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39 | |
40 | /* |
41 | * Based on https://github.com/seanchas116/qtimgui/ |
42 | * |
43 | * MIT License https://github.com/seanchas116/qtimgui/blob/master/LICENSE |
44 | * |
45 | */ |
46 | |
47 | #include "imguirenderer_p.h" |
48 | #include <renderview_p.h> |
49 | #include <renderer_p.h> |
50 | #include <submissioncontext_p.h> |
51 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
52 | |
53 | #include <QDateTime> |
54 | #include <QGuiApplication> |
55 | #include <QMouseEvent> |
56 | #include <QClipboard> |
57 | #include <QCursor> |
58 | #include <QOpenGLExtraFunctions> |
59 | |
60 | #include "imgui.h" |
61 | |
62 | #ifndef GL_VERTEX_ARRAY_BINDING |
63 | // just for building on some platforms, won't run anyway as this requires GL/ES > 2 |
64 | #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
65 | #endif |
66 | |
67 | QT_BEGIN_NAMESPACE |
68 | |
69 | using namespace Qt3DRender; |
70 | using namespace Render; |
71 | using namespace Render::Debug; |
72 | using namespace Render::OpenGL; |
73 | |
74 | namespace { |
75 | |
76 | const QHash<int, ImGuiKey> keyMap = { |
77 | { Qt::Key_Tab, ImGuiKey_Tab }, |
78 | { Qt::Key_Left, ImGuiKey_LeftArrow }, |
79 | { Qt::Key_Right, ImGuiKey_RightArrow }, |
80 | { Qt::Key_Up, ImGuiKey_UpArrow }, |
81 | { Qt::Key_Down, ImGuiKey_DownArrow }, |
82 | { Qt::Key_PageUp, ImGuiKey_PageUp }, |
83 | { Qt::Key_PageDown, ImGuiKey_PageDown }, |
84 | { Qt::Key_Home, ImGuiKey_Home }, |
85 | { Qt::Key_End, ImGuiKey_End }, |
86 | { Qt::Key_Delete, ImGuiKey_Delete }, |
87 | { Qt::Key_Backspace, ImGuiKey_Backspace }, |
88 | { Qt::Key_Enter, ImGuiKey_Enter }, |
89 | { Qt::Key_Escape, ImGuiKey_Escape }, |
90 | { Qt::Key_A, ImGuiKey_A }, |
91 | { Qt::Key_C, ImGuiKey_C }, |
92 | { Qt::Key_V, ImGuiKey_V }, |
93 | { Qt::Key_X, ImGuiKey_X }, |
94 | { Qt::Key_Y, ImGuiKey_Y }, |
95 | { Qt::Key_Z, ImGuiKey_Z }, |
96 | }; |
97 | |
98 | QByteArray g_currentClipboardText; |
99 | |
100 | // doesn't handle primitive restart when using indexes |
101 | int vertexToPrimitiveCount(Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType, int numVertices) { |
102 | int nPrimitives = 0; |
103 | switch (primitiveType) { |
104 | case QGeometryRenderer::Points: |
105 | case QGeometryRenderer::LineLoop: nPrimitives += numVertices; break; |
106 | case QGeometryRenderer::Triangles: nPrimitives += numVertices / 3; break; |
107 | case QGeometryRenderer::Lines: nPrimitives += numVertices / 2; break; |
108 | case QGeometryRenderer::TriangleFan: |
109 | case QGeometryRenderer::TriangleStrip: |
110 | case QGeometryRenderer::LineStrip: nPrimitives += numVertices - 1; break; |
111 | case QGeometryRenderer::TrianglesAdjacency: nPrimitives += numVertices / 6; break; |
112 | case QGeometryRenderer::TriangleStripAdjacency: |
113 | case QGeometryRenderer::LineStripAdjacency: nPrimitives += numVertices / 2 - 1; break; |
114 | case QGeometryRenderer::LinesAdjacency: nPrimitives += numVertices / 4; break; |
115 | case QGeometryRenderer::Patches: nPrimitives += 1; |
116 | } |
117 | return nPrimitives; |
118 | } |
119 | |
120 | const char *primitiveTypeName(Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType) { |
121 | switch (primitiveType) { |
122 | case QGeometryRenderer::Points: return "Points" ; |
123 | case QGeometryRenderer::LineLoop: return "LineLoop" ; |
124 | case QGeometryRenderer::Triangles: return "Triangles" ; |
125 | case QGeometryRenderer::TrianglesAdjacency: return "TriangleAdjacency" ; |
126 | case QGeometryRenderer::TriangleFan: return "TriangleFan" ; |
127 | case QGeometryRenderer::TriangleStrip: return "TriangleStrip" ; |
128 | case QGeometryRenderer::TriangleStripAdjacency: return "TriangleStringAdjacency" ; |
129 | case QGeometryRenderer::LineStrip: return "LineStrip" ; |
130 | case QGeometryRenderer::LineStripAdjacency: return "LineStripAdjacency" ; |
131 | case QGeometryRenderer::Lines: return "Lines" ; |
132 | case QGeometryRenderer::LinesAdjacency: return "LinesAdjacency" ; |
133 | case QGeometryRenderer::Patches: return "Patches" ; |
134 | } |
135 | return "" ; |
136 | } |
137 | } |
138 | |
139 | ImGuiRenderer::ImGuiRenderer(Qt3DRender::Render::OpenGL::Renderer *renderer) |
140 | : m_renderer(renderer) |
141 | { |
142 | ImGui::CreateContext(); |
143 | |
144 | ImGuiIO &io = ImGui::GetIO(); |
145 | for (ImGuiKey key : keyMap.values()) |
146 | io.KeyMap[key] = key; |
147 | |
148 | #ifndef QT_NO_CLIPBOARD |
149 | io.SetClipboardTextFn = [](void *user_data, const char *text) { |
150 | Q_UNUSED(user_data) |
151 | QGuiApplication::clipboard()->setText(QString::fromLatin1(str: text)); |
152 | }; |
153 | io.GetClipboardTextFn = [](void *user_data) { |
154 | Q_UNUSED(user_data) |
155 | g_currentClipboardText = QGuiApplication::clipboard()->text().toUtf8(); |
156 | return static_cast<const char *>(g_currentClipboardText.data()); |
157 | }; |
158 | #endif |
159 | |
160 | std::fill(first: std::begin(arr&: m_fpsLog), last: std::end(arr&: m_fpsLog), value: 0.f); |
161 | std::fill(first: std::begin(arr&: m_jobsLog), last: std::end(arr&: m_jobsLog), value: 0.f); |
162 | m_fpsRange.first = m_fpsRange.second = 0.f; |
163 | m_jobsRange.first = m_jobsRange.second = 0.f; |
164 | } |
165 | |
166 | void ImGuiRenderer::renderDebugOverlay(const QVector<RenderView *> &renderViews, const RenderView *renderView, int jobsInLastFrame) |
167 | { |
168 | if (!newFrame(renderView)) |
169 | return; |
170 | |
171 | const int renderViewsCount = renderViews.size(); |
172 | |
173 | int logIndex = qMin(IMGUI_PERF_LOG_SIZE - 1, b: ImGui::GetFrameCount()); |
174 | if (logIndex == IMGUI_PERF_LOG_SIZE - 1) { |
175 | std::rotate(first: std::begin(arr&: m_fpsLog), middle: std::begin(arr&: m_fpsLog) + 1, last: std::end(arr&: m_fpsLog)); |
176 | std::rotate(first: std::begin(arr&: m_jobsLog), middle: std::begin(arr&: m_jobsLog) + 1, last: std::end(arr&: m_jobsLog)); |
177 | } |
178 | m_fpsLog[logIndex] = ImGui::GetIO().Framerate; |
179 | m_fpsRange.first = m_fpsRange.second = 0.f; |
180 | for (float v: m_fpsLog) { |
181 | m_fpsRange.first = qMin(a: m_fpsRange.first, b: qMax(a: v - 5.f, b: 0.f)); |
182 | m_fpsRange.second = qMax(a: m_fpsRange.second, b: v + 2.f); |
183 | } |
184 | m_jobsLog[logIndex] = jobsInLastFrame; |
185 | m_jobsRange.first = m_jobsRange.second = 0.f; |
186 | for (float v: m_jobsLog) { |
187 | m_jobsRange.first = qMin(a: m_jobsRange.first, b: qMax(a: v - 5.f, b: 0.f)); |
188 | m_jobsRange.second = qMax(a: m_jobsRange.second, b: v + 2.f); |
189 | } |
190 | |
191 | { |
192 | ImGui::Begin(name: "Qt3D Profiling" ); |
193 | char caption[50]; |
194 | sprintf(s: caption, format: "Avg %.3f ms/frame (%.1f FPS)" , static_cast<double>(1000.0f / ImGui::GetIO().Framerate), static_cast<double>(ImGui::GetIO().Framerate)); |
195 | ImGui::PlotLines(label: "FPS" , values: m_fpsLog, values_count: logIndex + 1, values_offset: 0, overlay_text: caption, scale_min: m_fpsRange.first, scale_max: m_fpsRange.second, graph_size: ImVec2(0, 80)); |
196 | ImGui::PlotHistogram(label: "Jobs" , values: m_jobsLog, values_count: logIndex + 1, values_offset: 0, overlay_text: nullptr, scale_min: m_jobsRange.first, scale_max: m_jobsRange.second, graph_size: ImVec2(0, 80)); |
197 | |
198 | int nCommands = 0; |
199 | int nVertices = 0; |
200 | int nPrimitives = 0; |
201 | QSet<HGeometryRenderer> inUseGeometries; |
202 | QSet<Qt3DCore::QNodeId> inUseTextures; |
203 | for (int j=0; j<renderViewsCount; j++) { |
204 | RenderView *rv = renderViews.at(i: j); |
205 | nCommands += rv->commandCount(); |
206 | rv->forEachCommand(func: [&] (const RenderCommand &command) { |
207 | if (command.m_type != RenderCommand::Draw) |
208 | return; |
209 | nVertices += command.m_primitiveCount; |
210 | nPrimitives += vertexToPrimitiveCount(primitiveType: command.m_primitiveType, numVertices: command.m_primitiveCount); |
211 | inUseGeometries.insert(value: command.m_geometryRenderer); |
212 | const auto &textures = command.m_parameterPack.textures(); |
213 | for (const auto &ns: textures) |
214 | inUseTextures.insert(value: ns.nodeId); |
215 | }); |
216 | } |
217 | |
218 | auto columnNumber = [](int i) { |
219 | if (i == 0) |
220 | ImGui::Text(fmt: "--" ); |
221 | else |
222 | ImGui::Text(fmt: " %d" , i); |
223 | ImGui::NextColumn(); |
224 | }; |
225 | auto column2Numbers = [](int i, int of) { |
226 | if (of == 0) |
227 | ImGui::Text(fmt: "--" ); |
228 | else |
229 | ImGui::Text(fmt: " %d of %d" , i, of); |
230 | ImGui::NextColumn(); |
231 | }; |
232 | |
233 | ImGui::Columns(count: 5); |
234 | ImGui::Separator(); |
235 | for (auto s: {"Jobs" , "RV" , "Cmds" , "Verts" , "Prims" }) { |
236 | ImGui::Text(fmt: "#%s" , s); |
237 | ImGui::NextColumn(); |
238 | } |
239 | for (auto s: {jobsInLastFrame, renderViewsCount, nCommands, nVertices, nPrimitives}) |
240 | columnNumber(s); |
241 | |
242 | ImGui::Columns(count: 3); |
243 | ImGui::Separator(); |
244 | for (auto s: {"Entities" , "Geometries" , "Textures" }) { |
245 | ImGui::Text(fmt: "#%s" , s); |
246 | ImGui::NextColumn(); |
247 | } |
248 | columnNumber(m_renderer->nodeManagers()->renderNodesManager()->count()); |
249 | column2Numbers(inUseGeometries.size(), m_renderer->nodeManagers()->geometryRendererManager()->count()); |
250 | column2Numbers(inUseTextures.size(), m_renderer->nodeManagers()->textureManager()->count()); |
251 | |
252 | ImGui::Columns(count: 1); |
253 | ImGui::Separator(); |
254 | |
255 | bool pj = m_renderer->services()->systemInformation()->isTraceEnabled(); |
256 | ImGui::AlignTextToFramePadding(); |
257 | ImGui::Text(fmt: "Profiling: " ); |
258 | ImGui::SameLine(); |
259 | if (ImGui::Checkbox(label: "Jobs" , v: &pj)) |
260 | QMetaObject::invokeMethod(obj: m_renderer->services()->systemInformation(), member: "setTraceEnabled" , type: Qt::QueuedConnection, Q_ARG(bool, pj)); |
261 | ImGui::SameLine(); |
262 | if (ImGui::Button(label: "Reveal" )) |
263 | QMetaObject::invokeMethod(obj: m_renderer->services()->systemInformation(), member: "revealLogFolder" , type: Qt::QueuedConnection); |
264 | |
265 | ImGui::AlignTextToFramePadding(); |
266 | ImGui::Text(fmt: "Show:" ); |
267 | ImGui::SameLine(); |
268 | if (ImGui::Button(label: "GL Info" )) |
269 | m_showGLInfoWindow = !m_showGLInfoWindow; |
270 | ImGui::SameLine(); |
271 | if (ImGui::Button(label: "Render Views" )) |
272 | m_showRenderDetailsWindow = !m_showRenderDetailsWindow; |
273 | |
274 | ImGui::AlignTextToFramePadding(); |
275 | ImGui::Text(fmt: "Dump:" ); |
276 | ImGui::SameLine(); |
277 | if (ImGui::Button(label: "SceneGraph##1" )) |
278 | QMetaObject::invokeMethod(obj: m_renderer->services()->systemInformation(), member: "dumpCommand" , |
279 | type: Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render scenegraph" ))); |
280 | ImGui::SameLine(); |
281 | if (ImGui::Button(label: "FrameGraph##1" )) |
282 | QMetaObject::invokeMethod(obj: m_renderer->services()->systemInformation(), member: "dumpCommand" , |
283 | type: Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render framegraph" ))); |
284 | ImGui::SameLine(); |
285 | if (ImGui::Button(label: "Render Views##1" )) |
286 | QMetaObject::invokeMethod(obj: m_renderer->services()->systemInformation(), member: "dumpCommand" , |
287 | type: Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render framepaths" ))); |
288 | |
289 | ImGui::AlignTextToFramePadding(); |
290 | ImGui::Text(fmt: " " ); |
291 | ImGui::SameLine(); |
292 | if (ImGui::Button(label: "Filter State##1" )) |
293 | QMetaObject::invokeMethod(obj: m_renderer->services()->systemInformation(), member: "dumpCommand" , |
294 | type: Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render filterstates" ))); |
295 | ImGui::SameLine(); |
296 | if (ImGui::Button(label: "JobsGraph##1" )) |
297 | QMetaObject::invokeMethod(obj: m_renderer->services()->systemInformation(), member: "dumpCommand" , |
298 | type: Qt::QueuedConnection, Q_ARG(QString, QLatin1String("dump jobs" ))); |
299 | |
300 | ImGui::End(); |
301 | |
302 | if (m_showGLInfoWindow) |
303 | showGLInfo(); |
304 | if (m_showRenderDetailsWindow) |
305 | showRenderDetails(renderViews); |
306 | } |
307 | |
308 | ImGui::Render(); |
309 | renderDrawList(draw_data: ImGui::GetDrawData()); |
310 | } |
311 | |
312 | void ImGuiRenderer::setCapabilities(const QString &capabilities) |
313 | { |
314 | m_capabilities = capabilities.toLatin1(); |
315 | } |
316 | |
317 | void ImGuiRenderer::showGLInfo() |
318 | { |
319 | ImGui::Begin(name: "Open GL Details" , p_open: &m_showGLInfoWindow); |
320 | ImGui::Text(fmt: "%s" , m_capabilities.data()); |
321 | ImGui::End(); |
322 | } |
323 | |
324 | void ImGuiRenderer::showRenderDetails(const QVector<RenderView *> &renderViews) |
325 | { |
326 | ImGui::Begin(name: "Render Views" , p_open: &m_showRenderDetailsWindow); |
327 | |
328 | int i = 1; |
329 | for (const RenderView *view: renderViews) { |
330 | QString label(QLatin1String("View " ) + QString::number(i++)); |
331 | if (ImGui::TreeNode(label: label.toLatin1().data())) { |
332 | ImGui::Text(fmt: "Viewport: (%.1f, %.1f, %.1f, %.1f)" , view->viewport().x(), view->viewport().y(), |
333 | view->viewport().width(), view->viewport().height()); |
334 | ImGui::Text(fmt: "Surface Size: (%d, %d)" , view->surfaceSize().width(), view->surfaceSize().height()); |
335 | ImGui::Text(fmt: "Pixel Ratio: %.1f" , view->devicePixelRatio()); |
336 | ImGui::Text(fmt: "No Draw: %s" , view->noDraw() ? "TRUE" : "FALSE" ); |
337 | ImGui::Text(fmt: "Frustum Culling: %s" , view->frustumCulling() ? "TRUE" : "FALSE" ); |
338 | ImGui::Text(fmt: "Compute: %s" , view->isCompute() ? "TRUE" : "FALSE" ); |
339 | ImGui::Text(fmt: "Clear Depth Value: %f" , static_cast<double>(view->clearDepthValue())); |
340 | ImGui::Text(fmt: "Clear Stencil Value: %d" , view->clearStencilValue()); |
341 | int j = 1; |
342 | |
343 | view->forEachCommand(func: [&] (const RenderCommand &command) { |
344 | GeometryRenderer *rGeometryRenderer = m_renderer->nodeManagers()->data<GeometryRenderer, GeometryRendererManager>(handle: command.m_geometryRenderer); |
345 | QString label = QString(QLatin1String("Command %1 {%2}" )).arg(args: QString::number(j++), args: QString::number(rGeometryRenderer->peerId().id())); |
346 | if (ImGui::TreeNode(label: label.toLatin1().data())) { |
347 | ImGui::Text(fmt: "Primitive Type: %s %s" , primitiveTypeName(primitiveType: command.m_primitiveType), |
348 | command.m_drawIndexed ? "(indexed)" : "" ); |
349 | ImGui::Text(fmt: "# Vertices: %d" , command.m_primitiveCount); |
350 | ImGui::Text(fmt: "# Primitives: %d" , vertexToPrimitiveCount(primitiveType: command.m_primitiveType, numVertices: command.m_primitiveCount)); |
351 | ImGui::Text(fmt: "# Instances: %d" , command.m_instanceCount); |
352 | ImGui::TreePop(); |
353 | } |
354 | }); |
355 | ImGui::TreePop(); |
356 | ImGui::Separator(); |
357 | } |
358 | } |
359 | |
360 | if (ImGui::Button(label: "Dump" )) |
361 | QMetaObject::invokeMethod(obj: m_renderer->services()->systemInformation(), member: "dumpCommand" , |
362 | type: Qt::QueuedConnection, Q_ARG(QString, QLatin1String("render rendercommands" ))); |
363 | ImGui::End(); |
364 | } |
365 | |
366 | void ImGuiRenderer::renderDrawList(ImDrawData *draw_data) |
367 | { |
368 | // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) |
369 | ImGuiIO& io = ImGui::GetIO(); |
370 | int fb_width = int(io.DisplaySize.x * io.DisplayFramebufferScale.x); |
371 | int fb_height = int(io.DisplaySize.y * io.DisplayFramebufferScale.y); |
372 | if (fb_width == 0 || fb_height == 0) |
373 | return; |
374 | draw_data->ScaleClipRects(sc: io.DisplayFramebufferScale); |
375 | |
376 | // Backup GL state |
377 | GLint last_active_texture; m_funcs->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &last_active_texture); |
378 | m_funcs->glActiveTexture(GL_TEXTURE0); |
379 | GLint last_program; m_funcs->glGetIntegerv(GL_CURRENT_PROGRAM, params: &last_program); |
380 | GLint last_texture; m_funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, params: &last_texture); |
381 | GLint last_array_buffer; m_funcs->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, params: &last_array_buffer); |
382 | GLint last_element_array_buffer; m_funcs->glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, params: &last_element_array_buffer); |
383 | GLint last_vertex_array; m_funcs->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, params: &last_vertex_array); |
384 | GLint last_blend_src_rgb; m_funcs->glGetIntegerv(GL_BLEND_SRC_RGB, params: &last_blend_src_rgb); |
385 | GLint last_blend_dst_rgb; m_funcs->glGetIntegerv(GL_BLEND_DST_RGB, params: &last_blend_dst_rgb); |
386 | GLint last_blend_src_alpha; m_funcs->glGetIntegerv(GL_BLEND_SRC_ALPHA, params: &last_blend_src_alpha); |
387 | GLint last_blend_dst_alpha; m_funcs->glGetIntegerv(GL_BLEND_DST_ALPHA, params: &last_blend_dst_alpha); |
388 | GLint last_blend_equation_rgb; m_funcs->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &last_blend_equation_rgb); |
389 | GLint last_blend_equation_alpha; m_funcs->glGetIntegerv(GL_BLEND_EQUATION_ALPHA, params: &last_blend_equation_alpha); |
390 | GLint last_viewport[4]; m_funcs->glGetIntegerv(GL_VIEWPORT, params: last_viewport); |
391 | GLint last_scissor_box[4]; m_funcs->glGetIntegerv(GL_SCISSOR_BOX, params: last_scissor_box); |
392 | GLboolean last_enable_blend = m_funcs->glIsEnabled(GL_BLEND); |
393 | GLboolean last_enable_cull_face = m_funcs->glIsEnabled(GL_CULL_FACE); |
394 | GLboolean last_enable_depth_test = m_funcs->glIsEnabled(GL_DEPTH_TEST); |
395 | GLboolean last_enable_scissor_test = m_funcs->glIsEnabled(GL_SCISSOR_TEST); |
396 | |
397 | // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled |
398 | m_funcs->glEnable(GL_BLEND); |
399 | m_funcs->glBlendEquation(GL_FUNC_ADD); |
400 | m_funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
401 | m_funcs->glDisable(GL_CULL_FACE); |
402 | m_funcs->glDisable(GL_DEPTH_TEST); |
403 | m_funcs->glEnable(GL_SCISSOR_TEST); |
404 | |
405 | // Setup viewport, orthographic projection matrix |
406 | m_funcs->glViewport(x: 0, y: 0, width: static_cast<GLsizei>(fb_width), height: static_cast<GLsizei>(fb_height)); |
407 | const float ortho_projection[4][4] = { |
408 | { 2.0f/io.DisplaySize.x, 0.0f, 0.0f, 0.0f }, |
409 | { 0.0f, 2.0f/-io.DisplaySize.y, 0.0f, 0.0f }, |
410 | { 0.0f, 0.0f, -1.0f, 0.0f }, |
411 | {-1.0f, 1.0f, 0.0f, 1.0f }, |
412 | }; |
413 | m_funcs->glUseProgram(program: m_shaderHandle); |
414 | m_funcs->glUniform1i(location: m_attribLocationTex, x: 0); |
415 | m_funcs->glUniformMatrix4fv(location: m_attribLocationProjMtx, count: 1, GL_FALSE, value: &ortho_projection[0][0]); |
416 | m_funcs->glBindVertexArray(array: m_vaoHandle); |
417 | |
418 | for (int n = 0; n < draw_data->CmdListsCount; n++) { |
419 | const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
420 | const ImDrawIdx* idx_buffer_offset = nullptr; |
421 | |
422 | m_funcs->glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vboHandle); |
423 | m_funcs->glBufferData(GL_ARRAY_BUFFER, size: static_cast<GLsizeiptr>(cmd_list->VtxBuffer.Size) * sizeof(ImDrawVert), data: static_cast<const GLvoid*>(cmd_list->VtxBuffer.Data), GL_STREAM_DRAW); |
424 | |
425 | m_funcs->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementsHandle); |
426 | m_funcs->glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: static_cast<GLsizeiptr>(cmd_list->IdxBuffer.Size) * sizeof(ImDrawIdx), data: static_cast<const GLvoid*>(cmd_list->IdxBuffer.Data), GL_STREAM_DRAW); |
427 | |
428 | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { |
429 | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; |
430 | if (pcmd->UserCallback) { |
431 | pcmd->UserCallback(cmd_list, pcmd); |
432 | } else { |
433 | m_funcs->glBindTexture(GL_TEXTURE_2D, texture: (GLuint)(intptr_t)pcmd->TextureId); |
434 | m_funcs->glScissor(x: static_cast<int>(pcmd->ClipRect.x), y: static_cast<int>(fb_height - pcmd->ClipRect.w), |
435 | width: static_cast<int>(pcmd->ClipRect.z - pcmd->ClipRect.x), height: static_cast<int>(pcmd->ClipRect.w - pcmd->ClipRect.y)); |
436 | m_funcs->glDrawElements(GL_TRIANGLES, count: static_cast<GLsizei>(pcmd->ElemCount), type: sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, indices: idx_buffer_offset); |
437 | } |
438 | idx_buffer_offset += pcmd->ElemCount; |
439 | } |
440 | } |
441 | |
442 | // Restore modified GL state |
443 | m_funcs->glUseProgram(program: last_program); |
444 | m_funcs->glBindTexture(GL_TEXTURE_2D, texture: last_texture); |
445 | m_funcs->glActiveTexture(texture: last_active_texture); |
446 | m_funcs->glBindVertexArray(array: last_vertex_array); |
447 | m_funcs->glBindBuffer(GL_ARRAY_BUFFER, buffer: last_array_buffer); |
448 | m_funcs->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: last_element_array_buffer); |
449 | m_funcs->glBlendEquationSeparate(modeRGB: last_blend_equation_rgb, modeAlpha: last_blend_equation_alpha); |
450 | m_funcs->glBlendFuncSeparate(srcRGB: last_blend_src_rgb, dstRGB: last_blend_dst_rgb, srcAlpha: last_blend_src_alpha, dstAlpha: last_blend_dst_alpha); |
451 | if (last_enable_blend) |
452 | m_funcs->glEnable(GL_BLEND); else m_funcs->glDisable(GL_BLEND); |
453 | if (last_enable_cull_face) |
454 | m_funcs->glEnable(GL_CULL_FACE); else m_funcs->glDisable(GL_CULL_FACE); |
455 | if (last_enable_depth_test) |
456 | m_funcs->glEnable(GL_DEPTH_TEST); else m_funcs->glDisable(GL_DEPTH_TEST); |
457 | if (last_enable_scissor_test) |
458 | m_funcs->glEnable(GL_SCISSOR_TEST); else m_funcs->glDisable(GL_SCISSOR_TEST); |
459 | m_funcs->glViewport(x: last_viewport[0], y: last_viewport[1], width: static_cast<GLsizei>(last_viewport[2]), height: static_cast<GLsizei>(last_viewport[3])); |
460 | m_funcs->glScissor(x: last_scissor_box[0], y: last_scissor_box[1], width: static_cast<GLsizei>(last_scissor_box[2]), height: static_cast<GLsizei>(last_scissor_box[3])); |
461 | } |
462 | |
463 | bool ImGuiRenderer::createFontsTexture() |
464 | { |
465 | // Build texture atlas |
466 | ImGuiIO& io = ImGui::GetIO(); |
467 | unsigned char* pixels; |
468 | int width, height; |
469 | io.Fonts->GetTexDataAsRGBA32(out_pixels: &pixels, out_width: &width, out_height: &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. |
470 | |
471 | // Upload texture to graphics system |
472 | GLint last_texture; |
473 | m_funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, params: &last_texture); |
474 | m_funcs->glGenTextures(n: 1, textures: &m_fontTexture); |
475 | m_funcs->glBindTexture(GL_TEXTURE_2D, texture: m_fontTexture); |
476 | m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
477 | m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
478 | m_funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width, height, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
479 | |
480 | // Store our identifier |
481 | io.Fonts->TexID = (void *)(intptr_t)m_fontTexture; |
482 | |
483 | // Restore state |
484 | m_funcs->glBindTexture(GL_TEXTURE_2D, texture: last_texture); |
485 | |
486 | return true; |
487 | } |
488 | |
489 | bool ImGuiRenderer::createDeviceObjects() |
490 | { |
491 | auto *glContext = m_renderer->submissionContext()->openGLContext(); |
492 | if (glContext->format().majorVersion() < 3) { |
493 | qWarning() << "Qt3D Profiling overlay requires GL or GL ES >= 3" ; |
494 | return false; |
495 | } |
496 | |
497 | // Backup GL state |
498 | GLint last_texture, last_array_buffer, last_vertex_array; |
499 | m_funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, params: &last_texture); |
500 | m_funcs->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, params: &last_array_buffer); |
501 | m_funcs->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, params: &last_vertex_array); |
502 | |
503 | const GLchar *vertex_shader = |
504 | "#version 330\n" |
505 | "uniform mat4 ProjMtx;\n" |
506 | "in vec2 Position;\n" |
507 | "in vec2 UV;\n" |
508 | "in vec4 Color;\n" |
509 | "out vec2 Frag_UV;\n" |
510 | "out vec4 Frag_Color;\n" |
511 | "void main()\n" |
512 | "{\n" |
513 | " Frag_UV = UV;\n" |
514 | " Frag_Color = Color;\n" |
515 | " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" |
516 | "}\n" ; |
517 | |
518 | const GLchar* fragment_shader = |
519 | "#version 330\n" |
520 | "uniform sampler2D Texture;\n" |
521 | "in vec2 Frag_UV;\n" |
522 | "in vec4 Frag_Color;\n" |
523 | "out vec4 Out_Color;\n" |
524 | "void main()\n" |
525 | "{\n" |
526 | " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" |
527 | "}\n" ; |
528 | |
529 | const GLchar *vertex_shader_es3 = |
530 | "#version 300 es\n" |
531 | "uniform mat4 ProjMtx;\n" |
532 | "in vec2 Position;\n" |
533 | "in vec2 UV;\n" |
534 | "in vec4 Color;\n" |
535 | "out vec2 Frag_UV;\n" |
536 | "out vec4 Frag_Color;\n" |
537 | "void main()\n" |
538 | "{\n" |
539 | " Frag_UV = UV;\n" |
540 | " Frag_Color = Color;\n" |
541 | " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" |
542 | "}\n" ; |
543 | |
544 | const GLchar* fragment_shader_es3 = |
545 | "#version 300 es\n" |
546 | "precision highp float;\n" |
547 | "uniform sampler2D Texture;\n" |
548 | "in vec2 Frag_UV;\n" |
549 | "in vec4 Frag_Color;\n" |
550 | "out vec4 Out_Color;\n" |
551 | "void main()\n" |
552 | "{\n" |
553 | " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" |
554 | "}\n" ; |
555 | |
556 | // m_shaderHandle = m_funcs->glCreateProgram(); |
557 | // m_vertHandle = m_funcs->glCreateShader(GL_VERTEX_SHADER); |
558 | // m_fragHandle = m_funcs->glCreateShader(GL_FRAGMENT_SHADER); |
559 | // auto *glContext = m_renderer->submissionContext()->openGLContext(); |
560 | // m_funcs->glShaderSource(m_vertHandle, 1, &vertex_shader, nullptr); |
561 | // m_funcs->glShaderSource(m_fragHandle, 1, &fragment_shader, nullptr); |
562 | // m_funcs->glCompileShader(m_vertHandle); |
563 | // m_funcs->glCompileShader(m_fragHandle); |
564 | // m_funcs->glAttachShader(m_shaderHandle, m_vertHandle); |
565 | // m_funcs->glAttachShader(m_shaderHandle, m_fragHandle); |
566 | // m_funcs->glLinkProgram(m_shaderHandle); |
567 | |
568 | QString logs; |
569 | m_shader = new QOpenGLShaderProgram(this); |
570 | if (glContext->isOpenGLES()) { |
571 | if (!m_shader->addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertex_shader_es3)) |
572 | logs += m_shader->log(); |
573 | if (!m_shader->addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragment_shader_es3)) |
574 | logs += m_shader->log(); |
575 | } else { |
576 | if (!m_shader->addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertex_shader)) |
577 | logs += m_shader->log(); |
578 | if (!m_shader->addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragment_shader)) |
579 | logs += m_shader->log(); |
580 | } |
581 | m_shader->link(); |
582 | logs += m_shader->log(); |
583 | if (!logs.isEmpty()) |
584 | qWarning() << logs; |
585 | m_shaderHandle = m_shader->programId(); |
586 | |
587 | m_attribLocationTex = m_funcs->glGetUniformLocation(program: m_shaderHandle, name: "Texture" ); |
588 | m_attribLocationProjMtx = m_funcs->glGetUniformLocation(program: m_shaderHandle, name: "ProjMtx" ); |
589 | m_attribLocationPosition = m_funcs->glGetAttribLocation(program: m_shaderHandle, name: "Position" ); |
590 | m_attribLocationUV = m_funcs->glGetAttribLocation(program: m_shaderHandle, name: "UV" ); |
591 | m_attribLocationColor = m_funcs->glGetAttribLocation(program: m_shaderHandle, name: "Color" ); |
592 | |
593 | m_funcs->glGenBuffers(n: 1, buffers: &m_vboHandle); |
594 | m_funcs->glGenBuffers(n: 1, buffers: &m_elementsHandle); |
595 | |
596 | m_funcs->glGenVertexArrays(n: 1, arrays: &m_vaoHandle); |
597 | m_funcs->glBindVertexArray(array: m_vaoHandle); |
598 | m_funcs->glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vboHandle); |
599 | m_funcs->glEnableVertexAttribArray(index: m_attribLocationPosition); |
600 | m_funcs->glEnableVertexAttribArray(index: m_attribLocationUV); |
601 | m_funcs->glEnableVertexAttribArray(index: m_attribLocationColor); |
602 | |
603 | #define OFFSETOF(TYPE, ELEMENT) (reinterpret_cast<size_t>(&((static_cast<TYPE *>(nullptr))->ELEMENT))) |
604 | m_funcs->glVertexAttribPointer(indx: m_attribLocationPosition, size: 2, GL_FLOAT, GL_FALSE, stride: sizeof(ImDrawVert), ptr: reinterpret_cast<GLvoid*>(OFFSETOF(ImDrawVert, pos))); |
605 | m_funcs->glVertexAttribPointer(indx: m_attribLocationUV, size: 2, GL_FLOAT, GL_FALSE, stride: sizeof(ImDrawVert), ptr: reinterpret_cast<GLvoid*>(OFFSETOF(ImDrawVert, uv))); |
606 | m_funcs->glVertexAttribPointer(indx: m_attribLocationColor, size: 4, GL_UNSIGNED_BYTE, GL_TRUE, stride: sizeof(ImDrawVert), ptr: reinterpret_cast<GLvoid*>(OFFSETOF(ImDrawVert, col))); |
607 | #undef OFFSETOF |
608 | |
609 | createFontsTexture(); |
610 | |
611 | // Restore modified GL state |
612 | m_funcs->glBindTexture(GL_TEXTURE_2D, texture: last_texture); |
613 | m_funcs->glBindBuffer(GL_ARRAY_BUFFER, buffer: last_array_buffer); |
614 | m_funcs->glBindVertexArray(array: last_vertex_array); |
615 | |
616 | return true; |
617 | } |
618 | |
619 | bool ImGuiRenderer::newFrame(const RenderView *renderView) |
620 | { |
621 | if (!m_funcs) |
622 | m_funcs = m_renderer->submissionContext()->openGLContext()->extraFunctions(); |
623 | if (!m_fontTexture) |
624 | createDeviceObjects(); |
625 | if (!m_shader) |
626 | return false; |
627 | |
628 | ImGuiIO& io = ImGui::GetIO(); |
629 | |
630 | // Setup display size (every frame to accommodate for window resizing) |
631 | io.DisplaySize = ImVec2(renderView->surfaceSize().width() / renderView->devicePixelRatio(), renderView->surfaceSize().height() / renderView->devicePixelRatio()); |
632 | io.DisplayFramebufferScale = ImVec2(renderView->devicePixelRatio(), renderView->devicePixelRatio()); |
633 | |
634 | // Setup time step |
635 | double current_time = QDateTime::currentMSecsSinceEpoch() / 1000.; |
636 | io.DeltaTime = m_time > 0.0 ? static_cast<float>(current_time - m_time) : 1.0f / 60.0f; |
637 | if (io.DeltaTime == 0.f) |
638 | io.DeltaTime = 1.0f / 60.0f; |
639 | m_time = current_time; |
640 | |
641 | // Setup inputs |
642 | for (int i = 0; i < 3; i++) |
643 | io.MouseDown[i] = m_mousePressed[i]; |
644 | |
645 | io.MouseWheelH = m_mouseWheelH; |
646 | io.MouseWheel = m_mouseWheel; |
647 | m_mouseWheelH = 0; |
648 | m_mouseWheel = 0; |
649 | |
650 | // Start the frame |
651 | ImGui::NewFrame(); |
652 | return true; |
653 | } |
654 | |
655 | void ImGuiRenderer::onMouseChange(QMouseEvent *event) |
656 | { |
657 | ImGuiIO& io = ImGui::GetIO(); |
658 | io.MousePos = ImVec2(event->pos().x(), event->pos().y()); |
659 | m_mousePressed[0] = event->buttons() & Qt::LeftButton; |
660 | m_mousePressed[1] = event->buttons() & Qt::RightButton; |
661 | m_mousePressed[2] = event->buttons() & Qt::MiddleButton; |
662 | } |
663 | |
664 | void ImGuiRenderer::onWheel(QWheelEvent *event) |
665 | { |
666 | // 5 lines per unit |
667 | m_mouseWheelH += event->pixelDelta().x() / (ImGui::GetTextLineHeight()); |
668 | m_mouseWheel += event->pixelDelta().y() / (5.f * ImGui::GetTextLineHeight()); |
669 | } |
670 | |
671 | void ImGuiRenderer::onKeyPressRelease(QKeyEvent *event) |
672 | { |
673 | ImGuiIO& io = ImGui::GetIO(); |
674 | if (keyMap.contains(akey: event->key())) |
675 | io.KeysDown[keyMap[event->key()]] = event->type() == QEvent::KeyPress; |
676 | |
677 | if (event->type() == QEvent::KeyPress) { |
678 | QString text = event->text(); |
679 | if (text.size() == 1) |
680 | io.AddInputCharacter(c: static_cast<ImWchar>(text.at(i: 0).unicode())); |
681 | } |
682 | |
683 | #ifdef Q_OS_DARWIN |
684 | io.KeyCtrl = event->modifiers() & Qt::MetaModifier; |
685 | io.KeyShift = event->modifiers() & Qt::ShiftModifier; |
686 | io.KeyAlt = event->modifiers() & Qt::AltModifier; |
687 | io.KeySuper = event->modifiers() & Qt::ControlModifier; // Command key |
688 | #else |
689 | io.KeyCtrl = event->modifiers() & Qt::ControlModifier; |
690 | io.KeyShift = event->modifiers() & Qt::ShiftModifier; |
691 | io.KeyAlt = event->modifiers() & Qt::AltModifier; |
692 | io.KeySuper = event->modifiers() & Qt::MetaModifier; |
693 | #endif |
694 | } |
695 | |
696 | void ImGuiRenderer::processEvent(QEvent *event) |
697 | { |
698 | switch (event->type()) { |
699 | case QEvent::MouseMove: |
700 | case QEvent::MouseButtonPress: |
701 | case QEvent::MouseButtonRelease: |
702 | this->onMouseChange(event: static_cast<QMouseEvent *>(event)); |
703 | break; |
704 | case QEvent::Wheel: |
705 | this->onWheel(event: static_cast<QWheelEvent *>(event)); |
706 | break; |
707 | case QEvent::KeyPress: |
708 | case QEvent::KeyRelease: |
709 | this->onKeyPressRelease(event: static_cast<QKeyEvent *>(event)); |
710 | break; |
711 | default: |
712 | break; |
713 | } |
714 | } |
715 | |
716 | QT_END_NAMESPACE |
717 | |