| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgdefaultcontext_p.h" |
| 41 | |
| 42 | #include <QtQuick/private/qsgdefaultinternalrectanglenode_p.h> |
| 43 | #include <QtQuick/private/qsgdefaultinternalimagenode_p.h> |
| 44 | #include <QtQuick/private/qsgdefaultpainternode_p.h> |
| 45 | #include <QtQuick/private/qsgdefaultglyphnode_p.h> |
| 46 | #include <QtQuick/private/qsgdistancefieldglyphnode_p.h> |
| 47 | #include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h> |
| 48 | #include <QtQuick/private/qsgopengllayer_p.h> |
| 49 | #include <QtQuick/private/qsgrhisupport_p.h> |
| 50 | #include <QtQuick/private/qsgrhilayer_p.h> |
| 51 | #include <QtQuick/private/qsgdefaultrendercontext_p.h> |
| 52 | #include <QtQuick/private/qsgdefaultrectanglenode_p.h> |
| 53 | #include <QtQuick/private/qsgdefaultimagenode_p.h> |
| 54 | #include <QtQuick/private/qsgdefaultninepatchnode_p.h> |
| 55 | #if QT_CONFIG(quick_sprite) |
| 56 | #include <QtQuick/private/qsgdefaultspritenode_p.h> |
| 57 | #endif |
| 58 | #include <QtQuick/private/qsgrhishadereffectnode_p.h> |
| 59 | |
| 60 | #include <QtGui/QOpenGLContext> |
| 61 | #include <QtGui/QOpenGLFramebufferObject> |
| 62 | |
| 63 | #include <QtQuick/private/qquickwindow_p.h> |
| 64 | |
| 65 | #include <private/qqmlglobal_p.h> |
| 66 | |
| 67 | #include <algorithm> |
| 68 | |
| 69 | #include <QtGui/private/qrhi_p.h> |
| 70 | #include <QtGui/private/qrhigles2_p.h> |
| 71 | |
| 72 | QT_BEGIN_NAMESPACE |
| 73 | |
| 74 | namespace QSGMultisampleAntialiasing { |
| 75 | class ImageNode : public QSGDefaultInternalImageNode { |
| 76 | public: |
| 77 | ImageNode(QSGDefaultRenderContext *rc) : QSGDefaultInternalImageNode(rc) { } |
| 78 | void setAntialiasing(bool) override { } |
| 79 | }; |
| 80 | |
| 81 | class RectangleNode : public QSGDefaultInternalRectangleNode { |
| 82 | public: |
| 83 | void setAntialiasing(bool) override { } |
| 84 | }; |
| 85 | } |
| 86 | |
| 87 | DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD) |
| 88 | |
| 89 | QSGDefaultContext::QSGDefaultContext(QObject *parent) |
| 90 | : QSGContext (parent) |
| 91 | , m_antialiasingMethod(QSGContext::UndecidedAntialiasing) |
| 92 | , m_distanceFieldDisabled(qmlDisableDistanceField()) |
| 93 | , m_distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing) |
| 94 | , m_distanceFieldAntialiasingDecided(false) |
| 95 | { |
| 96 | if (Q_UNLIKELY(!qEnvironmentVariableIsEmpty("QSG_DISTANCEFIELD_ANTIALIASING" ))) { |
| 97 | const QByteArray mode = qgetenv(varName: "QSG_DISTANCEFIELD_ANTIALIASING" ); |
| 98 | m_distanceFieldAntialiasingDecided = true; |
| 99 | if (mode == "subpixel" ) |
| 100 | m_distanceFieldAntialiasing = QSGGlyphNode::HighQualitySubPixelAntialiasing; |
| 101 | else if (mode == "subpixel-lowq" ) |
| 102 | m_distanceFieldAntialiasing = QSGGlyphNode::LowQualitySubPixelAntialiasing; |
| 103 | else if (mode == "gray" ) |
| 104 | m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; |
| 105 | } |
| 106 | |
| 107 | // Adds compatibility with Qt 5.3 and earlier's QSG_RENDER_TIMING |
| 108 | if (qEnvironmentVariableIsSet(varName: "QSG_RENDER_TIMING" )) { |
| 109 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_GLYPH()).setEnabled(type: QtDebugMsg, enable: true); |
| 110 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_TEXTURE()).setEnabled(type: QtDebugMsg, enable: true); |
| 111 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERER()).setEnabled(type: QtDebugMsg, enable: true); |
| 112 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERLOOP()).setEnabled(type: QtDebugMsg, enable: true); |
| 113 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_COMPILATION()).setEnabled(type: QtDebugMsg, enable: true); |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | QSGDefaultContext::~QSGDefaultContext() |
| 118 | { |
| 119 | |
| 120 | } |
| 121 | |
| 122 | void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext) |
| 123 | { |
| 124 | m_mutex.lock(); |
| 125 | |
| 126 | auto rc = static_cast<const QSGDefaultRenderContext *>(renderContext); |
| 127 | if (m_antialiasingMethod == UndecidedAntialiasing) { |
| 128 | if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_ANTIALIASING_METHOD" ))) { |
| 129 | const QByteArray aaType = qgetenv(varName: "QSG_ANTIALIASING_METHOD" ); |
| 130 | if (aaType == "msaa" ) |
| 131 | m_antialiasingMethod = MsaaAntialiasing; |
| 132 | else if (aaType == "vertex" ) |
| 133 | m_antialiasingMethod = VertexAntialiasing; |
| 134 | } |
| 135 | if (m_antialiasingMethod == UndecidedAntialiasing) |
| 136 | m_antialiasingMethod = rc->msaaSampleCount() > 1 ? MsaaAntialiasing : VertexAntialiasing; |
| 137 | } |
| 138 | |
| 139 | // With OpenGL ES, except for Angle on Windows, use GrayAntialiasing, unless |
| 140 | // some value had been requested explicitly. This could not be decided |
| 141 | // before without a context. Now the context is ready. |
| 142 | if (!m_distanceFieldAntialiasingDecided) { |
| 143 | m_distanceFieldAntialiasingDecided = true; |
| 144 | #ifndef Q_OS_WIN32 |
| 145 | if (rc->rhi()) { |
| 146 | if (rc->rhi()->backend() == QRhi::OpenGLES2 |
| 147 | && static_cast<const QRhiGles2NativeHandles *>(rc->rhi()->nativeHandles())->context->isOpenGLES()) |
| 148 | { |
| 149 | m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; |
| 150 | } |
| 151 | } else { |
| 152 | if (rc->openglContext()->isOpenGLES()) |
| 153 | m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; |
| 154 | } |
| 155 | #endif |
| 156 | } |
| 157 | |
| 158 | static bool dumped = false; |
| 159 | if (!dumped && QSG_LOG_INFO().isDebugEnabled() && !rc->rhi()) { |
| 160 | dumped = true; |
| 161 | QSurfaceFormat format = rc->openglContext()->format(); |
| 162 | QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
| 163 | qCDebug(QSG_LOG_INFO, "R/G/B/A Buffers: %d %d %d %d" , format.redBufferSize(), |
| 164 | format.greenBufferSize(), format.blueBufferSize(), format.alphaBufferSize()); |
| 165 | qCDebug(QSG_LOG_INFO, "Depth Buffer: %d" , format.depthBufferSize()); |
| 166 | qCDebug(QSG_LOG_INFO, "Stencil Buffer: %d" , format.stencilBufferSize()); |
| 167 | qCDebug(QSG_LOG_INFO, "Samples: %d" , format.samples()); |
| 168 | qCDebug(QSG_LOG_INFO, "GL_VENDOR: %s" , (const char*)funcs->glGetString(GL_VENDOR)); |
| 169 | qCDebug(QSG_LOG_INFO, "GL_RENDERER: %s" , |
| 170 | (const char*)funcs->glGetString(GL_RENDERER)); |
| 171 | qCDebug(QSG_LOG_INFO, "GL_VERSION: %s" , (const char*)funcs->glGetString(GL_VERSION)); |
| 172 | QByteArrayList exts = rc->openglContext()->extensions().values(); |
| 173 | std::sort(first: exts.begin(), last: exts.end()); |
| 174 | qCDebug(QSG_LOG_INFO, "GL_EXTENSIONS: %s" , exts.join(' ').constData()); |
| 175 | qCDebug(QSG_LOG_INFO, "Max Texture Size: %d" , rc->maxTextureSize()); |
| 176 | qCDebug(QSG_LOG_INFO, "Debug context: %s" , |
| 177 | format.testOption(QSurfaceFormat::DebugContext) ? "true" : "false" ); |
| 178 | } |
| 179 | |
| 180 | m_mutex.unlock(); |
| 181 | } |
| 182 | |
| 183 | void QSGDefaultContext::renderContextInvalidated(QSGRenderContext *) |
| 184 | { |
| 185 | } |
| 186 | |
| 187 | QSGRenderContext *QSGDefaultContext::createRenderContext() |
| 188 | { |
| 189 | return new QSGDefaultRenderContext(this); |
| 190 | } |
| 191 | |
| 192 | QSGInternalRectangleNode *QSGDefaultContext::createInternalRectangleNode() |
| 193 | { |
| 194 | return m_antialiasingMethod == MsaaAntialiasing |
| 195 | ? new QSGMultisampleAntialiasing::RectangleNode |
| 196 | : new QSGDefaultInternalRectangleNode; |
| 197 | } |
| 198 | |
| 199 | QSGInternalImageNode *QSGDefaultContext::createInternalImageNode(QSGRenderContext *renderContext) |
| 200 | { |
| 201 | return m_antialiasingMethod == MsaaAntialiasing |
| 202 | ? new QSGMultisampleAntialiasing::ImageNode(static_cast<QSGDefaultRenderContext *>(renderContext)) |
| 203 | : new QSGDefaultInternalImageNode(static_cast<QSGDefaultRenderContext *>(renderContext)); |
| 204 | } |
| 205 | |
| 206 | QSGPainterNode *QSGDefaultContext::createPainterNode(QQuickPaintedItem *item) |
| 207 | { |
| 208 | return new QSGDefaultPainterNode(item); |
| 209 | } |
| 210 | |
| 211 | QSGGlyphNode *QSGDefaultContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) |
| 212 | { |
| 213 | if (m_distanceFieldDisabled || preferNativeGlyphNode) { |
| 214 | return new QSGDefaultGlyphNode(rc); |
| 215 | } else { |
| 216 | QSGDistanceFieldGlyphNode *node = new QSGDistanceFieldGlyphNode(rc); |
| 217 | node->setPreferredAntialiasingMode(m_distanceFieldAntialiasing); |
| 218 | return node; |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | QSGLayer *QSGDefaultContext::createLayer(QSGRenderContext *renderContext) |
| 223 | { |
| 224 | auto rc = static_cast<const QSGDefaultRenderContext *>(renderContext); |
| 225 | if (rc->rhi()) |
| 226 | return new QSGRhiLayer(renderContext); |
| 227 | else |
| 228 | return new QSGOpenGLLayer(renderContext); |
| 229 | } |
| 230 | |
| 231 | QSurfaceFormat QSGDefaultContext::defaultSurfaceFormat() const |
| 232 | { |
| 233 | QSurfaceFormat format = QSurfaceFormat::defaultFormat(); |
| 234 | static bool useDepth = qEnvironmentVariableIsEmpty(varName: "QSG_NO_DEPTH_BUFFER" ); |
| 235 | static bool useStencil = qEnvironmentVariableIsEmpty(varName: "QSG_NO_STENCIL_BUFFER" ); |
| 236 | static bool enableDebug = qEnvironmentVariableIsSet(varName: "QSG_OPENGL_DEBUG" ); |
| 237 | if (useDepth && format.depthBufferSize() == -1) |
| 238 | format.setDepthBufferSize(24); |
| 239 | else if (!useDepth) |
| 240 | format.setDepthBufferSize(0); |
| 241 | if (useStencil && format.stencilBufferSize() == -1) |
| 242 | format.setStencilBufferSize(8); |
| 243 | else if (!useStencil) |
| 244 | format.setStencilBufferSize(0); |
| 245 | if (enableDebug) |
| 246 | format.setOption(option: QSurfaceFormat::DebugContext); |
| 247 | if (QQuickWindow::hasDefaultAlphaBuffer()) |
| 248 | format.setAlphaBufferSize(8); |
| 249 | format.setSwapBehavior(QSurfaceFormat::DoubleBuffer); |
| 250 | return format; |
| 251 | } |
| 252 | |
| 253 | void QSGDefaultContext::setDistanceFieldEnabled(bool enabled) |
| 254 | { |
| 255 | m_distanceFieldDisabled = !enabled; |
| 256 | } |
| 257 | |
| 258 | bool QSGDefaultContext::isDistanceFieldEnabled() const |
| 259 | { |
| 260 | return !m_distanceFieldDisabled; |
| 261 | } |
| 262 | |
| 263 | QSGRendererInterface *QSGDefaultContext::rendererInterface(QSGRenderContext *renderContext) |
| 264 | { |
| 265 | Q_UNUSED(renderContext); |
| 266 | return this; |
| 267 | } |
| 268 | |
| 269 | QSGRectangleNode *QSGDefaultContext::createRectangleNode() |
| 270 | { |
| 271 | return new QSGDefaultRectangleNode; |
| 272 | } |
| 273 | |
| 274 | QSGImageNode *QSGDefaultContext::createImageNode() |
| 275 | { |
| 276 | return new QSGDefaultImageNode; |
| 277 | } |
| 278 | |
| 279 | QSGNinePatchNode *QSGDefaultContext::createNinePatchNode() |
| 280 | { |
| 281 | return new QSGDefaultNinePatchNode; |
| 282 | } |
| 283 | |
| 284 | #if QT_CONFIG(quick_sprite) |
| 285 | QSGSpriteNode *QSGDefaultContext::createSpriteNode() |
| 286 | { |
| 287 | return new QSGDefaultSpriteNode; |
| 288 | } |
| 289 | #endif |
| 290 | |
| 291 | QSGGuiThreadShaderEffectManager *QSGDefaultContext::createGuiThreadShaderEffectManager() |
| 292 | { |
| 293 | if (QSGRhiSupport::instance()->isRhiEnabled()) |
| 294 | return new QSGRhiGuiThreadShaderEffectManager; |
| 295 | |
| 296 | return nullptr; |
| 297 | } |
| 298 | |
| 299 | QSGShaderEffectNode *QSGDefaultContext::createShaderEffectNode(QSGRenderContext *renderContext, |
| 300 | QSGGuiThreadShaderEffectManager *mgr) |
| 301 | { |
| 302 | if (QSGRhiSupport::instance()->isRhiEnabled()) { |
| 303 | return new QSGRhiShaderEffectNode(static_cast<QSGDefaultRenderContext *>(renderContext), |
| 304 | static_cast<QSGRhiGuiThreadShaderEffectManager *>(mgr)); |
| 305 | } |
| 306 | |
| 307 | return nullptr; |
| 308 | } |
| 309 | |
| 310 | QSGRendererInterface::GraphicsApi QSGDefaultContext::graphicsApi() const |
| 311 | { |
| 312 | return QSGRhiSupport::instance()->graphicsApi(); |
| 313 | } |
| 314 | |
| 315 | void *QSGDefaultContext::getResource(QQuickWindow *window, Resource resource) const |
| 316 | { |
| 317 | if (!window) |
| 318 | return nullptr; |
| 319 | |
| 320 | // Unlike the graphicsApi and shaderType and similar queries, getting a |
| 321 | // native resource is only possible when there is an initialized |
| 322 | // rendercontext, or rather, only within rendering a frame, as per |
| 323 | // QSGRendererInterface docs. This is good since getting some things is |
| 324 | // only possible within a beginFrame - endFrame with the RHI. |
| 325 | |
| 326 | const QSGDefaultRenderContext *rc = static_cast<const QSGDefaultRenderContext *>( |
| 327 | QQuickWindowPrivate::get(c: window)->context); |
| 328 | QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| 329 | |
| 330 | switch (resource) { |
| 331 | case OpenGLContextResource: |
| 332 | if (rhiSupport->graphicsApi() == OpenGL) |
| 333 | return rc->openglContext(); |
| 334 | else |
| 335 | return const_cast<void *>(rhiSupport->rifResource(res: resource, rc)); |
| 336 | #if QT_CONFIG(vulkan) |
| 337 | case VulkanInstanceResource: |
| 338 | return window->vulkanInstance(); |
| 339 | #endif |
| 340 | default: |
| 341 | return const_cast<void *>(rhiSupport->rifResource(res: resource, rc)); |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | QSGRendererInterface::ShaderType QSGDefaultContext::shaderType() const |
| 346 | { |
| 347 | return QSGRhiSupport::instance()->isRhiEnabled() ? RhiShader : GLSL; |
| 348 | } |
| 349 | |
| 350 | QSGRendererInterface::ShaderCompilationTypes QSGDefaultContext::shaderCompilationType() const |
| 351 | { |
| 352 | return QSGRhiSupport::instance()->isRhiEnabled() ? OfflineCompilation : RuntimeCompilation; |
| 353 | } |
| 354 | |
| 355 | QSGRendererInterface::ShaderSourceTypes QSGDefaultContext::shaderSourceType() const |
| 356 | { |
| 357 | return QSGRhiSupport::instance()->isRhiEnabled() ? ShaderSourceFile : (ShaderSourceString | ShaderSourceFile); |
| 358 | } |
| 359 | |
| 360 | QT_END_NAMESPACE |
| 361 | |
| 362 | static void initResources() |
| 363 | { |
| 364 | Q_INIT_RESOURCE(scenegraph); |
| 365 | } |
| 366 | |
| 367 | Q_CONSTRUCTOR_FUNCTION(initResources) |
| 368 | |