| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_PHYSICS_IMMEDIATE_MODE |
| 31 | #define PX_PHYSICS_IMMEDIATE_MODE |
| 32 | /** \addtogroup immediatemode |
| 33 | @{ */ |
| 34 | |
| 35 | #include "PxPhysXConfig.h" |
| 36 | #include "solver/PxSolverDefs.h" |
| 37 | #include "collision/PxCollisionDefs.h" |
| 38 | #include "PxArticulationReducedCoordinate.h" |
| 39 | |
| 40 | #if !PX_DOXYGEN |
| 41 | namespace physx |
| 42 | { |
| 43 | #endif |
| 44 | |
| 45 | #if !PX_DOXYGEN |
| 46 | namespace immediate |
| 47 | { |
| 48 | #endif |
| 49 | |
| 50 | /** |
| 51 | \brief Structure to store rigid body properties |
| 52 | */ |
| 53 | struct PxRigidBodyData |
| 54 | { |
| 55 | PX_ALIGN(16, PxVec3 linearVelocity); //!< 12 Linear velocity |
| 56 | PxReal invMass; //!< 16 Inverse mass |
| 57 | PxVec3 angularVelocity; //!< 28 Angular velocity |
| 58 | PxReal maxDepenetrationVelocity; //!< 32 Maximum de-penetration velocity |
| 59 | PxVec3 invInertia; //!< 44 Mass-space inverse interia diagonal vector |
| 60 | PxReal maxContactImpulse; //!< 48 Maximum permissable contact impulse |
| 61 | PxTransform body2World; //!< 76 World space transform |
| 62 | PxReal linearDamping; //!< 80 Linear damping coefficient |
| 63 | PxReal angularDamping; //!< 84 Angular damping coefficient |
| 64 | PxReal maxLinearVelocitySq; //!< 88 Squared maximum linear velocity |
| 65 | PxReal maxAngularVelocitySq; //!< 92 Squared maximum angular velocity |
| 66 | PxU32 pad; //!< 96 Padding for 16-byte alignment |
| 67 | }; |
| 68 | |
| 69 | /** |
| 70 | \brief Callback class to record contact points produced by immediate::PxGenerateContacts |
| 71 | */ |
| 72 | class PxContactRecorder |
| 73 | { |
| 74 | public: |
| 75 | /** |
| 76 | \brief Method to record new contacts |
| 77 | \param [in] contactPoints The contact points produced |
| 78 | \param [in] nbContacts The number of contact points produced |
| 79 | \param [in] index The index of this pair. This is an index from 0-N-1 identifying which pair this relates to from within the array of pairs passed to PxGenerateContacts |
| 80 | \return a boolean to indicate if this callback successfully stored the contacts or not. |
| 81 | */ |
| 82 | virtual bool recordContacts(const Gu::ContactPoint* contactPoints, const PxU32 nbContacts, const PxU32 index) = 0; |
| 83 | |
| 84 | virtual ~PxContactRecorder(){} |
| 85 | }; |
| 86 | |
| 87 | /** |
| 88 | \brief Constructs a PxSolverBodyData structure based on rigid body properties. Applies gravity, damping and clamps maximum velocity. |
| 89 | \param [in] inRigidData The array rigid body properties |
| 90 | \param [out] outSolverBodyData The array of solverBodyData produced to repreent these bodies |
| 91 | \param [in] nbBodies The total number of solver bodies to create |
| 92 | \param [in] gravity The gravity vector |
| 93 | \param [in] dt The timestep |
| 94 | */ |
| 95 | PX_C_EXPORT PX_PHYSX_CORE_API void PxConstructSolverBodies(const PxRigidBodyData* inRigidData, PxSolverBodyData* outSolverBodyData, const PxU32 nbBodies, const PxVec3& gravity, const PxReal dt); |
| 96 | |
| 97 | /** |
| 98 | \brief Constructs a PxSolverBodyData structure for a static body at a given pose. |
| 99 | \param [in] globalPose The pose of this static actor |
| 100 | \param [out] solverBodyData The solver body representation of this static actor |
| 101 | */ |
| 102 | PX_C_EXPORT PX_PHYSX_CORE_API void PxConstructStaticSolverBody(const PxTransform& globalPose, PxSolverBodyData& solverBodyData); |
| 103 | |
| 104 | /** |
| 105 | \brief Groups together sets of independent PxSolverConstraintDesc objects to be solved using SIMD SOA approach. |
| 106 | \param [in] solverConstraintDescs The set of solver constraint descs to batch |
| 107 | \param [in] nbConstraints The number of constraints to batch |
| 108 | \param [in,out] solverBodies The array of solver bodies that the constraints reference. Some fields in these structures are written to as scratch memory for the batching. |
| 109 | \param [in] nbBodies The number of bodies |
| 110 | \param [out] outBatchHeaders The batch headers produced by this batching process. This array must have at least 1 entry per input constraint |
| 111 | \param [out] outOrderedConstraintDescs A reordered copy of the constraint descs. This array is referenced by the constraint batches. This array must have at least 1 entry per input constraint. |
| 112 | \param [in,out] articulations The array of articulations that the constraints reference. Some fields in these structures are written to as scratch memory for the batching. |
| 113 | \param [in] nbArticulations The number of articulations |
| 114 | \return The total number of batches produced. This should be less than or equal to nbConstraints. |
| 115 | |
| 116 | \note This method considers all bodies within the range [0, nbBodies-1] to be valid dynamic bodies. A given dynamic body can only be referenced in a batch once. Static or kinematic bodies can be |
| 117 | referenced multiple times within a batch safely because constraints do not affect their velocities. The batching will implicitly consider any bodies outside of the range [0, nbBodies-1] to be |
| 118 | infinite mass (static or kinematic). This means that either appending static/kinematic to the end of the array of bodies or placing static/kinematic bodies at before the start body pointer |
| 119 | will ensure that the minimum number of batches are produced. |
| 120 | */ |
| 121 | PX_C_EXPORT PX_PHYSX_CORE_API PxU32 PxBatchConstraints( const PxSolverConstraintDesc* solverConstraintDescs, const PxU32 nbConstraints, PxSolverBody* solverBodies, const PxU32 nbBodies, |
| 122 | PxConstraintBatchHeader* , PxSolverConstraintDesc* outOrderedConstraintDescs, |
| 123 | Dy::ArticulationV** articulations=NULL, const PxU32 nbArticulations=0); |
| 124 | |
| 125 | /** |
| 126 | \brief Creates a set of contact constraint blocks. Note that, depending the results of PxBatchConstraints, each batchHeader may refer to up to 4 solverConstraintDescs. |
| 127 | This function will allocate both constraint and friction patch data via the PxConstraintAllocator provided. Constraint data is only valid until PxSolveConstraints has completed. |
| 128 | Friction data is to be retained and provided by the application for friction correlation. |
| 129 | |
| 130 | \param [in] batchHeaders Array of batch headers to process |
| 131 | \param [in] nbHeaders The total number of headers |
| 132 | \param [in] contactDescs An array of contact descs defining the pair and contact properties of each respective contacting pair |
| 133 | \param [in] allocator An allocator callback to allocate constraint and friction memory |
| 134 | \param [in] invDt The inverse timestep |
| 135 | \param [in] bounceThreshold The bounce threshold. Relative velocities below this will be solved by bias only. Relative velocities above this will be solved by restitution. If restitution is zero |
| 136 | then these pairs will always be solved by bias. |
| 137 | \param [in] frictionOffsetThreshold The friction offset threshold. Contacts whose separations are below this threshold can generate friction constraints. |
| 138 | \param [in] correlationDistance The correlation distance used by friction correlation to identify whether a friction patch is broken on the grounds of relation separation. |
| 139 | |
| 140 | \return a boolean to define if this method was successful or not. |
| 141 | */ |
| 142 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateContactConstraints(PxConstraintBatchHeader* , const PxU32 , PxSolverContactDesc* contactDescs, |
| 143 | PxConstraintAllocator& allocator, const PxReal invDt, const PxReal bounceThreshold, const PxReal frictionOffsetThreshold, const PxReal correlationDistance); |
| 144 | |
| 145 | /** |
| 146 | \brief Creates a set of joint constraint blocks. Note that, depending the results of PxBatchConstraints, the batchHeader may refer to up to 4 solverConstraintDescs |
| 147 | \param [in] batchHeaders The array of batch headers to be processed |
| 148 | \param [in] nbHeaders The total number of batch headers to process |
| 149 | \param [in] jointDescs An array of constraint prep descs defining the properties of the constraints being created |
| 150 | \param [in] allocator An allocator callback to allocate constraint data |
| 151 | \param [in] dt The timestep |
| 152 | \param [in] invDt The inverse timestep |
| 153 | \return a boolean indicating if this method was successful or not. |
| 154 | */ |
| 155 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateJointConstraints(PxConstraintBatchHeader* , const PxU32 , PxSolverConstraintPrepDesc* jointDescs, PxConstraintAllocator& allocator, const PxReal dt, const PxReal invDt); |
| 156 | |
| 157 | /** |
| 158 | \brief Creates a set of joint constraint blocks. This function runs joint shaders defined inside PxConstraint** param, fills in joint row information in jointDescs and then calls PxCreateJointConstraints. |
| 159 | \param [in] batchHeaders The set of batchHeaders to be processed |
| 160 | \param [in] nbBatchHeaders The number of batch headers to process. |
| 161 | \param [in] constraints The set of constraints to be used to produce constraint rows |
| 162 | \param [in,out] jointDescs An array of constraint prep descs defining the properties of the constraints being created |
| 163 | \param [in] allocator An allocator callback to allocate constraint data |
| 164 | \param [in] dt The timestep |
| 165 | \param [in] invDt The inverse timestep |
| 166 | \return a boolean indicating if this method was successful or not. |
| 167 | @see PxCreateJointConstraints |
| 168 | */ |
| 169 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateJointConstraintsWithShaders(PxConstraintBatchHeader* , const PxU32 , PxConstraint** constraints, PxSolverConstraintPrepDesc* jointDescs, PxConstraintAllocator& allocator, const PxReal dt, const PxReal invDt); |
| 170 | |
| 171 | struct PxImmediateConstraint |
| 172 | { |
| 173 | PxConstraintSolverPrep prep; |
| 174 | const void* constantBlock; |
| 175 | }; |
| 176 | /** |
| 177 | \brief Creates a set of joint constraint blocks. This function runs joint shaders defined inside PxImmediateConstraint* param, fills in joint row information in jointDescs and then calls PxCreateJointConstraints. |
| 178 | \param [in] batchHeaders The set of batchHeaders to be processed |
| 179 | \param [in] nbBatchHeaders The number of batch headers to process. |
| 180 | \param [in] constraints The set of constraints to be used to produce constraint rows |
| 181 | \param [in,out] jointDescs An array of constraint prep descs defining the properties of the constraints being created |
| 182 | \param [in] allocator An allocator callback to allocate constraint data |
| 183 | \param [in] dt The timestep |
| 184 | \param [in] invDt The inverse timestep |
| 185 | \return a boolean indicating if this method was successful or not. |
| 186 | @see PxCreateJointConstraints |
| 187 | */ |
| 188 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateJointConstraintsWithImmediateShaders(PxConstraintBatchHeader* , const PxU32 , PxImmediateConstraint* constraints, PxSolverConstraintPrepDesc* jointDescs, PxConstraintAllocator& allocator, const PxReal dt, const PxReal invDt); |
| 189 | |
| 190 | /** |
| 191 | \brief Iteratively solves the set of constraints defined by the provided PxConstraintBatchHeader and PxSolverConstraintDesc structures. Updates deltaVelocities inside the PxSolverBody structures. Produces resulting linear and angular motion velocities. |
| 192 | \param [in] batchHeaders The set of batch headers to be solved |
| 193 | \param [in] nbBatchHeaders The total number of batch headers to be solved |
| 194 | \param [in] solverConstraintDescs The reordererd set of solver constraint descs referenced by the batch headers |
| 195 | \param [in,out] solverBodies The set of solver bodies the bodies reference |
| 196 | \param [out] linearMotionVelocity The resulting linear motion velocity |
| 197 | \param [out] angularMotionVelocity The resulting angular motion velocity. |
| 198 | \param [in] nbSolverBodies The total number of solver bodies |
| 199 | \param [in] nbPositionIterations The number of position iterations to run |
| 200 | \param [in] nbVelocityIterations The number of velocity iterations to run |
| 201 | \param [in] dt Timestep. Only needed if articulations are sent to the function. |
| 202 | \param [in] invDt Inverse timestep. Only needed if articulations are sent to the function. |
| 203 | \param [in] nbSolverArticulations Number of articulations to solve constraints for. |
| 204 | \param [in] solverArticulations Array of articulations to solve constraints for. |
| 205 | */ |
| 206 | PX_C_EXPORT PX_PHYSX_CORE_API void PxSolveConstraints(const PxConstraintBatchHeader* , const PxU32 , const PxSolverConstraintDesc* solverConstraintDescs, |
| 207 | const PxSolverBody* solverBodies, PxVec3* linearMotionVelocity, PxVec3* angularMotionVelocity, const PxU32 nbSolverBodies, const PxU32 nbPositionIterations, const PxU32 nbVelocityIterations, |
| 208 | const float dt=0.0f, const float invDt=0.0f, const PxU32 nbSolverArticulations=0, Dy::ArticulationV** solverArticulations=NULL); |
| 209 | |
| 210 | /** |
| 211 | \brief Integrates a rigid body, returning the new velocities and transforms. After this function has been called, solverBodyData stores all the body's velocity data. |
| 212 | |
| 213 | \param [in,out] solverBodyData The array of solver body data to be integrated |
| 214 | \param [in] solverBody The bodies' linear and angular velocities |
| 215 | \param [in] linearMotionVelocity The bodies' linear motion velocity array |
| 216 | \param [in] angularMotionState The bodies' angular motion velocity array |
| 217 | \param [in] nbBodiesToIntegrate The total number of bodies to integrate |
| 218 | \param [in] dt The timestep |
| 219 | */ |
| 220 | PX_C_EXPORT PX_PHYSX_CORE_API void PxIntegrateSolverBodies(PxSolverBodyData* solverBodyData, PxSolverBody* solverBody, const PxVec3* linearMotionVelocity, const PxVec3* angularMotionState, const PxU32 nbBodiesToIntegrate, const PxReal dt); |
| 221 | |
| 222 | /** |
| 223 | \brief Performs contact generation for a given pair of geometries at the specified poses. Produced contacts are stored in the provided Gu::ContactBuffer. Information is cached in PxCache structure |
| 224 | to accelerate future contact generation between pairs. This cache data is valid only as long as the memory provided by PxCacheAllocator has not been released/re-used. Recommendation is to |
| 225 | retain that data for a single simulation frame, discarding cached data after 2 frames. If the cached memory has been released/re-used prior to the corresponding pair having contact generation |
| 226 | performed again, it is the application's responsibility to reset the PxCache. |
| 227 | |
| 228 | \param [in] geom0 Array of geometries to perform collision detection on. |
| 229 | \param [in] geom1 Array of geometries to perform collision detection on |
| 230 | \param [in] pose0 Array of poses associated with the corresponding entry in the geom0 array |
| 231 | \param [in] pose1 Array of poses associated with the corresponding entry in the geom1 array |
| 232 | \param [in,out] contactCache Array of contact caches associated with each pair geom0[i] + geom1[i] |
| 233 | \param [in] nbPairs The total number of pairs to process |
| 234 | \param [in] contactRecorder A callback that is called to record contacts for each pair that detects contacts |
| 235 | \param [in] contactDistance The distance at which contacts begin to be generated between the pairs |
| 236 | \param [in] meshContactMargin The mesh contact margin. |
| 237 | \param [in] toleranceLength The toleranceLength. Used for scaling distance-based thresholds internally to produce appropriate results given simulations in different units |
| 238 | \param [in] allocator A callback to allocate memory for the contact cache |
| 239 | |
| 240 | \return a boolean indicating if the function was successful or not. |
| 241 | */ |
| 242 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxGenerateContacts(const PxGeometry* const * geom0, const PxGeometry* const * geom1, const PxTransform* pose0, const PxTransform* pose1, PxCache* contactCache, const PxU32 nbPairs, PxContactRecorder& contactRecorder, |
| 243 | const PxReal contactDistance, const PxReal meshContactMargin, const PxReal toleranceLength, PxCacheAllocator& allocator); |
| 244 | |
| 245 | /** |
| 246 | \brief Register articulation-related solver functions. This is equivalent to PxRegisterArticulationsReducedCoordinate() for PxScene-level articulations. |
| 247 | Call this first to enable reduced coordinates articulations in immediate mode. |
| 248 | |
| 249 | @see PxRegisterArticulationsReducedCoordinate |
| 250 | */ |
| 251 | PX_C_EXPORT PX_PHYSX_CORE_API void PxRegisterImmediateArticulations(); |
| 252 | |
| 253 | struct PxArticulationJointData |
| 254 | { |
| 255 | PxTransform parentPose; |
| 256 | PxTransform childPose; |
| 257 | }; |
| 258 | |
| 259 | struct PxFeatherstoneArticulationJointData : PxArticulationJointData |
| 260 | { |
| 261 | PxArticulationJointType::Enum type; |
| 262 | PxArticulationMotion::Enum motion[PxArticulationAxis::eCOUNT]; |
| 263 | PxArticulationLimit limits[PxArticulationAxis::eCOUNT]; |
| 264 | PxArticulationDrive drives[PxArticulationAxis::eCOUNT]; |
| 265 | PxReal targetPos[PxArticulationAxis::eCOUNT]; |
| 266 | PxReal targetVel[PxArticulationAxis::eCOUNT]; |
| 267 | PxReal frictionCoefficient; |
| 268 | PxReal maxJointVelocity; |
| 269 | }; |
| 270 | |
| 271 | struct PxFeatherstoneArticulationData |
| 272 | { |
| 273 | PxArticulationFlags flags; |
| 274 | }; |
| 275 | |
| 276 | struct PxMutableLinkData |
| 277 | { |
| 278 | PxVec3 inverseInertia; |
| 279 | float inverseMass; |
| 280 | float linearDamping; |
| 281 | float angularDamping; |
| 282 | float maxLinearVelocitySq; |
| 283 | float maxAngularVelocitySq; |
| 284 | bool disableGravity; |
| 285 | }; |
| 286 | |
| 287 | struct PxLinkData |
| 288 | { |
| 289 | PxTransform pose; |
| 290 | PxVec3 linearVelocity; |
| 291 | PxVec3 angularVelocity; |
| 292 | }; |
| 293 | |
| 294 | struct PxFeatherstoneArticulationLinkData : PxMutableLinkData |
| 295 | { |
| 296 | PxFeatherstoneArticulationLinkData() { initData(); } |
| 297 | |
| 298 | void initData() |
| 299 | { |
| 300 | inboundJoint.type = PxArticulationJointType::eUNDEFINED; // For root |
| 301 | inboundJoint.parentPose = PxTransform(PxIdentity); |
| 302 | inboundJoint.childPose = PxTransform(PxIdentity); |
| 303 | inboundJoint.frictionCoefficient = 0.05f; |
| 304 | inboundJoint.maxJointVelocity = 100.0f; |
| 305 | |
| 306 | pose = PxTransform(PxIdentity); |
| 307 | parent = 0; |
| 308 | inverseInertia = PxVec3(1.0f); |
| 309 | inverseMass = 1.0f; |
| 310 | linearDamping = 0.05f; |
| 311 | angularDamping = 0.05f; |
| 312 | maxLinearVelocitySq = 100.0f * 100.0f; |
| 313 | maxAngularVelocitySq = 50.0f * 50.0f; |
| 314 | disableGravity = false; |
| 315 | |
| 316 | for(PxU32 i=0;i<PxArticulationAxis::eCOUNT;i++) |
| 317 | { |
| 318 | inboundJoint.motion[i] = PxArticulationMotion::eLOCKED; |
| 319 | inboundJoint.limits[i].low = inboundJoint.limits[i].high = 0.0f; |
| 320 | inboundJoint.drives[i].stiffness = 0.0f; |
| 321 | inboundJoint.drives[i].damping = 0.0f; |
| 322 | inboundJoint.drives[i].maxForce = 0.0f; |
| 323 | inboundJoint.drives[i].driveType = PxArticulationDriveType::eFORCE; |
| 324 | } |
| 325 | memset(s: inboundJoint.targetPos, c: 0xff, n: sizeof(PxReal)*PxArticulationAxis::eCOUNT); |
| 326 | memset(s: inboundJoint.targetVel, c: 0xff, n: sizeof(PxReal)*PxArticulationAxis::eCOUNT); |
| 327 | } |
| 328 | |
| 329 | PxFeatherstoneArticulationJointData inboundJoint; |
| 330 | |
| 331 | // Non-mutable link data |
| 332 | PxTransform pose; |
| 333 | Dy::ArticulationLinkHandle parent; |
| 334 | }; |
| 335 | |
| 336 | /** |
| 337 | \brief Creates an immediate-mode reduced-coordinate articulation. |
| 338 | \param [in] data Articulation data |
| 339 | \return Articulation handle |
| 340 | |
| 341 | @see PxReleaseArticulation |
| 342 | */ |
| 343 | // PT: Design note: I use Dy::ArticulationV* to be consistent with PxSolverDefs.h |
| 344 | PX_C_EXPORT PX_PHYSX_CORE_API Dy::ArticulationV* PxCreateFeatherstoneArticulation(const PxFeatherstoneArticulationData& data); |
| 345 | |
| 346 | /** |
| 347 | \brief Releases an immediate-mode reduced-coordinate articulation. |
| 348 | \param [in] articulation Articulation handle |
| 349 | |
| 350 | @see PxCreateFeatherstoneArticulation |
| 351 | */ |
| 352 | PX_C_EXPORT PX_PHYSX_CORE_API void PxReleaseArticulation(Dy::ArticulationV* articulation); |
| 353 | |
| 354 | /** |
| 355 | \brief Creates an articulation cache. |
| 356 | \param [in] articulation Articulation handle |
| 357 | \return Articulation cache |
| 358 | |
| 359 | @see PxReleaseArticulationCache |
| 360 | */ |
| 361 | PX_C_EXPORT PX_PHYSX_CORE_API PxArticulationCache* PxCreateArticulationCache(Dy::ArticulationV* articulation); |
| 362 | |
| 363 | |
| 364 | /** |
| 365 | \brief Copy the internal data of the articulation to the cache |
| 366 | \param[in] articulation articulation handle. |
| 367 | \param[in] cache Articulation data |
| 368 | \param[in] flag Indicates which values of the articulation system are copied to the cache |
| 369 | |
| 370 | @see createCache PxApplyArticulationCache |
| 371 | */ |
| 372 | PX_C_EXPORT PX_PHYSX_CORE_API void PxCopyInternalStateToArticulationCache(Dy::ArticulationV* articulation, PxArticulationCache& cache, PxArticulationCacheFlags flag); |
| 373 | |
| 374 | /** |
| 375 | \brief Apply the user defined data in the cache to the articulation system |
| 376 | \param[in] articulation articulation handle. |
| 377 | \param[in] cache Articulation data. |
| 378 | \param[in] flag Defines which values in the cache will be applied to the articulation |
| 379 | |
| 380 | @see createCache PxCopyInternalStateToArticulationCache |
| 381 | */ |
| 382 | PX_C_EXPORT PX_PHYSX_CORE_API void PxApplyArticulationCache(Dy::ArticulationV* articulation, PxArticulationCache& cache, PxArticulationCacheFlags flag); |
| 383 | |
| 384 | /** |
| 385 | \brief Release an articulation cache |
| 386 | |
| 387 | \param[in] cache The cache to release |
| 388 | |
| 389 | @see PxCreateArticulationCache PxCopyInternalStateToArticulationCache PxCopyInternalStateToArticulationCache |
| 390 | */ |
| 391 | PX_C_EXPORT PX_PHYSX_CORE_API void PxReleaseArticulationCache(PxArticulationCache& cache); |
| 392 | |
| 393 | /** |
| 394 | \brief Adds a link to an immediate-mode reduced-coordinate articulation. The articulation becomes the link's owner/parent. |
| 395 | \param [in] articulation Articulation handle |
| 396 | \param [in] data Link data |
| 397 | \param [in] isLastLink Hint to tell the system whether the added link is the last one or not. |
| 398 | This is a minor optimization, it is also ok to always use either true or false here. |
| 399 | \return Articulation link handle |
| 400 | */ |
| 401 | PX_C_EXPORT PX_PHYSX_CORE_API Dy::ArticulationLinkHandle PxAddArticulationLink(Dy::ArticulationV* articulation, const PxFeatherstoneArticulationLinkData& data, bool isLastLink=false); |
| 402 | |
| 403 | /** |
| 404 | \brief Retrieves owner/parent articulation handle from a link handle. |
| 405 | \param [in] link Link handle |
| 406 | \return Articulation handle |
| 407 | */ |
| 408 | PX_C_EXPORT PX_PHYSX_CORE_API Dy::ArticulationV* PxGetLinkArticulation(const Dy::ArticulationLinkHandle link); |
| 409 | |
| 410 | /** |
| 411 | \brief Retrieves link index from a link handle. |
| 412 | \param [in] link Link handle |
| 413 | \return Link index |
| 414 | */ |
| 415 | PX_C_EXPORT PX_PHYSX_CORE_API PxU32 PxGetLinkIndex(const Dy::ArticulationLinkHandle link); |
| 416 | |
| 417 | /** |
| 418 | \brief Retrieves non-mutable link data from a link handle. |
| 419 | The data here is computed by the articulation code but cannot be directly changed by users. |
| 420 | \param [in] link Link handle |
| 421 | \param [out] data Link data |
| 422 | \return True if success |
| 423 | |
| 424 | @see PxGetAllLinkData |
| 425 | */ |
| 426 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxGetLinkData(const Dy::ArticulationLinkHandle link, PxLinkData& data); |
| 427 | |
| 428 | /** |
| 429 | \brief Retrieves non-mutable link data from an articulation handle (all links). |
| 430 | The data here is computed by the articulation code but cannot be directly changed by users. |
| 431 | \param [in] articulation Articulation handle |
| 432 | \param [out] data Link data for N links, or NULL to just retrieve the number of links. |
| 433 | \return Number of links in the articulation = number of link data structure written to the data array. |
| 434 | |
| 435 | @see PxGetLinkData |
| 436 | */ |
| 437 | PX_C_EXPORT PX_PHYSX_CORE_API PxU32 PxGetAllLinkData(const Dy::ArticulationV* articulation, PxLinkData* data); |
| 438 | |
| 439 | /** |
| 440 | \brief Retrieves mutable link data from a link handle. |
| 441 | \param [in] link Link handle |
| 442 | \param [out] data Data for this link |
| 443 | \return True if success |
| 444 | |
| 445 | @see PxSetMutableLinkData |
| 446 | */ |
| 447 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxGetMutableLinkData(const Dy::ArticulationLinkHandle link, PxMutableLinkData& data); |
| 448 | |
| 449 | /** |
| 450 | \brief Sets mutable link data for given link. |
| 451 | \param [in] link Link handle |
| 452 | \param [in] data Data for this link |
| 453 | \return True if success |
| 454 | |
| 455 | @see PxGetMutableLinkData |
| 456 | */ |
| 457 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxSetMutableLinkData(Dy::ArticulationLinkHandle link, const PxMutableLinkData& data); |
| 458 | |
| 459 | /** |
| 460 | \brief Retrieves joint data from a link handle. |
| 461 | \param [in] link Link handle |
| 462 | \param [out] data Joint data for this link |
| 463 | \return True if success |
| 464 | |
| 465 | @see PxSetJointData |
| 466 | */ |
| 467 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxGetJointData(const Dy::ArticulationLinkHandle link, PxFeatherstoneArticulationJointData& data); |
| 468 | |
| 469 | /** |
| 470 | \brief Sets joint data for given link. |
| 471 | \param [in] link Link handle |
| 472 | \param [in] data Joint data for this link |
| 473 | \return True if success |
| 474 | |
| 475 | @see PxGetJointData |
| 476 | */ |
| 477 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxSetJointData(Dy::ArticulationLinkHandle link, const PxFeatherstoneArticulationJointData& data); |
| 478 | |
| 479 | /** |
| 480 | \brief Computes unconstrained velocities for a given articulation. |
| 481 | \param [in] articulation Articulation handle |
| 482 | \param [in] gravity Gravity vector |
| 483 | \param [in] dt Timestep |
| 484 | */ |
| 485 | PX_C_EXPORT PX_PHYSX_CORE_API void PxComputeUnconstrainedVelocities(Dy::ArticulationV* articulation, const PxVec3& gravity, const PxReal dt); |
| 486 | |
| 487 | /** |
| 488 | \brief Updates bodies for a given articulation. |
| 489 | \param [in] articulation Articulation handle |
| 490 | \param [in] dt Timestep |
| 491 | */ |
| 492 | PX_C_EXPORT PX_PHYSX_CORE_API void PxUpdateArticulationBodies(Dy::ArticulationV* articulation, const PxReal dt); |
| 493 | |
| 494 | /** |
| 495 | \brief Computes unconstrained velocities for a given articulation. |
| 496 | \param [in] articulation Articulation handle |
| 497 | \param [in] gravity Gravity vector |
| 498 | \param [in] dt Timestep/numPosIterations |
| 499 | \param [in] totalDt Timestep |
| 500 | \param [in] invDt 1/(Timestep/numPosIterations) |
| 501 | \param [in] invTotalDt 1/Timestep |
| 502 | */ |
| 503 | PX_C_EXPORT PX_PHYSX_CORE_API void PxComputeUnconstrainedVelocitiesTGS(Dy::ArticulationV* articulation, const PxVec3& gravity, const PxReal dt, const PxReal totalDt, const PxReal invDt, const PxReal invTotalDt); |
| 504 | |
| 505 | /** |
| 506 | \brief Updates bodies for a given articulation. |
| 507 | \param [in] articulation Articulation handle |
| 508 | \param [in] dt Timestep |
| 509 | */ |
| 510 | PX_C_EXPORT PX_PHYSX_CORE_API void PxUpdateArticulationBodiesTGS(Dy::ArticulationV* articulation, const PxReal dt); |
| 511 | |
| 512 | |
| 513 | /** |
| 514 | \brief Constructs a PxSolverBodyData structure based on rigid body properties. Applies gravity, damping and clamps maximum velocity. |
| 515 | \param [in] inRigidData The array rigid body properties |
| 516 | \param [out] outSolverBodyVel The array of PxTGSSolverBodyVel structures produced to represent these bodies |
| 517 | \param [out] outSolverBodyTxInertia The array of PxTGSSolverBodyTxInertia produced to represent these bodies |
| 518 | \param [out] outSolverBodyData The array of PxTGSolverBodyData produced to repreent these bodies |
| 519 | \param [in] nbBodies The total number of solver bodies to create |
| 520 | \param [in] gravity The gravity vector |
| 521 | \param [in] dt The timestep |
| 522 | */ |
| 523 | PX_C_EXPORT PX_PHYSX_CORE_API void PxConstructSolverBodiesTGS(const PxRigidBodyData* inRigidData, PxTGSSolverBodyVel* outSolverBodyVel, PxTGSSolverBodyTxInertia* outSolverBodyTxInertia, PxTGSSolverBodyData* outSolverBodyData, const PxU32 nbBodies, const PxVec3& gravity, const PxReal dt); |
| 524 | |
| 525 | /** |
| 526 | \brief Constructs a PxSolverBodyData structure for a static body at a given pose. |
| 527 | \param [in] globalPose The pose of this static actor |
| 528 | \param [out] solverBodyVel The velocity component of this body (will be zero) |
| 529 | \param [out] solverBodyTxInertia The intertia and transform delta component of this body (will be zero) |
| 530 | \param [out] solverBodyData The solver body representation of this static actor |
| 531 | */ |
| 532 | PX_C_EXPORT PX_PHYSX_CORE_API void PxConstructStaticSolverBodyTGS(const PxTransform& globalPose, PxTGSSolverBodyVel& solverBodyVel, PxTGSSolverBodyTxInertia& solverBodyTxInertia, PxTGSSolverBodyData& solverBodyData); |
| 533 | |
| 534 | /** |
| 535 | \brief Groups together sets of independent PxSolverConstraintDesc objects to be solved using SIMD SOA approach. |
| 536 | \param [in] solverConstraintDescs The set of solver constraint descs to batch |
| 537 | \param [in] nbConstraints The number of constraints to batch |
| 538 | \param [in,out] solverBodies The array of solver bodies that the constraints reference. Some fields in these structures are written to as scratch memory for the batching. |
| 539 | \param [in] nbBodies The number of bodies |
| 540 | \param [out] outBatchHeaders The batch headers produced by this batching process. This array must have at least 1 entry per input constraint |
| 541 | \param [out] outOrderedConstraintDescs A reordered copy of the constraint descs. This array is referenced by the constraint batches. This array must have at least 1 entry per input constraint. |
| 542 | \param [in,out] articulations The array of articulations that the constraints reference. Some fields in these structures are written to as scratch memory for the batching. |
| 543 | \param [in] nbArticulations The number of articulations |
| 544 | \return The total number of batches produced. This should be less than or equal to nbConstraints. |
| 545 | |
| 546 | \note This method considers all bodies within the range [0, nbBodies-1] to be valid dynamic bodies. A given dynamic body can only be referenced in a batch once. Static or kinematic bodies can be |
| 547 | referenced multiple times within a batch safely because constraints do not affect their velocities. The batching will implicitly consider any bodies outside of the range [0, nbBodies-1] to be |
| 548 | infinite mass (static or kinematic). This means that either appending static/kinematic to the end of the array of bodies or placing static/kinematic bodies at before the start body pointer |
| 549 | will ensure that the minimum number of batches are produced. |
| 550 | */ |
| 551 | PX_C_EXPORT PX_PHYSX_CORE_API PxU32 PxBatchConstraintsTGS(const PxSolverConstraintDesc* solverConstraintDescs, const PxU32 nbConstraints, PxTGSSolverBodyVel* solverBodies, const PxU32 nbBodies, |
| 552 | PxConstraintBatchHeader* , PxSolverConstraintDesc* outOrderedConstraintDescs, |
| 553 | Dy::ArticulationV** articulations = NULL, const PxU32 nbArticulations = 0); |
| 554 | |
| 555 | |
| 556 | /** |
| 557 | \brief Creates a set of contact constraint blocks. Note that, depending the results of PxBatchConstraints, each batchHeader may refer to up to 4 solverConstraintDescs. |
| 558 | This function will allocate both constraint and friction patch data via the PxConstraintAllocator provided. Constraint data is only valid until PxSolveConstraints has completed. |
| 559 | Friction data is to be retained and provided by the application for friction correlation. |
| 560 | |
| 561 | \param [in] batchHeaders Array of batch headers to process |
| 562 | \param [in] nbHeaders The total number of headers |
| 563 | \param [in] contactDescs An array of contact descs defining the pair and contact properties of each respective contacting pair |
| 564 | \param [in] allocator An allocator callback to allocate constraint and friction memory |
| 565 | \param [in] invDt The inverse timestep/nbPositionIterations |
| 566 | \param [in] invTotalDt The inverse time-step |
| 567 | \param [in] bounceThreshold The bounce threshold. Relative velocities below this will be solved by bias only. Relative velocities above this will be solved by restitution. If restitution is zero |
| 568 | then these pairs will always be solved by bias. |
| 569 | \param [in] frictionOffsetThreshold The friction offset threshold. Contacts whose separations are below this threshold can generate friction constraints. |
| 570 | \param [in] correlationDistance The correlation distance used by friction correlation to identify whether a friction patch is broken on the grounds of relation separation. |
| 571 | |
| 572 | \return a boolean to define if this method was successful or not. |
| 573 | */ |
| 574 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateContactConstraintsTGS(PxConstraintBatchHeader* , const PxU32 , PxTGSSolverContactDesc* contactDescs, |
| 575 | PxConstraintAllocator& allocator, const PxReal invDt, const PxReal invTotalDt, const PxReal bounceThreshold, const PxReal frictionOffsetThreshold, const PxReal correlationDistance); |
| 576 | |
| 577 | /** |
| 578 | \brief Creates a set of joint constraint blocks. Note that, depending the results of PxBatchConstraints, the batchHeader may refer to up to 4 solverConstraintDescs |
| 579 | \param [in] batchHeaders The array of batch headers to be processed |
| 580 | \param [in] nbHeaders The total number of batch headers to process |
| 581 | \param [in] jointDescs An array of constraint prep descs defining the properties of the constraints being created |
| 582 | \param [in] allocator An allocator callback to allocate constraint data |
| 583 | \param [in] dt The total time-step/nbPositionIterations |
| 584 | \param [in] totalDt The total time-step |
| 585 | \param [in] invDt The inverse (timestep/nbPositionIterations) |
| 586 | \param [in] invTotalDt The inverse total time-step |
| 587 | \param [in] lengthScale PxToleranceScale::length, i.e. a meter in simulation units |
| 588 | \return a boolean indicating if this method was successful or not. |
| 589 | */ |
| 590 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateJointConstraintsTGS(PxConstraintBatchHeader* , const PxU32 , |
| 591 | PxTGSSolverConstraintPrepDesc* jointDescs, PxConstraintAllocator& allocator, const PxReal dt, const PxReal totalDt, const PxReal invDt, |
| 592 | const PxReal invTotalDt, const PxReal lengthScale); |
| 593 | |
| 594 | /** |
| 595 | \brief Creates a set of joint constraint blocks. This function runs joint shaders defined inside PxConstraint** param, fills in joint row information in jointDescs and then calls PxCreateJointConstraints. |
| 596 | \param [in] batchHeaders The set of batchHeaders to be processed |
| 597 | \param [in] nbBatchHeaders The number of batch headers to process. |
| 598 | \param [in] constraints The set of constraints to be used to produce constraint rows |
| 599 | \param [in,out] jointDescs An array of constraint prep descs defining the properties of the constraints being created |
| 600 | \param [in] allocator An allocator callback to allocate constraint data |
| 601 | \param [in] dt The total time-step/nbPositionIterations |
| 602 | \param [in] totalDt The total time-step |
| 603 | \param [in] invDt The inverse (timestep/nbPositionIterations) |
| 604 | \param [in] invTotalDt The inverse total time-step |
| 605 | \param [in] lengthScale PxToleranceScale::length, i.e. a meter in simulation units |
| 606 | \return a boolean indicating if this method was successful or not. |
| 607 | @see PxCreateJointConstraints |
| 608 | */ |
| 609 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateJointConstraintsWithShadersTGS(PxConstraintBatchHeader* , const PxU32 , PxConstraint** constraints, PxTGSSolverConstraintPrepDesc* jointDescs, PxConstraintAllocator& allocator, const PxReal dt, |
| 610 | const PxReal totalDt, const PxReal invDt, const PxReal invTotalDt, const PxReal lengthScale); |
| 611 | |
| 612 | /** |
| 613 | \brief Creates a set of joint constraint blocks. This function runs joint shaders defined inside PxImmediateConstraint* param, fills in joint row information in jointDescs and then calls PxCreateJointConstraints. |
| 614 | \param [in] batchHeaders The set of batchHeaders to be processed |
| 615 | \param [in] nbBatchHeaders The number of batch headers to process. |
| 616 | \param [in] constraints The set of constraints to be used to produce constraint rows |
| 617 | \param [in,out] jointDescs An array of constraint prep descs defining the properties of the constraints being created |
| 618 | \param [in] allocator An allocator callback to allocate constraint data |
| 619 | \param [in] dt The total time-step/nbPositionIterations |
| 620 | \param [in] totalDt The total time-step |
| 621 | \param [in] invDt The inverse (timestep/nbPositionIterations) |
| 622 | \param [in] invTotalDt The inverse total time-step |
| 623 | \param [in] lengthScale PxToleranceScale::length, i.e. a meter in simulation units |
| 624 | \return a boolean indicating if this method was successful or not. |
| 625 | @see PxCreateJointConstraints |
| 626 | */ |
| 627 | |
| 628 | PX_C_EXPORT PX_PHYSX_CORE_API bool PxCreateJointConstraintsWithImmediateShadersTGS(PxConstraintBatchHeader* , const PxU32 , PxImmediateConstraint* constraints, PxTGSSolverConstraintPrepDesc* jointDescs, |
| 629 | PxConstraintAllocator& allocator, const PxReal dt, const PxReal totalDt, const PxReal invDt, const PxReal invTotalDt, const PxReal lengthScale); |
| 630 | |
| 631 | |
| 632 | /** |
| 633 | \brief Iteratively solves the set of constraints defined by the provided PxConstraintBatchHeader and PxSolverConstraintDesc structures. Updates deltaVelocities inside the PxSolverBody structures. Produces resulting linear and angular motion velocities. |
| 634 | \param [in] batchHeaders The set of batch headers to be solved |
| 635 | \param [in] nbBatchHeaders The total number of batch headers to be solved |
| 636 | \param [in] solverConstraintDescs The reordererd set of solver constraint descs referenced by the batch headers |
| 637 | \param [in,out] solverBodies The set of solver bodies the bodies reference |
| 638 | \param [in,out] txInertias The set of solver body TxInertias the bodies reference |
| 639 | \param [in] nbSolverBodies The total number of solver bodies |
| 640 | \param [in] nbPositionIterations The number of position iterations to run |
| 641 | \param [in] nbVelocityIterations The number of velocity iterations to run |
| 642 | \param [in] dt time-step/nbPositionIterations |
| 643 | \param [in] invDt 1/(time-step/nbPositionIterations) |
| 644 | \param [in] nbSolverArticulations Number of articulations to solve constraints for. |
| 645 | \param [in] solverArticulations Array of articulations to solve constraints for. |
| 646 | */ |
| 647 | PX_C_EXPORT PX_PHYSX_CORE_API void PxSolveConstraintsTGS(const PxConstraintBatchHeader* , const PxU32 , const PxSolverConstraintDesc* solverConstraintDescs, |
| 648 | PxTGSSolverBodyVel* solverBodies, PxTGSSolverBodyTxInertia* txInertias, const PxU32 nbSolverBodies, const PxU32 nbPositionIterations, const PxU32 nbVelocityIterations, |
| 649 | const float dt, const float invDt, const PxU32 nbSolverArticulations, Dy::ArticulationV** solverArticulations); |
| 650 | |
| 651 | /** |
| 652 | \brief Integrates a rigid body, returning the new velocities and transforms. After this function has been called, solverBody stores all the body's velocity data. |
| 653 | |
| 654 | \param [in,out] solverBody The array of solver bodies to be integrated |
| 655 | \param [in] txInertia The delta pose and inertia terms |
| 656 | \param [in,out] poses The original poses of the bodies. Updated to be the new poses of the bodies |
| 657 | \param [in] nbBodiesToIntegrate The total number of bodies to integrate |
| 658 | \param [in] dt The timestep |
| 659 | */ |
| 660 | PX_C_EXPORT PX_PHYSX_CORE_API void PxIntegrateSolverBodiesTGS(PxTGSSolverBodyVel* solverBody, PxTGSSolverBodyTxInertia* txInertia, PxTransform* poses, const PxU32 nbBodiesToIntegrate, const PxReal dt); |
| 661 | |
| 662 | |
| 663 | #if !PX_DOXYGEN |
| 664 | } |
| 665 | #endif |
| 666 | |
| 667 | #if !PX_DOXYGEN |
| 668 | } |
| 669 | #endif |
| 670 | |
| 671 | /** @} */ |
| 672 | #endif |
| 673 | |
| 674 | |