| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgdefaultrendercontext_p.h" |
| 41 | |
| 42 | #include <QtGui/QGuiApplication> |
| 43 | #include <QtGui/QOpenGLFramebufferObject> |
| 44 | |
| 45 | #include <QtQuick/private/qsgbatchrenderer_p.h> |
| 46 | #include <QtQuick/private/qsgrenderer_p.h> |
| 47 | #include <QtQuick/private/qsgrhiatlastexture_p.h> |
| 48 | #include <QtQuick/private/qsgrhidistancefieldglyphcache_p.h> |
| 49 | #include <QtQuick/private/qsgmaterialrhishader_p.h> |
| 50 | |
| 51 | #include <QtQuick/private/qsgopenglatlastexture_p.h> |
| 52 | #include <QtQuick/private/qsgcompressedtexture_p.h> |
| 53 | #include <QtQuick/private/qsgopengldistancefieldglyphcache_p.h> |
| 54 | |
| 55 | QT_BEGIN_NAMESPACE |
| 56 | |
| 57 | #define QSG_RENDERCONTEXT_PROPERTY "_q_sgrendercontext" |
| 58 | |
| 59 | QSGDefaultRenderContext::QSGDefaultRenderContext(QSGContext *context) |
| 60 | : QSGRenderContext(context) |
| 61 | , m_rhi(nullptr) |
| 62 | , m_gl(nullptr) |
| 63 | , m_depthStencilManager(nullptr) |
| 64 | , m_maxTextureSize(0) |
| 65 | , m_brokenIBOs(false) |
| 66 | , m_serializedRender(false) |
| 67 | , m_attachToGLContext(true) |
| 68 | , m_glAtlasManager(nullptr) |
| 69 | , m_rhiAtlasManager(nullptr) |
| 70 | , m_currentFrameCommandBuffer(nullptr) |
| 71 | , m_currentFrameRenderPass(nullptr) |
| 72 | { |
| 73 | } |
| 74 | |
| 75 | /*! |
| 76 | Initializes the scene graph render context with the GL context \a context. This also |
| 77 | emits the ready() signal so that the QML graph can start building scene graph nodes. |
| 78 | */ |
| 79 | void QSGDefaultRenderContext::initialize(const QSGRenderContext::InitParams *params) |
| 80 | { |
| 81 | if (!m_sg) |
| 82 | return; |
| 83 | |
| 84 | const InitParams *initParams = static_cast<const InitParams *>(params); |
| 85 | if (initParams->sType != INIT_PARAMS_MAGIC) |
| 86 | qFatal(msg: "QSGDefaultRenderContext: Invalid parameters passed to initialize()" ); |
| 87 | |
| 88 | m_initParams = *initParams; |
| 89 | |
| 90 | m_rhi = m_initParams.rhi; |
| 91 | if (m_rhi) { |
| 92 | m_maxTextureSize = m_rhi->resourceLimit(limit: QRhi::TextureSizeMax); |
| 93 | if (!m_rhiAtlasManager) |
| 94 | m_rhiAtlasManager = new QSGRhiAtlasTexture::Manager(this, m_initParams.initialSurfacePixelSize, m_initParams.maybeSurface); |
| 95 | } else { |
| 96 | QOpenGLFunctions *funcs = m_rhi ? nullptr : QOpenGLContext::currentContext()->functions(); |
| 97 | funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, params: &m_maxTextureSize); |
| 98 | |
| 99 | // Sanity check the surface format, in case it was overridden by the application |
| 100 | QSurfaceFormat requested = m_sg->defaultSurfaceFormat(); |
| 101 | QSurfaceFormat actual = m_initParams.openGLContext->format(); |
| 102 | if (requested.depthBufferSize() > 0 && actual.depthBufferSize() <= 0) |
| 103 | qWarning(msg: "QSGContext::initialize: depth buffer support missing, expect rendering errors" ); |
| 104 | if (requested.stencilBufferSize() > 0 && actual.stencilBufferSize() <= 0) |
| 105 | qWarning(msg: "QSGContext::initialize: stencil buffer support missing, expect rendering errors" ); |
| 106 | |
| 107 | #ifdef Q_OS_LINUX |
| 108 | const char *vendor = (const char *) funcs->glGetString(GL_VENDOR); |
| 109 | if (vendor && strstr(haystack: vendor, needle: "nouveau" )) |
| 110 | m_brokenIBOs = true; |
| 111 | const char *renderer = (const char *) funcs->glGetString(GL_RENDERER); |
| 112 | if (renderer && strstr(haystack: renderer, needle: "llvmpipe" )) |
| 113 | m_serializedRender = true; |
| 114 | if (vendor && renderer && strstr(haystack: vendor, needle: "Hisilicon Technologies" ) && strstr(haystack: renderer, needle: "Immersion.16" )) |
| 115 | m_brokenIBOs = true; |
| 116 | #endif |
| 117 | |
| 118 | Q_ASSERT_X(!m_gl, "QSGRenderContext::initialize" , "already initialized!" ); |
| 119 | m_gl = m_initParams.openGLContext; |
| 120 | if (m_attachToGLContext) { |
| 121 | Q_ASSERT(!m_gl->property(QSG_RENDERCONTEXT_PROPERTY).isValid()); |
| 122 | m_gl->setProperty(QSG_RENDERCONTEXT_PROPERTY, value: QVariant::fromValue(value: this)); |
| 123 | } |
| 124 | |
| 125 | if (!m_glAtlasManager) |
| 126 | m_glAtlasManager = new QSGOpenGLAtlasTexture::Manager(m_initParams.initialSurfacePixelSize); |
| 127 | } |
| 128 | |
| 129 | m_sg->renderContextInitialized(renderContext: this); |
| 130 | |
| 131 | emit initialized(); |
| 132 | } |
| 133 | |
| 134 | void QSGDefaultRenderContext::invalidate() |
| 135 | { |
| 136 | if (!m_gl && !m_rhi) |
| 137 | return; |
| 138 | |
| 139 | qDeleteAll(c: m_texturesToDelete); |
| 140 | m_texturesToDelete.clear(); |
| 141 | |
| 142 | qDeleteAll(c: m_textures); |
| 143 | m_textures.clear(); |
| 144 | |
| 145 | /* The cleanup of the atlas textures is a bit intriguing. |
| 146 | As part of the cleanup in the threaded render loop, we |
| 147 | do: |
| 148 | 1. call this function |
| 149 | 2. call QCoreApp::sendPostedEvents() to immediately process |
| 150 | any pending deferred deletes. |
| 151 | 3. delete the GL context. |
| 152 | |
| 153 | As textures need the atlas manager while cleaning up, the |
| 154 | manager needs to be cleaned up after the textures, so |
| 155 | we post a deleteLater here at the very bottom so it gets |
| 156 | deferred deleted last. |
| 157 | |
| 158 | Another alternative would be to use a QPointer in |
| 159 | QSGOpenGLAtlasTexture::Texture, but this seemed simpler. |
| 160 | */ |
| 161 | if (m_glAtlasManager) { |
| 162 | m_glAtlasManager->invalidate(); |
| 163 | m_glAtlasManager->deleteLater(); |
| 164 | m_glAtlasManager = nullptr; |
| 165 | } |
| 166 | if (m_rhiAtlasManager) { |
| 167 | m_rhiAtlasManager->invalidate(); |
| 168 | m_rhiAtlasManager->deleteLater(); |
| 169 | m_rhiAtlasManager = nullptr; |
| 170 | } |
| 171 | |
| 172 | // The following piece of code will read/write to the font engine's caches, |
| 173 | // potentially from different threads. However, this is safe because this |
| 174 | // code is only called from QQuickWindow's shutdown which is called |
| 175 | // only when the GUI is blocked, and multiple threads will call it in |
| 176 | // sequence. (see qsgdefaultglyphnode_p.cpp's init()) |
| 177 | for (QSet<QFontEngine *>::const_iterator it = m_fontEnginesToClean.constBegin(), |
| 178 | end = m_fontEnginesToClean.constEnd(); it != end; ++it) { |
| 179 | (*it)->clearGlyphCache(key: m_gl ? (void *) m_gl : (void *) m_rhi); |
| 180 | if (!(*it)->ref.deref()) |
| 181 | delete *it; |
| 182 | } |
| 183 | m_fontEnginesToClean.clear(); |
| 184 | |
| 185 | delete m_depthStencilManager; |
| 186 | m_depthStencilManager = nullptr; |
| 187 | |
| 188 | qDeleteAll(c: m_glyphCaches); |
| 189 | m_glyphCaches.clear(); |
| 190 | |
| 191 | if (m_gl && m_gl->property(QSG_RENDERCONTEXT_PROPERTY) == QVariant::fromValue(value: this)) |
| 192 | m_gl->setProperty(QSG_RENDERCONTEXT_PROPERTY, value: QVariant()); |
| 193 | |
| 194 | m_gl = nullptr; |
| 195 | m_rhi = nullptr; |
| 196 | |
| 197 | if (m_sg) |
| 198 | m_sg->renderContextInvalidated(renderContext: this); |
| 199 | |
| 200 | emit invalidated(); |
| 201 | } |
| 202 | |
| 203 | void QSGDefaultRenderContext::prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb) |
| 204 | { |
| 205 | m_currentDevicePixelRatio = devicePixelRatio; |
| 206 | |
| 207 | // we store the command buffer already here, in case there is something in |
| 208 | // an updatePaintNode() implementation that leads to needing it (for |
| 209 | // example, an updateTexture() call on a QSGRhiLayer) |
| 210 | m_currentFrameCommandBuffer = cb; |
| 211 | } |
| 212 | |
| 213 | static QBasicMutex qsg_framerender_mutex; |
| 214 | |
| 215 | void QSGDefaultRenderContext::beginNextFrame(QSGRenderer *renderer, |
| 216 | RenderPassCallback mainPassRecordingStart, |
| 217 | RenderPassCallback mainPassRecordingEnd, |
| 218 | void *callbackUserData) |
| 219 | { |
| 220 | renderer->setRenderPassRecordingCallbacks(start: mainPassRecordingStart, end: mainPassRecordingEnd, userData: callbackUserData); |
| 221 | } |
| 222 | |
| 223 | void QSGDefaultRenderContext::renderNextFrame(QSGRenderer *renderer, uint fboId) |
| 224 | { |
| 225 | if (m_serializedRender) |
| 226 | qsg_framerender_mutex.lock(); |
| 227 | |
| 228 | renderer->renderScene(fboId); |
| 229 | |
| 230 | if (m_serializedRender) |
| 231 | qsg_framerender_mutex.unlock(); |
| 232 | } |
| 233 | |
| 234 | void QSGDefaultRenderContext::endNextFrame(QSGRenderer *renderer) |
| 235 | { |
| 236 | Q_UNUSED(renderer); |
| 237 | } |
| 238 | |
| 239 | void QSGDefaultRenderContext::beginNextRhiFrame(QSGRenderer *renderer, QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, |
| 240 | QRhiCommandBuffer *cb, |
| 241 | RenderPassCallback mainPassRecordingStart, |
| 242 | RenderPassCallback mainPassRecordingEnd, |
| 243 | void *callbackUserData) |
| 244 | { |
| 245 | renderer->setRenderTarget(rt); |
| 246 | renderer->setRenderPassDescriptor(rp); |
| 247 | renderer->setCommandBuffer(cb); |
| 248 | renderer->setRenderPassRecordingCallbacks(start: mainPassRecordingStart, end: mainPassRecordingEnd, userData: callbackUserData); |
| 249 | |
| 250 | m_currentFrameCommandBuffer = cb; // usually the same as what was passed to prepareSync() but cannot count on that having been called |
| 251 | m_currentFrameRenderPass = rp; |
| 252 | } |
| 253 | |
| 254 | void QSGDefaultRenderContext::renderNextRhiFrame(QSGRenderer *renderer) |
| 255 | { |
| 256 | renderer->renderScene(); |
| 257 | } |
| 258 | |
| 259 | void QSGDefaultRenderContext::endNextRhiFrame(QSGRenderer *renderer) |
| 260 | { |
| 261 | Q_UNUSED(renderer); |
| 262 | m_currentFrameCommandBuffer = nullptr; |
| 263 | m_currentFrameRenderPass = nullptr; |
| 264 | } |
| 265 | |
| 266 | /*! |
| 267 | Returns a shared pointer to a depth stencil buffer that can be used with \a fbo. |
| 268 | */ |
| 269 | QSharedPointer<QSGDepthStencilBuffer> QSGDefaultRenderContext::depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo) |
| 270 | { |
| 271 | if (!m_gl) |
| 272 | return QSharedPointer<QSGDepthStencilBuffer>(); |
| 273 | QSGDepthStencilBufferManager *manager = depthStencilBufferManager(); |
| 274 | QSGDepthStencilBuffer::Format format; |
| 275 | format.size = fbo->size(); |
| 276 | format.samples = fbo->format().samples(); |
| 277 | format.attachments = QSGDepthStencilBuffer::DepthAttachment | QSGDepthStencilBuffer::StencilAttachment; |
| 278 | QSharedPointer<QSGDepthStencilBuffer> buffer = manager->bufferForFormat(fmt: format); |
| 279 | if (buffer.isNull()) { |
| 280 | buffer = QSharedPointer<QSGDepthStencilBuffer>(new QSGDefaultDepthStencilBuffer(m_gl, format)); |
| 281 | manager->insertBuffer(buffer); |
| 282 | } |
| 283 | return buffer; |
| 284 | } |
| 285 | |
| 286 | /*! |
| 287 | Returns a pointer to the context's depth/stencil buffer manager. This is useful for custom |
| 288 | implementations of \l depthStencilBufferForFbo(). |
| 289 | */ |
| 290 | QSGDepthStencilBufferManager *QSGDefaultRenderContext::depthStencilBufferManager() |
| 291 | { |
| 292 | if (!m_gl) |
| 293 | return nullptr; |
| 294 | if (!m_depthStencilManager) |
| 295 | m_depthStencilManager = new QSGDepthStencilBufferManager(m_gl); |
| 296 | return m_depthStencilManager; |
| 297 | } |
| 298 | |
| 299 | QSGTexture *QSGDefaultRenderContext::createTexture(const QImage &image, uint flags) const |
| 300 | { |
| 301 | bool atlas = flags & CreateTexture_Atlas; |
| 302 | bool mipmap = flags & CreateTexture_Mipmap; |
| 303 | bool alpha = flags & CreateTexture_Alpha; |
| 304 | |
| 305 | // The atlas implementation is only supported from the render thread and |
| 306 | // does not support mipmaps. |
| 307 | if (m_rhi) { |
| 308 | if (!mipmap && atlas && QThread::currentThread() == m_rhi->thread()) { |
| 309 | QSGTexture *t = m_rhiAtlasManager->create(image, hasAlphaChannel: alpha); |
| 310 | if (t) |
| 311 | return t; |
| 312 | } |
| 313 | } else { |
| 314 | if (!mipmap && atlas && openglContext() && QThread::currentThread() == openglContext()->thread()) { |
| 315 | QSGTexture *t = m_glAtlasManager->create(image, hasAlphaChannel: alpha); |
| 316 | if (t) |
| 317 | return t; |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | QSGPlainTexture *texture = new QSGPlainTexture; |
| 322 | texture->setImage(image); |
| 323 | if (texture->hasAlphaChannel() && !alpha) |
| 324 | texture->setHasAlphaChannel(false); |
| 325 | |
| 326 | return texture; |
| 327 | } |
| 328 | |
| 329 | QSGRenderer *QSGDefaultRenderContext::createRenderer() |
| 330 | { |
| 331 | return new QSGBatchRenderer::Renderer(this); |
| 332 | } |
| 333 | |
| 334 | QSGTexture *QSGDefaultRenderContext::compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const |
| 335 | { |
| 336 | // This is only used for atlasing compressed textures. Returning null implies no atlas. |
| 337 | |
| 338 | if (m_rhi) { |
| 339 | // ### |
| 340 | } else if (openglContext() && QThread::currentThread() == openglContext()->thread()) { |
| 341 | // The atlas implementation is only supported from the render thread |
| 342 | return m_glAtlasManager->create(factory); |
| 343 | } |
| 344 | |
| 345 | return nullptr; |
| 346 | } |
| 347 | |
| 348 | /*! |
| 349 | Compile \a shader, optionally using \a vertexCode and \a fragmentCode as |
| 350 | replacement for the source code supplied by \a shader. |
| 351 | |
| 352 | If \a vertexCode or \a fragmentCode is supplied, the caller is responsible |
| 353 | for setting up attribute bindings. |
| 354 | |
| 355 | \a material is supplied in case the implementation needs to take the |
| 356 | material flags into account. |
| 357 | */ |
| 358 | void QSGDefaultRenderContext::compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode, const char *fragmentCode) |
| 359 | { |
| 360 | Q_UNUSED(material); |
| 361 | if (vertexCode || fragmentCode) { |
| 362 | Q_ASSERT_X((material->flags() & QSGMaterial::CustomCompileStep) == 0, |
| 363 | "QSGRenderContext::compile()" , |
| 364 | "materials with custom compile step cannot have modified vertex or fragment code" ); |
| 365 | QOpenGLShaderProgram *p = shader->program(); |
| 366 | p->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexCode ? vertexCode : shader->vertexShader()); |
| 367 | p->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragmentCode ? fragmentCode : shader->fragmentShader()); |
| 368 | p->link(); |
| 369 | if (!p->isLinked()) |
| 370 | qWarning() << "shader compilation failed:" << Qt::endl << p->log(); |
| 371 | } else { |
| 372 | shader->compile(); |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | QString QSGDefaultRenderContext::fontKey(const QRawFont &font) |
| 377 | { |
| 378 | QFontEngine *fe = QRawFontPrivate::get(font)->fontEngine; |
| 379 | if (!fe->faceId().filename.isEmpty()) { |
| 380 | QByteArray keyName = fe->faceId().filename + ' ' + QByteArray::number(fe->faceId().index); |
| 381 | if (font.style() != QFont::StyleNormal) |
| 382 | keyName += QByteArray(" I" ); |
| 383 | if (font.weight() != QFont::Normal) |
| 384 | keyName += ' ' + QByteArray::number(font.weight()); |
| 385 | keyName += QByteArray(" DF" ); |
| 386 | return QString::fromUtf8(str: keyName); |
| 387 | } else { |
| 388 | return QString::fromLatin1(str: "%1_%2_%3_%4" ) |
| 389 | .arg(a: font.familyName()) |
| 390 | .arg(a: font.styleName()) |
| 391 | .arg(a: font.weight()) |
| 392 | .arg(a: font.style()); |
| 393 | } |
| 394 | } |
| 395 | |
| 396 | void QSGDefaultRenderContext::initializeShader(QSGMaterialShader *shader) |
| 397 | { |
| 398 | shader->program()->bind(); |
| 399 | shader->initialize(); |
| 400 | } |
| 401 | |
| 402 | void QSGDefaultRenderContext::initializeRhiShader(QSGMaterialRhiShader *shader, QShader::Variant shaderVariant) |
| 403 | { |
| 404 | QSGMaterialRhiShaderPrivate::get(s: shader)->prepare(vertexShaderVariant: shaderVariant); |
| 405 | } |
| 406 | |
| 407 | void QSGDefaultRenderContext::setAttachToGraphicsContext(bool attach) |
| 408 | { |
| 409 | Q_ASSERT(!isValid()); |
| 410 | m_attachToGLContext = attach; |
| 411 | } |
| 412 | |
| 413 | QSGDefaultRenderContext *QSGDefaultRenderContext::from(QOpenGLContext *context) |
| 414 | { |
| 415 | return qobject_cast<QSGDefaultRenderContext *>(object: context->property(QSG_RENDERCONTEXT_PROPERTY).value<QObject *>()); |
| 416 | } |
| 417 | |
| 418 | bool QSGDefaultRenderContext::separateIndexBuffer() const |
| 419 | { |
| 420 | if (m_rhi) |
| 421 | return true; |
| 422 | |
| 423 | // WebGL: A given WebGLBuffer object may only be bound to one of |
| 424 | // the ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER target in its |
| 425 | // lifetime. An attempt to bind a buffer object to the other |
| 426 | // target will generate an INVALID_OPERATION error, and the |
| 427 | // current binding will remain untouched. |
| 428 | static const bool isWebGL = (qGuiApp->platformName().compare(other: QLatin1String("webgl" )) == 0 |
| 429 | || qGuiApp->platformName().compare(other: QLatin1String("wasm" )) == 0); |
| 430 | return isWebGL; |
| 431 | } |
| 432 | |
| 433 | void QSGDefaultRenderContext::preprocess() |
| 434 | { |
| 435 | for (auto it = m_glyphCaches.begin(); it != m_glyphCaches.end(); ++it) { |
| 436 | it.value()->processPendingGlyphs(); |
| 437 | it.value()->update(); |
| 438 | } |
| 439 | } |
| 440 | |
| 441 | QSGDistanceFieldGlyphCache *QSGDefaultRenderContext::distanceFieldGlyphCache(const QRawFont &font) |
| 442 | { |
| 443 | QString key = fontKey(font); |
| 444 | QSGDistanceFieldGlyphCache *cache = m_glyphCaches.value(key, defaultValue: 0); |
| 445 | if (!cache) { |
| 446 | if (m_rhi) |
| 447 | cache = new QSGRhiDistanceFieldGlyphCache(m_rhi, font); |
| 448 | else |
| 449 | cache = new QSGOpenGLDistanceFieldGlyphCache(openglContext(), font); |
| 450 | m_glyphCaches.insert(key, value: cache); |
| 451 | } |
| 452 | |
| 453 | return cache; |
| 454 | } |
| 455 | |
| 456 | QT_END_NAMESPACE |
| 457 | |
| 458 | #include "moc_qsgdefaultrendercontext_p.cpp" |
| 459 | |