| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "nodemanagers_p.h" |
| 5 | |
| 6 | #include <Qt3DRender/private/managers_p.h> |
| 7 | #include <Qt3DRender/private/scenemanager_p.h> |
| 8 | #include <Qt3DRender/private/buffermanager_p.h> |
| 9 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| 10 | #include <Qt3DRender/private/techniquemanager_p.h> |
| 11 | #include <Qt3DRender/private/armature_p.h> |
| 12 | #include <Qt3DRender/private/skeleton_p.h> |
| 13 | |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | namespace Qt3DRender { |
| 18 | |
| 19 | namespace Render { |
| 20 | |
| 21 | NodeManagers::NodeManagers() |
| 22 | : m_cameraManager(new CameraManager()) |
| 23 | , m_renderNodesManager(new EntityManager()) |
| 24 | , m_materialManager(new MaterialManager()) |
| 25 | , m_worldMatrixManager(new MatrixManager()) |
| 26 | , m_shaderManager(new ShaderManager()) |
| 27 | , m_shaderBuilderManager(new ShaderBuilderManager()) |
| 28 | , m_techniqueManager(new TechniqueManager()) |
| 29 | , m_effectManager(new EffectManager()) |
| 30 | , m_renderPassManager(new RenderPassManager()) |
| 31 | , m_textureManager(new TextureManager()) |
| 32 | , m_textureImageManager(new TextureImageManager()) |
| 33 | , m_layerManager(new LayerManager()) |
| 34 | , m_levelOfDetailManager(new LevelOfDetailManager()) |
| 35 | , m_filterKeyManager(new FilterKeyManager()) |
| 36 | , m_frameGraphManager(new FrameGraphManager()) |
| 37 | , m_transformManager(new TransformManager()) |
| 38 | , m_renderTargetManager(new RenderTargetManager()) |
| 39 | , m_sceneManager(new SceneManager()) |
| 40 | , m_attachmentManager(new AttachmentManager()) |
| 41 | , m_parameterManager(new ParameterManager()) |
| 42 | , m_shaderDataManager(new ShaderDataManager()) |
| 43 | , m_bufferManager(new BufferManager()) |
| 44 | , m_attributeManager(new AttributeManager()) |
| 45 | , m_geometryManager(new GeometryManager()) |
| 46 | , m_geometryRendererManager(new GeometryRendererManager) |
| 47 | , m_objectPickerManager(new ObjectPickerManager()) |
| 48 | , m_rayCasterManager(new RayCasterManager()) |
| 49 | // , m_boundingVolumeDebugManager(new BoundingVolumeDebugManager()) |
| 50 | , m_lightManager(new LightManager()) |
| 51 | , m_environmentLightManager(new EnvironmentLightManager()) |
| 52 | , m_computeJobManager(new ComputeCommandManager()) |
| 53 | , m_renderStateManager(new RenderStateManager()) |
| 54 | , m_armatureManager(new ArmatureManager()) |
| 55 | , m_skeletonManager(new SkeletonManager()) |
| 56 | , m_jointManager(new JointManager()) |
| 57 | , m_shaderImageManager(new ShaderImageManager()) |
| 58 | , m_pickingProxyManager(new PickingProxyManager()) |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | NodeManagers::~NodeManagers() |
| 63 | { |
| 64 | delete m_cameraManager; |
| 65 | delete m_materialManager; |
| 66 | delete m_worldMatrixManager; |
| 67 | delete m_shaderManager; |
| 68 | delete m_shaderBuilderManager; |
| 69 | delete m_techniqueManager; |
| 70 | delete m_effectManager; |
| 71 | delete m_renderPassManager; |
| 72 | delete m_textureManager; |
| 73 | delete m_layerManager; |
| 74 | delete m_levelOfDetailManager; |
| 75 | delete m_filterKeyManager; |
| 76 | delete m_transformManager; |
| 77 | delete m_renderTargetManager; |
| 78 | delete m_sceneManager; |
| 79 | delete m_attachmentManager; |
| 80 | delete m_parameterManager; |
| 81 | delete m_shaderDataManager; |
| 82 | delete m_textureImageManager; |
| 83 | delete m_bufferManager; |
| 84 | delete m_attributeManager; |
| 85 | delete m_geometryManager; |
| 86 | delete m_geometryRendererManager; |
| 87 | delete m_objectPickerManager; |
| 88 | delete m_rayCasterManager; |
| 89 | |
| 90 | // Delete after m_objectPickerManager as that manager's shutdown needs to access |
| 91 | // the frame graph manager still. |
| 92 | delete m_frameGraphManager; |
| 93 | // delete m_boundingVolumeDebugManager; |
| 94 | delete m_lightManager; |
| 95 | delete m_environmentLightManager; |
| 96 | delete m_computeJobManager; |
| 97 | delete m_renderStateManager; |
| 98 | delete m_renderNodesManager; |
| 99 | delete m_armatureManager; |
| 100 | delete m_skeletonManager; |
| 101 | delete m_jointManager; |
| 102 | delete m_shaderImageManager; |
| 103 | } |
| 104 | |
| 105 | template<> |
| 106 | CameraManager *NodeManagers::manager<CameraLens>() const noexcept |
| 107 | { |
| 108 | return m_cameraManager; |
| 109 | } |
| 110 | |
| 111 | template<> |
| 112 | EntityManager *NodeManagers::manager<Entity>() const noexcept |
| 113 | { |
| 114 | return m_renderNodesManager; |
| 115 | } |
| 116 | |
| 117 | template<> |
| 118 | MaterialManager *NodeManagers::manager<Material>() const noexcept |
| 119 | { |
| 120 | return m_materialManager; |
| 121 | } |
| 122 | |
| 123 | template<> |
| 124 | MatrixManager *NodeManagers::manager<Matrix4x4>() const noexcept |
| 125 | { |
| 126 | return m_worldMatrixManager; |
| 127 | } |
| 128 | |
| 129 | template<> |
| 130 | ShaderManager *NodeManagers::manager<Shader>() const noexcept |
| 131 | { |
| 132 | return m_shaderManager; |
| 133 | } |
| 134 | |
| 135 | template<> |
| 136 | ShaderBuilderManager *NodeManagers::manager<ShaderBuilder>() const noexcept |
| 137 | { |
| 138 | return m_shaderBuilderManager; |
| 139 | } |
| 140 | |
| 141 | template<> |
| 142 | TechniqueManager *NodeManagers::manager<Technique>() const noexcept |
| 143 | { |
| 144 | return m_techniqueManager; |
| 145 | } |
| 146 | |
| 147 | template<> |
| 148 | EffectManager *NodeManagers::manager<Effect>() const noexcept |
| 149 | { |
| 150 | return m_effectManager; |
| 151 | } |
| 152 | |
| 153 | template<> |
| 154 | RenderPassManager *NodeManagers::manager<RenderPass>() const noexcept |
| 155 | { |
| 156 | return m_renderPassManager; |
| 157 | } |
| 158 | |
| 159 | template<> |
| 160 | TextureManager *NodeManagers::manager<Texture>() const noexcept |
| 161 | { |
| 162 | return m_textureManager; |
| 163 | } |
| 164 | |
| 165 | template<> |
| 166 | LayerManager *NodeManagers::manager<Layer>() const noexcept |
| 167 | { |
| 168 | return m_layerManager; |
| 169 | } |
| 170 | |
| 171 | template<> |
| 172 | LevelOfDetailManager *NodeManagers::manager<LevelOfDetail>() const noexcept |
| 173 | { |
| 174 | return m_levelOfDetailManager; |
| 175 | } |
| 176 | |
| 177 | template<> |
| 178 | FilterKeyManager *NodeManagers::manager<FilterKey>() const noexcept |
| 179 | { |
| 180 | return m_filterKeyManager; |
| 181 | } |
| 182 | |
| 183 | template<> |
| 184 | FrameGraphManager *NodeManagers::manager<FrameGraphNode*>() const noexcept |
| 185 | { |
| 186 | return m_frameGraphManager; |
| 187 | } |
| 188 | |
| 189 | template<> |
| 190 | TransformManager *NodeManagers::manager<Transform>() const noexcept |
| 191 | { |
| 192 | return m_transformManager; |
| 193 | } |
| 194 | |
| 195 | template<> |
| 196 | RenderTargetManager *NodeManagers::manager<RenderTarget>() const noexcept |
| 197 | { |
| 198 | return m_renderTargetManager; |
| 199 | } |
| 200 | |
| 201 | template<> |
| 202 | SceneManager *NodeManagers::manager<Scene>() const noexcept |
| 203 | { |
| 204 | return m_sceneManager; |
| 205 | } |
| 206 | |
| 207 | template<> |
| 208 | AttachmentManager *NodeManagers::manager<RenderTargetOutput>() const noexcept |
| 209 | { |
| 210 | return m_attachmentManager; |
| 211 | } |
| 212 | |
| 213 | template<> |
| 214 | ParameterManager *NodeManagers::manager<Parameter>() const noexcept |
| 215 | { |
| 216 | return m_parameterManager; |
| 217 | } |
| 218 | |
| 219 | template<> |
| 220 | ShaderDataManager *NodeManagers::manager<ShaderData>() const noexcept |
| 221 | { |
| 222 | return m_shaderDataManager; |
| 223 | } |
| 224 | |
| 225 | template<> |
| 226 | TextureImageManager *NodeManagers::manager<TextureImage>() const noexcept |
| 227 | { |
| 228 | return m_textureImageManager; |
| 229 | } |
| 230 | |
| 231 | template<> |
| 232 | BufferManager *NodeManagers::manager<Buffer>() const noexcept |
| 233 | { |
| 234 | return m_bufferManager; |
| 235 | } |
| 236 | |
| 237 | template<> |
| 238 | AttributeManager *NodeManagers::manager<Attribute>() const noexcept |
| 239 | { |
| 240 | return m_attributeManager; |
| 241 | } |
| 242 | |
| 243 | template<> |
| 244 | GeometryManager *NodeManagers::manager<Geometry>() const noexcept |
| 245 | { |
| 246 | return m_geometryManager; |
| 247 | } |
| 248 | |
| 249 | template<> |
| 250 | GeometryRendererManager *NodeManagers::manager<GeometryRenderer>() const noexcept |
| 251 | { |
| 252 | return m_geometryRendererManager; |
| 253 | } |
| 254 | |
| 255 | template<> |
| 256 | ObjectPickerManager *NodeManagers::manager<ObjectPicker>() const noexcept |
| 257 | { |
| 258 | return m_objectPickerManager; |
| 259 | } |
| 260 | |
| 261 | template<> |
| 262 | PickingProxyManager *NodeManagers::manager<PickingProxy>() const noexcept |
| 263 | { |
| 264 | return m_pickingProxyManager; |
| 265 | } |
| 266 | |
| 267 | template<> |
| 268 | RayCasterManager *NodeManagers::manager<RayCaster>() const noexcept |
| 269 | { |
| 270 | return m_rayCasterManager; |
| 271 | } |
| 272 | |
| 273 | //template<> |
| 274 | //BoundingVolumeDebugManager *NodeManagers::manager<BoundingVolumeDebug>() const noexcept |
| 275 | //{ |
| 276 | // return m_boundingVolumeDebugManager; |
| 277 | //} |
| 278 | |
| 279 | template<> |
| 280 | LightManager *NodeManagers::manager<Light>() const noexcept |
| 281 | { |
| 282 | return m_lightManager; |
| 283 | } |
| 284 | |
| 285 | template<> |
| 286 | EnvironmentLightManager *NodeManagers::manager<EnvironmentLight>() const noexcept |
| 287 | { |
| 288 | return m_environmentLightManager; |
| 289 | } |
| 290 | |
| 291 | template<> |
| 292 | ComputeCommandManager *NodeManagers::manager<ComputeCommand>() const noexcept |
| 293 | { |
| 294 | return m_computeJobManager; |
| 295 | } |
| 296 | |
| 297 | template<> |
| 298 | RenderStateManager *NodeManagers::manager<RenderStateNode>() const noexcept |
| 299 | { |
| 300 | return m_renderStateManager; |
| 301 | } |
| 302 | |
| 303 | template<> |
| 304 | ArmatureManager *NodeManagers::manager<Armature>() const noexcept |
| 305 | { |
| 306 | return m_armatureManager; |
| 307 | } |
| 308 | |
| 309 | template<> |
| 310 | SkeletonManager *NodeManagers::manager<Skeleton>() const noexcept |
| 311 | { |
| 312 | return m_skeletonManager; |
| 313 | } |
| 314 | |
| 315 | template<> |
| 316 | JointManager *NodeManagers::manager<Joint>() const noexcept |
| 317 | { |
| 318 | return m_jointManager; |
| 319 | } |
| 320 | |
| 321 | template<> |
| 322 | ShaderImageManager *NodeManagers::manager<ShaderImage>() const noexcept |
| 323 | { |
| 324 | return m_shaderImageManager; |
| 325 | } |
| 326 | |
| 327 | } // Render |
| 328 | |
| 329 | } // Qt3DRender |
| 330 | |
| 331 | QT_END_NAMESPACE |
| 332 | |