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39 | |
40 | #include <QtQuick/private/qsgcontext_p.h> |
41 | #include <private/qsgadaptationlayer_p.h> |
42 | #include <private/qquickitem_p.h> |
43 | #include <QtQuick/qsgnode.h> |
44 | #include <QtQuick/qsgtexture.h> |
45 | #include <QFile> |
46 | #include <QRandomGenerator> |
47 | #include "qquickimageparticle_p.h" |
48 | #include "qquickparticleemitter_p.h" |
49 | #include <private/qquicksprite_p.h> |
50 | #include <private/qquickspriteengine_p.h> |
51 | #include <QOpenGLFunctions> |
52 | #include <QSGRendererInterface> |
53 | #include <QtQuick/private/qsgshadersourcebuilder_p.h> |
54 | #include <QtQuick/private/qsgplaintexture_p.h> |
55 | #include <private/qqmlglobal_p.h> |
56 | #include <QtQml/qqmlinfo.h> |
57 | #include <cmath> |
58 | #include <QtGui/private/qrhi_p.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | // Must match the shader code |
63 | #define UNIFORM_ARRAY_SIZE 64 |
64 | |
65 | const qreal CONV = 0.017453292519943295; |
66 | |
67 | class ImageMaterialData |
68 | { |
69 | public: |
70 | ImageMaterialData() |
71 | : texture(nullptr), colorTable(nullptr) |
72 | {} |
73 | |
74 | ~ImageMaterialData(){ |
75 | delete texture; |
76 | delete colorTable; |
77 | } |
78 | |
79 | QSGTexture *texture; |
80 | QSGTexture *colorTable; |
81 | float sizeTable[UNIFORM_ARRAY_SIZE]; |
82 | float opacityTable[UNIFORM_ARRAY_SIZE]; |
83 | |
84 | qreal timestamp; |
85 | qreal entry; |
86 | QSizeF animSheetSize; |
87 | }; |
88 | |
89 | class TabledMaterialShader : public QSGMaterialShader |
90 | { |
91 | public: |
92 | TabledMaterialShader() |
93 | { |
94 | QSGShaderSourceBuilder builder; |
95 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
96 | |
97 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
98 | builder.addDefinition(QByteArrayLiteral("TABLE" )); |
99 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
100 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
101 | if (isES) |
102 | builder.removeVersion(); |
103 | |
104 | m_vertex_code = builder.source(); |
105 | builder.clear(); |
106 | |
107 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
108 | builder.addDefinition(QByteArrayLiteral("TABLE" )); |
109 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
110 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
111 | if (isES) |
112 | builder.removeVersion(); |
113 | |
114 | m_fragment_code = builder.source(); |
115 | |
116 | Q_ASSERT(!m_vertex_code.isNull()); |
117 | Q_ASSERT(!m_fragment_code.isNull()); |
118 | } |
119 | |
120 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
121 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
122 | |
123 | char const *const *attributeNames() const override |
124 | { |
125 | static const char *const attr[] = { "vPosTex" , "vData" , "vVec" , "vColor" , "vDeformVec" , "vRotation" , nullptr }; |
126 | return attr; |
127 | } |
128 | |
129 | void initialize() override { |
130 | program()->bind(); |
131 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
132 | program()->setUniformValue(name: "colortable" , value: 1); |
133 | glFuncs = QOpenGLContext::currentContext()->functions(); |
134 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
135 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
136 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
137 | m_entry_id = program()->uniformLocation(name: "entry" ); |
138 | m_sizetable_id = program()->uniformLocation(name: "sizetable" ); |
139 | m_opacitytable_id = program()->uniformLocation(name: "opacitytable" ); |
140 | } |
141 | |
142 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
143 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
144 | |
145 | if (renderState.isMatrixDirty()) |
146 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
147 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
148 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
149 | |
150 | glFuncs->glActiveTexture(GL_TEXTURE1); |
151 | state->colorTable->bind(); |
152 | |
153 | glFuncs->glActiveTexture(GL_TEXTURE0); |
154 | state->texture->bind(); |
155 | |
156 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
157 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
158 | program()->setUniformValueArray(location: m_sizetable_id, values: (const float*) state->sizeTable, UNIFORM_ARRAY_SIZE, tupleSize: 1); |
159 | program()->setUniformValueArray(location: m_opacitytable_id, values: (const float*) state->opacityTable, UNIFORM_ARRAY_SIZE, tupleSize: 1); |
160 | } |
161 | |
162 | int m_matrix_id; |
163 | int m_opacity_id; |
164 | int m_entry_id; |
165 | int m_timestamp_id; |
166 | int m_sizetable_id; |
167 | int m_opacitytable_id; |
168 | QByteArray m_vertex_code; |
169 | QByteArray m_fragment_code; |
170 | QOpenGLFunctions* glFuncs; |
171 | }; |
172 | |
173 | class TabledMaterialRhiShader : public QSGMaterialRhiShader |
174 | { |
175 | public: |
176 | TabledMaterialRhiShader() |
177 | { |
178 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.vert.qsb" )); |
179 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.frag.qsb" )); |
180 | } |
181 | |
182 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
183 | { |
184 | QByteArray *buf = renderState.uniformData(); |
185 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
186 | |
187 | if (renderState.isMatrixDirty()) { |
188 | const QMatrix4x4 m = renderState.combinedMatrix(); |
189 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
190 | } |
191 | |
192 | if (renderState.isOpacityDirty()) { |
193 | const float opacity = renderState.opacity(); |
194 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
195 | } |
196 | |
197 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
198 | |
199 | float entry = float(state->entry); |
200 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
201 | |
202 | float timestamp = float(state->timestamp); |
203 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
204 | |
205 | float *p = reinterpret_cast<float *>(buf->data() + 80); |
206 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
207 | *p = state->sizeTable[i]; |
208 | p += 4; |
209 | } |
210 | p = reinterpret_cast<float *>(buf->data() + 80 + (UNIFORM_ARRAY_SIZE * 4 * 4)); |
211 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
212 | *p = state->opacityTable[i]; |
213 | p += 4; |
214 | } |
215 | |
216 | return true; |
217 | } |
218 | |
219 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
220 | QSGMaterial *newMaterial, QSGMaterial *) override |
221 | { |
222 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
223 | if (binding == 2) { |
224 | state->colorTable->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
225 | *texture = state->colorTable; |
226 | } else if (binding == 1) { |
227 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
228 | *texture = state->texture; |
229 | } |
230 | } |
231 | }; |
232 | |
233 | class TabledMaterial : public ImageMaterial |
234 | { |
235 | public: |
236 | TabledMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
237 | QSGMaterialShader *createShader() const override { |
238 | if (flags().testFlag(flag: RhiShaderWanted)) |
239 | return new TabledMaterialRhiShader; |
240 | else |
241 | return new TabledMaterialShader; |
242 | } |
243 | QSGMaterialType *type() const override { return &m_type; } |
244 | |
245 | ImageMaterialData *state() override { return &m_state; } |
246 | |
247 | private: |
248 | static QSGMaterialType m_type; |
249 | ImageMaterialData m_state; |
250 | }; |
251 | |
252 | QSGMaterialType TabledMaterial::m_type; |
253 | |
254 | class DeformableMaterialShader : public QSGMaterialShader |
255 | { |
256 | public: |
257 | DeformableMaterialShader() |
258 | { |
259 | QSGShaderSourceBuilder builder; |
260 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
261 | |
262 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
263 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
264 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
265 | if (isES) |
266 | builder.removeVersion(); |
267 | |
268 | m_vertex_code = builder.source(); |
269 | builder.clear(); |
270 | |
271 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
272 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
273 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
274 | if (isES) |
275 | builder.removeVersion(); |
276 | |
277 | m_fragment_code = builder.source(); |
278 | |
279 | Q_ASSERT(!m_vertex_code.isNull()); |
280 | Q_ASSERT(!m_fragment_code.isNull()); |
281 | } |
282 | |
283 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
284 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
285 | |
286 | char const *const *attributeNames() const override |
287 | { |
288 | static const char *const attr[] = { "vPosTex" , "vData" , "vVec" , "vColor" , "vDeformVec" , "vRotation" , nullptr }; |
289 | return attr; |
290 | } |
291 | |
292 | void initialize() override { |
293 | program()->bind(); |
294 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
295 | glFuncs = QOpenGLContext::currentContext()->functions(); |
296 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
297 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
298 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
299 | m_entry_id = program()->uniformLocation(name: "entry" ); |
300 | } |
301 | |
302 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
303 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
304 | |
305 | if (renderState.isMatrixDirty()) |
306 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
307 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
308 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
309 | |
310 | state->texture->bind(); |
311 | |
312 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
313 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
314 | } |
315 | |
316 | int m_matrix_id; |
317 | int m_opacity_id; |
318 | int m_entry_id; |
319 | int m_timestamp_id; |
320 | QByteArray m_vertex_code; |
321 | QByteArray m_fragment_code; |
322 | QOpenGLFunctions* glFuncs; |
323 | }; |
324 | |
325 | class DeformableMaterialRhiShader : public QSGMaterialRhiShader |
326 | { |
327 | public: |
328 | DeformableMaterialRhiShader() |
329 | { |
330 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.vert.qsb" )); |
331 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.frag.qsb" )); |
332 | } |
333 | |
334 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
335 | { |
336 | QByteArray *buf = renderState.uniformData(); |
337 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
338 | |
339 | if (renderState.isMatrixDirty()) { |
340 | const QMatrix4x4 m = renderState.combinedMatrix(); |
341 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
342 | } |
343 | |
344 | if (renderState.isOpacityDirty()) { |
345 | const float opacity = renderState.opacity(); |
346 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
347 | } |
348 | |
349 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
350 | |
351 | float entry = float(state->entry); |
352 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
353 | |
354 | float timestamp = float(state->timestamp); |
355 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
356 | |
357 | return true; |
358 | } |
359 | |
360 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
361 | QSGMaterial *newMaterial, QSGMaterial *) override |
362 | { |
363 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
364 | if (binding == 1) { |
365 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
366 | *texture = state->texture; |
367 | } |
368 | } |
369 | }; |
370 | |
371 | class DeformableMaterial : public ImageMaterial |
372 | { |
373 | public: |
374 | DeformableMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
375 | QSGMaterialShader *createShader() const override { |
376 | if (flags().testFlag(flag: RhiShaderWanted)) |
377 | return new DeformableMaterialRhiShader; |
378 | else |
379 | return new DeformableMaterialShader; |
380 | } |
381 | QSGMaterialType *type() const override { return &m_type; } |
382 | |
383 | ImageMaterialData *state() override { return &m_state; } |
384 | |
385 | private: |
386 | static QSGMaterialType m_type; |
387 | ImageMaterialData m_state; |
388 | }; |
389 | |
390 | QSGMaterialType DeformableMaterial::m_type; |
391 | |
392 | class ParticleSpriteMaterialShader : public QSGMaterialShader |
393 | { |
394 | public: |
395 | ParticleSpriteMaterialShader() |
396 | { |
397 | QSGShaderSourceBuilder builder; |
398 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
399 | |
400 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
401 | builder.addDefinition(QByteArrayLiteral("SPRITE" )); |
402 | builder.addDefinition(QByteArrayLiteral("TABLE" )); |
403 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
404 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
405 | if (isES) |
406 | builder.removeVersion(); |
407 | |
408 | m_vertex_code = builder.source(); |
409 | builder.clear(); |
410 | |
411 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
412 | builder.addDefinition(QByteArrayLiteral("SPRITE" )); |
413 | builder.addDefinition(QByteArrayLiteral("TABLE" )); |
414 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
415 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
416 | if (isES) |
417 | builder.removeVersion(); |
418 | |
419 | m_fragment_code = builder.source(); |
420 | |
421 | Q_ASSERT(!m_vertex_code.isNull()); |
422 | Q_ASSERT(!m_fragment_code.isNull()); |
423 | } |
424 | |
425 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
426 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
427 | |
428 | char const *const *attributeNames() const override |
429 | { |
430 | static const char *const attr[] = { "vPosTex" , "vData" , "vVec" , "vColor" , "vDeformVec" , "vRotation" , |
431 | "vAnimData" , "vAnimPos" , nullptr }; |
432 | return attr; |
433 | } |
434 | |
435 | void initialize() override { |
436 | program()->bind(); |
437 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
438 | program()->setUniformValue(name: "colortable" , value: 1); |
439 | glFuncs = QOpenGLContext::currentContext()->functions(); |
440 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
441 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
442 | //Don't actually expose the animSheetSize in the shader, it's currently only used for CPU calculations. |
443 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
444 | m_entry_id = program()->uniformLocation(name: "entry" ); |
445 | m_sizetable_id = program()->uniformLocation(name: "sizetable" ); |
446 | m_opacitytable_id = program()->uniformLocation(name: "opacitytable" ); |
447 | } |
448 | |
449 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
450 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
451 | |
452 | if (renderState.isMatrixDirty()) |
453 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
454 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
455 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
456 | |
457 | glFuncs->glActiveTexture(GL_TEXTURE1); |
458 | state->colorTable->bind(); |
459 | |
460 | // make sure we end by setting GL_TEXTURE0 as active texture |
461 | glFuncs->glActiveTexture(GL_TEXTURE0); |
462 | state->texture->bind(); |
463 | |
464 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
465 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
466 | program()->setUniformValueArray(location: m_sizetable_id, values: (const float*) state->sizeTable, count: 64, tupleSize: 1); |
467 | program()->setUniformValueArray(location: m_opacitytable_id, values: (const float*) state->opacityTable, UNIFORM_ARRAY_SIZE, tupleSize: 1); |
468 | } |
469 | |
470 | int m_matrix_id; |
471 | int m_opacity_id; |
472 | int m_timestamp_id; |
473 | int m_entry_id; |
474 | int m_sizetable_id; |
475 | int m_opacitytable_id; |
476 | QByteArray m_vertex_code; |
477 | QByteArray m_fragment_code; |
478 | QOpenGLFunctions* glFuncs; |
479 | }; |
480 | |
481 | class ParticleSpriteMaterialRhiShader : public QSGMaterialRhiShader |
482 | { |
483 | public: |
484 | ParticleSpriteMaterialRhiShader() |
485 | { |
486 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.vert.qsb" )); |
487 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.frag.qsb" )); |
488 | } |
489 | |
490 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
491 | { |
492 | QByteArray *buf = renderState.uniformData(); |
493 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
494 | |
495 | if (renderState.isMatrixDirty()) { |
496 | const QMatrix4x4 m = renderState.combinedMatrix(); |
497 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
498 | } |
499 | |
500 | if (renderState.isOpacityDirty()) { |
501 | const float opacity = renderState.opacity(); |
502 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
503 | } |
504 | |
505 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
506 | |
507 | float entry = float(state->entry); |
508 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
509 | |
510 | float timestamp = float(state->timestamp); |
511 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
512 | |
513 | float *p = reinterpret_cast<float *>(buf->data() + 80); |
514 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
515 | *p = state->sizeTable[i]; |
516 | p += 4; |
517 | } |
518 | p = reinterpret_cast<float *>(buf->data() + 80 + (UNIFORM_ARRAY_SIZE * 4 * 4)); |
519 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
520 | *p = state->opacityTable[i]; |
521 | p += 4; |
522 | } |
523 | |
524 | return true; |
525 | } |
526 | |
527 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
528 | QSGMaterial *newMaterial, QSGMaterial *) override |
529 | { |
530 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
531 | if (binding == 2) { |
532 | state->colorTable->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
533 | *texture = state->colorTable; |
534 | } else if (binding == 1) { |
535 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
536 | *texture = state->texture; |
537 | } |
538 | } |
539 | }; |
540 | |
541 | class SpriteMaterial : public ImageMaterial |
542 | { |
543 | public: |
544 | SpriteMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
545 | QSGMaterialShader *createShader() const override { |
546 | if (flags().testFlag(flag: RhiShaderWanted)) |
547 | return new ParticleSpriteMaterialRhiShader; |
548 | else |
549 | return new ParticleSpriteMaterialShader; |
550 | } |
551 | QSGMaterialType *type() const override { return &m_type; } |
552 | |
553 | ImageMaterialData *state() override { return &m_state; } |
554 | |
555 | private: |
556 | static QSGMaterialType m_type; |
557 | ImageMaterialData m_state; |
558 | }; |
559 | |
560 | QSGMaterialType SpriteMaterial::m_type; |
561 | |
562 | class ColoredMaterialShader : public QSGMaterialShader |
563 | { |
564 | public: |
565 | ColoredMaterialShader() |
566 | { |
567 | QSGShaderSourceBuilder builder; |
568 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
569 | |
570 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
571 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
572 | if (isES) |
573 | builder.removeVersion(); |
574 | |
575 | m_vertex_code = builder.source(); |
576 | builder.clear(); |
577 | |
578 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
579 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
580 | if (isES) |
581 | builder.removeVersion(); |
582 | |
583 | m_fragment_code = builder.source(); |
584 | |
585 | Q_ASSERT(!m_vertex_code.isNull()); |
586 | Q_ASSERT(!m_fragment_code.isNull()); |
587 | } |
588 | |
589 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
590 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
591 | |
592 | char const *const *attributeNames() const override |
593 | { |
594 | static const char *const attr[] = { "vPos" , "vData" , "vVec" , "vColor" , nullptr }; |
595 | return attr; |
596 | } |
597 | |
598 | void initialize() override { |
599 | program()->bind(); |
600 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
601 | glFuncs = QOpenGLContext::currentContext()->functions(); |
602 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
603 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
604 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
605 | m_entry_id = program()->uniformLocation(name: "entry" ); |
606 | } |
607 | |
608 | void activate() override { |
609 | #if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN) |
610 | glEnable(GL_POINT_SPRITE); |
611 | glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
612 | #endif |
613 | } |
614 | |
615 | void deactivate() override { |
616 | #if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN) |
617 | glDisable(GL_POINT_SPRITE); |
618 | glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); |
619 | #endif |
620 | } |
621 | |
622 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
623 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
624 | |
625 | if (renderState.isMatrixDirty()) |
626 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
627 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
628 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
629 | |
630 | state->texture->bind(); |
631 | |
632 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
633 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
634 | } |
635 | |
636 | int m_matrix_id; |
637 | int m_opacity_id; |
638 | int m_timestamp_id; |
639 | int m_entry_id; |
640 | QByteArray m_vertex_code; |
641 | QByteArray m_fragment_code; |
642 | QOpenGLFunctions* glFuncs; |
643 | }; |
644 | |
645 | class ColoredMaterialRhiShader : public QSGMaterialRhiShader |
646 | { |
647 | public: |
648 | ColoredMaterialRhiShader() |
649 | { |
650 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.vert.qsb" )); |
651 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.frag.qsb" )); |
652 | } |
653 | |
654 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
655 | { |
656 | QByteArray *buf = renderState.uniformData(); |
657 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
658 | |
659 | if (renderState.isMatrixDirty()) { |
660 | const QMatrix4x4 m = renderState.combinedMatrix(); |
661 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
662 | } |
663 | |
664 | if (renderState.isOpacityDirty()) { |
665 | const float opacity = renderState.opacity(); |
666 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
667 | } |
668 | |
669 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
670 | |
671 | float entry = float(state->entry); |
672 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
673 | |
674 | float timestamp = float(state->timestamp); |
675 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
676 | |
677 | return true; |
678 | } |
679 | |
680 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
681 | QSGMaterial *newMaterial, QSGMaterial *) override |
682 | { |
683 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
684 | if (binding == 1) { |
685 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
686 | *texture = state->texture; |
687 | } |
688 | } |
689 | }; |
690 | |
691 | class ColoredMaterial : public ImageMaterial |
692 | { |
693 | public: |
694 | ColoredMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
695 | QSGMaterialShader *createShader() const override { |
696 | if (flags().testFlag(flag: RhiShaderWanted)) |
697 | return new ColoredMaterialRhiShader; |
698 | else |
699 | return new ColoredMaterialShader; |
700 | } |
701 | QSGMaterialType *type() const override { return &m_type; } |
702 | |
703 | ImageMaterialData *state() override { return &m_state; } |
704 | |
705 | private: |
706 | static QSGMaterialType m_type; |
707 | ImageMaterialData m_state; |
708 | }; |
709 | |
710 | QSGMaterialType ColoredMaterial::m_type; |
711 | |
712 | class SimpleMaterialShader : public QSGMaterialShader |
713 | { |
714 | public: |
715 | SimpleMaterialShader() |
716 | { |
717 | QSGShaderSourceBuilder builder; |
718 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
719 | |
720 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
721 | if (isES) |
722 | builder.removeVersion(); |
723 | |
724 | m_vertex_code = builder.source(); |
725 | builder.clear(); |
726 | |
727 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
728 | if (isES) |
729 | builder.removeVersion(); |
730 | |
731 | m_fragment_code = builder.source(); |
732 | |
733 | Q_ASSERT(!m_vertex_code.isNull()); |
734 | Q_ASSERT(!m_fragment_code.isNull()); |
735 | } |
736 | |
737 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
738 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
739 | |
740 | char const *const *attributeNames() const override |
741 | { |
742 | static const char *const attr[] = { "vPos" , "vData" , "vVec" , nullptr }; |
743 | return attr; |
744 | } |
745 | |
746 | void initialize() override { |
747 | program()->bind(); |
748 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
749 | glFuncs = QOpenGLContext::currentContext()->functions(); |
750 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
751 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
752 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
753 | m_entry_id = program()->uniformLocation(name: "entry" ); |
754 | } |
755 | |
756 | void activate() override { |
757 | #if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN) |
758 | glEnable(GL_POINT_SPRITE); |
759 | glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
760 | #endif |
761 | } |
762 | |
763 | void deactivate() override { |
764 | #if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN) |
765 | glDisable(GL_POINT_SPRITE); |
766 | glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); |
767 | #endif |
768 | } |
769 | |
770 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
771 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
772 | |
773 | if (renderState.isMatrixDirty()) |
774 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
775 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
776 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
777 | |
778 | state->texture->bind(); |
779 | |
780 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
781 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
782 | } |
783 | |
784 | int m_matrix_id; |
785 | int m_opacity_id; |
786 | int m_timestamp_id; |
787 | int m_entry_id; |
788 | QByteArray m_vertex_code; |
789 | QByteArray m_fragment_code; |
790 | QOpenGLFunctions* glFuncs; |
791 | }; |
792 | |
793 | class SimpleMaterialRhiShader : public QSGMaterialRhiShader |
794 | { |
795 | public: |
796 | SimpleMaterialRhiShader() |
797 | { |
798 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simple.vert.qsb" )); |
799 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simple.frag.qsb" )); |
800 | } |
801 | |
802 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
803 | { |
804 | QByteArray *buf = renderState.uniformData(); |
805 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
806 | |
807 | if (renderState.isMatrixDirty()) { |
808 | const QMatrix4x4 m = renderState.combinedMatrix(); |
809 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
810 | } |
811 | |
812 | if (renderState.isOpacityDirty()) { |
813 | const float opacity = renderState.opacity(); |
814 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
815 | } |
816 | |
817 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
818 | |
819 | float entry = float(state->entry); |
820 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
821 | |
822 | float timestamp = float(state->timestamp); |
823 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
824 | |
825 | return true; |
826 | } |
827 | |
828 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
829 | QSGMaterial *newMaterial, QSGMaterial *) override |
830 | { |
831 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
832 | if (binding == 1) { |
833 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
834 | *texture = state->texture; |
835 | } |
836 | } |
837 | }; |
838 | |
839 | class SimpleMaterial : public ImageMaterial |
840 | { |
841 | public: |
842 | SimpleMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
843 | QSGMaterialShader *createShader() const override { |
844 | if (flags().testFlag(flag: RhiShaderWanted)) |
845 | return new SimpleMaterialRhiShader; |
846 | else |
847 | return new SimpleMaterialShader; |
848 | } |
849 | QSGMaterialType *type() const override { return &m_type; } |
850 | |
851 | ImageMaterialData *state() override { return &m_state; } |
852 | |
853 | private: |
854 | static QSGMaterialType m_type; |
855 | ImageMaterialData m_state; |
856 | }; |
857 | |
858 | QSGMaterialType SimpleMaterial::m_type; |
859 | |
860 | void fillUniformArrayFromImage(float* array, const QImage& img, int size) |
861 | { |
862 | if (img.isNull()){ |
863 | for (int i=0; i<size; i++) |
864 | array[i] = 1.0; |
865 | return; |
866 | } |
867 | QImage scaled = img.scaled(w: size,h: 1); |
868 | for (int i=0; i<size; i++) |
869 | array[i] = qAlpha(rgb: scaled.pixel(x: i,y: 0))/255.0; |
870 | } |
871 | |
872 | /*! |
873 | \qmltype ImageParticle |
874 | \instantiates QQuickImageParticle |
875 | \inqmlmodule QtQuick.Particles |
876 | \inherits ParticlePainter |
877 | \brief For visualizing logical particles using an image. |
878 | \ingroup qtquick-particles |
879 | |
880 | This element renders a logical particle as an image. The image can be |
881 | \list |
882 | \li colorized |
883 | \li rotated |
884 | \li deformed |
885 | \li a sprite-based animation |
886 | \endlist |
887 | |
888 | ImageParticles implictly share data on particles if multiple ImageParticles are painting |
889 | the same logical particle group. This is broken down along the four capabilities listed |
890 | above. So if one ImageParticle defines data for rendering the particles in one of those |
891 | capabilities, and the other does not, then both will draw the particles the same in that |
892 | aspect automatically. This is primarily useful when there is some random variation on |
893 | the particle which is supposed to stay with it when switching painters. If both ImageParticles |
894 | define how they should appear for that aspect, they diverge and each appears as it is defined. |
895 | |
896 | This sharing of data happens behind the scenes based off of whether properties were implicitly or explicitly |
897 | set. One drawback of the current implementation is that it is only possible to reset the capabilities as a whole. |
898 | So if you explicitly set an attribute affecting color, such as redVariation, and then reset it (by setting redVariation |
899 | to undefined), all color data will be reset and it will begin to have an implicit value of any shared color from |
900 | other ImageParticles. |
901 | |
902 | \note The maximum number of image particles is limited to 16383. |
903 | */ |
904 | /*! |
905 | \qmlproperty url QtQuick.Particles::ImageParticle::source |
906 | |
907 | The source image to be used. |
908 | |
909 | If the image is a sprite animation, use the sprite property instead. |
910 | |
911 | Since Qt 5.2, some default images are provided as resources to aid prototyping: |
912 | \table |
913 | \row |
914 | \li qrc:///particleresources/star.png |
915 | \li \inlineimage particles/star.png |
916 | \row |
917 | \li qrc:///particleresources/glowdot.png |
918 | \li \inlineimage particles/glowdot.png |
919 | \row |
920 | \li qrc:///particleresources/fuzzydot.png |
921 | \li \inlineimage particles/fuzzydot.png |
922 | \endtable |
923 | |
924 | Note that the images are white and semi-transparent, to allow colorization |
925 | and alpha levels to have maximum effect. |
926 | */ |
927 | /*! |
928 | \qmlproperty list<Sprite> QtQuick.Particles::ImageParticle::sprites |
929 | |
930 | The sprite or sprites used to draw this particle. |
931 | |
932 | Note that the sprite image will be scaled to a square based on the size of |
933 | the particle being rendered. |
934 | |
935 | For full details, see the \l{Sprite Animations} overview. |
936 | */ |
937 | /*! |
938 | \qmlproperty url QtQuick.Particles::ImageParticle::colorTable |
939 | |
940 | An image whose color will be used as a 1D texture to determine color over life. E.g. when |
941 | the particle is halfway through its lifetime, it will have the color specified halfway |
942 | across the image. |
943 | |
944 | This color is blended with the color property and the color of the source image. |
945 | */ |
946 | /*! |
947 | \qmlproperty url QtQuick.Particles::ImageParticle::sizeTable |
948 | |
949 | An image whose opacity will be used as a 1D texture to determine size over life. |
950 | |
951 | This property is expected to be removed shortly, in favor of custom easing curves to determine size over life. |
952 | */ |
953 | /*! |
954 | \qmlproperty url QtQuick.Particles::ImageParticle::opacityTable |
955 | |
956 | An image whose opacity will be used as a 1D texture to determine size over life. |
957 | |
958 | This property is expected to be removed shortly, in favor of custom easing curves to determine opacity over life. |
959 | */ |
960 | /*! |
961 | \qmlproperty color QtQuick.Particles::ImageParticle::color |
962 | |
963 | If a color is specified, the provided image will be colorized with it. |
964 | |
965 | Default is white (no change). |
966 | */ |
967 | /*! |
968 | \qmlproperty real QtQuick.Particles::ImageParticle::colorVariation |
969 | |
970 | This number represents the color variation applied to individual particles. |
971 | Setting colorVariation is the same as setting redVariation, greenVariation, |
972 | and blueVariation to the same number. |
973 | |
974 | Each channel can vary between particle by up to colorVariation from its usual color. |
975 | |
976 | Color is measured, per channel, from 0.0 to 1.0. |
977 | |
978 | Default is 0.0 |
979 | */ |
980 | /*! |
981 | \qmlproperty real QtQuick.Particles::ImageParticle::redVariation |
982 | The variation in the red color channel between particles. |
983 | |
984 | Color is measured, per channel, from 0.0 to 1.0. |
985 | |
986 | Default is 0.0 |
987 | */ |
988 | /*! |
989 | \qmlproperty real QtQuick.Particles::ImageParticle::greenVariation |
990 | The variation in the green color channel between particles. |
991 | |
992 | Color is measured, per channel, from 0.0 to 1.0. |
993 | |
994 | Default is 0.0 |
995 | */ |
996 | /*! |
997 | \qmlproperty real QtQuick.Particles::ImageParticle::blueVariation |
998 | The variation in the blue color channel between particles. |
999 | |
1000 | Color is measured, per channel, from 0.0 to 1.0. |
1001 | |
1002 | Default is 0.0 |
1003 | */ |
1004 | /*! |
1005 | \qmlproperty real QtQuick.Particles::ImageParticle::alpha |
1006 | An alpha to be applied to the image. This value is multiplied by the value in |
1007 | the image, and the value in the color property. |
1008 | |
1009 | Particles have additive blending, so lower alpha on single particles leads |
1010 | to stronger effects when multiple particles overlap. |
1011 | |
1012 | Alpha is measured from 0.0 to 1.0. |
1013 | |
1014 | Default is 1.0 |
1015 | */ |
1016 | /*! |
1017 | \qmlproperty real QtQuick.Particles::ImageParticle::alphaVariation |
1018 | The variation in the alpha channel between particles. |
1019 | |
1020 | Alpha is measured from 0.0 to 1.0. |
1021 | |
1022 | Default is 0.0 |
1023 | */ |
1024 | /*! |
1025 | \qmlproperty real QtQuick.Particles::ImageParticle::rotation |
1026 | |
1027 | If set the image will be rotated by this many degrees before it is drawn. |
1028 | |
1029 | The particle coordinates are not transformed. |
1030 | */ |
1031 | /*! |
1032 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVariation |
1033 | |
1034 | If set the rotation of individual particles will vary by up to this much |
1035 | between particles. |
1036 | |
1037 | */ |
1038 | /*! |
1039 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVelocity |
1040 | |
1041 | If set particles will rotate at this velocity in degrees/second. |
1042 | */ |
1043 | /*! |
1044 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVelocityVariation |
1045 | |
1046 | If set the rotationVelocity of individual particles will vary by up to this much |
1047 | between particles. |
1048 | |
1049 | */ |
1050 | /*! |
1051 | \qmlproperty bool QtQuick.Particles::ImageParticle::autoRotation |
1052 | |
1053 | If set to true then a rotation will be applied on top of the particles rotation, so |
1054 | that it faces the direction of travel. So to face away from the direction of travel, |
1055 | set autoRotation to true and rotation to 180. |
1056 | |
1057 | Default is false |
1058 | */ |
1059 | /*! |
1060 | \qmlproperty StochasticDirection QtQuick.Particles::ImageParticle::xVector |
1061 | |
1062 | Allows you to deform the particle image when drawn. The rectangular image will |
1063 | be deformed so that the horizontal sides are in the shape of this vector instead |
1064 | of (1,0). |
1065 | */ |
1066 | /*! |
1067 | \qmlproperty StochasticDirection QtQuick.Particles::ImageParticle::yVector |
1068 | |
1069 | Allows you to deform the particle image when drawn. The rectangular image will |
1070 | be deformed so that the vertical sides are in the shape of this vector instead |
1071 | of (0,1). |
1072 | */ |
1073 | /*! |
1074 | \qmlproperty EntryEffect QtQuick.Particles::ImageParticle::entryEffect |
1075 | |
1076 | This property provides basic and cheap entrance and exit effects for the particles. |
1077 | For fine-grained control, see sizeTable and opacityTable. |
1078 | |
1079 | Acceptable values are |
1080 | \list |
1081 | \li ImageParticle.None: Particles just appear and disappear. |
1082 | \li ImageParticle.Fade: Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end. |
1083 | \li ImageParticle.Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end. |
1084 | \endlist |
1085 | |
1086 | Default value is Fade. |
1087 | */ |
1088 | /*! |
1089 | \qmlproperty bool QtQuick.Particles::ImageParticle::spritesInterpolate |
1090 | |
1091 | If set to true, sprite particles will interpolate between sprite frames each rendered frame, making |
1092 | the sprites look smoother. |
1093 | |
1094 | Default is true. |
1095 | */ |
1096 | |
1097 | /*! |
1098 | \qmlproperty Status QtQuick.Particles::ImageParticle::status |
1099 | |
1100 | The status of loading the image. |
1101 | */ |
1102 | |
1103 | |
1104 | QQuickImageParticle::QQuickImageParticle(QQuickItem* parent) |
1105 | : QQuickParticlePainter(parent) |
1106 | , m_color_variation(0.0) |
1107 | , m_outgoingNode(nullptr) |
1108 | , m_material(nullptr) |
1109 | , m_alphaVariation(0.0) |
1110 | , m_alpha(1.0) |
1111 | , m_redVariation(0.0) |
1112 | , m_greenVariation(0.0) |
1113 | , m_blueVariation(0.0) |
1114 | , m_rotation(0) |
1115 | , m_rotationVariation(0) |
1116 | , m_rotationVelocity(0) |
1117 | , m_rotationVelocityVariation(0) |
1118 | , m_autoRotation(false) |
1119 | , m_xVector(nullptr) |
1120 | , m_yVector(nullptr) |
1121 | , m_spriteEngine(nullptr) |
1122 | , m_spritesInterpolate(true) |
1123 | , m_explicitColor(false) |
1124 | , m_explicitRotation(false) |
1125 | , m_explicitDeformation(false) |
1126 | , m_explicitAnimation(false) |
1127 | , m_bypassOptimizations(false) |
1128 | , perfLevel(Unknown) |
1129 | , m_lastLevel(Unknown) |
1130 | , m_debugMode(false) |
1131 | , m_entryEffect(Fade) |
1132 | , m_startedImageLoading(0) |
1133 | , m_rhi(nullptr) |
1134 | , m_apiChecked(false) |
1135 | , m_previousActive(false) |
1136 | { |
1137 | setFlag(flag: ItemHasContents); |
1138 | } |
1139 | |
1140 | QQuickImageParticle::~QQuickImageParticle() |
1141 | { |
1142 | clearShadows(); |
1143 | } |
1144 | |
1145 | QQmlListProperty<QQuickSprite> QQuickImageParticle::sprites() |
1146 | { |
1147 | return QQmlListProperty<QQuickSprite>(this, &m_sprites, |
1148 | spriteAppend, spriteCount, spriteAt, |
1149 | spriteClear, spriteReplace, spriteRemoveLast); |
1150 | } |
1151 | |
1152 | void QQuickImageParticle::sceneGraphInvalidated() |
1153 | { |
1154 | m_nodes.clear(); |
1155 | m_material = nullptr; |
1156 | delete m_outgoingNode; |
1157 | m_outgoingNode = nullptr; |
1158 | } |
1159 | |
1160 | void QQuickImageParticle::setImage(const QUrl &image) |
1161 | { |
1162 | if (image.isEmpty()){ |
1163 | if (m_image) { |
1164 | m_image.reset(); |
1165 | emit imageChanged(); |
1166 | } |
1167 | return; |
1168 | } |
1169 | |
1170 | if (!m_image) |
1171 | m_image.reset(other: new ImageData); |
1172 | if (image == m_image->source) |
1173 | return; |
1174 | m_image->source = image; |
1175 | emit imageChanged(); |
1176 | reset(); |
1177 | } |
1178 | |
1179 | |
1180 | void QQuickImageParticle::setColortable(const QUrl &table) |
1181 | { |
1182 | if (table.isEmpty()){ |
1183 | if (m_colorTable) { |
1184 | m_colorTable.reset(); |
1185 | emit colortableChanged(); |
1186 | } |
1187 | return; |
1188 | } |
1189 | |
1190 | if (!m_colorTable) |
1191 | m_colorTable.reset(other: new ImageData); |
1192 | if (table == m_colorTable->source) |
1193 | return; |
1194 | m_colorTable->source = table; |
1195 | emit colortableChanged(); |
1196 | reset(); |
1197 | } |
1198 | |
1199 | void QQuickImageParticle::setSizetable(const QUrl &table) |
1200 | { |
1201 | if (table.isEmpty()){ |
1202 | if (m_sizeTable) { |
1203 | m_sizeTable.reset(); |
1204 | emit sizetableChanged(); |
1205 | } |
1206 | return; |
1207 | } |
1208 | |
1209 | if (!m_sizeTable) |
1210 | m_sizeTable.reset(other: new ImageData); |
1211 | if (table == m_sizeTable->source) |
1212 | return; |
1213 | m_sizeTable->source = table; |
1214 | emit sizetableChanged(); |
1215 | reset(); |
1216 | } |
1217 | |
1218 | void QQuickImageParticle::setOpacitytable(const QUrl &table) |
1219 | { |
1220 | if (table.isEmpty()){ |
1221 | if (m_opacityTable) { |
1222 | m_opacityTable.reset(); |
1223 | emit opacitytableChanged(); |
1224 | } |
1225 | return; |
1226 | } |
1227 | |
1228 | if (!m_opacityTable) |
1229 | m_opacityTable.reset(other: new ImageData); |
1230 | if (table == m_opacityTable->source) |
1231 | return; |
1232 | m_opacityTable->source = table; |
1233 | emit opacitytableChanged(); |
1234 | reset(); |
1235 | } |
1236 | |
1237 | void QQuickImageParticle::setColor(const QColor &color) |
1238 | { |
1239 | if (color == m_color) |
1240 | return; |
1241 | m_color = color; |
1242 | emit colorChanged(); |
1243 | m_explicitColor = true; |
1244 | if (perfLevel < Colored) |
1245 | reset(); |
1246 | } |
1247 | |
1248 | void QQuickImageParticle::setColorVariation(qreal var) |
1249 | { |
1250 | if (var == m_color_variation) |
1251 | return; |
1252 | m_color_variation = var; |
1253 | emit colorVariationChanged(); |
1254 | m_explicitColor = true; |
1255 | if (perfLevel < Colored) |
1256 | reset(); |
1257 | } |
1258 | |
1259 | void QQuickImageParticle::setAlphaVariation(qreal arg) |
1260 | { |
1261 | if (m_alphaVariation != arg) { |
1262 | m_alphaVariation = arg; |
1263 | emit alphaVariationChanged(arg); |
1264 | } |
1265 | m_explicitColor = true; |
1266 | if (perfLevel < Colored) |
1267 | reset(); |
1268 | } |
1269 | |
1270 | void QQuickImageParticle::setAlpha(qreal arg) |
1271 | { |
1272 | if (m_alpha != arg) { |
1273 | m_alpha = arg; |
1274 | emit alphaChanged(arg); |
1275 | } |
1276 | m_explicitColor = true; |
1277 | if (perfLevel < Colored) |
1278 | reset(); |
1279 | } |
1280 | |
1281 | void QQuickImageParticle::setRedVariation(qreal arg) |
1282 | { |
1283 | if (m_redVariation != arg) { |
1284 | m_redVariation = arg; |
1285 | emit redVariationChanged(arg); |
1286 | } |
1287 | m_explicitColor = true; |
1288 | if (perfLevel < Colored) |
1289 | reset(); |
1290 | } |
1291 | |
1292 | void QQuickImageParticle::setGreenVariation(qreal arg) |
1293 | { |
1294 | if (m_greenVariation != arg) { |
1295 | m_greenVariation = arg; |
1296 | emit greenVariationChanged(arg); |
1297 | } |
1298 | m_explicitColor = true; |
1299 | if (perfLevel < Colored) |
1300 | reset(); |
1301 | } |
1302 | |
1303 | void QQuickImageParticle::setBlueVariation(qreal arg) |
1304 | { |
1305 | if (m_blueVariation != arg) { |
1306 | m_blueVariation = arg; |
1307 | emit blueVariationChanged(arg); |
1308 | } |
1309 | m_explicitColor = true; |
1310 | if (perfLevel < Colored) |
1311 | reset(); |
1312 | } |
1313 | |
1314 | void QQuickImageParticle::setRotation(qreal arg) |
1315 | { |
1316 | if (m_rotation != arg) { |
1317 | m_rotation = arg; |
1318 | emit rotationChanged(arg); |
1319 | } |
1320 | m_explicitRotation = true; |
1321 | if (perfLevel < Deformable) |
1322 | reset(); |
1323 | } |
1324 | |
1325 | void QQuickImageParticle::setRotationVariation(qreal arg) |
1326 | { |
1327 | if (m_rotationVariation != arg) { |
1328 | m_rotationVariation = arg; |
1329 | emit rotationVariationChanged(arg); |
1330 | } |
1331 | m_explicitRotation = true; |
1332 | if (perfLevel < Deformable) |
1333 | reset(); |
1334 | } |
1335 | |
1336 | void QQuickImageParticle::setRotationVelocity(qreal arg) |
1337 | { |
1338 | if (m_rotationVelocity != arg) { |
1339 | m_rotationVelocity = arg; |
1340 | emit rotationVelocityChanged(arg); |
1341 | } |
1342 | m_explicitRotation = true; |
1343 | if (perfLevel < Deformable) |
1344 | reset(); |
1345 | } |
1346 | |
1347 | void QQuickImageParticle::setRotationVelocityVariation(qreal arg) |
1348 | { |
1349 | if (m_rotationVelocityVariation != arg) { |
1350 | m_rotationVelocityVariation = arg; |
1351 | emit rotationVelocityVariationChanged(arg); |
1352 | } |
1353 | m_explicitRotation = true; |
1354 | if (perfLevel < Deformable) |
1355 | reset(); |
1356 | } |
1357 | |
1358 | void QQuickImageParticle::setAutoRotation(bool arg) |
1359 | { |
1360 | if (m_autoRotation != arg) { |
1361 | m_autoRotation = arg; |
1362 | emit autoRotationChanged(arg); |
1363 | } |
1364 | m_explicitRotation = true; |
1365 | if (perfLevel < Deformable) |
1366 | reset(); |
1367 | } |
1368 | |
1369 | void QQuickImageParticle::setXVector(QQuickDirection* arg) |
1370 | { |
1371 | if (m_xVector != arg) { |
1372 | m_xVector = arg; |
1373 | emit xVectorChanged(arg); |
1374 | } |
1375 | m_explicitDeformation = true; |
1376 | if (perfLevel < Deformable) |
1377 | reset(); |
1378 | } |
1379 | |
1380 | void QQuickImageParticle::setYVector(QQuickDirection* arg) |
1381 | { |
1382 | if (m_yVector != arg) { |
1383 | m_yVector = arg; |
1384 | emit yVectorChanged(arg); |
1385 | } |
1386 | m_explicitDeformation = true; |
1387 | if (perfLevel < Deformable) |
1388 | reset(); |
1389 | } |
1390 | |
1391 | void QQuickImageParticle::setSpritesInterpolate(bool arg) |
1392 | { |
1393 | if (m_spritesInterpolate != arg) { |
1394 | m_spritesInterpolate = arg; |
1395 | emit spritesInterpolateChanged(arg); |
1396 | } |
1397 | } |
1398 | |
1399 | void QQuickImageParticle::setBypassOptimizations(bool arg) |
1400 | { |
1401 | if (m_bypassOptimizations != arg) { |
1402 | m_bypassOptimizations = arg; |
1403 | emit bypassOptimizationsChanged(arg); |
1404 | } |
1405 | // Applies regardless of perfLevel |
1406 | reset(); |
1407 | } |
1408 | |
1409 | void QQuickImageParticle::setEntryEffect(EntryEffect arg) |
1410 | { |
1411 | if (m_entryEffect != arg) { |
1412 | m_entryEffect = arg; |
1413 | if (m_material) |
1414 | getState(m: m_material)->entry = (qreal) m_entryEffect; |
1415 | emit entryEffectChanged(arg); |
1416 | } |
1417 | } |
1418 | |
1419 | void QQuickImageParticle::resetColor() |
1420 | { |
1421 | m_explicitColor = false; |
1422 | for (auto groupId : groupIds()) { |
1423 | for (QQuickParticleData* d : qAsConst(t&: m_system->groupData[groupId]->data)) { |
1424 | if (d->colorOwner == this) { |
1425 | d->colorOwner = nullptr; |
1426 | } |
1427 | } |
1428 | } |
1429 | m_color = QColor(); |
1430 | m_color_variation = 0.0f; |
1431 | m_redVariation = 0.0f; |
1432 | m_blueVariation = 0.0f; |
1433 | m_greenVariation = 0.0f; |
1434 | m_alpha = 1.0f; |
1435 | m_alphaVariation = 0.0f; |
1436 | } |
1437 | |
1438 | void QQuickImageParticle::resetRotation() |
1439 | { |
1440 | m_explicitRotation = false; |
1441 | for (auto groupId : groupIds()) { |
1442 | for (QQuickParticleData* d : qAsConst(t&: m_system->groupData[groupId]->data)) { |
1443 | if (d->rotationOwner == this) { |
1444 | d->rotationOwner = nullptr; |
1445 | } |
1446 | } |
1447 | } |
1448 | m_rotation = 0; |
1449 | m_rotationVariation = 0; |
1450 | m_rotationVelocity = 0; |
1451 | m_rotationVelocityVariation = 0; |
1452 | m_autoRotation = false; |
1453 | } |
1454 | |
1455 | void QQuickImageParticle::resetDeformation() |
1456 | { |
1457 | m_explicitDeformation = false; |
1458 | for (auto groupId : groupIds()) { |
1459 | for (QQuickParticleData* d : qAsConst(t&: m_system->groupData[groupId]->data)) { |
1460 | if (d->deformationOwner == this) { |
1461 | d->deformationOwner = nullptr; |
1462 | } |
1463 | } |
1464 | } |
1465 | if (m_xVector) |
1466 | delete m_xVector; |
1467 | if (m_yVector) |
1468 | delete m_yVector; |
1469 | m_xVector = nullptr; |
1470 | m_yVector = nullptr; |
1471 | } |
1472 | |
1473 | void QQuickImageParticle::reset() |
1474 | { |
1475 | QQuickParticlePainter::reset(); |
1476 | m_pleaseReset = true; |
1477 | update(); |
1478 | } |
1479 | |
1480 | void QQuickImageParticle::createEngine() |
1481 | { |
1482 | if (m_spriteEngine) |
1483 | delete m_spriteEngine; |
1484 | if (m_sprites.count()) { |
1485 | m_spriteEngine = new QQuickSpriteEngine(m_sprites, this); |
1486 | connect(sender: m_spriteEngine, SIGNAL(stateChanged(int)), |
1487 | receiver: this, SLOT(spriteAdvance(int)), Qt::DirectConnection); |
1488 | m_explicitAnimation = true; |
1489 | } else { |
1490 | m_spriteEngine = nullptr; |
1491 | m_explicitAnimation = false; |
1492 | } |
1493 | reset(); |
1494 | } |
1495 | |
1496 | static QSGGeometry::Attribute SimpleParticle_Attributes[] = { |
1497 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, GL_FLOAT, isPosition: true), // Position |
1498 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, GL_FLOAT), // Data |
1499 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, GL_FLOAT) // Vectors |
1500 | }; |
1501 | |
1502 | static QSGGeometry::AttributeSet SimpleParticle_AttributeSet = |
1503 | { |
1504 | .count: 3, // Attribute Count |
1505 | .stride: ( 2 + 4 + 4 ) * sizeof(float), |
1506 | .attributes: SimpleParticle_Attributes |
1507 | }; |
1508 | |
1509 | static QSGGeometry::Attribute ColoredParticle_Attributes[] = { |
1510 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, GL_FLOAT, isPosition: true), // Position |
1511 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, GL_FLOAT), // Data |
1512 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, GL_FLOAT), // Vectors |
1513 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, GL_UNSIGNED_BYTE), // Colors |
1514 | }; |
1515 | |
1516 | static QSGGeometry::AttributeSet ColoredParticle_AttributeSet = |
1517 | { |
1518 | .count: 4, // Attribute Count |
1519 | .stride: ( 2 + 4 + 4 ) * sizeof(float) + 4 * sizeof(uchar), |
1520 | .attributes: ColoredParticle_Attributes |
1521 | }; |
1522 | |
1523 | static QSGGeometry::Attribute DeformableParticle_Attributes[] = { |
1524 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 4, GL_FLOAT), // Position & TexCoord |
1525 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, GL_FLOAT), // Data |
1526 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, GL_FLOAT), // Vectors |
1527 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, GL_UNSIGNED_BYTE), // Colors |
1528 | QSGGeometry::Attribute::create(pos: 4, tupleSize: 4, GL_FLOAT), // DeformationVectors |
1529 | QSGGeometry::Attribute::create(pos: 5, tupleSize: 3, GL_FLOAT), // Rotation |
1530 | }; |
1531 | |
1532 | static QSGGeometry::AttributeSet DeformableParticle_AttributeSet = |
1533 | { |
1534 | .count: 6, // Attribute Count |
1535 | .stride: (4 + 4 + 4 + 4 + 3) * sizeof(float) + 4 * sizeof(uchar), |
1536 | .attributes: DeformableParticle_Attributes |
1537 | }; |
1538 | |
1539 | static QSGGeometry::Attribute SpriteParticle_Attributes[] = { |
1540 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 4, GL_FLOAT), // Position & TexCoord |
1541 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, GL_FLOAT), // Data |
1542 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, GL_FLOAT), // Vectors |
1543 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, GL_UNSIGNED_BYTE), // Colors |
1544 | QSGGeometry::Attribute::create(pos: 4, tupleSize: 4, GL_FLOAT), // DeformationVectors |
1545 | QSGGeometry::Attribute::create(pos: 5, tupleSize: 3, GL_FLOAT), // Rotation |
1546 | QSGGeometry::Attribute::create(pos: 6, tupleSize: 3, GL_FLOAT), // Anim Data |
1547 | QSGGeometry::Attribute::create(pos: 7, tupleSize: 4, GL_FLOAT) // Anim Pos |
1548 | }; |
1549 | |
1550 | static QSGGeometry::AttributeSet SpriteParticle_AttributeSet = |
1551 | { |
1552 | .count: 8, // Attribute Count |
1553 | .stride: (4 + 4 + 4 + 4 + 3 + 3 + 4) * sizeof(float) + 4 * sizeof(uchar), |
1554 | .attributes: SpriteParticle_Attributes |
1555 | }; |
1556 | |
1557 | void QQuickImageParticle::clearShadows() |
1558 | { |
1559 | foreach (const QVector<QQuickParticleData*> data, m_shadowData) |
1560 | qDeleteAll(c: data); |
1561 | m_shadowData.clear(); |
1562 | } |
1563 | |
1564 | //Only call if you need to, may initialize the whole array first time |
1565 | QQuickParticleData* QQuickImageParticle::getShadowDatum(QQuickParticleData* datum) |
1566 | { |
1567 | //Will return datum if the datum is a sentinel or uninitialized, to centralize that one check |
1568 | if (datum->systemIndex == -1) |
1569 | return datum; |
1570 | QQuickParticleGroupData* gd = m_system->groupData[datum->groupId]; |
1571 | if (!m_shadowData.contains(key: datum->groupId)) { |
1572 | QVector<QQuickParticleData*> data; |
1573 | const int gdSize = gd->size(); |
1574 | data.reserve(size: gdSize); |
1575 | for (int i = 0; i < gdSize; i++) { |
1576 | QQuickParticleData* datum = new QQuickParticleData; |
1577 | *datum = *(gd->data[i]); |
1578 | data << datum; |
1579 | } |
1580 | m_shadowData.insert(key: datum->groupId, value: data); |
1581 | } |
1582 | //### If dynamic resize is added, remember to potentially resize the shadow data on out-of-bounds access request |
1583 | |
1584 | return m_shadowData[datum->groupId][datum->index]; |
1585 | } |
1586 | |
1587 | bool QQuickImageParticle::loadingSomething() |
1588 | { |
1589 | return (m_image && m_image->pix.isLoading()) |
1590 | || (m_colorTable && m_colorTable->pix.isLoading()) |
1591 | || (m_sizeTable && m_sizeTable->pix.isLoading()) |
1592 | || (m_opacityTable && m_opacityTable->pix.isLoading()) |
1593 | || (m_spriteEngine && m_spriteEngine->isLoading()); |
1594 | } |
1595 | |
1596 | void QQuickImageParticle::mainThreadFetchImageData() |
1597 | { |
1598 | if (m_image) {//ImageData created on setSource |
1599 | m_image->pix.clear(this); |
1600 | m_image->pix.load(qmlEngine(this), m_image->source); |
1601 | } |
1602 | |
1603 | if (m_spriteEngine) |
1604 | m_spriteEngine->startAssemblingImage(); |
1605 | |
1606 | if (m_colorTable) |
1607 | m_colorTable->pix.load(qmlEngine(this), m_colorTable->source); |
1608 | |
1609 | if (m_sizeTable) |
1610 | m_sizeTable->pix.load(qmlEngine(this), m_sizeTable->source); |
1611 | |
1612 | if (m_opacityTable) |
1613 | m_opacityTable->pix.load(qmlEngine(this), m_opacityTable->source); |
1614 | |
1615 | m_startedImageLoading = 2; |
1616 | } |
1617 | |
1618 | void QQuickImageParticle::buildParticleNodes(QSGNode** passThrough) |
1619 | { |
1620 | // Starts async parts, like loading images, on gui thread |
1621 | // Not on individual properties, because we delay until system is running |
1622 | if (*passThrough || loadingSomething()) |
1623 | return; |
1624 | |
1625 | if (m_startedImageLoading == 0) { |
1626 | m_startedImageLoading = 1; |
1627 | //stage 1 is in gui thread |
1628 | QQuickImageParticle::staticMetaObject.invokeMethod(obj: this, member: "mainThreadFetchImageData" , type: Qt::QueuedConnection); |
1629 | } else if (m_startedImageLoading == 2) { |
1630 | finishBuildParticleNodes(n: passThrough); //rest happens in render thread |
1631 | } |
1632 | |
1633 | //No mutex, because it's slow and a compare that fails due to a race condition means just a dropped frame |
1634 | } |
1635 | |
1636 | void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node) |
1637 | { |
1638 | if (!m_rhi && !QOpenGLContext::currentContext()) |
1639 | return; |
1640 | |
1641 | if (m_count * 4 > 0xffff) { |
1642 | // Index data is ushort. |
1643 | qmlInfo(me: this) << "ImageParticle: Too many particles - maximum 16383 per ImageParticle" ; |
1644 | return; |
1645 | } |
1646 | |
1647 | if (count() <= 0) |
1648 | return; |
1649 | |
1650 | m_debugMode = m_system->m_debugMode; |
1651 | |
1652 | if (m_sprites.count() || m_bypassOptimizations) { |
1653 | perfLevel = Sprites; |
1654 | } else if (m_colorTable || m_sizeTable || m_opacityTable) { |
1655 | perfLevel = Tabled; |
1656 | } else if (m_autoRotation || m_rotation || m_rotationVariation |
1657 | || m_rotationVelocity || m_rotationVelocityVariation |
1658 | || m_xVector || m_yVector) { |
1659 | perfLevel = Deformable; |
1660 | } else if (m_alphaVariation || m_alpha != 1.0 || m_color.isValid() || m_color_variation |
1661 | || m_redVariation || m_blueVariation || m_greenVariation) { |
1662 | perfLevel = Colored; |
1663 | } else { |
1664 | perfLevel = Simple; |
1665 | } |
1666 | |
1667 | for (auto groupId : groupIds()) { |
1668 | //For sharing higher levels, need to have highest used so it renders |
1669 | for (QQuickParticlePainter* p : qAsConst(t&: m_system->groupData[groupId]->painters)) { |
1670 | QQuickImageParticle* other = qobject_cast<QQuickImageParticle*>(object: p); |
1671 | if (other){ |
1672 | if (other->perfLevel > perfLevel) { |
1673 | if (other->perfLevel >= Tabled){//Deformable is the highest level needed for this, anything higher isn't shared (or requires your own sprite) |
1674 | if (perfLevel < Deformable) |
1675 | perfLevel = Deformable; |
1676 | } else { |
1677 | perfLevel = other->perfLevel; |
1678 | } |
1679 | } else if (other->perfLevel < perfLevel) { |
1680 | other->reset(); |
1681 | } |
1682 | } |
1683 | } |
1684 | } |
1685 | |
1686 | if (!m_rhi) { // the RHI may be backed by GL but these checks should be obsolete in any case |
1687 | #ifdef Q_OS_WIN |
1688 | if (perfLevel < Deformable) //QTBUG-24540 , point sprite 'extension' isn't working on windows. |
1689 | perfLevel = Deformable; |
1690 | #endif |
1691 | |
1692 | #ifdef Q_OS_MAC |
1693 | // macOS 10.8.3 introduced a bug in the AMD drivers, for at least the 2011 macbook pros, |
1694 | // causing point sprites who read gl_PointCoord in the frag shader to come out as |
1695 | // green-red blobs. |
1696 | const GLubyte *glVendor = QOpenGLContext::currentContext()->functions()->glGetString(GL_VENDOR); |
1697 | if (perfLevel < Deformable && glVendor && strstr((char *) glVendor, "ATI" )) { |
1698 | perfLevel = Deformable; |
1699 | } |
1700 | #endif |
1701 | |
1702 | #ifdef Q_OS_LINUX |
1703 | // Nouveau drivers can potentially freeze a machine entirely when taking the point-sprite path. |
1704 | const GLubyte *glVendor = QOpenGLContext::currentContext()->functions()->glGetString(GL_VENDOR); |
1705 | if (perfLevel < Deformable && glVendor && strstr(haystack: (const char *) glVendor, needle: "nouveau" )) |
1706 | perfLevel = Deformable; |
1707 | #endif |
1708 | |
1709 | } else { |
1710 | // Points with a size other than 1 are an optional feature with QRhi |
1711 | // because some of the underlying APIs have no support for this. |
1712 | // Therefore, avoid the point sprite path with APIs like Direct3D. |
1713 | if (perfLevel < Deformable && !m_rhi->isFeatureSupported(feature: QRhi::VertexShaderPointSize)) |
1714 | perfLevel = Deformable; |
1715 | } |
1716 | |
1717 | if (perfLevel >= Colored && !m_color.isValid()) |
1718 | m_color = QColor(Qt::white);//Hidden default, but different from unset |
1719 | |
1720 | clearShadows(); |
1721 | if (m_material) |
1722 | m_material = nullptr; |
1723 | |
1724 | //Setup material |
1725 | QImage colortable; |
1726 | QImage sizetable; |
1727 | QImage opacitytable; |
1728 | QImage image; |
1729 | bool imageLoaded = false; |
1730 | switch (perfLevel) {//Fallthrough intended |
1731 | case Sprites: |
1732 | { |
1733 | if (!m_spriteEngine) { |
1734 | qWarning() << "ImageParticle: No sprite engine..." ; |
1735 | //Sprite performance mode with static image is supported, but not advised |
1736 | //Note that in this case it always uses shadow data |
1737 | } else { |
1738 | image = m_spriteEngine->assembledImage(); |
1739 | if (image.isNull())//Warning is printed in engine |
1740 | return; |
1741 | imageLoaded = true; |
1742 | } |
1743 | m_material = new SpriteMaterial; |
1744 | ImageMaterialData *state = getState(m: m_material); |
1745 | if (imageLoaded) |
1746 | state->texture = QSGPlainTexture::fromImage(image); |
1747 | state->animSheetSize = QSizeF(image.size() / image.devicePixelRatioF()); |
1748 | if (m_spriteEngine) |
1749 | m_spriteEngine->setCount(m_count); |
1750 | } |
1751 | Q_FALLTHROUGH(); |
1752 | case Tabled: |
1753 | { |
1754 | if (!m_material) |
1755 | m_material = new TabledMaterial; |
1756 | |
1757 | if (m_colorTable) { |
1758 | if (m_colorTable->pix.isReady()) |
1759 | colortable = m_colorTable->pix.image(); |
1760 | else |
1761 | qmlWarning(me: this) << "Error loading color table: " << m_colorTable->pix.error(); |
1762 | } |
1763 | |
1764 | if (m_sizeTable) { |
1765 | if (m_sizeTable->pix.isReady()) |
1766 | sizetable = m_sizeTable->pix.image(); |
1767 | else |
1768 | qmlWarning(me: this) << "Error loading size table: " << m_sizeTable->pix.error(); |
1769 | } |
1770 | |
1771 | if (m_opacityTable) { |
1772 | if (m_opacityTable->pix.isReady()) |
1773 | opacitytable = m_opacityTable->pix.image(); |
1774 | else |
1775 | qmlWarning(me: this) << "Error loading opacity table: " << m_opacityTable->pix.error(); |
1776 | } |
1777 | |
1778 | if (colortable.isNull()){//###Goes through image just for this |
1779 | colortable = QImage(1,1,QImage::Format_ARGB32_Premultiplied); |
1780 | colortable.fill(color: Qt::white); |
1781 | } |
1782 | ImageMaterialData *state = getState(m: m_material); |
1783 | state->colorTable = QSGPlainTexture::fromImage(image: colortable); |
1784 | fillUniformArrayFromImage(array: state->sizeTable, img: sizetable, UNIFORM_ARRAY_SIZE); |
1785 | fillUniformArrayFromImage(array: state->opacityTable, img: opacitytable, UNIFORM_ARRAY_SIZE); |
1786 | } |
1787 | Q_FALLTHROUGH(); |
1788 | case Deformable: |
1789 | { |
1790 | if (!m_material) |
1791 | m_material = new DeformableMaterial; |
1792 | } |
1793 | Q_FALLTHROUGH(); |
1794 | case Colored: |
1795 | { |
1796 | if (!m_material) |
1797 | m_material = new ColoredMaterial; |
1798 | } |
1799 | Q_FALLTHROUGH(); |
1800 | default://Also Simple |
1801 | { |
1802 | if (!m_material) |
1803 | m_material = new SimpleMaterial; |
1804 | ImageMaterialData *state = getState(m: m_material); |
1805 | if (!imageLoaded) { |
1806 | if (!m_image || !m_image->pix.isReady()) { |
1807 | if (m_image) |
1808 | qmlWarning(me: this) << m_image->pix.error(); |
1809 | delete m_material; |
1810 | return; |
1811 | } |
1812 | //state->texture //TODO: Shouldn't this be better? But not crash? |
1813 | // = QQuickItemPrivate::get(this)->sceneGraphContext()->textureForFactory(m_imagePix.textureFactory()); |
1814 | state->texture = QSGPlainTexture::fromImage(image: m_image->pix.image()); |
1815 | } |
1816 | state->texture->setFiltering(QSGTexture::Linear); |
1817 | state->entry = (qreal) m_entryEffect; |
1818 | m_material->setFlag(flags: QSGMaterial::Blending | QSGMaterial::RequiresFullMatrix); |
1819 | } |
1820 | } |
1821 | |
1822 | m_nodes.clear(); |
1823 | for (auto groupId : groupIds()) { |
1824 | int count = m_system->groupData[groupId]->size(); |
1825 | QSGGeometryNode* node = new QSGGeometryNode(); |
1826 | node->setMaterial(m_material); |
1827 | node->markDirty(bits: QSGNode::DirtyMaterial); |
1828 | |
1829 | m_nodes.insert(key: groupId, value: node); |
1830 | m_idxStarts.insert(key: groupId, value: m_lastIdxStart); |
1831 | m_startsIdx.append(t: qMakePair<int,int>(x: m_lastIdxStart, y: groupId)); |
1832 | m_lastIdxStart += count; |
1833 | |
1834 | //Create Particle Geometry |
1835 | int vCount = count * 4; |
1836 | int iCount = count * 6; |
1837 | |
1838 | QSGGeometry *g; |
1839 | if (perfLevel == Sprites) |
1840 | g = new QSGGeometry(SpriteParticle_AttributeSet, vCount, iCount); |
1841 | else if (perfLevel == Tabled) |
1842 | g = new QSGGeometry(DeformableParticle_AttributeSet, vCount, iCount); |
1843 | else if (perfLevel == Deformable) |
1844 | g = new QSGGeometry(DeformableParticle_AttributeSet, vCount, iCount); |
1845 | else if (perfLevel == Colored) |
1846 | g = new QSGGeometry(ColoredParticle_AttributeSet, count, 0); |
1847 | else //Simple |
1848 | g = new QSGGeometry(SimpleParticle_AttributeSet, count, 0); |
1849 | |
1850 | node->setFlag(QSGNode::OwnsGeometry); |
1851 | node->setGeometry(g); |
1852 | if (perfLevel <= Colored){ |
1853 | g->setDrawingMode(QSGGeometry::DrawPoints); |
1854 | if (m_debugMode) { |
1855 | if (m_rhi) { |
1856 | qDebug(msg: "Using point sprites" ); |
1857 | } else { |
1858 | #if QT_CONFIG(opengl) |
1859 | GLfloat pointSizeRange[2]; |
1860 | QOpenGLContext::currentContext()->functions()->glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, params: pointSizeRange); |
1861 | qDebug() << "Using point sprites, GL_ALIASED_POINT_SIZE_RANGE " <<pointSizeRange[0] << ":" << pointSizeRange[1]; |
1862 | #else |
1863 | qDebug("Using point sprites" ); |
1864 | #endif |
1865 | } |
1866 | } |
1867 | } else { |
1868 | g->setDrawingMode(QSGGeometry::DrawTriangles); |
1869 | } |
1870 | |
1871 | for (int p=0; p < count; ++p) |
1872 | commit(gIdx: groupId, pIdx: p);//commit sets geometry for the node, has its own perfLevel switch |
1873 | |
1874 | if (perfLevel == Sprites) |
1875 | initTexCoords<SpriteVertex>(v: (SpriteVertex*)g->vertexData(), count: vCount); |
1876 | else if (perfLevel == Tabled) |
1877 | initTexCoords<DeformableVertex>(v: (DeformableVertex*)g->vertexData(), count: vCount); |
1878 | else if (perfLevel == Deformable) |
1879 | initTexCoords<DeformableVertex>(v: (DeformableVertex*)g->vertexData(), count: vCount); |
1880 | |
1881 | if (perfLevel > Colored){ |
1882 | quint16 *indices = g->indexDataAsUShort(); |
1883 | for (int i=0; i < count; ++i) { |
1884 | int o = i * 4; |
1885 | indices[0] = o; |
1886 | indices[1] = o + 1; |
1887 | indices[2] = o + 2; |
1888 | indices[3] = o + 1; |
1889 | indices[4] = o + 3; |
1890 | indices[5] = o + 2; |
1891 | indices += 6; |
1892 | } |
1893 | } |
1894 | } |
1895 | |
1896 | if (perfLevel == Sprites) |
1897 | spritesUpdate();//Gives all vertexes the initial sprite data, then maintained per frame |
1898 | |
1899 | foreach (QSGGeometryNode* node, m_nodes){ |
1900 | if (node == *(m_nodes.begin())) |
1901 | node->setFlag(QSGGeometryNode::OwnsMaterial);//Root node owns the material for memory management purposes |
1902 | else |
1903 | (*(m_nodes.begin()))->appendChildNode(node); |
1904 | } |
1905 | |
1906 | *node = *(m_nodes.begin()); |
1907 | update(); |
1908 | } |
1909 | |
1910 | QSGNode *QQuickImageParticle::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) |
1911 | { |
1912 | if (!m_apiChecked || m_windowChanged) { |
1913 | m_apiChecked = true; |
1914 | m_windowChanged = false; |
1915 | |
1916 | QSGRenderContext *rc = QQuickItemPrivate::get(item: this)->sceneGraphRenderContext(); |
1917 | QSGRendererInterface *rif = rc->sceneGraphContext()->rendererInterface(renderContext: rc); |
1918 | if (!rif) |
1919 | return nullptr; |
1920 | |
1921 | QSGRendererInterface::GraphicsApi api = rif->graphicsApi(); |
1922 | const bool isDirectOpenGL = api == QSGRendererInterface::OpenGL; |
1923 | const bool isRhi = QSGRendererInterface::isApiRhiBased(api); |
1924 | |
1925 | if (!node && !isDirectOpenGL && !isRhi) |
1926 | return nullptr; |
1927 | |
1928 | if (isRhi) |
1929 | m_rhi = static_cast<QRhi *>(rif->getResource(window: m_window, resource: QSGRendererInterface::RhiResource)); |
1930 | else |
1931 | m_rhi = nullptr; |
1932 | |
1933 | if (isRhi && !m_rhi) { |
1934 | qWarning(msg: "Failed to query QRhi, particles disabled" ); |
1935 | return nullptr; |
1936 | } |
1937 | } |
1938 | |
1939 | if (m_pleaseReset){ |
1940 | // Cannot just destroy the node and then return null (in case image |
1941 | // loading is still in progress). Rather, keep track of the old node |
1942 | // until we have a new one. |
1943 | delete m_outgoingNode; |
1944 | m_outgoingNode = node; |
1945 | node = nullptr; |
1946 | |
1947 | m_lastLevel = perfLevel; |
1948 | m_nodes.clear(); |
1949 | |
1950 | m_idxStarts.clear(); |
1951 | m_startsIdx.clear(); |
1952 | m_lastIdxStart = 0; |
1953 | |
1954 | m_material = nullptr; |
1955 | |
1956 | m_pleaseReset = false; |
1957 | m_startedImageLoading = 0;//Cancel a part-way build (may still have a pending load) |
1958 | } else if (!m_material) { |
1959 | delete node; |
1960 | node = nullptr; |
1961 | } |
1962 | |
1963 | if (m_system && m_system->isRunning() && !m_system->isPaused()){ |
1964 | bool dirty = prepareNextFrame(&node); |
1965 | if (node) { |
1966 | update(); |
1967 | if (dirty) { |
1968 | foreach (QSGGeometryNode* n, m_nodes) |
1969 | n->markDirty(bits: QSGNode::DirtyGeometry); |
1970 | } |
1971 | } else if (m_startedImageLoading < 2) { |
1972 | update();//To call prepareNextFrame() again from the renderThread |
1973 | } |
1974 | } |
1975 | |
1976 | if (!node) { |
1977 | node = m_outgoingNode; |
1978 | m_outgoingNode = nullptr; |
1979 | } |
1980 | |
1981 | return node; |
1982 | } |
1983 | |
1984 | bool QQuickImageParticle::prepareNextFrame(QSGNode **node) |
1985 | { |
1986 | if (*node == nullptr){//TODO: Staggered loading (as emitted) |
1987 | buildParticleNodes(passThrough: node); |
1988 | if (m_debugMode) { |
1989 | qDebug() << "QQuickImageParticle Feature level: " << perfLevel; |
1990 | qDebug() << "QQuickImageParticle Nodes: " ; |
1991 | int count = 0; |
1992 | for (auto it = m_nodes.keyBegin(), end = m_nodes.keyEnd(); it != end; ++it) { |
1993 | qDebug() << "Group " << *it << " (" << m_system->groupData[*it]->size() |
1994 | << " particles)" ; |
1995 | count += m_system->groupData[*it]->size(); |
1996 | } |
1997 | qDebug() << "Total count: " << count; |
1998 | } |
1999 | if (*node == nullptr) |
2000 | return false; |
2001 | } |
2002 | qint64 timeStamp = m_system->systemSync(p: this); |
2003 | |
2004 | qreal time = timeStamp / 1000.; |
2005 | |
2006 | switch (perfLevel){//Fall-through intended |
2007 | case Sprites: |
2008 | //Advance State |
2009 | if (m_spriteEngine) |
2010 | m_spriteEngine->updateSprites(time: timeStamp);//fires signals if anim changed |
2011 | spritesUpdate(time); |
2012 | Q_FALLTHROUGH(); |
2013 | case Tabled: |
2014 | case Deformable: |
2015 | case Colored: |
2016 | case Simple: |
2017 | default: //Also Simple |
2018 | getState(m: m_material)->timestamp = time; |
2019 | break; |
2020 | } |
2021 | |
2022 | bool active = false; |
2023 | for (auto groupId : groupIds()) { |
2024 | if (m_system->groupData[groupId]->isActive()) { |
2025 | active = true; |
2026 | break; |
2027 | } |
2028 | } |
2029 | |
2030 | const bool dirty = active || m_previousActive; |
2031 | if (dirty) { |
2032 | foreach (QSGGeometryNode* node, m_nodes) |
2033 | node->markDirty(bits: QSGNode::DirtyMaterial); |
2034 | } |
2035 | |
2036 | m_previousActive = active; |
2037 | return dirty; |
2038 | } |
2039 | |
2040 | void QQuickImageParticle::spritesUpdate(qreal time) |
2041 | { |
2042 | ImageMaterialData *state = getState(m: m_material); |
2043 | // Sprite progression handled CPU side, so as to have per-frame control. |
2044 | for (auto groupId : groupIds()) { |
2045 | for (QQuickParticleData* mainDatum : qAsConst(t&: m_system->groupData[groupId]->data)) { |
2046 | QSGGeometryNode *node = m_nodes[groupId]; |
2047 | if (!node) |
2048 | continue; |
2049 | //TODO: Interpolate between two different animations if it's going to transition next frame |
2050 | // This is particularly important for cut-up sprites. |
2051 | QQuickParticleData* datum = (mainDatum->animationOwner == this ? mainDatum : getShadowDatum(datum: mainDatum)); |
2052 | int spriteIdx = 0; |
2053 | for (int i = 0; i<m_startsIdx.count(); i++) { |
2054 | if (m_startsIdx[i].second == groupId){ |
2055 | spriteIdx = m_startsIdx[i].first + datum->index; |
2056 | break; |
2057 | } |
2058 | } |
2059 | |
2060 | double frameAt; |
2061 | qreal progress = 0; |
2062 | |
2063 | if (datum->frameDuration > 0) { |
2064 | qreal frame = (time - datum->animT)/(datum->frameDuration / 1000.0); |
2065 | frame = qBound(min: (qreal)0.0, val: frame, max: (qreal)((qreal)datum->frameCount - 1.0));//Stop at count-1 frames until we have between anim interpolation |
2066 | if (m_spritesInterpolate) |
2067 | progress = std::modf(x: frame,iptr: &frameAt); |
2068 | else |
2069 | std::modf(x: frame,iptr: &frameAt); |
2070 | } else { |
2071 | datum->frameAt++; |
2072 | if (datum->frameAt >= datum->frameCount){ |
2073 | datum->frameAt = 0; |
2074 | m_spriteEngine->advance(index: spriteIdx); |
2075 | } |
2076 | frameAt = datum->frameAt; |
2077 | } |
2078 | if (m_spriteEngine->sprite(sprite: spriteIdx)->reverse())//### Store this in datum too? |
2079 | frameAt = (datum->frameCount - 1) - frameAt; |
2080 | QSizeF sheetSize = state->animSheetSize; |
2081 | qreal y = datum->animY / sheetSize.height(); |
2082 | qreal w = datum->animWidth / sheetSize.width(); |
2083 | qreal h = datum->animHeight / sheetSize.height(); |
2084 | qreal x1 = datum->animX / sheetSize.width(); |
2085 | x1 += frameAt * w; |
2086 | qreal x2 = x1; |
2087 | if (frameAt < (datum->frameCount-1)) |
2088 | x2 += w; |
2089 | |
2090 | SpriteVertex *spriteVertices = (SpriteVertex *) node->geometry()->vertexData(); |
2091 | spriteVertices += datum->index*4; |
2092 | for (int i=0; i<4; i++) { |
2093 | spriteVertices[i].animX1 = x1; |
2094 | spriteVertices[i].animY1 = y; |
2095 | spriteVertices[i].animX2 = x2; |
2096 | spriteVertices[i].animY2 = y; |
2097 | spriteVertices[i].animW = w; |
2098 | spriteVertices[i].animH = h; |
2099 | spriteVertices[i].animProgress = progress; |
2100 | } |
2101 | } |
2102 | } |
2103 | } |
2104 | |
2105 | void QQuickImageParticle::spriteAdvance(int spriteIdx) |
2106 | { |
2107 | if (!m_startsIdx.count())//Probably overly defensive |
2108 | return; |
2109 | |
2110 | int gIdx = -1; |
2111 | int i; |
2112 | for (i = 0; i<m_startsIdx.count(); i++) { |
2113 | if (spriteIdx < m_startsIdx[i].first) { |
2114 | gIdx = m_startsIdx[i-1].second; |
2115 | break; |
2116 | } |
2117 | } |
2118 | if (gIdx == -1) |
2119 | gIdx = m_startsIdx[i-1].second; |
2120 | int pIdx = spriteIdx - m_startsIdx[i-1].first; |
2121 | |
2122 | QQuickParticleData* mainDatum = m_system->groupData[gIdx]->data[pIdx]; |
2123 | QQuickParticleData* datum = (mainDatum->animationOwner == this ? mainDatum : getShadowDatum(datum: mainDatum)); |
2124 | |
2125 | datum->animIdx = m_spriteEngine->spriteState(sprite: spriteIdx); |
2126 | datum->animT = m_spriteEngine->spriteStart(sprite: spriteIdx)/1000.0; |
2127 | datum->frameCount = m_spriteEngine->spriteFrames(sprite: spriteIdx); |
2128 | datum->frameDuration = m_spriteEngine->spriteDuration(sprite: spriteIdx) / datum->frameCount; |
2129 | datum->animX = m_spriteEngine->spriteX(sprite: spriteIdx); |
2130 | datum->animY = m_spriteEngine->spriteY(sprite: spriteIdx); |
2131 | datum->animWidth = m_spriteEngine->spriteWidth(sprite: spriteIdx); |
2132 | datum->animHeight = m_spriteEngine->spriteHeight(sprite: spriteIdx); |
2133 | } |
2134 | |
2135 | void QQuickImageParticle::reloadColor(const Color4ub &c, QQuickParticleData* d) |
2136 | { |
2137 | d->color = c; |
2138 | //TODO: get index for reload - or make function take an index |
2139 | } |
2140 | |
2141 | void QQuickImageParticle::initialize(int gIdx, int pIdx) |
2142 | { |
2143 | Color4ub color; |
2144 | QQuickParticleData* datum = m_system->groupData[gIdx]->data[pIdx]; |
2145 | qreal redVariation = m_color_variation + m_redVariation; |
2146 | qreal greenVariation = m_color_variation + m_greenVariation; |
2147 | qreal blueVariation = m_color_variation + m_blueVariation; |
2148 | int spriteIdx = 0; |
2149 | if (m_spriteEngine) { |
2150 | spriteIdx = m_idxStarts[gIdx] + datum->index; |
2151 | if (spriteIdx >= m_spriteEngine->count()) |
2152 | m_spriteEngine->setCount(spriteIdx+1); |
2153 | } |
2154 | |
2155 | float rotation; |
2156 | float rotationVelocity; |
2157 | float autoRotate; |
2158 | switch (perfLevel){//Fall-through is intended on all of them |
2159 | case Sprites: |
2160 | // Initial Sprite State |
2161 | if (m_explicitAnimation && m_spriteEngine){ |
2162 | if (!datum->animationOwner) |
2163 | datum->animationOwner = this; |
2164 | QQuickParticleData* writeTo = (datum->animationOwner == this ? datum : getShadowDatum(datum)); |
2165 | writeTo->animT = writeTo->t; |
2166 | //writeTo->animInterpolate = m_spritesInterpolate; |
2167 | if (m_spriteEngine){ |
2168 | m_spriteEngine->start(index: spriteIdx); |
2169 | writeTo->frameCount = m_spriteEngine->spriteFrames(sprite: spriteIdx); |
2170 | writeTo->frameDuration = m_spriteEngine->spriteDuration(sprite: spriteIdx) / writeTo->frameCount; |
2171 | writeTo->animIdx = 0;//Always starts at 0 |
2172 | writeTo->frameAt = -1; |
2173 | writeTo->animX = m_spriteEngine->spriteX(sprite: spriteIdx); |
2174 | writeTo->animY = m_spriteEngine->spriteY(sprite: spriteIdx); |
2175 | writeTo->animWidth = m_spriteEngine->spriteWidth(sprite: spriteIdx); |
2176 | writeTo->animHeight = m_spriteEngine->spriteHeight(sprite: spriteIdx); |
2177 | } |
2178 | } else { |
2179 | ImageMaterialData *state = getState(m: m_material); |
2180 | QQuickParticleData* writeTo = getShadowDatum(datum); |
2181 | writeTo->animT = datum->t; |
2182 | writeTo->frameCount = 1; |
2183 | writeTo->frameDuration = 60000000.0; |
2184 | writeTo->frameAt = -1; |
2185 | writeTo->animIdx = 0; |
2186 | writeTo->animT = 0; |
2187 | writeTo->animX = writeTo->animY = 0; |
2188 | writeTo->animWidth = state->animSheetSize.width(); |
2189 | writeTo->animHeight = state->animSheetSize.height(); |
2190 | } |
2191 | Q_FALLTHROUGH(); |
2192 | case Tabled: |
2193 | case Deformable: |
2194 | //Initial Rotation |
2195 | if (m_explicitDeformation){ |
2196 | if (!datum->deformationOwner) |
2197 | datum->deformationOwner = this; |
2198 | if (m_xVector){ |
2199 | const QPointF &ret = m_xVector->sample(from: QPointF(datum->x, datum->y)); |
2200 | if (datum->deformationOwner == this) { |
2201 | datum->xx = ret.x(); |
2202 | datum->xy = ret.y(); |
2203 | } else { |
2204 | getShadowDatum(datum)->xx = ret.x(); |
2205 | getShadowDatum(datum)->xy = ret.y(); |
2206 | } |
2207 | } |
2208 | if (m_yVector){ |
2209 | const QPointF &ret = m_yVector->sample(from: QPointF(datum->x, datum->y)); |
2210 | if (datum->deformationOwner == this) { |
2211 | datum->yx = ret.x(); |
2212 | datum->yy = ret.y(); |
2213 | } else { |
2214 | getShadowDatum(datum)->yx = ret.x(); |
2215 | getShadowDatum(datum)->yy = ret.y(); |
2216 | } |
2217 | } |
2218 | } |
2219 | |
2220 | if (m_explicitRotation){ |
2221 | if (!datum->rotationOwner) |
2222 | datum->rotationOwner = this; |
2223 | rotation = |
2224 | (m_rotation + (m_rotationVariation - 2*QRandomGenerator::global()->bounded(highest: m_rotationVariation)) ) * CONV; |
2225 | rotationVelocity = |
2226 | (m_rotationVelocity + (m_rotationVelocityVariation - 2*QRandomGenerator::global()->bounded(highest: m_rotationVelocityVariation)) ) * CONV; |
2227 | autoRotate = m_autoRotation?1.0:0.0; |
2228 | if (datum->rotationOwner == this) { |
2229 | datum->rotation = rotation; |
2230 | datum->rotationVelocity = rotationVelocity; |
2231 | datum->autoRotate = autoRotate; |
2232 | } else { |
2233 | getShadowDatum(datum)->rotation = rotation; |
2234 | getShadowDatum(datum)->rotationVelocity = rotationVelocity; |
2235 | getShadowDatum(datum)->autoRotate = autoRotate; |
2236 | } |
2237 | } |
2238 | Q_FALLTHROUGH(); |
2239 | case Colored: |
2240 | //Color initialization |
2241 | // Particle color |
2242 | if (m_explicitColor) { |
2243 | if (!datum->colorOwner) |
2244 | datum->colorOwner = this; |
2245 | color.r = m_color.red() * (1 - redVariation) + QRandomGenerator::global()->bounded(highest: 256) * redVariation; |
2246 | color.g = m_color.green() * (1 - greenVariation) + QRandomGenerator::global()->bounded(highest: 256) * greenVariation; |
2247 | color.b = m_color.blue() * (1 - blueVariation) + QRandomGenerator::global()->bounded(highest: 256) * blueVariation; |
2248 | color.a = m_alpha * m_color.alpha() * (1 - m_alphaVariation) + QRandomGenerator::global()->bounded(highest: 256) * m_alphaVariation; |
2249 | if (datum->colorOwner == this) |
2250 | datum->color = color; |
2251 | else |
2252 | getShadowDatum(datum)->color = color; |
2253 | } |
2254 | default: |
2255 | break; |
2256 | } |
2257 | } |
2258 | |
2259 | void QQuickImageParticle::commit(int gIdx, int pIdx) |
2260 | { |
2261 | if (m_pleaseReset) |
2262 | return; |
2263 | QSGGeometryNode *node = m_nodes[gIdx]; |
2264 | if (!node) |
2265 | return; |
2266 | QQuickParticleData* datum = m_system->groupData[gIdx]->data[pIdx]; |
2267 | SpriteVertex *spriteVertices = (SpriteVertex *) node->geometry()->vertexData(); |
2268 | DeformableVertex *deformableVertices = (DeformableVertex *) node->geometry()->vertexData(); |
2269 | ColoredVertex *coloredVertices = (ColoredVertex *) node->geometry()->vertexData(); |
2270 | SimpleVertex *simpleVertices = (SimpleVertex *) node->geometry()->vertexData(); |
2271 | switch (perfLevel){//No automatic fall through intended on this one |
2272 | case Sprites: |
2273 | spriteVertices += pIdx*4; |
2274 | for (int i=0; i<4; i++){ |
2275 | spriteVertices[i].x = datum->x - m_systemOffset.x(); |
2276 | spriteVertices[i].y = datum->y - m_systemOffset.y(); |
2277 | spriteVertices[i].t = datum->t; |
2278 | spriteVertices[i].lifeSpan = datum->lifeSpan; |
2279 | spriteVertices[i].size = datum->size; |
2280 | spriteVertices[i].endSize = datum->endSize; |
2281 | spriteVertices[i].vx = datum->vx; |
2282 | spriteVertices[i].vy = datum->vy; |
2283 | spriteVertices[i].ax = datum->ax; |
2284 | spriteVertices[i].ay = datum->ay; |
2285 | if (m_explicitDeformation && datum->deformationOwner != this) { |
2286 | QQuickParticleData* shadow = getShadowDatum(datum); |
2287 | spriteVertices[i].xx = shadow->xx; |
2288 | spriteVertices[i].xy = shadow->xy; |
2289 | spriteVertices[i].yx = shadow->yx; |
2290 | spriteVertices[i].yy = shadow->yy; |
2291 | } else { |
2292 | spriteVertices[i].xx = datum->xx; |
2293 | spriteVertices[i].xy = datum->xy; |
2294 | spriteVertices[i].yx = datum->yx; |
2295 | spriteVertices[i].yy = datum->yy; |
2296 | } |
2297 | if (m_explicitRotation && datum->rotationOwner != this) { |
2298 | QQuickParticleData* shadow = getShadowDatum(datum); |
2299 | spriteVertices[i].rotation = shadow->rotation; |
2300 | spriteVertices[i].rotationVelocity = shadow->rotationVelocity; |
2301 | spriteVertices[i].autoRotate = shadow->autoRotate; |
2302 | } else { |
2303 | spriteVertices[i].rotation = datum->rotation; |
2304 | spriteVertices[i].rotationVelocity = datum->rotationVelocity; |
2305 | spriteVertices[i].autoRotate = datum->autoRotate; |
2306 | } |
2307 | //Sprite-related vertices updated per-frame in spritesUpdate(), not on demand |
2308 | if (m_explicitColor && datum->colorOwner != this) { |
2309 | QQuickParticleData* shadow = getShadowDatum(datum); |
2310 | spriteVertices[i].color.r = shadow->color.r; |
2311 | spriteVertices[i].color.g = shadow->color.g; |
2312 | spriteVertices[i].color.b = shadow->color.b; |
2313 | spriteVertices[i].color.a = shadow->color.a; |
2314 | } else { |
2315 | spriteVertices[i].color.r = datum->color.r; |
2316 | spriteVertices[i].color.g = datum->color.g; |
2317 | spriteVertices[i].color.b = datum->color.b; |
2318 | spriteVertices[i].color.a = datum->color.a; |
2319 | } |
2320 | } |
2321 | break; |
2322 | case Tabled: //Fall through until it has its own vertex class |
2323 | case Deformable: |
2324 | deformableVertices += pIdx*4; |
2325 | for (int i=0; i<4; i++){ |
2326 | deformableVertices[i].x = datum->x - m_systemOffset.x(); |
2327 | deformableVertices[i].y = datum->y - m_systemOffset.y(); |
2328 | deformableVertices[i].t = datum->t; |
2329 | deformableVertices[i].lifeSpan = datum->lifeSpan; |
2330 | deformableVertices[i].size = datum->size; |
2331 | deformableVertices[i].endSize = datum->endSize; |
2332 | deformableVertices[i].vx = datum->vx; |
2333 | deformableVertices[i].vy = datum->vy; |
2334 | deformableVertices[i].ax = datum->ax; |
2335 | deformableVertices[i].ay = datum->ay; |
2336 | if (m_explicitDeformation && datum->deformationOwner != this) { |
2337 | QQuickParticleData* shadow = getShadowDatum(datum); |
2338 | deformableVertices[i].xx = shadow->xx; |
2339 | deformableVertices[i].xy = shadow->xy; |
2340 | deformableVertices[i].yx = shadow->yx; |
2341 | deformableVertices[i].yy = shadow->yy; |
2342 | } else { |
2343 | deformableVertices[i].xx = datum->xx; |
2344 | deformableVertices[i].xy = datum->xy; |
2345 | deformableVertices[i].yx = datum->yx; |
2346 | deformableVertices[i].yy = datum->yy; |
2347 | } |
2348 | if (m_explicitRotation && datum->rotationOwner != this) { |
2349 | QQuickParticleData* shadow = getShadowDatum(datum); |
2350 | deformableVertices[i].rotation = shadow->rotation; |
2351 | deformableVertices[i].rotationVelocity = shadow->rotationVelocity; |
2352 | deformableVertices[i].autoRotate = shadow->autoRotate; |
2353 | } else { |
2354 | deformableVertices[i].rotation = datum->rotation; |
2355 | deformableVertices[i].rotationVelocity = datum->rotationVelocity; |
2356 | deformableVertices[i].autoRotate = datum->autoRotate; |
2357 | } |
2358 | if (m_explicitColor && datum->colorOwner != this) { |
2359 | QQuickParticleData* shadow = getShadowDatum(datum); |
2360 | deformableVertices[i].color.r = shadow->color.r; |
2361 | deformableVertices[i].color.g = shadow->color.g; |
2362 | deformableVertices[i].color.b = shadow->color.b; |
2363 | deformableVertices[i].color.a = shadow->color.a; |
2364 | } else { |
2365 | deformableVertices[i].color.r = datum->color.r; |
2366 | deformableVertices[i].color.g = datum->color.g; |
2367 | deformableVertices[i].color.b = datum->color.b; |
2368 | deformableVertices[i].color.a = datum->color.a; |
2369 | } |
2370 | } |
2371 | break; |
2372 | case Colored: |
2373 | coloredVertices += pIdx*1; |
2374 | for (int i=0; i<1; i++){ |
2375 | coloredVertices[i].x = datum->x - m_systemOffset.x(); |
2376 | coloredVertices[i].y = datum->y - m_systemOffset.y(); |
2377 | coloredVertices[i].t = datum->t; |
2378 | coloredVertices[i].lifeSpan = datum->lifeSpan; |
2379 | coloredVertices[i].size = datum->size; |
2380 | coloredVertices[i].endSize = datum->endSize; |
2381 | coloredVertices[i].vx = datum->vx; |
2382 | coloredVertices[i].vy = datum->vy; |
2383 | coloredVertices[i].ax = datum->ax; |
2384 | coloredVertices[i].ay = datum->ay; |
2385 | if (m_explicitColor && datum->colorOwner != this) { |
2386 | QQuickParticleData* shadow = getShadowDatum(datum); |
2387 | coloredVertices[i].color.r = shadow->color.r; |
2388 | coloredVertices[i].color.g = shadow->color.g; |
2389 | coloredVertices[i].color.b = shadow->color.b; |
2390 | coloredVertices[i].color.a = shadow->color.a; |
2391 | } else { |
2392 | coloredVertices[i].color.r = datum->color.r; |
2393 | coloredVertices[i].color.g = datum->color.g; |
2394 | coloredVertices[i].color.b = datum->color.b; |
2395 | coloredVertices[i].color.a = datum->color.a; |
2396 | } |
2397 | } |
2398 | break; |
2399 | case Simple: |
2400 | simpleVertices += pIdx*1; |
2401 | for (int i=0; i<1; i++){ |
2402 | simpleVertices[i].x = datum->x - m_systemOffset.x(); |
2403 | simpleVertices[i].y = datum->y - m_systemOffset.y(); |
2404 | simpleVertices[i].t = datum->t; |
2405 | simpleVertices[i].lifeSpan = datum->lifeSpan; |
2406 | simpleVertices[i].size = datum->size; |
2407 | simpleVertices[i].endSize = datum->endSize; |
2408 | simpleVertices[i].vx = datum->vx; |
2409 | simpleVertices[i].vy = datum->vy; |
2410 | simpleVertices[i].ax = datum->ax; |
2411 | simpleVertices[i].ay = datum->ay; |
2412 | } |
2413 | break; |
2414 | default: |
2415 | break; |
2416 | } |
2417 | } |
2418 | |
2419 | |
2420 | |
2421 | QT_END_NAMESPACE |
2422 | |
2423 | #include "moc_qquickimageparticle_p.cpp" |
2424 | |