1 | // Copyright (C) 2023 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qtrianglemeshshape_p.h" |
5 | |
6 | QT_BEGIN_NAMESPACE |
7 | |
8 | /*! |
9 | \qmltype TriangleMeshShape |
10 | \inqmlmodule QtQuick3D.Physics |
11 | \inherits CollisionShape |
12 | \since 6.4 |
13 | \brief A collision shape based on a 3D mesh. |
14 | |
15 | This type defines a shape based on the same 3D mesh file format used by |
16 | \l [QtQuick3D]{Model::source}{QtQuick3D.Model}. |
17 | |
18 | Objects that are controlled by the physics simulation cannot use TriangleMeshShape: It can only |
19 | be used with \l StaticRigidBody and \l {DynamicRigidBody::isKinematic}{kinematic bodies}. Use \l |
20 | ConvexMeshShape for non-kinematic dynamic bodies. |
21 | |
22 | \sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation} |
23 | */ |
24 | |
25 | /*! |
26 | \qmlproperty url TriangleMeshShape::source |
27 | This property defines the location of the mesh file used to define the shape. |
28 | |
29 | Internally, TriangleMeshShape converts the mesh to an optimized data structure. This conversion |
30 | can be done in advance. See the \l{Qt Quick 3D Physics Cooking}{cooking overview documentation} |
31 | for details. |
32 | |
33 | \note If both the \l{TriangleMeshShape::}{geometry} and \l{TriangleMeshShape::}{source} |
34 | properties are set then only \l{TriangleMeshShape::}{geometry} will be used. |
35 | \sa TriangleMeshShape::geometry |
36 | */ |
37 | |
38 | /*! |
39 | \qmlproperty Geometry TriangleMeshShape::geometry |
40 | This property defines the geometry of a mesh used to define the shape. |
41 | \note If both the \l{TriangleMeshShape::}{geometry} and \l{TriangleMeshShape::}{source} |
42 | properties are set then only \l{TriangleMeshShape::}{geometry} will be used. |
43 | \sa TriangleMeshShape::source |
44 | \since 6.7 |
45 | */ |
46 | |
47 | QMeshShape::MeshType QTriangleMeshShape::shapeType() const |
48 | { |
49 | return QMeshShape::MeshType::TRIANGLE; |
50 | } |
51 | |
52 | bool QTriangleMeshShape::isStaticShape() const |
53 | { |
54 | return true; |
55 | } |
56 | |
57 | QT_END_NAMESPACE |
58 | |