1 | // Copyright (C) 2023 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qphysxcharactercontroller_p.h" |
5 | |
6 | #include "PxRigidDynamic.h" |
7 | #include "characterkinematic/PxController.h" |
8 | #include "characterkinematic/PxControllerManager.h" |
9 | #include "characterkinematic/PxCapsuleController.h" |
10 | |
11 | #include "qcapsuleshape_p.h" |
12 | #include "qphysicsutils_p.h" |
13 | #include "qphysicsworld_p.h" |
14 | #include "qcharactercontroller_p.h" |
15 | |
16 | #define PHYSX_RELEASE(x) \ |
17 | if (x != nullptr) { \ |
18 | x->release(); \ |
19 | x = nullptr; \ |
20 | } |
21 | |
22 | QT_BEGIN_NAMESPACE |
23 | |
24 | class ControllerCallback : public physx::PxUserControllerHitReport |
25 | { |
26 | public: |
27 | ControllerCallback(QPhysicsWorld *worldIn) : world(worldIn) { } |
28 | |
29 | void onShapeHit(const physx::PxControllerShapeHit &hit) override |
30 | { |
31 | QMutexLocker locker(&world->m_removedPhysicsNodesMutex); |
32 | |
33 | QAbstractPhysicsNode *other = static_cast<QAbstractPhysicsNode *>(hit.actor->userData); |
34 | QCharacterController *trigger = |
35 | static_cast<QCharacterController *>(hit.controller->getUserData()); |
36 | |
37 | if (!trigger || !other || !trigger->enableShapeHitCallback()) |
38 | return; |
39 | |
40 | QVector3D position = QPhysicsUtils::toQtType(vec: physx::toVec3(v: hit.worldPos)); |
41 | QVector3D impulse = QPhysicsUtils::toQtType(vec: hit.dir * hit.length); |
42 | QVector3D normal = QPhysicsUtils::toQtType(vec: hit.worldNormal); |
43 | |
44 | emit trigger->shapeHit(body: other, position, impulse, normal); |
45 | } |
46 | void onControllerHit(const physx::PxControllersHit & /*hit*/) override { } |
47 | void onObstacleHit(const physx::PxControllerObstacleHit & /*hit*/) override { } |
48 | |
49 | private: |
50 | QPhysicsWorld *world = nullptr; |
51 | }; |
52 | |
53 | QPhysXCharacterController::QPhysXCharacterController(QCharacterController *frontEnd) |
54 | : QAbstractPhysXNode(frontEnd) |
55 | { |
56 | } |
57 | |
58 | void QPhysXCharacterController::cleanup(QPhysXWorld *physX) |
59 | { |
60 | PHYSX_RELEASE(controller); |
61 | delete reportCallback; |
62 | reportCallback = nullptr; |
63 | QAbstractPhysXNode::cleanup(physX); |
64 | } |
65 | |
66 | void QPhysXCharacterController::init(QPhysicsWorld *world, QPhysXWorld *physX) |
67 | { |
68 | Q_ASSERT(!controller); |
69 | |
70 | auto *characterController = static_cast<QCharacterController *>(frontendNode); |
71 | |
72 | auto shapes = characterController->getCollisionShapesList(); |
73 | if (shapes.length() != 1) { |
74 | qWarning() << "CharacterController: invalid collision shapes list." ; |
75 | return; |
76 | } |
77 | auto *capsule = qobject_cast<QCapsuleShape *>(object: shapes.first()); |
78 | if (!capsule) { |
79 | qWarning() << "CharacterController: collision shape is not a capsule." ; |
80 | return; |
81 | } |
82 | auto *mgr = world->controllerManager(); |
83 | if (!mgr) { |
84 | qWarning() << "QtQuick3DPhysics internal error: missing controller manager." ; |
85 | return; |
86 | } |
87 | |
88 | createMaterial(physX); |
89 | |
90 | const QVector3D scale = characterController->sceneScale(); |
91 | const qreal heightScale = scale.y(); |
92 | const qreal radiusScale = scale.x(); |
93 | physx::PxCapsuleControllerDesc desc; |
94 | reportCallback = new ControllerCallback(world); |
95 | desc.reportCallback = reportCallback; |
96 | desc.radius = 0.5f * radiusScale * capsule->diameter(); |
97 | desc.height = heightScale * capsule->height(); |
98 | desc.stepOffset = 0.25f * desc.height; // TODO: API |
99 | |
100 | desc.material = material; |
101 | const QVector3D pos = characterController->scenePosition(); |
102 | desc.position = { pos.x(), pos.y(), pos.z() }; |
103 | // Safe to static_cast since createController will always return a PxCapsuleController |
104 | // if desc is of type PxCapsuleControllerDesc |
105 | controller = static_cast<physx::PxCapsuleController *>(mgr->createController(desc)); |
106 | |
107 | if (!controller) { |
108 | qWarning() << "QtQuick3DPhysics internal error: could not create controller." ; |
109 | return; |
110 | } |
111 | |
112 | controller->setUserData(static_cast<void *>(frontendNode)); |
113 | |
114 | auto *actor = controller->getActor(); |
115 | if (actor) |
116 | actor->userData = characterController; |
117 | else |
118 | qWarning() << "QtQuick3DPhysics internal error: CharacterController created without actor." ; |
119 | } |
120 | |
121 | void QPhysXCharacterController::sync(float deltaTime, |
122 | QHash<QQuick3DNode *, QMatrix4x4> & /*transformCache*/) |
123 | { |
124 | if (controller == nullptr) |
125 | return; |
126 | |
127 | auto *characterController = static_cast<QCharacterController *>(frontendNode); |
128 | |
129 | // Update capsule height, radius, stepOffset |
130 | const auto &shapes = characterController->getCollisionShapesList(); |
131 | auto capsule = shapes.length() == 1 ? qobject_cast<QCapsuleShape *>(object: shapes.front()) : nullptr; |
132 | |
133 | if (shapes.length() != 1) { |
134 | qWarning() << "CharacterController: invalid collision shapes list." ; |
135 | } else if (!capsule) { |
136 | qWarning() << "CharacterController: collision shape is not a capsule." ; |
137 | } else { |
138 | const QVector3D sceneScale = characterController->sceneScale(); |
139 | const qreal heightScale = sceneScale.y(); |
140 | const qreal radiusScale = sceneScale.x(); |
141 | |
142 | // Update height |
143 | const float heightNew = heightScale * capsule->height(); |
144 | if (!qFuzzyCompare(p1: controller->getHeight(), p2: heightNew)) |
145 | controller->resize(height: heightNew); |
146 | // Update radius |
147 | const float radiusNew = 0.5f * radiusScale * capsule->diameter(); |
148 | if (!qFuzzyCompare(p1: controller->getRadius(), p2: radiusNew)) |
149 | controller->setRadius(radiusNew); |
150 | // Update stepOffset |
151 | const float stepOffsetNew = 0.25f * heightNew; |
152 | if (!qFuzzyCompare(p1: controller->getStepOffset(), p2: stepOffsetNew)) |
153 | controller->setStepOffset(stepOffsetNew); |
154 | } |
155 | |
156 | // update node from physX |
157 | QVector3D position = QPhysicsUtils::toQtType(vec: physx::toVec3(v: controller->getPosition())); |
158 | const QQuick3DNode *parentNode = static_cast<QQuick3DNode *>(characterController->parentItem()); |
159 | if (!parentNode) { |
160 | // then it is the same space |
161 | characterController->setPosition(position); |
162 | } else { |
163 | characterController->setPosition(parentNode->mapPositionFromScene(scenePosition: position)); |
164 | } |
165 | |
166 | QVector3D teleportPos; |
167 | bool teleport = characterController->getTeleport(position&: teleportPos); |
168 | if (teleport) { |
169 | controller->setPosition({ teleportPos.x(), teleportPos.y(), teleportPos.z() }); |
170 | } else if (deltaTime > 0) { |
171 | const auto displacement = |
172 | QPhysicsUtils::toPhysXType(qvec: characterController->getDisplacement(deltaTime)); |
173 | auto collisions = |
174 | controller->move(disp: displacement, minDist: displacement.magnitude() / 100, elapsedTime: deltaTime, filters: {}); |
175 | characterController->setCollisions(QCharacterController::Collisions(uint(collisions))); |
176 | } |
177 | // QCharacterController has a material property, but we don't inherit from |
178 | // QPhysXMaterialBody, so we create the material manually in init() |
179 | // TODO: handle material changes |
180 | } |
181 | |
182 | void QPhysXCharacterController::createMaterial(QPhysXWorld *physX) |
183 | { |
184 | createMaterialFromQtMaterial( |
185 | physX, qtMaterial: static_cast<QCharacterController *>(frontendNode)->physicsMaterial()); |
186 | } |
187 | |
188 | QT_END_NAMESPACE |
189 | |