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29
30
31#ifndef PX_PHYSICS_SC_PHYSICS
32#define PX_PHYSICS_SC_PHYSICS
33
34#include "PxPhysics.h"
35#include "PxScene.h"
36#include "PsUserAllocated.h"
37#include "CmPhysXCommon.h"
38#include "PsBasicTemplates.h"
39#include "PxActor.h"
40
41namespace physx
42{
43
44class PxMaterial;
45class PxTolerancesScale;
46struct PxvOffsetTable;
47
48#if PX_SUPPORT_GPU_PHYSX
49class PxPhysXGpu;
50#endif
51
52namespace Sc
53{
54 class Scene;
55 class StaticCore;
56 class RigidCore;
57 class BodyCore;
58 class ArticulationCore;
59 class ArticulationJointCore;
60 class ConstraintCore;
61 class ShapeCore;
62
63 struct OffsetTable
64 {
65 PX_FORCE_INLINE OffsetTable() {}
66
67 PX_FORCE_INLINE PxActor* convertScRigidStatic2PxActor(StaticCore* sc) const { return Ps::pointerOffset<PxActor*>(p: sc, offset: scRigidStatic2PxActor); }
68 PX_FORCE_INLINE PxActor* convertScRigidDynamic2PxActor(BodyCore* sc) const { return Ps::pointerOffset<PxActor*>(p: sc, offset: scRigidDynamic2PxActor); }
69 PX_FORCE_INLINE PxActor* convertScArticulationLink2PxActor(BodyCore* sc) const { return Ps::pointerOffset<PxActor*>(p: sc, offset: scArticulationLink2PxActor); }
70
71 PX_FORCE_INLINE PxShape* convertScShape2Px(ShapeCore* sc) const { return Ps::pointerOffset<PxShape*>(p: sc, offset: scShape2Px); }
72 PX_FORCE_INLINE const PxShape* convertScShape2Px(const ShapeCore* sc) const { return Ps::pointerOffset<const PxShape*>(p: sc, offset: scShape2Px); }
73
74 PX_FORCE_INLINE PxConstraint* convertScConstraint2Px(ConstraintCore* sc) const { return Ps::pointerOffset<PxConstraint*>(p: sc, offset: scConstraint2Px); }
75 PX_FORCE_INLINE const PxConstraint* convertScConstraint2Px(const ConstraintCore* sc) const { return Ps::pointerOffset<const PxConstraint*>(p: sc, offset: scConstraint2Px); }
76
77 PX_FORCE_INLINE PxArticulationBase* convertScArticulation2Px(ArticulationCore* sc, bool isRC) const
78 {
79 ptrdiff_t sc2Px = isRC ? scArticulationRC2Px : scArticulationMC2Px;
80 return Ps::pointerOffset<PxArticulationBase*>(p: sc, offset: sc2Px);
81 }
82 PX_FORCE_INLINE const PxArticulationBase* convertScArticulation2Px(const ArticulationCore* sc, bool isRC) const
83 {
84 ptrdiff_t sc2Px = isRC ? scArticulationRC2Px : scArticulationMC2Px;
85 return Ps::pointerOffset<const PxArticulationBase*>(p: sc, offset: sc2Px);
86 }
87
88 PX_FORCE_INLINE PxArticulationJointBase* convertScArticulationJoint2Px(ArticulationJointCore* sc, bool isRC) const
89 {
90 ptrdiff_t sc2Px = isRC ? scArticulationJointRC2Px : scArticulationJointMC2Px;
91 return Ps::pointerOffset<PxArticulationJointBase*>(p: sc, offset: sc2Px);
92 }
93 PX_FORCE_INLINE const PxArticulationJointBase* convertScArticulationJoint2Px(const ArticulationJointCore* sc, bool isRC) const
94 {
95 ptrdiff_t sc2Px = isRC ? scArticulationJointRC2Px : scArticulationJointMC2Px;
96 return Ps::pointerOffset<const PxArticulationJointBase*>(p: sc, offset: sc2Px);
97 }
98
99
100 ptrdiff_t scRigidStatic2PxActor;
101 ptrdiff_t scRigidDynamic2PxActor;
102 ptrdiff_t scArticulationLink2PxActor;
103 ptrdiff_t scShape2Px;
104 ptrdiff_t scArticulationMC2Px;
105 ptrdiff_t scArticulationRC2Px;
106 ptrdiff_t scArticulationJointMC2Px;
107 ptrdiff_t scArticulationJointRC2Px;
108 ptrdiff_t scSoftBody2Px;
109 ptrdiff_t scConstraint2Px;
110
111 ptrdiff_t scCore2PxActor[PxActorType::eACTOR_COUNT];
112 };
113 extern OffsetTable gOffsetTable;
114
115 class Physics : public Ps::UserAllocated
116 {
117 public:
118 PX_FORCE_INLINE static Physics& getInstance() { return *mInstance; }
119
120 Physics(const PxTolerancesScale&, const PxvOffsetTable& pxvOffsetTable);
121 ~Physics(); // use release() instead
122 public:
123 void release();
124
125 PX_FORCE_INLINE const PxTolerancesScale& getTolerancesScale() const { return mScale; }
126
127 private:
128 PxTolerancesScale mScale;
129 static Physics* mInstance;
130
131 public:
132 static const PxReal sWakeCounterOnCreation;
133 };
134
135} // namespace Sc
136
137}
138
139#endif
140

source code of qtquick3dphysics/src/3rdparty/PhysX/source/simulationcontroller/include/ScPhysics.h