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| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "renderviewjobutils_p.h" |
| 41 | #include <Qt3DRender/private/renderlogging_p.h> |
| 42 | |
| 43 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 44 | #include <Qt3DRender/private/sphere_p.h> |
| 45 | #include <Qt3DRender/qshaderdata.h> |
| 46 | |
| 47 | #include <Qt3DRender/private/cameraselectornode_p.h> |
| 48 | #include <Qt3DRender/private/clearbuffers_p.h> |
| 49 | #include <Qt3DRender/private/layerfilternode_p.h> |
| 50 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 51 | #include <Qt3DRender/private/effect_p.h> |
| 52 | #include <Qt3DRender/private/renderpassfilternode_p.h> |
| 53 | #include <Qt3DRender/private/rendertargetselectornode_p.h> |
| 54 | #include <Qt3DRender/private/sortpolicy_p.h> |
| 55 | #include <Qt3DRender/private/techniquefilternode_p.h> |
| 56 | #include <Qt3DRender/private/viewportnode_p.h> |
| 57 | #include <Qt3DRender/private/managers_p.h> |
| 58 | #include <Qt3DRender/private/shaderdata_p.h> |
| 59 | #include <Qt3DRender/private/statesetnode_p.h> |
| 60 | #include <Qt3DRender/private/dispatchcompute_p.h> |
| 61 | #include <Qt3DRender/private/rendersurfaceselector_p.h> |
| 62 | #include <Qt3DRender/private/rendercapture_p.h> |
| 63 | #include <Qt3DRender/private/buffercapture_p.h> |
| 64 | #include <Qt3DRender/private/stringtoint_p.h> |
| 65 | #include <Qt3DRender/private/techniquemanager_p.h> |
| 66 | #include <Qt3DRender/private/memorybarrier_p.h> |
| 67 | #include <Qt3DRender/private/blitframebuffer_p.h> |
| 68 | #include <Qt3DRender/private/waitfence_p.h> |
| 69 | #include <Qt3DRender/private/renderstateset_p.h> |
| 70 | #include <renderview_p.h> |
| 71 | #include <shadervariables_p.h> |
| 72 | |
| 73 | QT_BEGIN_NAMESPACE |
| 74 | |
| 75 | using namespace Qt3DCore; |
| 76 | |
| 77 | namespace Qt3DRender { |
| 78 | namespace Render { |
| 79 | namespace OpenGL { |
| 80 | |
| 81 | /*! |
| 82 | \internal |
| 83 | Walks up the framegraph tree from \a fgLeaf and builds up as much state |
| 84 | as possible and populates \a rv. For cases where we can't get the specific state |
| 85 | (e.g. because it depends upon more than just the framegraph) we store the data from |
| 86 | the framegraph that will be needed to later when the rest of the data becomes available |
| 87 | */ |
| 88 | void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphNode *fgLeaf) |
| 89 | { |
| 90 | // The specific RenderPass to be used is also dependent upon the Effect and TechniqueFilter |
| 91 | // which is referenced by the Material which is referenced by the RenderMesh. So we can |
| 92 | // only store the filter info in the RenderView structure and use it to do the resolving |
| 93 | // when we build the RenderCommand list. |
| 94 | const NodeManagers *manager = rv->nodeManagers(); |
| 95 | const FrameGraphNode *node = fgLeaf; |
| 96 | |
| 97 | while (node) { |
| 98 | FrameGraphNode::FrameGraphNodeType type = node->nodeType(); |
| 99 | if (node->isEnabled()) |
| 100 | switch (type) { |
| 101 | case FrameGraphNode::InvalidNodeType: |
| 102 | // A base FrameGraphNode, can be used for grouping purposes |
| 103 | break; |
| 104 | case FrameGraphNode::CameraSelector: |
| 105 | // Can be set only once and we take camera nearest to the leaf node |
| 106 | if (!rv->renderCameraLens()) { |
| 107 | const CameraSelector *cameraSelector = static_cast<const CameraSelector *>(node); |
| 108 | Entity *camNode = manager->renderNodesManager()->lookupResource(id: cameraSelector->cameraUuid()); |
| 109 | if (camNode) { |
| 110 | CameraLens *lens = camNode->renderComponent<CameraLens>(); |
| 111 | rv->setRenderCameraEntity(camNode); |
| 112 | if (lens && lens->isEnabled()) { |
| 113 | rv->setRenderCameraLens(lens); |
| 114 | // ViewMatrix and ProjectionMatrix are computed |
| 115 | // later in updateMatrices() |
| 116 | // since at this point the transformation matrices |
| 117 | // may not yet have been updated |
| 118 | } |
| 119 | } |
| 120 | } |
| 121 | break; |
| 122 | |
| 123 | case FrameGraphNode::LayerFilter: // Can be set multiple times in the tree |
| 124 | rv->appendLayerFilter(layerFilterId: static_cast<const LayerFilterNode *>(node)->peerId()); |
| 125 | break; |
| 126 | |
| 127 | case FrameGraphNode::ProximityFilter: // Can be set multiple times in the tree |
| 128 | rv->appendProximityFilterId(proximityFilterId: node->peerId()); |
| 129 | break; |
| 130 | |
| 131 | case FrameGraphNode::RenderPassFilter: |
| 132 | // Can be set once |
| 133 | // TODO: Amalgamate all render pass filters from leaf to root |
| 134 | if (!rv->renderPassFilter()) |
| 135 | rv->setRenderPassFilter(static_cast<const RenderPassFilter *>(node)); |
| 136 | break; |
| 137 | |
| 138 | case FrameGraphNode::RenderTarget: { |
| 139 | // Can be set once and we take render target nearest to the leaf node |
| 140 | const RenderTargetSelector *targetSelector = static_cast<const RenderTargetSelector *>(node); |
| 141 | QNodeId renderTargetUid = targetSelector->renderTargetUuid(); |
| 142 | HTarget renderTargetHandle = manager->renderTargetManager()->lookupHandle(id: renderTargetUid); |
| 143 | |
| 144 | // Add renderTarget Handle and build renderCommand AttachmentPack |
| 145 | if (!rv->renderTargetId()) { |
| 146 | rv->setRenderTargetId(renderTargetUid); |
| 147 | |
| 148 | RenderTarget *renderTarget = manager->renderTargetManager()->data(handle: renderTargetHandle); |
| 149 | if (renderTarget) |
| 150 | rv->setAttachmentPack(AttachmentPack(renderTarget, manager->attachmentManager(), targetSelector->outputs())); |
| 151 | } |
| 152 | break; |
| 153 | } |
| 154 | |
| 155 | case FrameGraphNode::ClearBuffers: { |
| 156 | const ClearBuffers *cbNode = static_cast<const ClearBuffers *>(node); |
| 157 | rv->addClearBuffers(cb: cbNode); |
| 158 | break; |
| 159 | } |
| 160 | |
| 161 | case FrameGraphNode::TechniqueFilter: |
| 162 | // Can be set once |
| 163 | // TODO Amalgamate all technique filters from leaf to root |
| 164 | if (!rv->techniqueFilter()) |
| 165 | rv->setTechniqueFilter(static_cast<const TechniqueFilter *>(node)); |
| 166 | break; |
| 167 | |
| 168 | case FrameGraphNode::Viewport: { |
| 169 | // If the Viewport has already been set in a lower node |
| 170 | // Make it so that the new viewport is actually |
| 171 | // a subregion relative to that of the parent viewport |
| 172 | const ViewportNode *vpNode = static_cast<const ViewportNode *>(node); |
| 173 | rv->setViewport(ViewportNode::computeViewport(childViewport: rv->viewport(), parentViewport: vpNode)); |
| 174 | rv->setGamma(vpNode->gamma()); |
| 175 | break; |
| 176 | } |
| 177 | |
| 178 | case FrameGraphNode::SortMethod: { |
| 179 | const Render::SortPolicy *sortPolicy = static_cast<const Render::SortPolicy *>(node); |
| 180 | rv->addSortType(sortTypes: sortPolicy->sortTypes()); |
| 181 | break; |
| 182 | } |
| 183 | |
| 184 | case FrameGraphNode::SubtreeEnabler: |
| 185 | // Has no meaning here. SubtreeEnabler was used |
| 186 | // in a prior step to filter the list of RenderViewJobs |
| 187 | break; |
| 188 | |
| 189 | case FrameGraphNode::StateSet: { |
| 190 | const Render::StateSetNode *rStateSet = static_cast<const Render::StateSetNode *>(node); |
| 191 | // Add states from new stateSet we might be missing |
| 192 | // but don' t override existing states (lower StateSetNode always has priority) |
| 193 | if (rStateSet->hasRenderStates()) { |
| 194 | // Create global RenderStateSet for renderView if no stateSet was set before |
| 195 | RenderStateSet *stateSet = rv->getOrCreateStateSet(); |
| 196 | addStatesToRenderStateSet(stateSet, stateIds: rStateSet->renderStates(), manager: manager->renderStateManager()); |
| 197 | } |
| 198 | break; |
| 199 | } |
| 200 | |
| 201 | case FrameGraphNode::NoDraw: { |
| 202 | rv->setNoDraw(true); |
| 203 | break; |
| 204 | } |
| 205 | |
| 206 | case FrameGraphNode::FrustumCulling: { |
| 207 | rv->setFrustumCulling(true); |
| 208 | break; |
| 209 | } |
| 210 | |
| 211 | case FrameGraphNode::ComputeDispatch: { |
| 212 | const Render::DispatchCompute *dispatchCompute = static_cast<const Render::DispatchCompute *>(node); |
| 213 | rv->setCompute(true); |
| 214 | rv->setComputeWorkgroups(x: dispatchCompute->x(), |
| 215 | y: dispatchCompute->y(), |
| 216 | z: dispatchCompute->z()); |
| 217 | break; |
| 218 | } |
| 219 | |
| 220 | case FrameGraphNode::Lighting: { |
| 221 | // TODO |
| 222 | break; |
| 223 | } |
| 224 | |
| 225 | case FrameGraphNode::Surface: { |
| 226 | // Use the surface closest to leaf node |
| 227 | if (rv->surface() == nullptr) { |
| 228 | const Render::RenderSurfaceSelector *surfaceSelector |
| 229 | = static_cast<const Render::RenderSurfaceSelector *>(node); |
| 230 | rv->setSurface(surfaceSelector->surface()); |
| 231 | rv->setSurfaceSize(surfaceSelector->renderTargetSize() * surfaceSelector->devicePixelRatio()); |
| 232 | rv->setDevicePixelRatio(surfaceSelector->devicePixelRatio()); |
| 233 | } |
| 234 | break; |
| 235 | } |
| 236 | |
| 237 | case FrameGraphNode::DebugOverlay: |
| 238 | rv->setShowDebugOverlay(true); |
| 239 | break; |
| 240 | |
| 241 | case FrameGraphNode::RenderCapture: { |
| 242 | auto *renderCapture = const_cast<Render::RenderCapture *>( |
| 243 | static_cast<const Render::RenderCapture *>(node)); |
| 244 | if (rv->renderCaptureNodeId().isNull() && renderCapture->wasCaptureRequested()) { |
| 245 | rv->setRenderCaptureNodeId(renderCapture->peerId()); |
| 246 | rv->setRenderCaptureRequest(renderCapture->takeCaptureRequest()); |
| 247 | } |
| 248 | break; |
| 249 | } |
| 250 | |
| 251 | case FrameGraphNode::MemoryBarrier: { |
| 252 | const Render::MemoryBarrier *barrier = static_cast<const Render::MemoryBarrier *>(node); |
| 253 | rv->setMemoryBarrier(barrier->waitOperations()|rv->memoryBarrier()); |
| 254 | break; |
| 255 | } |
| 256 | |
| 257 | case FrameGraphNode::BufferCapture: { |
| 258 | auto *bufferCapture = const_cast<Render::BufferCapture *>( |
| 259 | static_cast<const Render::BufferCapture *>(node)); |
| 260 | if (bufferCapture != nullptr) |
| 261 | rv->setIsDownloadBuffersEnable(bufferCapture->isEnabled()); |
| 262 | break; |
| 263 | } |
| 264 | |
| 265 | case FrameGraphNode::BlitFramebuffer: { |
| 266 | const Render::BlitFramebuffer *blitFramebufferNode = |
| 267 | static_cast<const Render::BlitFramebuffer *>(node); |
| 268 | rv->setHasBlitFramebufferInfo(true); |
| 269 | BlitFramebufferInfo bfbInfo; |
| 270 | bfbInfo.sourceRenderTargetId = blitFramebufferNode->sourceRenderTargetId(); |
| 271 | bfbInfo.destinationRenderTargetId = blitFramebufferNode->destinationRenderTargetId(); |
| 272 | bfbInfo.sourceRect = blitFramebufferNode->sourceRect(); |
| 273 | bfbInfo.destinationRect = blitFramebufferNode->destinationRect(); |
| 274 | bfbInfo.sourceAttachmentPoint = blitFramebufferNode->sourceAttachmentPoint(); |
| 275 | bfbInfo.destinationAttachmentPoint = blitFramebufferNode->destinationAttachmentPoint(); |
| 276 | bfbInfo.interpolationMethod = blitFramebufferNode->interpolationMethod(); |
| 277 | rv->setBlitFrameBufferInfo(bfbInfo); |
| 278 | break; |
| 279 | } |
| 280 | |
| 281 | case FrameGraphNode::WaitFence: { |
| 282 | const Render::WaitFence *waitFence = static_cast<const Render::WaitFence *>(node); |
| 283 | rv->appendWaitFence(data: waitFence->data()); |
| 284 | break; |
| 285 | } |
| 286 | |
| 287 | case FrameGraphNode::SetFence: { |
| 288 | rv->appendInsertFenceId(setFenceId: node->peerId()); |
| 289 | break; |
| 290 | } |
| 291 | |
| 292 | case FrameGraphNode::NoPicking: |
| 293 | // Nothing to do RenderView wise for NoPicking |
| 294 | break; |
| 295 | |
| 296 | default: |
| 297 | // Should never get here |
| 298 | qCWarning(Backend) << "Unhandled FrameGraphNode type" ; |
| 299 | } |
| 300 | |
| 301 | node = node->parent(); |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | /*! |
| 306 | \internal |
| 307 | Searches the best matching Technique from \a effect specified. |
| 308 | */ |
| 309 | Technique *findTechniqueForEffect(NodeManagers *manager, |
| 310 | const TechniqueFilter *techniqueFilter, |
| 311 | Effect *effect) |
| 312 | { |
| 313 | if (!effect) |
| 314 | return nullptr; |
| 315 | |
| 316 | QVector<Technique*> matchingTechniques; |
| 317 | const bool hasInvalidTechniqueFilter = (techniqueFilter == nullptr || techniqueFilter->filters().isEmpty()); |
| 318 | |
| 319 | // Iterate through the techniques in the effect |
| 320 | const auto techniqueIds = effect->techniques(); |
| 321 | for (const QNodeId techniqueId : techniqueIds) { |
| 322 | Technique *technique = manager->techniqueManager()->lookupResource(id: techniqueId); |
| 323 | |
| 324 | // Should be valid, if not there likely a problem with node addition/destruction changes |
| 325 | Q_ASSERT(technique); |
| 326 | |
| 327 | // Check if the technique is compatible with the rendering API |
| 328 | // If no techniqueFilter is present, we return the technique as it satisfies OpenGL version |
| 329 | if (technique->isCompatibleWithRenderer() && (hasInvalidTechniqueFilter || technique->isCompatibleWithFilters(filterKeyIds: techniqueFilter->filters()))) |
| 330 | matchingTechniques.append(t: technique); |
| 331 | } |
| 332 | |
| 333 | if (matchingTechniques.size() == 0) // We failed to find a suitable technique to use :( |
| 334 | return nullptr; |
| 335 | |
| 336 | if (matchingTechniques.size() == 1) |
| 337 | return matchingTechniques.first(); |
| 338 | |
| 339 | // Several compatible techniques, return technique with highest major and minor version |
| 340 | Technique* highest = matchingTechniques.first(); |
| 341 | GraphicsApiFilterData filter = *highest->graphicsApiFilter(); |
| 342 | for (auto it = matchingTechniques.cbegin() + 1; it < matchingTechniques.cend(); ++it) { |
| 343 | if (filter < *(*it)->graphicsApiFilter()) { |
| 344 | filter = *(*it)->graphicsApiFilter(); |
| 345 | highest = *it; |
| 346 | } |
| 347 | } |
| 348 | return highest; |
| 349 | } |
| 350 | |
| 351 | |
| 352 | RenderPassList findRenderPassesForTechnique(NodeManagers *manager, |
| 353 | const RenderPassFilter *passFilter, |
| 354 | Technique *technique) |
| 355 | { |
| 356 | Q_ASSERT(manager); |
| 357 | Q_ASSERT(technique); |
| 358 | |
| 359 | RenderPassList passes; |
| 360 | const auto passIds = technique->renderPasses(); |
| 361 | for (const QNodeId passId : passIds) { |
| 362 | RenderPass *renderPass = manager->renderPassManager()->lookupResource(id: passId); |
| 363 | |
| 364 | if (renderPass && renderPass->isEnabled()) { |
| 365 | bool foundMatch = (!passFilter || passFilter->filters().size() == 0); |
| 366 | |
| 367 | // A pass filter is present so we need to check for matching criteria |
| 368 | if (!foundMatch && renderPass->filterKeys().size() >= passFilter->filters().size()) { |
| 369 | |
| 370 | // Iterate through the filter criteria and look for render passes with criteria that satisfy them |
| 371 | const auto filterKeyIds = passFilter->filters(); |
| 372 | for (const QNodeId filterKeyId : filterKeyIds) { |
| 373 | foundMatch = false; |
| 374 | FilterKey *filterFilterKey = manager->filterKeyManager()->lookupResource(id: filterKeyId); |
| 375 | |
| 376 | const auto passFilterKeyIds = renderPass->filterKeys(); |
| 377 | for (const QNodeId passFilterKeyId : passFilterKeyIds) { |
| 378 | FilterKey *passFilterKey = manager->filterKeyManager()->lookupResource(id: passFilterKeyId); |
| 379 | if ((foundMatch = (*passFilterKey == *filterFilterKey))) |
| 380 | break; |
| 381 | } |
| 382 | |
| 383 | if (!foundMatch) { |
| 384 | // No match for criterion in any of the render pass' criteria |
| 385 | break; |
| 386 | } |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | if (foundMatch) { |
| 391 | // Found a renderpass that satisfies our needs. Add it in order |
| 392 | passes << renderPass; |
| 393 | } |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | return passes; |
| 398 | } |
| 399 | |
| 400 | |
| 401 | ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *params, const int nameId) |
| 402 | { |
| 403 | const ParameterInfoList::const_iterator end = params->cend(); |
| 404 | ParameterInfoList::const_iterator it = std::lower_bound(first: params->cbegin(), last: end, val: nameId); |
| 405 | if (it != end && it->nameId != nameId) |
| 406 | return end; |
| 407 | return it; |
| 408 | } |
| 409 | |
| 410 | void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, |
| 411 | const Qt3DCore::QNodeIdVector ¶meterIds) |
| 412 | { |
| 413 | for (const QNodeId paramId : parameterIds) { |
| 414 | const HParameter parameterHandle = manager->lookupHandle(id: paramId); |
| 415 | const Parameter *param = manager->data(handle: parameterHandle); |
| 416 | ParameterInfoList::iterator it = std::lower_bound(first: params->begin(), last: params->end(), val: param->nameId()); |
| 417 | if (it == params->end() || it->nameId != param->nameId()) |
| 418 | params->insert(before: it, t: ParameterInfo(param->nameId(), parameterHandle)); |
| 419 | } |
| 420 | } |
| 421 | |
| 422 | void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, |
| 423 | ParameterManager *manager, |
| 424 | Material *material, |
| 425 | Effect *effect, |
| 426 | Technique *technique) |
| 427 | { |
| 428 | // The parameters are taken in the following priority order: |
| 429 | // |
| 430 | // 1) Material |
| 431 | // 2) Effect |
| 432 | // 3) Technique |
| 433 | // |
| 434 | // That way a user can override defaults in Effect's and Techniques on a |
| 435 | // object manner and a Technique can override global defaults from the Effect. |
| 436 | parametersFromParametersProvider(infoList, manager, provider: material); |
| 437 | parametersFromParametersProvider(infoList, manager, provider: effect); |
| 438 | parametersFromParametersProvider(infoList, manager, provider: technique); |
| 439 | } |
| 440 | |
| 441 | // Only add states with types we don't already have |
| 442 | void addStatesToRenderStateSet(RenderStateSet *stateSet, |
| 443 | const QVector<Qt3DCore::QNodeId> stateIds, |
| 444 | RenderStateManager *manager) |
| 445 | { |
| 446 | for (const Qt3DCore::QNodeId &stateId : stateIds) { |
| 447 | RenderStateNode *node = manager->lookupResource(id: stateId); |
| 448 | if (node->isEnabled() && stateSet->canAddStateOfType(type: node->type())) { |
| 449 | stateSet->addState(state: node->impl()); |
| 450 | } |
| 451 | } |
| 452 | } |
| 453 | |
| 454 | namespace { |
| 455 | |
| 456 | const QString blockArray = QStringLiteral("[%1]" ); |
| 457 | const int qNodeIdTypeId = qMetaTypeId<QNodeId>(); |
| 458 | |
| 459 | } |
| 460 | |
| 461 | UniformBlockValueBuilder::UniformBlockValueBuilder() |
| 462 | : updatedPropertiesOnly(false) |
| 463 | , shaderDataManager(nullptr) |
| 464 | , textureManager(nullptr) |
| 465 | { |
| 466 | } |
| 467 | |
| 468 | UniformBlockValueBuilder::~UniformBlockValueBuilder() |
| 469 | { |
| 470 | } |
| 471 | |
| 472 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData, |
| 473 | const QString &blockName, |
| 474 | const QString &qmlPropertyName, |
| 475 | const QVariant &value) |
| 476 | { |
| 477 | // In the end, values are either scalar or a scalar array |
| 478 | // Composed elements (structs, structs array) are simplified into simple scalars |
| 479 | if (value.userType() == QMetaType::QVariantList) { // Array |
| 480 | QVariantList list = value.value<QVariantList>(); |
| 481 | if (list.at(i: 0).userType() == qNodeIdTypeId) { // Array of struct qmlPropertyName[i].structMember |
| 482 | for (int i = 0; i < list.size(); ++i) { |
| 483 | const QVariant variantElement = list.at(i); |
| 484 | if (list.at(i).userType() == qNodeIdTypeId) { |
| 485 | const auto nodeId = variantElement.value<QNodeId>(); |
| 486 | ShaderData *subShaderData = shaderDataManager->lookupResource(id: nodeId); |
| 487 | if (subShaderData) { |
| 488 | buildActiveUniformNameValueMapStructHelper(rShaderData: subShaderData, |
| 489 | blockName: blockName + QLatin1Char('.') + qmlPropertyName + blockArray.arg(a: i), |
| 490 | qmlPropertyName: QLatin1String("" )); |
| 491 | } |
| 492 | // Note: we only handle ShaderData as nested container nodes here |
| 493 | } |
| 494 | } |
| 495 | } else { // Array of scalar/vec qmlPropertyName[0] |
| 496 | QString varName; |
| 497 | varName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length() + 3); |
| 498 | varName.append(s: blockName); |
| 499 | varName.append(s: QLatin1String("." )); |
| 500 | varName.append(s: qmlPropertyName); |
| 501 | varName.append(s: QLatin1String("[0]" )); |
| 502 | if (uniforms.contains(akey: varName)) { |
| 503 | qCDebug(Shaders) << "UBO array member " << varName << " set for update" ; |
| 504 | activeUniformNamesToValue.insert(akey: StringToInt::lookupId(str: varName), avalue: value); |
| 505 | } |
| 506 | } |
| 507 | } else if (value.userType() == qNodeIdTypeId) { // Struct qmlPropertyName.structMember |
| 508 | const auto nodeId = value.value<QNodeId>(); |
| 509 | ShaderData *rSubShaderData = shaderDataManager->lookupResource(id: nodeId); |
| 510 | if (rSubShaderData) { |
| 511 | buildActiveUniformNameValueMapStructHelper(rShaderData: rSubShaderData, |
| 512 | blockName, |
| 513 | qmlPropertyName); |
| 514 | } else if (textureManager->contains(id: nodeId)) { |
| 515 | const auto varId = StringToInt::lookupId(str: blockName + QLatin1Char('.') + qmlPropertyName); |
| 516 | activeUniformNamesToValue.insert(akey: varId, avalue: value); |
| 517 | } |
| 518 | } else { // Scalar / Vec |
| 519 | QString varName; |
| 520 | varName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length()); |
| 521 | varName.append(s: blockName); |
| 522 | varName.append(s: QLatin1String("." )); |
| 523 | varName.append(s: qmlPropertyName); |
| 524 | if (uniforms.contains(akey: varName)) { |
| 525 | qCDebug(Shaders) << "UBO scalar member " << varName << " set for update" ; |
| 526 | |
| 527 | // If the property needs to be transformed, we transform it here as |
| 528 | // the shaderdata cannot hold transformed properties for multiple |
| 529 | // thread contexts at once |
| 530 | activeUniformNamesToValue.insert(akey: StringToInt::lookupId(str: varName), |
| 531 | avalue: currentShaderData->getTransformedProperty(name: qmlPropertyName, viewMatrix)); |
| 532 | } |
| 533 | } |
| 534 | } |
| 535 | |
| 536 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(const ShaderData *rShaderData, |
| 537 | const QString &blockName, |
| 538 | const QString &qmlPropertyName) |
| 539 | { |
| 540 | const QHash<QString, ShaderData::PropertyValue> &properties = rShaderData->properties(); |
| 541 | auto it = properties.begin(); |
| 542 | const auto end = properties.end(); |
| 543 | |
| 544 | while (it != end) { |
| 545 | QString fullBlockName; |
| 546 | fullBlockName.reserve(asize: blockName.length() + 1 + qmlPropertyName.length()); |
| 547 | fullBlockName.append(s: blockName); |
| 548 | if (!qmlPropertyName.isEmpty()) { |
| 549 | fullBlockName.append(s: QLatin1String("." )); |
| 550 | fullBlockName.append(s: qmlPropertyName); |
| 551 | } |
| 552 | buildActiveUniformNameValueMapHelper(currentShaderData: rShaderData, blockName: fullBlockName, |
| 553 | qmlPropertyName: it.key(), value: it.value().value); |
| 554 | ++it; |
| 555 | } |
| 556 | } |
| 557 | |
| 558 | ParameterInfo::ParameterInfo(const int nameId, const HParameter &handle) |
| 559 | : nameId(nameId) |
| 560 | , handle(handle) |
| 561 | {} |
| 562 | |
| 563 | bool ParameterInfo::operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT |
| 564 | { |
| 565 | return nameId < other.nameId; |
| 566 | } |
| 567 | |
| 568 | bool ParameterInfo::operator<(const int otherNameId) const Q_DECL_NOEXCEPT |
| 569 | { |
| 570 | return nameId < otherNameId; |
| 571 | } |
| 572 | |
| 573 | } // namespace OpenGL |
| 574 | } // namespace Render |
| 575 | } // namespace Qt3DRender |
| 576 | |
| 577 | QT_END_NAMESPACE |
| 578 | |