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| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "renderviewjobutils_p.h" | 
| 41 | #include <Qt3DRender/private/renderlogging_p.h> | 
| 42 |  | 
| 43 | #include <Qt3DRender/qgraphicsapifilter.h> | 
| 44 | #include <Qt3DRender/private/sphere_p.h> | 
| 45 | #include <Qt3DRender/qshaderdata.h> | 
| 46 |  | 
| 47 | #include <Qt3DRender/private/cameraselectornode_p.h> | 
| 48 | #include <Qt3DRender/private/clearbuffers_p.h> | 
| 49 | #include <Qt3DRender/private/layerfilternode_p.h> | 
| 50 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 51 | #include <Qt3DRender/private/effect_p.h> | 
| 52 | #include <Qt3DRender/private/renderpassfilternode_p.h> | 
| 53 | #include <Qt3DRender/private/rendertargetselectornode_p.h> | 
| 54 | #include <Qt3DRender/private/sortpolicy_p.h> | 
| 55 | #include <Qt3DRender/private/techniquefilternode_p.h> | 
| 56 | #include <Qt3DRender/private/viewportnode_p.h> | 
| 57 | #include <Qt3DRender/private/managers_p.h> | 
| 58 | #include <Qt3DRender/private/shaderdata_p.h> | 
| 59 | #include <Qt3DRender/private/statesetnode_p.h> | 
| 60 | #include <Qt3DRender/private/dispatchcompute_p.h> | 
| 61 | #include <Qt3DRender/private/rendersurfaceselector_p.h> | 
| 62 | #include <Qt3DRender/private/rendercapture_p.h> | 
| 63 | #include <Qt3DRender/private/buffercapture_p.h> | 
| 64 | #include <Qt3DRender/private/stringtoint_p.h> | 
| 65 | #include <Qt3DRender/private/techniquemanager_p.h> | 
| 66 | #include <Qt3DRender/private/memorybarrier_p.h> | 
| 67 | #include <Qt3DRender/private/blitframebuffer_p.h> | 
| 68 | #include <Qt3DRender/private/waitfence_p.h> | 
| 69 | #include <Qt3DRender/private/renderstateset_p.h> | 
| 70 | #include <renderview_p.h> | 
| 71 | #include <shadervariables_p.h> | 
| 72 |  | 
| 73 | QT_BEGIN_NAMESPACE | 
| 74 |  | 
| 75 | using namespace Qt3DCore; | 
| 76 |  | 
| 77 | namespace Qt3DRender { | 
| 78 | namespace Render { | 
| 79 | namespace OpenGL { | 
| 80 |  | 
| 81 | /*! | 
| 82 |     \internal | 
| 83 |     Walks up the framegraph tree from \a fgLeaf and builds up as much state | 
| 84 |     as possible and populates \a rv. For cases where we can't get the specific state | 
| 85 |     (e.g. because it depends upon more than just the framegraph) we store the data from | 
| 86 |     the framegraph that will be needed to later when the rest of the data becomes available | 
| 87 | */ | 
| 88 | void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphNode *fgLeaf) | 
| 89 | { | 
| 90 |     // The specific RenderPass to be used is also dependent upon the Effect and TechniqueFilter | 
| 91 |     // which is referenced by the Material which is referenced by the RenderMesh. So we can | 
| 92 |     // only store the filter info in the RenderView structure and use it to do the resolving | 
| 93 |     // when we build the RenderCommand list. | 
| 94 |     const NodeManagers *manager = rv->nodeManagers(); | 
| 95 |     const FrameGraphNode *node = fgLeaf; | 
| 96 |  | 
| 97 |     while (node) { | 
| 98 |         FrameGraphNode::FrameGraphNodeType type = node->nodeType(); | 
| 99 |         if (node->isEnabled()) | 
| 100 |             switch (type) { | 
| 101 |             case FrameGraphNode::InvalidNodeType: | 
| 102 |                 // A base FrameGraphNode, can be used for grouping purposes | 
| 103 |                 break; | 
| 104 |             case FrameGraphNode::CameraSelector: | 
| 105 |                 // Can be set only once and we take camera nearest to the leaf node | 
| 106 |                 if (!rv->renderCameraLens()) { | 
| 107 |                     const CameraSelector *cameraSelector = static_cast<const CameraSelector *>(node); | 
| 108 |                     Entity *camNode = manager->renderNodesManager()->lookupResource(id: cameraSelector->cameraUuid()); | 
| 109 |                     if (camNode) { | 
| 110 |                         CameraLens *lens = camNode->renderComponent<CameraLens>(); | 
| 111 |                         rv->setRenderCameraEntity(camNode); | 
| 112 |                         if (lens && lens->isEnabled()) { | 
| 113 |                             rv->setRenderCameraLens(lens); | 
| 114 |                             // ViewMatrix and ProjectionMatrix are computed | 
| 115 |                             // later in updateMatrices() | 
| 116 |                             // since at this point the transformation matrices | 
| 117 |                             // may not yet have been updated | 
| 118 |                         } | 
| 119 |                     } | 
| 120 |                 } | 
| 121 |                 break; | 
| 122 |  | 
| 123 |             case FrameGraphNode::LayerFilter: // Can be set multiple times in the tree | 
| 124 |                 rv->appendLayerFilter(layerFilterId: static_cast<const LayerFilterNode *>(node)->peerId()); | 
| 125 |                 break; | 
| 126 |  | 
| 127 |             case FrameGraphNode::ProximityFilter: // Can be set multiple times in the tree | 
| 128 |                 rv->appendProximityFilterId(proximityFilterId: node->peerId()); | 
| 129 |                 break; | 
| 130 |  | 
| 131 |             case FrameGraphNode::RenderPassFilter: | 
| 132 |                 // Can be set once | 
| 133 |                 // TODO: Amalgamate all render pass filters from leaf to root | 
| 134 |                 if (!rv->renderPassFilter()) | 
| 135 |                     rv->setRenderPassFilter(static_cast<const RenderPassFilter *>(node)); | 
| 136 |                 break; | 
| 137 |  | 
| 138 |             case FrameGraphNode::RenderTarget: { | 
| 139 |                 // Can be set once and we take render target nearest to the leaf node | 
| 140 |                 const RenderTargetSelector *targetSelector = static_cast<const RenderTargetSelector *>(node); | 
| 141 |                 QNodeId renderTargetUid = targetSelector->renderTargetUuid(); | 
| 142 |                 HTarget renderTargetHandle = manager->renderTargetManager()->lookupHandle(id: renderTargetUid); | 
| 143 |  | 
| 144 |                 // Add renderTarget Handle and build renderCommand AttachmentPack | 
| 145 |                 if (!rv->renderTargetId()) { | 
| 146 |                     rv->setRenderTargetId(renderTargetUid); | 
| 147 |  | 
| 148 |                     RenderTarget *renderTarget = manager->renderTargetManager()->data(handle: renderTargetHandle); | 
| 149 |                     if (renderTarget) | 
| 150 |                         rv->setAttachmentPack(AttachmentPack(renderTarget, manager->attachmentManager(), targetSelector->outputs())); | 
| 151 |                 } | 
| 152 |                 break; | 
| 153 |             } | 
| 154 |  | 
| 155 |             case FrameGraphNode::ClearBuffers: { | 
| 156 |                 const ClearBuffers *cbNode = static_cast<const ClearBuffers *>(node); | 
| 157 |                 rv->addClearBuffers(cb: cbNode); | 
| 158 |                 break; | 
| 159 |             } | 
| 160 |  | 
| 161 |             case FrameGraphNode::TechniqueFilter: | 
| 162 |                 // Can be set once | 
| 163 |                 // TODO Amalgamate all technique filters from leaf to root | 
| 164 |                 if (!rv->techniqueFilter()) | 
| 165 |                     rv->setTechniqueFilter(static_cast<const TechniqueFilter *>(node)); | 
| 166 |                 break; | 
| 167 |  | 
| 168 |             case FrameGraphNode::Viewport: { | 
| 169 |                 // If the Viewport has already been set in a lower node | 
| 170 |                 // Make it so that the new viewport is actually | 
| 171 |                 // a subregion relative to that of the parent viewport | 
| 172 |                 const ViewportNode *vpNode = static_cast<const ViewportNode *>(node); | 
| 173 |                 rv->setViewport(ViewportNode::computeViewport(childViewport: rv->viewport(), parentViewport: vpNode)); | 
| 174 |                 rv->setGamma(vpNode->gamma()); | 
| 175 |                 break; | 
| 176 |             } | 
| 177 |  | 
| 178 |             case FrameGraphNode::SortMethod: { | 
| 179 |                 const Render::SortPolicy *sortPolicy = static_cast<const Render::SortPolicy *>(node); | 
| 180 |                 rv->addSortType(sortTypes: sortPolicy->sortTypes()); | 
| 181 |                 break; | 
| 182 |             } | 
| 183 |  | 
| 184 |             case FrameGraphNode::SubtreeEnabler: | 
| 185 |                 // Has no meaning here. SubtreeEnabler was used | 
| 186 |                 // in a prior step to filter the list of RenderViewJobs | 
| 187 |                 break; | 
| 188 |  | 
| 189 |             case FrameGraphNode::StateSet: { | 
| 190 |                 const Render::StateSetNode *rStateSet = static_cast<const Render::StateSetNode *>(node); | 
| 191 |                 // Add states from new stateSet we might be missing | 
| 192 |                 // but don' t override existing states (lower StateSetNode always has priority) | 
| 193 |                 if (rStateSet->hasRenderStates()) { | 
| 194 |                     // Create global RenderStateSet for renderView if no stateSet was set before | 
| 195 |                     RenderStateSet *stateSet = rv->getOrCreateStateSet(); | 
| 196 |                     addStatesToRenderStateSet(stateSet, stateIds: rStateSet->renderStates(), manager: manager->renderStateManager()); | 
| 197 |                 } | 
| 198 |                 break; | 
| 199 |             } | 
| 200 |  | 
| 201 |             case FrameGraphNode::NoDraw: { | 
| 202 |                 rv->setNoDraw(true); | 
| 203 |                 break; | 
| 204 |             } | 
| 205 |  | 
| 206 |             case FrameGraphNode::FrustumCulling: { | 
| 207 |                 rv->setFrustumCulling(true); | 
| 208 |                 break; | 
| 209 |             } | 
| 210 |  | 
| 211 |             case FrameGraphNode::ComputeDispatch: { | 
| 212 |                 const Render::DispatchCompute *dispatchCompute = static_cast<const Render::DispatchCompute *>(node); | 
| 213 |                 rv->setCompute(true); | 
| 214 |                 rv->setComputeWorkgroups(x: dispatchCompute->x(), | 
| 215 |                                          y: dispatchCompute->y(), | 
| 216 |                                          z: dispatchCompute->z()); | 
| 217 |                 break; | 
| 218 |             } | 
| 219 |  | 
| 220 |             case FrameGraphNode::Lighting: { | 
| 221 |                 // TODO | 
| 222 |                 break; | 
| 223 |             } | 
| 224 |  | 
| 225 |             case FrameGraphNode::Surface: { | 
| 226 |                 // Use the surface closest to leaf node | 
| 227 |                 if (rv->surface() == nullptr) { | 
| 228 |                     const Render::RenderSurfaceSelector *surfaceSelector | 
| 229 |                             = static_cast<const Render::RenderSurfaceSelector *>(node); | 
| 230 |                     rv->setSurface(surfaceSelector->surface()); | 
| 231 |                     rv->setSurfaceSize(surfaceSelector->renderTargetSize() * surfaceSelector->devicePixelRatio()); | 
| 232 |                     rv->setDevicePixelRatio(surfaceSelector->devicePixelRatio()); | 
| 233 |                 } | 
| 234 |                 break; | 
| 235 |             } | 
| 236 |  | 
| 237 |             case FrameGraphNode::DebugOverlay: | 
| 238 |                 rv->setShowDebugOverlay(true); | 
| 239 |                 break; | 
| 240 |  | 
| 241 |             case FrameGraphNode::RenderCapture: { | 
| 242 |                 auto *renderCapture = const_cast<Render::RenderCapture *>( | 
| 243 |                                             static_cast<const Render::RenderCapture *>(node)); | 
| 244 |                 if (rv->renderCaptureNodeId().isNull() && renderCapture->wasCaptureRequested()) { | 
| 245 |                     rv->setRenderCaptureNodeId(renderCapture->peerId()); | 
| 246 |                     rv->setRenderCaptureRequest(renderCapture->takeCaptureRequest()); | 
| 247 |                 } | 
| 248 |                 break; | 
| 249 |             } | 
| 250 |  | 
| 251 |             case FrameGraphNode::MemoryBarrier: { | 
| 252 |                 const Render::MemoryBarrier *barrier = static_cast<const Render::MemoryBarrier *>(node); | 
| 253 |                 rv->setMemoryBarrier(barrier->waitOperations()|rv->memoryBarrier()); | 
| 254 |                 break; | 
| 255 |             } | 
| 256 |  | 
| 257 |             case FrameGraphNode::BufferCapture: { | 
| 258 |                 auto *bufferCapture = const_cast<Render::BufferCapture *>( | 
| 259 |                                             static_cast<const Render::BufferCapture *>(node)); | 
| 260 |                 if (bufferCapture != nullptr) | 
| 261 |                      rv->setIsDownloadBuffersEnable(bufferCapture->isEnabled()); | 
| 262 |                 break; | 
| 263 |             } | 
| 264 |  | 
| 265 |             case FrameGraphNode::BlitFramebuffer: { | 
| 266 |                 const Render::BlitFramebuffer *blitFramebufferNode = | 
| 267 |                         static_cast<const Render::BlitFramebuffer *>(node); | 
| 268 |                 rv->setHasBlitFramebufferInfo(true); | 
| 269 |                 BlitFramebufferInfo bfbInfo; | 
| 270 |                 bfbInfo.sourceRenderTargetId = blitFramebufferNode->sourceRenderTargetId(); | 
| 271 |                 bfbInfo.destinationRenderTargetId = blitFramebufferNode->destinationRenderTargetId(); | 
| 272 |                 bfbInfo.sourceRect = blitFramebufferNode->sourceRect(); | 
| 273 |                 bfbInfo.destinationRect = blitFramebufferNode->destinationRect(); | 
| 274 |                 bfbInfo.sourceAttachmentPoint = blitFramebufferNode->sourceAttachmentPoint(); | 
| 275 |                 bfbInfo.destinationAttachmentPoint = blitFramebufferNode->destinationAttachmentPoint(); | 
| 276 |                 bfbInfo.interpolationMethod = blitFramebufferNode->interpolationMethod(); | 
| 277 |                 rv->setBlitFrameBufferInfo(bfbInfo); | 
| 278 |                 break; | 
| 279 |             } | 
| 280 |  | 
| 281 |             case FrameGraphNode::WaitFence: { | 
| 282 |                 const Render::WaitFence *waitFence = static_cast<const Render::WaitFence *>(node); | 
| 283 |                 rv->appendWaitFence(data: waitFence->data()); | 
| 284 |                 break; | 
| 285 |             } | 
| 286 |  | 
| 287 |             case FrameGraphNode::SetFence: { | 
| 288 |                 rv->appendInsertFenceId(setFenceId: node->peerId()); | 
| 289 |                 break; | 
| 290 |             } | 
| 291 |  | 
| 292 |             case FrameGraphNode::NoPicking: | 
| 293 |                 // Nothing to do RenderView wise for NoPicking | 
| 294 |                 break; | 
| 295 |  | 
| 296 |             default: | 
| 297 |                 // Should never get here | 
| 298 |                 qCWarning(Backend) << "Unhandled FrameGraphNode type" ; | 
| 299 |             } | 
| 300 |  | 
| 301 |         node = node->parent(); | 
| 302 |     } | 
| 303 | } | 
| 304 |  | 
| 305 | /*! | 
| 306 |     \internal | 
| 307 |     Searches the best matching Technique from \a effect specified. | 
| 308 | */ | 
| 309 | Technique *findTechniqueForEffect(NodeManagers *manager, | 
| 310 |                                   const TechniqueFilter *techniqueFilter, | 
| 311 |                                   Effect *effect) | 
| 312 | { | 
| 313 |     if (!effect) | 
| 314 |         return nullptr; | 
| 315 |  | 
| 316 |     QVector<Technique*> matchingTechniques; | 
| 317 |     const bool hasInvalidTechniqueFilter = (techniqueFilter == nullptr || techniqueFilter->filters().isEmpty()); | 
| 318 |  | 
| 319 |     // Iterate through the techniques in the effect | 
| 320 |     const auto techniqueIds = effect->techniques(); | 
| 321 |     for (const QNodeId techniqueId : techniqueIds) { | 
| 322 |         Technique *technique = manager->techniqueManager()->lookupResource(id: techniqueId); | 
| 323 |  | 
| 324 |         // Should be valid, if not there likely a problem with node addition/destruction changes | 
| 325 |         Q_ASSERT(technique); | 
| 326 |  | 
| 327 |         // Check if the technique is compatible with the rendering API | 
| 328 |         // If no techniqueFilter is present, we return the technique as it satisfies OpenGL version | 
| 329 |         if (technique->isCompatibleWithRenderer() && (hasInvalidTechniqueFilter || technique->isCompatibleWithFilters(filterKeyIds: techniqueFilter->filters()))) | 
| 330 |             matchingTechniques.append(t: technique); | 
| 331 |     } | 
| 332 |  | 
| 333 |     if (matchingTechniques.size() == 0) // We failed to find a suitable technique to use :( | 
| 334 |         return nullptr; | 
| 335 |  | 
| 336 |     if (matchingTechniques.size() == 1) | 
| 337 |         return matchingTechniques.first(); | 
| 338 |  | 
| 339 |     // Several compatible techniques, return technique with highest major and minor version | 
| 340 |     Technique* highest = matchingTechniques.first(); | 
| 341 |     GraphicsApiFilterData filter = *highest->graphicsApiFilter(); | 
| 342 |     for (auto it = matchingTechniques.cbegin() + 1; it < matchingTechniques.cend(); ++it) { | 
| 343 |         if (filter < *(*it)->graphicsApiFilter()) { | 
| 344 |             filter = *(*it)->graphicsApiFilter(); | 
| 345 |             highest = *it; | 
| 346 |         } | 
| 347 |     } | 
| 348 |     return highest; | 
| 349 | } | 
| 350 |  | 
| 351 |  | 
| 352 | RenderPassList findRenderPassesForTechnique(NodeManagers *manager, | 
| 353 |                                             const RenderPassFilter *passFilter, | 
| 354 |                                             Technique *technique) | 
| 355 | { | 
| 356 |     Q_ASSERT(manager); | 
| 357 |     Q_ASSERT(technique); | 
| 358 |  | 
| 359 |     RenderPassList passes; | 
| 360 |     const auto passIds = technique->renderPasses(); | 
| 361 |     for (const QNodeId passId : passIds) { | 
| 362 |         RenderPass *renderPass = manager->renderPassManager()->lookupResource(id: passId); | 
| 363 |  | 
| 364 |         if (renderPass && renderPass->isEnabled()) { | 
| 365 |             bool foundMatch = (!passFilter || passFilter->filters().size() == 0); | 
| 366 |  | 
| 367 |             // A pass filter is present so we need to check for matching criteria | 
| 368 |             if (!foundMatch && renderPass->filterKeys().size() >= passFilter->filters().size()) { | 
| 369 |  | 
| 370 |                 // Iterate through the filter criteria and look for render passes with criteria that satisfy them | 
| 371 |                 const auto filterKeyIds = passFilter->filters(); | 
| 372 |                 for (const QNodeId filterKeyId : filterKeyIds) { | 
| 373 |                     foundMatch = false; | 
| 374 |                     FilterKey *filterFilterKey = manager->filterKeyManager()->lookupResource(id: filterKeyId); | 
| 375 |  | 
| 376 |                     const auto passFilterKeyIds = renderPass->filterKeys(); | 
| 377 |                     for (const QNodeId passFilterKeyId : passFilterKeyIds) { | 
| 378 |                         FilterKey *passFilterKey = manager->filterKeyManager()->lookupResource(id: passFilterKeyId); | 
| 379 |                         if ((foundMatch = (*passFilterKey == *filterFilterKey))) | 
| 380 |                             break; | 
| 381 |                     } | 
| 382 |  | 
| 383 |                     if (!foundMatch) { | 
| 384 |                         // No match for criterion in any of the render pass' criteria | 
| 385 |                         break; | 
| 386 |                     } | 
| 387 |                 } | 
| 388 |             } | 
| 389 |  | 
| 390 |             if (foundMatch) { | 
| 391 |                 // Found a renderpass that satisfies our needs. Add it in order | 
| 392 |                 passes << renderPass; | 
| 393 |             } | 
| 394 |         } | 
| 395 |     } | 
| 396 |  | 
| 397 |     return passes; | 
| 398 | } | 
| 399 |  | 
| 400 |  | 
| 401 | ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *params, const int nameId) | 
| 402 | { | 
| 403 |     const ParameterInfoList::const_iterator end = params->cend(); | 
| 404 |     ParameterInfoList::const_iterator it = std::lower_bound(first: params->cbegin(), last: end, val: nameId); | 
| 405 |     if (it != end && it->nameId != nameId) | 
| 406 |         return end; | 
| 407 |     return it; | 
| 408 | } | 
| 409 |  | 
| 410 | void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, | 
| 411 |                          const Qt3DCore::QNodeIdVector ¶meterIds) | 
| 412 | { | 
| 413 |     for (const QNodeId paramId : parameterIds) { | 
| 414 |         const HParameter parameterHandle = manager->lookupHandle(id: paramId); | 
| 415 |         const Parameter *param = manager->data(handle: parameterHandle); | 
| 416 |         ParameterInfoList::iterator it = std::lower_bound(first: params->begin(), last: params->end(), val: param->nameId()); | 
| 417 |         if (it == params->end() || it->nameId != param->nameId()) | 
| 418 |             params->insert(before: it, t: ParameterInfo(param->nameId(), parameterHandle)); | 
| 419 |     } | 
| 420 | } | 
| 421 |  | 
| 422 | void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, | 
| 423 |                                            ParameterManager *manager, | 
| 424 |                                            Material *material, | 
| 425 |                                            Effect *effect, | 
| 426 |                                            Technique *technique) | 
| 427 | { | 
| 428 |     // The parameters are taken in the following priority order: | 
| 429 |     // | 
| 430 |     // 1) Material | 
| 431 |     // 2) Effect | 
| 432 |     // 3) Technique | 
| 433 |     // | 
| 434 |     // That way a user can override defaults in Effect's and Techniques on a | 
| 435 |     // object manner and a Technique can override global defaults from the Effect. | 
| 436 |     parametersFromParametersProvider(infoList, manager, provider: material); | 
| 437 |     parametersFromParametersProvider(infoList, manager, provider: effect); | 
| 438 |     parametersFromParametersProvider(infoList, manager, provider: technique); | 
| 439 | } | 
| 440 |  | 
| 441 | // Only add states with types we don't already have | 
| 442 | void addStatesToRenderStateSet(RenderStateSet *stateSet, | 
| 443 |                                const QVector<Qt3DCore::QNodeId> stateIds, | 
| 444 |                                RenderStateManager *manager) | 
| 445 | { | 
| 446 |     for (const Qt3DCore::QNodeId &stateId : stateIds) { | 
| 447 |         RenderStateNode *node = manager->lookupResource(id: stateId); | 
| 448 |         if (node->isEnabled() && stateSet->canAddStateOfType(type: node->type())) { | 
| 449 |             stateSet->addState(state: node->impl()); | 
| 450 |         } | 
| 451 |     } | 
| 452 | } | 
| 453 |  | 
| 454 | namespace { | 
| 455 |  | 
| 456 | const QString blockArray = QStringLiteral("[%1]" ); | 
| 457 | const int qNodeIdTypeId = qMetaTypeId<QNodeId>(); | 
| 458 |  | 
| 459 | } | 
| 460 |  | 
| 461 | UniformBlockValueBuilder::UniformBlockValueBuilder() | 
| 462 |     : updatedPropertiesOnly(false) | 
| 463 |     , shaderDataManager(nullptr) | 
| 464 |     , textureManager(nullptr) | 
| 465 | { | 
| 466 | } | 
| 467 |  | 
| 468 | UniformBlockValueBuilder::~UniformBlockValueBuilder() | 
| 469 | { | 
| 470 | } | 
| 471 |  | 
| 472 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData, | 
| 473 |                                                                     const QString &blockName, | 
| 474 |                                                                     const QString &qmlPropertyName, | 
| 475 |                                                                     const QVariant &value) | 
| 476 | { | 
| 477 |     // In the end, values are either scalar or a scalar array | 
| 478 |     // Composed elements (structs, structs array) are simplified into simple scalars | 
| 479 |     if (value.userType() == QMetaType::QVariantList) { // Array | 
| 480 |         QVariantList list = value.value<QVariantList>(); | 
| 481 |         if (list.at(i: 0).userType() == qNodeIdTypeId) { // Array of struct qmlPropertyName[i].structMember | 
| 482 |             for (int i = 0; i < list.size(); ++i) { | 
| 483 |                 const QVariant variantElement = list.at(i); | 
| 484 |                 if (list.at(i).userType() == qNodeIdTypeId) { | 
| 485 |                     const auto nodeId = variantElement.value<QNodeId>(); | 
| 486 |                     ShaderData *subShaderData = shaderDataManager->lookupResource(id: nodeId); | 
| 487 |                     if (subShaderData) { | 
| 488 |                         buildActiveUniformNameValueMapStructHelper(rShaderData: subShaderData, | 
| 489 |                                                                    blockName: blockName + QLatin1Char('.') + qmlPropertyName + blockArray.arg(a: i), | 
| 490 |                                                                    qmlPropertyName: QLatin1String("" )); | 
| 491 |                     } | 
| 492 |                     // Note: we only handle ShaderData as nested container nodes here | 
| 493 |                 } | 
| 494 |             } | 
| 495 |         } else { // Array of scalar/vec  qmlPropertyName[0] | 
| 496 |             QString varName; | 
| 497 |             varName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length() + 3); | 
| 498 |             varName.append(s: blockName); | 
| 499 |             varName.append(s: QLatin1String("." )); | 
| 500 |             varName.append(s: qmlPropertyName); | 
| 501 |             varName.append(s: QLatin1String("[0]" )); | 
| 502 |             if (uniforms.contains(akey: varName)) { | 
| 503 |                 qCDebug(Shaders) << "UBO array member "  << varName << " set for update" ; | 
| 504 |                 activeUniformNamesToValue.insert(akey: StringToInt::lookupId(str: varName), avalue: value); | 
| 505 |             } | 
| 506 |         } | 
| 507 |     } else if (value.userType() == qNodeIdTypeId) { // Struct qmlPropertyName.structMember | 
| 508 |         const auto nodeId = value.value<QNodeId>(); | 
| 509 |         ShaderData *rSubShaderData = shaderDataManager->lookupResource(id: nodeId); | 
| 510 |         if (rSubShaderData) { | 
| 511 |             buildActiveUniformNameValueMapStructHelper(rShaderData: rSubShaderData, | 
| 512 |                                                        blockName, | 
| 513 |                                                        qmlPropertyName); | 
| 514 |         } else if (textureManager->contains(id: nodeId)) { | 
| 515 |             const auto varId = StringToInt::lookupId(str: blockName + QLatin1Char('.') + qmlPropertyName); | 
| 516 |             activeUniformNamesToValue.insert(akey: varId, avalue: value); | 
| 517 |         } | 
| 518 |     } else { // Scalar / Vec | 
| 519 |         QString varName; | 
| 520 |         varName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length()); | 
| 521 |         varName.append(s: blockName); | 
| 522 |         varName.append(s: QLatin1String("." )); | 
| 523 |         varName.append(s: qmlPropertyName); | 
| 524 |         if (uniforms.contains(akey: varName)) { | 
| 525 |             qCDebug(Shaders) << "UBO scalar member "  << varName << " set for update" ; | 
| 526 |  | 
| 527 |             // If the property needs to be transformed, we transform it here as | 
| 528 |             // the shaderdata cannot hold transformed properties for multiple | 
| 529 |             // thread contexts at once | 
| 530 |             activeUniformNamesToValue.insert(akey: StringToInt::lookupId(str: varName), | 
| 531 |                                              avalue: currentShaderData->getTransformedProperty(name: qmlPropertyName, viewMatrix)); | 
| 532 |         } | 
| 533 |     } | 
| 534 | } | 
| 535 |  | 
| 536 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(const ShaderData *rShaderData, | 
| 537 |                                                                           const QString &blockName, | 
| 538 |                                                                           const QString &qmlPropertyName) | 
| 539 | { | 
| 540 |     const QHash<QString, ShaderData::PropertyValue> &properties = rShaderData->properties(); | 
| 541 |     auto it = properties.begin(); | 
| 542 |     const auto end = properties.end(); | 
| 543 |  | 
| 544 |     while (it != end) { | 
| 545 |         QString fullBlockName; | 
| 546 |         fullBlockName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length()); | 
| 547 |         fullBlockName.append(s: blockName); | 
| 548 |         if (!qmlPropertyName.isEmpty()) { | 
| 549 |             fullBlockName.append(s: QLatin1String("." )); | 
| 550 |             fullBlockName.append(s: qmlPropertyName); | 
| 551 |         } | 
| 552 |         buildActiveUniformNameValueMapHelper(currentShaderData: rShaderData, blockName: fullBlockName, | 
| 553 |                                              qmlPropertyName: it.key(), value: it.value().value); | 
| 554 |         ++it; | 
| 555 |     } | 
| 556 | } | 
| 557 |  | 
| 558 | ParameterInfo::ParameterInfo(const int nameId, const HParameter &handle) | 
| 559 |     : nameId(nameId) | 
| 560 |     , handle(handle) | 
| 561 | {} | 
| 562 |  | 
| 563 | bool ParameterInfo::operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT | 
| 564 | { | 
| 565 |     return nameId < other.nameId; | 
| 566 | } | 
| 567 |  | 
| 568 | bool ParameterInfo::operator<(const int otherNameId) const Q_DECL_NOEXCEPT | 
| 569 | { | 
| 570 |     return nameId < otherNameId; | 
| 571 | } | 
| 572 |  | 
| 573 | } // namespace OpenGL | 
| 574 | } // namespace Render | 
| 575 | } // namespace Qt3DRender | 
| 576 |  | 
| 577 | QT_END_NAMESPACE | 
| 578 |  |