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| 2 | ** |
| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <QtQuick/private/qsgcontext_p.h> |
| 41 | #include <private/qsgadaptationlayer_p.h> |
| 42 | #include <private/qquickitem_p.h> |
| 43 | #include <QtQuick/qsgnode.h> |
| 44 | #include <QtQuick/qsgtexture.h> |
| 45 | #include <QFile> |
| 46 | #include <QRandomGenerator> |
| 47 | #include "qquickimageparticle_p.h" |
| 48 | #include "qquickparticleemitter_p.h" |
| 49 | #include <private/qquicksprite_p.h> |
| 50 | #include <private/qquickspriteengine_p.h> |
| 51 | #include <QOpenGLFunctions> |
| 52 | #include <QSGRendererInterface> |
| 53 | #include <QtQuick/private/qsgshadersourcebuilder_p.h> |
| 54 | #include <QtQuick/private/qsgplaintexture_p.h> |
| 55 | #include <private/qqmlglobal_p.h> |
| 56 | #include <QtQml/qqmlinfo.h> |
| 57 | #include <cmath> |
| 58 | #include <QtGui/private/qrhi_p.h> |
| 59 | |
| 60 | QT_BEGIN_NAMESPACE |
| 61 | |
| 62 | // Must match the shader code |
| 63 | #define UNIFORM_ARRAY_SIZE 64 |
| 64 | |
| 65 | const qreal CONV = 0.017453292519943295; |
| 66 | |
| 67 | class ImageMaterialData |
| 68 | { |
| 69 | public: |
| 70 | ImageMaterialData() |
| 71 | : texture(nullptr), colorTable(nullptr) |
| 72 | {} |
| 73 | |
| 74 | ~ImageMaterialData(){ |
| 75 | delete texture; |
| 76 | delete colorTable; |
| 77 | } |
| 78 | |
| 79 | QSGTexture *texture; |
| 80 | QSGTexture *colorTable; |
| 81 | float sizeTable[UNIFORM_ARRAY_SIZE]; |
| 82 | float opacityTable[UNIFORM_ARRAY_SIZE]; |
| 83 | |
| 84 | qreal timestamp; |
| 85 | qreal entry; |
| 86 | QSizeF animSheetSize; |
| 87 | }; |
| 88 | |
| 89 | class TabledMaterialShader : public QSGMaterialShader |
| 90 | { |
| 91 | public: |
| 92 | TabledMaterialShader() |
| 93 | { |
| 94 | QSGShaderSourceBuilder builder; |
| 95 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
| 96 | |
| 97 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
| 98 | builder.addDefinition(QByteArrayLiteral("TABLE" )); |
| 99 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
| 100 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
| 101 | if (isES) |
| 102 | builder.removeVersion(); |
| 103 | |
| 104 | m_vertex_code = builder.source(); |
| 105 | builder.clear(); |
| 106 | |
| 107 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
| 108 | builder.addDefinition(QByteArrayLiteral("TABLE" )); |
| 109 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
| 110 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
| 111 | if (isES) |
| 112 | builder.removeVersion(); |
| 113 | |
| 114 | m_fragment_code = builder.source(); |
| 115 | |
| 116 | Q_ASSERT(!m_vertex_code.isNull()); |
| 117 | Q_ASSERT(!m_fragment_code.isNull()); |
| 118 | } |
| 119 | |
| 120 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
| 121 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
| 122 | |
| 123 | char const *const *attributeNames() const override |
| 124 | { |
| 125 | static const char *const attr[] = { "vPosTex" , "vData" , "vVec" , "vColor" , "vDeformVec" , "vRotation" , nullptr }; |
| 126 | return attr; |
| 127 | } |
| 128 | |
| 129 | void initialize() override { |
| 130 | program()->bind(); |
| 131 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
| 132 | program()->setUniformValue(name: "colortable" , value: 1); |
| 133 | glFuncs = QOpenGLContext::currentContext()->functions(); |
| 134 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
| 135 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
| 136 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
| 137 | m_entry_id = program()->uniformLocation(name: "entry" ); |
| 138 | m_sizetable_id = program()->uniformLocation(name: "sizetable" ); |
| 139 | m_opacitytable_id = program()->uniformLocation(name: "opacitytable" ); |
| 140 | } |
| 141 | |
| 142 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
| 143 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
| 144 | |
| 145 | if (renderState.isMatrixDirty()) |
| 146 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
| 147 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
| 148 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
| 149 | |
| 150 | glFuncs->glActiveTexture(GL_TEXTURE1); |
| 151 | state->colorTable->bind(); |
| 152 | |
| 153 | glFuncs->glActiveTexture(GL_TEXTURE0); |
| 154 | state->texture->bind(); |
| 155 | |
| 156 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
| 157 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
| 158 | program()->setUniformValueArray(location: m_sizetable_id, values: (const float*) state->sizeTable, UNIFORM_ARRAY_SIZE, tupleSize: 1); |
| 159 | program()->setUniformValueArray(location: m_opacitytable_id, values: (const float*) state->opacityTable, UNIFORM_ARRAY_SIZE, tupleSize: 1); |
| 160 | } |
| 161 | |
| 162 | int m_matrix_id; |
| 163 | int m_opacity_id; |
| 164 | int m_entry_id; |
| 165 | int m_timestamp_id; |
| 166 | int m_sizetable_id; |
| 167 | int m_opacitytable_id; |
| 168 | QByteArray m_vertex_code; |
| 169 | QByteArray m_fragment_code; |
| 170 | QOpenGLFunctions* glFuncs; |
| 171 | }; |
| 172 | |
| 173 | class TabledMaterialRhiShader : public QSGMaterialRhiShader |
| 174 | { |
| 175 | public: |
| 176 | TabledMaterialRhiShader() |
| 177 | { |
| 178 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.vert.qsb" )); |
| 179 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.frag.qsb" )); |
| 180 | } |
| 181 | |
| 182 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 183 | { |
| 184 | QByteArray *buf = renderState.uniformData(); |
| 185 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 186 | |
| 187 | if (renderState.isMatrixDirty()) { |
| 188 | const QMatrix4x4 m = renderState.combinedMatrix(); |
| 189 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 190 | } |
| 191 | |
| 192 | if (renderState.isOpacityDirty()) { |
| 193 | const float opacity = renderState.opacity(); |
| 194 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
| 195 | } |
| 196 | |
| 197 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 198 | |
| 199 | float entry = float(state->entry); |
| 200 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
| 201 | |
| 202 | float timestamp = float(state->timestamp); |
| 203 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
| 204 | |
| 205 | float *p = reinterpret_cast<float *>(buf->data() + 80); |
| 206 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
| 207 | *p = state->sizeTable[i]; |
| 208 | p += 4; |
| 209 | } |
| 210 | p = reinterpret_cast<float *>(buf->data() + 80 + (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 211 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
| 212 | *p = state->opacityTable[i]; |
| 213 | p += 4; |
| 214 | } |
| 215 | |
| 216 | return true; |
| 217 | } |
| 218 | |
| 219 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 220 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 221 | { |
| 222 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 223 | if (binding == 2) { |
| 224 | state->colorTable->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 225 | *texture = state->colorTable; |
| 226 | } else if (binding == 1) { |
| 227 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 228 | *texture = state->texture; |
| 229 | } |
| 230 | } |
| 231 | }; |
| 232 | |
| 233 | class TabledMaterial : public ImageMaterial |
| 234 | { |
| 235 | public: |
| 236 | TabledMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
| 237 | QSGMaterialShader *createShader() const override { |
| 238 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 239 | return new TabledMaterialRhiShader; |
| 240 | else |
| 241 | return new TabledMaterialShader; |
| 242 | } |
| 243 | QSGMaterialType *type() const override { return &m_type; } |
| 244 | |
| 245 | ImageMaterialData *state() override { return &m_state; } |
| 246 | |
| 247 | private: |
| 248 | static QSGMaterialType m_type; |
| 249 | ImageMaterialData m_state; |
| 250 | }; |
| 251 | |
| 252 | QSGMaterialType TabledMaterial::m_type; |
| 253 | |
| 254 | class DeformableMaterialShader : public QSGMaterialShader |
| 255 | { |
| 256 | public: |
| 257 | DeformableMaterialShader() |
| 258 | { |
| 259 | QSGShaderSourceBuilder builder; |
| 260 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
| 261 | |
| 262 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
| 263 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
| 264 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
| 265 | if (isES) |
| 266 | builder.removeVersion(); |
| 267 | |
| 268 | m_vertex_code = builder.source(); |
| 269 | builder.clear(); |
| 270 | |
| 271 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
| 272 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
| 273 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
| 274 | if (isES) |
| 275 | builder.removeVersion(); |
| 276 | |
| 277 | m_fragment_code = builder.source(); |
| 278 | |
| 279 | Q_ASSERT(!m_vertex_code.isNull()); |
| 280 | Q_ASSERT(!m_fragment_code.isNull()); |
| 281 | } |
| 282 | |
| 283 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
| 284 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
| 285 | |
| 286 | char const *const *attributeNames() const override |
| 287 | { |
| 288 | static const char *const attr[] = { "vPosTex" , "vData" , "vVec" , "vColor" , "vDeformVec" , "vRotation" , nullptr }; |
| 289 | return attr; |
| 290 | } |
| 291 | |
| 292 | void initialize() override { |
| 293 | program()->bind(); |
| 294 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
| 295 | glFuncs = QOpenGLContext::currentContext()->functions(); |
| 296 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
| 297 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
| 298 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
| 299 | m_entry_id = program()->uniformLocation(name: "entry" ); |
| 300 | } |
| 301 | |
| 302 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
| 303 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
| 304 | |
| 305 | if (renderState.isMatrixDirty()) |
| 306 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
| 307 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
| 308 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
| 309 | |
| 310 | state->texture->bind(); |
| 311 | |
| 312 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
| 313 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
| 314 | } |
| 315 | |
| 316 | int m_matrix_id; |
| 317 | int m_opacity_id; |
| 318 | int m_entry_id; |
| 319 | int m_timestamp_id; |
| 320 | QByteArray m_vertex_code; |
| 321 | QByteArray m_fragment_code; |
| 322 | QOpenGLFunctions* glFuncs; |
| 323 | }; |
| 324 | |
| 325 | class DeformableMaterialRhiShader : public QSGMaterialRhiShader |
| 326 | { |
| 327 | public: |
| 328 | DeformableMaterialRhiShader() |
| 329 | { |
| 330 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.vert.qsb" )); |
| 331 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.frag.qsb" )); |
| 332 | } |
| 333 | |
| 334 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 335 | { |
| 336 | QByteArray *buf = renderState.uniformData(); |
| 337 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 338 | |
| 339 | if (renderState.isMatrixDirty()) { |
| 340 | const QMatrix4x4 m = renderState.combinedMatrix(); |
| 341 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 342 | } |
| 343 | |
| 344 | if (renderState.isOpacityDirty()) { |
| 345 | const float opacity = renderState.opacity(); |
| 346 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
| 347 | } |
| 348 | |
| 349 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 350 | |
| 351 | float entry = float(state->entry); |
| 352 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
| 353 | |
| 354 | float timestamp = float(state->timestamp); |
| 355 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
| 356 | |
| 357 | return true; |
| 358 | } |
| 359 | |
| 360 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 361 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 362 | { |
| 363 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 364 | if (binding == 1) { |
| 365 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 366 | *texture = state->texture; |
| 367 | } |
| 368 | } |
| 369 | }; |
| 370 | |
| 371 | class DeformableMaterial : public ImageMaterial |
| 372 | { |
| 373 | public: |
| 374 | DeformableMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
| 375 | QSGMaterialShader *createShader() const override { |
| 376 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 377 | return new DeformableMaterialRhiShader; |
| 378 | else |
| 379 | return new DeformableMaterialShader; |
| 380 | } |
| 381 | QSGMaterialType *type() const override { return &m_type; } |
| 382 | |
| 383 | ImageMaterialData *state() override { return &m_state; } |
| 384 | |
| 385 | private: |
| 386 | static QSGMaterialType m_type; |
| 387 | ImageMaterialData m_state; |
| 388 | }; |
| 389 | |
| 390 | QSGMaterialType DeformableMaterial::m_type; |
| 391 | |
| 392 | class ParticleSpriteMaterialShader : public QSGMaterialShader |
| 393 | { |
| 394 | public: |
| 395 | ParticleSpriteMaterialShader() |
| 396 | { |
| 397 | QSGShaderSourceBuilder builder; |
| 398 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
| 399 | |
| 400 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
| 401 | builder.addDefinition(QByteArrayLiteral("SPRITE" )); |
| 402 | builder.addDefinition(QByteArrayLiteral("TABLE" )); |
| 403 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
| 404 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
| 405 | if (isES) |
| 406 | builder.removeVersion(); |
| 407 | |
| 408 | m_vertex_code = builder.source(); |
| 409 | builder.clear(); |
| 410 | |
| 411 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
| 412 | builder.addDefinition(QByteArrayLiteral("SPRITE" )); |
| 413 | builder.addDefinition(QByteArrayLiteral("TABLE" )); |
| 414 | builder.addDefinition(QByteArrayLiteral("DEFORM" )); |
| 415 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
| 416 | if (isES) |
| 417 | builder.removeVersion(); |
| 418 | |
| 419 | m_fragment_code = builder.source(); |
| 420 | |
| 421 | Q_ASSERT(!m_vertex_code.isNull()); |
| 422 | Q_ASSERT(!m_fragment_code.isNull()); |
| 423 | } |
| 424 | |
| 425 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
| 426 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
| 427 | |
| 428 | char const *const *attributeNames() const override |
| 429 | { |
| 430 | static const char *const attr[] = { "vPosTex" , "vData" , "vVec" , "vColor" , "vDeformVec" , "vRotation" , |
| 431 | "vAnimData" , "vAnimPos" , nullptr }; |
| 432 | return attr; |
| 433 | } |
| 434 | |
| 435 | void initialize() override { |
| 436 | program()->bind(); |
| 437 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
| 438 | program()->setUniformValue(name: "colortable" , value: 1); |
| 439 | glFuncs = QOpenGLContext::currentContext()->functions(); |
| 440 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
| 441 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
| 442 | //Don't actually expose the animSheetSize in the shader, it's currently only used for CPU calculations. |
| 443 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
| 444 | m_entry_id = program()->uniformLocation(name: "entry" ); |
| 445 | m_sizetable_id = program()->uniformLocation(name: "sizetable" ); |
| 446 | m_opacitytable_id = program()->uniformLocation(name: "opacitytable" ); |
| 447 | } |
| 448 | |
| 449 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
| 450 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
| 451 | |
| 452 | if (renderState.isMatrixDirty()) |
| 453 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
| 454 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
| 455 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
| 456 | |
| 457 | glFuncs->glActiveTexture(GL_TEXTURE1); |
| 458 | state->colorTable->bind(); |
| 459 | |
| 460 | // make sure we end by setting GL_TEXTURE0 as active texture |
| 461 | glFuncs->glActiveTexture(GL_TEXTURE0); |
| 462 | state->texture->bind(); |
| 463 | |
| 464 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
| 465 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
| 466 | program()->setUniformValueArray(location: m_sizetable_id, values: (const float*) state->sizeTable, count: 64, tupleSize: 1); |
| 467 | program()->setUniformValueArray(location: m_opacitytable_id, values: (const float*) state->opacityTable, UNIFORM_ARRAY_SIZE, tupleSize: 1); |
| 468 | } |
| 469 | |
| 470 | int m_matrix_id; |
| 471 | int m_opacity_id; |
| 472 | int m_timestamp_id; |
| 473 | int m_entry_id; |
| 474 | int m_sizetable_id; |
| 475 | int m_opacitytable_id; |
| 476 | QByteArray m_vertex_code; |
| 477 | QByteArray m_fragment_code; |
| 478 | QOpenGLFunctions* glFuncs; |
| 479 | }; |
| 480 | |
| 481 | class ParticleSpriteMaterialRhiShader : public QSGMaterialRhiShader |
| 482 | { |
| 483 | public: |
| 484 | ParticleSpriteMaterialRhiShader() |
| 485 | { |
| 486 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.vert.qsb" )); |
| 487 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.frag.qsb" )); |
| 488 | } |
| 489 | |
| 490 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 491 | { |
| 492 | QByteArray *buf = renderState.uniformData(); |
| 493 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 494 | |
| 495 | if (renderState.isMatrixDirty()) { |
| 496 | const QMatrix4x4 m = renderState.combinedMatrix(); |
| 497 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 498 | } |
| 499 | |
| 500 | if (renderState.isOpacityDirty()) { |
| 501 | const float opacity = renderState.opacity(); |
| 502 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
| 503 | } |
| 504 | |
| 505 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 506 | |
| 507 | float entry = float(state->entry); |
| 508 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
| 509 | |
| 510 | float timestamp = float(state->timestamp); |
| 511 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
| 512 | |
| 513 | float *p = reinterpret_cast<float *>(buf->data() + 80); |
| 514 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
| 515 | *p = state->sizeTable[i]; |
| 516 | p += 4; |
| 517 | } |
| 518 | p = reinterpret_cast<float *>(buf->data() + 80 + (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 519 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
| 520 | *p = state->opacityTable[i]; |
| 521 | p += 4; |
| 522 | } |
| 523 | |
| 524 | return true; |
| 525 | } |
| 526 | |
| 527 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 528 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 529 | { |
| 530 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 531 | if (binding == 2) { |
| 532 | state->colorTable->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 533 | *texture = state->colorTable; |
| 534 | } else if (binding == 1) { |
| 535 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 536 | *texture = state->texture; |
| 537 | } |
| 538 | } |
| 539 | }; |
| 540 | |
| 541 | class SpriteMaterial : public ImageMaterial |
| 542 | { |
| 543 | public: |
| 544 | SpriteMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
| 545 | QSGMaterialShader *createShader() const override { |
| 546 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 547 | return new ParticleSpriteMaterialRhiShader; |
| 548 | else |
| 549 | return new ParticleSpriteMaterialShader; |
| 550 | } |
| 551 | QSGMaterialType *type() const override { return &m_type; } |
| 552 | |
| 553 | ImageMaterialData *state() override { return &m_state; } |
| 554 | |
| 555 | private: |
| 556 | static QSGMaterialType m_type; |
| 557 | ImageMaterialData m_state; |
| 558 | }; |
| 559 | |
| 560 | QSGMaterialType SpriteMaterial::m_type; |
| 561 | |
| 562 | class ColoredMaterialShader : public QSGMaterialShader |
| 563 | { |
| 564 | public: |
| 565 | ColoredMaterialShader() |
| 566 | { |
| 567 | QSGShaderSourceBuilder builder; |
| 568 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
| 569 | |
| 570 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
| 571 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
| 572 | if (isES) |
| 573 | builder.removeVersion(); |
| 574 | |
| 575 | m_vertex_code = builder.source(); |
| 576 | builder.clear(); |
| 577 | |
| 578 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
| 579 | builder.addDefinition(QByteArrayLiteral("COLOR" )); |
| 580 | if (isES) |
| 581 | builder.removeVersion(); |
| 582 | |
| 583 | m_fragment_code = builder.source(); |
| 584 | |
| 585 | Q_ASSERT(!m_vertex_code.isNull()); |
| 586 | Q_ASSERT(!m_fragment_code.isNull()); |
| 587 | } |
| 588 | |
| 589 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
| 590 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
| 591 | |
| 592 | char const *const *attributeNames() const override |
| 593 | { |
| 594 | static const char *const attr[] = { "vPos" , "vData" , "vVec" , "vColor" , nullptr }; |
| 595 | return attr; |
| 596 | } |
| 597 | |
| 598 | void initialize() override { |
| 599 | program()->bind(); |
| 600 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
| 601 | glFuncs = QOpenGLContext::currentContext()->functions(); |
| 602 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
| 603 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
| 604 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
| 605 | m_entry_id = program()->uniformLocation(name: "entry" ); |
| 606 | } |
| 607 | |
| 608 | void activate() override { |
| 609 | #if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN) |
| 610 | glEnable(GL_POINT_SPRITE); |
| 611 | glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| 612 | #endif |
| 613 | } |
| 614 | |
| 615 | void deactivate() override { |
| 616 | #if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN) |
| 617 | glDisable(GL_POINT_SPRITE); |
| 618 | glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| 619 | #endif |
| 620 | } |
| 621 | |
| 622 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
| 623 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
| 624 | |
| 625 | if (renderState.isMatrixDirty()) |
| 626 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
| 627 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
| 628 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
| 629 | |
| 630 | state->texture->bind(); |
| 631 | |
| 632 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
| 633 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
| 634 | } |
| 635 | |
| 636 | int m_matrix_id; |
| 637 | int m_opacity_id; |
| 638 | int m_timestamp_id; |
| 639 | int m_entry_id; |
| 640 | QByteArray m_vertex_code; |
| 641 | QByteArray m_fragment_code; |
| 642 | QOpenGLFunctions* glFuncs; |
| 643 | }; |
| 644 | |
| 645 | class ColoredMaterialRhiShader : public QSGMaterialRhiShader |
| 646 | { |
| 647 | public: |
| 648 | ColoredMaterialRhiShader() |
| 649 | { |
| 650 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.vert.qsb" )); |
| 651 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.frag.qsb" )); |
| 652 | } |
| 653 | |
| 654 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 655 | { |
| 656 | QByteArray *buf = renderState.uniformData(); |
| 657 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 658 | |
| 659 | if (renderState.isMatrixDirty()) { |
| 660 | const QMatrix4x4 m = renderState.combinedMatrix(); |
| 661 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 662 | } |
| 663 | |
| 664 | if (renderState.isOpacityDirty()) { |
| 665 | const float opacity = renderState.opacity(); |
| 666 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
| 667 | } |
| 668 | |
| 669 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 670 | |
| 671 | float entry = float(state->entry); |
| 672 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
| 673 | |
| 674 | float timestamp = float(state->timestamp); |
| 675 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
| 676 | |
| 677 | return true; |
| 678 | } |
| 679 | |
| 680 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 681 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 682 | { |
| 683 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 684 | if (binding == 1) { |
| 685 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 686 | *texture = state->texture; |
| 687 | } |
| 688 | } |
| 689 | }; |
| 690 | |
| 691 | class ColoredMaterial : public ImageMaterial |
| 692 | { |
| 693 | public: |
| 694 | ColoredMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
| 695 | QSGMaterialShader *createShader() const override { |
| 696 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 697 | return new ColoredMaterialRhiShader; |
| 698 | else |
| 699 | return new ColoredMaterialShader; |
| 700 | } |
| 701 | QSGMaterialType *type() const override { return &m_type; } |
| 702 | |
| 703 | ImageMaterialData *state() override { return &m_state; } |
| 704 | |
| 705 | private: |
| 706 | static QSGMaterialType m_type; |
| 707 | ImageMaterialData m_state; |
| 708 | }; |
| 709 | |
| 710 | QSGMaterialType ColoredMaterial::m_type; |
| 711 | |
| 712 | class SimpleMaterialShader : public QSGMaterialShader |
| 713 | { |
| 714 | public: |
| 715 | SimpleMaterialShader() |
| 716 | { |
| 717 | QSGShaderSourceBuilder builder; |
| 718 | const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); |
| 719 | |
| 720 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert" )); |
| 721 | if (isES) |
| 722 | builder.removeVersion(); |
| 723 | |
| 724 | m_vertex_code = builder.source(); |
| 725 | builder.clear(); |
| 726 | |
| 727 | builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag" )); |
| 728 | if (isES) |
| 729 | builder.removeVersion(); |
| 730 | |
| 731 | m_fragment_code = builder.source(); |
| 732 | |
| 733 | Q_ASSERT(!m_vertex_code.isNull()); |
| 734 | Q_ASSERT(!m_fragment_code.isNull()); |
| 735 | } |
| 736 | |
| 737 | const char *vertexShader() const override { return m_vertex_code.constData(); } |
| 738 | const char *fragmentShader() const override { return m_fragment_code.constData(); } |
| 739 | |
| 740 | char const *const *attributeNames() const override |
| 741 | { |
| 742 | static const char *const attr[] = { "vPos" , "vData" , "vVec" , nullptr }; |
| 743 | return attr; |
| 744 | } |
| 745 | |
| 746 | void initialize() override { |
| 747 | program()->bind(); |
| 748 | program()->setUniformValue(name: "_qt_texture" , value: 0); |
| 749 | glFuncs = QOpenGLContext::currentContext()->functions(); |
| 750 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
| 751 | m_opacity_id = program()->uniformLocation(name: "qt_Opacity" ); |
| 752 | m_timestamp_id = program()->uniformLocation(name: "timestamp" ); |
| 753 | m_entry_id = program()->uniformLocation(name: "entry" ); |
| 754 | } |
| 755 | |
| 756 | void activate() override { |
| 757 | #if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN) |
| 758 | glEnable(GL_POINT_SPRITE); |
| 759 | glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| 760 | #endif |
| 761 | } |
| 762 | |
| 763 | void deactivate() override { |
| 764 | #if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN) |
| 765 | glDisable(GL_POINT_SPRITE); |
| 766 | glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| 767 | #endif |
| 768 | } |
| 769 | |
| 770 | void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override { |
| 771 | ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state(); |
| 772 | |
| 773 | if (renderState.isMatrixDirty()) |
| 774 | program()->setUniformValue(location: m_matrix_id, value: renderState.combinedMatrix()); |
| 775 | if (renderState.isOpacityDirty() && m_opacity_id >= 0) |
| 776 | program()->setUniformValue(location: m_opacity_id, value: renderState.opacity()); |
| 777 | |
| 778 | state->texture->bind(); |
| 779 | |
| 780 | program()->setUniformValue(location: m_timestamp_id, value: (float) state->timestamp); |
| 781 | program()->setUniformValue(location: m_entry_id, value: (float) state->entry); |
| 782 | } |
| 783 | |
| 784 | int m_matrix_id; |
| 785 | int m_opacity_id; |
| 786 | int m_timestamp_id; |
| 787 | int m_entry_id; |
| 788 | QByteArray m_vertex_code; |
| 789 | QByteArray m_fragment_code; |
| 790 | QOpenGLFunctions* glFuncs; |
| 791 | }; |
| 792 | |
| 793 | class SimpleMaterialRhiShader : public QSGMaterialRhiShader |
| 794 | { |
| 795 | public: |
| 796 | SimpleMaterialRhiShader() |
| 797 | { |
| 798 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simple.vert.qsb" )); |
| 799 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simple.frag.qsb" )); |
| 800 | } |
| 801 | |
| 802 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 803 | { |
| 804 | QByteArray *buf = renderState.uniformData(); |
| 805 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 806 | |
| 807 | if (renderState.isMatrixDirty()) { |
| 808 | const QMatrix4x4 m = renderState.combinedMatrix(); |
| 809 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 810 | } |
| 811 | |
| 812 | if (renderState.isOpacityDirty()) { |
| 813 | const float opacity = renderState.opacity(); |
| 814 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
| 815 | } |
| 816 | |
| 817 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 818 | |
| 819 | float entry = float(state->entry); |
| 820 | memcpy(dest: buf->data() + 68, src: &entry, n: 4); |
| 821 | |
| 822 | float timestamp = float(state->timestamp); |
| 823 | memcpy(dest: buf->data() + 72, src: ×tamp, n: 4); |
| 824 | |
| 825 | return true; |
| 826 | } |
| 827 | |
| 828 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 829 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 830 | { |
| 831 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 832 | if (binding == 1) { |
| 833 | state->texture->updateRhiTexture(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 834 | *texture = state->texture; |
| 835 | } |
| 836 | } |
| 837 | }; |
| 838 | |
| 839 | class SimpleMaterial : public ImageMaterial |
| 840 | { |
| 841 | public: |
| 842 | SimpleMaterial() { setFlag(flags: SupportsRhiShader, on: true); } |
| 843 | QSGMaterialShader *createShader() const override { |
| 844 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 845 | return new SimpleMaterialRhiShader; |
| 846 | else |
| 847 | return new SimpleMaterialShader; |
| 848 | } |
| 849 | QSGMaterialType *type() const override { return &m_type; } |
| 850 | |
| 851 | ImageMaterialData *state() override { return &m_state; } |
| 852 | |
| 853 | private: |
| 854 | static QSGMaterialType m_type; |
| 855 | ImageMaterialData m_state; |
| 856 | }; |
| 857 | |
| 858 | QSGMaterialType SimpleMaterial::m_type; |
| 859 | |
| 860 | void fillUniformArrayFromImage(float* array, const QImage& img, int size) |
| 861 | { |
| 862 | if (img.isNull()){ |
| 863 | for (int i=0; i<size; i++) |
| 864 | array[i] = 1.0; |
| 865 | return; |
| 866 | } |
| 867 | QImage scaled = img.scaled(w: size,h: 1); |
| 868 | for (int i=0; i<size; i++) |
| 869 | array[i] = qAlpha(rgb: scaled.pixel(x: i,y: 0))/255.0; |
| 870 | } |
| 871 | |
| 872 | /*! |
| 873 | \qmltype ImageParticle |
| 874 | \instantiates QQuickImageParticle |
| 875 | \inqmlmodule QtQuick.Particles |
| 876 | \inherits ParticlePainter |
| 877 | \brief For visualizing logical particles using an image. |
| 878 | \ingroup qtquick-particles |
| 879 | |
| 880 | This element renders a logical particle as an image. The image can be |
| 881 | \list |
| 882 | \li colorized |
| 883 | \li rotated |
| 884 | \li deformed |
| 885 | \li a sprite-based animation |
| 886 | \endlist |
| 887 | |
| 888 | ImageParticles implictly share data on particles if multiple ImageParticles are painting |
| 889 | the same logical particle group. This is broken down along the four capabilities listed |
| 890 | above. So if one ImageParticle defines data for rendering the particles in one of those |
| 891 | capabilities, and the other does not, then both will draw the particles the same in that |
| 892 | aspect automatically. This is primarily useful when there is some random variation on |
| 893 | the particle which is supposed to stay with it when switching painters. If both ImageParticles |
| 894 | define how they should appear for that aspect, they diverge and each appears as it is defined. |
| 895 | |
| 896 | This sharing of data happens behind the scenes based off of whether properties were implicitly or explicitly |
| 897 | set. One drawback of the current implementation is that it is only possible to reset the capabilities as a whole. |
| 898 | So if you explicitly set an attribute affecting color, such as redVariation, and then reset it (by setting redVariation |
| 899 | to undefined), all color data will be reset and it will begin to have an implicit value of any shared color from |
| 900 | other ImageParticles. |
| 901 | |
| 902 | \note The maximum number of image particles is limited to 16383. |
| 903 | */ |
| 904 | /*! |
| 905 | \qmlproperty url QtQuick.Particles::ImageParticle::source |
| 906 | |
| 907 | The source image to be used. |
| 908 | |
| 909 | If the image is a sprite animation, use the sprite property instead. |
| 910 | |
| 911 | Since Qt 5.2, some default images are provided as resources to aid prototyping: |
| 912 | \table |
| 913 | \row |
| 914 | \li qrc:///particleresources/star.png |
| 915 | \li \inlineimage particles/star.png |
| 916 | \row |
| 917 | \li qrc:///particleresources/glowdot.png |
| 918 | \li \inlineimage particles/glowdot.png |
| 919 | \row |
| 920 | \li qrc:///particleresources/fuzzydot.png |
| 921 | \li \inlineimage particles/fuzzydot.png |
| 922 | \endtable |
| 923 | |
| 924 | Note that the images are white and semi-transparent, to allow colorization |
| 925 | and alpha levels to have maximum effect. |
| 926 | */ |
| 927 | /*! |
| 928 | \qmlproperty list<Sprite> QtQuick.Particles::ImageParticle::sprites |
| 929 | |
| 930 | The sprite or sprites used to draw this particle. |
| 931 | |
| 932 | Note that the sprite image will be scaled to a square based on the size of |
| 933 | the particle being rendered. |
| 934 | |
| 935 | For full details, see the \l{Sprite Animations} overview. |
| 936 | */ |
| 937 | /*! |
| 938 | \qmlproperty url QtQuick.Particles::ImageParticle::colorTable |
| 939 | |
| 940 | An image whose color will be used as a 1D texture to determine color over life. E.g. when |
| 941 | the particle is halfway through its lifetime, it will have the color specified halfway |
| 942 | across the image. |
| 943 | |
| 944 | This color is blended with the color property and the color of the source image. |
| 945 | */ |
| 946 | /*! |
| 947 | \qmlproperty url QtQuick.Particles::ImageParticle::sizeTable |
| 948 | |
| 949 | An image whose opacity will be used as a 1D texture to determine size over life. |
| 950 | |
| 951 | This property is expected to be removed shortly, in favor of custom easing curves to determine size over life. |
| 952 | */ |
| 953 | /*! |
| 954 | \qmlproperty url QtQuick.Particles::ImageParticle::opacityTable |
| 955 | |
| 956 | An image whose opacity will be used as a 1D texture to determine size over life. |
| 957 | |
| 958 | This property is expected to be removed shortly, in favor of custom easing curves to determine opacity over life. |
| 959 | */ |
| 960 | /*! |
| 961 | \qmlproperty color QtQuick.Particles::ImageParticle::color |
| 962 | |
| 963 | If a color is specified, the provided image will be colorized with it. |
| 964 | |
| 965 | Default is white (no change). |
| 966 | */ |
| 967 | /*! |
| 968 | \qmlproperty real QtQuick.Particles::ImageParticle::colorVariation |
| 969 | |
| 970 | This number represents the color variation applied to individual particles. |
| 971 | Setting colorVariation is the same as setting redVariation, greenVariation, |
| 972 | and blueVariation to the same number. |
| 973 | |
| 974 | Each channel can vary between particle by up to colorVariation from its usual color. |
| 975 | |
| 976 | Color is measured, per channel, from 0.0 to 1.0. |
| 977 | |
| 978 | Default is 0.0 |
| 979 | */ |
| 980 | /*! |
| 981 | \qmlproperty real QtQuick.Particles::ImageParticle::redVariation |
| 982 | The variation in the red color channel between particles. |
| 983 | |
| 984 | Color is measured, per channel, from 0.0 to 1.0. |
| 985 | |
| 986 | Default is 0.0 |
| 987 | */ |
| 988 | /*! |
| 989 | \qmlproperty real QtQuick.Particles::ImageParticle::greenVariation |
| 990 | The variation in the green color channel between particles. |
| 991 | |
| 992 | Color is measured, per channel, from 0.0 to 1.0. |
| 993 | |
| 994 | Default is 0.0 |
| 995 | */ |
| 996 | /*! |
| 997 | \qmlproperty real QtQuick.Particles::ImageParticle::blueVariation |
| 998 | The variation in the blue color channel between particles. |
| 999 | |
| 1000 | Color is measured, per channel, from 0.0 to 1.0. |
| 1001 | |
| 1002 | Default is 0.0 |
| 1003 | */ |
| 1004 | /*! |
| 1005 | \qmlproperty real QtQuick.Particles::ImageParticle::alpha |
| 1006 | An alpha to be applied to the image. This value is multiplied by the value in |
| 1007 | the image, and the value in the color property. |
| 1008 | |
| 1009 | Particles have additive blending, so lower alpha on single particles leads |
| 1010 | to stronger effects when multiple particles overlap. |
| 1011 | |
| 1012 | Alpha is measured from 0.0 to 1.0. |
| 1013 | |
| 1014 | Default is 1.0 |
| 1015 | */ |
| 1016 | /*! |
| 1017 | \qmlproperty real QtQuick.Particles::ImageParticle::alphaVariation |
| 1018 | The variation in the alpha channel between particles. |
| 1019 | |
| 1020 | Alpha is measured from 0.0 to 1.0. |
| 1021 | |
| 1022 | Default is 0.0 |
| 1023 | */ |
| 1024 | /*! |
| 1025 | \qmlproperty real QtQuick.Particles::ImageParticle::rotation |
| 1026 | |
| 1027 | If set the image will be rotated by this many degrees before it is drawn. |
| 1028 | |
| 1029 | The particle coordinates are not transformed. |
| 1030 | */ |
| 1031 | /*! |
| 1032 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVariation |
| 1033 | |
| 1034 | If set the rotation of individual particles will vary by up to this much |
| 1035 | between particles. |
| 1036 | |
| 1037 | */ |
| 1038 | /*! |
| 1039 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVelocity |
| 1040 | |
| 1041 | If set particles will rotate at this velocity in degrees/second. |
| 1042 | */ |
| 1043 | /*! |
| 1044 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVelocityVariation |
| 1045 | |
| 1046 | If set the rotationVelocity of individual particles will vary by up to this much |
| 1047 | between particles. |
| 1048 | |
| 1049 | */ |
| 1050 | /*! |
| 1051 | \qmlproperty bool QtQuick.Particles::ImageParticle::autoRotation |
| 1052 | |
| 1053 | If set to true then a rotation will be applied on top of the particles rotation, so |
| 1054 | that it faces the direction of travel. So to face away from the direction of travel, |
| 1055 | set autoRotation to true and rotation to 180. |
| 1056 | |
| 1057 | Default is false |
| 1058 | */ |
| 1059 | /*! |
| 1060 | \qmlproperty StochasticDirection QtQuick.Particles::ImageParticle::xVector |
| 1061 | |
| 1062 | Allows you to deform the particle image when drawn. The rectangular image will |
| 1063 | be deformed so that the horizontal sides are in the shape of this vector instead |
| 1064 | of (1,0). |
| 1065 | */ |
| 1066 | /*! |
| 1067 | \qmlproperty StochasticDirection QtQuick.Particles::ImageParticle::yVector |
| 1068 | |
| 1069 | Allows you to deform the particle image when drawn. The rectangular image will |
| 1070 | be deformed so that the vertical sides are in the shape of this vector instead |
| 1071 | of (0,1). |
| 1072 | */ |
| 1073 | /*! |
| 1074 | \qmlproperty EntryEffect QtQuick.Particles::ImageParticle::entryEffect |
| 1075 | |
| 1076 | This property provides basic and cheap entrance and exit effects for the particles. |
| 1077 | For fine-grained control, see sizeTable and opacityTable. |
| 1078 | |
| 1079 | Acceptable values are |
| 1080 | \list |
| 1081 | \li ImageParticle.None: Particles just appear and disappear. |
| 1082 | \li ImageParticle.Fade: Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end. |
| 1083 | \li ImageParticle.Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end. |
| 1084 | \endlist |
| 1085 | |
| 1086 | Default value is Fade. |
| 1087 | */ |
| 1088 | /*! |
| 1089 | \qmlproperty bool QtQuick.Particles::ImageParticle::spritesInterpolate |
| 1090 | |
| 1091 | If set to true, sprite particles will interpolate between sprite frames each rendered frame, making |
| 1092 | the sprites look smoother. |
| 1093 | |
| 1094 | Default is true. |
| 1095 | */ |
| 1096 | |
| 1097 | /*! |
| 1098 | \qmlproperty Status QtQuick.Particles::ImageParticle::status |
| 1099 | |
| 1100 | The status of loading the image. |
| 1101 | */ |
| 1102 | |
| 1103 | |
| 1104 | QQuickImageParticle::QQuickImageParticle(QQuickItem* parent) |
| 1105 | : QQuickParticlePainter(parent) |
| 1106 | , m_color_variation(0.0) |
| 1107 | , m_outgoingNode(nullptr) |
| 1108 | , m_material(nullptr) |
| 1109 | , m_alphaVariation(0.0) |
| 1110 | , m_alpha(1.0) |
| 1111 | , m_redVariation(0.0) |
| 1112 | , m_greenVariation(0.0) |
| 1113 | , m_blueVariation(0.0) |
| 1114 | , m_rotation(0) |
| 1115 | , m_rotationVariation(0) |
| 1116 | , m_rotationVelocity(0) |
| 1117 | , m_rotationVelocityVariation(0) |
| 1118 | , m_autoRotation(false) |
| 1119 | , m_xVector(nullptr) |
| 1120 | , m_yVector(nullptr) |
| 1121 | , m_spriteEngine(nullptr) |
| 1122 | , m_spritesInterpolate(true) |
| 1123 | , m_explicitColor(false) |
| 1124 | , m_explicitRotation(false) |
| 1125 | , m_explicitDeformation(false) |
| 1126 | , m_explicitAnimation(false) |
| 1127 | , m_bypassOptimizations(false) |
| 1128 | , perfLevel(Unknown) |
| 1129 | , m_lastLevel(Unknown) |
| 1130 | , m_debugMode(false) |
| 1131 | , m_entryEffect(Fade) |
| 1132 | , m_startedImageLoading(0) |
| 1133 | , m_rhi(nullptr) |
| 1134 | , m_apiChecked(false) |
| 1135 | , m_previousActive(false) |
| 1136 | { |
| 1137 | setFlag(flag: ItemHasContents); |
| 1138 | } |
| 1139 | |
| 1140 | QQuickImageParticle::~QQuickImageParticle() |
| 1141 | { |
| 1142 | clearShadows(); |
| 1143 | } |
| 1144 | |
| 1145 | QQmlListProperty<QQuickSprite> QQuickImageParticle::sprites() |
| 1146 | { |
| 1147 | return QQmlListProperty<QQuickSprite>(this, &m_sprites, |
| 1148 | spriteAppend, spriteCount, spriteAt, |
| 1149 | spriteClear, spriteReplace, spriteRemoveLast); |
| 1150 | } |
| 1151 | |
| 1152 | void QQuickImageParticle::sceneGraphInvalidated() |
| 1153 | { |
| 1154 | m_nodes.clear(); |
| 1155 | m_material = nullptr; |
| 1156 | delete m_outgoingNode; |
| 1157 | m_outgoingNode = nullptr; |
| 1158 | } |
| 1159 | |
| 1160 | void QQuickImageParticle::setImage(const QUrl &image) |
| 1161 | { |
| 1162 | if (image.isEmpty()){ |
| 1163 | if (m_image) { |
| 1164 | m_image.reset(); |
| 1165 | emit imageChanged(); |
| 1166 | } |
| 1167 | return; |
| 1168 | } |
| 1169 | |
| 1170 | if (!m_image) |
| 1171 | m_image.reset(other: new ImageData); |
| 1172 | if (image == m_image->source) |
| 1173 | return; |
| 1174 | m_image->source = image; |
| 1175 | emit imageChanged(); |
| 1176 | reset(); |
| 1177 | } |
| 1178 | |
| 1179 | |
| 1180 | void QQuickImageParticle::setColortable(const QUrl &table) |
| 1181 | { |
| 1182 | if (table.isEmpty()){ |
| 1183 | if (m_colorTable) { |
| 1184 | m_colorTable.reset(); |
| 1185 | emit colortableChanged(); |
| 1186 | } |
| 1187 | return; |
| 1188 | } |
| 1189 | |
| 1190 | if (!m_colorTable) |
| 1191 | m_colorTable.reset(other: new ImageData); |
| 1192 | if (table == m_colorTable->source) |
| 1193 | return; |
| 1194 | m_colorTable->source = table; |
| 1195 | emit colortableChanged(); |
| 1196 | reset(); |
| 1197 | } |
| 1198 | |
| 1199 | void QQuickImageParticle::setSizetable(const QUrl &table) |
| 1200 | { |
| 1201 | if (table.isEmpty()){ |
| 1202 | if (m_sizeTable) { |
| 1203 | m_sizeTable.reset(); |
| 1204 | emit sizetableChanged(); |
| 1205 | } |
| 1206 | return; |
| 1207 | } |
| 1208 | |
| 1209 | if (!m_sizeTable) |
| 1210 | m_sizeTable.reset(other: new ImageData); |
| 1211 | if (table == m_sizeTable->source) |
| 1212 | return; |
| 1213 | m_sizeTable->source = table; |
| 1214 | emit sizetableChanged(); |
| 1215 | reset(); |
| 1216 | } |
| 1217 | |
| 1218 | void QQuickImageParticle::setOpacitytable(const QUrl &table) |
| 1219 | { |
| 1220 | if (table.isEmpty()){ |
| 1221 | if (m_opacityTable) { |
| 1222 | m_opacityTable.reset(); |
| 1223 | emit opacitytableChanged(); |
| 1224 | } |
| 1225 | return; |
| 1226 | } |
| 1227 | |
| 1228 | if (!m_opacityTable) |
| 1229 | m_opacityTable.reset(other: new ImageData); |
| 1230 | if (table == m_opacityTable->source) |
| 1231 | return; |
| 1232 | m_opacityTable->source = table; |
| 1233 | emit opacitytableChanged(); |
| 1234 | reset(); |
| 1235 | } |
| 1236 | |
| 1237 | void QQuickImageParticle::setColor(const QColor &color) |
| 1238 | { |
| 1239 | if (color == m_color) |
| 1240 | return; |
| 1241 | m_color = color; |
| 1242 | emit colorChanged(); |
| 1243 | m_explicitColor = true; |
| 1244 | if (perfLevel < Colored) |
| 1245 | reset(); |
| 1246 | } |
| 1247 | |
| 1248 | void QQuickImageParticle::setColorVariation(qreal var) |
| 1249 | { |
| 1250 | if (var == m_color_variation) |
| 1251 | return; |
| 1252 | m_color_variation = var; |
| 1253 | emit colorVariationChanged(); |
| 1254 | m_explicitColor = true; |
| 1255 | if (perfLevel < Colored) |
| 1256 | reset(); |
| 1257 | } |
| 1258 | |
| 1259 | void QQuickImageParticle::setAlphaVariation(qreal arg) |
| 1260 | { |
| 1261 | if (m_alphaVariation != arg) { |
| 1262 | m_alphaVariation = arg; |
| 1263 | emit alphaVariationChanged(arg); |
| 1264 | } |
| 1265 | m_explicitColor = true; |
| 1266 | if (perfLevel < Colored) |
| 1267 | reset(); |
| 1268 | } |
| 1269 | |
| 1270 | void QQuickImageParticle::setAlpha(qreal arg) |
| 1271 | { |
| 1272 | if (m_alpha != arg) { |
| 1273 | m_alpha = arg; |
| 1274 | emit alphaChanged(arg); |
| 1275 | } |
| 1276 | m_explicitColor = true; |
| 1277 | if (perfLevel < Colored) |
| 1278 | reset(); |
| 1279 | } |
| 1280 | |
| 1281 | void QQuickImageParticle::setRedVariation(qreal arg) |
| 1282 | { |
| 1283 | if (m_redVariation != arg) { |
| 1284 | m_redVariation = arg; |
| 1285 | emit redVariationChanged(arg); |
| 1286 | } |
| 1287 | m_explicitColor = true; |
| 1288 | if (perfLevel < Colored) |
| 1289 | reset(); |
| 1290 | } |
| 1291 | |
| 1292 | void QQuickImageParticle::setGreenVariation(qreal arg) |
| 1293 | { |
| 1294 | if (m_greenVariation != arg) { |
| 1295 | m_greenVariation = arg; |
| 1296 | emit greenVariationChanged(arg); |
| 1297 | } |
| 1298 | m_explicitColor = true; |
| 1299 | if (perfLevel < Colored) |
| 1300 | reset(); |
| 1301 | } |
| 1302 | |
| 1303 | void QQuickImageParticle::setBlueVariation(qreal arg) |
| 1304 | { |
| 1305 | if (m_blueVariation != arg) { |
| 1306 | m_blueVariation = arg; |
| 1307 | emit blueVariationChanged(arg); |
| 1308 | } |
| 1309 | m_explicitColor = true; |
| 1310 | if (perfLevel < Colored) |
| 1311 | reset(); |
| 1312 | } |
| 1313 | |
| 1314 | void QQuickImageParticle::setRotation(qreal arg) |
| 1315 | { |
| 1316 | if (m_rotation != arg) { |
| 1317 | m_rotation = arg; |
| 1318 | emit rotationChanged(arg); |
| 1319 | } |
| 1320 | m_explicitRotation = true; |
| 1321 | if (perfLevel < Deformable) |
| 1322 | reset(); |
| 1323 | } |
| 1324 | |
| 1325 | void QQuickImageParticle::setRotationVariation(qreal arg) |
| 1326 | { |
| 1327 | if (m_rotationVariation != arg) { |
| 1328 | m_rotationVariation = arg; |
| 1329 | emit rotationVariationChanged(arg); |
| 1330 | } |
| 1331 | m_explicitRotation = true; |
| 1332 | if (perfLevel < Deformable) |
| 1333 | reset(); |
| 1334 | } |
| 1335 | |
| 1336 | void QQuickImageParticle::setRotationVelocity(qreal arg) |
| 1337 | { |
| 1338 | if (m_rotationVelocity != arg) { |
| 1339 | m_rotationVelocity = arg; |
| 1340 | emit rotationVelocityChanged(arg); |
| 1341 | } |
| 1342 | m_explicitRotation = true; |
| 1343 | if (perfLevel < Deformable) |
| 1344 | reset(); |
| 1345 | } |
| 1346 | |
| 1347 | void QQuickImageParticle::setRotationVelocityVariation(qreal arg) |
| 1348 | { |
| 1349 | if (m_rotationVelocityVariation != arg) { |
| 1350 | m_rotationVelocityVariation = arg; |
| 1351 | emit rotationVelocityVariationChanged(arg); |
| 1352 | } |
| 1353 | m_explicitRotation = true; |
| 1354 | if (perfLevel < Deformable) |
| 1355 | reset(); |
| 1356 | } |
| 1357 | |
| 1358 | void QQuickImageParticle::setAutoRotation(bool arg) |
| 1359 | { |
| 1360 | if (m_autoRotation != arg) { |
| 1361 | m_autoRotation = arg; |
| 1362 | emit autoRotationChanged(arg); |
| 1363 | } |
| 1364 | m_explicitRotation = true; |
| 1365 | if (perfLevel < Deformable) |
| 1366 | reset(); |
| 1367 | } |
| 1368 | |
| 1369 | void QQuickImageParticle::setXVector(QQuickDirection* arg) |
| 1370 | { |
| 1371 | if (m_xVector != arg) { |
| 1372 | m_xVector = arg; |
| 1373 | emit xVectorChanged(arg); |
| 1374 | } |
| 1375 | m_explicitDeformation = true; |
| 1376 | if (perfLevel < Deformable) |
| 1377 | reset(); |
| 1378 | } |
| 1379 | |
| 1380 | void QQuickImageParticle::setYVector(QQuickDirection* arg) |
| 1381 | { |
| 1382 | if (m_yVector != arg) { |
| 1383 | m_yVector = arg; |
| 1384 | emit yVectorChanged(arg); |
| 1385 | } |
| 1386 | m_explicitDeformation = true; |
| 1387 | if (perfLevel < Deformable) |
| 1388 | reset(); |
| 1389 | } |
| 1390 | |
| 1391 | void QQuickImageParticle::setSpritesInterpolate(bool arg) |
| 1392 | { |
| 1393 | if (m_spritesInterpolate != arg) { |
| 1394 | m_spritesInterpolate = arg; |
| 1395 | emit spritesInterpolateChanged(arg); |
| 1396 | } |
| 1397 | } |
| 1398 | |
| 1399 | void QQuickImageParticle::setBypassOptimizations(bool arg) |
| 1400 | { |
| 1401 | if (m_bypassOptimizations != arg) { |
| 1402 | m_bypassOptimizations = arg; |
| 1403 | emit bypassOptimizationsChanged(arg); |
| 1404 | } |
| 1405 | // Applies regardless of perfLevel |
| 1406 | reset(); |
| 1407 | } |
| 1408 | |
| 1409 | void QQuickImageParticle::setEntryEffect(EntryEffect arg) |
| 1410 | { |
| 1411 | if (m_entryEffect != arg) { |
| 1412 | m_entryEffect = arg; |
| 1413 | if (m_material) |
| 1414 | getState(m: m_material)->entry = (qreal) m_entryEffect; |
| 1415 | emit entryEffectChanged(arg); |
| 1416 | } |
| 1417 | } |
| 1418 | |
| 1419 | void QQuickImageParticle::resetColor() |
| 1420 | { |
| 1421 | m_explicitColor = false; |
| 1422 | for (auto groupId : groupIds()) { |
| 1423 | for (QQuickParticleData* d : qAsConst(t&: m_system->groupData[groupId]->data)) { |
| 1424 | if (d->colorOwner == this) { |
| 1425 | d->colorOwner = nullptr; |
| 1426 | } |
| 1427 | } |
| 1428 | } |
| 1429 | m_color = QColor(); |
| 1430 | m_color_variation = 0.0f; |
| 1431 | m_redVariation = 0.0f; |
| 1432 | m_blueVariation = 0.0f; |
| 1433 | m_greenVariation = 0.0f; |
| 1434 | m_alpha = 1.0f; |
| 1435 | m_alphaVariation = 0.0f; |
| 1436 | } |
| 1437 | |
| 1438 | void QQuickImageParticle::resetRotation() |
| 1439 | { |
| 1440 | m_explicitRotation = false; |
| 1441 | for (auto groupId : groupIds()) { |
| 1442 | for (QQuickParticleData* d : qAsConst(t&: m_system->groupData[groupId]->data)) { |
| 1443 | if (d->rotationOwner == this) { |
| 1444 | d->rotationOwner = nullptr; |
| 1445 | } |
| 1446 | } |
| 1447 | } |
| 1448 | m_rotation = 0; |
| 1449 | m_rotationVariation = 0; |
| 1450 | m_rotationVelocity = 0; |
| 1451 | m_rotationVelocityVariation = 0; |
| 1452 | m_autoRotation = false; |
| 1453 | } |
| 1454 | |
| 1455 | void QQuickImageParticle::resetDeformation() |
| 1456 | { |
| 1457 | m_explicitDeformation = false; |
| 1458 | for (auto groupId : groupIds()) { |
| 1459 | for (QQuickParticleData* d : qAsConst(t&: m_system->groupData[groupId]->data)) { |
| 1460 | if (d->deformationOwner == this) { |
| 1461 | d->deformationOwner = nullptr; |
| 1462 | } |
| 1463 | } |
| 1464 | } |
| 1465 | if (m_xVector) |
| 1466 | delete m_xVector; |
| 1467 | if (m_yVector) |
| 1468 | delete m_yVector; |
| 1469 | m_xVector = nullptr; |
| 1470 | m_yVector = nullptr; |
| 1471 | } |
| 1472 | |
| 1473 | void QQuickImageParticle::reset() |
| 1474 | { |
| 1475 | QQuickParticlePainter::reset(); |
| 1476 | m_pleaseReset = true; |
| 1477 | update(); |
| 1478 | } |
| 1479 | |
| 1480 | void QQuickImageParticle::createEngine() |
| 1481 | { |
| 1482 | if (m_spriteEngine) |
| 1483 | delete m_spriteEngine; |
| 1484 | if (m_sprites.count()) { |
| 1485 | m_spriteEngine = new QQuickSpriteEngine(m_sprites, this); |
| 1486 | connect(sender: m_spriteEngine, SIGNAL(stateChanged(int)), |
| 1487 | receiver: this, SLOT(spriteAdvance(int)), Qt::DirectConnection); |
| 1488 | m_explicitAnimation = true; |
| 1489 | } else { |
| 1490 | m_spriteEngine = nullptr; |
| 1491 | m_explicitAnimation = false; |
| 1492 | } |
| 1493 | reset(); |
| 1494 | } |
| 1495 | |
| 1496 | static QSGGeometry::Attribute SimpleParticle_Attributes[] = { |
| 1497 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, GL_FLOAT, isPosition: true), // Position |
| 1498 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, GL_FLOAT), // Data |
| 1499 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, GL_FLOAT) // Vectors |
| 1500 | }; |
| 1501 | |
| 1502 | static QSGGeometry::AttributeSet SimpleParticle_AttributeSet = |
| 1503 | { |
| 1504 | .count: 3, // Attribute Count |
| 1505 | .stride: ( 2 + 4 + 4 ) * sizeof(float), |
| 1506 | .attributes: SimpleParticle_Attributes |
| 1507 | }; |
| 1508 | |
| 1509 | static QSGGeometry::Attribute ColoredParticle_Attributes[] = { |
| 1510 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, GL_FLOAT, isPosition: true), // Position |
| 1511 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, GL_FLOAT), // Data |
| 1512 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, GL_FLOAT), // Vectors |
| 1513 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, GL_UNSIGNED_BYTE), // Colors |
| 1514 | }; |
| 1515 | |
| 1516 | static QSGGeometry::AttributeSet ColoredParticle_AttributeSet = |
| 1517 | { |
| 1518 | .count: 4, // Attribute Count |
| 1519 | .stride: ( 2 + 4 + 4 ) * sizeof(float) + 4 * sizeof(uchar), |
| 1520 | .attributes: ColoredParticle_Attributes |
| 1521 | }; |
| 1522 | |
| 1523 | static QSGGeometry::Attribute DeformableParticle_Attributes[] = { |
| 1524 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 4, GL_FLOAT), // Position & TexCoord |
| 1525 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, GL_FLOAT), // Data |
| 1526 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, GL_FLOAT), // Vectors |
| 1527 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, GL_UNSIGNED_BYTE), // Colors |
| 1528 | QSGGeometry::Attribute::create(pos: 4, tupleSize: 4, GL_FLOAT), // DeformationVectors |
| 1529 | QSGGeometry::Attribute::create(pos: 5, tupleSize: 3, GL_FLOAT), // Rotation |
| 1530 | }; |
| 1531 | |
| 1532 | static QSGGeometry::AttributeSet DeformableParticle_AttributeSet = |
| 1533 | { |
| 1534 | .count: 6, // Attribute Count |
| 1535 | .stride: (4 + 4 + 4 + 4 + 3) * sizeof(float) + 4 * sizeof(uchar), |
| 1536 | .attributes: DeformableParticle_Attributes |
| 1537 | }; |
| 1538 | |
| 1539 | static QSGGeometry::Attribute SpriteParticle_Attributes[] = { |
| 1540 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 4, GL_FLOAT), // Position & TexCoord |
| 1541 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, GL_FLOAT), // Data |
| 1542 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, GL_FLOAT), // Vectors |
| 1543 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, GL_UNSIGNED_BYTE), // Colors |
| 1544 | QSGGeometry::Attribute::create(pos: 4, tupleSize: 4, GL_FLOAT), // DeformationVectors |
| 1545 | QSGGeometry::Attribute::create(pos: 5, tupleSize: 3, GL_FLOAT), // Rotation |
| 1546 | QSGGeometry::Attribute::create(pos: 6, tupleSize: 3, GL_FLOAT), // Anim Data |
| 1547 | QSGGeometry::Attribute::create(pos: 7, tupleSize: 4, GL_FLOAT) // Anim Pos |
| 1548 | }; |
| 1549 | |
| 1550 | static QSGGeometry::AttributeSet SpriteParticle_AttributeSet = |
| 1551 | { |
| 1552 | .count: 8, // Attribute Count |
| 1553 | .stride: (4 + 4 + 4 + 4 + 3 + 3 + 4) * sizeof(float) + 4 * sizeof(uchar), |
| 1554 | .attributes: SpriteParticle_Attributes |
| 1555 | }; |
| 1556 | |
| 1557 | void QQuickImageParticle::clearShadows() |
| 1558 | { |
| 1559 | foreach (const QVector<QQuickParticleData*> data, m_shadowData) |
| 1560 | qDeleteAll(c: data); |
| 1561 | m_shadowData.clear(); |
| 1562 | } |
| 1563 | |
| 1564 | //Only call if you need to, may initialize the whole array first time |
| 1565 | QQuickParticleData* QQuickImageParticle::getShadowDatum(QQuickParticleData* datum) |
| 1566 | { |
| 1567 | //Will return datum if the datum is a sentinel or uninitialized, to centralize that one check |
| 1568 | if (datum->systemIndex == -1) |
| 1569 | return datum; |
| 1570 | QQuickParticleGroupData* gd = m_system->groupData[datum->groupId]; |
| 1571 | if (!m_shadowData.contains(key: datum->groupId)) { |
| 1572 | QVector<QQuickParticleData*> data; |
| 1573 | const int gdSize = gd->size(); |
| 1574 | data.reserve(size: gdSize); |
| 1575 | for (int i = 0; i < gdSize; i++) { |
| 1576 | QQuickParticleData* datum = new QQuickParticleData; |
| 1577 | *datum = *(gd->data[i]); |
| 1578 | data << datum; |
| 1579 | } |
| 1580 | m_shadowData.insert(key: datum->groupId, value: data); |
| 1581 | } |
| 1582 | //### If dynamic resize is added, remember to potentially resize the shadow data on out-of-bounds access request |
| 1583 | |
| 1584 | return m_shadowData[datum->groupId][datum->index]; |
| 1585 | } |
| 1586 | |
| 1587 | bool QQuickImageParticle::loadingSomething() |
| 1588 | { |
| 1589 | return (m_image && m_image->pix.isLoading()) |
| 1590 | || (m_colorTable && m_colorTable->pix.isLoading()) |
| 1591 | || (m_sizeTable && m_sizeTable->pix.isLoading()) |
| 1592 | || (m_opacityTable && m_opacityTable->pix.isLoading()) |
| 1593 | || (m_spriteEngine && m_spriteEngine->isLoading()); |
| 1594 | } |
| 1595 | |
| 1596 | void QQuickImageParticle::mainThreadFetchImageData() |
| 1597 | { |
| 1598 | if (m_image) {//ImageData created on setSource |
| 1599 | m_image->pix.clear(this); |
| 1600 | m_image->pix.load(qmlEngine(this), m_image->source); |
| 1601 | } |
| 1602 | |
| 1603 | if (m_spriteEngine) |
| 1604 | m_spriteEngine->startAssemblingImage(); |
| 1605 | |
| 1606 | if (m_colorTable) |
| 1607 | m_colorTable->pix.load(qmlEngine(this), m_colorTable->source); |
| 1608 | |
| 1609 | if (m_sizeTable) |
| 1610 | m_sizeTable->pix.load(qmlEngine(this), m_sizeTable->source); |
| 1611 | |
| 1612 | if (m_opacityTable) |
| 1613 | m_opacityTable->pix.load(qmlEngine(this), m_opacityTable->source); |
| 1614 | |
| 1615 | m_startedImageLoading = 2; |
| 1616 | } |
| 1617 | |
| 1618 | void QQuickImageParticle::buildParticleNodes(QSGNode** passThrough) |
| 1619 | { |
| 1620 | // Starts async parts, like loading images, on gui thread |
| 1621 | // Not on individual properties, because we delay until system is running |
| 1622 | if (*passThrough || loadingSomething()) |
| 1623 | return; |
| 1624 | |
| 1625 | if (m_startedImageLoading == 0) { |
| 1626 | m_startedImageLoading = 1; |
| 1627 | //stage 1 is in gui thread |
| 1628 | QQuickImageParticle::staticMetaObject.invokeMethod(obj: this, member: "mainThreadFetchImageData" , type: Qt::QueuedConnection); |
| 1629 | } else if (m_startedImageLoading == 2) { |
| 1630 | finishBuildParticleNodes(n: passThrough); //rest happens in render thread |
| 1631 | } |
| 1632 | |
| 1633 | //No mutex, because it's slow and a compare that fails due to a race condition means just a dropped frame |
| 1634 | } |
| 1635 | |
| 1636 | void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node) |
| 1637 | { |
| 1638 | if (!m_rhi && !QOpenGLContext::currentContext()) |
| 1639 | return; |
| 1640 | |
| 1641 | if (m_count * 4 > 0xffff) { |
| 1642 | // Index data is ushort. |
| 1643 | qmlInfo(me: this) << "ImageParticle: Too many particles - maximum 16383 per ImageParticle" ; |
| 1644 | return; |
| 1645 | } |
| 1646 | |
| 1647 | if (count() <= 0) |
| 1648 | return; |
| 1649 | |
| 1650 | m_debugMode = m_system->m_debugMode; |
| 1651 | |
| 1652 | if (m_sprites.count() || m_bypassOptimizations) { |
| 1653 | perfLevel = Sprites; |
| 1654 | } else if (m_colorTable || m_sizeTable || m_opacityTable) { |
| 1655 | perfLevel = Tabled; |
| 1656 | } else if (m_autoRotation || m_rotation || m_rotationVariation |
| 1657 | || m_rotationVelocity || m_rotationVelocityVariation |
| 1658 | || m_xVector || m_yVector) { |
| 1659 | perfLevel = Deformable; |
| 1660 | } else if (m_alphaVariation || m_alpha != 1.0 || m_color.isValid() || m_color_variation |
| 1661 | || m_redVariation || m_blueVariation || m_greenVariation) { |
| 1662 | perfLevel = Colored; |
| 1663 | } else { |
| 1664 | perfLevel = Simple; |
| 1665 | } |
| 1666 | |
| 1667 | for (auto groupId : groupIds()) { |
| 1668 | //For sharing higher levels, need to have highest used so it renders |
| 1669 | for (QQuickParticlePainter* p : qAsConst(t&: m_system->groupData[groupId]->painters)) { |
| 1670 | QQuickImageParticle* other = qobject_cast<QQuickImageParticle*>(object: p); |
| 1671 | if (other){ |
| 1672 | if (other->perfLevel > perfLevel) { |
| 1673 | if (other->perfLevel >= Tabled){//Deformable is the highest level needed for this, anything higher isn't shared (or requires your own sprite) |
| 1674 | if (perfLevel < Deformable) |
| 1675 | perfLevel = Deformable; |
| 1676 | } else { |
| 1677 | perfLevel = other->perfLevel; |
| 1678 | } |
| 1679 | } else if (other->perfLevel < perfLevel) { |
| 1680 | other->reset(); |
| 1681 | } |
| 1682 | } |
| 1683 | } |
| 1684 | } |
| 1685 | |
| 1686 | if (!m_rhi) { // the RHI may be backed by GL but these checks should be obsolete in any case |
| 1687 | #ifdef Q_OS_WIN |
| 1688 | if (perfLevel < Deformable) //QTBUG-24540 , point sprite 'extension' isn't working on windows. |
| 1689 | perfLevel = Deformable; |
| 1690 | #endif |
| 1691 | |
| 1692 | #ifdef Q_OS_MAC |
| 1693 | // macOS 10.8.3 introduced a bug in the AMD drivers, for at least the 2011 macbook pros, |
| 1694 | // causing point sprites who read gl_PointCoord in the frag shader to come out as |
| 1695 | // green-red blobs. |
| 1696 | const GLubyte *glVendor = QOpenGLContext::currentContext()->functions()->glGetString(GL_VENDOR); |
| 1697 | if (perfLevel < Deformable && glVendor && strstr((char *) glVendor, "ATI" )) { |
| 1698 | perfLevel = Deformable; |
| 1699 | } |
| 1700 | #endif |
| 1701 | |
| 1702 | #ifdef Q_OS_LINUX |
| 1703 | // Nouveau drivers can potentially freeze a machine entirely when taking the point-sprite path. |
| 1704 | const GLubyte *glVendor = QOpenGLContext::currentContext()->functions()->glGetString(GL_VENDOR); |
| 1705 | if (perfLevel < Deformable && glVendor && strstr(haystack: (const char *) glVendor, needle: "nouveau" )) |
| 1706 | perfLevel = Deformable; |
| 1707 | #endif |
| 1708 | |
| 1709 | } else { |
| 1710 | // Points with a size other than 1 are an optional feature with QRhi |
| 1711 | // because some of the underlying APIs have no support for this. |
| 1712 | // Therefore, avoid the point sprite path with APIs like Direct3D. |
| 1713 | if (perfLevel < Deformable && !m_rhi->isFeatureSupported(feature: QRhi::VertexShaderPointSize)) |
| 1714 | perfLevel = Deformable; |
| 1715 | } |
| 1716 | |
| 1717 | if (perfLevel >= Colored && !m_color.isValid()) |
| 1718 | m_color = QColor(Qt::white);//Hidden default, but different from unset |
| 1719 | |
| 1720 | clearShadows(); |
| 1721 | if (m_material) |
| 1722 | m_material = nullptr; |
| 1723 | |
| 1724 | //Setup material |
| 1725 | QImage colortable; |
| 1726 | QImage sizetable; |
| 1727 | QImage opacitytable; |
| 1728 | QImage image; |
| 1729 | bool imageLoaded = false; |
| 1730 | switch (perfLevel) {//Fallthrough intended |
| 1731 | case Sprites: |
| 1732 | { |
| 1733 | if (!m_spriteEngine) { |
| 1734 | qWarning() << "ImageParticle: No sprite engine..." ; |
| 1735 | //Sprite performance mode with static image is supported, but not advised |
| 1736 | //Note that in this case it always uses shadow data |
| 1737 | } else { |
| 1738 | image = m_spriteEngine->assembledImage(); |
| 1739 | if (image.isNull())//Warning is printed in engine |
| 1740 | return; |
| 1741 | imageLoaded = true; |
| 1742 | } |
| 1743 | m_material = new SpriteMaterial; |
| 1744 | ImageMaterialData *state = getState(m: m_material); |
| 1745 | if (imageLoaded) |
| 1746 | state->texture = QSGPlainTexture::fromImage(image); |
| 1747 | state->animSheetSize = QSizeF(image.size() / image.devicePixelRatioF()); |
| 1748 | if (m_spriteEngine) |
| 1749 | m_spriteEngine->setCount(m_count); |
| 1750 | } |
| 1751 | Q_FALLTHROUGH(); |
| 1752 | case Tabled: |
| 1753 | { |
| 1754 | if (!m_material) |
| 1755 | m_material = new TabledMaterial; |
| 1756 | |
| 1757 | if (m_colorTable) { |
| 1758 | if (m_colorTable->pix.isReady()) |
| 1759 | colortable = m_colorTable->pix.image(); |
| 1760 | else |
| 1761 | qmlWarning(me: this) << "Error loading color table: " << m_colorTable->pix.error(); |
| 1762 | } |
| 1763 | |
| 1764 | if (m_sizeTable) { |
| 1765 | if (m_sizeTable->pix.isReady()) |
| 1766 | sizetable = m_sizeTable->pix.image(); |
| 1767 | else |
| 1768 | qmlWarning(me: this) << "Error loading size table: " << m_sizeTable->pix.error(); |
| 1769 | } |
| 1770 | |
| 1771 | if (m_opacityTable) { |
| 1772 | if (m_opacityTable->pix.isReady()) |
| 1773 | opacitytable = m_opacityTable->pix.image(); |
| 1774 | else |
| 1775 | qmlWarning(me: this) << "Error loading opacity table: " << m_opacityTable->pix.error(); |
| 1776 | } |
| 1777 | |
| 1778 | if (colortable.isNull()){//###Goes through image just for this |
| 1779 | colortable = QImage(1,1,QImage::Format_ARGB32_Premultiplied); |
| 1780 | colortable.fill(color: Qt::white); |
| 1781 | } |
| 1782 | ImageMaterialData *state = getState(m: m_material); |
| 1783 | state->colorTable = QSGPlainTexture::fromImage(image: colortable); |
| 1784 | fillUniformArrayFromImage(array: state->sizeTable, img: sizetable, UNIFORM_ARRAY_SIZE); |
| 1785 | fillUniformArrayFromImage(array: state->opacityTable, img: opacitytable, UNIFORM_ARRAY_SIZE); |
| 1786 | } |
| 1787 | Q_FALLTHROUGH(); |
| 1788 | case Deformable: |
| 1789 | { |
| 1790 | if (!m_material) |
| 1791 | m_material = new DeformableMaterial; |
| 1792 | } |
| 1793 | Q_FALLTHROUGH(); |
| 1794 | case Colored: |
| 1795 | { |
| 1796 | if (!m_material) |
| 1797 | m_material = new ColoredMaterial; |
| 1798 | } |
| 1799 | Q_FALLTHROUGH(); |
| 1800 | default://Also Simple |
| 1801 | { |
| 1802 | if (!m_material) |
| 1803 | m_material = new SimpleMaterial; |
| 1804 | ImageMaterialData *state = getState(m: m_material); |
| 1805 | if (!imageLoaded) { |
| 1806 | if (!m_image || !m_image->pix.isReady()) { |
| 1807 | if (m_image) |
| 1808 | qmlWarning(me: this) << m_image->pix.error(); |
| 1809 | delete m_material; |
| 1810 | return; |
| 1811 | } |
| 1812 | //state->texture //TODO: Shouldn't this be better? But not crash? |
| 1813 | // = QQuickItemPrivate::get(this)->sceneGraphContext()->textureForFactory(m_imagePix.textureFactory()); |
| 1814 | state->texture = QSGPlainTexture::fromImage(image: m_image->pix.image()); |
| 1815 | } |
| 1816 | state->texture->setFiltering(QSGTexture::Linear); |
| 1817 | state->entry = (qreal) m_entryEffect; |
| 1818 | m_material->setFlag(flags: QSGMaterial::Blending | QSGMaterial::RequiresFullMatrix); |
| 1819 | } |
| 1820 | } |
| 1821 | |
| 1822 | m_nodes.clear(); |
| 1823 | for (auto groupId : groupIds()) { |
| 1824 | int count = m_system->groupData[groupId]->size(); |
| 1825 | QSGGeometryNode* node = new QSGGeometryNode(); |
| 1826 | node->setMaterial(m_material); |
| 1827 | node->markDirty(bits: QSGNode::DirtyMaterial); |
| 1828 | |
| 1829 | m_nodes.insert(key: groupId, value: node); |
| 1830 | m_idxStarts.insert(key: groupId, value: m_lastIdxStart); |
| 1831 | m_startsIdx.append(t: qMakePair<int,int>(x: m_lastIdxStart, y: groupId)); |
| 1832 | m_lastIdxStart += count; |
| 1833 | |
| 1834 | //Create Particle Geometry |
| 1835 | int vCount = count * 4; |
| 1836 | int iCount = count * 6; |
| 1837 | |
| 1838 | QSGGeometry *g; |
| 1839 | if (perfLevel == Sprites) |
| 1840 | g = new QSGGeometry(SpriteParticle_AttributeSet, vCount, iCount); |
| 1841 | else if (perfLevel == Tabled) |
| 1842 | g = new QSGGeometry(DeformableParticle_AttributeSet, vCount, iCount); |
| 1843 | else if (perfLevel == Deformable) |
| 1844 | g = new QSGGeometry(DeformableParticle_AttributeSet, vCount, iCount); |
| 1845 | else if (perfLevel == Colored) |
| 1846 | g = new QSGGeometry(ColoredParticle_AttributeSet, count, 0); |
| 1847 | else //Simple |
| 1848 | g = new QSGGeometry(SimpleParticle_AttributeSet, count, 0); |
| 1849 | |
| 1850 | node->setFlag(QSGNode::OwnsGeometry); |
| 1851 | node->setGeometry(g); |
| 1852 | if (perfLevel <= Colored){ |
| 1853 | g->setDrawingMode(QSGGeometry::DrawPoints); |
| 1854 | if (m_debugMode) { |
| 1855 | if (m_rhi) { |
| 1856 | qDebug(msg: "Using point sprites" ); |
| 1857 | } else { |
| 1858 | #if QT_CONFIG(opengl) |
| 1859 | GLfloat pointSizeRange[2]; |
| 1860 | QOpenGLContext::currentContext()->functions()->glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, params: pointSizeRange); |
| 1861 | qDebug() << "Using point sprites, GL_ALIASED_POINT_SIZE_RANGE " <<pointSizeRange[0] << ":" << pointSizeRange[1]; |
| 1862 | #else |
| 1863 | qDebug("Using point sprites" ); |
| 1864 | #endif |
| 1865 | } |
| 1866 | } |
| 1867 | } else { |
| 1868 | g->setDrawingMode(QSGGeometry::DrawTriangles); |
| 1869 | } |
| 1870 | |
| 1871 | for (int p=0; p < count; ++p) |
| 1872 | commit(gIdx: groupId, pIdx: p);//commit sets geometry for the node, has its own perfLevel switch |
| 1873 | |
| 1874 | if (perfLevel == Sprites) |
| 1875 | initTexCoords<SpriteVertex>(v: (SpriteVertex*)g->vertexData(), count: vCount); |
| 1876 | else if (perfLevel == Tabled) |
| 1877 | initTexCoords<DeformableVertex>(v: (DeformableVertex*)g->vertexData(), count: vCount); |
| 1878 | else if (perfLevel == Deformable) |
| 1879 | initTexCoords<DeformableVertex>(v: (DeformableVertex*)g->vertexData(), count: vCount); |
| 1880 | |
| 1881 | if (perfLevel > Colored){ |
| 1882 | quint16 *indices = g->indexDataAsUShort(); |
| 1883 | for (int i=0; i < count; ++i) { |
| 1884 | int o = i * 4; |
| 1885 | indices[0] = o; |
| 1886 | indices[1] = o + 1; |
| 1887 | indices[2] = o + 2; |
| 1888 | indices[3] = o + 1; |
| 1889 | indices[4] = o + 3; |
| 1890 | indices[5] = o + 2; |
| 1891 | indices += 6; |
| 1892 | } |
| 1893 | } |
| 1894 | } |
| 1895 | |
| 1896 | if (perfLevel == Sprites) |
| 1897 | spritesUpdate();//Gives all vertexes the initial sprite data, then maintained per frame |
| 1898 | |
| 1899 | foreach (QSGGeometryNode* node, m_nodes){ |
| 1900 | if (node == *(m_nodes.begin())) |
| 1901 | node->setFlag(QSGGeometryNode::OwnsMaterial);//Root node owns the material for memory management purposes |
| 1902 | else |
| 1903 | (*(m_nodes.begin()))->appendChildNode(node); |
| 1904 | } |
| 1905 | |
| 1906 | *node = *(m_nodes.begin()); |
| 1907 | update(); |
| 1908 | } |
| 1909 | |
| 1910 | QSGNode *QQuickImageParticle::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) |
| 1911 | { |
| 1912 | if (!m_apiChecked || m_windowChanged) { |
| 1913 | m_apiChecked = true; |
| 1914 | m_windowChanged = false; |
| 1915 | |
| 1916 | QSGRenderContext *rc = QQuickItemPrivate::get(item: this)->sceneGraphRenderContext(); |
| 1917 | QSGRendererInterface *rif = rc->sceneGraphContext()->rendererInterface(renderContext: rc); |
| 1918 | if (!rif) |
| 1919 | return nullptr; |
| 1920 | |
| 1921 | QSGRendererInterface::GraphicsApi api = rif->graphicsApi(); |
| 1922 | const bool isDirectOpenGL = api == QSGRendererInterface::OpenGL; |
| 1923 | const bool isRhi = QSGRendererInterface::isApiRhiBased(api); |
| 1924 | |
| 1925 | if (!node && !isDirectOpenGL && !isRhi) |
| 1926 | return nullptr; |
| 1927 | |
| 1928 | if (isRhi) |
| 1929 | m_rhi = static_cast<QRhi *>(rif->getResource(window: m_window, resource: QSGRendererInterface::RhiResource)); |
| 1930 | else |
| 1931 | m_rhi = nullptr; |
| 1932 | |
| 1933 | if (isRhi && !m_rhi) { |
| 1934 | qWarning(msg: "Failed to query QRhi, particles disabled" ); |
| 1935 | return nullptr; |
| 1936 | } |
| 1937 | } |
| 1938 | |
| 1939 | if (m_pleaseReset){ |
| 1940 | // Cannot just destroy the node and then return null (in case image |
| 1941 | // loading is still in progress). Rather, keep track of the old node |
| 1942 | // until we have a new one. |
| 1943 | delete m_outgoingNode; |
| 1944 | m_outgoingNode = node; |
| 1945 | node = nullptr; |
| 1946 | |
| 1947 | m_lastLevel = perfLevel; |
| 1948 | m_nodes.clear(); |
| 1949 | |
| 1950 | m_idxStarts.clear(); |
| 1951 | m_startsIdx.clear(); |
| 1952 | m_lastIdxStart = 0; |
| 1953 | |
| 1954 | m_material = nullptr; |
| 1955 | |
| 1956 | m_pleaseReset = false; |
| 1957 | m_startedImageLoading = 0;//Cancel a part-way build (may still have a pending load) |
| 1958 | } else if (!m_material) { |
| 1959 | delete node; |
| 1960 | node = nullptr; |
| 1961 | } |
| 1962 | |
| 1963 | if (m_system && m_system->isRunning() && !m_system->isPaused()){ |
| 1964 | bool dirty = prepareNextFrame(&node); |
| 1965 | if (node) { |
| 1966 | update(); |
| 1967 | if (dirty) { |
| 1968 | foreach (QSGGeometryNode* n, m_nodes) |
| 1969 | n->markDirty(bits: QSGNode::DirtyGeometry); |
| 1970 | } |
| 1971 | } else if (m_startedImageLoading < 2) { |
| 1972 | update();//To call prepareNextFrame() again from the renderThread |
| 1973 | } |
| 1974 | } |
| 1975 | |
| 1976 | if (!node) { |
| 1977 | node = m_outgoingNode; |
| 1978 | m_outgoingNode = nullptr; |
| 1979 | } |
| 1980 | |
| 1981 | return node; |
| 1982 | } |
| 1983 | |
| 1984 | bool QQuickImageParticle::prepareNextFrame(QSGNode **node) |
| 1985 | { |
| 1986 | if (*node == nullptr){//TODO: Staggered loading (as emitted) |
| 1987 | buildParticleNodes(passThrough: node); |
| 1988 | if (m_debugMode) { |
| 1989 | qDebug() << "QQuickImageParticle Feature level: " << perfLevel; |
| 1990 | qDebug() << "QQuickImageParticle Nodes: " ; |
| 1991 | int count = 0; |
| 1992 | for (auto it = m_nodes.keyBegin(), end = m_nodes.keyEnd(); it != end; ++it) { |
| 1993 | qDebug() << "Group " << *it << " (" << m_system->groupData[*it]->size() |
| 1994 | << " particles)" ; |
| 1995 | count += m_system->groupData[*it]->size(); |
| 1996 | } |
| 1997 | qDebug() << "Total count: " << count; |
| 1998 | } |
| 1999 | if (*node == nullptr) |
| 2000 | return false; |
| 2001 | } |
| 2002 | qint64 timeStamp = m_system->systemSync(p: this); |
| 2003 | |
| 2004 | qreal time = timeStamp / 1000.; |
| 2005 | |
| 2006 | switch (perfLevel){//Fall-through intended |
| 2007 | case Sprites: |
| 2008 | //Advance State |
| 2009 | if (m_spriteEngine) |
| 2010 | m_spriteEngine->updateSprites(time: timeStamp);//fires signals if anim changed |
| 2011 | spritesUpdate(time); |
| 2012 | Q_FALLTHROUGH(); |
| 2013 | case Tabled: |
| 2014 | case Deformable: |
| 2015 | case Colored: |
| 2016 | case Simple: |
| 2017 | default: //Also Simple |
| 2018 | getState(m: m_material)->timestamp = time; |
| 2019 | break; |
| 2020 | } |
| 2021 | |
| 2022 | bool active = false; |
| 2023 | for (auto groupId : groupIds()) { |
| 2024 | if (m_system->groupData[groupId]->isActive()) { |
| 2025 | active = true; |
| 2026 | break; |
| 2027 | } |
| 2028 | } |
| 2029 | |
| 2030 | const bool dirty = active || m_previousActive; |
| 2031 | if (dirty) { |
| 2032 | foreach (QSGGeometryNode* node, m_nodes) |
| 2033 | node->markDirty(bits: QSGNode::DirtyMaterial); |
| 2034 | } |
| 2035 | |
| 2036 | m_previousActive = active; |
| 2037 | return dirty; |
| 2038 | } |
| 2039 | |
| 2040 | void QQuickImageParticle::spritesUpdate(qreal time) |
| 2041 | { |
| 2042 | ImageMaterialData *state = getState(m: m_material); |
| 2043 | // Sprite progression handled CPU side, so as to have per-frame control. |
| 2044 | for (auto groupId : groupIds()) { |
| 2045 | for (QQuickParticleData* mainDatum : qAsConst(t&: m_system->groupData[groupId]->data)) { |
| 2046 | QSGGeometryNode *node = m_nodes[groupId]; |
| 2047 | if (!node) |
| 2048 | continue; |
| 2049 | //TODO: Interpolate between two different animations if it's going to transition next frame |
| 2050 | // This is particularly important for cut-up sprites. |
| 2051 | QQuickParticleData* datum = (mainDatum->animationOwner == this ? mainDatum : getShadowDatum(datum: mainDatum)); |
| 2052 | int spriteIdx = 0; |
| 2053 | for (int i = 0; i<m_startsIdx.count(); i++) { |
| 2054 | if (m_startsIdx[i].second == groupId){ |
| 2055 | spriteIdx = m_startsIdx[i].first + datum->index; |
| 2056 | break; |
| 2057 | } |
| 2058 | } |
| 2059 | |
| 2060 | double frameAt; |
| 2061 | qreal progress = 0; |
| 2062 | |
| 2063 | if (datum->frameDuration > 0) { |
| 2064 | qreal frame = (time - datum->animT)/(datum->frameDuration / 1000.0); |
| 2065 | frame = qBound(min: (qreal)0.0, val: frame, max: (qreal)((qreal)datum->frameCount - 1.0));//Stop at count-1 frames until we have between anim interpolation |
| 2066 | if (m_spritesInterpolate) |
| 2067 | progress = std::modf(x: frame,iptr: &frameAt); |
| 2068 | else |
| 2069 | std::modf(x: frame,iptr: &frameAt); |
| 2070 | } else { |
| 2071 | datum->frameAt++; |
| 2072 | if (datum->frameAt >= datum->frameCount){ |
| 2073 | datum->frameAt = 0; |
| 2074 | m_spriteEngine->advance(index: spriteIdx); |
| 2075 | } |
| 2076 | frameAt = datum->frameAt; |
| 2077 | } |
| 2078 | if (m_spriteEngine->sprite(sprite: spriteIdx)->reverse())//### Store this in datum too? |
| 2079 | frameAt = (datum->frameCount - 1) - frameAt; |
| 2080 | QSizeF sheetSize = state->animSheetSize; |
| 2081 | qreal y = datum->animY / sheetSize.height(); |
| 2082 | qreal w = datum->animWidth / sheetSize.width(); |
| 2083 | qreal h = datum->animHeight / sheetSize.height(); |
| 2084 | qreal x1 = datum->animX / sheetSize.width(); |
| 2085 | x1 += frameAt * w; |
| 2086 | qreal x2 = x1; |
| 2087 | if (frameAt < (datum->frameCount-1)) |
| 2088 | x2 += w; |
| 2089 | |
| 2090 | SpriteVertex *spriteVertices = (SpriteVertex *) node->geometry()->vertexData(); |
| 2091 | spriteVertices += datum->index*4; |
| 2092 | for (int i=0; i<4; i++) { |
| 2093 | spriteVertices[i].animX1 = x1; |
| 2094 | spriteVertices[i].animY1 = y; |
| 2095 | spriteVertices[i].animX2 = x2; |
| 2096 | spriteVertices[i].animY2 = y; |
| 2097 | spriteVertices[i].animW = w; |
| 2098 | spriteVertices[i].animH = h; |
| 2099 | spriteVertices[i].animProgress = progress; |
| 2100 | } |
| 2101 | } |
| 2102 | } |
| 2103 | } |
| 2104 | |
| 2105 | void QQuickImageParticle::spriteAdvance(int spriteIdx) |
| 2106 | { |
| 2107 | if (!m_startsIdx.count())//Probably overly defensive |
| 2108 | return; |
| 2109 | |
| 2110 | int gIdx = -1; |
| 2111 | int i; |
| 2112 | for (i = 0; i<m_startsIdx.count(); i++) { |
| 2113 | if (spriteIdx < m_startsIdx[i].first) { |
| 2114 | gIdx = m_startsIdx[i-1].second; |
| 2115 | break; |
| 2116 | } |
| 2117 | } |
| 2118 | if (gIdx == -1) |
| 2119 | gIdx = m_startsIdx[i-1].second; |
| 2120 | int pIdx = spriteIdx - m_startsIdx[i-1].first; |
| 2121 | |
| 2122 | QQuickParticleData* mainDatum = m_system->groupData[gIdx]->data[pIdx]; |
| 2123 | QQuickParticleData* datum = (mainDatum->animationOwner == this ? mainDatum : getShadowDatum(datum: mainDatum)); |
| 2124 | |
| 2125 | datum->animIdx = m_spriteEngine->spriteState(sprite: spriteIdx); |
| 2126 | datum->animT = m_spriteEngine->spriteStart(sprite: spriteIdx)/1000.0; |
| 2127 | datum->frameCount = m_spriteEngine->spriteFrames(sprite: spriteIdx); |
| 2128 | datum->frameDuration = m_spriteEngine->spriteDuration(sprite: spriteIdx) / datum->frameCount; |
| 2129 | datum->animX = m_spriteEngine->spriteX(sprite: spriteIdx); |
| 2130 | datum->animY = m_spriteEngine->spriteY(sprite: spriteIdx); |
| 2131 | datum->animWidth = m_spriteEngine->spriteWidth(sprite: spriteIdx); |
| 2132 | datum->animHeight = m_spriteEngine->spriteHeight(sprite: spriteIdx); |
| 2133 | } |
| 2134 | |
| 2135 | void QQuickImageParticle::reloadColor(const Color4ub &c, QQuickParticleData* d) |
| 2136 | { |
| 2137 | d->color = c; |
| 2138 | //TODO: get index for reload - or make function take an index |
| 2139 | } |
| 2140 | |
| 2141 | void QQuickImageParticle::initialize(int gIdx, int pIdx) |
| 2142 | { |
| 2143 | Color4ub color; |
| 2144 | QQuickParticleData* datum = m_system->groupData[gIdx]->data[pIdx]; |
| 2145 | qreal redVariation = m_color_variation + m_redVariation; |
| 2146 | qreal greenVariation = m_color_variation + m_greenVariation; |
| 2147 | qreal blueVariation = m_color_variation + m_blueVariation; |
| 2148 | int spriteIdx = 0; |
| 2149 | if (m_spriteEngine) { |
| 2150 | spriteIdx = m_idxStarts[gIdx] + datum->index; |
| 2151 | if (spriteIdx >= m_spriteEngine->count()) |
| 2152 | m_spriteEngine->setCount(spriteIdx+1); |
| 2153 | } |
| 2154 | |
| 2155 | float rotation; |
| 2156 | float rotationVelocity; |
| 2157 | float autoRotate; |
| 2158 | switch (perfLevel){//Fall-through is intended on all of them |
| 2159 | case Sprites: |
| 2160 | // Initial Sprite State |
| 2161 | if (m_explicitAnimation && m_spriteEngine){ |
| 2162 | if (!datum->animationOwner) |
| 2163 | datum->animationOwner = this; |
| 2164 | QQuickParticleData* writeTo = (datum->animationOwner == this ? datum : getShadowDatum(datum)); |
| 2165 | writeTo->animT = writeTo->t; |
| 2166 | //writeTo->animInterpolate = m_spritesInterpolate; |
| 2167 | if (m_spriteEngine){ |
| 2168 | m_spriteEngine->start(index: spriteIdx); |
| 2169 | writeTo->frameCount = m_spriteEngine->spriteFrames(sprite: spriteIdx); |
| 2170 | writeTo->frameDuration = m_spriteEngine->spriteDuration(sprite: spriteIdx) / writeTo->frameCount; |
| 2171 | writeTo->animIdx = 0;//Always starts at 0 |
| 2172 | writeTo->frameAt = -1; |
| 2173 | writeTo->animX = m_spriteEngine->spriteX(sprite: spriteIdx); |
| 2174 | writeTo->animY = m_spriteEngine->spriteY(sprite: spriteIdx); |
| 2175 | writeTo->animWidth = m_spriteEngine->spriteWidth(sprite: spriteIdx); |
| 2176 | writeTo->animHeight = m_spriteEngine->spriteHeight(sprite: spriteIdx); |
| 2177 | } |
| 2178 | } else { |
| 2179 | ImageMaterialData *state = getState(m: m_material); |
| 2180 | QQuickParticleData* writeTo = getShadowDatum(datum); |
| 2181 | writeTo->animT = datum->t; |
| 2182 | writeTo->frameCount = 1; |
| 2183 | writeTo->frameDuration = 60000000.0; |
| 2184 | writeTo->frameAt = -1; |
| 2185 | writeTo->animIdx = 0; |
| 2186 | writeTo->animT = 0; |
| 2187 | writeTo->animX = writeTo->animY = 0; |
| 2188 | writeTo->animWidth = state->animSheetSize.width(); |
| 2189 | writeTo->animHeight = state->animSheetSize.height(); |
| 2190 | } |
| 2191 | Q_FALLTHROUGH(); |
| 2192 | case Tabled: |
| 2193 | case Deformable: |
| 2194 | //Initial Rotation |
| 2195 | if (m_explicitDeformation){ |
| 2196 | if (!datum->deformationOwner) |
| 2197 | datum->deformationOwner = this; |
| 2198 | if (m_xVector){ |
| 2199 | const QPointF &ret = m_xVector->sample(from: QPointF(datum->x, datum->y)); |
| 2200 | if (datum->deformationOwner == this) { |
| 2201 | datum->xx = ret.x(); |
| 2202 | datum->xy = ret.y(); |
| 2203 | } else { |
| 2204 | getShadowDatum(datum)->xx = ret.x(); |
| 2205 | getShadowDatum(datum)->xy = ret.y(); |
| 2206 | } |
| 2207 | } |
| 2208 | if (m_yVector){ |
| 2209 | const QPointF &ret = m_yVector->sample(from: QPointF(datum->x, datum->y)); |
| 2210 | if (datum->deformationOwner == this) { |
| 2211 | datum->yx = ret.x(); |
| 2212 | datum->yy = ret.y(); |
| 2213 | } else { |
| 2214 | getShadowDatum(datum)->yx = ret.x(); |
| 2215 | getShadowDatum(datum)->yy = ret.y(); |
| 2216 | } |
| 2217 | } |
| 2218 | } |
| 2219 | |
| 2220 | if (m_explicitRotation){ |
| 2221 | if (!datum->rotationOwner) |
| 2222 | datum->rotationOwner = this; |
| 2223 | rotation = |
| 2224 | (m_rotation + (m_rotationVariation - 2*QRandomGenerator::global()->bounded(highest: m_rotationVariation)) ) * CONV; |
| 2225 | rotationVelocity = |
| 2226 | (m_rotationVelocity + (m_rotationVelocityVariation - 2*QRandomGenerator::global()->bounded(highest: m_rotationVelocityVariation)) ) * CONV; |
| 2227 | autoRotate = m_autoRotation?1.0:0.0; |
| 2228 | if (datum->rotationOwner == this) { |
| 2229 | datum->rotation = rotation; |
| 2230 | datum->rotationVelocity = rotationVelocity; |
| 2231 | datum->autoRotate = autoRotate; |
| 2232 | } else { |
| 2233 | getShadowDatum(datum)->rotation = rotation; |
| 2234 | getShadowDatum(datum)->rotationVelocity = rotationVelocity; |
| 2235 | getShadowDatum(datum)->autoRotate = autoRotate; |
| 2236 | } |
| 2237 | } |
| 2238 | Q_FALLTHROUGH(); |
| 2239 | case Colored: |
| 2240 | //Color initialization |
| 2241 | // Particle color |
| 2242 | if (m_explicitColor) { |
| 2243 | if (!datum->colorOwner) |
| 2244 | datum->colorOwner = this; |
| 2245 | color.r = m_color.red() * (1 - redVariation) + QRandomGenerator::global()->bounded(highest: 256) * redVariation; |
| 2246 | color.g = m_color.green() * (1 - greenVariation) + QRandomGenerator::global()->bounded(highest: 256) * greenVariation; |
| 2247 | color.b = m_color.blue() * (1 - blueVariation) + QRandomGenerator::global()->bounded(highest: 256) * blueVariation; |
| 2248 | color.a = m_alpha * m_color.alpha() * (1 - m_alphaVariation) + QRandomGenerator::global()->bounded(highest: 256) * m_alphaVariation; |
| 2249 | if (datum->colorOwner == this) |
| 2250 | datum->color = color; |
| 2251 | else |
| 2252 | getShadowDatum(datum)->color = color; |
| 2253 | } |
| 2254 | default: |
| 2255 | break; |
| 2256 | } |
| 2257 | } |
| 2258 | |
| 2259 | void QQuickImageParticle::commit(int gIdx, int pIdx) |
| 2260 | { |
| 2261 | if (m_pleaseReset) |
| 2262 | return; |
| 2263 | QSGGeometryNode *node = m_nodes[gIdx]; |
| 2264 | if (!node) |
| 2265 | return; |
| 2266 | QQuickParticleData* datum = m_system->groupData[gIdx]->data[pIdx]; |
| 2267 | SpriteVertex *spriteVertices = (SpriteVertex *) node->geometry()->vertexData(); |
| 2268 | DeformableVertex *deformableVertices = (DeformableVertex *) node->geometry()->vertexData(); |
| 2269 | ColoredVertex *coloredVertices = (ColoredVertex *) node->geometry()->vertexData(); |
| 2270 | SimpleVertex *simpleVertices = (SimpleVertex *) node->geometry()->vertexData(); |
| 2271 | switch (perfLevel){//No automatic fall through intended on this one |
| 2272 | case Sprites: |
| 2273 | spriteVertices += pIdx*4; |
| 2274 | for (int i=0; i<4; i++){ |
| 2275 | spriteVertices[i].x = datum->x - m_systemOffset.x(); |
| 2276 | spriteVertices[i].y = datum->y - m_systemOffset.y(); |
| 2277 | spriteVertices[i].t = datum->t; |
| 2278 | spriteVertices[i].lifeSpan = datum->lifeSpan; |
| 2279 | spriteVertices[i].size = datum->size; |
| 2280 | spriteVertices[i].endSize = datum->endSize; |
| 2281 | spriteVertices[i].vx = datum->vx; |
| 2282 | spriteVertices[i].vy = datum->vy; |
| 2283 | spriteVertices[i].ax = datum->ax; |
| 2284 | spriteVertices[i].ay = datum->ay; |
| 2285 | if (m_explicitDeformation && datum->deformationOwner != this) { |
| 2286 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 2287 | spriteVertices[i].xx = shadow->xx; |
| 2288 | spriteVertices[i].xy = shadow->xy; |
| 2289 | spriteVertices[i].yx = shadow->yx; |
| 2290 | spriteVertices[i].yy = shadow->yy; |
| 2291 | } else { |
| 2292 | spriteVertices[i].xx = datum->xx; |
| 2293 | spriteVertices[i].xy = datum->xy; |
| 2294 | spriteVertices[i].yx = datum->yx; |
| 2295 | spriteVertices[i].yy = datum->yy; |
| 2296 | } |
| 2297 | if (m_explicitRotation && datum->rotationOwner != this) { |
| 2298 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 2299 | spriteVertices[i].rotation = shadow->rotation; |
| 2300 | spriteVertices[i].rotationVelocity = shadow->rotationVelocity; |
| 2301 | spriteVertices[i].autoRotate = shadow->autoRotate; |
| 2302 | } else { |
| 2303 | spriteVertices[i].rotation = datum->rotation; |
| 2304 | spriteVertices[i].rotationVelocity = datum->rotationVelocity; |
| 2305 | spriteVertices[i].autoRotate = datum->autoRotate; |
| 2306 | } |
| 2307 | //Sprite-related vertices updated per-frame in spritesUpdate(), not on demand |
| 2308 | if (m_explicitColor && datum->colorOwner != this) { |
| 2309 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 2310 | spriteVertices[i].color.r = shadow->color.r; |
| 2311 | spriteVertices[i].color.g = shadow->color.g; |
| 2312 | spriteVertices[i].color.b = shadow->color.b; |
| 2313 | spriteVertices[i].color.a = shadow->color.a; |
| 2314 | } else { |
| 2315 | spriteVertices[i].color.r = datum->color.r; |
| 2316 | spriteVertices[i].color.g = datum->color.g; |
| 2317 | spriteVertices[i].color.b = datum->color.b; |
| 2318 | spriteVertices[i].color.a = datum->color.a; |
| 2319 | } |
| 2320 | } |
| 2321 | break; |
| 2322 | case Tabled: //Fall through until it has its own vertex class |
| 2323 | case Deformable: |
| 2324 | deformableVertices += pIdx*4; |
| 2325 | for (int i=0; i<4; i++){ |
| 2326 | deformableVertices[i].x = datum->x - m_systemOffset.x(); |
| 2327 | deformableVertices[i].y = datum->y - m_systemOffset.y(); |
| 2328 | deformableVertices[i].t = datum->t; |
| 2329 | deformableVertices[i].lifeSpan = datum->lifeSpan; |
| 2330 | deformableVertices[i].size = datum->size; |
| 2331 | deformableVertices[i].endSize = datum->endSize; |
| 2332 | deformableVertices[i].vx = datum->vx; |
| 2333 | deformableVertices[i].vy = datum->vy; |
| 2334 | deformableVertices[i].ax = datum->ax; |
| 2335 | deformableVertices[i].ay = datum->ay; |
| 2336 | if (m_explicitDeformation && datum->deformationOwner != this) { |
| 2337 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 2338 | deformableVertices[i].xx = shadow->xx; |
| 2339 | deformableVertices[i].xy = shadow->xy; |
| 2340 | deformableVertices[i].yx = shadow->yx; |
| 2341 | deformableVertices[i].yy = shadow->yy; |
| 2342 | } else { |
| 2343 | deformableVertices[i].xx = datum->xx; |
| 2344 | deformableVertices[i].xy = datum->xy; |
| 2345 | deformableVertices[i].yx = datum->yx; |
| 2346 | deformableVertices[i].yy = datum->yy; |
| 2347 | } |
| 2348 | if (m_explicitRotation && datum->rotationOwner != this) { |
| 2349 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 2350 | deformableVertices[i].rotation = shadow->rotation; |
| 2351 | deformableVertices[i].rotationVelocity = shadow->rotationVelocity; |
| 2352 | deformableVertices[i].autoRotate = shadow->autoRotate; |
| 2353 | } else { |
| 2354 | deformableVertices[i].rotation = datum->rotation; |
| 2355 | deformableVertices[i].rotationVelocity = datum->rotationVelocity; |
| 2356 | deformableVertices[i].autoRotate = datum->autoRotate; |
| 2357 | } |
| 2358 | if (m_explicitColor && datum->colorOwner != this) { |
| 2359 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 2360 | deformableVertices[i].color.r = shadow->color.r; |
| 2361 | deformableVertices[i].color.g = shadow->color.g; |
| 2362 | deformableVertices[i].color.b = shadow->color.b; |
| 2363 | deformableVertices[i].color.a = shadow->color.a; |
| 2364 | } else { |
| 2365 | deformableVertices[i].color.r = datum->color.r; |
| 2366 | deformableVertices[i].color.g = datum->color.g; |
| 2367 | deformableVertices[i].color.b = datum->color.b; |
| 2368 | deformableVertices[i].color.a = datum->color.a; |
| 2369 | } |
| 2370 | } |
| 2371 | break; |
| 2372 | case Colored: |
| 2373 | coloredVertices += pIdx*1; |
| 2374 | for (int i=0; i<1; i++){ |
| 2375 | coloredVertices[i].x = datum->x - m_systemOffset.x(); |
| 2376 | coloredVertices[i].y = datum->y - m_systemOffset.y(); |
| 2377 | coloredVertices[i].t = datum->t; |
| 2378 | coloredVertices[i].lifeSpan = datum->lifeSpan; |
| 2379 | coloredVertices[i].size = datum->size; |
| 2380 | coloredVertices[i].endSize = datum->endSize; |
| 2381 | coloredVertices[i].vx = datum->vx; |
| 2382 | coloredVertices[i].vy = datum->vy; |
| 2383 | coloredVertices[i].ax = datum->ax; |
| 2384 | coloredVertices[i].ay = datum->ay; |
| 2385 | if (m_explicitColor && datum->colorOwner != this) { |
| 2386 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 2387 | coloredVertices[i].color.r = shadow->color.r; |
| 2388 | coloredVertices[i].color.g = shadow->color.g; |
| 2389 | coloredVertices[i].color.b = shadow->color.b; |
| 2390 | coloredVertices[i].color.a = shadow->color.a; |
| 2391 | } else { |
| 2392 | coloredVertices[i].color.r = datum->color.r; |
| 2393 | coloredVertices[i].color.g = datum->color.g; |
| 2394 | coloredVertices[i].color.b = datum->color.b; |
| 2395 | coloredVertices[i].color.a = datum->color.a; |
| 2396 | } |
| 2397 | } |
| 2398 | break; |
| 2399 | case Simple: |
| 2400 | simpleVertices += pIdx*1; |
| 2401 | for (int i=0; i<1; i++){ |
| 2402 | simpleVertices[i].x = datum->x - m_systemOffset.x(); |
| 2403 | simpleVertices[i].y = datum->y - m_systemOffset.y(); |
| 2404 | simpleVertices[i].t = datum->t; |
| 2405 | simpleVertices[i].lifeSpan = datum->lifeSpan; |
| 2406 | simpleVertices[i].size = datum->size; |
| 2407 | simpleVertices[i].endSize = datum->endSize; |
| 2408 | simpleVertices[i].vx = datum->vx; |
| 2409 | simpleVertices[i].vy = datum->vy; |
| 2410 | simpleVertices[i].ax = datum->ax; |
| 2411 | simpleVertices[i].ay = datum->ay; |
| 2412 | } |
| 2413 | break; |
| 2414 | default: |
| 2415 | break; |
| 2416 | } |
| 2417 | } |
| 2418 | |
| 2419 | |
| 2420 | |
| 2421 | QT_END_NAMESPACE |
| 2422 | |
| 2423 | #include "moc_qquickimageparticle_p.cpp" |
| 2424 | |