | const ArticulationDriveCache& driveCache, |
| 136 | const PxVec3& force, |
| 137 | const PxVec3& torque) const; |
| 138 | |
| 139 | //--------------------------------------------------------------------------------- |
| 140 | // external reduced coordinate API |
| 141 | //--------------------------------------------------------------------------------- |
| 142 | void setArticulationFlags(PxArticulationFlags flags); |
| 143 | PxArticulationFlags getArticulationFlags() const { return mCore.flags; } |
| 144 | |
| 145 | PxU32 getDofs() const; |
| 146 | |
| 147 | PxArticulationCache* createCache() const; |
| 148 | |
| 149 | PxU32 getCacheDataSize() const; |
| 150 | |
| 151 | void zeroCache(PxArticulationCache& cache) const; |
| 152 | |
| 153 | void applyCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag)const; |
| 154 | |
| 155 | void copyInternalStateToCache(PxArticulationCache& cache, const PxArticulationCacheFlags flag) const; |
| 156 | |
| 157 | void releaseCache(PxArticulationCache& cache) const; |
| 158 | |
| 159 | void packJointData(const PxReal* maximum, PxReal* reduced) const; |
| 160 | |
| 161 | void unpackJointData(const PxReal* reduced, PxReal* maximum) const; |
| 162 | |
| 163 | void commonInit() const; |
| 164 | |
| 165 | void computeGeneralizedGravityForce(PxArticulationCache& cache) const; |
| 166 | |
| 167 | void computeCoriolisAndCentrifugalForce(PxArticulationCache& cache) const; |
| 168 | |
| 169 | void computeGeneralizedExternalForce(PxArticulationCache& cache) const; |
| 170 | |
| 171 | void computeJointAcceleration(PxArticulationCache& cache) const; |
| 172 | |
| 173 | void computeJointForce(PxArticulationCache& cache) const; |
| 174 | |
| 175 | |
| 176 | void computeDenseJacobian(PxArticulationCache& cache, PxU32& nRows, PxU32& nCols) const; |
| 177 | |
| 178 | void computeCoefficientMatrix(PxArticulationCache& cache) const; |
| 179 | |
| 180 | bool computeLambda(PxArticulationCache& cache, PxArticulationCache& rollBackCache, const PxReal* const jointTorque, const PxVec3 gravity, const PxU32 maxIter) const; |
| 181 | |
| 182 | void computeGeneralizedMassMatrix(PxArticulationCache& cache) const; |
| 183 | |
| 184 | PxU32 getCoefficientMatrixSize() const; |
| 185 | |
| 186 | PxSpatialVelocity getLinkVelocity(const PxU32 linkId) const; |
| 187 | |
| 188 | PxSpatialVelocity getLinkAcceleration(const PxU32 linkId) const; |
| 189 | |
| 190 | //--------------------------------------------------------------------------------- |
| 191 | // Internal API |
| 192 | //--------------------------------------------------------------------------------- |
| 193 | public: |
| 194 | PX_FORCE_INLINE void setSim(ArticulationSim* sim) |
| 195 | { |
| 196 | PX_ASSERT((sim==0) ^ (mSim == 0)); |
| 197 | mSim = sim; |
| 198 | } |
| 199 | PX_FORCE_INLINE ArticulationSim* getSim() const { return mSim; } |
| 200 | |
| 201 | PX_FORCE_INLINE const Dy::ArticulationCore& getCore() { return mCore; } |
| 202 | |
| 203 | static PX_FORCE_INLINE ArticulationCore& getArticulationCore(ArticulationCore& core) |
| 204 | { |
| 205 | const size_t offset = PX_OFFSET_OF(ArticulationCore, mCore); |
| 206 | return *reinterpret_cast<ArticulationCore*>(reinterpret_cast<PxU8*>(&core) - offset); |
| 207 | } |
| 208 | |
| 209 | PX_INLINE bool isReducedCoordinate() const { return mIsReducedCoordinate; } |
| 210 | |
| 211 | IG::NodeIndex getIslandNodeIndex() const; |
| 212 | |
| 213 | void setGlobalPose(); |
| 214 | |
| 215 | void setDirty(const bool dirty); |
| 216 | |
| 217 | private: |
| 218 | ArticulationSim* mSim; |
| 219 | Dy::ArticulationCore mCore; |
| 220 | bool mIsReducedCoordinate; |
| 221 | }; |
| 222 | |
| 223 | } // namespace Sc |
| 224 | |
| 225 | } |
| 226 | |
| 227 | #endif |
| 228 | |