| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qcacheutils_p.h" |
| 5 | #include "qmeshshape_p.h" |
| 6 | |
| 7 | #include <QFile> |
| 8 | #include <QFileInfo> |
| 9 | #include <QtQuick3D/QQuick3DGeometry> |
| 10 | #include <extensions/PxExtensionsAPI.h> |
| 11 | |
| 12 | #include "foundation/PxVec3.h" |
| 13 | #include "cooking/PxConvexMeshDesc.h" |
| 14 | #include "extensions/PxDefaultStreams.h" |
| 15 | |
| 16 | #include <QtQml/qqml.h> |
| 17 | #include <QtQml/QQmlFile> |
| 18 | #include <QtQml/qqmlcontext.h> |
| 19 | |
| 20 | #include <QtQuick3DUtils/private/qssgmesh_p.h> |
| 21 | #include <QtQuick3D/QQuick3DGeometry> |
| 22 | |
| 23 | #include "qmeshshape_p.h" |
| 24 | #include "qphysicsworld_p.h" |
| 25 | #include "qphysicsmeshutils_p_p.h" |
| 26 | |
| 27 | QT_BEGIN_NAMESPACE |
| 28 | |
| 29 | static QQuick3DGeometry::Attribute |
| 30 | attributeBySemantic(const QQuick3DGeometry *geometry, |
| 31 | QQuick3DGeometry::Attribute::Semantic semantic) |
| 32 | { |
| 33 | for (int i = 0; i < geometry->attributeCount(); i++) { |
| 34 | const auto attr = geometry->attribute(index: i); |
| 35 | if (attr.semantic == semantic) |
| 36 | return attr; |
| 37 | } |
| 38 | |
| 39 | Q_UNREACHABLE(); |
| 40 | return QQuick3DGeometry::Attribute(); |
| 41 | }; |
| 42 | |
| 43 | physx::PxConvexMesh *QQuick3DPhysicsMesh::convexMesh() |
| 44 | { |
| 45 | if (m_convexMesh != nullptr) |
| 46 | return m_convexMesh; |
| 47 | |
| 48 | physx::PxPhysics *thePhysics = QPhysicsWorld::getPhysics(); |
| 49 | if (thePhysics == nullptr) |
| 50 | return nullptr; |
| 51 | |
| 52 | if (m_meshGeometry) |
| 53 | return convexMeshGeometrySource(); |
| 54 | if (!m_meshPath.isEmpty()) |
| 55 | return convexMeshQmlSource(); |
| 56 | return nullptr; |
| 57 | } |
| 58 | |
| 59 | physx::PxTriangleMesh *QQuick3DPhysicsMesh::triangleMesh() |
| 60 | { |
| 61 | if (m_triangleMesh != nullptr) |
| 62 | return m_triangleMesh; |
| 63 | |
| 64 | physx::PxPhysics *thePhysics = QPhysicsWorld::getPhysics(); |
| 65 | if (thePhysics == nullptr) |
| 66 | return nullptr; |
| 67 | |
| 68 | if (m_meshGeometry) |
| 69 | return triangleMeshGeometrySource(); |
| 70 | if (!m_meshPath.isEmpty()) |
| 71 | return triangleMeshQmlSource(); |
| 72 | return nullptr; |
| 73 | } |
| 74 | |
| 75 | physx::PxConvexMesh *QQuick3DPhysicsMesh::convexMeshQmlSource() |
| 76 | { |
| 77 | physx::PxPhysics *thePhysics = QPhysicsWorld::getPhysics(); |
| 78 | |
| 79 | m_convexMesh = QCacheUtils::readCachedConvexMesh(filePath: m_meshPath, physics&: *thePhysics); |
| 80 | if (m_convexMesh != nullptr) |
| 81 | return m_convexMesh; |
| 82 | |
| 83 | m_convexMesh = QCacheUtils::readCookedConvexMesh(filePath: m_meshPath, physics&: *thePhysics); |
| 84 | if (m_convexMesh != nullptr) |
| 85 | return m_convexMesh; |
| 86 | |
| 87 | loadSsgMesh(); |
| 88 | |
| 89 | if (!m_ssgMesh.isValid()) |
| 90 | return nullptr; |
| 91 | |
| 92 | const int vStride = m_ssgMesh.vertexBuffer().stride; |
| 93 | const int vCount = m_ssgMesh.vertexBuffer().data.size() / vStride; |
| 94 | |
| 95 | qCDebug(lcQuick3dPhysics) << "prepare cooking" << vCount << "verts" ; |
| 96 | |
| 97 | physx::PxConvexMeshDesc convexDesc; |
| 98 | convexDesc.points.count = vCount; |
| 99 | convexDesc.points.stride = vStride; |
| 100 | convexDesc.points.data = m_ssgMesh.vertexBuffer().data.constData() + m_posOffset; |
| 101 | convexDesc.flags = physx::PxConvexFlag::eCOMPUTE_CONVEX; |
| 102 | |
| 103 | // NOTE: Since we are making a mesh for the convex hull and are only |
| 104 | // interested in the positions we can Skip the index array. |
| 105 | |
| 106 | physx::PxDefaultMemoryOutputStream buf; |
| 107 | physx::PxConvexMeshCookingResult::Enum result; |
| 108 | const auto cooking = QPhysicsWorld::getCooking(); |
| 109 | if (cooking && cooking->cookConvexMesh(desc: convexDesc, stream&: buf, condition: &result)) { |
| 110 | auto size = buf.getSize(); |
| 111 | auto *data = buf.getData(); |
| 112 | physx::PxDefaultMemoryInputData input(data, size); |
| 113 | m_convexMesh = thePhysics->createConvexMesh(stream&: input); |
| 114 | qCDebug(lcQuick3dPhysics) << "Created convex mesh" << m_convexMesh << "for mesh" << this; |
| 115 | QCacheUtils::writeCachedConvexMesh(filePath: m_meshPath, buf); |
| 116 | } else { |
| 117 | qCWarning(lcQuick3dPhysics) << "Could not create convex mesh from" << m_meshPath; |
| 118 | } |
| 119 | |
| 120 | return m_convexMesh; |
| 121 | } |
| 122 | |
| 123 | physx::PxConvexMesh *QQuick3DPhysicsMesh::convexMeshGeometrySource() |
| 124 | { |
| 125 | auto vertexBuffer = m_meshGeometry->vertexData(); |
| 126 | |
| 127 | if (m_meshGeometry->primitiveType() != QQuick3DGeometry::PrimitiveType::Triangles) { |
| 128 | qWarning() << "QQuick3DPhysicsMesh: Invalid geometry primitive type, must be Triangles. " ; |
| 129 | return nullptr; |
| 130 | } |
| 131 | |
| 132 | if (!vertexBuffer.size()) { |
| 133 | qWarning() << "QQuick3DPhysicsMesh: Invalid geometry, vertexData is empty. " ; |
| 134 | return nullptr; |
| 135 | } |
| 136 | |
| 137 | const auto vertexAttribute = |
| 138 | attributeBySemantic(geometry: m_meshGeometry, semantic: QQuick3DGeometry::Attribute::PositionSemantic); |
| 139 | Q_ASSERT(vertexAttribute.componentType == QQuick3DGeometry::Attribute::F32Type); |
| 140 | |
| 141 | const auto stride = m_meshGeometry->stride(); |
| 142 | const auto numVertices = vertexBuffer.size() / stride; |
| 143 | |
| 144 | physx::PxConvexMeshDesc convexDesc; |
| 145 | convexDesc.points.count = numVertices; |
| 146 | convexDesc.points.stride = stride; |
| 147 | convexDesc.points.data = vertexBuffer.constData() + vertexAttribute.offset; |
| 148 | convexDesc.flags = physx::PxConvexFlag::eCOMPUTE_CONVEX; |
| 149 | |
| 150 | // NOTE: Since we are making a mesh for the convex hull and are only |
| 151 | // interested in the positions we can Skip the index array. |
| 152 | |
| 153 | const auto cooking = QPhysicsWorld::getCooking(); |
| 154 | physx::PxDefaultMemoryOutputStream buf; |
| 155 | physx::PxConvexMeshCookingResult::Enum result; |
| 156 | if (cooking && cooking->cookConvexMesh(desc: convexDesc, stream&: buf, condition: &result)) { |
| 157 | auto size = buf.getSize(); |
| 158 | auto *data = buf.getData(); |
| 159 | physx::PxDefaultMemoryInputData input(data, size); |
| 160 | m_convexMesh = QPhysicsWorld::getPhysics()->createConvexMesh(stream&: input); |
| 161 | qCDebug(lcQuick3dPhysics) << "Created convex mesh" << m_convexMesh << "for mesh" << this; |
| 162 | } else { |
| 163 | qCWarning(lcQuick3dPhysics) << "Could not create convex mesh for" << this; |
| 164 | } |
| 165 | |
| 166 | return m_convexMesh; |
| 167 | } |
| 168 | |
| 169 | physx::PxTriangleMesh *QQuick3DPhysicsMesh::triangleMeshQmlSource() |
| 170 | { |
| 171 | physx::PxPhysics *thePhysics = QPhysicsWorld::getPhysics(); |
| 172 | |
| 173 | m_triangleMesh = QCacheUtils::readCachedTriangleMesh(filePath: m_meshPath, physics&: *thePhysics); |
| 174 | if (m_triangleMesh != nullptr) |
| 175 | return m_triangleMesh; |
| 176 | |
| 177 | m_triangleMesh = QCacheUtils::readCookedTriangleMesh(filePath: m_meshPath, physics&: *thePhysics); |
| 178 | if (m_triangleMesh != nullptr) |
| 179 | return m_triangleMesh; |
| 180 | |
| 181 | loadSsgMesh(); |
| 182 | if (!m_ssgMesh.isValid()) |
| 183 | return nullptr; |
| 184 | |
| 185 | auto vertexBuffer = m_ssgMesh.vertexBuffer().data; |
| 186 | |
| 187 | const int posOffset = m_posOffset; |
| 188 | const auto stride = m_ssgMesh.vertexBuffer().stride; |
| 189 | const auto numVertices = vertexBuffer.size() / stride; |
| 190 | |
| 191 | physx::PxTriangleMeshDesc triangleDesc; |
| 192 | triangleDesc.points.count = numVertices; |
| 193 | triangleDesc.points.stride = stride; |
| 194 | triangleDesc.points.data = vertexBuffer.constData() + posOffset; |
| 195 | |
| 196 | auto indexBuffer = m_ssgMesh.indexBuffer().data; |
| 197 | if (indexBuffer.size()) { |
| 198 | const bool u16IndexType = |
| 199 | m_ssgMesh.indexBuffer().componentType == QSSGMesh::Mesh::ComponentType::UnsignedInt16; |
| 200 | |
| 201 | Q_ASSERT(m_ssgMesh.indexBuffer().componentType |
| 202 | == QSSGMesh::Mesh::ComponentType::UnsignedInt16 |
| 203 | || m_ssgMesh.indexBuffer().componentType |
| 204 | == QSSGMesh::Mesh::ComponentType::UnsignedInt32); |
| 205 | |
| 206 | triangleDesc.triangles.data = indexBuffer.constData(); |
| 207 | if (u16IndexType) { |
| 208 | triangleDesc.flags.set(physx::PxMeshFlag::e16_BIT_INDICES); |
| 209 | triangleDesc.triangles.stride = sizeof(quint16) * 3; |
| 210 | } else { |
| 211 | triangleDesc.triangles.stride = sizeof(quint32) * 3; |
| 212 | } |
| 213 | triangleDesc.triangles.count = indexBuffer.size() / triangleDesc.triangles.stride; |
| 214 | } |
| 215 | |
| 216 | physx::PxDefaultMemoryOutputStream buf; |
| 217 | physx::PxTriangleMeshCookingResult::Enum result; |
| 218 | const auto cooking = QPhysicsWorld::getCooking(); |
| 219 | if (cooking && cooking->cookTriangleMesh(desc: triangleDesc, stream&: buf, condition: &result)) { |
| 220 | auto size = buf.getSize(); |
| 221 | auto *data = buf.getData(); |
| 222 | physx::PxDefaultMemoryInputData input(data, size); |
| 223 | m_triangleMesh = thePhysics->createTriangleMesh(stream&: input); |
| 224 | qCDebug(lcQuick3dPhysics) << "Created triangle mesh" << m_triangleMesh << "for mesh" |
| 225 | << this; |
| 226 | QCacheUtils::writeCachedTriangleMesh(filePath: m_meshPath, buf); |
| 227 | } else { |
| 228 | qCWarning(lcQuick3dPhysics) << "Could not create triangle mesh from" << m_meshPath; |
| 229 | } |
| 230 | |
| 231 | return m_triangleMesh; |
| 232 | } |
| 233 | |
| 234 | physx::PxTriangleMesh *QQuick3DPhysicsMesh::triangleMeshGeometrySource() |
| 235 | { |
| 236 | auto vertexBuffer = m_meshGeometry->vertexData(); |
| 237 | |
| 238 | if (m_meshGeometry->primitiveType() != QQuick3DGeometry::PrimitiveType::Triangles) { |
| 239 | qWarning() << "QQuick3DPhysicsMesh: Invalid geometry primitive type, must be Triangles. " ; |
| 240 | return nullptr; |
| 241 | } |
| 242 | |
| 243 | if (!vertexBuffer.size()) { |
| 244 | qWarning() << "QQuick3DPhysicsMesh: Invalid geometry, vertexData is empty. " ; |
| 245 | return nullptr; |
| 246 | } |
| 247 | |
| 248 | const auto vertexAttribute = |
| 249 | attributeBySemantic(geometry: m_meshGeometry, semantic: QQuick3DGeometry::Attribute::PositionSemantic); |
| 250 | Q_ASSERT(vertexAttribute.componentType == QQuick3DGeometry::Attribute::F32Type); |
| 251 | |
| 252 | const int posOffset = vertexAttribute.offset; |
| 253 | const auto stride = m_meshGeometry->stride(); |
| 254 | const auto numVertices = vertexBuffer.size() / stride; |
| 255 | |
| 256 | physx::PxTriangleMeshDesc triangleDesc; |
| 257 | triangleDesc.points.count = numVertices; |
| 258 | triangleDesc.points.stride = stride; |
| 259 | triangleDesc.points.data = vertexBuffer.constData() + posOffset; |
| 260 | |
| 261 | auto indexBuffer = m_meshGeometry->indexData(); |
| 262 | if (indexBuffer.size()) { |
| 263 | const auto indexAttribute = |
| 264 | attributeBySemantic(geometry: m_meshGeometry, semantic: QQuick3DGeometry::Attribute::IndexSemantic); |
| 265 | const bool u16IndexType = |
| 266 | indexAttribute.componentType == QQuick3DGeometry::Attribute::U16Type; |
| 267 | |
| 268 | Q_ASSERT(indexAttribute.componentType == QQuick3DGeometry::Attribute::U16Type |
| 269 | || indexAttribute.componentType == QQuick3DGeometry::Attribute::U32Type); |
| 270 | |
| 271 | triangleDesc.triangles.data = indexBuffer.constData(); |
| 272 | if (u16IndexType) { |
| 273 | triangleDesc.flags.set(physx::PxMeshFlag::e16_BIT_INDICES); |
| 274 | triangleDesc.triangles.stride = sizeof(quint16) * 3; |
| 275 | } else { |
| 276 | triangleDesc.triangles.stride = sizeof(quint32) * 3; |
| 277 | } |
| 278 | triangleDesc.triangles.count = indexBuffer.size() / triangleDesc.triangles.stride; |
| 279 | } |
| 280 | |
| 281 | physx::PxDefaultMemoryOutputStream buf; |
| 282 | physx::PxTriangleMeshCookingResult::Enum result; |
| 283 | const auto cooking = QPhysicsWorld::getCooking(); |
| 284 | if (cooking && cooking->cookTriangleMesh(desc: triangleDesc, stream&: buf, condition: &result)) { |
| 285 | auto size = buf.getSize(); |
| 286 | auto *data = buf.getData(); |
| 287 | physx::PxDefaultMemoryInputData input(data, size); |
| 288 | m_triangleMesh = QPhysicsWorld::getPhysics()->createTriangleMesh(stream&: input); |
| 289 | qCDebug(lcQuick3dPhysics) << "Created triangle mesh" << m_triangleMesh << "for mesh" |
| 290 | << this; |
| 291 | } else { |
| 292 | qCWarning(lcQuick3dPhysics) << "Could not create triangle mesh for" << this; |
| 293 | } |
| 294 | |
| 295 | return m_triangleMesh; |
| 296 | } |
| 297 | |
| 298 | void QQuick3DPhysicsMesh::loadSsgMesh() |
| 299 | { |
| 300 | if (m_ssgMesh.isValid()) |
| 301 | return; |
| 302 | |
| 303 | static const char *compTypes[] = { "Null" , "UnsignedInt8" , "Int8" , "UnsignedInt16" , |
| 304 | "Int16" , "UnsignedInt32" , "Int32" , "UnsignedInt64" , |
| 305 | "Int64" , "Float16" , "Float32" , "Float64" }; |
| 306 | |
| 307 | QFileInfo fileInfo = QFileInfo(m_meshPath); |
| 308 | if (fileInfo.exists()) { |
| 309 | QFile file(fileInfo.absoluteFilePath()); |
| 310 | if (file.open(flags: QFile::ReadOnly)) |
| 311 | m_ssgMesh = QSSGMesh::Mesh::loadMesh(device: &file); |
| 312 | } |
| 313 | qCDebug(lcQuick3dPhysics) << "Loaded SSG mesh from" << m_meshPath << m_ssgMesh.isValid() |
| 314 | << "draw" << int(m_ssgMesh.drawMode()) << "wind" |
| 315 | << int(m_ssgMesh.winding()) << "subs" << m_ssgMesh.subsets().count() |
| 316 | << "attrs" << m_ssgMesh.vertexBuffer().entries.count() |
| 317 | << m_ssgMesh.vertexBuffer().data.size() << "stride" |
| 318 | << m_ssgMesh.vertexBuffer().stride << "verts" |
| 319 | << m_ssgMesh.vertexBuffer().data.size() |
| 320 | / m_ssgMesh.vertexBuffer().stride; |
| 321 | |
| 322 | for (auto &v : m_ssgMesh.vertexBuffer().entries) { |
| 323 | qCDebug(lcQuick3dPhysics) << " attr" << v.name << compTypes[int(v.componentType)] << "cc" |
| 324 | << v.componentCount << "offs" << v.offset; |
| 325 | Q_ASSERT(v.componentType == QSSGMesh::Mesh::ComponentType::Float32); |
| 326 | if (v.name == "attr_pos" ) |
| 327 | m_posOffset = v.offset; |
| 328 | } |
| 329 | |
| 330 | if (m_ssgMesh.isValid()) { |
| 331 | auto sub = m_ssgMesh.subsets().constFirst(); |
| 332 | qCDebug(lcQuick3dPhysics) << "..." << sub.name << "count" << sub.count << "bounds" |
| 333 | << sub.bounds.min << sub.bounds.max << "offset" << sub.offset; |
| 334 | } |
| 335 | |
| 336 | #if 0 // EXTRA_DEBUG |
| 337 | |
| 338 | int iStride = m_ssgMesh.indexBuffer().componentType == QSSGMesh::Mesh::ComponentType::UnsignedInt16 ? 2 : 4; |
| 339 | int vStride = m_ssgMesh.vertexBuffer().stride; |
| 340 | qDebug() << "IDX" << compTypes[int(m_ssgMesh.indexBuffer().componentType)] << m_ssgMesh.indexBuffer().data.size() / iStride; |
| 341 | const auto ib = m_ssgMesh.indexBuffer().data; |
| 342 | const auto vb = m_ssgMesh.vertexBuffer().data; |
| 343 | |
| 344 | auto getPoint = [&vb, vStride, this](int idx) -> QVector3D { |
| 345 | auto *vp = vb.constData() + vStride * idx + m_posOffset; |
| 346 | return *reinterpret_cast<const QVector3D *>(vp); |
| 347 | return {}; |
| 348 | }; |
| 349 | |
| 350 | if (iStride == 2) { |
| 351 | |
| 352 | } else { |
| 353 | auto *ip = reinterpret_cast<const uint32_t *>(ib.data()); |
| 354 | int n = ib.size() / iStride; |
| 355 | for (int i = 0; i < qMin(50,n); i += 3) { |
| 356 | |
| 357 | qDebug() << " " << ip [i] << ip[i+1] << ip[i+2] << " --- " |
| 358 | << getPoint(ip[i]) << getPoint(ip[i+1]) << getPoint(ip[i+2]); |
| 359 | } |
| 360 | } |
| 361 | #endif |
| 362 | if (!m_ssgMesh.isValid()) |
| 363 | qCWarning(lcQuick3dPhysics) << "Could not read mesh from" << m_meshPath; |
| 364 | } |
| 365 | |
| 366 | QQuick3DPhysicsMesh *QQuick3DPhysicsMeshManager::getMesh(const QUrl &source, |
| 367 | const QObject *contextObject) |
| 368 | { |
| 369 | const QQmlContext *context = qmlContext(contextObject); |
| 370 | const auto resolvedUrl = context ? context->resolvedUrl(source) : source; |
| 371 | const auto qmlSource = QQmlFile::urlToLocalFileOrQrc(resolvedUrl); |
| 372 | auto *mesh = sourceMeshHash.value(key: qmlSource); |
| 373 | if (!mesh) { |
| 374 | mesh = new QQuick3DPhysicsMesh(qmlSource); |
| 375 | sourceMeshHash[qmlSource] = mesh; |
| 376 | } |
| 377 | mesh->ref(); |
| 378 | return mesh; |
| 379 | } |
| 380 | |
| 381 | QQuick3DPhysicsMesh *QQuick3DPhysicsMeshManager::getMesh(QQuick3DGeometry *source) |
| 382 | { |
| 383 | auto *mesh = geometryMeshHash.value(key: source); |
| 384 | if (!mesh) { |
| 385 | mesh = new QQuick3DPhysicsMesh(source); |
| 386 | geometryMeshHash.insert(key: source, value: mesh); |
| 387 | } |
| 388 | mesh->ref(); |
| 389 | return mesh; |
| 390 | } |
| 391 | |
| 392 | void QQuick3DPhysicsMeshManager::releaseMesh(QQuick3DPhysicsMesh *mesh) |
| 393 | { |
| 394 | if (mesh == nullptr || mesh->deref() > 0) |
| 395 | return; |
| 396 | |
| 397 | qCDebug(lcQuick3dPhysics()) << "deleting mesh" << mesh; |
| 398 | erase_if(hash&: sourceMeshHash, pred: [mesh](std::pair<const QString &, QQuick3DPhysicsMesh *&> h) { |
| 399 | return h.second == mesh; |
| 400 | }); |
| 401 | erase_if(hash&: geometryMeshHash, pred: [mesh](std::pair<QQuick3DGeometry *, QQuick3DPhysicsMesh *&> h) { |
| 402 | return h.second == mesh; |
| 403 | }); |
| 404 | delete mesh; |
| 405 | } |
| 406 | |
| 407 | QHash<QString, QQuick3DPhysicsMesh *> QQuick3DPhysicsMeshManager::sourceMeshHash; |
| 408 | QHash<QQuick3DGeometry *, QQuick3DPhysicsMesh *> QQuick3DPhysicsMeshManager::geometryMeshHash; |
| 409 | |
| 410 | ///////////////////////////////////////////////////////////////////////////// |
| 411 | |
| 412 | QMeshShape::~QMeshShape() |
| 413 | { |
| 414 | delete m_convexGeometry; |
| 415 | if (m_mesh) |
| 416 | QQuick3DPhysicsMeshManager::releaseMesh(mesh: m_mesh); |
| 417 | } |
| 418 | |
| 419 | physx::PxGeometry *QMeshShape::getPhysXGeometry() |
| 420 | { |
| 421 | if (m_dirtyPhysx || m_scaleDirty) |
| 422 | updatePhysXGeometry(); |
| 423 | if (shapeType() == MeshType::CONVEX) |
| 424 | return m_convexGeometry; |
| 425 | if (shapeType() == MeshType::TRIANGLE) |
| 426 | return m_triangleGeometry; |
| 427 | |
| 428 | Q_UNREACHABLE_RETURN(nullptr); |
| 429 | } |
| 430 | |
| 431 | void QMeshShape::updatePhysXGeometry() |
| 432 | { |
| 433 | delete m_convexGeometry; |
| 434 | delete m_triangleGeometry; |
| 435 | m_convexGeometry = nullptr; |
| 436 | m_triangleGeometry = nullptr; |
| 437 | |
| 438 | if (!m_mesh) |
| 439 | return; |
| 440 | |
| 441 | auto *convexMesh = shapeType() == MeshType::CONVEX ? m_mesh->convexMesh() : nullptr; |
| 442 | auto *triangleMesh = shapeType() == MeshType::TRIANGLE ? m_mesh->triangleMesh() : nullptr; |
| 443 | if (!convexMesh && !triangleMesh) |
| 444 | return; |
| 445 | |
| 446 | auto meshScale = sceneScale(); |
| 447 | physx::PxMeshScale scale(physx::PxVec3(meshScale.x(), meshScale.y(), meshScale.z()), |
| 448 | physx::PxQuat(physx::PxIdentity)); |
| 449 | |
| 450 | if (convexMesh) |
| 451 | m_convexGeometry = new physx::PxConvexMeshGeometry(convexMesh, scale); |
| 452 | if (triangleMesh) |
| 453 | m_triangleGeometry = new physx::PxTriangleMeshGeometry(triangleMesh, scale); |
| 454 | |
| 455 | m_dirtyPhysx = false; |
| 456 | } |
| 457 | |
| 458 | const QUrl &QMeshShape::source() const |
| 459 | { |
| 460 | return m_meshSource; |
| 461 | } |
| 462 | |
| 463 | void QMeshShape::setSource(const QUrl &newSource) |
| 464 | { |
| 465 | if (m_meshSource == newSource) |
| 466 | return; |
| 467 | m_meshSource = newSource; |
| 468 | |
| 469 | // If we get a new source and our mesh was from the old source |
| 470 | // (meaning it was NOT from a geometry) we deref |
| 471 | if (m_geometry == nullptr) { |
| 472 | QQuick3DPhysicsMeshManager::releaseMesh(mesh: m_mesh); |
| 473 | m_mesh = nullptr; |
| 474 | } |
| 475 | |
| 476 | // Load new mesh only if we don't have a geometry as source |
| 477 | if (m_geometry == nullptr && !newSource.isEmpty()) |
| 478 | m_mesh = QQuick3DPhysicsMeshManager::getMesh(source: m_meshSource, contextObject: this); |
| 479 | |
| 480 | updatePhysXGeometry(); |
| 481 | m_dirtyPhysx = true; |
| 482 | |
| 483 | emit needsRebuild(this); |
| 484 | emit sourceChanged(); |
| 485 | } |
| 486 | |
| 487 | QQuick3DGeometry *QMeshShape::geometry() const |
| 488 | { |
| 489 | return m_geometry; |
| 490 | } |
| 491 | |
| 492 | void QMeshShape::setGeometry(QQuick3DGeometry *newGeometry) |
| 493 | { |
| 494 | if (m_geometry == newGeometry) |
| 495 | return; |
| 496 | if (m_geometry) |
| 497 | m_geometry->disconnect(receiver: this); |
| 498 | |
| 499 | m_geometry = newGeometry; |
| 500 | |
| 501 | if (m_geometry != nullptr) { |
| 502 | connect(sender: m_geometry, signal: &QObject::destroyed, context: this, slot: &QMeshShape::geometryDestroyed); |
| 503 | connect(sender: m_geometry, signal: &QQuick3DGeometry::geometryChanged, context: this, |
| 504 | slot: &QMeshShape::geometryContentChanged); |
| 505 | } |
| 506 | |
| 507 | // New geometry means we get a new mesh so deref the old one |
| 508 | QQuick3DPhysicsMeshManager::releaseMesh(mesh: m_mesh); |
| 509 | m_mesh = nullptr; |
| 510 | if (m_geometry != nullptr) |
| 511 | m_mesh = QQuick3DPhysicsMeshManager::getMesh(source: m_geometry); |
| 512 | else if (!m_meshSource.isEmpty()) |
| 513 | m_mesh = QQuick3DPhysicsMeshManager::getMesh(source: m_meshSource, contextObject: this); |
| 514 | |
| 515 | updatePhysXGeometry(); |
| 516 | m_dirtyPhysx = true; |
| 517 | emit needsRebuild(this); |
| 518 | emit geometryChanged(); |
| 519 | } |
| 520 | |
| 521 | void QMeshShape::geometryDestroyed(QObject *geometry) |
| 522 | { |
| 523 | Q_ASSERT(m_geometry == geometry); |
| 524 | // Set geometry to null and the old one will be disconnected and dereferenced |
| 525 | setGeometry(nullptr); |
| 526 | } |
| 527 | |
| 528 | void QMeshShape::geometryContentChanged() |
| 529 | { |
| 530 | Q_ASSERT(m_geometry != nullptr); |
| 531 | QQuick3DPhysicsMeshManager::releaseMesh(mesh: m_mesh); |
| 532 | m_mesh = QQuick3DPhysicsMeshManager::getMesh(source: m_geometry); |
| 533 | |
| 534 | updatePhysXGeometry(); |
| 535 | m_dirtyPhysx = true; |
| 536 | emit needsRebuild(this); |
| 537 | } |
| 538 | |
| 539 | QT_END_NAMESPACE |
| 540 | |