| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "nodemanagers_p.h" |
| 41 | |
| 42 | #include <Qt3DRender/private/managers_p.h> |
| 43 | #include <Qt3DRender/private/scenemanager_p.h> |
| 44 | #include <Qt3DRender/private/buffermanager_p.h> |
| 45 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| 46 | #include <Qt3DRender/private/techniquemanager_p.h> |
| 47 | #include <Qt3DRender/private/armature_p.h> |
| 48 | #include <Qt3DRender/private/skeleton_p.h> |
| 49 | |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | namespace Qt3DRender { |
| 54 | |
| 55 | namespace Render { |
| 56 | |
| 57 | NodeManagers::NodeManagers() |
| 58 | : m_cameraManager(new CameraManager()) |
| 59 | , m_renderNodesManager(new EntityManager()) |
| 60 | , m_materialManager(new MaterialManager()) |
| 61 | , m_worldMatrixManager(new MatrixManager()) |
| 62 | , m_shaderManager(new ShaderManager()) |
| 63 | , m_shaderBuilderManager(new ShaderBuilderManager()) |
| 64 | , m_techniqueManager(new TechniqueManager()) |
| 65 | , m_effectManager(new EffectManager()) |
| 66 | , m_renderPassManager(new RenderPassManager()) |
| 67 | , m_textureManager(new TextureManager()) |
| 68 | , m_textureImageManager(new TextureImageManager()) |
| 69 | , m_layerManager(new LayerManager()) |
| 70 | , m_levelOfDetailManager(new LevelOfDetailManager()) |
| 71 | , m_filterKeyManager(new FilterKeyManager()) |
| 72 | , m_frameGraphManager(new FrameGraphManager()) |
| 73 | , m_transformManager(new TransformManager()) |
| 74 | , m_renderTargetManager(new RenderTargetManager()) |
| 75 | , m_sceneManager(new SceneManager()) |
| 76 | , m_attachmentManager(new AttachmentManager()) |
| 77 | , m_parameterManager(new ParameterManager()) |
| 78 | , m_shaderDataManager(new ShaderDataManager()) |
| 79 | , m_bufferManager(new BufferManager()) |
| 80 | , m_attributeManager(new AttributeManager()) |
| 81 | , m_geometryManager(new GeometryManager()) |
| 82 | , m_geometryRendererManager(new GeometryRendererManager) |
| 83 | , m_objectPickerManager(new ObjectPickerManager()) |
| 84 | , m_rayCasterManager(new RayCasterManager()) |
| 85 | // , m_boundingVolumeDebugManager(new BoundingVolumeDebugManager()) |
| 86 | , m_lightManager(new LightManager()) |
| 87 | , m_environmentLightManager(new EnvironmentLightManager()) |
| 88 | , m_computeJobManager(new ComputeCommandManager()) |
| 89 | , m_renderStateManager(new RenderStateManager()) |
| 90 | , m_armatureManager(new ArmatureManager()) |
| 91 | , m_skeletonManager(new SkeletonManager()) |
| 92 | , m_jointManager(new JointManager()) |
| 93 | , m_shaderImageManager(new ShaderImageManager()) |
| 94 | { |
| 95 | } |
| 96 | |
| 97 | NodeManagers::~NodeManagers() |
| 98 | { |
| 99 | delete m_cameraManager; |
| 100 | delete m_materialManager; |
| 101 | delete m_worldMatrixManager; |
| 102 | delete m_shaderManager; |
| 103 | delete m_shaderBuilderManager; |
| 104 | delete m_techniqueManager; |
| 105 | delete m_effectManager; |
| 106 | delete m_renderPassManager; |
| 107 | delete m_textureManager; |
| 108 | delete m_layerManager; |
| 109 | delete m_levelOfDetailManager; |
| 110 | delete m_filterKeyManager; |
| 111 | delete m_transformManager; |
| 112 | delete m_renderTargetManager; |
| 113 | delete m_sceneManager; |
| 114 | delete m_attachmentManager; |
| 115 | delete m_parameterManager; |
| 116 | delete m_shaderDataManager; |
| 117 | delete m_textureImageManager; |
| 118 | delete m_bufferManager; |
| 119 | delete m_attributeManager; |
| 120 | delete m_geometryManager; |
| 121 | delete m_geometryRendererManager; |
| 122 | delete m_objectPickerManager; |
| 123 | delete m_rayCasterManager; |
| 124 | |
| 125 | // Delete after m_objectPickerManager as that manager's shutdown needs to access |
| 126 | // the frame graph manager still. |
| 127 | delete m_frameGraphManager; |
| 128 | // delete m_boundingVolumeDebugManager; |
| 129 | delete m_lightManager; |
| 130 | delete m_environmentLightManager; |
| 131 | delete m_computeJobManager; |
| 132 | delete m_renderStateManager; |
| 133 | delete m_renderNodesManager; |
| 134 | delete m_armatureManager; |
| 135 | delete m_skeletonManager; |
| 136 | delete m_jointManager; |
| 137 | delete m_shaderImageManager; |
| 138 | } |
| 139 | |
| 140 | template<> |
| 141 | CameraManager *NodeManagers::manager<CameraLens>() const noexcept |
| 142 | { |
| 143 | return m_cameraManager; |
| 144 | } |
| 145 | |
| 146 | template<> |
| 147 | EntityManager *NodeManagers::manager<Entity>() const noexcept |
| 148 | { |
| 149 | return m_renderNodesManager; |
| 150 | } |
| 151 | |
| 152 | template<> |
| 153 | MaterialManager *NodeManagers::manager<Material>() const noexcept |
| 154 | { |
| 155 | return m_materialManager; |
| 156 | } |
| 157 | |
| 158 | template<> |
| 159 | MatrixManager *NodeManagers::manager<Matrix4x4>() const noexcept |
| 160 | { |
| 161 | return m_worldMatrixManager; |
| 162 | } |
| 163 | |
| 164 | template<> |
| 165 | ShaderManager *NodeManagers::manager<Shader>() const noexcept |
| 166 | { |
| 167 | return m_shaderManager; |
| 168 | } |
| 169 | |
| 170 | template<> |
| 171 | ShaderBuilderManager *NodeManagers::manager<ShaderBuilder>() const noexcept |
| 172 | { |
| 173 | return m_shaderBuilderManager; |
| 174 | } |
| 175 | |
| 176 | template<> |
| 177 | TechniqueManager *NodeManagers::manager<Technique>() const noexcept |
| 178 | { |
| 179 | return m_techniqueManager; |
| 180 | } |
| 181 | |
| 182 | template<> |
| 183 | EffectManager *NodeManagers::manager<Effect>() const noexcept |
| 184 | { |
| 185 | return m_effectManager; |
| 186 | } |
| 187 | |
| 188 | template<> |
| 189 | RenderPassManager *NodeManagers::manager<RenderPass>() const noexcept |
| 190 | { |
| 191 | return m_renderPassManager; |
| 192 | } |
| 193 | |
| 194 | template<> |
| 195 | TextureManager *NodeManagers::manager<Texture>() const noexcept |
| 196 | { |
| 197 | return m_textureManager; |
| 198 | } |
| 199 | |
| 200 | template<> |
| 201 | LayerManager *NodeManagers::manager<Layer>() const noexcept |
| 202 | { |
| 203 | return m_layerManager; |
| 204 | } |
| 205 | |
| 206 | template<> |
| 207 | LevelOfDetailManager *NodeManagers::manager<LevelOfDetail>() const noexcept |
| 208 | { |
| 209 | return m_levelOfDetailManager; |
| 210 | } |
| 211 | |
| 212 | template<> |
| 213 | FilterKeyManager *NodeManagers::manager<FilterKey>() const noexcept |
| 214 | { |
| 215 | return m_filterKeyManager; |
| 216 | } |
| 217 | |
| 218 | template<> |
| 219 | FrameGraphManager *NodeManagers::manager<FrameGraphNode*>() const noexcept |
| 220 | { |
| 221 | return m_frameGraphManager; |
| 222 | } |
| 223 | |
| 224 | template<> |
| 225 | TransformManager *NodeManagers::manager<Transform>() const noexcept |
| 226 | { |
| 227 | return m_transformManager; |
| 228 | } |
| 229 | |
| 230 | template<> |
| 231 | RenderTargetManager *NodeManagers::manager<RenderTarget>() const noexcept |
| 232 | { |
| 233 | return m_renderTargetManager; |
| 234 | } |
| 235 | |
| 236 | template<> |
| 237 | SceneManager *NodeManagers::manager<Scene>() const noexcept |
| 238 | { |
| 239 | return m_sceneManager; |
| 240 | } |
| 241 | |
| 242 | template<> |
| 243 | AttachmentManager *NodeManagers::manager<RenderTargetOutput>() const noexcept |
| 244 | { |
| 245 | return m_attachmentManager; |
| 246 | } |
| 247 | |
| 248 | template<> |
| 249 | ParameterManager *NodeManagers::manager<Parameter>() const noexcept |
| 250 | { |
| 251 | return m_parameterManager; |
| 252 | } |
| 253 | |
| 254 | template<> |
| 255 | ShaderDataManager *NodeManagers::manager<ShaderData>() const noexcept |
| 256 | { |
| 257 | return m_shaderDataManager; |
| 258 | } |
| 259 | |
| 260 | template<> |
| 261 | TextureImageManager *NodeManagers::manager<TextureImage>() const noexcept |
| 262 | { |
| 263 | return m_textureImageManager; |
| 264 | } |
| 265 | |
| 266 | template<> |
| 267 | BufferManager *NodeManagers::manager<Buffer>() const noexcept |
| 268 | { |
| 269 | return m_bufferManager; |
| 270 | } |
| 271 | |
| 272 | template<> |
| 273 | AttributeManager *NodeManagers::manager<Attribute>() const noexcept |
| 274 | { |
| 275 | return m_attributeManager; |
| 276 | } |
| 277 | |
| 278 | template<> |
| 279 | GeometryManager *NodeManagers::manager<Geometry>() const noexcept |
| 280 | { |
| 281 | return m_geometryManager; |
| 282 | } |
| 283 | |
| 284 | template<> |
| 285 | GeometryRendererManager *NodeManagers::manager<GeometryRenderer>() const noexcept |
| 286 | { |
| 287 | return m_geometryRendererManager; |
| 288 | } |
| 289 | |
| 290 | template<> |
| 291 | ObjectPickerManager *NodeManagers::manager<ObjectPicker>() const noexcept |
| 292 | { |
| 293 | return m_objectPickerManager; |
| 294 | } |
| 295 | |
| 296 | template<> |
| 297 | RayCasterManager *NodeManagers::manager<RayCaster>() const noexcept |
| 298 | { |
| 299 | return m_rayCasterManager; |
| 300 | } |
| 301 | |
| 302 | //template<> |
| 303 | //BoundingVolumeDebugManager *NodeManagers::manager<BoundingVolumeDebug>() const noexcept |
| 304 | //{ |
| 305 | // return m_boundingVolumeDebugManager; |
| 306 | //} |
| 307 | |
| 308 | template<> |
| 309 | LightManager *NodeManagers::manager<Light>() const noexcept |
| 310 | { |
| 311 | return m_lightManager; |
| 312 | } |
| 313 | |
| 314 | template<> |
| 315 | EnvironmentLightManager *NodeManagers::manager<EnvironmentLight>() const noexcept |
| 316 | { |
| 317 | return m_environmentLightManager; |
| 318 | } |
| 319 | |
| 320 | template<> |
| 321 | ComputeCommandManager *NodeManagers::manager<ComputeCommand>() const noexcept |
| 322 | { |
| 323 | return m_computeJobManager; |
| 324 | } |
| 325 | |
| 326 | template<> |
| 327 | RenderStateManager *NodeManagers::manager<RenderStateNode>() const noexcept |
| 328 | { |
| 329 | return m_renderStateManager; |
| 330 | } |
| 331 | |
| 332 | template<> |
| 333 | ArmatureManager *NodeManagers::manager<Armature>() const noexcept |
| 334 | { |
| 335 | return m_armatureManager; |
| 336 | } |
| 337 | |
| 338 | template<> |
| 339 | SkeletonManager *NodeManagers::manager<Skeleton>() const noexcept |
| 340 | { |
| 341 | return m_skeletonManager; |
| 342 | } |
| 343 | |
| 344 | template<> |
| 345 | JointManager *NodeManagers::manager<Joint>() const noexcept |
| 346 | { |
| 347 | return m_jointManager; |
| 348 | } |
| 349 | |
| 350 | template<> |
| 351 | ShaderImageManager *NodeManagers::manager<ShaderImage>() const noexcept |
| 352 | { |
| 353 | return m_shaderImageManager; |
| 354 | } |
| 355 | |
| 356 | } // Render |
| 357 | |
| 358 | } // Qt3DRender |
| 359 | |
| 360 | QT_END_NAMESPACE |
| 361 | |