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39 | |
40 | #include "renderviewjobutils_p.h" |
41 | #include <Qt3DRender/private/renderlogging_p.h> |
42 | |
43 | #include <Qt3DRender/qgraphicsapifilter.h> |
44 | #include <Qt3DRender/private/sphere_p.h> |
45 | #include <Qt3DRender/qshaderdata.h> |
46 | |
47 | #include <Qt3DRender/private/cameraselectornode_p.h> |
48 | #include <Qt3DRender/private/clearbuffers_p.h> |
49 | #include <Qt3DRender/private/layerfilternode_p.h> |
50 | #include <Qt3DRender/private/nodemanagers_p.h> |
51 | #include <Qt3DRender/private/effect_p.h> |
52 | #include <Qt3DRender/private/renderpassfilternode_p.h> |
53 | #include <Qt3DRender/private/rendertargetselectornode_p.h> |
54 | #include <Qt3DRender/private/sortpolicy_p.h> |
55 | #include <Qt3DRender/private/techniquefilternode_p.h> |
56 | #include <Qt3DRender/private/viewportnode_p.h> |
57 | #include <Qt3DRender/private/managers_p.h> |
58 | #include <Qt3DRender/private/shaderdata_p.h> |
59 | #include <Qt3DRender/private/statesetnode_p.h> |
60 | #include <Qt3DRender/private/dispatchcompute_p.h> |
61 | #include <Qt3DRender/private/rendersurfaceselector_p.h> |
62 | #include <Qt3DRender/private/rendercapture_p.h> |
63 | #include <Qt3DRender/private/buffercapture_p.h> |
64 | #include <Qt3DRender/private/stringtoint_p.h> |
65 | #include <Qt3DRender/private/techniquemanager_p.h> |
66 | #include <Qt3DRender/private/memorybarrier_p.h> |
67 | #include <Qt3DRender/private/blitframebuffer_p.h> |
68 | #include <Qt3DRender/private/waitfence_p.h> |
69 | #include <Qt3DRender/private/renderstateset_p.h> |
70 | #include <renderview_p.h> |
71 | #include <shadervariables_p.h> |
72 | |
73 | QT_BEGIN_NAMESPACE |
74 | |
75 | using namespace Qt3DCore; |
76 | |
77 | namespace Qt3DRender { |
78 | namespace Render { |
79 | namespace OpenGL { |
80 | |
81 | /*! |
82 | \internal |
83 | Walks up the framegraph tree from \a fgLeaf and builds up as much state |
84 | as possible and populates \a rv. For cases where we can't get the specific state |
85 | (e.g. because it depends upon more than just the framegraph) we store the data from |
86 | the framegraph that will be needed to later when the rest of the data becomes available |
87 | */ |
88 | void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphNode *fgLeaf) |
89 | { |
90 | // The specific RenderPass to be used is also dependent upon the Effect and TechniqueFilter |
91 | // which is referenced by the Material which is referenced by the RenderMesh. So we can |
92 | // only store the filter info in the RenderView structure and use it to do the resolving |
93 | // when we build the RenderCommand list. |
94 | const NodeManagers *manager = rv->nodeManagers(); |
95 | const FrameGraphNode *node = fgLeaf; |
96 | |
97 | while (node) { |
98 | FrameGraphNode::FrameGraphNodeType type = node->nodeType(); |
99 | if (node->isEnabled()) |
100 | switch (type) { |
101 | case FrameGraphNode::InvalidNodeType: |
102 | // A base FrameGraphNode, can be used for grouping purposes |
103 | break; |
104 | case FrameGraphNode::CameraSelector: |
105 | // Can be set only once and we take camera nearest to the leaf node |
106 | if (!rv->renderCameraLens()) { |
107 | const CameraSelector *cameraSelector = static_cast<const CameraSelector *>(node); |
108 | Entity *camNode = manager->renderNodesManager()->lookupResource(id: cameraSelector->cameraUuid()); |
109 | if (camNode) { |
110 | CameraLens *lens = camNode->renderComponent<CameraLens>(); |
111 | rv->setRenderCameraEntity(camNode); |
112 | if (lens && lens->isEnabled()) { |
113 | rv->setRenderCameraLens(lens); |
114 | // ViewMatrix and ProjectionMatrix are computed |
115 | // later in updateMatrices() |
116 | // since at this point the transformation matrices |
117 | // may not yet have been updated |
118 | } |
119 | } |
120 | } |
121 | break; |
122 | |
123 | case FrameGraphNode::LayerFilter: // Can be set multiple times in the tree |
124 | rv->appendLayerFilter(layerFilterId: static_cast<const LayerFilterNode *>(node)->peerId()); |
125 | break; |
126 | |
127 | case FrameGraphNode::ProximityFilter: // Can be set multiple times in the tree |
128 | rv->appendProximityFilterId(proximityFilterId: node->peerId()); |
129 | break; |
130 | |
131 | case FrameGraphNode::RenderPassFilter: |
132 | // Can be set once |
133 | // TODO: Amalgamate all render pass filters from leaf to root |
134 | if (!rv->renderPassFilter()) |
135 | rv->setRenderPassFilter(static_cast<const RenderPassFilter *>(node)); |
136 | break; |
137 | |
138 | case FrameGraphNode::RenderTarget: { |
139 | // Can be set once and we take render target nearest to the leaf node |
140 | const RenderTargetSelector *targetSelector = static_cast<const RenderTargetSelector *>(node); |
141 | QNodeId renderTargetUid = targetSelector->renderTargetUuid(); |
142 | HTarget renderTargetHandle = manager->renderTargetManager()->lookupHandle(id: renderTargetUid); |
143 | |
144 | // Add renderTarget Handle and build renderCommand AttachmentPack |
145 | if (!rv->renderTargetId()) { |
146 | rv->setRenderTargetId(renderTargetUid); |
147 | |
148 | RenderTarget *renderTarget = manager->renderTargetManager()->data(handle: renderTargetHandle); |
149 | if (renderTarget) |
150 | rv->setAttachmentPack(AttachmentPack(renderTarget, manager->attachmentManager(), targetSelector->outputs())); |
151 | } |
152 | break; |
153 | } |
154 | |
155 | case FrameGraphNode::ClearBuffers: { |
156 | const ClearBuffers *cbNode = static_cast<const ClearBuffers *>(node); |
157 | rv->addClearBuffers(cb: cbNode); |
158 | break; |
159 | } |
160 | |
161 | case FrameGraphNode::TechniqueFilter: |
162 | // Can be set once |
163 | // TODO Amalgamate all technique filters from leaf to root |
164 | if (!rv->techniqueFilter()) |
165 | rv->setTechniqueFilter(static_cast<const TechniqueFilter *>(node)); |
166 | break; |
167 | |
168 | case FrameGraphNode::Viewport: { |
169 | // If the Viewport has already been set in a lower node |
170 | // Make it so that the new viewport is actually |
171 | // a subregion relative to that of the parent viewport |
172 | const ViewportNode *vpNode = static_cast<const ViewportNode *>(node); |
173 | rv->setViewport(ViewportNode::computeViewport(childViewport: rv->viewport(), parentViewport: vpNode)); |
174 | rv->setGamma(vpNode->gamma()); |
175 | break; |
176 | } |
177 | |
178 | case FrameGraphNode::SortMethod: { |
179 | const Render::SortPolicy *sortPolicy = static_cast<const Render::SortPolicy *>(node); |
180 | rv->addSortType(sortTypes: sortPolicy->sortTypes()); |
181 | break; |
182 | } |
183 | |
184 | case FrameGraphNode::SubtreeEnabler: |
185 | // Has no meaning here. SubtreeEnabler was used |
186 | // in a prior step to filter the list of RenderViewJobs |
187 | break; |
188 | |
189 | case FrameGraphNode::StateSet: { |
190 | const Render::StateSetNode *rStateSet = static_cast<const Render::StateSetNode *>(node); |
191 | // Add states from new stateSet we might be missing |
192 | // but don' t override existing states (lower StateSetNode always has priority) |
193 | if (rStateSet->hasRenderStates()) { |
194 | // Create global RenderStateSet for renderView if no stateSet was set before |
195 | RenderStateSet *stateSet = rv->getOrCreateStateSet(); |
196 | addStatesToRenderStateSet(stateSet, stateIds: rStateSet->renderStates(), manager: manager->renderStateManager()); |
197 | } |
198 | break; |
199 | } |
200 | |
201 | case FrameGraphNode::NoDraw: { |
202 | rv->setNoDraw(true); |
203 | break; |
204 | } |
205 | |
206 | case FrameGraphNode::FrustumCulling: { |
207 | rv->setFrustumCulling(true); |
208 | break; |
209 | } |
210 | |
211 | case FrameGraphNode::ComputeDispatch: { |
212 | const Render::DispatchCompute *dispatchCompute = static_cast<const Render::DispatchCompute *>(node); |
213 | rv->setCompute(true); |
214 | rv->setComputeWorkgroups(x: dispatchCompute->x(), |
215 | y: dispatchCompute->y(), |
216 | z: dispatchCompute->z()); |
217 | break; |
218 | } |
219 | |
220 | case FrameGraphNode::Lighting: { |
221 | // TODO |
222 | break; |
223 | } |
224 | |
225 | case FrameGraphNode::Surface: { |
226 | // Use the surface closest to leaf node |
227 | if (rv->surface() == nullptr) { |
228 | const Render::RenderSurfaceSelector *surfaceSelector |
229 | = static_cast<const Render::RenderSurfaceSelector *>(node); |
230 | rv->setSurface(surfaceSelector->surface()); |
231 | rv->setSurfaceSize(surfaceSelector->renderTargetSize() * surfaceSelector->devicePixelRatio()); |
232 | rv->setDevicePixelRatio(surfaceSelector->devicePixelRatio()); |
233 | } |
234 | break; |
235 | } |
236 | |
237 | case FrameGraphNode::DebugOverlay: |
238 | rv->setShowDebugOverlay(true); |
239 | break; |
240 | |
241 | case FrameGraphNode::RenderCapture: { |
242 | auto *renderCapture = const_cast<Render::RenderCapture *>( |
243 | static_cast<const Render::RenderCapture *>(node)); |
244 | if (rv->renderCaptureNodeId().isNull() && renderCapture->wasCaptureRequested()) { |
245 | rv->setRenderCaptureNodeId(renderCapture->peerId()); |
246 | rv->setRenderCaptureRequest(renderCapture->takeCaptureRequest()); |
247 | } |
248 | break; |
249 | } |
250 | |
251 | case FrameGraphNode::MemoryBarrier: { |
252 | const Render::MemoryBarrier *barrier = static_cast<const Render::MemoryBarrier *>(node); |
253 | rv->setMemoryBarrier(barrier->waitOperations()|rv->memoryBarrier()); |
254 | break; |
255 | } |
256 | |
257 | case FrameGraphNode::BufferCapture: { |
258 | auto *bufferCapture = const_cast<Render::BufferCapture *>( |
259 | static_cast<const Render::BufferCapture *>(node)); |
260 | if (bufferCapture != nullptr) |
261 | rv->setIsDownloadBuffersEnable(bufferCapture->isEnabled()); |
262 | break; |
263 | } |
264 | |
265 | case FrameGraphNode::BlitFramebuffer: { |
266 | const Render::BlitFramebuffer *blitFramebufferNode = |
267 | static_cast<const Render::BlitFramebuffer *>(node); |
268 | rv->setHasBlitFramebufferInfo(true); |
269 | BlitFramebufferInfo bfbInfo; |
270 | bfbInfo.sourceRenderTargetId = blitFramebufferNode->sourceRenderTargetId(); |
271 | bfbInfo.destinationRenderTargetId = blitFramebufferNode->destinationRenderTargetId(); |
272 | bfbInfo.sourceRect = blitFramebufferNode->sourceRect(); |
273 | bfbInfo.destinationRect = blitFramebufferNode->destinationRect(); |
274 | bfbInfo.sourceAttachmentPoint = blitFramebufferNode->sourceAttachmentPoint(); |
275 | bfbInfo.destinationAttachmentPoint = blitFramebufferNode->destinationAttachmentPoint(); |
276 | bfbInfo.interpolationMethod = blitFramebufferNode->interpolationMethod(); |
277 | rv->setBlitFrameBufferInfo(bfbInfo); |
278 | break; |
279 | } |
280 | |
281 | case FrameGraphNode::WaitFence: { |
282 | const Render::WaitFence *waitFence = static_cast<const Render::WaitFence *>(node); |
283 | rv->appendWaitFence(data: waitFence->data()); |
284 | break; |
285 | } |
286 | |
287 | case FrameGraphNode::SetFence: { |
288 | rv->appendInsertFenceId(setFenceId: node->peerId()); |
289 | break; |
290 | } |
291 | |
292 | case FrameGraphNode::NoPicking: |
293 | // Nothing to do RenderView wise for NoPicking |
294 | break; |
295 | |
296 | default: |
297 | // Should never get here |
298 | qCWarning(Backend) << "Unhandled FrameGraphNode type" ; |
299 | } |
300 | |
301 | node = node->parent(); |
302 | } |
303 | } |
304 | |
305 | /*! |
306 | \internal |
307 | Searches the best matching Technique from \a effect specified. |
308 | */ |
309 | Technique *findTechniqueForEffect(NodeManagers *manager, |
310 | const TechniqueFilter *techniqueFilter, |
311 | Effect *effect) |
312 | { |
313 | if (!effect) |
314 | return nullptr; |
315 | |
316 | QVector<Technique*> matchingTechniques; |
317 | const bool hasInvalidTechniqueFilter = (techniqueFilter == nullptr || techniqueFilter->filters().isEmpty()); |
318 | |
319 | // Iterate through the techniques in the effect |
320 | const auto techniqueIds = effect->techniques(); |
321 | for (const QNodeId techniqueId : techniqueIds) { |
322 | Technique *technique = manager->techniqueManager()->lookupResource(id: techniqueId); |
323 | |
324 | // Should be valid, if not there likely a problem with node addition/destruction changes |
325 | Q_ASSERT(technique); |
326 | |
327 | // Check if the technique is compatible with the rendering API |
328 | // If no techniqueFilter is present, we return the technique as it satisfies OpenGL version |
329 | if (technique->isCompatibleWithRenderer() && (hasInvalidTechniqueFilter || technique->isCompatibleWithFilters(filterKeyIds: techniqueFilter->filters()))) |
330 | matchingTechniques.append(t: technique); |
331 | } |
332 | |
333 | if (matchingTechniques.size() == 0) // We failed to find a suitable technique to use :( |
334 | return nullptr; |
335 | |
336 | if (matchingTechniques.size() == 1) |
337 | return matchingTechniques.first(); |
338 | |
339 | // Several compatible techniques, return technique with highest major and minor version |
340 | Technique* highest = matchingTechniques.first(); |
341 | GraphicsApiFilterData filter = *highest->graphicsApiFilter(); |
342 | for (auto it = matchingTechniques.cbegin() + 1; it < matchingTechniques.cend(); ++it) { |
343 | if (filter < *(*it)->graphicsApiFilter()) { |
344 | filter = *(*it)->graphicsApiFilter(); |
345 | highest = *it; |
346 | } |
347 | } |
348 | return highest; |
349 | } |
350 | |
351 | |
352 | RenderPassList findRenderPassesForTechnique(NodeManagers *manager, |
353 | const RenderPassFilter *passFilter, |
354 | Technique *technique) |
355 | { |
356 | Q_ASSERT(manager); |
357 | Q_ASSERT(technique); |
358 | |
359 | RenderPassList passes; |
360 | const auto passIds = technique->renderPasses(); |
361 | for (const QNodeId passId : passIds) { |
362 | RenderPass *renderPass = manager->renderPassManager()->lookupResource(id: passId); |
363 | |
364 | if (renderPass && renderPass->isEnabled()) { |
365 | bool foundMatch = (!passFilter || passFilter->filters().size() == 0); |
366 | |
367 | // A pass filter is present so we need to check for matching criteria |
368 | if (!foundMatch && renderPass->filterKeys().size() >= passFilter->filters().size()) { |
369 | |
370 | // Iterate through the filter criteria and look for render passes with criteria that satisfy them |
371 | const auto filterKeyIds = passFilter->filters(); |
372 | for (const QNodeId filterKeyId : filterKeyIds) { |
373 | foundMatch = false; |
374 | FilterKey *filterFilterKey = manager->filterKeyManager()->lookupResource(id: filterKeyId); |
375 | |
376 | const auto passFilterKeyIds = renderPass->filterKeys(); |
377 | for (const QNodeId passFilterKeyId : passFilterKeyIds) { |
378 | FilterKey *passFilterKey = manager->filterKeyManager()->lookupResource(id: passFilterKeyId); |
379 | if ((foundMatch = (*passFilterKey == *filterFilterKey))) |
380 | break; |
381 | } |
382 | |
383 | if (!foundMatch) { |
384 | // No match for criterion in any of the render pass' criteria |
385 | break; |
386 | } |
387 | } |
388 | } |
389 | |
390 | if (foundMatch) { |
391 | // Found a renderpass that satisfies our needs. Add it in order |
392 | passes << renderPass; |
393 | } |
394 | } |
395 | } |
396 | |
397 | return passes; |
398 | } |
399 | |
400 | |
401 | ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *params, const int nameId) |
402 | { |
403 | const ParameterInfoList::const_iterator end = params->cend(); |
404 | ParameterInfoList::const_iterator it = std::lower_bound(first: params->cbegin(), last: end, val: nameId); |
405 | if (it != end && it->nameId != nameId) |
406 | return end; |
407 | return it; |
408 | } |
409 | |
410 | void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, |
411 | const Qt3DCore::QNodeIdVector ¶meterIds) |
412 | { |
413 | for (const QNodeId paramId : parameterIds) { |
414 | const HParameter parameterHandle = manager->lookupHandle(id: paramId); |
415 | const Parameter *param = manager->data(handle: parameterHandle); |
416 | ParameterInfoList::iterator it = std::lower_bound(first: params->begin(), last: params->end(), val: param->nameId()); |
417 | if (it == params->end() || it->nameId != param->nameId()) |
418 | params->insert(before: it, t: ParameterInfo(param->nameId(), parameterHandle)); |
419 | } |
420 | } |
421 | |
422 | void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, |
423 | ParameterManager *manager, |
424 | Material *material, |
425 | Effect *effect, |
426 | Technique *technique) |
427 | { |
428 | // The parameters are taken in the following priority order: |
429 | // |
430 | // 1) Material |
431 | // 2) Effect |
432 | // 3) Technique |
433 | // |
434 | // That way a user can override defaults in Effect's and Techniques on a |
435 | // object manner and a Technique can override global defaults from the Effect. |
436 | parametersFromParametersProvider(infoList, manager, provider: material); |
437 | parametersFromParametersProvider(infoList, manager, provider: effect); |
438 | parametersFromParametersProvider(infoList, manager, provider: technique); |
439 | } |
440 | |
441 | // Only add states with types we don't already have |
442 | void addStatesToRenderStateSet(RenderStateSet *stateSet, |
443 | const QVector<Qt3DCore::QNodeId> stateIds, |
444 | RenderStateManager *manager) |
445 | { |
446 | for (const Qt3DCore::QNodeId &stateId : stateIds) { |
447 | RenderStateNode *node = manager->lookupResource(id: stateId); |
448 | if (node->isEnabled() && stateSet->canAddStateOfType(type: node->type())) { |
449 | stateSet->addState(state: node->impl()); |
450 | } |
451 | } |
452 | } |
453 | |
454 | namespace { |
455 | |
456 | const QString blockArray = QStringLiteral("[%1]" ); |
457 | const int qNodeIdTypeId = qMetaTypeId<QNodeId>(); |
458 | |
459 | } |
460 | |
461 | UniformBlockValueBuilder::UniformBlockValueBuilder() |
462 | : updatedPropertiesOnly(false) |
463 | , shaderDataManager(nullptr) |
464 | , textureManager(nullptr) |
465 | { |
466 | } |
467 | |
468 | UniformBlockValueBuilder::~UniformBlockValueBuilder() |
469 | { |
470 | } |
471 | |
472 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData, |
473 | const QString &blockName, |
474 | const QString &qmlPropertyName, |
475 | const QVariant &value) |
476 | { |
477 | // In the end, values are either scalar or a scalar array |
478 | // Composed elements (structs, structs array) are simplified into simple scalars |
479 | if (value.userType() == QMetaType::QVariantList) { // Array |
480 | QVariantList list = value.value<QVariantList>(); |
481 | if (list.at(i: 0).userType() == qNodeIdTypeId) { // Array of struct qmlPropertyName[i].structMember |
482 | for (int i = 0; i < list.size(); ++i) { |
483 | const QVariant variantElement = list.at(i); |
484 | if (list.at(i).userType() == qNodeIdTypeId) { |
485 | const auto nodeId = variantElement.value<QNodeId>(); |
486 | ShaderData *subShaderData = shaderDataManager->lookupResource(id: nodeId); |
487 | if (subShaderData) { |
488 | buildActiveUniformNameValueMapStructHelper(rShaderData: subShaderData, |
489 | blockName: blockName + QLatin1Char('.') + qmlPropertyName + blockArray.arg(a: i), |
490 | qmlPropertyName: QLatin1String("" )); |
491 | } |
492 | // Note: we only handle ShaderData as nested container nodes here |
493 | } |
494 | } |
495 | } else { // Array of scalar/vec qmlPropertyName[0] |
496 | QString varName; |
497 | varName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length() + 3); |
498 | varName.append(s: blockName); |
499 | varName.append(s: QLatin1String("." )); |
500 | varName.append(s: qmlPropertyName); |
501 | varName.append(s: QLatin1String("[0]" )); |
502 | if (uniforms.contains(akey: varName)) { |
503 | qCDebug(Shaders) << "UBO array member " << varName << " set for update" ; |
504 | activeUniformNamesToValue.insert(akey: StringToInt::lookupId(str: varName), avalue: value); |
505 | } |
506 | } |
507 | } else if (value.userType() == qNodeIdTypeId) { // Struct qmlPropertyName.structMember |
508 | const auto nodeId = value.value<QNodeId>(); |
509 | ShaderData *rSubShaderData = shaderDataManager->lookupResource(id: nodeId); |
510 | if (rSubShaderData) { |
511 | buildActiveUniformNameValueMapStructHelper(rShaderData: rSubShaderData, |
512 | blockName, |
513 | qmlPropertyName); |
514 | } else if (textureManager->contains(id: nodeId)) { |
515 | const auto varId = StringToInt::lookupId(str: blockName + QLatin1Char('.') + qmlPropertyName); |
516 | activeUniformNamesToValue.insert(akey: varId, avalue: value); |
517 | } |
518 | } else { // Scalar / Vec |
519 | QString varName; |
520 | varName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length()); |
521 | varName.append(s: blockName); |
522 | varName.append(s: QLatin1String("." )); |
523 | varName.append(s: qmlPropertyName); |
524 | if (uniforms.contains(akey: varName)) { |
525 | qCDebug(Shaders) << "UBO scalar member " << varName << " set for update" ; |
526 | |
527 | // If the property needs to be transformed, we transform it here as |
528 | // the shaderdata cannot hold transformed properties for multiple |
529 | // thread contexts at once |
530 | activeUniformNamesToValue.insert(akey: StringToInt::lookupId(str: varName), |
531 | avalue: currentShaderData->getTransformedProperty(name: qmlPropertyName, viewMatrix)); |
532 | } |
533 | } |
534 | } |
535 | |
536 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(const ShaderData *rShaderData, |
537 | const QString &blockName, |
538 | const QString &qmlPropertyName) |
539 | { |
540 | const QHash<QString, ShaderData::PropertyValue> &properties = rShaderData->properties(); |
541 | auto it = properties.begin(); |
542 | const auto end = properties.end(); |
543 | |
544 | while (it != end) { |
545 | QString fullBlockName; |
546 | fullBlockName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length()); |
547 | fullBlockName.append(s: blockName); |
548 | if (!qmlPropertyName.isEmpty()) { |
549 | fullBlockName.append(s: QLatin1String("." )); |
550 | fullBlockName.append(s: qmlPropertyName); |
551 | } |
552 | buildActiveUniformNameValueMapHelper(currentShaderData: rShaderData, blockName: fullBlockName, |
553 | qmlPropertyName: it.key(), value: it.value().value); |
554 | ++it; |
555 | } |
556 | } |
557 | |
558 | ParameterInfo::ParameterInfo(const int nameId, const HParameter &handle) |
559 | : nameId(nameId) |
560 | , handle(handle) |
561 | {} |
562 | |
563 | bool ParameterInfo::operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT |
564 | { |
565 | return nameId < other.nameId; |
566 | } |
567 | |
568 | bool ParameterInfo::operator<(const int otherNameId) const Q_DECL_NOEXCEPT |
569 | { |
570 | return nameId < otherNameId; |
571 | } |
572 | |
573 | } // namespace OpenGL |
574 | } // namespace Render |
575 | } // namespace Qt3DRender |
576 | |
577 | QT_END_NAMESPACE |
578 | |