| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qphysxworld_p.h" |
| 5 | |
| 6 | #include "characterkinematic/PxControllerManager.h" |
| 7 | #include "cooking/PxCooking.h" |
| 8 | #include "extensions/PxDefaultCpuDispatcher.h" |
| 9 | #include "pvd/PxPvdTransport.h" |
| 10 | #include "PxFoundation.h" |
| 11 | #include "PxPhysics.h" |
| 12 | #include "PxPhysicsVersion.h" |
| 13 | #include "PxRigidActor.h" |
| 14 | #include "PxScene.h" |
| 15 | #include "PxSimulationEventCallback.h" |
| 16 | |
| 17 | #include "qabstractphysicsnode_p.h" |
| 18 | #include "qphysicsutils_p.h" |
| 19 | #include "qphysicsworld_p.h" |
| 20 | #include "qstaticphysxobjects_p.h" |
| 21 | #include "qtriggerbody_p.h" |
| 22 | |
| 23 | QT_BEGIN_NAMESPACE |
| 24 | |
| 25 | class SimulationEventCallback : public physx::PxSimulationEventCallback |
| 26 | { |
| 27 | public: |
| 28 | SimulationEventCallback(QPhysicsWorld *worldIn) : world(worldIn) {}; |
| 29 | virtual ~SimulationEventCallback() = default; |
| 30 | |
| 31 | void onTrigger(physx::PxTriggerPair *pairs, physx::PxU32 count) override |
| 32 | { |
| 33 | QMutexLocker locker(&world->m_removedPhysicsNodesMutex); |
| 34 | |
| 35 | for (physx::PxU32 i = 0; i < count; i++) { |
| 36 | // ignore pairs when shapes have been deleted |
| 37 | if (pairs[i].flags |
| 38 | & (physx::PxTriggerPairFlag::eREMOVED_SHAPE_TRIGGER |
| 39 | | physx::PxTriggerPairFlag::eREMOVED_SHAPE_OTHER)) |
| 40 | continue; |
| 41 | |
| 42 | QTriggerBody *triggerNode = |
| 43 | static_cast<QTriggerBody *>(pairs[i].triggerActor->userData); |
| 44 | |
| 45 | QAbstractPhysicsNode *otherNode = |
| 46 | static_cast<QAbstractPhysicsNode *>(pairs[i].otherActor->userData); |
| 47 | |
| 48 | if (!triggerNode || !otherNode) { |
| 49 | qWarning() << "QtQuick3DPhysics internal error: null pointer in trigger collision." ; |
| 50 | continue; |
| 51 | } |
| 52 | |
| 53 | if (world->isNodeRemoved(object: triggerNode) || world->isNodeRemoved(object: otherNode)) |
| 54 | continue; |
| 55 | |
| 56 | if (pairs->status == physx::PxPairFlag::eNOTIFY_TOUCH_FOUND) { |
| 57 | if (otherNode->sendTriggerReports()) { |
| 58 | triggerNode->registerCollision(collision: otherNode); |
| 59 | } |
| 60 | if (otherNode->receiveTriggerReports()) { |
| 61 | emit otherNode->enteredTriggerBody(body: triggerNode); |
| 62 | } |
| 63 | } else if (pairs->status == physx::PxPairFlag::eNOTIFY_TOUCH_LOST) { |
| 64 | if (otherNode->sendTriggerReports()) { |
| 65 | triggerNode->deregisterCollision(collision: otherNode); |
| 66 | } |
| 67 | if (otherNode->receiveTriggerReports()) { |
| 68 | emit otherNode->exitedTriggerBody(body: triggerNode); |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | void onConstraintBreak(physx::PxConstraintInfo * /*constraints*/, |
| 75 | physx::PxU32 /*count*/) override {}; |
| 76 | void onWake(physx::PxActor ** /*actors*/, physx::PxU32 /*count*/) override {}; |
| 77 | void onSleep(physx::PxActor ** /*actors*/, physx::PxU32 /*count*/) override {}; |
| 78 | void (const physx::PxContactPairHeader &, const physx::PxContactPair *pairs, |
| 79 | physx::PxU32 nbPairs) override |
| 80 | { |
| 81 | QMutexLocker locker(&world->m_removedPhysicsNodesMutex); |
| 82 | constexpr physx::PxU32 bufferSize = 64; |
| 83 | physx::PxContactPairPoint contacts[bufferSize]; |
| 84 | |
| 85 | for (physx::PxU32 i = 0; i < nbPairs; i++) { |
| 86 | const physx::PxContactPair &contactPair = pairs[i]; |
| 87 | |
| 88 | if (contactPair.events & physx::PxPairFlag::eNOTIFY_TOUCH_FOUND) { |
| 89 | QAbstractPhysicsNode *trigger = |
| 90 | static_cast<QAbstractPhysicsNode *>(pairHeader.actors[0]->userData); |
| 91 | QAbstractPhysicsNode *other = |
| 92 | static_cast<QAbstractPhysicsNode *>(pairHeader.actors[1]->userData); |
| 93 | |
| 94 | if (!trigger || !other || world->isNodeRemoved(object: trigger) |
| 95 | || world->isNodeRemoved(object: other) || !trigger->m_backendObject |
| 96 | || !other->m_backendObject) |
| 97 | continue; |
| 98 | |
| 99 | const bool triggerReceive = |
| 100 | trigger->receiveContactReports() && other->sendContactReports(); |
| 101 | const bool otherReceive = |
| 102 | other->receiveContactReports() && trigger->sendContactReports(); |
| 103 | |
| 104 | if (!triggerReceive && !otherReceive) |
| 105 | continue; |
| 106 | |
| 107 | physx::PxU32 nbContacts = pairs[i].extractContacts(userBuffer: contacts, bufferSize); |
| 108 | |
| 109 | QList<QVector3D> positions; |
| 110 | QList<QVector3D> impulses; |
| 111 | QList<QVector3D> normals; |
| 112 | |
| 113 | positions.reserve(asize: nbContacts); |
| 114 | impulses.reserve(asize: nbContacts); |
| 115 | normals.reserve(asize: nbContacts); |
| 116 | |
| 117 | for (physx::PxU32 j = 0; j < nbContacts; j++) { |
| 118 | physx::PxVec3 position = contacts[j].position; |
| 119 | physx::PxVec3 impulse = contacts[j].impulse; |
| 120 | physx::PxVec3 normal = contacts[j].normal; |
| 121 | |
| 122 | positions.push_back(t: QPhysicsUtils::toQtType(vec: position)); |
| 123 | impulses.push_back(t: QPhysicsUtils::toQtType(vec: impulse)); |
| 124 | normals.push_back(t: QPhysicsUtils::toQtType(vec: normal)); |
| 125 | } |
| 126 | |
| 127 | QList<QVector3D> normalsInverted; |
| 128 | normalsInverted.reserve(asize: normals.size()); |
| 129 | for (const QVector3D &v : normals) { |
| 130 | normalsInverted.push_back(t: QVector3D(-v.x(), -v.y(), -v.z())); |
| 131 | } |
| 132 | |
| 133 | if (triggerReceive) |
| 134 | world->registerContact(sender: other, receiver: trigger, positions, impulses, normals); |
| 135 | if (otherReceive) |
| 136 | world->registerContact(sender: trigger, receiver: other, positions, impulses, normals: normalsInverted); |
| 137 | } |
| 138 | } |
| 139 | }; |
| 140 | void onAdvance(const physx::PxRigidBody *const * /*bodyBuffer*/, |
| 141 | const physx::PxTransform * /*poseBuffer*/, |
| 142 | const physx::PxU32 /*count*/) override {}; |
| 143 | |
| 144 | private: |
| 145 | QPhysicsWorld *world = nullptr; |
| 146 | }; |
| 147 | |
| 148 | static constexpr bool isBitSet(quint32 value, quint32 position) |
| 149 | { |
| 150 | Q_ASSERT(position <= 32); |
| 151 | return value & (1 << (position)); |
| 152 | } |
| 153 | |
| 154 | static physx::PxFilterFlags |
| 155 | contactReportFilterShader(physx::PxFilterObjectAttributes /*attributes0*/, |
| 156 | physx::PxFilterData filterData0, |
| 157 | physx::PxFilterObjectAttributes /*attributes1*/, |
| 158 | physx::PxFilterData filterData1, physx::PxPairFlags &pairFlags, |
| 159 | const void * /*constantBlock*/, physx::PxU32 /*constantBlockSize*/) |
| 160 | { |
| 161 | // First word is id, second is collision mask |
| 162 | const quint32 id0 = filterData0.word0; |
| 163 | const quint32 id1 = filterData1.word0; |
| 164 | const quint32 mask0 = filterData0.word1; |
| 165 | const quint32 mask1 = filterData1.word1; |
| 166 | |
| 167 | // If any 'id' bit is set in the other mask it means collisions should be ignored |
| 168 | if (id0 < 32 && id1 < 32 && (isBitSet(value: mask0, position: id1) || isBitSet(value: mask1, position: id0))) { |
| 169 | // We return a 'suppress' since that will still re-evaluate when filter data is changed. |
| 170 | return physx::PxFilterFlag::eSUPPRESS; |
| 171 | } |
| 172 | |
| 173 | // Makes objects collide |
| 174 | const auto defaultCollisonFlags = |
| 175 | physx::PxPairFlag::eSOLVE_CONTACT | physx::PxPairFlag::eDETECT_DISCRETE_CONTACT; |
| 176 | |
| 177 | // For trigger body detection |
| 178 | const auto notifyTouchFlags = |
| 179 | physx::PxPairFlag::eNOTIFY_TOUCH_FOUND | physx::PxPairFlag::eNOTIFY_TOUCH_LOST; |
| 180 | |
| 181 | // For contact detection |
| 182 | const auto notifyContactFlags = physx::PxPairFlag::eNOTIFY_CONTACT_POINTS; |
| 183 | |
| 184 | pairFlags = defaultCollisonFlags | notifyTouchFlags | notifyContactFlags; |
| 185 | return physx::PxFilterFlag::eDEFAULT; |
| 186 | } |
| 187 | |
| 188 | static physx::PxFilterFlags |
| 189 | contactReportFilterShaderCCD(physx::PxFilterObjectAttributes /*attributes0*/, |
| 190 | physx::PxFilterData /*filterData0*/, |
| 191 | physx::PxFilterObjectAttributes /*attributes1*/, |
| 192 | physx::PxFilterData /*filterData1*/, physx::PxPairFlags &pairFlags, |
| 193 | const void * /*constantBlock*/, physx::PxU32 /*constantBlockSize*/) |
| 194 | { |
| 195 | // Makes objects collide |
| 196 | const auto defaultCollisonFlags = physx::PxPairFlag::eSOLVE_CONTACT |
| 197 | | physx::PxPairFlag::eDETECT_DISCRETE_CONTACT | physx::PxPairFlag::eDETECT_CCD_CONTACT; |
| 198 | |
| 199 | // For trigger body detection |
| 200 | const auto notifyTouchFlags = |
| 201 | physx::PxPairFlag::eNOTIFY_TOUCH_FOUND | physx::PxPairFlag::eNOTIFY_TOUCH_LOST; |
| 202 | |
| 203 | // For contact detection |
| 204 | const auto notifyContactFlags = physx::PxPairFlag::eNOTIFY_CONTACT_POINTS; |
| 205 | |
| 206 | pairFlags = defaultCollisonFlags | notifyTouchFlags | notifyContactFlags; |
| 207 | return physx::PxFilterFlag::eDEFAULT; |
| 208 | } |
| 209 | |
| 210 | #define PHYSX_RELEASE(x) \ |
| 211 | if (x != nullptr) { \ |
| 212 | x->release(); \ |
| 213 | x = nullptr; \ |
| 214 | } |
| 215 | |
| 216 | void QPhysXWorld::createWorld() |
| 217 | { |
| 218 | auto &s_physx = StaticPhysXObjects::getReference(); |
| 219 | s_physx.foundationRefCount++; |
| 220 | |
| 221 | if (s_physx.foundationCreated) |
| 222 | return; |
| 223 | |
| 224 | s_physx.foundation = PxCreateFoundation( |
| 225 | PX_PHYSICS_VERSION, allocator&: s_physx.defaultAllocatorCallback, errorCallback&: s_physx.defaultErrorCallback); |
| 226 | if (!s_physx.foundation) |
| 227 | qFatal(msg: "PxCreateFoundation failed!" ); |
| 228 | |
| 229 | s_physx.foundationCreated = true; |
| 230 | |
| 231 | #if PHYSX_ENABLE_PVD |
| 232 | s_physx.pvd = PxCreatePvd(*m_physx->foundation); |
| 233 | s_physx.transport = physx::PxDefaultPvdSocketTransportCreate("qt" , 5425, 10); |
| 234 | s_physx.pvd->connect(*m_physx->transport, physx::PxPvdInstrumentationFlag::eALL); |
| 235 | #endif |
| 236 | |
| 237 | // FIXME: does the tolerance matter? |
| 238 | s_physx.cooking = PxCreateCooking(PX_PHYSICS_VERSION, foundation&: *s_physx.foundation, |
| 239 | params: physx::PxCookingParams(physx::PxTolerancesScale())); |
| 240 | |
| 241 | } |
| 242 | |
| 243 | void QPhysXWorld::deleteWorld() |
| 244 | { |
| 245 | auto &s_physx = StaticPhysXObjects::getReference(); |
| 246 | s_physx.foundationRefCount--; |
| 247 | if (s_physx.foundationRefCount == 0) { |
| 248 | PHYSX_RELEASE(controllerManager); |
| 249 | PHYSX_RELEASE(scene); |
| 250 | PHYSX_RELEASE(s_physx.dispatcher); |
| 251 | PHYSX_RELEASE(s_physx.cooking); |
| 252 | PHYSX_RELEASE(s_physx.transport); |
| 253 | PHYSX_RELEASE(s_physx.pvd); |
| 254 | PHYSX_RELEASE(s_physx.physics); |
| 255 | PHYSX_RELEASE(s_physx.foundation); |
| 256 | |
| 257 | delete callback; |
| 258 | callback = nullptr; |
| 259 | s_physx.foundationCreated = false; |
| 260 | s_physx.physicsCreated = false; |
| 261 | } else { |
| 262 | delete callback; |
| 263 | callback = nullptr; |
| 264 | PHYSX_RELEASE(controllerManager); |
| 265 | PHYSX_RELEASE(scene); |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | void QPhysXWorld::createScene(float typicalLength, float typicalSpeed, const QVector3D &gravity, |
| 270 | bool enableCCD, QPhysicsWorld *physicsWorld, unsigned int numThreads) |
| 271 | { |
| 272 | if (scene) { |
| 273 | qWarning() << "Scene already created" ; |
| 274 | return; |
| 275 | } |
| 276 | |
| 277 | physx::PxTolerancesScale scale; |
| 278 | scale.length = typicalLength; |
| 279 | scale.speed = typicalSpeed; |
| 280 | |
| 281 | auto &s_physx = StaticPhysXObjects::getReference(); |
| 282 | |
| 283 | if (!s_physx.physicsCreated) { |
| 284 | constexpr bool recordMemoryAllocations = true; |
| 285 | s_physx.physics = PxCreatePhysics(PX_PHYSICS_VERSION, foundation&: *s_physx.foundation, scale, |
| 286 | trackOutstandingAllocations: recordMemoryAllocations, pvd: s_physx.pvd); |
| 287 | if (!s_physx.physics) |
| 288 | qFatal(msg: "PxCreatePhysics failed!" ); |
| 289 | |
| 290 | s_physx.dispatcher = physx::PxDefaultCpuDispatcherCreate(numThreads); |
| 291 | s_physx.physicsCreated = true; |
| 292 | } |
| 293 | |
| 294 | callback = new SimulationEventCallback(physicsWorld); |
| 295 | |
| 296 | physx::PxSceneDesc sceneDesc(scale); |
| 297 | sceneDesc.gravity = QPhysicsUtils::toPhysXType(qvec: gravity); |
| 298 | sceneDesc.cpuDispatcher = s_physx.dispatcher; |
| 299 | |
| 300 | if (enableCCD) { |
| 301 | sceneDesc.filterShader = contactReportFilterShaderCCD; |
| 302 | sceneDesc.flags |= physx::PxSceneFlag::eENABLE_CCD; |
| 303 | } else { |
| 304 | sceneDesc.filterShader = contactReportFilterShader; |
| 305 | } |
| 306 | sceneDesc.solverType = physx::PxSolverType::eTGS; |
| 307 | sceneDesc.simulationEventCallback = callback; |
| 308 | |
| 309 | if (physicsWorld->reportKinematicKinematicCollisions()) |
| 310 | sceneDesc.kineKineFilteringMode = physx::PxPairFilteringMode::eKEEP; |
| 311 | if (physicsWorld->reportStaticKinematicCollisions()) |
| 312 | sceneDesc.staticKineFilteringMode = physx::PxPairFilteringMode::eKEEP; |
| 313 | |
| 314 | scene = s_physx.physics->createScene(sceneDesc); |
| 315 | } |
| 316 | |
| 317 | QT_END_NAMESPACE |
| 318 | |