| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qphysxcharactercontroller_p.h" |
| 5 | |
| 6 | #include "PxRigidDynamic.h" |
| 7 | #include "characterkinematic/PxController.h" |
| 8 | #include "characterkinematic/PxControllerManager.h" |
| 9 | #include "characterkinematic/PxCapsuleController.h" |
| 10 | |
| 11 | #include "qcapsuleshape_p.h" |
| 12 | #include "qphysicsutils_p.h" |
| 13 | #include "qphysicsworld_p.h" |
| 14 | #include "qcharactercontroller_p.h" |
| 15 | |
| 16 | #define PHYSX_RELEASE(x) \ |
| 17 | if (x != nullptr) { \ |
| 18 | x->release(); \ |
| 19 | x = nullptr; \ |
| 20 | } |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | class ControllerCallback : public physx::PxUserControllerHitReport |
| 25 | { |
| 26 | public: |
| 27 | ControllerCallback(QPhysicsWorld *worldIn) : world(worldIn) { } |
| 28 | |
| 29 | void onShapeHit(const physx::PxControllerShapeHit &hit) override |
| 30 | { |
| 31 | QMutexLocker locker(&world->m_removedPhysicsNodesMutex); |
| 32 | |
| 33 | QAbstractPhysicsNode *other = static_cast<QAbstractPhysicsNode *>(hit.actor->userData); |
| 34 | QCharacterController *trigger = |
| 35 | static_cast<QCharacterController *>(hit.controller->getUserData()); |
| 36 | |
| 37 | if (!trigger || !other || !trigger->enableShapeHitCallback()) |
| 38 | return; |
| 39 | |
| 40 | QVector3D position = QPhysicsUtils::toQtType(vec: physx::toVec3(v: hit.worldPos)); |
| 41 | QVector3D impulse = QPhysicsUtils::toQtType(vec: hit.dir * hit.length); |
| 42 | QVector3D normal = QPhysicsUtils::toQtType(vec: hit.worldNormal); |
| 43 | |
| 44 | emit trigger->shapeHit(body: other, position, impulse, normal); |
| 45 | } |
| 46 | void onControllerHit(const physx::PxControllersHit & /*hit*/) override { } |
| 47 | void onObstacleHit(const physx::PxControllerObstacleHit & /*hit*/) override { } |
| 48 | |
| 49 | private: |
| 50 | QPhysicsWorld *world = nullptr; |
| 51 | }; |
| 52 | |
| 53 | QPhysXCharacterController::QPhysXCharacterController(QCharacterController *frontEnd) |
| 54 | : QAbstractPhysXNode(frontEnd) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | void QPhysXCharacterController::cleanup(QPhysXWorld *physX) |
| 59 | { |
| 60 | PHYSX_RELEASE(controller); |
| 61 | delete reportCallback; |
| 62 | reportCallback = nullptr; |
| 63 | QAbstractPhysXNode::cleanup(physX); |
| 64 | } |
| 65 | |
| 66 | void QPhysXCharacterController::init(QPhysicsWorld *world, QPhysXWorld *physX) |
| 67 | { |
| 68 | Q_ASSERT(!controller); |
| 69 | |
| 70 | auto *characterController = static_cast<QCharacterController *>(frontendNode); |
| 71 | |
| 72 | auto shapes = characterController->getCollisionShapesList(); |
| 73 | if (shapes.length() != 1) { |
| 74 | qWarning() << "CharacterController: invalid collision shapes list." ; |
| 75 | return; |
| 76 | } |
| 77 | auto *capsule = qobject_cast<QCapsuleShape *>(object: shapes.first()); |
| 78 | if (!capsule) { |
| 79 | qWarning() << "CharacterController: collision shape is not a capsule." ; |
| 80 | return; |
| 81 | } |
| 82 | auto *mgr = world->controllerManager(); |
| 83 | if (!mgr) { |
| 84 | qWarning() << "QtQuick3DPhysics internal error: missing controller manager." ; |
| 85 | return; |
| 86 | } |
| 87 | |
| 88 | createMaterial(physX); |
| 89 | |
| 90 | const QVector3D scale = characterController->sceneScale(); |
| 91 | const qreal heightScale = scale.y(); |
| 92 | const qreal radiusScale = scale.x(); |
| 93 | physx::PxCapsuleControllerDesc desc; |
| 94 | reportCallback = new ControllerCallback(world); |
| 95 | desc.reportCallback = reportCallback; |
| 96 | desc.radius = 0.5f * radiusScale * capsule->diameter(); |
| 97 | desc.height = heightScale * capsule->height(); |
| 98 | desc.stepOffset = 0.25f * desc.height; // TODO: API |
| 99 | |
| 100 | desc.material = material; |
| 101 | const QVector3D pos = characterController->scenePosition(); |
| 102 | desc.position = { pos.x(), pos.y(), pos.z() }; |
| 103 | // Safe to static_cast since createController will always return a PxCapsuleController |
| 104 | // if desc is of type PxCapsuleControllerDesc |
| 105 | controller = static_cast<physx::PxCapsuleController *>(mgr->createController(desc)); |
| 106 | |
| 107 | if (!controller) { |
| 108 | qWarning() << "QtQuick3DPhysics internal error: could not create controller." ; |
| 109 | return; |
| 110 | } |
| 111 | |
| 112 | controller->setUserData(static_cast<void *>(frontendNode)); |
| 113 | |
| 114 | auto *actor = controller->getActor(); |
| 115 | if (actor) |
| 116 | actor->userData = characterController; |
| 117 | else |
| 118 | qWarning() << "QtQuick3DPhysics internal error: CharacterController created without actor." ; |
| 119 | } |
| 120 | |
| 121 | void QPhysXCharacterController::sync(float deltaTime, |
| 122 | QHash<QQuick3DNode *, QMatrix4x4> & /*transformCache*/) |
| 123 | { |
| 124 | if (controller == nullptr) |
| 125 | return; |
| 126 | |
| 127 | auto *characterController = static_cast<QCharacterController *>(frontendNode); |
| 128 | |
| 129 | // Update capsule height, radius, stepOffset |
| 130 | const auto &shapes = characterController->getCollisionShapesList(); |
| 131 | auto capsule = shapes.length() == 1 ? qobject_cast<QCapsuleShape *>(object: shapes.front()) : nullptr; |
| 132 | |
| 133 | if (shapes.length() != 1) { |
| 134 | qWarning() << "CharacterController: invalid collision shapes list." ; |
| 135 | } else if (!capsule) { |
| 136 | qWarning() << "CharacterController: collision shape is not a capsule." ; |
| 137 | } else { |
| 138 | const QVector3D sceneScale = characterController->sceneScale(); |
| 139 | const qreal heightScale = sceneScale.y(); |
| 140 | const qreal radiusScale = sceneScale.x(); |
| 141 | |
| 142 | // Update height |
| 143 | const float heightNew = heightScale * capsule->height(); |
| 144 | if (!qFuzzyCompare(p1: controller->getHeight(), p2: heightNew)) |
| 145 | controller->resize(height: heightNew); |
| 146 | // Update radius |
| 147 | const float radiusNew = 0.5f * radiusScale * capsule->diameter(); |
| 148 | if (!qFuzzyCompare(p1: controller->getRadius(), p2: radiusNew)) |
| 149 | controller->setRadius(radiusNew); |
| 150 | // Update stepOffset |
| 151 | const float stepOffsetNew = 0.25f * heightNew; |
| 152 | if (!qFuzzyCompare(p1: controller->getStepOffset(), p2: stepOffsetNew)) |
| 153 | controller->setStepOffset(stepOffsetNew); |
| 154 | } |
| 155 | |
| 156 | // update node from physX |
| 157 | QVector3D position = QPhysicsUtils::toQtType(vec: physx::toVec3(v: controller->getPosition())); |
| 158 | const QQuick3DNode *parentNode = static_cast<QQuick3DNode *>(characterController->parentItem()); |
| 159 | if (!parentNode) { |
| 160 | // then it is the same space |
| 161 | characterController->setPosition(position); |
| 162 | } else { |
| 163 | characterController->setPosition(parentNode->mapPositionFromScene(scenePosition: position)); |
| 164 | } |
| 165 | |
| 166 | QVector3D teleportPos; |
| 167 | bool teleport = characterController->getTeleport(position&: teleportPos); |
| 168 | if (teleport) { |
| 169 | controller->setPosition({ teleportPos.x(), teleportPos.y(), teleportPos.z() }); |
| 170 | } else if (deltaTime > 0) { |
| 171 | const auto displacement = |
| 172 | QPhysicsUtils::toPhysXType(qvec: characterController->getDisplacement(deltaTime)); |
| 173 | auto collisions = |
| 174 | controller->move(disp: displacement, minDist: displacement.magnitude() / 100, elapsedTime: deltaTime, filters: {}); |
| 175 | characterController->setCollisions(QCharacterController::Collisions(uint(collisions))); |
| 176 | } |
| 177 | // QCharacterController has a material property, but we don't inherit from |
| 178 | // QPhysXMaterialBody, so we create the material manually in init() |
| 179 | // TODO: handle material changes |
| 180 | } |
| 181 | |
| 182 | void QPhysXCharacterController::createMaterial(QPhysXWorld *physX) |
| 183 | { |
| 184 | createMaterialFromQtMaterial( |
| 185 | physX, qtMaterial: static_cast<QCharacterController *>(frontendNode)->physicsMaterial()); |
| 186 | } |
| 187 | |
| 188 | bool QPhysXCharacterController::debugGeometryCapability() |
| 189 | { |
| 190 | return true; |
| 191 | } |
| 192 | |
| 193 | DebugDrawBodyType QPhysXCharacterController::getDebugDrawBodyType() |
| 194 | { |
| 195 | return DebugDrawBodyType::Character; |
| 196 | } |
| 197 | |
| 198 | QT_END_NAMESPACE |
| 199 | |