| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "entity_p.h" | 
| 41 | #include "entity_p_p.h" | 
| 42 | #include <Qt3DRender/private/managers_p.h> | 
| 43 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 44 | #include <Qt3DRender/qabstractlight.h> | 
| 45 | #include <Qt3DRender/qenvironmentlight.h> | 
| 46 | #include <Qt3DRender/qlayer.h> | 
| 47 | #include <Qt3DRender/qlevelofdetail.h> | 
| 48 | #include <Qt3DRender/qraycaster.h> | 
| 49 | #include <Qt3DRender/qscreenraycaster.h> | 
| 50 | #include <Qt3DRender/qmaterial.h> | 
| 51 | #include <Qt3DRender/qmesh.h> | 
| 52 | #include <Qt3DRender/private/renderlogging_p.h> | 
| 53 | #include <Qt3DRender/private/sphere_p.h> | 
| 54 | #include <Qt3DRender/qshaderdata.h> | 
| 55 | #include <Qt3DRender/qgeometryrenderer.h> | 
| 56 | #include <Qt3DRender/qobjectpicker.h> | 
| 57 | #include <Qt3DRender/qcomputecommand.h> | 
| 58 | #include <Qt3DRender/private/geometryrenderermanager_p.h> | 
| 59 | #include <Qt3DRender/private/armature_p.h> | 
| 60 |  | 
| 61 | #include <Qt3DRender/qcameralens.h> | 
| 62 | #include <Qt3DCore/qarmature.h> | 
| 63 | #include <Qt3DCore/qentity.h> | 
| 64 | #include <Qt3DCore/qtransform.h> | 
| 65 | #include <Qt3DCore/private/qentity_p.h> | 
| 66 | #include <Qt3DCore/qnodecreatedchange.h> | 
| 67 |  | 
| 68 | #include <QMatrix4x4> | 
| 69 | #include <QString> | 
| 70 |  | 
| 71 | QT_BEGIN_NAMESPACE | 
| 72 |  | 
| 73 | using namespace Qt3DCore; | 
| 74 |  | 
| 75 | namespace Qt3DRender { | 
| 76 | namespace Render { | 
| 77 |  | 
| 78 |  | 
| 79 | EntityPrivate::EntityPrivate() | 
| 80 |     : Qt3DCore::QBackendNodePrivate(Entity::ReadOnly) | 
| 81 | { | 
| 82 | } | 
| 83 |  | 
| 84 | EntityPrivate *EntityPrivate::get(Entity *node) | 
| 85 | { | 
| 86 |     return node->d_func(); | 
| 87 | } | 
| 88 |  | 
| 89 | void EntityPrivate::componentAdded(Qt3DCore::QNode *frontend) | 
| 90 | { | 
| 91 |     Q_Q(Entity); | 
| 92 |     const auto componentIdAndType = QNodeIdTypePair(frontend->id(), QNodePrivate::findStaticMetaObject(metaObject: frontend->metaObject())); | 
| 93 |     q->addComponent(idAndType: componentIdAndType); | 
| 94 | } | 
| 95 |  | 
| 96 | void EntityPrivate::componentRemoved(Qt3DCore::QNode *frontend) | 
| 97 | { | 
| 98 |     Q_Q(Entity); | 
| 99 |     q->removeComponent(nodeId: frontend->id()); | 
| 100 | } | 
| 101 |  | 
| 102 |  | 
| 103 | Entity::Entity() | 
| 104 |     : BackendNode(*new EntityPrivate) | 
| 105 |     , m_nodeManagers(nullptr) | 
| 106 |     , m_boundingDirty(false) | 
| 107 |     , m_treeEnabled(true) | 
| 108 | { | 
| 109 | } | 
| 110 |  | 
| 111 | Entity::~Entity() | 
| 112 | { | 
| 113 |     cleanup(); | 
| 114 | } | 
| 115 |  | 
| 116 | void Entity::cleanup() | 
| 117 | { | 
| 118 |     if (m_nodeManagers != nullptr) { | 
| 119 |         m_nodeManagers->worldMatrixManager()->releaseResource(id: peerId()); | 
| 120 |         qCDebug(Render::RenderNodes) << Q_FUNC_INFO; | 
| 121 |  | 
| 122 |         removeFromParentChildHandles(); | 
| 123 |  | 
| 124 |         for (auto &childHandle : qAsConst(t&: m_childrenHandles)) { | 
| 125 |             auto child = m_nodeManagers->renderNodesManager()->data(handle: childHandle); | 
| 126 |             // children should always exist and have this as parent | 
| 127 |             // if they were destroyed, they would have removed themselves from our m_childrenHandles | 
| 128 |             Q_ASSERT(child); | 
| 129 |             Q_ASSERT(child->m_parentHandle == m_handle); | 
| 130 |             child->m_parentHandle = {}; | 
| 131 |         } | 
| 132 |     } | 
| 133 |  | 
| 134 |     m_worldTransform = HMatrix(); | 
| 135 |     // Release all component will have to perform their own release when they receive the | 
| 136 |     // NodeDeleted notification | 
| 137 |     // Clear components | 
| 138 |     m_transformComponent = Qt3DCore::QNodeId(); | 
| 139 |     m_cameraComponent = Qt3DCore::QNodeId(); | 
| 140 |     m_materialComponent = Qt3DCore::QNodeId(); | 
| 141 |     m_geometryRendererComponent = Qt3DCore::QNodeId(); | 
| 142 |     m_objectPickerComponent = QNodeId(); | 
| 143 |     m_boundingVolumeDebugComponent = QNodeId(); | 
| 144 |     m_computeComponent = QNodeId(); | 
| 145 |     m_armatureComponent = QNodeId(); | 
| 146 |     m_childrenHandles.clear(); | 
| 147 |     m_layerComponents.clear(); | 
| 148 |     m_levelOfDetailComponents.clear(); | 
| 149 |     m_rayCasterComponents.clear(); | 
| 150 |     m_shaderDataComponents.clear(); | 
| 151 |     m_lightComponents.clear(); | 
| 152 |     m_environmentLightComponents.clear(); | 
| 153 |     m_localBoundingVolume.reset(); | 
| 154 |     m_worldBoundingVolume.reset(); | 
| 155 |     m_worldBoundingVolumeWithChildren.reset(); | 
| 156 |     m_parentHandle = {}; | 
| 157 |     m_boundingDirty = false; | 
| 158 |     QBackendNode::setEnabled(false); | 
| 159 |  | 
| 160 |     // Ensure we rebuild caches when an Entity gets cleaned up | 
| 161 |     if (m_renderer) | 
| 162 |         markDirty(changes: AbstractRenderer::AllDirty); | 
| 163 | } | 
| 164 |  | 
| 165 | void Entity::setParentHandle(HEntity parentHandle) | 
| 166 | { | 
| 167 |     Q_ASSERT(m_nodeManagers); | 
| 168 |  | 
| 169 |     if (parentHandle == m_parentHandle) | 
| 170 |         return; | 
| 171 |  | 
| 172 |     removeFromParentChildHandles(); | 
| 173 |  | 
| 174 |     m_parentHandle = parentHandle; | 
| 175 |     auto parent = m_nodeManagers->renderNodesManager()->data(handle: parentHandle); | 
| 176 |     if (parent != nullptr && !parent->m_childrenHandles.contains(t: m_handle)) | 
| 177 |         parent->m_childrenHandles.append(t: m_handle); | 
| 178 | } | 
| 179 |  | 
| 180 | void Entity::setNodeManagers(NodeManagers *manager) | 
| 181 | { | 
| 182 |     m_nodeManagers = manager; | 
| 183 | } | 
| 184 |  | 
| 185 | void Entity::setHandle(HEntity handle) | 
| 186 | { | 
| 187 |     m_handle = handle; | 
| 188 | } | 
| 189 |  | 
| 190 | void Entity::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) | 
| 191 | { | 
| 192 |     const Qt3DCore::QEntity *node = qobject_cast<const Qt3DCore::QEntity *>(object: frontEnd); | 
| 193 |     if (!node) | 
| 194 |         return; | 
| 195 |  | 
| 196 |     if (this->isEnabled() != node->isEnabled()) { | 
| 197 |         markDirty(changes: AbstractRenderer::EntityEnabledDirty); | 
| 198 |         // We let QBackendNode::syncFromFrontEnd change the enabled property | 
| 199 |     } | 
| 200 |  | 
| 201 |     const auto parentID = node->parentEntity() ? node->parentEntity()->id() : Qt3DCore::QNodeId(); | 
| 202 |     auto parentHandle = m_nodeManagers->renderNodesManager()->lookupHandle(id: parentID); | 
| 203 |  | 
| 204 |     // All entity creation is done from top-down and always during the same frame, so | 
| 205 |     // we if we have a valid parent node, we should always be able to resolve the | 
| 206 |     // backend parent at this time | 
| 207 |     Q_ASSERT(!node->parentEntity() || (!parentHandle.isNull() && m_nodeManagers->renderNodesManager()->data(parentHandle))); | 
| 208 |  | 
| 209 |     if (parentHandle != m_parentHandle) { | 
| 210 |         markDirty(changes: AbstractRenderer::AllDirty); | 
| 211 |     } | 
| 212 |  | 
| 213 |     setParentHandle(parentHandle); | 
| 214 |  | 
| 215 |     if (firstTime) { | 
| 216 |         m_worldTransform = m_nodeManagers->worldMatrixManager()->getOrAcquireHandle(id: peerId()); | 
| 217 |  | 
| 218 |         // TODO: Suboptimal -> Maybe have a Hash<QComponent, QEntityList> instead | 
| 219 |         m_transformComponent = QNodeId(); | 
| 220 |         m_materialComponent = QNodeId(); | 
| 221 |         m_cameraComponent = QNodeId(); | 
| 222 |         m_geometryRendererComponent = QNodeId(); | 
| 223 |         m_objectPickerComponent = QNodeId(); | 
| 224 |         m_boundingVolumeDebugComponent = QNodeId(); | 
| 225 |         m_computeComponent = QNodeId(); | 
| 226 |         m_layerComponents.clear(); | 
| 227 |         m_levelOfDetailComponents.clear(); | 
| 228 |         m_rayCasterComponents.clear(); | 
| 229 |         m_shaderDataComponents.clear(); | 
| 230 |         m_lightComponents.clear(); | 
| 231 |         m_environmentLightComponents.clear(); | 
| 232 |         m_localBoundingVolume = QSharedPointer<Sphere>::create(arguments: peerId()); | 
| 233 |         m_worldBoundingVolume = QSharedPointer<Sphere>::create(arguments: peerId()); | 
| 234 |         m_worldBoundingVolumeWithChildren = QSharedPointer<Sphere>::create(arguments: peerId()); | 
| 235 |  | 
| 236 |         const QComponentVector &components = node->components(); | 
| 237 |         for (QComponent *c : components) { | 
| 238 |             const auto idAndType = QNodeIdTypePair(c->id(), QNodePrivate::findStaticMetaObject(metaObject: c->metaObject())); | 
| 239 |             addComponent(idAndType); | 
| 240 |         } | 
| 241 |     } | 
| 242 |  | 
| 243 |     BackendNode::syncFromFrontEnd(frontEnd, firstTime); | 
| 244 | } | 
| 245 |  | 
| 246 | void Entity::dump() const | 
| 247 | { | 
| 248 |     static int depth = 0; | 
| 249 |     QString indent(2 * depth++, QChar::fromLatin1(c: ' ')); | 
| 250 |     qCDebug(Backend) << indent + m_objectName; | 
| 251 |     const auto children_ = children(); | 
| 252 |     for (const Entity *child : children_) | 
| 253 |         child->dump(); | 
| 254 |     --depth; | 
| 255 | } | 
| 256 |  | 
| 257 | Entity *Entity::parent() const | 
| 258 | { | 
| 259 |     return m_nodeManagers->renderNodesManager()->data(handle: m_parentHandle); | 
| 260 | } | 
| 261 |  | 
| 262 | void Entity::removeFromParentChildHandles() | 
| 263 | { | 
| 264 |     // remove ourself from our parent's list of children. | 
| 265 |     auto p = parent(); | 
| 266 |     if (p) | 
| 267 |         p->removeChildHandle(childHandle: m_handle); | 
| 268 | } | 
| 269 |  | 
| 270 | QVector<Entity *> Entity::children() const | 
| 271 | { | 
| 272 |     QVector<Entity *> childrenVector; | 
| 273 |     childrenVector.reserve(asize: m_childrenHandles.size()); | 
| 274 |     for (const HEntity &handle : m_childrenHandles) { | 
| 275 |         Entity *child = m_nodeManagers->renderNodesManager()->data(handle); | 
| 276 |         if (child != nullptr) | 
| 277 |             childrenVector.append(t: child); | 
| 278 |     } | 
| 279 |     return childrenVector; | 
| 280 | } | 
| 281 |  | 
| 282 | void Entity::traverse(const std::function<void(Entity *)> &operation) | 
| 283 | { | 
| 284 |     operation(this); | 
| 285 |     for (const HEntity &handle : qAsConst(t&: m_childrenHandles)) { | 
| 286 |         Entity *child = m_nodeManagers->renderNodesManager()->data(handle); | 
| 287 |         if (child != nullptr) | 
| 288 |             child->traverse(operation); | 
| 289 |     } | 
| 290 | } | 
| 291 |  | 
| 292 | void Entity::traverse(const std::function<void(const Entity *)> &operation) const | 
| 293 | { | 
| 294 |     operation(this); | 
| 295 |     for (const HEntity &handle : m_childrenHandles) { | 
| 296 |         const Entity *child = m_nodeManagers->renderNodesManager()->data(handle); | 
| 297 |         if (child != nullptr) | 
| 298 |             child->traverse(operation); | 
| 299 |     } | 
| 300 | } | 
| 301 |  | 
| 302 | Matrix4x4 *Entity::worldTransform() | 
| 303 | { | 
| 304 |     return m_nodeManagers->worldMatrixManager()->data(handle: m_worldTransform); | 
| 305 | } | 
| 306 |  | 
| 307 | const Matrix4x4 *Entity::worldTransform() const | 
| 308 | { | 
| 309 |     return m_nodeManagers->worldMatrixManager()->data(handle: m_worldTransform); | 
| 310 | } | 
| 311 |  | 
| 312 | void Entity::addComponent(Qt3DCore::QNodeIdTypePair idAndType) | 
| 313 | { | 
| 314 |     // The backend element is always created when this method is called | 
| 315 |     // If that's not the case something has gone wrong | 
| 316 |     const auto type = idAndType.type; | 
| 317 |     const auto id = idAndType.id; | 
| 318 |     qCDebug(Render::RenderNodes) << Q_FUNC_INFO << "id ="  << id << type->className(); | 
| 319 |     if (type->inherits(metaObject: &Qt3DCore::QTransform::staticMetaObject)) { | 
| 320 |         m_transformComponent = id; | 
| 321 |     } else if (type->inherits(metaObject: &QCameraLens::staticMetaObject)) { | 
| 322 |         m_cameraComponent = id; | 
| 323 |     } else if (type->inherits(metaObject: &QLayer::staticMetaObject)) { | 
| 324 |         m_layerComponents.append(t: id); | 
| 325 |     } else if (type->inherits(metaObject: &QLevelOfDetail::staticMetaObject)) { | 
| 326 |         m_levelOfDetailComponents.append(t: id); | 
| 327 |     } else if (type->inherits(metaObject: &QRayCaster::staticMetaObject)) { | 
| 328 |         m_rayCasterComponents.append(t: id); | 
| 329 |     } else if (type->inherits(metaObject: &QScreenRayCaster::staticMetaObject)) { | 
| 330 |         m_rayCasterComponents.append(t: id); | 
| 331 |     } else if (type->inherits(metaObject: &QMaterial::staticMetaObject)) { | 
| 332 |         m_materialComponent = id; | 
| 333 |     } else if (type->inherits(metaObject: &QAbstractLight::staticMetaObject)) { // QAbstractLight subclasses QShaderData | 
| 334 |         m_lightComponents.append(t: id); | 
| 335 |     } else if (type->inherits(metaObject: &QEnvironmentLight::staticMetaObject)) { | 
| 336 |         m_environmentLightComponents.append(t: id); | 
| 337 |     } else if (type->inherits(metaObject: &QShaderData::staticMetaObject)) { | 
| 338 |         m_shaderDataComponents.append(t: id); | 
| 339 |     } else if (type->inherits(metaObject: &QGeometryRenderer::staticMetaObject)) { | 
| 340 |         m_geometryRendererComponent = id; | 
| 341 |         m_boundingDirty = true; | 
| 342 |     } else if (type->inherits(metaObject: &QObjectPicker::staticMetaObject)) { | 
| 343 |         m_objectPickerComponent = id; | 
| 344 | //    } else if (type->inherits(&QBoundingVolumeDebug::staticMetaObject)) { | 
| 345 | //        m_boundingVolumeDebugComponent = id; | 
| 346 |     } else if (type->inherits(metaObject: &QComputeCommand::staticMetaObject)) { | 
| 347 |         m_computeComponent = id; | 
| 348 |     } else if (type->inherits(metaObject: &QArmature::staticMetaObject)) { | 
| 349 |         m_armatureComponent = id; | 
| 350 |     } | 
| 351 |     markDirty(changes: AbstractRenderer::AllDirty); | 
| 352 | } | 
| 353 |  | 
| 354 | void Entity::removeComponent(Qt3DCore::QNodeId nodeId) | 
| 355 | { | 
| 356 |     if (m_transformComponent == nodeId) { | 
| 357 |         m_transformComponent = QNodeId(); | 
| 358 |     } else if (m_cameraComponent == nodeId) { | 
| 359 |         m_cameraComponent = QNodeId(); | 
| 360 |     } else if (m_layerComponents.contains(t: nodeId)) { | 
| 361 |         m_layerComponents.removeAll(t: nodeId); | 
| 362 |     } else if (m_levelOfDetailComponents.contains(t: nodeId)) { | 
| 363 |         m_levelOfDetailComponents.removeAll(t: nodeId); | 
| 364 |     } else if (m_rayCasterComponents.contains(t: nodeId)) { | 
| 365 |         m_rayCasterComponents.removeAll(t: nodeId); | 
| 366 |     } else if (m_materialComponent == nodeId) { | 
| 367 |         m_materialComponent = QNodeId(); | 
| 368 |     } else if (m_shaderDataComponents.contains(t: nodeId)) { | 
| 369 |         m_shaderDataComponents.removeAll(t: nodeId); | 
| 370 |     } else if (m_geometryRendererComponent == nodeId) { | 
| 371 |         m_geometryRendererComponent = QNodeId(); | 
| 372 |         m_boundingDirty = true; | 
| 373 |     } else if (m_objectPickerComponent == nodeId) { | 
| 374 |         m_objectPickerComponent = QNodeId(); | 
| 375 | //    } else if (m_boundingVolumeDebugComponent == nodeId) { | 
| 376 | //        m_boundingVolumeDebugComponent = QNodeId(); | 
| 377 |     } else if (m_lightComponents.contains(t: nodeId)) { | 
| 378 |         m_lightComponents.removeAll(t: nodeId); | 
| 379 |     } else if (m_environmentLightComponents.contains(t: nodeId)) { | 
| 380 |         m_environmentLightComponents.removeAll(t: nodeId); | 
| 381 |     } else if (m_computeComponent == nodeId) { | 
| 382 |         m_computeComponent = QNodeId(); | 
| 383 |     } else if (m_armatureComponent == nodeId) { | 
| 384 |         m_armatureComponent = QNodeId(); | 
| 385 |     } | 
| 386 |     markDirty(changes: AbstractRenderer::AllDirty); | 
| 387 | } | 
| 388 |  | 
| 389 | bool Entity::isBoundingVolumeDirty() const | 
| 390 | { | 
| 391 |     return m_boundingDirty; | 
| 392 | } | 
| 393 |  | 
| 394 | void Entity::unsetBoundingVolumeDirty() | 
| 395 | { | 
| 396 |     m_boundingDirty = false; | 
| 397 | } | 
| 398 |  | 
| 399 | void Entity::addRecursiveLayerId(const QNodeId layerId) | 
| 400 | { | 
| 401 |     if (!m_recursiveLayerComponents.contains(t: layerId) && !m_layerComponents.contains(t: layerId)) | 
| 402 |         m_recursiveLayerComponents.push_back(t: layerId); | 
| 403 | } | 
| 404 |  | 
| 405 | void Entity::removeRecursiveLayerId(const QNodeId layerId) | 
| 406 | { | 
| 407 |     m_recursiveLayerComponents.removeOne(t: layerId); | 
| 408 | } | 
| 409 |  | 
| 410 | ENTITY_COMPONENT_TEMPLATE_IMPL(Material, HMaterial, MaterialManager, m_materialComponent) | 
| 411 | ENTITY_COMPONENT_TEMPLATE_IMPL(CameraLens, HCamera, CameraManager, m_cameraComponent) | 
| 412 | ENTITY_COMPONENT_TEMPLATE_IMPL(Transform, HTransform, TransformManager, m_transformComponent) | 
| 413 | ENTITY_COMPONENT_TEMPLATE_IMPL(GeometryRenderer, HGeometryRenderer, GeometryRendererManager, m_geometryRendererComponent) | 
| 414 | ENTITY_COMPONENT_TEMPLATE_IMPL(ObjectPicker, HObjectPicker, ObjectPickerManager, m_objectPickerComponent) | 
| 415 | ENTITY_COMPONENT_TEMPLATE_IMPL(ComputeCommand, HComputeCommand, ComputeCommandManager, m_computeComponent) | 
| 416 | ENTITY_COMPONENT_TEMPLATE_IMPL(Armature, HArmature, ArmatureManager, m_armatureComponent) | 
| 417 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(Layer, HLayer, LayerManager, m_layerComponents) | 
| 418 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(LevelOfDetail, HLevelOfDetail, LevelOfDetailManager, m_levelOfDetailComponents) | 
| 419 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(RayCaster, HRayCaster, RayCasterManager, m_rayCasterComponents) | 
| 420 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(ShaderData, HShaderData, ShaderDataManager, m_shaderDataComponents) | 
| 421 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(Light, HLight, LightManager, m_lightComponents) | 
| 422 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(EnvironmentLight, HEnvironmentLight, EnvironmentLightManager, m_environmentLightComponents) | 
| 423 |  | 
| 424 | RenderEntityFunctor::RenderEntityFunctor(AbstractRenderer *renderer, NodeManagers *manager) | 
| 425 |     : m_nodeManagers(manager) | 
| 426 |     , m_renderer(renderer) | 
| 427 | { | 
| 428 | } | 
| 429 |  | 
| 430 | Qt3DCore::QBackendNode *RenderEntityFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const | 
| 431 | { | 
| 432 |     HEntity renderNodeHandle = m_nodeManagers->renderNodesManager()->getOrAcquireHandle(id: change->subjectId()); | 
| 433 |     Entity *entity = m_nodeManagers->renderNodesManager()->data(handle: renderNodeHandle); | 
| 434 |     entity->setNodeManagers(m_nodeManagers); | 
| 435 |     entity->setHandle(renderNodeHandle); | 
| 436 |     entity->setRenderer(m_renderer); | 
| 437 |     return entity; | 
| 438 | } | 
| 439 |  | 
| 440 | Qt3DCore::QBackendNode *RenderEntityFunctor::get(Qt3DCore::QNodeId id) const | 
| 441 | { | 
| 442 |     return m_nodeManagers->renderNodesManager()->lookupResource(id); | 
| 443 | } | 
| 444 |  | 
| 445 | void RenderEntityFunctor::destroy(Qt3DCore::QNodeId id) const | 
| 446 | { | 
| 447 |     m_nodeManagers->renderNodesManager()->releaseResource(id); | 
| 448 | } | 
| 449 |  | 
| 450 | } // namespace Render | 
| 451 | } // namespace Qt3DRender | 
| 452 |  | 
| 453 | QT_END_NAMESPACE | 
| 454 |  |