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39 | |
40 | #include "qsgdefaultcontext_p.h" |
41 | |
42 | #include <QtQuick/private/qsgdefaultinternalrectanglenode_p.h> |
43 | #include <QtQuick/private/qsgdefaultinternalimagenode_p.h> |
44 | #include <QtQuick/private/qsgdefaultpainternode_p.h> |
45 | #include <QtQuick/private/qsgdefaultglyphnode_p.h> |
46 | #include <QtQuick/private/qsgdistancefieldglyphnode_p.h> |
47 | #include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h> |
48 | #include <QtQuick/private/qsgopengllayer_p.h> |
49 | #include <QtQuick/private/qsgrhisupport_p.h> |
50 | #include <QtQuick/private/qsgrhilayer_p.h> |
51 | #include <QtQuick/private/qsgdefaultrendercontext_p.h> |
52 | #include <QtQuick/private/qsgdefaultrectanglenode_p.h> |
53 | #include <QtQuick/private/qsgdefaultimagenode_p.h> |
54 | #include <QtQuick/private/qsgdefaultninepatchnode_p.h> |
55 | #if QT_CONFIG(quick_sprite) |
56 | #include <QtQuick/private/qsgdefaultspritenode_p.h> |
57 | #endif |
58 | #include <QtQuick/private/qsgrhishadereffectnode_p.h> |
59 | |
60 | #include <QtGui/QOpenGLContext> |
61 | #include <QtGui/QOpenGLFramebufferObject> |
62 | |
63 | #include <QtQuick/private/qquickwindow_p.h> |
64 | |
65 | #include <private/qqmlglobal_p.h> |
66 | |
67 | #include <algorithm> |
68 | |
69 | #include <QtGui/private/qrhi_p.h> |
70 | #include <QtGui/private/qrhigles2_p.h> |
71 | |
72 | QT_BEGIN_NAMESPACE |
73 | |
74 | namespace QSGMultisampleAntialiasing { |
75 | class ImageNode : public QSGDefaultInternalImageNode { |
76 | public: |
77 | ImageNode(QSGDefaultRenderContext *rc) : QSGDefaultInternalImageNode(rc) { } |
78 | void setAntialiasing(bool) override { } |
79 | }; |
80 | |
81 | class RectangleNode : public QSGDefaultInternalRectangleNode { |
82 | public: |
83 | void setAntialiasing(bool) override { } |
84 | }; |
85 | } |
86 | |
87 | DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD) |
88 | |
89 | QSGDefaultContext::QSGDefaultContext(QObject *parent) |
90 | : QSGContext (parent) |
91 | , m_antialiasingMethod(QSGContext::UndecidedAntialiasing) |
92 | , m_distanceFieldDisabled(qmlDisableDistanceField()) |
93 | , m_distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing) |
94 | , m_distanceFieldAntialiasingDecided(false) |
95 | { |
96 | if (Q_UNLIKELY(!qEnvironmentVariableIsEmpty("QSG_DISTANCEFIELD_ANTIALIASING" ))) { |
97 | const QByteArray mode = qgetenv(varName: "QSG_DISTANCEFIELD_ANTIALIASING" ); |
98 | m_distanceFieldAntialiasingDecided = true; |
99 | if (mode == "subpixel" ) |
100 | m_distanceFieldAntialiasing = QSGGlyphNode::HighQualitySubPixelAntialiasing; |
101 | else if (mode == "subpixel-lowq" ) |
102 | m_distanceFieldAntialiasing = QSGGlyphNode::LowQualitySubPixelAntialiasing; |
103 | else if (mode == "gray" ) |
104 | m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; |
105 | } |
106 | |
107 | // Adds compatibility with Qt 5.3 and earlier's QSG_RENDER_TIMING |
108 | if (qEnvironmentVariableIsSet(varName: "QSG_RENDER_TIMING" )) { |
109 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_GLYPH()).setEnabled(type: QtDebugMsg, enable: true); |
110 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_TEXTURE()).setEnabled(type: QtDebugMsg, enable: true); |
111 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERER()).setEnabled(type: QtDebugMsg, enable: true); |
112 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERLOOP()).setEnabled(type: QtDebugMsg, enable: true); |
113 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_COMPILATION()).setEnabled(type: QtDebugMsg, enable: true); |
114 | } |
115 | } |
116 | |
117 | QSGDefaultContext::~QSGDefaultContext() |
118 | { |
119 | |
120 | } |
121 | |
122 | void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext) |
123 | { |
124 | m_mutex.lock(); |
125 | |
126 | auto rc = static_cast<const QSGDefaultRenderContext *>(renderContext); |
127 | if (m_antialiasingMethod == UndecidedAntialiasing) { |
128 | if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_ANTIALIASING_METHOD" ))) { |
129 | const QByteArray aaType = qgetenv(varName: "QSG_ANTIALIASING_METHOD" ); |
130 | if (aaType == "msaa" ) |
131 | m_antialiasingMethod = MsaaAntialiasing; |
132 | else if (aaType == "vertex" ) |
133 | m_antialiasingMethod = VertexAntialiasing; |
134 | } |
135 | if (m_antialiasingMethod == UndecidedAntialiasing) |
136 | m_antialiasingMethod = rc->msaaSampleCount() > 1 ? MsaaAntialiasing : VertexAntialiasing; |
137 | } |
138 | |
139 | // With OpenGL ES, except for Angle on Windows, use GrayAntialiasing, unless |
140 | // some value had been requested explicitly. This could not be decided |
141 | // before without a context. Now the context is ready. |
142 | if (!m_distanceFieldAntialiasingDecided) { |
143 | m_distanceFieldAntialiasingDecided = true; |
144 | #ifndef Q_OS_WIN32 |
145 | if (rc->rhi()) { |
146 | if (rc->rhi()->backend() == QRhi::OpenGLES2 |
147 | && static_cast<const QRhiGles2NativeHandles *>(rc->rhi()->nativeHandles())->context->isOpenGLES()) |
148 | { |
149 | m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; |
150 | } |
151 | } else { |
152 | if (rc->openglContext()->isOpenGLES()) |
153 | m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; |
154 | } |
155 | #endif |
156 | } |
157 | |
158 | static bool dumped = false; |
159 | if (!dumped && QSG_LOG_INFO().isDebugEnabled() && !rc->rhi()) { |
160 | dumped = true; |
161 | QSurfaceFormat format = rc->openglContext()->format(); |
162 | QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
163 | qCDebug(QSG_LOG_INFO, "R/G/B/A Buffers: %d %d %d %d" , format.redBufferSize(), |
164 | format.greenBufferSize(), format.blueBufferSize(), format.alphaBufferSize()); |
165 | qCDebug(QSG_LOG_INFO, "Depth Buffer: %d" , format.depthBufferSize()); |
166 | qCDebug(QSG_LOG_INFO, "Stencil Buffer: %d" , format.stencilBufferSize()); |
167 | qCDebug(QSG_LOG_INFO, "Samples: %d" , format.samples()); |
168 | qCDebug(QSG_LOG_INFO, "GL_VENDOR: %s" , (const char*)funcs->glGetString(GL_VENDOR)); |
169 | qCDebug(QSG_LOG_INFO, "GL_RENDERER: %s" , |
170 | (const char*)funcs->glGetString(GL_RENDERER)); |
171 | qCDebug(QSG_LOG_INFO, "GL_VERSION: %s" , (const char*)funcs->glGetString(GL_VERSION)); |
172 | QByteArrayList exts = rc->openglContext()->extensions().values(); |
173 | std::sort(first: exts.begin(), last: exts.end()); |
174 | qCDebug(QSG_LOG_INFO, "GL_EXTENSIONS: %s" , exts.join(' ').constData()); |
175 | qCDebug(QSG_LOG_INFO, "Max Texture Size: %d" , rc->maxTextureSize()); |
176 | qCDebug(QSG_LOG_INFO, "Debug context: %s" , |
177 | format.testOption(QSurfaceFormat::DebugContext) ? "true" : "false" ); |
178 | } |
179 | |
180 | m_mutex.unlock(); |
181 | } |
182 | |
183 | void QSGDefaultContext::renderContextInvalidated(QSGRenderContext *) |
184 | { |
185 | } |
186 | |
187 | QSGRenderContext *QSGDefaultContext::createRenderContext() |
188 | { |
189 | return new QSGDefaultRenderContext(this); |
190 | } |
191 | |
192 | QSGInternalRectangleNode *QSGDefaultContext::createInternalRectangleNode() |
193 | { |
194 | return m_antialiasingMethod == MsaaAntialiasing |
195 | ? new QSGMultisampleAntialiasing::RectangleNode |
196 | : new QSGDefaultInternalRectangleNode; |
197 | } |
198 | |
199 | QSGInternalImageNode *QSGDefaultContext::createInternalImageNode(QSGRenderContext *renderContext) |
200 | { |
201 | return m_antialiasingMethod == MsaaAntialiasing |
202 | ? new QSGMultisampleAntialiasing::ImageNode(static_cast<QSGDefaultRenderContext *>(renderContext)) |
203 | : new QSGDefaultInternalImageNode(static_cast<QSGDefaultRenderContext *>(renderContext)); |
204 | } |
205 | |
206 | QSGPainterNode *QSGDefaultContext::createPainterNode(QQuickPaintedItem *item) |
207 | { |
208 | return new QSGDefaultPainterNode(item); |
209 | } |
210 | |
211 | QSGGlyphNode *QSGDefaultContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) |
212 | { |
213 | if (m_distanceFieldDisabled || preferNativeGlyphNode) { |
214 | return new QSGDefaultGlyphNode(rc); |
215 | } else { |
216 | QSGDistanceFieldGlyphNode *node = new QSGDistanceFieldGlyphNode(rc); |
217 | node->setPreferredAntialiasingMode(m_distanceFieldAntialiasing); |
218 | return node; |
219 | } |
220 | } |
221 | |
222 | QSGLayer *QSGDefaultContext::createLayer(QSGRenderContext *renderContext) |
223 | { |
224 | auto rc = static_cast<const QSGDefaultRenderContext *>(renderContext); |
225 | if (rc->rhi()) |
226 | return new QSGRhiLayer(renderContext); |
227 | else |
228 | return new QSGOpenGLLayer(renderContext); |
229 | } |
230 | |
231 | QSurfaceFormat QSGDefaultContext::defaultSurfaceFormat() const |
232 | { |
233 | QSurfaceFormat format = QSurfaceFormat::defaultFormat(); |
234 | static bool useDepth = qEnvironmentVariableIsEmpty(varName: "QSG_NO_DEPTH_BUFFER" ); |
235 | static bool useStencil = qEnvironmentVariableIsEmpty(varName: "QSG_NO_STENCIL_BUFFER" ); |
236 | static bool enableDebug = qEnvironmentVariableIsSet(varName: "QSG_OPENGL_DEBUG" ); |
237 | if (useDepth && format.depthBufferSize() == -1) |
238 | format.setDepthBufferSize(24); |
239 | else if (!useDepth) |
240 | format.setDepthBufferSize(0); |
241 | if (useStencil && format.stencilBufferSize() == -1) |
242 | format.setStencilBufferSize(8); |
243 | else if (!useStencil) |
244 | format.setStencilBufferSize(0); |
245 | if (enableDebug) |
246 | format.setOption(option: QSurfaceFormat::DebugContext); |
247 | if (QQuickWindow::hasDefaultAlphaBuffer()) |
248 | format.setAlphaBufferSize(8); |
249 | format.setSwapBehavior(QSurfaceFormat::DoubleBuffer); |
250 | return format; |
251 | } |
252 | |
253 | void QSGDefaultContext::setDistanceFieldEnabled(bool enabled) |
254 | { |
255 | m_distanceFieldDisabled = !enabled; |
256 | } |
257 | |
258 | bool QSGDefaultContext::isDistanceFieldEnabled() const |
259 | { |
260 | return !m_distanceFieldDisabled; |
261 | } |
262 | |
263 | QSGRendererInterface *QSGDefaultContext::rendererInterface(QSGRenderContext *renderContext) |
264 | { |
265 | Q_UNUSED(renderContext); |
266 | return this; |
267 | } |
268 | |
269 | QSGRectangleNode *QSGDefaultContext::createRectangleNode() |
270 | { |
271 | return new QSGDefaultRectangleNode; |
272 | } |
273 | |
274 | QSGImageNode *QSGDefaultContext::createImageNode() |
275 | { |
276 | return new QSGDefaultImageNode; |
277 | } |
278 | |
279 | QSGNinePatchNode *QSGDefaultContext::createNinePatchNode() |
280 | { |
281 | return new QSGDefaultNinePatchNode; |
282 | } |
283 | |
284 | #if QT_CONFIG(quick_sprite) |
285 | QSGSpriteNode *QSGDefaultContext::createSpriteNode() |
286 | { |
287 | return new QSGDefaultSpriteNode; |
288 | } |
289 | #endif |
290 | |
291 | QSGGuiThreadShaderEffectManager *QSGDefaultContext::createGuiThreadShaderEffectManager() |
292 | { |
293 | if (QSGRhiSupport::instance()->isRhiEnabled()) |
294 | return new QSGRhiGuiThreadShaderEffectManager; |
295 | |
296 | return nullptr; |
297 | } |
298 | |
299 | QSGShaderEffectNode *QSGDefaultContext::createShaderEffectNode(QSGRenderContext *renderContext, |
300 | QSGGuiThreadShaderEffectManager *mgr) |
301 | { |
302 | if (QSGRhiSupport::instance()->isRhiEnabled()) { |
303 | return new QSGRhiShaderEffectNode(static_cast<QSGDefaultRenderContext *>(renderContext), |
304 | static_cast<QSGRhiGuiThreadShaderEffectManager *>(mgr)); |
305 | } |
306 | |
307 | return nullptr; |
308 | } |
309 | |
310 | QSGRendererInterface::GraphicsApi QSGDefaultContext::graphicsApi() const |
311 | { |
312 | return QSGRhiSupport::instance()->graphicsApi(); |
313 | } |
314 | |
315 | void *QSGDefaultContext::getResource(QQuickWindow *window, Resource resource) const |
316 | { |
317 | if (!window) |
318 | return nullptr; |
319 | |
320 | // Unlike the graphicsApi and shaderType and similar queries, getting a |
321 | // native resource is only possible when there is an initialized |
322 | // rendercontext, or rather, only within rendering a frame, as per |
323 | // QSGRendererInterface docs. This is good since getting some things is |
324 | // only possible within a beginFrame - endFrame with the RHI. |
325 | |
326 | const QSGDefaultRenderContext *rc = static_cast<const QSGDefaultRenderContext *>( |
327 | QQuickWindowPrivate::get(c: window)->context); |
328 | QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
329 | |
330 | switch (resource) { |
331 | case OpenGLContextResource: |
332 | if (rhiSupport->graphicsApi() == OpenGL) |
333 | return rc->openglContext(); |
334 | else |
335 | return const_cast<void *>(rhiSupport->rifResource(res: resource, rc)); |
336 | #if QT_CONFIG(vulkan) |
337 | case VulkanInstanceResource: |
338 | return window->vulkanInstance(); |
339 | #endif |
340 | default: |
341 | return const_cast<void *>(rhiSupport->rifResource(res: resource, rc)); |
342 | } |
343 | } |
344 | |
345 | QSGRendererInterface::ShaderType QSGDefaultContext::shaderType() const |
346 | { |
347 | return QSGRhiSupport::instance()->isRhiEnabled() ? RhiShader : GLSL; |
348 | } |
349 | |
350 | QSGRendererInterface::ShaderCompilationTypes QSGDefaultContext::shaderCompilationType() const |
351 | { |
352 | return QSGRhiSupport::instance()->isRhiEnabled() ? OfflineCompilation : RuntimeCompilation; |
353 | } |
354 | |
355 | QSGRendererInterface::ShaderSourceTypes QSGDefaultContext::shaderSourceType() const |
356 | { |
357 | return QSGRhiSupport::instance()->isRhiEnabled() ? ShaderSourceFile : (ShaderSourceString | ShaderSourceFile); |
358 | } |
359 | |
360 | QT_END_NAMESPACE |
361 | |
362 | static void initResources() |
363 | { |
364 | Q_INIT_RESOURCE(scenegraph); |
365 | } |
366 | |
367 | Q_CONSTRUCTOR_FUNCTION(initResources) |
368 | |