| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "entity_p.h" |
| 5 | #include "entity_p_p.h" |
| 6 | #include <Qt3DRender/private/managers_p.h> |
| 7 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 8 | #include <Qt3DRender/qabstractlight.h> |
| 9 | #include <Qt3DRender/qenvironmentlight.h> |
| 10 | #include <Qt3DRender/qlayer.h> |
| 11 | #include <Qt3DRender/qlevelofdetail.h> |
| 12 | #include <Qt3DRender/qraycaster.h> |
| 13 | #include <Qt3DRender/qscreenraycaster.h> |
| 14 | #include <Qt3DRender/qmaterial.h> |
| 15 | #include <Qt3DRender/qmesh.h> |
| 16 | #include <Qt3DRender/private/renderlogging_p.h> |
| 17 | #include <Qt3DRender/private/sphere_p.h> |
| 18 | #include <Qt3DRender/qshaderdata.h> |
| 19 | #include <Qt3DRender/qgeometryrenderer.h> |
| 20 | #include <Qt3DRender/qpickingproxy.h> |
| 21 | #include <Qt3DRender/qobjectpicker.h> |
| 22 | #include <Qt3DRender/qcomputecommand.h> |
| 23 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| 24 | #include <Qt3DRender/private/armature_p.h> |
| 25 | |
| 26 | #include <Qt3DRender/qcameralens.h> |
| 27 | #include <Qt3DCore/qarmature.h> |
| 28 | #include <Qt3DCore/qentity.h> |
| 29 | #include <Qt3DCore/qtransform.h> |
| 30 | #include <Qt3DCore/private/qentity_p.h> |
| 31 | |
| 32 | #include <QMatrix4x4> |
| 33 | #include <QString> |
| 34 | |
| 35 | QT_BEGIN_NAMESPACE |
| 36 | |
| 37 | |
| 38 | namespace Qt3DRender { |
| 39 | namespace Render { |
| 40 | |
| 41 | using namespace Qt3DCore; |
| 42 | |
| 43 | EntityPrivate::EntityPrivate() |
| 44 | : Qt3DCore::QBackendNodePrivate(Entity::ReadOnly) |
| 45 | { |
| 46 | } |
| 47 | |
| 48 | EntityPrivate *EntityPrivate::get(Entity *node) |
| 49 | { |
| 50 | return node->d_func(); |
| 51 | } |
| 52 | |
| 53 | void EntityPrivate::componentAdded(Qt3DCore::QNode *frontend) |
| 54 | { |
| 55 | Q_Q(Entity); |
| 56 | const auto componentIdAndType = QNodeIdTypePair(frontend->id(), QNodePrivate::findStaticMetaObject(metaObject: frontend->metaObject())); |
| 57 | q->addComponent(idAndType: componentIdAndType); |
| 58 | } |
| 59 | |
| 60 | void EntityPrivate::componentRemoved(Qt3DCore::QNode *frontend) |
| 61 | { |
| 62 | Q_Q(Entity); |
| 63 | q->removeComponent(nodeId: frontend->id()); |
| 64 | } |
| 65 | |
| 66 | |
| 67 | Entity::Entity() |
| 68 | : BackendNode(*new EntityPrivate) |
| 69 | , m_nodeManagers(nullptr) |
| 70 | , m_parentLessTransform(true) |
| 71 | , m_boundingDirty(false) |
| 72 | , m_treeEnabled(true) |
| 73 | { |
| 74 | } |
| 75 | |
| 76 | Entity::~Entity() |
| 77 | { |
| 78 | cleanup(); |
| 79 | } |
| 80 | |
| 81 | void Entity::cleanup() |
| 82 | { |
| 83 | if (m_nodeManagers != nullptr) { |
| 84 | m_nodeManagers->worldMatrixManager()->releaseResource(id: peerId()); |
| 85 | qCDebug(Render::RenderNodes) << Q_FUNC_INFO; |
| 86 | |
| 87 | removeFromParentChildHandles(); |
| 88 | |
| 89 | for (auto &childHandle : std::as_const(t&: m_childrenHandles)) { |
| 90 | auto child = m_nodeManagers->renderNodesManager()->data(handle: childHandle); |
| 91 | // children should always exist and have this as parent |
| 92 | // if they were destroyed, they would have removed themselves from our m_childrenHandles |
| 93 | Q_ASSERT(child); |
| 94 | Q_ASSERT(child->m_parentHandle == m_handle); |
| 95 | child->m_parentHandle = {}; |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | m_worldTransform = HMatrix(); |
| 100 | // Release all component will have to perform their own release when they receive the |
| 101 | // NodeDeleted notification |
| 102 | // Clear components |
| 103 | m_transformComponent = Qt3DCore::QNodeId(); |
| 104 | m_cameraComponent = Qt3DCore::QNodeId(); |
| 105 | m_materialComponent = Qt3DCore::QNodeId(); |
| 106 | m_geometryRendererComponent = Qt3DCore::QNodeId(); |
| 107 | m_pickingProxyComponent = Qt3DCore::QNodeId(); |
| 108 | m_objectPickerComponent = QNodeId(); |
| 109 | m_boundingVolumeDebugComponent = QNodeId(); |
| 110 | m_computeComponent = QNodeId(); |
| 111 | m_armatureComponent = QNodeId(); |
| 112 | m_childrenHandles.clear(); |
| 113 | m_layerComponents.clear(); |
| 114 | m_levelOfDetailComponents.clear(); |
| 115 | m_rayCasterComponents.clear(); |
| 116 | m_shaderDataComponents.clear(); |
| 117 | m_lightComponents.clear(); |
| 118 | m_environmentLightComponents.clear(); |
| 119 | m_localBoundingVolume.reset(); |
| 120 | m_worldBoundingVolume.reset(); |
| 121 | m_worldBoundingVolumeWithChildren.reset(); |
| 122 | m_parentHandle = {}; |
| 123 | m_boundingDirty = false; |
| 124 | QBackendNode::setEnabled(false); |
| 125 | |
| 126 | // Ensure we rebuild caches when an Entity gets cleaned up |
| 127 | if (m_renderer) |
| 128 | markDirty(changes: AbstractRenderer::AllDirty); |
| 129 | } |
| 130 | |
| 131 | void Entity::setParentHandle(HEntity parentHandle) |
| 132 | { |
| 133 | Q_ASSERT(m_nodeManagers); |
| 134 | |
| 135 | if (parentHandle == m_parentHandle) |
| 136 | return; |
| 137 | |
| 138 | removeFromParentChildHandles(); |
| 139 | |
| 140 | m_parentHandle = parentHandle; |
| 141 | auto parent = m_nodeManagers->renderNodesManager()->data(handle: parentHandle); |
| 142 | if (parent != nullptr && !parent->m_childrenHandles.contains(t: m_handle)) |
| 143 | parent->m_childrenHandles.append(t: m_handle); |
| 144 | } |
| 145 | |
| 146 | void Entity::setNodeManagers(NodeManagers *manager) |
| 147 | { |
| 148 | m_nodeManagers = manager; |
| 149 | } |
| 150 | |
| 151 | void Entity::setHandle(HEntity handle) |
| 152 | { |
| 153 | m_handle = handle; |
| 154 | } |
| 155 | |
| 156 | void Entity::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| 157 | { |
| 158 | const Qt3DCore::QEntity *node = qobject_cast<const Qt3DCore::QEntity *>(object: frontEnd); |
| 159 | if (!node) |
| 160 | return; |
| 161 | |
| 162 | if (this->isEnabled() != node->isEnabled()) { |
| 163 | markDirty(changes: AbstractRenderer::EntityEnabledDirty); |
| 164 | // We let QBackendNode::syncFromFrontEnd change the enabled property |
| 165 | } |
| 166 | |
| 167 | const auto parentID = node->parentEntity() ? node->parentEntity()->id() : Qt3DCore::QNodeId(); |
| 168 | auto parentHandle = m_nodeManagers->renderNodesManager()->lookupHandle(id: parentID); |
| 169 | |
| 170 | // All entity creation is done from top-down and always during the same frame, so |
| 171 | // we if we have a valid parent node, we should always be able to resolve the |
| 172 | // backend parent at this time |
| 173 | Q_ASSERT(!node->parentEntity() || (!parentHandle.isNull() && m_nodeManagers->renderNodesManager()->data(parentHandle))); |
| 174 | |
| 175 | if (parentHandle != m_parentHandle) { |
| 176 | markDirty(changes: AbstractRenderer::AllDirty); |
| 177 | } |
| 178 | |
| 179 | setParentHandle(parentHandle); |
| 180 | |
| 181 | if (firstTime) { |
| 182 | m_worldTransform = m_nodeManagers->worldMatrixManager()->getOrAcquireHandle(id: peerId()); |
| 183 | |
| 184 | // TODO: Suboptimal -> Maybe have a Hash<QComponent, QEntityList> instead |
| 185 | m_transformComponent = QNodeId(); |
| 186 | m_materialComponent = QNodeId(); |
| 187 | m_cameraComponent = QNodeId(); |
| 188 | m_geometryRendererComponent = QNodeId(); |
| 189 | m_pickingProxyComponent = QNodeId(); |
| 190 | m_objectPickerComponent = QNodeId(); |
| 191 | m_boundingVolumeDebugComponent = QNodeId(); |
| 192 | m_computeComponent = QNodeId(); |
| 193 | m_layerComponents.clear(); |
| 194 | m_levelOfDetailComponents.clear(); |
| 195 | m_rayCasterComponents.clear(); |
| 196 | m_shaderDataComponents.clear(); |
| 197 | m_lightComponents.clear(); |
| 198 | m_environmentLightComponents.clear(); |
| 199 | m_localBoundingVolume = QSharedPointer<Sphere>::create(arguments: peerId()); |
| 200 | m_worldBoundingVolume = QSharedPointer<Sphere>::create(arguments: peerId()); |
| 201 | m_worldBoundingVolumeWithChildren = QSharedPointer<Sphere>::create(arguments: peerId()); |
| 202 | |
| 203 | const QComponentVector &components = node->components(); |
| 204 | for (QComponent *c : components) { |
| 205 | const auto idAndType = QNodeIdTypePair(c->id(), QNodePrivate::findStaticMetaObject(metaObject: c->metaObject())); |
| 206 | addComponent(idAndType); |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 211 | } |
| 212 | |
| 213 | void Entity::dump() const |
| 214 | { |
| 215 | static int depth = 0; |
| 216 | QString indent(2 * depth++, QChar::fromLatin1(c: ' ')); |
| 217 | qCDebug(Backend) << indent + m_objectName; |
| 218 | const auto children_ = children(); |
| 219 | for (const Entity *child : children_) |
| 220 | child->dump(); |
| 221 | --depth; |
| 222 | } |
| 223 | |
| 224 | Entity *Entity::parent() const |
| 225 | { |
| 226 | return m_nodeManagers->renderNodesManager()->data(handle: m_parentHandle); |
| 227 | } |
| 228 | |
| 229 | void Entity::removeFromParentChildHandles() |
| 230 | { |
| 231 | // remove ourself from our parent's list of children. |
| 232 | auto p = parent(); |
| 233 | if (p) |
| 234 | p->removeChildHandle(childHandle: m_handle); |
| 235 | } |
| 236 | |
| 237 | QList<Entity *> Entity::children() const |
| 238 | { |
| 239 | QList<Entity *> childrenVector; |
| 240 | childrenVector.reserve(asize: m_childrenHandles.size()); |
| 241 | for (const HEntity &handle : m_childrenHandles) { |
| 242 | Entity *child = m_nodeManagers->renderNodesManager()->data(handle); |
| 243 | if (child != nullptr) |
| 244 | childrenVector.append(t: child); |
| 245 | } |
| 246 | return childrenVector; |
| 247 | } |
| 248 | |
| 249 | void Entity::traverse(const std::function<void(Entity *)> &operation) |
| 250 | { |
| 251 | operation(this); |
| 252 | for (const HEntity &handle : std::as_const(t&: m_childrenHandles)) { |
| 253 | Entity *child = m_nodeManagers->renderNodesManager()->data(handle); |
| 254 | if (child != nullptr) |
| 255 | child->traverse(operation); |
| 256 | } |
| 257 | } |
| 258 | |
| 259 | void Entity::traverse(const std::function<void(const Entity *)> &operation) const |
| 260 | { |
| 261 | operation(this); |
| 262 | for (const HEntity &handle : m_childrenHandles) { |
| 263 | const Entity *child = m_nodeManagers->renderNodesManager()->data(handle); |
| 264 | if (child != nullptr) |
| 265 | child->traverse(operation); |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | Matrix4x4 *Entity::worldTransform() |
| 270 | { |
| 271 | return m_nodeManagers->worldMatrixManager()->data(handle: m_worldTransform); |
| 272 | } |
| 273 | |
| 274 | const Matrix4x4 *Entity::worldTransform() const |
| 275 | { |
| 276 | return m_nodeManagers->worldMatrixManager()->data(handle: m_worldTransform); |
| 277 | } |
| 278 | |
| 279 | void Entity::addComponent(Qt3DCore::QNodeIdTypePair idAndType) |
| 280 | { |
| 281 | // The backend element is always created when this method is called |
| 282 | // If that's not the case something has gone wrong |
| 283 | const auto type = idAndType.type; |
| 284 | const auto id = idAndType.id; |
| 285 | qCDebug(Render::RenderNodes) << Q_FUNC_INFO << "id =" << id << type->className(); |
| 286 | if (type->inherits(metaObject: &Qt3DCore::QTransform::staticMetaObject)) { |
| 287 | m_transformComponent = id; |
| 288 | } else if (type->inherits(metaObject: &QCameraLens::staticMetaObject)) { |
| 289 | m_cameraComponent = id; |
| 290 | } else if (type->inherits(metaObject: &QLayer::staticMetaObject)) { |
| 291 | m_layerComponents.append(t: id); |
| 292 | } else if (type->inherits(metaObject: &QLevelOfDetail::staticMetaObject)) { |
| 293 | m_levelOfDetailComponents.append(t: id); |
| 294 | } else if (type->inherits(metaObject: &QRayCaster::staticMetaObject)) { |
| 295 | m_rayCasterComponents.append(t: id); |
| 296 | } else if (type->inherits(metaObject: &QScreenRayCaster::staticMetaObject)) { |
| 297 | m_rayCasterComponents.append(t: id); |
| 298 | } else if (type->inherits(metaObject: &QMaterial::staticMetaObject)) { |
| 299 | m_materialComponent = id; |
| 300 | } else if (type->inherits(metaObject: &QAbstractLight::staticMetaObject)) { // QAbstractLight subclasses QShaderData |
| 301 | m_lightComponents.append(t: id); |
| 302 | } else if (type->inherits(metaObject: &QEnvironmentLight::staticMetaObject)) { |
| 303 | m_environmentLightComponents.append(t: id); |
| 304 | } else if (type->inherits(metaObject: &QShaderData::staticMetaObject)) { |
| 305 | m_shaderDataComponents.append(t: id); |
| 306 | } else if (type->inherits(metaObject: &QGeometryRenderer::staticMetaObject)) { |
| 307 | m_geometryRendererComponent = id; |
| 308 | m_boundingDirty = true; |
| 309 | } else if (type->inherits(metaObject: &QPickingProxy::staticMetaObject)) { |
| 310 | m_pickingProxyComponent = id; |
| 311 | } else if (type->inherits(metaObject: &QObjectPicker::staticMetaObject)) { |
| 312 | m_objectPickerComponent = id; |
| 313 | // } else if (type->inherits(&QBoundingVolumeDebug::staticMetaObject)) { |
| 314 | // m_boundingVolumeDebugComponent = id; |
| 315 | } else if (type->inherits(metaObject: &QComputeCommand::staticMetaObject)) { |
| 316 | m_computeComponent = id; |
| 317 | } else if (type->inherits(metaObject: &QArmature::staticMetaObject)) { |
| 318 | m_armatureComponent = id; |
| 319 | } |
| 320 | markDirty(changes: AbstractRenderer::AllDirty); |
| 321 | } |
| 322 | |
| 323 | void Entity::removeComponent(Qt3DCore::QNodeId nodeId) |
| 324 | { |
| 325 | if (m_transformComponent == nodeId) { |
| 326 | m_transformComponent = QNodeId(); |
| 327 | } else if (m_cameraComponent == nodeId) { |
| 328 | m_cameraComponent = QNodeId(); |
| 329 | } else if (m_layerComponents.contains(t: nodeId)) { |
| 330 | m_layerComponents.removeAll(t: nodeId); |
| 331 | } else if (m_levelOfDetailComponents.contains(t: nodeId)) { |
| 332 | m_levelOfDetailComponents.removeAll(t: nodeId); |
| 333 | } else if (m_rayCasterComponents.contains(t: nodeId)) { |
| 334 | m_rayCasterComponents.removeAll(t: nodeId); |
| 335 | } else if (m_materialComponent == nodeId) { |
| 336 | m_materialComponent = QNodeId(); |
| 337 | } else if (m_shaderDataComponents.contains(t: nodeId)) { |
| 338 | m_shaderDataComponents.removeAll(t: nodeId); |
| 339 | } else if (m_geometryRendererComponent == nodeId) { |
| 340 | m_geometryRendererComponent = QNodeId(); |
| 341 | m_boundingDirty = true; |
| 342 | } else if (m_pickingProxyComponent == nodeId) { |
| 343 | m_pickingProxyComponent = QNodeId(); |
| 344 | } else if (m_objectPickerComponent == nodeId) { |
| 345 | m_objectPickerComponent = QNodeId(); |
| 346 | // } else if (m_boundingVolumeDebugComponent == nodeId) { |
| 347 | // m_boundingVolumeDebugComponent = QNodeId(); |
| 348 | } else if (m_lightComponents.contains(t: nodeId)) { |
| 349 | m_lightComponents.removeAll(t: nodeId); |
| 350 | } else if (m_environmentLightComponents.contains(t: nodeId)) { |
| 351 | m_environmentLightComponents.removeAll(t: nodeId); |
| 352 | } else if (m_computeComponent == nodeId) { |
| 353 | m_computeComponent = QNodeId(); |
| 354 | } else if (m_armatureComponent == nodeId) { |
| 355 | m_armatureComponent = QNodeId(); |
| 356 | } |
| 357 | markDirty(changes: AbstractRenderer::AllDirty); |
| 358 | } |
| 359 | |
| 360 | bool Entity::isBoundingVolumeDirty() const |
| 361 | { |
| 362 | return m_boundingDirty; |
| 363 | } |
| 364 | |
| 365 | void Entity::unsetBoundingVolumeDirty() |
| 366 | { |
| 367 | m_boundingDirty = false; |
| 368 | } |
| 369 | |
| 370 | void Entity::addRecursiveLayerId(const QNodeId layerId) |
| 371 | { |
| 372 | if (!m_recursiveLayerComponents.contains(t: layerId) && !m_layerComponents.contains(t: layerId)) |
| 373 | m_recursiveLayerComponents.push_back(t: layerId); |
| 374 | } |
| 375 | |
| 376 | void Entity::removeRecursiveLayerId(const QNodeId layerId) |
| 377 | { |
| 378 | m_recursiveLayerComponents.removeOne(t: layerId); |
| 379 | } |
| 380 | |
| 381 | ENTITY_COMPONENT_TEMPLATE_IMPL(Material, HMaterial, MaterialManager, m_materialComponent) |
| 382 | ENTITY_COMPONENT_TEMPLATE_IMPL(CameraLens, HCamera, CameraManager, m_cameraComponent) |
| 383 | ENTITY_COMPONENT_TEMPLATE_IMPL(Transform, HTransform, TransformManager, m_transformComponent) |
| 384 | ENTITY_COMPONENT_TEMPLATE_IMPL(GeometryRenderer, HGeometryRenderer, GeometryRendererManager, m_geometryRendererComponent) |
| 385 | ENTITY_COMPONENT_TEMPLATE_IMPL(PickingProxy, HPickingProxy, PickingProxyManager, m_pickingProxyComponent) |
| 386 | ENTITY_COMPONENT_TEMPLATE_IMPL(ObjectPicker, HObjectPicker, ObjectPickerManager, m_objectPickerComponent) |
| 387 | ENTITY_COMPONENT_TEMPLATE_IMPL(ComputeCommand, HComputeCommand, ComputeCommandManager, m_computeComponent) |
| 388 | ENTITY_COMPONENT_TEMPLATE_IMPL(Armature, HArmature, ArmatureManager, m_armatureComponent) |
| 389 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(Layer, HLayer, LayerManager, m_layerComponents) |
| 390 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(LevelOfDetail, HLevelOfDetail, LevelOfDetailManager, m_levelOfDetailComponents) |
| 391 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(RayCaster, HRayCaster, RayCasterManager, m_rayCasterComponents) |
| 392 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(ShaderData, HShaderData, ShaderDataManager, m_shaderDataComponents) |
| 393 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(Light, HLight, LightManager, m_lightComponents) |
| 394 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(EnvironmentLight, HEnvironmentLight, EnvironmentLightManager, m_environmentLightComponents) |
| 395 | |
| 396 | RenderEntityFunctor::RenderEntityFunctor(AbstractRenderer *renderer, NodeManagers *manager) |
| 397 | : m_nodeManagers(manager) |
| 398 | , m_renderer(renderer) |
| 399 | { |
| 400 | } |
| 401 | |
| 402 | Qt3DCore::QBackendNode *RenderEntityFunctor::create(Qt3DCore::QNodeId id) const |
| 403 | { |
| 404 | HEntity renderNodeHandle = m_nodeManagers->renderNodesManager()->getOrAcquireHandle(id); |
| 405 | Entity *entity = m_nodeManagers->renderNodesManager()->data(handle: renderNodeHandle); |
| 406 | entity->setNodeManagers(m_nodeManagers); |
| 407 | entity->setHandle(renderNodeHandle); |
| 408 | entity->setRenderer(m_renderer); |
| 409 | return entity; |
| 410 | } |
| 411 | |
| 412 | Qt3DCore::QBackendNode *RenderEntityFunctor::get(Qt3DCore::QNodeId id) const |
| 413 | { |
| 414 | return m_nodeManagers->renderNodesManager()->lookupResource(id); |
| 415 | } |
| 416 | |
| 417 | void RenderEntityFunctor::destroy(Qt3DCore::QNodeId id) const |
| 418 | { |
| 419 | m_nodeManagers->renderNodesManager()->releaseResource(id); |
| 420 | } |
| 421 | |
| 422 | } // namespace Render |
| 423 | } // namespace Qt3DRender |
| 424 | |
| 425 | QT_END_NAMESPACE |
| 426 | |