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36 | |
37 | #include "loadskeletonjob_p.h" |
38 | #include <Qt3DCore/qjoint.h> |
39 | #include <Qt3DCore/qabstractskeleton.h> |
40 | #include <Qt3DCore/qskeletonloader.h> |
41 | #include <Qt3DCore/private/qabstractskeleton_p.h> |
42 | #include <Qt3DCore/private/qabstractnodefactory_p.h> |
43 | #include <Qt3DCore/private/qaspectmanager_p.h> |
44 | #include <Qt3DCore/private/qskeletonloader_p.h> |
45 | #include <Qt3DRender/private/managers_p.h> |
46 | #include <Qt3DRender/private/nodemanagers_p.h> |
47 | #include <Qt3DRender/private/job_common_p.h> |
48 | #include <Qt3DRender/private/qurlhelper_p.h> |
49 | #include <Qt3DRender/private/gltfskeletonloader_p.h> |
50 | #include <Qt3DRender/private/renderlogging_p.h> |
51 | #include <QtCore/QCoreApplication> |
52 | #include <QtCore/QFileInfo> |
53 | |
54 | QT_BEGIN_NAMESPACE |
55 | |
56 | namespace Qt3DRender { |
57 | namespace Render { |
58 | |
59 | class LoadSkeletonJobPrivate : public Qt3DCore::QAspectJobPrivate |
60 | { |
61 | public: |
62 | LoadSkeletonJobPrivate() : m_backendSkeleton(nullptr), m_loadedRootJoint(nullptr) { } |
63 | ~LoadSkeletonJobPrivate() override { } |
64 | |
65 | void postFrame(Qt3DCore::QAspectManager *manager) override; |
66 | |
67 | Skeleton *m_backendSkeleton; |
68 | Qt3DCore::QJoint* m_loadedRootJoint; |
69 | }; |
70 | |
71 | LoadSkeletonJob::LoadSkeletonJob(const HSkeleton &handle) |
72 | : QAspectJob(*new LoadSkeletonJobPrivate) |
73 | , m_handle(handle) |
74 | , m_nodeManagers(nullptr) |
75 | { |
76 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadSkeleton, 0) |
77 | } |
78 | |
79 | void LoadSkeletonJob::run() |
80 | { |
81 | Q_D(LoadSkeletonJob); |
82 | d->m_backendSkeleton = nullptr; |
83 | |
84 | Skeleton *skeleton = m_nodeManagers->skeletonManager()->data(handle: m_handle); |
85 | if (skeleton != nullptr) { |
86 | d->m_backendSkeleton = skeleton; |
87 | loadSkeleton(skeleton); |
88 | } |
89 | } |
90 | |
91 | void LoadSkeletonJob::loadSkeleton(Skeleton *skeleton) |
92 | { |
93 | qCDebug(Jobs) << Q_FUNC_INFO << skeleton->source(); |
94 | skeleton->clearData(); |
95 | |
96 | // Load the data |
97 | switch (skeleton->dataType()) { |
98 | case Skeleton::File: |
99 | loadSkeletonFromUrl(skeleton); |
100 | break; |
101 | |
102 | case Skeleton::Data: |
103 | loadSkeletonFromData(skeleton); |
104 | break; |
105 | |
106 | default: |
107 | Q_UNREACHABLE(); |
108 | } |
109 | |
110 | // If using a loader inform the frontend of the status change. |
111 | // Don't bother if asked to create frontend joints though. When |
112 | // the backend gets notified of those joints we'll update the |
113 | // status at that point. |
114 | if (skeleton->dataType() == Skeleton::File && !skeleton->createJoints()) { |
115 | if (skeleton->jointCount() == 0) |
116 | skeleton->setStatus(Qt3DCore::QSkeletonLoader::Error); |
117 | else |
118 | skeleton->setStatus(Qt3DCore::QSkeletonLoader::Ready); |
119 | } |
120 | |
121 | qCDebug(Jobs) << "Loaded skeleton data:" << *skeleton; |
122 | } |
123 | |
124 | void LoadSkeletonJob::loadSkeletonFromUrl(Skeleton *skeleton) |
125 | { |
126 | Q_D(LoadSkeletonJob); |
127 | |
128 | using namespace Qt3DCore; |
129 | |
130 | // TODO: Handle remote files |
131 | QString filePath = Qt3DRender::QUrlHelper::urlToLocalFileOrQrc(url: skeleton->source()); |
132 | QFileInfo info(filePath); |
133 | if (!info.exists()) { |
134 | qWarning() << "Could not open skeleton file:" << filePath; |
135 | skeleton->setStatus(Qt3DCore::QSkeletonLoader::Error); |
136 | return; |
137 | } |
138 | |
139 | QFile file(filePath); |
140 | if (!file.open(flags: QIODevice::ReadOnly)) { |
141 | qWarning() << "Could not open skeleton file:" << filePath; |
142 | skeleton->setStatus(QSkeletonLoader::Error); |
143 | return; |
144 | } |
145 | |
146 | // TODO: Make plugin based for more file type support. For now gltf or native |
147 | const QString ext = info.suffix(); |
148 | SkeletonData skeletonData; |
149 | if (ext == QLatin1String("gltf" )) { |
150 | GLTFSkeletonLoader loader; |
151 | loader.load(ioDev: &file); |
152 | skeletonData = loader.createSkeleton(skeletonName: skeleton->name()); |
153 | |
154 | // If the user has requested it, create the frontend nodes for the joints |
155 | // and send them to the (soon to be owning) QSkeletonLoader. |
156 | if (skeleton->createJoints()) { |
157 | QJoint *rootJoint = createFrontendJoints(skeletonData); |
158 | if (!rootJoint) { |
159 | qWarning() << "Failed to create frontend joints" ; |
160 | skeleton->setStatus(QSkeletonLoader::Error); |
161 | return; |
162 | } |
163 | |
164 | // Move the QJoint tree to the main thread and notify the |
165 | // corresponding QSkeletonLoader |
166 | const auto appThread = QCoreApplication::instance()->thread(); |
167 | rootJoint->moveToThread(thread: appThread); |
168 | |
169 | d->m_loadedRootJoint = rootJoint; |
170 | |
171 | // Clear the skeleton data. It will be recreated from the |
172 | // frontend joints. A little bit inefficient but ensures |
173 | // that joints created this way and via QSkeleton go through |
174 | // the same code path. |
175 | skeletonData = SkeletonData(); |
176 | } |
177 | } else if (ext == QLatin1String("json" )) { |
178 | // TODO: Support native skeleton type |
179 | } else { |
180 | qWarning() << "Unknown skeleton file type:" << ext; |
181 | skeleton->setStatus(QSkeletonLoader::Error); |
182 | return; |
183 | } |
184 | |
185 | skeleton->setSkeletonData(skeletonData); |
186 | } |
187 | |
188 | void LoadSkeletonJob::loadSkeletonFromData(Skeleton *skeleton) |
189 | { |
190 | // Recurse down through the joint hierarchy and process it into |
191 | // the vector of joints used within SkeletonData. The recursion |
192 | // ensures that a parent always appears before its children in |
193 | // the vector of JointInfo objects. |
194 | // |
195 | // In addition, we set up a mapping from the joint ids to the |
196 | // index of the corresponding JointInfo object in the vector. |
197 | // This will allow us to easily update entries in the vector of |
198 | // JointInfos when a Joint node marks itself as dirty. |
199 | const int rootParentIndex = -1; |
200 | auto skeletonData = skeleton->skeletonData(); |
201 | processJointHierarchy(jointId: skeleton->rootJointId(), parentJointIndex: rootParentIndex, skeletonData); |
202 | skeleton->setSkeletonData(skeletonData); |
203 | } |
204 | |
205 | Qt3DCore::QJoint *LoadSkeletonJob::createFrontendJoints(const SkeletonData &skeletonData) const |
206 | { |
207 | if (skeletonData.joints.isEmpty()) |
208 | return nullptr; |
209 | |
210 | // Create frontend joints from the joint info objects |
211 | QVector<Qt3DCore::QJoint *> frontendJoints; |
212 | const int jointCount = skeletonData.joints.size(); |
213 | frontendJoints.reserve(asize: jointCount); |
214 | for (int i = 0; i < jointCount; ++i) { |
215 | const QMatrix4x4 &inverseBindMatrix = skeletonData.joints[i].inverseBindPose; |
216 | const QString &jointName = skeletonData.jointNames[i]; |
217 | const Qt3DCore::Sqt &localPose = skeletonData.localPoses[i]; |
218 | frontendJoints.push_back(t: createFrontendJoint(jointName, localPose, inverseBindMatrix)); |
219 | } |
220 | |
221 | // Now go through and resolve the parent for each joint |
222 | for (int i = 0; i < frontendJoints.size(); ++i) { |
223 | const auto parentIndex = skeletonData.joints[i].parentIndex; |
224 | if (parentIndex == -1) |
225 | continue; |
226 | |
227 | // It's not enough to just set up the QObject parent-child relationship. |
228 | // We need to explicitly add the child to the parent's list of joints so |
229 | // that information is then propagated to the backend. |
230 | frontendJoints[parentIndex]->addChildJoint(joint: frontendJoints[i]); |
231 | } |
232 | |
233 | return frontendJoints[0]; |
234 | } |
235 | |
236 | Qt3DCore::QJoint *LoadSkeletonJob::createFrontendJoint(const QString &jointName, |
237 | const Qt3DCore::Sqt &localPose, |
238 | const QMatrix4x4 &inverseBindMatrix) const |
239 | { |
240 | auto joint = Qt3DCore::QAbstractNodeFactory::createNode<Qt3DCore::QJoint>(type: "QJoint" ); |
241 | joint->setTranslation(localPose.translation); |
242 | joint->setRotation(localPose.rotation); |
243 | joint->setScale(localPose.scale); |
244 | joint->setInverseBindMatrix(inverseBindMatrix); |
245 | joint->setName(jointName); |
246 | return joint; |
247 | } |
248 | |
249 | void LoadSkeletonJob::processJointHierarchy(Qt3DCore::QNodeId jointId, |
250 | int parentJointIndex, |
251 | SkeletonData &skeletonData) |
252 | { |
253 | // Lookup the joint, create a JointInfo, and add an entry to the index map |
254 | Joint *joint = m_nodeManagers->jointManager()->lookupResource(id: jointId); |
255 | Q_ASSERT(joint); |
256 | joint->setOwningSkeleton(m_handle); |
257 | const JointInfo jointInfo(joint, parentJointIndex); |
258 | skeletonData.joints.push_back(t: jointInfo); |
259 | skeletonData.localPoses.push_back(t: joint->localPose()); |
260 | skeletonData.jointNames.push_back(t: joint->name()); |
261 | |
262 | const int jointIndex = skeletonData.joints.size() - 1; |
263 | const HJoint jointHandle = m_nodeManagers->jointManager()->lookupHandle(id: jointId); |
264 | skeletonData.jointIndices.insert(akey: jointHandle, avalue: jointIndex); |
265 | |
266 | // Recurse to the children |
267 | const auto childIds = joint->childJointIds(); |
268 | for (const auto &childJointId : childIds) |
269 | processJointHierarchy(jointId: childJointId, parentJointIndex: jointIndex, skeletonData); |
270 | } |
271 | |
272 | void LoadSkeletonJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) |
273 | { |
274 | if (!m_backendSkeleton) |
275 | return; |
276 | |
277 | using namespace Qt3DCore; |
278 | QAbstractSkeleton *node = qobject_cast<QAbstractSkeleton *>(object: manager->lookupNode(id: m_backendSkeleton->peerId())); |
279 | if (!node) |
280 | return; |
281 | |
282 | QAbstractSkeletonPrivate *dnode = QAbstractSkeletonPrivate::get(q: node); |
283 | dnode->m_jointCount = m_backendSkeleton->jointCount(); |
284 | dnode->m_jointNames = m_backendSkeleton->jointNames(); |
285 | dnode->m_localPoses = m_backendSkeleton->localPoses(); |
286 | dnode->update(); |
287 | |
288 | QSkeletonLoader *loaderNode = qobject_cast<QSkeletonLoader *>(object: node); |
289 | if (loaderNode) { |
290 | QSkeletonLoaderPrivate *dloaderNode = static_cast<QSkeletonLoaderPrivate *>(QSkeletonLoaderPrivate::get(q: loaderNode)); |
291 | dloaderNode->setStatus(m_backendSkeleton->status()); |
292 | |
293 | if (m_loadedRootJoint) { |
294 | dloaderNode->setRootJoint(m_loadedRootJoint); |
295 | m_loadedRootJoint = nullptr; |
296 | } |
297 | } |
298 | } |
299 | |
300 | } // namespace Render |
301 | } // namespace Qt3DRender |
302 | |
303 | QT_END_NAMESPACE |
304 | |