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3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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38 | ****************************************************************************/ |
39 | |
40 | #include "entity_p.h" |
41 | #include "entity_p_p.h" |
42 | #include <Qt3DRender/private/managers_p.h> |
43 | #include <Qt3DRender/private/nodemanagers_p.h> |
44 | #include <Qt3DRender/qabstractlight.h> |
45 | #include <Qt3DRender/qenvironmentlight.h> |
46 | #include <Qt3DRender/qlayer.h> |
47 | #include <Qt3DRender/qlevelofdetail.h> |
48 | #include <Qt3DRender/qraycaster.h> |
49 | #include <Qt3DRender/qscreenraycaster.h> |
50 | #include <Qt3DRender/qmaterial.h> |
51 | #include <Qt3DRender/qmesh.h> |
52 | #include <Qt3DRender/private/renderlogging_p.h> |
53 | #include <Qt3DRender/private/sphere_p.h> |
54 | #include <Qt3DRender/qshaderdata.h> |
55 | #include <Qt3DRender/qgeometryrenderer.h> |
56 | #include <Qt3DRender/qobjectpicker.h> |
57 | #include <Qt3DRender/qcomputecommand.h> |
58 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
59 | #include <Qt3DRender/private/armature_p.h> |
60 | |
61 | #include <Qt3DRender/qcameralens.h> |
62 | #include <Qt3DCore/qarmature.h> |
63 | #include <Qt3DCore/qentity.h> |
64 | #include <Qt3DCore/qtransform.h> |
65 | #include <Qt3DCore/private/qentity_p.h> |
66 | #include <Qt3DCore/qnodecreatedchange.h> |
67 | |
68 | #include <QMatrix4x4> |
69 | #include <QString> |
70 | |
71 | QT_BEGIN_NAMESPACE |
72 | |
73 | using namespace Qt3DCore; |
74 | |
75 | namespace Qt3DRender { |
76 | namespace Render { |
77 | |
78 | |
79 | EntityPrivate::EntityPrivate() |
80 | : Qt3DCore::QBackendNodePrivate(Entity::ReadOnly) |
81 | { |
82 | } |
83 | |
84 | EntityPrivate *EntityPrivate::get(Entity *node) |
85 | { |
86 | return node->d_func(); |
87 | } |
88 | |
89 | void EntityPrivate::componentAdded(Qt3DCore::QNode *frontend) |
90 | { |
91 | Q_Q(Entity); |
92 | const auto componentIdAndType = QNodeIdTypePair(frontend->id(), QNodePrivate::findStaticMetaObject(metaObject: frontend->metaObject())); |
93 | q->addComponent(idAndType: componentIdAndType); |
94 | } |
95 | |
96 | void EntityPrivate::componentRemoved(Qt3DCore::QNode *frontend) |
97 | { |
98 | Q_Q(Entity); |
99 | q->removeComponent(nodeId: frontend->id()); |
100 | } |
101 | |
102 | |
103 | Entity::Entity() |
104 | : BackendNode(*new EntityPrivate) |
105 | , m_nodeManagers(nullptr) |
106 | , m_boundingDirty(false) |
107 | , m_treeEnabled(true) |
108 | { |
109 | } |
110 | |
111 | Entity::~Entity() |
112 | { |
113 | cleanup(); |
114 | } |
115 | |
116 | void Entity::cleanup() |
117 | { |
118 | if (m_nodeManagers != nullptr) { |
119 | m_nodeManagers->worldMatrixManager()->releaseResource(id: peerId()); |
120 | qCDebug(Render::RenderNodes) << Q_FUNC_INFO; |
121 | |
122 | removeFromParentChildHandles(); |
123 | |
124 | for (auto &childHandle : qAsConst(t&: m_childrenHandles)) { |
125 | auto child = m_nodeManagers->renderNodesManager()->data(handle: childHandle); |
126 | // children should always exist and have this as parent |
127 | // if they were destroyed, they would have removed themselves from our m_childrenHandles |
128 | Q_ASSERT(child); |
129 | Q_ASSERT(child->m_parentHandle == m_handle); |
130 | child->m_parentHandle = {}; |
131 | } |
132 | } |
133 | |
134 | m_worldTransform = HMatrix(); |
135 | // Release all component will have to perform their own release when they receive the |
136 | // NodeDeleted notification |
137 | // Clear components |
138 | m_transformComponent = Qt3DCore::QNodeId(); |
139 | m_cameraComponent = Qt3DCore::QNodeId(); |
140 | m_materialComponent = Qt3DCore::QNodeId(); |
141 | m_geometryRendererComponent = Qt3DCore::QNodeId(); |
142 | m_objectPickerComponent = QNodeId(); |
143 | m_boundingVolumeDebugComponent = QNodeId(); |
144 | m_computeComponent = QNodeId(); |
145 | m_armatureComponent = QNodeId(); |
146 | m_childrenHandles.clear(); |
147 | m_layerComponents.clear(); |
148 | m_levelOfDetailComponents.clear(); |
149 | m_rayCasterComponents.clear(); |
150 | m_shaderDataComponents.clear(); |
151 | m_lightComponents.clear(); |
152 | m_environmentLightComponents.clear(); |
153 | m_localBoundingVolume.reset(); |
154 | m_worldBoundingVolume.reset(); |
155 | m_worldBoundingVolumeWithChildren.reset(); |
156 | m_parentHandle = {}; |
157 | m_boundingDirty = false; |
158 | QBackendNode::setEnabled(false); |
159 | |
160 | // Ensure we rebuild caches when an Entity gets cleaned up |
161 | if (m_renderer) |
162 | markDirty(changes: AbstractRenderer::AllDirty); |
163 | } |
164 | |
165 | void Entity::setParentHandle(HEntity parentHandle) |
166 | { |
167 | Q_ASSERT(m_nodeManagers); |
168 | |
169 | if (parentHandle == m_parentHandle) |
170 | return; |
171 | |
172 | removeFromParentChildHandles(); |
173 | |
174 | m_parentHandle = parentHandle; |
175 | auto parent = m_nodeManagers->renderNodesManager()->data(handle: parentHandle); |
176 | if (parent != nullptr && !parent->m_childrenHandles.contains(t: m_handle)) |
177 | parent->m_childrenHandles.append(t: m_handle); |
178 | } |
179 | |
180 | void Entity::setNodeManagers(NodeManagers *manager) |
181 | { |
182 | m_nodeManagers = manager; |
183 | } |
184 | |
185 | void Entity::setHandle(HEntity handle) |
186 | { |
187 | m_handle = handle; |
188 | } |
189 | |
190 | void Entity::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
191 | { |
192 | const Qt3DCore::QEntity *node = qobject_cast<const Qt3DCore::QEntity *>(object: frontEnd); |
193 | if (!node) |
194 | return; |
195 | |
196 | if (this->isEnabled() != node->isEnabled()) { |
197 | markDirty(changes: AbstractRenderer::EntityEnabledDirty); |
198 | // We let QBackendNode::syncFromFrontEnd change the enabled property |
199 | } |
200 | |
201 | const auto parentID = node->parentEntity() ? node->parentEntity()->id() : Qt3DCore::QNodeId(); |
202 | auto parentHandle = m_nodeManagers->renderNodesManager()->lookupHandle(id: parentID); |
203 | |
204 | // All entity creation is done from top-down and always during the same frame, so |
205 | // we if we have a valid parent node, we should always be able to resolve the |
206 | // backend parent at this time |
207 | Q_ASSERT(!node->parentEntity() || (!parentHandle.isNull() && m_nodeManagers->renderNodesManager()->data(parentHandle))); |
208 | |
209 | if (parentHandle != m_parentHandle) { |
210 | markDirty(changes: AbstractRenderer::AllDirty); |
211 | } |
212 | |
213 | setParentHandle(parentHandle); |
214 | |
215 | if (firstTime) { |
216 | m_worldTransform = m_nodeManagers->worldMatrixManager()->getOrAcquireHandle(id: peerId()); |
217 | |
218 | // TODO: Suboptimal -> Maybe have a Hash<QComponent, QEntityList> instead |
219 | m_transformComponent = QNodeId(); |
220 | m_materialComponent = QNodeId(); |
221 | m_cameraComponent = QNodeId(); |
222 | m_geometryRendererComponent = QNodeId(); |
223 | m_objectPickerComponent = QNodeId(); |
224 | m_boundingVolumeDebugComponent = QNodeId(); |
225 | m_computeComponent = QNodeId(); |
226 | m_layerComponents.clear(); |
227 | m_levelOfDetailComponents.clear(); |
228 | m_rayCasterComponents.clear(); |
229 | m_shaderDataComponents.clear(); |
230 | m_lightComponents.clear(); |
231 | m_environmentLightComponents.clear(); |
232 | m_localBoundingVolume = QSharedPointer<Sphere>::create(arguments: peerId()); |
233 | m_worldBoundingVolume = QSharedPointer<Sphere>::create(arguments: peerId()); |
234 | m_worldBoundingVolumeWithChildren = QSharedPointer<Sphere>::create(arguments: peerId()); |
235 | |
236 | const QComponentVector &components = node->components(); |
237 | for (QComponent *c : components) { |
238 | const auto idAndType = QNodeIdTypePair(c->id(), QNodePrivate::findStaticMetaObject(metaObject: c->metaObject())); |
239 | addComponent(idAndType); |
240 | } |
241 | } |
242 | |
243 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
244 | } |
245 | |
246 | void Entity::dump() const |
247 | { |
248 | static int depth = 0; |
249 | QString indent(2 * depth++, QChar::fromLatin1(c: ' ')); |
250 | qCDebug(Backend) << indent + m_objectName; |
251 | const auto children_ = children(); |
252 | for (const Entity *child : children_) |
253 | child->dump(); |
254 | --depth; |
255 | } |
256 | |
257 | Entity *Entity::parent() const |
258 | { |
259 | return m_nodeManagers->renderNodesManager()->data(handle: m_parentHandle); |
260 | } |
261 | |
262 | void Entity::removeFromParentChildHandles() |
263 | { |
264 | // remove ourself from our parent's list of children. |
265 | auto p = parent(); |
266 | if (p) |
267 | p->removeChildHandle(childHandle: m_handle); |
268 | } |
269 | |
270 | QVector<Entity *> Entity::children() const |
271 | { |
272 | QVector<Entity *> childrenVector; |
273 | childrenVector.reserve(asize: m_childrenHandles.size()); |
274 | for (const HEntity &handle : m_childrenHandles) { |
275 | Entity *child = m_nodeManagers->renderNodesManager()->data(handle); |
276 | if (child != nullptr) |
277 | childrenVector.append(t: child); |
278 | } |
279 | return childrenVector; |
280 | } |
281 | |
282 | void Entity::traverse(const std::function<void(Entity *)> &operation) |
283 | { |
284 | operation(this); |
285 | for (const HEntity &handle : qAsConst(t&: m_childrenHandles)) { |
286 | Entity *child = m_nodeManagers->renderNodesManager()->data(handle); |
287 | if (child != nullptr) |
288 | child->traverse(operation); |
289 | } |
290 | } |
291 | |
292 | void Entity::traverse(const std::function<void(const Entity *)> &operation) const |
293 | { |
294 | operation(this); |
295 | for (const HEntity &handle : m_childrenHandles) { |
296 | const Entity *child = m_nodeManagers->renderNodesManager()->data(handle); |
297 | if (child != nullptr) |
298 | child->traverse(operation); |
299 | } |
300 | } |
301 | |
302 | Matrix4x4 *Entity::worldTransform() |
303 | { |
304 | return m_nodeManagers->worldMatrixManager()->data(handle: m_worldTransform); |
305 | } |
306 | |
307 | const Matrix4x4 *Entity::worldTransform() const |
308 | { |
309 | return m_nodeManagers->worldMatrixManager()->data(handle: m_worldTransform); |
310 | } |
311 | |
312 | void Entity::addComponent(Qt3DCore::QNodeIdTypePair idAndType) |
313 | { |
314 | // The backend element is always created when this method is called |
315 | // If that's not the case something has gone wrong |
316 | const auto type = idAndType.type; |
317 | const auto id = idAndType.id; |
318 | qCDebug(Render::RenderNodes) << Q_FUNC_INFO << "id =" << id << type->className(); |
319 | if (type->inherits(metaObject: &Qt3DCore::QTransform::staticMetaObject)) { |
320 | m_transformComponent = id; |
321 | } else if (type->inherits(metaObject: &QCameraLens::staticMetaObject)) { |
322 | m_cameraComponent = id; |
323 | } else if (type->inherits(metaObject: &QLayer::staticMetaObject)) { |
324 | m_layerComponents.append(t: id); |
325 | } else if (type->inherits(metaObject: &QLevelOfDetail::staticMetaObject)) { |
326 | m_levelOfDetailComponents.append(t: id); |
327 | } else if (type->inherits(metaObject: &QRayCaster::staticMetaObject)) { |
328 | m_rayCasterComponents.append(t: id); |
329 | } else if (type->inherits(metaObject: &QScreenRayCaster::staticMetaObject)) { |
330 | m_rayCasterComponents.append(t: id); |
331 | } else if (type->inherits(metaObject: &QMaterial::staticMetaObject)) { |
332 | m_materialComponent = id; |
333 | } else if (type->inherits(metaObject: &QAbstractLight::staticMetaObject)) { // QAbstractLight subclasses QShaderData |
334 | m_lightComponents.append(t: id); |
335 | } else if (type->inherits(metaObject: &QEnvironmentLight::staticMetaObject)) { |
336 | m_environmentLightComponents.append(t: id); |
337 | } else if (type->inherits(metaObject: &QShaderData::staticMetaObject)) { |
338 | m_shaderDataComponents.append(t: id); |
339 | } else if (type->inherits(metaObject: &QGeometryRenderer::staticMetaObject)) { |
340 | m_geometryRendererComponent = id; |
341 | m_boundingDirty = true; |
342 | } else if (type->inherits(metaObject: &QObjectPicker::staticMetaObject)) { |
343 | m_objectPickerComponent = id; |
344 | // } else if (type->inherits(&QBoundingVolumeDebug::staticMetaObject)) { |
345 | // m_boundingVolumeDebugComponent = id; |
346 | } else if (type->inherits(metaObject: &QComputeCommand::staticMetaObject)) { |
347 | m_computeComponent = id; |
348 | } else if (type->inherits(metaObject: &QArmature::staticMetaObject)) { |
349 | m_armatureComponent = id; |
350 | } |
351 | markDirty(changes: AbstractRenderer::AllDirty); |
352 | } |
353 | |
354 | void Entity::removeComponent(Qt3DCore::QNodeId nodeId) |
355 | { |
356 | if (m_transformComponent == nodeId) { |
357 | m_transformComponent = QNodeId(); |
358 | } else if (m_cameraComponent == nodeId) { |
359 | m_cameraComponent = QNodeId(); |
360 | } else if (m_layerComponents.contains(t: nodeId)) { |
361 | m_layerComponents.removeAll(t: nodeId); |
362 | } else if (m_levelOfDetailComponents.contains(t: nodeId)) { |
363 | m_levelOfDetailComponents.removeAll(t: nodeId); |
364 | } else if (m_rayCasterComponents.contains(t: nodeId)) { |
365 | m_rayCasterComponents.removeAll(t: nodeId); |
366 | } else if (m_materialComponent == nodeId) { |
367 | m_materialComponent = QNodeId(); |
368 | } else if (m_shaderDataComponents.contains(t: nodeId)) { |
369 | m_shaderDataComponents.removeAll(t: nodeId); |
370 | } else if (m_geometryRendererComponent == nodeId) { |
371 | m_geometryRendererComponent = QNodeId(); |
372 | m_boundingDirty = true; |
373 | } else if (m_objectPickerComponent == nodeId) { |
374 | m_objectPickerComponent = QNodeId(); |
375 | // } else if (m_boundingVolumeDebugComponent == nodeId) { |
376 | // m_boundingVolumeDebugComponent = QNodeId(); |
377 | } else if (m_lightComponents.contains(t: nodeId)) { |
378 | m_lightComponents.removeAll(t: nodeId); |
379 | } else if (m_environmentLightComponents.contains(t: nodeId)) { |
380 | m_environmentLightComponents.removeAll(t: nodeId); |
381 | } else if (m_computeComponent == nodeId) { |
382 | m_computeComponent = QNodeId(); |
383 | } else if (m_armatureComponent == nodeId) { |
384 | m_armatureComponent = QNodeId(); |
385 | } |
386 | markDirty(changes: AbstractRenderer::AllDirty); |
387 | } |
388 | |
389 | bool Entity::isBoundingVolumeDirty() const |
390 | { |
391 | return m_boundingDirty; |
392 | } |
393 | |
394 | void Entity::unsetBoundingVolumeDirty() |
395 | { |
396 | m_boundingDirty = false; |
397 | } |
398 | |
399 | void Entity::addRecursiveLayerId(const QNodeId layerId) |
400 | { |
401 | if (!m_recursiveLayerComponents.contains(t: layerId) && !m_layerComponents.contains(t: layerId)) |
402 | m_recursiveLayerComponents.push_back(t: layerId); |
403 | } |
404 | |
405 | void Entity::removeRecursiveLayerId(const QNodeId layerId) |
406 | { |
407 | m_recursiveLayerComponents.removeOne(t: layerId); |
408 | } |
409 | |
410 | ENTITY_COMPONENT_TEMPLATE_IMPL(Material, HMaterial, MaterialManager, m_materialComponent) |
411 | ENTITY_COMPONENT_TEMPLATE_IMPL(CameraLens, HCamera, CameraManager, m_cameraComponent) |
412 | ENTITY_COMPONENT_TEMPLATE_IMPL(Transform, HTransform, TransformManager, m_transformComponent) |
413 | ENTITY_COMPONENT_TEMPLATE_IMPL(GeometryRenderer, HGeometryRenderer, GeometryRendererManager, m_geometryRendererComponent) |
414 | ENTITY_COMPONENT_TEMPLATE_IMPL(ObjectPicker, HObjectPicker, ObjectPickerManager, m_objectPickerComponent) |
415 | ENTITY_COMPONENT_TEMPLATE_IMPL(ComputeCommand, HComputeCommand, ComputeCommandManager, m_computeComponent) |
416 | ENTITY_COMPONENT_TEMPLATE_IMPL(Armature, HArmature, ArmatureManager, m_armatureComponent) |
417 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(Layer, HLayer, LayerManager, m_layerComponents) |
418 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(LevelOfDetail, HLevelOfDetail, LevelOfDetailManager, m_levelOfDetailComponents) |
419 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(RayCaster, HRayCaster, RayCasterManager, m_rayCasterComponents) |
420 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(ShaderData, HShaderData, ShaderDataManager, m_shaderDataComponents) |
421 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(Light, HLight, LightManager, m_lightComponents) |
422 | ENTITY_COMPONENT_LIST_TEMPLATE_IMPL(EnvironmentLight, HEnvironmentLight, EnvironmentLightManager, m_environmentLightComponents) |
423 | |
424 | RenderEntityFunctor::RenderEntityFunctor(AbstractRenderer *renderer, NodeManagers *manager) |
425 | : m_nodeManagers(manager) |
426 | , m_renderer(renderer) |
427 | { |
428 | } |
429 | |
430 | Qt3DCore::QBackendNode *RenderEntityFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const |
431 | { |
432 | HEntity renderNodeHandle = m_nodeManagers->renderNodesManager()->getOrAcquireHandle(id: change->subjectId()); |
433 | Entity *entity = m_nodeManagers->renderNodesManager()->data(handle: renderNodeHandle); |
434 | entity->setNodeManagers(m_nodeManagers); |
435 | entity->setHandle(renderNodeHandle); |
436 | entity->setRenderer(m_renderer); |
437 | return entity; |
438 | } |
439 | |
440 | Qt3DCore::QBackendNode *RenderEntityFunctor::get(Qt3DCore::QNodeId id) const |
441 | { |
442 | return m_nodeManagers->renderNodesManager()->lookupResource(id); |
443 | } |
444 | |
445 | void RenderEntityFunctor::destroy(Qt3DCore::QNodeId id) const |
446 | { |
447 | m_nodeManagers->renderNodesManager()->releaseResource(id); |
448 | } |
449 | |
450 | } // namespace Render |
451 | } // namespace Qt3DRender |
452 | |
453 | QT_END_NAMESPACE |
454 | |